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“iPhone 16 pro”

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IOS Swift touch screen issue
MyOwnKeyboard Pad app has 4 text views with textfields that use touch screen for editing. There is one view, Compose, that has a textfield and a textview (UIRepresentable). The app enters text into the view using textfield buttons. The app has total control of editing. When entering text if the screen is touched it conflicts the cursor position and creates an out of bounds failure. In that view the app does not need any touch events. I need a method in UIRepresentable to disable the touch event. I am not familiar with UIRepresentable as this code was provided by Apple to solve a 16 bit unicode character issue. What would be the code to disable touch events in the UIRepresentable compose view. The app is free for a while until this problem is fixed. It is for iPads 11+ . The name in the app store is MyOwnKeyboard Pad. I know some great engineer will find the answer. DTS tried. Thanks to all, maybe I'll sell some. Charlie 25mar26
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Reply to 3.2(f) triggered — account pending termination despite repeated attempts to comply
Thanks for the response, for context it was around 15 submissions over a few months and 30ish messages. I get your example, but I think my situation’s a bit different. The updates weren’t just micro changes trying to slip something through, there was a mix of both small tweaks and broader changes. The issue was the feedback stayed very generic (“overtly sexual”) without pointing to specific elements, so each update was essentially a best guess at what might be triggering it. Especially early on, when only metadata was flagged, I assumed the issue was relatively minor. By the end, I actually went in the opposite direction of evasion & submitted a build with everything unlocked and included screenshots showing all content upfront, so review had full visibility, as requested during a phone call. It’s possible I missed a couple of screenshots in earlier messages, but nothing was intentional. That’s why the 3.2(f) decision caught me off guard, there was no intent to hide or mislead, just trying to int
1w
Reply to Monitor mode capture broken with Wi-Fi 7 (M5 Pro MacBook Pro) on macOS 26 - worked previously on same OS with older hardware
I’ve also spent some time investigating this. While monitor mode works, setting the channel using CoreWLAN’s [CWInterface setWLANChannel:error:] API does not behave as expected. As a result, capturing isn’t reliable for third-party apps on Macs with the Apple N1 Wi-Fi chip or the MacBook Neo. I've identified and submitted two issues: FB22295165: [CWInterface setWLANChannel:error:] does not work on a disassociated interface, even though the documentation indicates it should, and it behaves correctly on older Macs. FB22295685: Once in monitor mode, [CWInterface setWLANChannel:error:] reports a successful channel change and the interface reflects the requested channel, but capturing continues on a different channel (usually the channel the interface was operating on previously to being placed in monitor mode). There also appears to be a race condition between entering monitor mode and macOS attempting to rejoin a network shortly after calling [CWInterface disassociate]. While I can’t confirm this definitively, t
Topic: App & System Services SubTopic: Core OS Tags:
1w
Reply to Advanced App Clip Experiences stuck in "Received" — never transition to "Published"
Thanks Albert. The AASA is publicly accessible with no blocking, no IP filtering, and no user agent restrictions: https://fanarchy.fans/.well-known/apple-app-site-association Apple's own CDN already has the current version synced: https://app-site-association.cdn-apple.com/a/v1/fanarchy.fans So the AASA sync is working — the issue is the experiences stuck in Received and not transitioning to Published. We're also seeing inconsistent behavior across devices. QR code scans for the same URL work on some devices but show App Clip not available on others. For example, it works on an iPhone but fails on an iPad — same URL, same network, both fresh devices that have never had our app installed. Interestingly, when we removed /next-game from the App Clip entry in our AASA, QR codes started falling through to Safari where our Smart App Banner meta tag (apple-itunes-app with app-clip-bundle-id) successfully triggers the App Clip card. This workaround is functional but shouldn't be necessary. We have other App
