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Reply to Urgent Assistance Required – Inaccessible Account Holder for Apple Developer Organization Account
We can sign in successfully to both the Apple account page and Apple Business Manager using the same Apple ID. However, when trying to access App Store Connect, the system displays this message: “To access App Store Connect, you must be part of the Apple Developer Program as an individual or team member, or be invited by someone who authorizes you to access their content.” Current situation and urgency: Because the membership has expired, our app has been temporarily removed from the App Store. At the same time, we’re unable to sign in to the Account Holder account, which is preventing us from resolving the issue.
Topic: Community SubTopic: Apple Developers Tags:
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Apple Pay In-App Provisioning – Apple server failure when adding a card
During Apple Pay in-app provisioning (EV_ECC_v2), our iOS app successfully obtains the issuer provisioning certificates and generates cryptographic material. The flow fails when Apple posts the card blob to Apple’s broker (card creation step), returning HTTP 500 from .../broker/v4/devices/{SEID}/cards. Steps: Call issuerProvisioningCertificates?encryptionVersion=EV_ECC_v2 → 200 OK; returns ECC leaf + Apple Root CA chain; nonce=2a831be4. 2. Build {encryptedCardData, activationData, ephemeralPublicKey} 3. POST /broker/v4/devices/{SEID}/cards Expected: 200 OK on /broker/v4/devices/{SEID}/cards, or 5xx with a descriptive error if payload/cryptography is invalid. Observed: 500 Internal Server Error from Apple broker on /cards (labeled “eligibility” in PassKit logs), causing a terminal failure in Wallet UI.
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Reply to Apple Pay In-App Provisioning – Apple server failure when adding a card
Hi @Duynguyentan, You wrote: After configuring this key, the issue still persists with the same logs. PNO also reported that they still do not receive any calls from Apple services for the eligibility check step. Could you please help us check this? The response error associated with the logs provided in FB21945664 are different from the previous errors found in FB21352672. Since the PNO is not receive any Apple Pay requests, they should use the metadata provided to you within FB21945664 to investigate further. If needed, they can submit their own code-level support request so I can investigate. Thank you for your patience so far. Cheers, Paris X Pinkney |  WWDR | DTS Engineer
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Reply to Zip standard in latest ios 26
The only thing better than multiple standards to choose from, is multiple questions on the same topic. Rather than ask what standard zip format (probably the only time those 3 words have ever been used in sequence) that iOS 26 is using, maybe explain why you're asking. Most likely, it's some custom version that suits Apple's needs. It can, and almost certainly will, change without notice, frustrating your efforts to support the One True Zip.
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MacBook Pro m5 can’t recognize two external monitors with same EDID binary serial (only one works at a time)
My MacBook Pro M5 running MacOS Tahoe 26.3 beta fails to detect two identical ASUS ROG Swift OLED PG32UCDM monitors simultaneously. Only one display is recognized at a time. One potential root cause might be that both monitors report identical binary EDID serial numbers (0x01010101), and the MacBook Pro M5 appears to use this value exclusively for display identity rather than combining it with other more detailed information (e.g., port, or alphanumeric serial number). I've verified that the monitor EDID binary serial numbers are in fact identical -- however the alphanumerical serial numbers are not identical. NOTE: This behavior is specific to the MacBook Pro M5 — when connecting both monitors via usb-c to a Mac Mini M4 Pro running the same MacOS Tahoe 26.3 beta, the monitors work fine. The OS detects both and assigns different names to them (PG32UCDM (1) and PG32UCDM (2)). NOTE: I could be wrong about this root cause, I don't have a way to disprove it, though the fact the monitors work fine on a Mac Mini is
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Reply to Guidance needed for Guideline 4.2 Rejection - Specialized Regional Car Marketplace App
The Issue: The App Review team has stated that the app's usefulness is limited by minimal functionality and lacks sufficient app-like features. However, the app is built strictly around the services provided by our company and the specific requirements of our local automotive industry. In Apple's mind, minimum functionality is more related to iOS functionalities: Your app should include features, content, and UI that elevate it beyond a repackaged website. If your app is not particularly useful, unique, or “app-like,” it doesn’t belong on the App Store. If your App doesn’t provide some sort of lasting entertainment value or adequate utility, it may not be accepted. So it is more a question of UI to enhance than users functionalities to extend. Hope that helps. If so, don't forget to close the thread by marking the answer as correct. Good luck.
