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missing package product

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Xcode 26 Butchers Productivity by Making Global the State of Navigators Pane
Here's the text of FB22008758 I've just submitted: Xcode 26 changed the behavior of the Navigators pane (which hopefully is a bug and not an intended behavior). in Xcode 26, if I close (or open) the Navigators pane in a window tab, it closes (or opens) the Navigators pane in ALL window tabs. This is insanely horrible, unproductive, time-wasting behavior that breaks workflows that has been established for many years (I've been using Xcode since 2006). By way of example: In a window tab that contains a .xib, I prefer the Navigators pane to be closed. While in all other window tabs (that contain code files and other items), I want the Navigators pane to be always displayed. Before Xcode 26, the Navigators pane was open or closed in each individual window tab as the user desired. But in Xcode 26, if I close the Navigators pane in one window tab, the pane closes EVERYWHERE. Thus when, for example, I go to a .xib window tab, I have to close the Navigators pane AGAIN. But then when I go back to a code window tab, I
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How does NSTextView invoke grammar checking internally
I'm building a macOS app that uses WKWebView for text editing (not NSTextView). I need to provide grammar checking by calling NSSpellChecker programmatically and sending results back to the web editor. The problem: TextEdit (which uses NSTextView) catches grammar errors like Can I has pie? and These are have — but when I call NSSpellChecker's APIs directly, those same errors are never flagged. I've tried both APIs: 1. The unified check() API: let results = checker.check( text, range: range, types: NSTextCheckingAllTypes, options: [:], inSpellDocumentWithTag: tag, orthography: &orthography, wordCount: &wordCount) This returns only .orthography results (language detection). No .spelling, no .grammar — just orthography. 2. The dedicated checkGrammar(of:startingAt:...) API: let sentenceRange = checker.checkGrammar( of: text, startingAt: offset, language: nil, wrap: false, inSpellDocumentWithTag: tag, details: &details) This catches sentence fragments (The., No.) and some agreement errors (The is anyon
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12h
Reply to Siri not calling my INExtension
If you use your intent phrase inside of the Xcode scheme settings (there is a place called Siri Intent Query where you can type it in), does the same thing happen? If that's still giving you trouble, then the next thing I'd do is create a brand new test project in Xcode, give it an app name that's pretty unique, and bring in the basic outline of your Siri intent code, and make sure everything is working there. The goal of that is so that you review all of the integration steps again from a clean slate to make sure you didn't miss anything, as well as validating that once the code does run, you have a basic functional outline you can build upon for exploring the API as you build out the feature for your real app. Jumping ahead a step, one additional thing that trips people up when debugging their intent extension is a misunderstanding of when the code runs — it is in a separate process, and so depending how you launch it, breakpoints you set for debugging may or may not be activated. A good rule of th
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Siri not calling my INExtension
Things I did: created an Intents Extension target added Supported Intents to both my main app target and the intent extension, with INAddTasksIntent and INCreateNoteIntent created the AppIntentVocabulary in my main app target created the handlers in the code in the Intents Extension target class AddTaskIntentHandler: INExtension, INAddTasksIntentHandling { func resolveTaskTitles(for intent: INAddTasksIntent) async -> [INSpeakableStringResolutionResult] { if let taskTitles = intent.taskTitles { return taskTitles.map { INSpeakableStringResolutionResult.success(with: $0) } } else { return [INSpeakableStringResolutionResult.needsValue()] } } func handle(intent: INAddTasksIntent) async -> INAddTasksIntentResponse { // my code to handle this... let response = INAddTasksIntentResponse(code: .success, userActivity: nil) response.addedTasks = tasksCreated.map { INTask( title: INSpeakableString(spokenPhrase: $0.name), status: .notCompleted, taskType: .completable, spatialEventTrigger: nil, temporalEventTrigger: i
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15h
Application getting rejected, because of Guideline 2.1 - Performance - App Completeness
I have an auto-renewable subscription and added everything in IAP subscriptions and inside my app. But I still keep getting this rejection and no one responds to be question at the app review. Guideline 2.1 - Performance - App Completeness We are unable to complete the review of the app because one or more of the in-app purchase products have not been submitted for review. Specifically, the app includes references to subscriptions but the associated in-app purchase products have not been submitted for review. Next Steps To resolve this issue, please be sure to take action and submit your in-app purchases and upload a new binary in App Store Connect so we can proceed with our review. Note you must provide an App Review screenshot in App Store Connect in order to submit in-app purchases for review. Learn more about required in-app purchase metadata. But I have done all thse things and submitted the new binary as well. Still rejection.