1w
Purchase Error / storekit - subscription testing locally
Hello, I got Purchase Error Couldn’t communicate with a helper application. when button 'Buy Pro' clicked in my app it uses storekit subscription created (correct id in configuration.storekit) got this error in console: Purchase did not return a transaction: Error Domain=ASDErrorDomain Code=5115 Received failure in response from Xcode UserInfo={NSDebugDescription=Received failure in response from Xcode, NSUnderlyingError=0xc5bc1c510 {Error Domain=NSCocoaErrorDomain Code=4099 The connection to service created from an endpoint was invalidated from this process. UserInfo={AMSDescription=An unknown error occurred. Please try again., AMSURL=http://localhost:49913/WebObjects/MZBuy.woa/wa/inAppBuy, NSDebugDescription=The connection to service created from an endpoint was invalidated from this process., AMSStatusCode=200, AMSServerPayload={ app-list = ( Thx for any help : )
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Reply to Website environment disappears suddenly
Hey @THeberlein, This is unexpected behavior. Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. I'd greatly appreciate it if you could open a bug report; please include a link to your webpage and a sysdiagnose from your Vision Pro captured after this occurred, and post the FB number here once you do. Instructions on capturing a visionOS Sysdiagnose can be found on the Profiles and Logs webpage. Bug Reporting: How and Why? has tips on creating your bug report. Thanks for your help, Michael
Topic: Spatial Computing SubTopic: General Tags:
1w
Xcode 26.4 breaks compilation
With the latest Xcode 26.4 my project fails to compile due to a compiler unable to type-check in reasonable time error with a library I've been using for years and has not changed. The library is https://github.com/ngageoint/mgrs-ios and is specifically around this line https://github.com/ngageoint/mgrs-ios/blob/master/mgrs-ios/utm/UTM.swift#L96. Since this isn't my library I can't change it, but again we've been using this library for years now without issue - it was only when Xcode updated this morning that our compilation workflow broke. (Compilation machine is an M3 Pro with 18GB of RAM, so I don't think that's the problem here)
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Claude auth redirect failing
Was working before, no longer working this week. Trying to sign in to my Claude Pro account via Xcode Intelligence. Goes to browser, I login, and accept authorization in Claude then redirect back to Xcode is reject. Everytime, multiple browsers, and even trying the add / that others have noted for other cases.
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CarPlay Simulator (from Additional tools) stuck on "Connecting to phone" since March 4th
We're experiencing an issue where the CarPlay Simulator (from Apple Developer Additional Tools) stopped connecting to our iPhones as of March 4th, 2025. The simulator gets stuck indefinitely on Connecting to phone and never completes the pairing. Environment App: Oracle Field Service iOS app (with CarPlay support) Tool: CarPlay Simulator from Apple Developer Additional Tools (developer.apple.com/download/all/) Issue start date: Wednesday, March 4th, 2025 Tested on: Multiple Mac machines, multiple iPhones Multiple CarPlay Simulator versions tested What's happening The CarPlay Simulator launches but displays Connecting to phone indefinitely. It was working correctly prior to March 4th with no changes on our end. What still works CarPlay functions correctly when the same iPhone is connected to a real car, confirming the issue is specific to the simulator. Troubleshooting steps already attempted Reset permissions and re-added the simulator Forgot the simulator and re-p
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1w
Xcode26 Replay frame broken
Got a broken frame when using Xcode to capture a frame and replay it from a Unity game. It seems like the vertex buffer is broken; I see a bunch of nans in the vertex buffer. However, the game displays correct when running, and it only happend when I upgrade my Xcode and iphone to Xcode26 and IOS26 ios26