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The Nightmare of Small Toolbar Icons
When building in Xcode on MacOS Tahoe, it seems it is no longer possible to dynamically specify a small size toolbar for NSToolbar/NSToolbarItem. It works in MacOS code compiled and linked on earlier systems. I don't want to use SFSymbol, or templates. I have over 60 custom-made .png toolbars, in individual Image Set files, at the previous requisite sizes of 24x24 / 48x48, and 32x32 / 64x64. Sure -- I can configure an NSToolbar with whatever size .png assets I want. I just can't dynamically switch between the two groups of sizes. According to the Apple Coding Assistant, the only solution is to change the image names of each of the NSToolbarItems at runtime. OK -- but even when attempting that, the NSToolbarItems refuse to take on their smaller size... ...unless: they are attached to a custom view NSToolbarItem with an NSButton of style Bevel. I have about 10 of those, and YES -- I CAN change those to a small size. Is this REALLY what I'm forced to do?! The Apple Coding Assistant just runs me
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Locked Camera Capture Extension: provisioning profile for ExtensionKit appex missing com.apple.developer.locked-camera-capture entitlement (paid team)
I’m attempting to use a Locked Camera Capture Extension (created from Xcode’s template / following Apple’s “Creating a camera experience for the Lock Screen” guidance). The extension builds, embeds, and installs on a physical device, but I cannot get it provisioned with the required entitlement com.apple.developer.locked-camera-capture. Environment Xcode: 26.0.1 (17A400) iOS: 26.2.1 (device) Apple Developer Program: paid Individual (Team ID: FT55UW9363) Key issue: provisioning profile for the ExtensionKit appex lacks the locked-camera entitlement The locked camera capture target is embedded as an ExtensionKit extension: .../DirectionalCamera.app/Extensions/LockedCapture.appex I decoded the embedded provisioning profile inside that .appex and printed its Entitlements dictionary: security cms -D -i .../DirectionalCamera.app/Extensions/LockedCapture.appex/embedded.mobileprovision > /tmp/locked_profile.plist /usr/libexec/PlistBuddy -c Print:Entitlements /tmp/locked_profile.plist Entitlements
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Stuck in "Waiting for Review" Since Feb 13
My app has been stuck in Waiting for Review since 13th February after a previous update was rejected. I fixed the issue mentioned in the rejection and submitted a new build, but there has been no updates since then. There are no new messages in App Store Connect and the status has not changed. It has now been several days without any update. Has anyone experienced this after a rejected build? Is this normal review delay, or should I contact Apple directly? Any advice would be appreciated.
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BLE advertising/scanning communication broken on iPhone 17 — CBPeripheralManager + CBCentralManager workflow
Environment: iPhone 17 / iPhone 17 Pro (Apple N1 chip) iOS 26.x Xcode 26 Framework: Flutter app with native iOS BLE library (CoreBluetooth) We have a production IoT app that communicates with BLE nodes (Nordic, PIC, EnOcean peripherals) using an advertising/scanning-based protocol — not GATT connections. The app broadcasts commands via CBPeripheralManager (advertising service UUIDs) and receives responses by scanning with CBCentralManager (reading manufacturer data and service UUIDs from advertisement packets). This workflow has been reliable across all iPhone models from iPhone 8 through iPhone 16 Pro Max. On iPhone 17 devices, we are experiencing multiple failures in this workflow. Architecture: Sending commands: We use CBPeripheralManager.startAdvertising() with CBAdvertisementDataServiceUUIDsKey to broadcast a UUID-encoded command to nearby nodes. Receiving responses: We use CBCentralManager.scanForPeripherals(withServices: nil, options: [CBCentralManagerScanOptionAllowDuplicatesKey: true]) and f
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Stuck in the kids category
Hi! Our app has been rejected several times now. We first selected the made for kids category because that was the age recommended by apple. Everything went fine at first but now, two updated later, we are starting to get rejected. We unchecked the made for kids box but even after that we are still not getting approved. We have tried to explain our issue to apple support but they aren't giving us any good answers. Is there any way to resolve this issue? We are really in the need of help.
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