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Building for iOS Simulator, but the linked and embedded framework ‘XX.framework‘ was built for

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Reply to Enhanced Security Capability < iOS 26
I want to highlight a couple of points in the releases notes for the software that we seeded yesterday: Xcode 26.4 Beta Release Notes documents new entitlements that allow your app to deploy back to pre-xyzOS 26 systems (search for 168185600 to find the info). iOS & iPadOS 26.4 Beta Release Notes document that hard mode is now an option (search for 160719439). I haven’t had a chance to play with this yet, but I encourage you to take it for a spin and lemme know how you get along. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Privacy & Security SubTopic: General Tags:
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Reply to Hardware Memory Tag (MIE) enforcement outside of debugger
I want to highlight a couple of points in the releases notes for stuff that we seeded yesterday: Xcode 26.4 Beta Release Notes documents new entitlements that allow your app to deploy back to pre-xyzOS 26 systems (search for 168185600 to find the info). iOS & iPadOS 26.4 Beta Release Notes document that hard mode is now an option (search for 160719439). I haven’t had a chance to play with this stuff yet, but I encourage you to take it for a spin and lemme know how you get along. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Privacy & Security SubTopic: General Tags:
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Clarification on SPC Version 3 Availability and Requirements (SDK 26 Certificate Bundle)
Hello, I’m using a valid certificate bundle generated with SDK 26 (combined RSA‑1024 + RSA‑2048). However, all my devices currently still generate SPC v2 during playback, including my iPhone 16 under iOS 26.2. Apple staff mentioned that future iOS versions will send SPC v3 when using an SDK 26 certificate bundle. Could you please clarify: Which iOS/macOS versions will first support SPC v3? Are there any additional client‑side requirements (Safari version, playback APIs, headers, etc.) to trigger SPC v3? Is there any way to test SPC v3 today, e.g., using beta builds? Thank you!
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Securing code signing ceritifcates in the secure enclave
I am on a mission to secure our key material for our iOS app's code signing certificate. My first endeavor with storing the code signing certificate on a YubiKey is a marginal success - it seems that with a pin policy that requires entering the PIN at least once we must enter the PIN umpteen times per build. Creating a certificate with a policy of never would be ill-advised. On the other hand, we could chose to store the code signing certificate in the Secure Enclave. However, it seems that I am only allowed to create eliptic curve private keys and not RSA keys in the secure enclave. When I attempt to upload a certificate signing request to AppStoreConnect, I am told that only an RSA2048 key will do. What I am after is a way to authenticate access to the certificate once per boot so that we can make multiple builds per day without manual intervention whilst also ensuring that the key material is not stored on disk. A yubikey would be preferable, but I am fine with the secure enclave
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When AI leads to lost prompts (26.3)
This was maddening: I had written a very long and detailed prompt, then went to select Codex from the drop down menu at the top start a new conversation, and it wiped out the entire prompt I was working on. Well, of course it did: that drop down is part of the Start a new Conversation icon button, but it's position is too far away from the actual icon to infer that is its purpose. It should be a popup that shows the current choice for model (GPT-5, GPT 4.1, Codex). ANOTHER lost prompt problem. If you have a prompt-in-progress (AI is maybe building some code), and Xcode crashes, it might not save that prompt for when you re-launch. And how might that happen? Well, there's still numerous ways using the coding assistanty might crash. One I've notice is if you switch out to another app, or if you invoke a screen capture, it might crash.
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Reply to Background execution window after CLBeaconRegion wake from terminated state
I am testing my iOS app on iOS 18. I performed 50 tests, and in 43–44 of them, the app successfully detects beacons, relaunches in the background, and continues BLE communication. However, in a few cases, beacon detection does not trigger, and the background BLE process fails. I want to understand why beacon triggers are inconsistent in iOS. What are the common reasons behind iOS not relaunching the app for beacon events, and what factors affect reliable BLE/background beacon detection?
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Support for trailing accessory views in Tab (sidebarAdaptable TabView)
In iOS 18, TabView with .tabViewStyle(.sidebarAdaptable) introduced a powerful adaptive pattern — tabs in compact, sidebar in regular. However, the current Tab API only supports a title and an image (icon). There is no way to provide a trailing accessory view (e.g., a secondary icon or indicator) for sidebar rows. This is a meaningful gap in the API, because trailing accessories are a well-established pattern throughout UIKit and SwiftUI. Precedent in Apple's own design language Apple already supports trailing accessories in many analogous contexts: UITableViewCell / UICollectionViewListCell — support accessories (disclosure indicators, checkmarks, custom views) via UICellAccessory. UIListContentConfiguration — allows leading and trailing content in list rows. SwiftUI List rows — support Label, HStack with trailing elements, .badge(), and swipeActions. NavigationLink — automatically renders a disclosure chevron as a trailing accessory. UITabSidebarItem (UIKit, iOS 18) — supports configuratio
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What iPadOS version do evaluation devices run when submitted via Swift Playgrounds?