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Reply to RealityView content disappears when selecting Lock In Place on visionOS
Hi Michael, As requested, I updated the sample app to use ToggleImmersiveSpaceButton instead of a manual open/close button. I rebuilt the app, distributed it via TestFlight, and reproduced the issue on Apple Vision Pro. The issue still occurs consistently. Attachments: Screen recording demonstrating the issue - TestFlight distributed Build. Sysdiagnose captured after reproduction of the issue. Updated sample project. Steps to reproduce: Archive and upload a build to TestFlight. Install the application via TestFlight. Tap Show Immersive Space. Lock the window. Tap Hide Immersive Space. Tap Show Immersive Space. The red cube is missing and even immersive space and window disappears for a brief moment and then appears. Device: Apple Vision Pro visionOS 26.0 Xcode: Version 26.3
Topic: Spatial Computing SubTopic: General Tags:
1w
EXC_BAD_ACCESS on WebCore::ElementContext::isSameElement at select element
According to our crash analytics, our application crashes while a context menu is closed (after being opened on a web view). This crash takes place on iOS 26+ only. Seems like WebCore::ElementContext::isSameElement is called after ElementContext has been destroyed, so it's a kind of use-after-free issue. Can you please help with a fix or at least workaround for this issue? What's your opinion for bug localization (application or framework)? EXC_BAD_ACCESS 0x0000000000000001 Crashed: CrBrowserMain 0 WebKit WebCore::ElementContext::isSameElement(WebCore::ElementContext const&) const + 12 1 WebKit __74-[WKSelectPicker contextMenuInteraction:willEndForConfiguration:animator:]_block_invoke + 84 2 UIKitCore -[_UIContextMenuAnimator performAllCompletions] + 248 3 UIKitCore (Missing) 4 UIKitCore (Missing) 5 UIKitCore (Missing) 6 UIKitCore (Missing) 7 UIKitCore (Missing) 8 UIKitCore -[_UIGroupCompletion _performAllCompletions] + 160 9 UIKitCore (Missing) 10 UIKitCore (Missing) 11 UIKitCore (Missing) 12 UIKitCore (
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Inconsistency exception regarding context menu on web view
According to our crash analytics, our application crashes while a context menu is opened on a web view. This crash takes place on iOS 26+ only. The messages states that a web view is no longer inside active window hierarchy, however we doesn't modify web view instance's parent anyhow while the context menu is opened. Can you please help with a fix or at least workaround for this issue? What's your opinion for bug localization (application or framework)? NSInternalInconsistencyException UIPreviewTarget requires that the container view is in a window, but it is not. (container: ) userInfo: { NSAssertFile = UITargetedPreview.m; NSAssertLine = 64; } Crashed: CrBrowserMain 0 CoreFoundation __exceptionPreprocess + 164 1 libobjc.A.dylib objc_exception_throw + 88 2 Foundation -[NSMutableDictionary(NSMutableDictionary) initWithContentsOfFile:] + 0 3 UIKitCore -[UIPreviewTarget initWithContainer:center:transform:] + 660 4 UIKitCore (Missing) 5 UIKitCore (Missing) 6 UIKitCore (Missing) 7 UIKitCore (Missing) 8 UIKitCore
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Official visionOS sample "Creating an interactive 3D model in visionOS" fails to restore/show the car model when relaunched from Home
Environment: Device: Apple Vision Pro visionOS: 26.3.1 Xcode: 26.2 (17C52) Sample: Creating an interactive 3D model in visionOS Repro steps: Build and run the official sample from Xcode Confirm the car model displays correctly Quit the app Relaunch the app from Home Observe that the official car model no longer appears / fails to restore correctly Expected: The official car model should display normally after relaunching from Home Actual: The sample works when launched from Xcode, but fails when relaunched from Home
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26
1w
Cannot receive 2FA code after registered email was deleted – locked out of Developer account
My Apple Developer account was registered with a company Gmail address that has since been permanently deleted. Now when I try to log in, I reach the 2FA step but the verification code is no longer sent to my registered phone number. I am completely locked out. Has anyone experienced this or knows how to contact Apple to recover access?