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Does Liquid Glass ignore regular hit testing in SwiftUI?
I’ve encountered an aspect of the Liquid Glass effect in SwiftUI that seems a bit odd: the Liquid Glass interaction appears to ignore regular hit-testing behavior. The following sample shows a button with hit testing disabled: @main struct LiquidGlassHitTestDemo: App { var body: some Scene { WindowGroup { Button(Liquid) { fatalError(Never called.) } .buttonStyle(.glassProminent) .allowsHitTesting(false) } } } As expected, the button’s action is never called. However, the interactive glass effect still responds to touch events: What’s even more surprising is that the UIKit equivalent behaves differently: final class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let button = UIButton( configuration: .prominentGlass(), primaryAction: UIAction( title: Liquid, handler: { action in print(Never called.) } ) ) view.addSubview(button) button.translatesAutoresizingMaskIntoConstraints = false NSLayoutConstraint.activate([ button.centerXAnchor.constraint(equalTo: view.centerXAnchor)
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[Mac] CloudKit CKQuerySubscription silent push notifications not arriving
I have the following code running on macOS and iOS: CKQuerySubscription *zsub = [[CKQuerySubscription alloc] initWithRecordType:ESS_CLOUDCONTROLLER_RECORDTYPE_PUSHNOTE predicate:[NSPredicate predicateWithFormat:@TRUEPREDICATE] subscriptionID:@pushZSub options:CKQuerySubscriptionOptionsFiresOnRecordUpdate|CKQuerySubscriptionOptionsFiresOnRecordCreation|CKQuerySubscriptionOptionsFiresOnRecordDeletion]; zsub.zoneID = zid; CKNotificationInfo *inf = [[CKNotificationInfo alloc] init]; inf.shouldSendContentAvailable = YES; inf.desiredKeys = @[ESS_PN_RECORDFIELD_KEY_OVERALLDATE]; zsub.notificationInfo = inf; CKModifySubscriptionsOperation *msop = [[CKModifySubscriptionsOperation alloc] initWithSubscriptionsToSave:@[zsub] subscriptionIDsToDelete:nil]; msop.qualityOfService = NSQualityOfServiceUserInitiated; msop.modifySubscriptionsCompletionBlock = ^(NSArray * _Nullable savedSubscriptions, NSArray * _Nullable deletedSubscriptionIDs, NSError * _Nullable operationError) { dispatch_async(dispatch_get_main_queue(), ^{ if
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Reply to SPM Failed to verified fingerprint for SSH url since Tahoe 26.3
It is not fixed on macOS 26.4 beta or Xcode 26.4 beta. I believe I have found a workaround however: Set this value in Terminal and then restart Xcode and run Update to latest package versions. defaults write com.apple.dt.Xcode IDEPackageSupportUseBuiltinSCM 1 I have verified this works for me with Xcode 26.3 and 26.4 on macOS 26.4 beta after previously having the issue above.
