Create view-level services for media playback, complete with user controls, chapter navigation, and support for subtitles and closed captioning using AVKit.

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AVQueuePlayer Error: LoudnessManager.mm:709 unable to open stream for LoudnessManager plist
Getting this error in iPhone Portrait Mode with notch. Currrently using AVQueuePlayer to play more than 30 mp3 files one by one. All constraint properties are correct but error occures only in Apple iPhone Portrait Mode with notch series. But same code works on same iPhone in Landscape mode. **But I get this error: ** LoudnessManager.mm:709 unable to open stream for LoudnessManager plist Type: Error | Timestamp: 2025-02-07 | Process: | Library: AudioToolbox | Subsystem: com.apple.coreaudio | Category: aqme | TID: 0x42754 LoudnessManager.mm:709 unable to open stream for LoudnessManager plist LoudnessManager.mm:709 unable to open stream for LoudnessManager plist Timestamp: 2025-02-07 | Library: AudioToolbox | Subsystem: com.apple.coreaudio | Category: aqme
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1.4k
Feb ’25
AVPlayer error: Too many open files
For some users in production, there's a high probability that after launching the App, using AVPlayer to play any local audio resources results in the following error. Restarting the App doesn't help. issue: [error: Error Domain=AVFoundationErrorDomain Code=-11800 "这项操作无法完成" UserInfo={NSLocalizedFailureReason=发生未知错误(24), NSLocalizedDescription=这项操作无法完成, NSUnderlyingError=0x30311f270 {Error Domain=NSPOSIXErrorDomain Code=24 "Too many open files"}} I've checked the code, and there aren't actually multiple AVPlayers playing simultaneously. What could be causing this?
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639
Feb ’25
EXT-X-DISCONTINUITY not properly handled in native iOS and Safari player (AVPlayer), broken playback.
Hi folks, When doing HLS v6 live streaming with fmp4 chunks we noticed that when the encoder timestamps slightly drift and a #EXT-X-DISCONTINUITY tag is created in either the audio or video playlist (in an ABR setup), the tag is not correctly handled by the player leading to a broken playback containing black screen or no audio (depending on which playlist the tag is printed in). We noticed that this is often true when the number of tags is odd between the playlists (eg. the audio playlist contains 1 tag and the video contains 2 tags will result in a black screen with audio). By using the same "broken" source but using Shaka player instead won't break the playback at all. Are there any possible fix (or upcoming) for AV Player?
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1.1k
Jan ’25
AVAssetExportSession in iOS18- Thread 11: "*** -[AVAssetExportSession exportAsynchronouslyWithCompletionHandler:] Cannot call exportAsynchronouslyWithCompletionHandler: more than once."
I’m experiencing a crash at runtime when trying to extract audio from a video. This issue occurs on both iOS 18 and earlier versions. The crash is caused by the following error: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '*** -[AVAssetExportSession exportAsynchronouslyWithCompletionHandler:] Cannot call exportAsynchronouslyWithCompletionHandler: more than once.' *** First throw call stack: (0x1875475ec 0x184ae1244 0x1994c49c0 0x217193358 0x217199899 0x192e208b9 0x217192fd9 0x30204c88d 0x3019e5155 0x301e5fb41 0x301af7add 0x301aff97d 0x301af888d 0x301aff27d 0x301ab5fa5 0x301ab6101 0x192e5ee39) libc++abi: terminating due to uncaught exception of type NSException My previous code worked fine, but it's crashing with Swift 6. Does anyone know a solution for this? ## **Previous code:** func extractAudioFromVideo(from videoURL: URL, exportHandler: ((AVAssetExportSession, CurrentValueSubject<Float, Never>?) -> Void)? = nil, completion: @escaping (Swift.Result<URL, Error>) -> Void) { let asset = AVAsset(url: videoURL) // Create an AVAssetExportSession to export the audio track guard let exportSession = AVAssetExportSession(asset: asset, presetName: AVAssetExportPresetAppleM4A) else { completion(.failure(NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Failed to create AVAssetExportSession"]))) return } // Set the output file type and path guard let filename = videoURL.lastPathComponent.components(separatedBy: ["."]).first else { return } let outputURL = VideoUtils.getTempAudioExportUrl(filename) VideoUtils.deleteFileIfExists(outputURL.path) exportSession.outputFileType = .m4a exportSession.outputURL = outputURL let audioExportProgressPublisher = CurrentValueSubject<Float, Never>(0.0) if let exportHandler = exportHandler { exportHandler(exportSession, audioExportProgressPublisher) } // Periodically check the progress of the export session let timer = Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { _ in audioExportProgressPublisher.send(exportSession.progress) } // Export the audio track asynchronously exportSession.exportAsynchronously { switch exportSession.status { case .completed: completion(.success(outputURL)) case .failed: completion(.failure(exportSession.error ?? NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Unknown error occurred while exporting audio"]))) case .cancelled: completion(.failure(NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Export session was cancelled"]))) default: completion(.failure(NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Unknown export session status"]))) } // Invalidate the timer when the export session completes or is cancelled timer.invalidate() } } ## New Code: func extractAudioFromVideo(from videoURL: URL, exportHandler: ((AVAssetExportSession, CurrentValueSubject<Float, Never>?) -> Void)? = nil, completion: @escaping (Swift.Result<URL, Error>) -> Void) async { let asset = AVAsset(url: videoURL) // Create an AVAssetExportSession to export the audio track guard let exportSession = AVAssetExportSession(asset: asset, presetName: AVAssetExportPresetAppleM4A) else { completion(.failure(NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Failed to create AVAssetExportSession"]))) return } // Set the output file type and path guard let filename = videoURL.lastPathComponent.components(separatedBy: ["."]).first else { return } let outputURL = VideoUtils.getTempAudioExportUrl(filename) VideoUtils.deleteFileIfExists(outputURL.path) let audioExportProgressPublisher = CurrentValueSubject<Float, Never>(0.0) if let exportHandler { exportHandler(exportSession, audioExportProgressPublisher) } if #available(iOS 18.0, *) { do { try await exportSession.export(to: outputURL, as: .m4a) let states = exportSession.states(updateInterval: 0.1) for await state in states { switch state { case .pending, .waiting: break case .exporting(progress: let progress): print("Exporting: \(progress.fractionCompleted)") if progress.isFinished { completion(.success(outputURL)) }else if progress.isCancelled { completion(.failure(NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Export session was cancelled"]))) }else { audioExportProgressPublisher.send(Float(progress.fractionCompleted)) } } } }catch let error { print(error.localizedDescription) } }else { // Periodically check the progress of the export session let publishTimer = Timer.publish(every: 0.1, on: .main, in: .common) .autoconnect() .sink { [weak exportSession] _ in guard let exportSession else { return } audioExportProgressPublisher.send(exportSession.progress) } exportSession.outputFileType = .m4a exportSession.outputURL = outputURL await exportSession.export() switch exportSession.status { case .completed: completion(.success(outputURL)) case .failed: completion(.failure(exportSession.error ?? NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Unknown error occurred while exporting audio"]))) case .cancelled: completion(.failure(NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Export session was cancelled"]))) default: completion(.failure(NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Unknown export session status"]))) } // Invalidate the timer when the export session completes or is cancelled publishTimer.cancel() } }
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1.1k
Jan ’25
Prevent 2 videos from playing at once
Im building a video feed that scrolls and acts similar to TikTok or equivalent. Running into an issue where the video doesnt stop playing after you scroll to the next video, but stops only after the video after that. so it takes 2 scrolls for the video to stop playing, meanwhile every video starts playing when its in view normally, but because it takes 2 scrolls for the first video to stop, there are always 2 videos playing at the same time. Is there a function i can add so that only one video plays at a time? I tried the activeIndex with the onappear / on disappear but that didnt change anything other than all the videos following the first video wouldnt play. Here is some of the code I have, I need some dire help here. Swift Pros only - thank you in advance! import AVKit import MapKit struct LiveEventCard: View { let event: CustomEvent var isActive: Bool // Determines if the video should play let onCommentButtonTapped: () -> Void @EnvironmentObject var watchlistManager: WatchlistManager @EnvironmentObject var liveNowManager: LiveNowManager @State private var player: AVPlayer? var body: some View { GeometryReader { geometry in ZStack { // Video Player if let videoURL = event.fullVideoPath(), FileManager.default.fileExists(atPath: videoURL.path) { VideoPlayer(player: player) .frame(width: geometry.size.width, height: geometry.size.height) .onAppear { initializePlayer(with: videoURL) handlePlayback() } .onChange(of: isActive) { _ in handlePlayback() } .onDisappear { cleanupPlayer() } } else { // Error Placeholder Rectangle() .fill(Color.black.opacity(0.8)) .frame(width: geometry.size.width, height: geometry.size.height) .overlay( Text("Unable to play video") .foregroundColor(.white) .font(.headline) ) } // Gradient Overlay at the Top VStack { LinearGradient( gradient: Gradient(colors: [.black.opacity(0.7), .clear]), startPoint: .top, endPoint: .bottom ) .frame(height: 150) Spacer() } .edgesIgnoringSafeArea(.top) // Event Title + Subtitle VStack(alignment: .leading, spacing: 4) { Text(event.name ?? "Unknown Event") .font(.title2) .fontWeight(.bold) .foregroundColor(.white) Text("\(event.genre ?? "Genre") • \(event.time ?? "Time")") .font(.subheadline) .foregroundColor(.white.opacity(0.8)) } .padding([.top, .leading], 16) .frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topLeading) // Buttons at Bottom-Right VStack(spacing: 12) { // Like Button ActionButton( systemName: liveNowManager.likedEvents.contains(event.id ?? "") ? "heart.fill" : "heart", action: { toggleLike() }, accessibilityLabel: liveNowManager.likedEvents.contains(event.id ?? "") ? "Unlike" : "Like" ) Text("\(liveNowManager.likesCount[event.id ?? ""] ?? 0)") .font(.caption) .foregroundColor(.white) // Watchlist Button ActionButton( systemName: watchlistManager.isInWatchlist(event: event) ? "checkmark.circle" : "plus.circle", action: { toggleWatchlist(for: event) }, accessibilityLabel: watchlistManager.isInWatchlist(event: event) ? "Remove from Watchlist" : "Add to Watchlist" ) // Profile Button ActionButton( systemName: "person.crop.circle", action: { /* Profile Action */ }, accessibilityLabel: "Profile" ) // Comments Button ActionButton( systemName: "bubble.right", action: { onCommentButtonTapped() }, accessibilityLabel: "Comments" ) // Location Button ActionButton( systemName: "mappin.and.ellipse", action: { /* Map Action */ }, accessibilityLabel: "Location" ) } .padding(.trailing, 16) .padding(.bottom, 75) .frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .bottomTrailing) } } } // MARK: - Player Management private func initializePlayer(with videoURL: URL) { if player == nil { player = AVPlayer(url: videoURL) } } private func handlePlayback() { guard let player = player else { return } if isActive { player.play() } else { player.pause() } } private func cleanupPlayer() { player?.pause() player = nil } // MARK: - Actions private func toggleWatchlist(for event: CustomEvent) { if watchlistManager.isInWatchlist(event: event) { watchlistManager.removeFromWatchlist(event: event) } else { watchlistManager.addToWatchlist(event: event) } } private func toggleLike() { liveNowManager.toggleLike(for: event.id ?? "") } }