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1w
IOS Swift touch screen issue
MyOwnKeyboard Pad app has 4 text views with textfields that use touch screen for editing. There is one view, Compose, that has a textfield and a textview (UIRepresentable). The app enters text into the view using textfield buttons. The app has total control of editing. When entering text if the screen is touched it conflicts the cursor position and creates an out of bounds failure. In that view the app does not need any touch events. I need a method in UIRepresentable to disable the touch event. I am not familiar with UIRepresentable as this code was provided by Apple to solve a 16 bit unicode character issue. What would be the code to disable touch events in the UIRepresentable compose view. The app is free for a while until this problem is fixed. It is for iPads 11+ . The name in the app store is MyOwnKeyboard Pad. I know some great engineer will find the answer. DTS tried. Thanks to all, maybe I'll sell some. Charlie 25mar26
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0
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116
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1w
Reply to 3.2(f) triggered — account pending termination despite repeated attempts to comply
Thanks for the response, for context it was around 15 submissions over a few months and 30ish messages. I get your example, but I think my situation’s a bit different. The updates weren’t just micro changes trying to slip something through, there was a mix of both small tweaks and broader changes. The issue was the feedback stayed very generic (“overtly sexual”) without pointing to specific elements, so each update was essentially a best guess at what might be triggering it. Especially early on, when only metadata was flagged, I assumed the issue was relatively minor. By the end, I actually went in the opposite direction of evasion & submitted a build with everything unlocked and included screenshots showing all content upfront, so review had full visibility, as requested during a phone call. It’s possible I missed a couple of screenshots in earlier messages, but nothing was intentional. That’s why the 3.2(f) decision caught me off guard, there was no intent to hide or mislead, just trying to int
Replies
Boosts
Views
Activity
1w
Reply to Monitor mode capture broken with Wi-Fi 7 (M5 Pro MacBook Pro) on macOS 26 - worked previously on same OS with older hardware
I’ve also spent some time investigating this. While monitor mode works, setting the channel using CoreWLAN’s [CWInterface setWLANChannel:error:] API does not behave as expected. As a result, capturing isn’t reliable for third-party apps on Macs with the Apple N1 Wi-Fi chip or the MacBook Neo. I've identified and submitted two issues: FB22295165: [CWInterface setWLANChannel:error:] does not work on a disassociated interface, even though the documentation indicates it should, and it behaves correctly on older Macs. FB22295685: Once in monitor mode, [CWInterface setWLANChannel:error:] reports a successful channel change and the interface reflects the requested channel, but capturing continues on a different channel (usually the channel the interface was operating on previously to being placed in monitor mode). There also appears to be a race condition between entering monitor mode and macOS attempting to rejoin a network shortly after calling [CWInterface disassociate]. While I can’t confirm this definitively, t
Topic: App & System Services SubTopic: Core OS Tags:
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1w
Reply to Advanced App Clip Experiences stuck in "Received" — never transition to "Published"
Thanks Albert. The AASA is publicly accessible with no blocking, no IP filtering, and no user agent restrictions: https://fanarchy.fans/.well-known/apple-app-site-association Apple's own CDN already has the current version synced: https://app-site-association.cdn-apple.com/a/v1/fanarchy.fans So the AASA sync is working — the issue is the experiences stuck in Received and not transitioning to Published. We're also seeing inconsistent behavior across devices. QR code scans for the same URL work on some devices but show App Clip not available on others. For example, it works on an iPhone but fails on an iPad — same URL, same network, both fresh devices that have never had our app installed. Interestingly, when we removed /next-game from the App Clip entry in our AASA, QR codes started falling through to Safari where our Smart App Banner meta tag (apple-itunes-app with app-clip-bundle-id) successfully triggers the App Clip card. This workaround is functional but shouldn't be necessary. We have other App
Replies