18h
Transaction.updates sending me duplicated transactions after marking finished()
Hey y'all, I'm reaching out because of an observed issue that I am experience both in sandbox and in production environments. This issue does not occur when using the Local StoreKit configurations. For context, my app only implements auto-renewing subscriptions. I'm trying to track with my own analytics every time a successful purchase is made, whether in the app or externally through Subscription Settings. I'm seeming too many events for just one purchase. My app is observing Transaction.updates. When I make a purchase with Product.purchase(_:), I successfully handle the purchase result. After about 10-20 seconds, I receive 2-3 new transactions in my Transaction.updates, even though I already handled and finished the Purchase result. This happens on production, where renewals are one week. This also happens in Sandbox, where at minimum renewals are every 3 minutes. The transactions do not differ in transactionId, revocationDate, expirationDate, nor isUpgraded... so not sure why they're comi
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Transaction.updates sending me duplicated transactions after marking finished()
Hey y'all, I'm reaching out because of an observed issue that I am experience both in sandbox and in production environments. This issue does not occur when using the Local StoreKit configurations. For context, my app only implements auto-renewing subscriptions. I'm trying to track with my own analytics every time a successful purchase is made, whether in the app or externally through Subscription Settings. I'm seeming too many events for just one purchase. My app is observing Transaction.updates. When I make a purchase with Product.purchase(_:), I successfully handle the purchase result. After a few seconds, I receive 2-3 new transactions in my Transaction.updates, even though I already handled and finished the Purchase result. The transactions seem to have the same transactionId, and values such as revocationDate, expirationDate, and isUpgraded don't seem to change between any of them. For purchases made outside the app, I get the same issue. Transaction gets handled in updates several times. Note
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21h
MacOS installer appears rejected after successful notarization
Hi! I am encountering an issue with the notarization process. I'll leave here the outputs of a few command that I think might be useful. user@AndreisMac % pkgutil --check-signature mypkg.pkg Package mypkg.pkg: Status: signed by a developer certificate issued by Apple for distribution Notarization: trusted by the Apple notary service Signed with a trusted timestamp on: 2026-02-18 18:46:16 +0000 Certificate Chain: ... user@AndreisMac % spctl -a -vv --type install mypkg.pkg mypkg.pkg: rejected origin=Developer ID Installer: MyComp LLC (ABCD) user@AndreisMac % xcrun notarytool submit mypkg.pkg --keychain-profile notary-profile --wait Conducting pre-submission checks for mypkg.pkg and initiating connection to the Apple notary service... Submission ID received id: e76f34b3-7c91-451c-a539-8fb39809a5bd Upload progress: 100,00% (13,3 MB of 13,3 MB) Successfully uploaded file id: e76f34b3-7c91-451c-a539-8fb39809a5bd path: /path/to/mypkg.pkg Waiting for processing to complete. Current status: Accepted..........
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Reply to Archiving Catalyst project that embeds macOS tool
After the initial setup worked for regular builds, three edge cases needed fixing. Early exit on clean (BuildPkgTestCMD.sh) The pre-action runs even when cleaning, but there’s nothing to build and nothing to clean manually — PkgTestCMD lives inside the parent’s BUILD_DIR, so Xcode cleans it automatically. We just exit early. OBJROOT isolation (BuildPkgTestCMD.sh) We were already setting SYMROOT to keep build products inside the parent’s BUILD_DIR. Turned out OBJROOT (intermediates) also needed to be isolated, otherwise building PkgTestCMD standalone would conflict and produce “entitlements modified during build” errors. TARGET_BUILD_DIR (CopyPkgTestCMD.sh + outputPaths) During archive, Xcode always creates a temporary .app directory and copies the bundle there itself — it knows exactly what files it’s putting in. Copying our binary to BUILT_PRODUCTS_DIR meant injecting a file into that directory after Xcode had already done its packaging, so Xcode had no awareness of it. TARGET_BUILD_DIR is
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Need help! Kids Category issue
Title: App stuck in Kids Category review loop — never intentionally published as Kids Our education app has been on the App Store since 2020 under the Education category. We recently submitted an update and it keeps getting rejected under Guideline 1.3 - Kids Category. The problem: we have never intentionally published our app under the Kids Category. Our current App Store Connect configuration is: Age Categories and Override: Not Applicable Calculated Age Rating: 4+ Primary Category: Education Secondary Category: Games No Made for Kids designation is selected anywhere. Here is the timeline: Feb 13: Rejected — You have selected the Kids Category for your app — asked us to add parental gates for links, purchases, etc. Feb 18: Rejected again — Your app does not appear to be designed for kids aged 11 and under — told us to resubmit without Kids Category designation. We replied with screenshots showing Not Applicable is selected and asked what else needs to change. Feb 19: Rejected again — Your app was previously
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