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637
Jan ’25
How start AVPictureInPicture when video is paused
I have AVPlayer with AVPictureInPictureController. Play video in app and picture In Picture works except one situation. Issue is: I pause video in application and during switch to background is not PiP activate. What do I wrong? import UIKit import AVKit import AVFoundation class ViewControllerSec: UIViewController,AVPictureInPictureControllerDelegate { var pipPlayer: AVPlayer! var avCanvas : UIView! var pipCanvas: AVPlayerLayer? var pipController: AVPictureInPictureController! var mainViewControler : UIViewController! var playerItem : AVPlayerItem! var videoAvasset : AVAsset! public func link(to parentViewController : UIViewController) { mainViewControler = parentViewController setup() } @objc func appWillResignActiveNotification(application: UIApplication) { guard let pipController = pipController else { print("PiP not supported") return } print("PIP isSuspend: \(pipController.isPictureInPictureSuspended)") print("PIP isPossible: \(pipController.isPictureInPicturePossible)" if playerItem.status == .readyToPlay { if pipPlayer.rate == 0 { pipPlayer.play() } pipController.startPictureInPicture(). ---> Errorin log: Failed to start picture in picture. } else { print("Player not ready for PiP.") } } private func setupAudio() { do { let session = AVAudioSession.sharedInstance() try session.setCategory(.playback, mode: .moviePlayback) try session.setActive(true) } catch { print("Audio session setup failed: \(error.localizedDescription)") } } @objc func playerItemDidFailToPlayToEnd(_ notification: Notification) { if let error = notification.userInfo?[AVPlayerItemFailedToPlayToEndTimeErrorKey] as? Error { print("Failed to play to end: \(error.localizedDescription)") } } func setup() { setupAudio() guard let videoURL = URL(string: "https://demo.unified-streaming.com/k8s/features/stable/video/tears-of-steel/tears-of-steel.mp4/.m3u8") else { return } videoAvasset = AVAsset(url: videoURL) playerItem = AVPlayerItem(asset: videoAvasset) addPlayerObservers() pipPlayer = AVPlayer(playerItem: playerItem) avCanvas = UIView(frame: view.bounds) pipCanvas = AVPlayerLayer(player: pipPlayer) guard let pipCanvas else { return } pipCanvas.frame = avCanvas.bounds //pipCanvas.videoGravity = .resizeAspectFill mainViewControler.view.addSubview(avCanvas) avCanvas.layer.addSublayer(pipCanvas) if AVPictureInPictureController.isPictureInPictureSupported() { pipController = AVPictureInPictureController(playerLayer: pipCanvas) pipController?.delegate = self pipController?.canStartPictureInPictureAutomaticallyFromInline = true } let playButton = UIButton(frame: CGRect(x: 20, y: 50, width: 100, height: 50)) playButton.setTitle("Play", for: .normal) playButton.backgroundColor = .blue playButton.addTarget(self, action: #selector(playTapped), for: .touchUpInside) mainViewControler.view.addSubview(playButton) let pauseButton = UIButton(frame: CGRect(x: 140, y: 50, width: 100, height: 50)) pauseButton.setTitle("Pause", for: .normal) pauseButton.backgroundColor = .red pauseButton.addTarget(self, action: #selector(pauseTapped), for: .touchUpInside) mainViewControler.view.addSubview(pauseButton) let pipButton = UIButton(frame: CGRect(x: 260, y: 50, width: 150, height: 50)) pipButton.setTitle("Start PiP", for: .normal) pipButton.backgroundColor = .green pipButton.addTarget(self, action: #selector(startPictureInPicture), for: .touchUpInside) mainViewControler.view.addSubview(pipButton) print("Error:\(String(describing: pipPlayer.error?.localizedDescription))") NotificationCenter.default.addObserver(forName: UIApplication.didEnterBackgroundNotification, object: nil, queue: nil) { [weak self] _ in guard let self = self else { return } if self.pipPlayer.rate == 0 { self.pipPlayer.play() pipController?.startPictureInPicture() } } func addPlayerObservers() { playerItem?.addObserver(self, forKeyPath: "status", options: [.old, .new], context: nil) NotificationCenter.default.addObserver(self, selector: #selector(playerDidFinishPlaying(_:)), name: .AVPlayerItemDidPlayToEndTime, object: playerItem) } override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) { if keyPath == "status" { if let statusNumber = change?[.newKey] as? NSNumber { let status = AVPlayer.Status(rawValue: statusNumber.intValue)! switch status { case .readyToPlay: print("Player is ready to play") case .failed: print("Player failed: \(String(describing: playerItem?.error))") case .unknown: print("Player status is unknown") @unknown default: fatalError() } } } } @objc func playerDidFinishPlaying(_ notification: Notification) { print("Video finished playing.") } deinit { playerItem?.removeObserver(self, forKeyPath: "status") NotificationCenter.default.removeObserver(self) } @objc func playTapped() { pipPlayer.play() } @objc func pauseTapped() { pipPlayer.pause() } @objc func startPictureInPicture() { if let pipController = pipController, !pipController.isPictureInPictureActive { pipController.startPictureInPicture() } } @objc func stopPictureInPicture() { if let pipController = pipController, pipController.isPictureInPictureActive { pipController.stopPictureInPicture() } } func pictureInPictureController(_ pictureInPictureController: AVPictureInPictureController, failedToStartPictureInPictureWithError error: Error) { print("Failed to start PiP: \(error.localizedDescription)") if let underlyingError = (error as NSError).userInfo[NSUnderlyingErrorKey] { print("Underlying error: \(underlyingError)") } } }