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Views
Activity
1w
Purchase Error / storekit - subscription testing locally
Hello, I got Purchase Error Couldn’t communicate with a helper application. when button 'Buy Pro' clicked in my app it uses storekit subscription created (correct id in configuration.storekit) got this error in console: Purchase did not return a transaction: Error Domain=ASDErrorDomain Code=5115 Received failure in response from Xcode UserInfo={NSDebugDescription=Received failure in response from Xcode, NSUnderlyingError=0xc5bc1c510 {Error Domain=NSCocoaErrorDomain Code=4099 The connection to service created from an endpoint was invalidated from this process. UserInfo={AMSDescription=An unknown error occurred. Please try again., AMSURL=http://localhost:49913/WebObjects/MZBuy.woa/wa/inAppBuy, NSDebugDescription=The connection to service created from an endpoint was invalidated from this process., AMSStatusCode=200, AMSServerPayload={ app-list = ( Thx for any help : )
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0
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0
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50
Activity
1w
Reply to Website environment disappears suddenly
Hey @THeberlein, This is unexpected behavior. Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. I'd greatly appreciate it if you could open a bug report; please include a link to your webpage and a sysdiagnose from your Vision Pro captured after this occurred, and post the FB number here once you do. Instructions on capturing a visionOS Sysdiagnose can be found on the Profiles and Logs webpage. Bug Reporting: How and Why? has tips on creating your bug report. Thanks for your help, Michael
Topic: Spatial Computing SubTopic: General Tags:
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1w
Xcode 26.4 breaks compilation
With the latest Xcode 26.4 my project fails to compile due to a compiler unable to type-check in reasonable time error with a library I've been using for years and has not changed. The library is https://github.com/ngageoint/mgrs-ios and is specifically around this line https://github.com/ngageoint/mgrs-ios/blob/master/mgrs-ios/utm/UTM.swift#L96. Since this isn't my library I can't change it, but again we've been using this library for years now without issue - it was only when Xcode updated this morning that our compilation workflow broke. (Compilation machine is an M3 Pro with 18GB of RAM, so I don't think that's the problem here)
Replies
3
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0
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216
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1w
Claude auth redirect failing
Was working before, no longer working this week. Trying to sign in to my Claude Pro account via Xcode Intelligence. Goes to browser, I login, and accept authorization in Claude then redirect back to Xcode is reject. Everytime, multiple browsers, and even trying the add / that others have noted for other cases.
Replies
0
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0
Views
22
Activity
1w
CarPlay Simulator (from Additional tools) stuck on "Connecting to phone" since March 4th
We're experiencing an issue where the CarPlay Simulator (from Apple Developer Additional Tools) stopped connecting to our iPhones as of March 4th, 2025. The simulator gets stuck indefinitely on Connecting to phone and never completes the pairing. Environment App: Oracle Field Service iOS app (with CarPlay support) Tool: CarPlay Simulator from Apple Developer Additional Tools (developer.apple.com/download/all/) Issue start date: Wednesday, March 4th, 2025 Tested on: Multiple Mac machines, multiple iPhones Multiple CarPlay Simulator versions tested What's happening The CarPlay Simulator launches but displays Connecting to phone indefinitely. It was working correctly prior to March 4th with no changes on our end. What still works CarPlay functions correctly when the same iPhone is connected to a real car, confirming the issue is specific to the simulator. Troubleshooting steps already attempted Reset permissions and re-added the simulator Forgot the simulator and re-p
Replies
1
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0
Views
46
Activity
1w
Xcode26 Replay frame broken
Got a broken frame when using Xcode to capture a frame and replay it from a Unity game. It seems like the vertex buffer is broken; I see a bunch of nans in the vertex buffer. However, the game displays correct when running, and it only happend when I upgrade my Xcode and iphone to Xcode26 and IOS26 ios26
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0
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168
Activity
1w
