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missing package product

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Drag and Drop Question
This example is based on the latest version of Swift 6.2 for macOS. I have several classes that cannot conform to Codable for various reasons. This, unfortunately, prevents me from using Transferable. If I serialize a class instance into a Data blob and use that for drag-and-drop, it works perfectly — the drag operation succeeds. However, the destination has no way to distinguish between different types of Data blobs. All I’d need is a way to specify a unique identifier and type that I could reference in the drop handler to determine what kind of object I’m working with. Being restricted to Transferable feels quite limiting when your data models can’t conform to Codable. It’s honestly frustrating. Has anyone else run into this issue? Is there a reliable workaround? I tried creating a Transferable wrapper like this: struct CustomObjectTransfer: Codable, Transferable { var data: Data static var transferRepresentation: some TransferRepresentation { // Cannot use '.myGreatSettings' because Main actor–isolated sta
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ARKit: Keep USDZ node fixed after image tracking is lost (prevent drifting)
0 I’m using ARKit + SceneKit (Swift) with ARWorldTrackingConfiguration and detectionImages to place a 3D object (USDZ via SCNScene(named:)) when a reference image is detected. While the image is tracked, the object stays correctly aligned. Goal: When the tracked image is no longer visible, I want the placed node to remain visible and fixed at its last known pose (no drifting) as I move the camera. What works so far: Detect image → add node → track updates When the image disappears → keep showing the node at its last pose Problem: After the image is no longer tracked, the node drifts as I move the device/camera. It looks like it’s still influenced by the (now unreliable) image anchor or accumulating small world-tracking errors. Question: What’s the correct way in ARKit to “freeze” the node at its last known world transform once ARImageAnchor stops tracking, so it doesn’t drift?
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Reply to iOS26 background lock screen Blood glucose monitoring Bluetooth low energy disconnect sleep
There are a number of Bluetooth related fixes in iOS 26.1 on iPhone 17. Please test with the current 26.1 beta 3, and see if the issue continues for your app/device. If it does not seem to be fixed, then we'd need specific information about the issue. We need a specific diagnostic log. Please go to https://developer.apple.com/bug-reporting/profiles-and-logs/ and follow the instructions for Bluetooth for iOS to install a logging profile on your device. Then reproduce the issue, and follow the instructions at the above link to create a sysdiagnose. In that case, please open a bug report, include the sysdiagnose from above step, any other logs you might have, and sample code or models that reproduce the issue, and post the FB number here once you do. Bug Reporting: How and Why? has tips on creating a successful bug report. Important: For feedback related to a specific framework or API, select Developer Technologies & SDKs as your Topic, then select the specific technology and relevant OS. For feedback relate
Topic: Programming Languages SubTopic: General Tags:
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Reply to OS Location via Bluetooth GPS receiver
I am trying to join the MFi program, but it seems that I am not eligible: Please note, accessories which connect to an Apple device using Bluetooth Low Energy (not including HomeKit accessories or MFi Hearing aids)/standard Bluetooth profiles do not fall under the MFi Program. Do I have a chance of being approved, since this is a product that works with OS Location?
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In-App Purchases section missing in App Store Connect for new version submission (subscriptions)
Hi everyone, I am experiencing an issue with App Store Connect and subscriptions. My app (Couple Organizer, App ID: 6748842796) already has an approved subscription group (Premium Plans) with Monthly and Yearly Premium options. Version 1.0.0 is live in the App Store, subscriptions are working. But - When preparing version 1.1.0 for submission the “In-App Purchases and Subscriptions” section is not visible on the submission page so I am unable to attach them to the new version of the app. I tried removing the build from review and re-adding another one but the section still does not appear. Subscriptions show status approved and ready for sale . My questions: Are subscriptions automatically carried forward to new app versions once approved in the first release? Or is there a step I’m missing to explicitly attach them again in every new version? Is this the expected behavior, or is it a bug in App Store Connect UI? Screenshots available if needed. Any advice would be appreciated!