1
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1.1k
Jan ’25
Unknown error -12881 when using AVAssetResourceLoader
Here we are focusing to change the cookie at every 120 seconds while playing , in apple avplayer we can't modify cookie after initialisation due to that we followed the approach to using " Resource loader delegate " to pass cookie as a header value . What I notice is that the playlist file (.m3u8) gets downloaded correctly. Then video file (.m4a) some chunks also gets downloaded. I know that the .ts file is downloaded because I can see the GET request completing on the web server with status 200. I also set a breakpoint at the following line: loadingRequest.dataRequest?.respond(with: data) immediately got error from avplayer status as "The operation could not be completed. An unknown error occurred (-12881) From core media" Need confirmation on why I am unable to load HLS using resource loader. is it possible to update cookie value while paying continuously on avplayer. override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. let urlString = "localhost://demo.unified-streaming.com/k8s/features/stable/video/tears-of-steel/tears-of-steel.ism/.m3u8" guard let url = URL(string: urlString) else { print("Invalid URL") return } //Create cookie to prepare for player asset let cookie = HTTPCookie(properties: [ .name: "dazn-token", .value: "cookie value", .domain: url.host() ?? "", .path: "/", .discard: true ]) //Create cookie key to set AVURLAsset let options = [AVURLAssetHTTPCookiesKey: [cookie]] let asset = AVURLAsset(url: url,options: options) proxy = ReverseProxyResourceLoader() proxy?.cookie = "exampleCookie" // Set resource loader delegate to moniter the chunks asset.resourceLoader.setDelegate(proxy, queue: DispatchQueue.global()) // Load asset keys asynchronously (e.g., "playable") let keys = ["playable"] // Initialize the AVPlayer with the URL let playerItem = AVPlayerItem(asset: asset) self.player = AVPlayer(playerItem: playerItem) playerItem.addObserver(self, forKeyPath: "status", options: [.new, .initial], context: nil) // Observe 'error' property (if needed) playerItem.addObserver(self, forKeyPath: "error", options: [.new], context: nil) let contentKeySessionDelegate = ContentKeyDelegate() // Initialize AVContentKeySession let contentKeySession = AVContentKeySession(keySystem: .clearKey) self.contentKeySession = contentKeySession contentKeySession.setDelegate(contentKeySessionDelegate, queue: DispatchQueue.main) // Associate the asset with the content key session contentKeySession.addContentKeyRecipient(asset) // Create a layer for the AVPlayer and add it to the view playerLayer = AVPlayerLayer(player: player) playerLayer?.frame = view.bounds playerLayer?.videoGravity = .resizeAspect if let playerLayer = playerLayer { view.layer.addSublayer(playerLayer) } NotificationCenter.default.addObserver( self, selector: #selector(playerDidFinishPlaying), name: .AVPlayerItemDidPlayToEndTime, object: player?.currentItem ) // Start playback player?.play() } // Update cookie when ever needed func updateCookie() { proxy?.cookie = "update exampleCookie" } @objc private func playerDidFinishPlaying(notification: Notification) { print("Playback finished!") // Optionally, handle end-of-playback actions here } // // ReverseProxyResourceLoader.swift // HLSDemo // // Created by Gajje.Venkatarao on 12/12/24. // import Foundation import AVKit import AVFoundation class ReverseProxyResourceLoader: NSObject, AVAssetResourceLoaderDelegate { var cookie = "" func resourceLoader(_ resourceLoader: AVAssetResourceLoader, shouldWaitForLoadingOfRequestedResource loadingRequest: AVAssetResourceLoadingRequest) -> Bool { resourceLoader.preloadsEligibleContentKeys = true guard let interceptedURL = loadingRequest.request.url else { loadingRequest.finishLoading(with: NSError(domain: "ReverseProxy", code: -1, userInfo: [NSLocalizedDescriptionKey: "Invalid URL"])) return false } if interceptedURL.scheme == "skd" { print("Token updated Cookie:", interceptedURL ) return false } var components = URLComponents(url: interceptedURL, resolvingAgainstBaseURL: false) components?.scheme = "https" // Replace with the original scheme guard let originalURL = components?.url else { loadingRequest.finishLoading(with: NSError(domain: "ReverseProxy", code: -1, userInfo: [NSLocalizedDescriptionKey: "Failed to map URL"])) loadingRequest.finishLoading() return false } var request = URLRequest(url: originalURL) request.httpMethod = "GET" if let storeCoockie = HTTPCookie(properties: [ .name: "dazn-token", .value: cookie, .domain: originalURL.host ?? "", .path: "/", .discard: true ]){ HTTPCookieStorage.shared.setCookie(storeCoockie) } let headers = loadingRequest.request.allHTTPHeaderFields ?? [:] for (key, value) in headers { request.addValue(value, forHTTPHeaderField: key) } request.addValue(cookie, forHTTPHeaderField: "Cookie") URLSession.shared.configuration.httpShouldSetCookies = true request.httpShouldHandleCookies = true let task = (URLSession.shared.dataTask(with: originalURL) { data, response, error in if let error = error { print("Error Received:", error) loadingRequest.finishLoading(with: error) return } print(originalURL) guard let data = data , let url = response?.url else { loadingRequest.finishLoading(with: NSError(domain: "ReverseProxy", code: -1, userInfo: [NSLocalizedDescriptionKey: "No data received"])) return } loadingRequest.dataRequest?.respond(with: data) loadingRequest.finishLoading() } as URLSessionDataTask) task.resume() return true } } Example project
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847
Dec ’24
Does tvOS Support the Multiview Feature?