Reply to RealityView content disappears when selecting Lock In Place on visionOS
Hi Michael, As requested, I updated the sample app to use ToggleImmersiveSpaceButton instead of a manual open/close button. I rebuilt the app, distributed it via TestFlight, and reproduced the issue on Apple Vision Pro. The issue still occurs consistently. Attachments: Screen recording demonstrating the issue - TestFlight distributed Build. Sysdiagnose captured after reproduction of the issue. Updated sample project. Steps to reproduce: Archive and upload a build to TestFlight. Install the application via TestFlight. Tap Show Immersive Space. Lock the window. Tap Hide Immersive Space. Tap Show Immersive Space. The red cube is missing and even immersive space and window disappears for a brief moment and then appears. Device: Apple Vision Pro visionOS 26.0 Xcode: Version 26.3
Topic: Spatial Computing SubTopic: General Tags:
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1w
EXC_BAD_ACCESS on WebCore::ElementContext::isSameElement at select element
According to our crash analytics, our application crashes while a context menu is closed (after being opened on a web view). This crash takes place on iOS 26+ only. Seems like WebCore::ElementContext::isSameElement is called after ElementContext has been destroyed, so it's a kind of use-after-free issue. Can you please help with a fix or at least workaround for this issue? What's your opinion for bug localization (application or framework)? EXC_BAD_ACCESS 0x0000000000000001 Crashed: CrBrowserMain 0 WebKit WebCore::ElementContext::isSameElement(WebCore::ElementContext const&) const + 12 1 WebKit __74-[WKSelectPicker contextMenuInteraction:willEndForConfiguration:animator:]_block_invoke + 84 2 UIKitCore -[_UIContextMenuAnimator performAllCompletions] + 248 3 UIKitCore (Missing) 4 UIKitCore (Missing) 5 UIKitCore (Missing) 6 UIKitCore (Missing) 7 UIKitCore (Missing) 8 UIKitCore -[_UIGroupCompletion _performAllCompletions] + 160 9 UIKitCore (Missing) 10 UIKitCore (Missing) 11 UIKitCore (Missing) 12 UIKitCore (
Replies
1
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484
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1w
Inconsistency exception regarding context menu on web view
According to our crash analytics, our application crashes while a context menu is opened on a web view. This crash takes place on iOS 26+ only. The messages states that a web view is no longer inside active window hierarchy, however we doesn't modify web view instance's parent anyhow while the context menu is opened. Can you please help with a fix or at least workaround for this issue? What's your opinion for bug localization (application or framework)? NSInternalInconsistencyException UIPreviewTarget requires that the container view is in a window, but it is not. (container: ) userInfo: { NSAssertFile = UITargetedPreview.m; NSAssertLine = 64; } Crashed: CrBrowserMain 0 CoreFoundation __exceptionPreprocess + 164 1 libobjc.A.dylib objc_exception_throw + 88 2 Foundation -[NSMutableDictionary(NSMutableDictionary) initWithContentsOfFile:] + 0 3 UIKitCore -[UIPreviewTarget initWithContainer:center:transform:] + 660 4 UIKitCore (Missing) 5 UIKitCore (Missing) 6 UIKitCore (Missing) 7 UIKitCore (Missing) 8 UIKitCore
Replies
1
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504
Activity
1w
Official visionOS sample "Creating an interactive 3D model in visionOS" fails to restore/show the car model when relaunched from Home
Environment: Device: Apple Vision Pro visionOS: 26.3.1 Xcode: 26.2 (17C52) Sample: Creating an interactive 3D model in visionOS Repro steps: Build and run the official sample from Xcode Confirm the car model displays correctly Quit the app Relaunch the app from Home Observe that the official car model no longer appears / fails to restore correctly Expected: The official car model should display normally after relaunching from Home Actual: The sample works when launched from Xcode, but fails when relaunched from Home
Replies
1
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0
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26
Activity
1w
Cannot receive 2FA code after registered email was deleted – locked out of Developer account
My Apple Developer account was registered with a company Gmail address that has since been permanently deleted. Now when I try to log in, I reach the 2FA step but the verification code is no longer sent to my registered phone number. I am completely locked out. Has anyone experienced this or knows how to contact Apple to recover access?
Replies
0
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0
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36
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1w