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watchOS 26.0.2 / iOS 26.0.1 + Workout Session Mirroring Failure
Hi, I have a workout app in the App Store which mirrors workout data between the phone and watch. Since iOS 26.x I've been having issues and received reports of the mirroring no longer working. Users in iOS 18 have no problems with this functionality. Bug description: A workout session is started from the phone app and starts mirroring to the watch companion device. The watch starts the workout session and then the mirroring session is disconnected / lost. Sending data to the companion device fails and ending the session on the phone doesn't end the session on the watch...essentially they become completely disconnected. Please note I am testing this on physical devices...not simulators. As a sanity check I've also tried the Building a multidevice workout app sample code and it has the same problem. To re-create on the sample app, I start a workout from the phone, the watch workout starts and then the mirroring session seems to disconnect and is unable to send data. This is the log from the Building a
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Reply to Pending Termination Notice
This is the response I got after submitting the appeal (2 days after submitting), but I still wasn't satisfied so I made an appeal again, but haven't made any collections Hello, Thank you for your patience while we evaluated the activity associated with your Apple Developer Program membership. We have completed our investigation and have determined that your Apple Developer Program membership, or another membership associated with your developer account, has been used for dishonest or fraudulent activity. This is prohibited by Section 3.2(f) of the Apple Developer Program License Agreement: You will not, directly or indirectly, commit any act intended to interfere with any of the Apple Software or Services, the intent of this Agreement, or Apple’s business practices including, but not limited to, taking actions that may hinder the performance or intended use of the App Store, Custom App Distribution, TestFlight, Xcode Cloud, Ad Hoc distribution, or the Program (e.g., submitting fraudulent reviews of Your own
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Pending Termination Notice
Hello Everyone! I recently got a termination notice. I've already sent an appeal 20 days back, I did get the response saying they'll not change the decision which is really a big problem! I've been developing apps and have been supporting my family for quite some time. But because of a small-mistake, I lost my entire account (Although I've made changes and re-submitted, but the app which got the removal isn't going for review) Anyone can you please help? I never got any kind of warning from Apple and I understood that since I'm using a commercial API, I could use it in my title, but it triggered removal of my entire account. Here's the notice I got: Upon further review of the activity associated with your Apple Developer Program membership, it's been determined that your membership has been used for dishonest or fraudulent activity, in violation of the Apple Developer Program License Agreement and the Developer Code of Conduct (App Review Guideline 5.6). Given the severity of the identified issues, y
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Attach a debugger to app launched via `devicectrl`
With the latest (26) version of Apple's developer tools, is there a way to manually attach a debugger (other than lldb) to an iOS app launched with devicectl device process launch --start-stopped? In the past, this was possible via the ios-deploy third-party tool (now defunct), which provided a debugserver port. This information is notably missing when using devicectrl – although the process ID of the launch process is provided, and the tool is clearly aimed at letting you launch and attach to processes from the command line. lldb can, of course, attach via its built-in support for this using the device set of commands. But I'm explicitly looking for a way to attach my own debugger via the GDB-compatible debug proxy.
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Request for Guidance on Deployment to Production Environment
Hello Team, We are currently experiencing a challenge deploying our application to the production environment. This is because the previous deployment was done using an old account, whereas we have now created a new organizational account that we are using to deploy the updated and modified version of the application. Kindly advise on the best practice to resolve this and proceed with the deployment.
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version update in Vision Pro
Hi, I'm developing an app for Vision Pro using Xcode, while updating the latest update, things that worked in my app suddenly didn't. in my app flow I'm tapping spheres to get their positions, from some reason I get an offset from where I tap to where a marker on that position is showing up. here's the part of code that does that, and a part that is responsible for an alignment that happens afterwards: func loadMainScene(at position: SIMD3) async { guard let content = self.content else { return } do { let rootEntity = try await Entity(named: surgery 16.09, in: realityKitContentBundle) rootEntity.scale = SIMD3(repeating: 0.5) rootEntity.generateCollisionShapes(recursive: true) self.modelRootEntity = rootEntity let bounds = rootEntity.visualBounds(relativeTo: nil) print(📏 Model bounds: center=(bounds.center), extents=(bounds.extents)) let pivotEntity = Entity() pivotEntity.addChild(rootEntity) self.pivotEntity = pivotEntity let modelAnchor = AnchorEntity(world: [1, 1.3, -0.8]) modelAnchor.addChild(pivotEntity)
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ScreenTime API Entitlement / Family Controls For Client
Hello all, Im a new dev in the Apple space and my client and I are needing the special Entitlement for Family Controls. I am building an app that requires the app locking feature from Family Controls. Essentially it’s a productivity / digital wellness app and you select the apps you want to sleep/lock. The problem is the entitlement for the app needs to be in the owners name. However I am not sure how I would work on the app under my Apple ID if they are the ones with the entitlement. I read that they can add me as a developer if they are listed as an organization Apple Dev Account. However im not sure it there anyway around this / alternate solutions. The client hasn’t setup an Apple Dev account yet but I want to make sure they are set up properly. My worry is they wont be able to make an organization account and will only be individual. Any insight would be greatly appreciated. Thank you, Matt
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