I've seen the Multiview feature on tvOS that displays a small grid icon when available. However, I only see this functionality in VisionOS using the AVMultiviewManager. Does a different name refer to this feature on tvOS? Relevant Links: https://www.reddit.com/r/appletv/comments/12opy5f/handson_with_the_new_multiview_split_screen/ https://www.pocket-lint.com/how-to-use-multiview-apple-tv/#:~:text=You'll%20see%20a%20grid,running%20at%20the%20same%20time.
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1k
Dec ’24
Which Apple technologies to use for simple 2d motion graphics software?
I plan to create a simple motion graphics software for macOS that animates text, basic shapes, and handles audio. I'll use SwiftUI for the UI. What are the commonly used technologies for rendering animated graphics? Core Animation is suitable for UI animations but not for exporting and controlling UI animations. Basic requirements: Timeline user interface Animation of text and basic shapes Viewer in SwiftUI GUI with transport control (play, pause, scrub, …) Export to video file Is Metal or Core Graphics typically used directly? I want to keep it as simple as possible.
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1k
Dec ’24
Microphone access from control center
Title: Unable to Access Microphone in Control Center Widget – Is It Possible? Hello everyone, I'm attempting to create a widget in the Control Center that accesses the microphone, similar to how Shazam does it. However, I'm running into an issue where the widget always prints "Microphone permission denied." It's worth mentioning that microphone access works fine when I'm using the app itself. Here's the code I'm using in the widget: swift Copy code func startRecording() async { logger.info("Starting recording...") print("Starting recording...") recognizedText = "" isFinishingRecognition = false // First, check speech recognition authorization let speechAuthStatus = await withCheckedContinuation { continuation in SFSpeechRecognizer.requestAuthorization { status in continuation.resume(returning: status) } } guard speechAuthStatus == .authorized else { logger.error("Speech recognition not authorized") return } // Then, request microphone permission using our manager let micPermission = await AudioSessionManager.shared.requestMicrophonePermission() guard micPermission else { logger.error("Microphone permission denied") print("Microphone permission denied") return } // Continue with recording... } Issues: The code consistently prints "Microphone permission denied" when run from the widget. Microphone access works without issues when the same code is executed from within the app. Questions: Is it possible for a Control Center widget to access the microphone? If yes, what might be causing the "Microphone permission denied" error in the widget? Are there additional permissions or configurations required to enable microphone access in a widget? Any insights or suggestions would be greatly appreciated! Thank you.
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772
Nov ’24
How to get the actual distance of the depth map image subject from the true depth camera
I was able to obtain the depth map image using AVCapturePhotoOutput from the delegate method func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: (any Error)?) I convert the depth map to kCVPixelFormatType_DepthFloat32 format and get the pixel values of the depth map using the below code func convertDepthData(depthMap: CVPixelBuffer) -> [[Float32]] { let width = CVPixelBufferGetWidth(depthMap) let height = CVPixelBufferGetHeight(depthMap) var convertedDepthMap: [[Float32]] = Array( repeating: Array(repeating: 0, count: width), count: height ) CVPixelBufferLockBaseAddress(depthMap, CVPixelBufferLockFlags(rawValue: 2)) let floatBuffer = unsafeBitCast( CVPixelBufferGetBaseAddress(depthMap), to: UnsafeMutablePointer<Float32>.self ) for row in 0 ..< height { for col in 0 ..< width { if floatBuffer[width * row + col].isFinite{ convertedDepthMap[row][col] = floatBuffer[width * row + col] } } } CVPixelBufferUnlockBaseAddress(depthMap, CVPixelBufferLockFlags(rawValue: 2)) return convertedDepthMap } Is this the right way of accessing the depth float values from a depth map. And what will be the unit for it. Because some times the depth values are in range of 0.7 when I keep the device close to the subject around 15 to 30 cm.