I'm working on my Swift Student Challenge 2026 submission and have a question about the evaluation environment. My app targets iOS 26 (I had to configure this on the Package.swift file directly) and uses the Speech framework for on-device speech recognition. I've selected Swift Playgrounds as my evaluation path (rather than Xcode) with the intention of having it run on a physical iPad rather than Simulator. My question: What version of iPadOS will the evaluation iPads be running? The reason I ask is practical, as my app's minimum deployment target is iOS 26. If the evaluation device is running an earlier version of iPadOS, the app won't launch at all. I've searched the eligibility and terms pages but couldn't find this documented anywhere.
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Apple CDN Returning HTML Instead of JSON for AASA File – Invalid Character '<' Error (Universal Links)
We are experiencing an issue where Apple’s CDN is not fetching the updated apple-app-site-association (AASA) file correctly for our domain. Domain - app.myloft-stage.com AASA File Locations (Both Return Correct JSON): https://app.myloft-stage.com/.well-known/apple-app-site-association https://app.myloft-stage.com/apple-app-site-association Both endpoints: Return HTTP 200 Return valid JSON Content-Type: application/json No redirects Valid SSL certificate JSON validated and correctly formatted Apple CDN URL - https://app-site-association.cdn-apple.com/a/v1/app.myloft-stage.com Error Returned by Apple CDN - {cause:invalid character 'u003c' looking for beginning of value} This error indicates that Apple CDN is receiving HTML content (starting with <) instead of JSON, even though the origin server returns proper JSON. Observations : Direct access to AASA file returns correct JSON. Apple CDN appears to be caching an older or incorrect response. The CDN response does not match the current server response. Univers
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NFC support in iOS application in India
We are developing an iOS application that requires NFC-based communication using ISO 7816 / ISO 14443 standards for secure element interaction as part of a card provisioning workflow. We would like clarification on the following points: Is it possible to provision a payment card or securely add a card to an NFC-enabled device using direct ISO 7816 APDU communication via NFCTagReaderSession? If not, is Apple Pay In-App Provisioning (PassKit framework) the only supported approach for enabling contactless payment functionality on iPhone? What specific entitlements are required if the use case involves secure element communication for token provisioning (not bypassing Apple Pay)? We have already requested the relevant NFC entitlements through our Apple Developer account and are awaiting a response. Any guidance on the correct architecture and approval requirements would be greatly appreciated. Thank you in advance for your support.
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Watch App Screen Shots
I have an iOS app that has an embedded watch app, not a stand alone app. Over on Appstore Connect there is a section for screenshots for the watch. Do I put watch screenshots there or do I put them in as part of the iPhone screen shots? The folks over at Appscreens said I can use watch screenshots showing a watch device as part of the iPhone screenshots but the watch ONLY screenshots should be JUST the screenshot, no text or device mockups... That got me thinking then that what they said would apply to stand alone watch apps. So I am confused where to put the embedded watch app screenshots?
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Reply to An In-App Purchase has been returned
We used to get this error, cause our products are set up in Monetization/In-App Purchases section, specifically non-consumable. We then switched to set up products in Monetization/Subscriptions: Non-Renewing Subscriptions. We no more got errors about: An In-App Purchase has been returned. Hope this could help someone in the future. Best luck in building your dream chaps!
Topic: App & System Services SubTopic: StoreKit Tags:
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Reply to About audio playback panel after call end.
If there is any known reason for this behavior or any recommended workaround, we would greatly appreciate your guidance. Additionally, if this is a known issue that was addressed in iOS 26.3, we would appreciate any information you can provide regarding that as well. I haven't found the specific bug, but yes, this sounds like a bug was introduced in 26.2 and then fixed in 26.3. There are complicated entanglements between the call management system and the media center, so I can see a few different ways something like this could happen. Did you file your own bug on this and, if so, what was the bug number? Does your app activate its own audio session? That's the only way I can see your app actively triggering something like this. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: General Tags:
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Reply to Notification Sound Not Routing to Bluetooth / External Speakers Consistently
SO, let me start with the immediate answer here: Is there any supported way to ensure notification sounds consistently route through connected Bluetooth/external speakers? Basically, no. Your app has no direct control over how notification audio is routed. Our app sends push notifications with a custom sound file using the sound parameter in the APNs payload. What's the nature of the audio you're trying to send? In particular, if this is communication of some kind, then you might want to consider using the PushToTalk framework, which would give you much more control over exactly how audio is played. Is this routing behavior expected for push notification sounds? The word expected is a tricky one here, as it's clearly not the system goal to have the notification route audio in a weird way. I've provided a bit more background on why this happens below, but here is how I'd describe the state of things: The expected behavior is that, ignoring exceptions, alerts critical alerts or ringtones, notification
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