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1.5k
Nov ’24
Depth map is always in hdis format instead of hdep. Unable to capture depth map in kCVPixelFormatType_DepthFloat format even after setting the activeDepthDataFormat for AVCapture device
I'm trying to capture the depth map image using true depth camera in iPhone 15 plus. I was able to setup the AVCapture session with AVCaptureDeviceInput as builtInTrueDepthCamera and AVCapturePhotoOutput with isDepthDataDeliveryEnabled set as true. I also manually made the activeDepthDataFormat of AVCapture device to kCVPixelFormatType_DepthFloat16 or kCVPixelFormatType_DepthFloat32. Finally I have enabled isDepthDataDeliveryEnabled, embedsDepthDataInPhoto , embedsPortraitEffectsMatteInPhoto and embedsSemanticSegmentationMattesInPhoto in AVCapturePhotoSettings before capturing the photo using capturePhoto(with: photoSettings, delegate: self) method. I have checked manually printing the activeDepthDataFormat of AVCapture device. First before setting it by default it is Optional('dpth'/'hdis' 640x 480, { 2- 30 fps}, photo dims:{}, fov:73.699, system exposure bias range:-2.0-2.0) After forcing it to kCVPixelFormatType_DepthFloat16 or kCVPixelFormatType_DepthFloat32 the format is Optional('dpth'/'hdep' 160x 120, { 2- 30 fps}, photo dims:{}, fov:73.699, system exposure bias range:-2.0-2.0) But when I receive the captured photo in func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: (any Error)?) The depth map is Optional(hdis 640x480 (high/abs) calibration:{intrinsicMatrix: [2723.07 0.00 2016.00 | 0.00 2723.07 1512.00 | 0.00 0.00 1.00], extrinsicMatrix: [1.00 0.00 0.00 0.00 | 0.00 1.00 0.00 0.00 | 0.00 0.00 1.00 0.00] pixelSize:0.001 mm, distortionCenter:{2016.00,1512.00}, ref:{4032x3024}}) Here it shows hdis instead of hdep, why is it capturing disparity map instead of true depth map. The depth quality is high and depth data accuracy is absolute. Here is my code import UIKit import AVKit import AVFoundation class ViewController: UIViewController, AVCapturePhotoCaptureDelegate { @IBOutlet weak var previewView: UIView! @IBOutlet weak var resultLbl: UILabel! private var session = AVCaptureSession() private var captureDevice: AVCaptureDevice? private var inputDevice: AVCaptureDeviceInput? private var photoOutput: AVCapturePhotoOutput? private var photoSettings: AVCapturePhotoSettings? private var cameraPreviewLayer: AVCaptureVideoPreviewLayer? override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. self.setupCaptureSession() } func setupCaptureSession(){ captureDevice = AVCaptureDevice.default(.builtInTrueDepthCamera, for: .video, position: .unspecified) guard let captureDevice else{ print("ERROR::UNABLE TO SET TRUE DEPTH CAMERA ") return } session.beginConfiguration() do{ inputDevice = try AVCaptureDeviceInput(device: captureDevice) guard let inputDevice else{ print("ERROR: UNABLE TO SET UP INPUT DEVICE") return } if session.canAddInput(inputDevice){ session.addInput(inputDevice) } } catch{ print(error) } photoOutput = AVCapturePhotoOutput() guard let photoOutput else{ print("ERROR: UNABLE TO SET UP PHOTO OUTPUT") return } if session.canAddOutput(photoOutput){ session.addOutput(photoOutput) } session.sessionPreset = .photo photoOutput.isDepthDataDeliveryEnabled = photoOutput.isDepthDataDeliverySupported print("IS DEPTH ENABLED:: \(photoOutput.isDepthDataDeliveryEnabled)") session.commitConfiguration() let availableFormats = captureDevice.activeFormat.supportedDepthDataFormats let depthFormat = availableFormats.filter { format in let pixelFormatType = CMFormatDescriptionGetMediaSubType(format.formatDescription) return (pixelFormatType == kCVPixelFormatType_DepthFloat16 || pixelFormatType == kCVPixelFormatType_DepthFloat32) }.first session.beginConfiguration() try! captureDevice.lockForConfiguration() captureDevice.activeDepthDataFormat = depthFormat captureDevice.unlockForConfiguration() session.commitConfiguration() self.setupPreviewLayer() } func setupPreviewLayer(){ cameraPreviewLayer = AVCaptureVideoPreviewLayer(session: session) cameraPreviewLayer?.videoGravity = .resizeAspectFill if let cameraPreviewLayer{ self.previewView.layer.addSublayer(cameraPreviewLayer) cameraPreviewLayer.frame = self.previewView.bounds } DispatchQueue.global(qos: .userInteractive).async { self.session.startRunning() } } @IBAction func captureBtnPressed(_ sender: Any) { photoSettings = AVCapturePhotoSettings(format: [AVVideoCodecKey:AVVideoCodecType.jpeg]) guard let photoSettings else{ print("ERROR: UNABLE TO SETUP PHOTO SETTINGS") return } guard let photoOutput else{ print("ERROR: UNABLE TO SET UP PHOTO OUTPUT") return } photoSettings.isDepthDataDeliveryEnabled = photoOutput.isDepthDataDeliverySupported photoSettings.embedsDepthDataInPhoto = true photoSettings.embedsPortraitEffectsMatteInPhoto = true photoSettings.embedsSemanticSegmentationMattesInPhoto = true photoOutput.capturePhoto(with: photoSettings, delegate: self) } func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: (any Error)?) { print(photo.depthData) switch photo.depthData?.depthDataQuality { case .low: print("Depth quality is low") case .high: print("Depth quality is high") case nil: print("Depth quality is nil") } switch photo.depthData?.depthDataAccuracy { case .relative: print("Depth accuarcy is relative") case .absolute: print("Depth accuarcy is absolute") case nil: print("Depth accuarcy is nil") } if let imageData = photo.fileDataRepresentation(){ if let image = UIImage(data: imageData){ UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil) } } } }
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1.1k
Nov ’24
How can I use iPhone true depth front camera to detect if the captured depth map of a face is a true 3d face or spoofed 2d image
I'm trying to implement anti-spoofing in iOS app using iphone true depth front camera. I have checked the following questions still can't find a proper working solution. I trained a coreML model using 22000 depth human face images and 22000 non-human face(objects,food etc) images. The accuracy of the model is very less. When testing out with flat 2d images shown on a smartphone screen I found that I get depth map even for flat 2D images like this. Even though the image is flat how does it give the depth map for the person shown in the flat 2D picture so the model thinks that it is a real face instead of a spoofed one. I implemented depth capture by following this documentation and I made sure that I get depth map instead of disparity map https://developer.apple.com/documentation/avfoundation/additional_data_capture/capturing_photos_with_depth My next approach was to use NCNN framework to implement anti-spoofing by using the model used in the Mini-vision android anti-spoofing sample. I rewrote their library in iOS by using the objective C++ wrapper for C++ as the sample was only available for android app. And I tested by feeding 80x80 UI-Image in a open cv matrix format it's accurracy is less than the android one. How can I solve this problem.
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978
Nov ’24
AVKit Video Player not working
Hey. I am trying to create a present view with a bunch of media (images/videos). Right now I am using a ZStack to render each media and change opacity based on the index selected using a scrollView. The issue seems to be that sometimes, videos don't seem to load in the main slide. There is a slide created as the video exists, the Player shows controls too but doesn't play anything. Present View Z-Stack ZStack { ForEach(presentation.slides.indices, id: .self) { index in if let media = mediaCacheManager.mediaCache[index] { if let player = media as? AVPlayer { PlayerView(player: player) .aspectRatio(16/10, contentMode: .fit ) .frame(width: UIScreen.main.bounds.width * 0.8) .background(Color.gray.opacity(0.2)) .clipShape(RoundedRectangle(cornerRadius: 40)) .overlay( RoundedRectangle(cornerRadius: 40) .stroke(Color.gray.opacity(0.5), lineWidth: 1) ) .onDisappear { player.pause() } .opacity(appModel.currentSlide == index ? 1 : 0) } else if let image = media as? Image { image .resizable() .scaledToFit() .frame(width: UIScreen.main.bounds.width * 0.8) .background(Color.gray.opacity(0.2)) .clipShape(RoundedRectangle(cornerRadius: 40)) .overlay( RoundedRectangle(cornerRadius: 40) .stroke(Color.gray.opacity(0.5), lineWidth: 1) ) .padding(.vertical, 10) .opacity(appModel.currentSlide == index ? 1 : 0) } } } } The PlayerView public class PlayerUIView: UIView { let playerVC = AVPlayerViewController() let gravity: AVLayerVideoGravity let manageAudio: Bool override init(frame: CGRect) { self.gravity = .resizeAspectFill self.manageAudio = true super.init(frame: frame) } deinit { if manageAudio { try? AVAudioSession.sharedInstance().setActive(false) } } init(player: AVPlayer?, gravity: AVLayerVideoGravity, manageAudio: Bool = true) { self.gravity = gravity self.manageAudio = manageAudio super.init(frame: .zero) guard let player = player else { return } self.playerSetup(player: player) } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } public override func layoutSubviews() { super.layoutSubviews() playerVC.view.frame = bounds playerVC.view.backgroundColor = .clear playerVC.allowsVideoFrameAnalysis = false } private func playerSetup(player: AVPlayer) { playerVC.updatesNowPlayingInfoCenter = true playerVC.player = player playerVC.showsPlaybackControls = true playerVC.view.backgroundColor = .clear playerVC.exitsFullScreenWhenPlaybackEnds = true playerVC.videoGravity = gravity self.addSubview(playerVC.view) } }
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725
Nov ’24
tvOS 18 playback issues on 4k
Observing 4K playback issues on tvOS 18. Encountering HTTP 416 (Range Not Satisfiable) errors when the player attempts to request byte ranges that are outside the available data on the server. This leads to fatal playback error resulting in the error CoreMediaErrorDomain error -12939 - HTTP 416: Requested Range Not Satisfiable Notably, there are no customizations or modifications to the standard AVPlayerViewController on tvOS player. AVPlayer is trying to request the resource of length equals 739 bytes with an invalid byte range (739-) request. Since the request is not satisfiable server returns with 416. Note this is only limited to tvOS 18 and we are trying to understand why AVPlayer is making this invalid request in tvOS 18 resulting in playback error.
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1.1k
Oct ’24
slow motion video playback "ramp-up" stage
In iOS, when I use AVPlayerViewController to play back a slow motion video, it has a "ramp-up" stage at the start and a "ramp-down" stage at the end, and the video plays at the normal speed (i.e. not slow motion) during these stages. My question is: are these non-slow-motion stages defined in the video file itself? (e.g. some kind of meta data?) Or, is it just a playback approach used by AVPlayerViewController ? Thanks!
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808
Oct ’24
VideoPlayer crashes in Xcode Preview for macOS app
I think I have the simplest possible Mac app trying to see if I can have VideoPlayer work in an Xcode Preview. It works in an iOS app project. In a Mac app project it builds and runs. But if I preview in Xcode it crashes. The diagnostic says: | [Remote] Unknown Error: The operation couldn’t be completed. XPC error received on message reply handler | | BSServiceConnectionErrorDomain (3): | ==NSLocalizedFailureReason: XPC error received on message reply handler | ==BSErrorCodeDescription: OperationFailed The code I'm using is the exact code from the VideoPlayer documentation page. See this link. Any ideas about this XPC error, and how to work around? I'm using Xcode 16.0 on macOS 14.6.1
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986
Oct ’24
PIP not working properly with Xcode16 on iOS18
I am trying to build my app with Xcode16 on iOS18, once app is going background PIP is enable but whenever app is coming back to foreground by tapping on PIP, black screen appears(video is playing in background). It only happening with build created by Xcode16 and running on iOS18. It working fine with build created by Xcode15.4. My first thought on it that somehow PIP is not stoping.
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1k
Oct ’24
AVQueuePlayer Error: LoudnessManager.mm:709 unable to open stream for LoudnessManager plist
Getting this error in iPhone Portrait Mode with notch. Currrently using AVQueuePlayer to play more than 30 mp3 files one by one. All constraint properties are correct but error occures only in Apple iPhone Portrait Mode with notch series. But same code works on same iPhone in Landscape mode. **But I get this error: ** LoudnessManager.mm:709 unable to open stream for LoudnessManager plist Type: Error | Timestamp: 2025-02-07 | Process: | Library: AudioToolbox | Subsystem: com.apple.coreaudio | Category: aqme | TID: 0x42754 LoudnessManager.mm:709 unable to open stream for LoudnessManager plist LoudnessManager.mm:709 unable to open stream for LoudnessManager plist Timestamp: 2025-02-07 | Library: AudioToolbox | Subsystem: com.apple.coreaudio | Category: aqme
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Feb ’25
AVPlayer error: Too many open files
For some users in production, there's a high probability that after launching the App, using AVPlayer to play any local audio resources results in the following error. Restarting the App doesn't help. issue: [error: Error Domain=AVFoundationErrorDomain Code=-11800 "这项操作无法完成" UserInfo={NSLocalizedFailureReason=发生未知错误(24), NSLocalizedDescription=这项操作无法完成, NSUnderlyingError=0x30311f270 {Error Domain=NSPOSIXErrorDomain Code=24 "Too many open files"}} I've checked the code, and there aren't actually multiple AVPlayers playing simultaneously. What could be causing this?
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639
Activity
Feb ’25
EXT-X-DISCONTINUITY not properly handled in native iOS and Safari player (AVPlayer), broken playback.
Hi folks, When doing HLS v6 live streaming with fmp4 chunks we noticed that when the encoder timestamps slightly drift and a #EXT-X-DISCONTINUITY tag is created in either the audio or video playlist (in an ABR setup), the tag is not correctly handled by the player leading to a broken playback containing black screen or no audio (depending on which playlist the tag is printed in). We noticed that this is often true when the number of tags is odd between the playlists (eg. the audio playlist contains 1 tag and the video contains 2 tags will result in a black screen with audio). By using the same "broken" source but using Shaka player instead won't break the playback at all. Are there any possible fix (or upcoming) for AV Player?
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Jan ’25
AVAssetExportSession in iOS18- Thread 11: "*** -[AVAssetExportSession exportAsynchronouslyWithCompletionHandler:] Cannot call exportAsynchronouslyWithCompletionHandler: more than once."
I’m experiencing a crash at runtime when trying to extract audio from a video. This issue occurs on both iOS 18 and earlier versions. The crash is caused by the following error: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '*** -[AVAssetExportSession exportAsynchronouslyWithCompletionHandler:] Cannot call exportAsynchronouslyWithCompletionHandler: more than once.' *** First throw call stack: (0x1875475ec 0x184ae1244 0x1994c49c0 0x217193358 0x217199899 0x192e208b9 0x217192fd9 0x30204c88d 0x3019e5155 0x301e5fb41 0x301af7add 0x301aff97d 0x301af888d 0x301aff27d 0x301ab5fa5 0x301ab6101 0x192e5ee39) libc++abi: terminating due to uncaught exception of type NSException My previous code worked fine, but it's crashing with Swift 6. Does anyone know a solution for this? ## **Previous code:** func extractAudioFromVideo(from videoURL: URL, exportHandler: ((AVAssetExportSession, CurrentValueSubject<Float, Never>?) -> Void)? = nil, completion: @escaping (Swift.Result<URL, Error>) -> Void) { let asset = AVAsset(url: videoURL) // Create an AVAssetExportSession to export the audio track guard let exportSession = AVAssetExportSession(asset: asset, presetName: AVAssetExportPresetAppleM4A) else { completion(.failure(NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Failed to create AVAssetExportSession"]))) return } // Set the output file type and path guard let filename = videoURL.lastPathComponent.components(separatedBy: ["."]).first else { return } let outputURL = VideoUtils.getTempAudioExportUrl(filename) VideoUtils.deleteFileIfExists(outputURL.path) exportSession.outputFileType = .m4a exportSession.outputURL = outputURL let audioExportProgressPublisher = CurrentValueSubject<Float, Never>(0.0) if let exportHandler = exportHandler { exportHandler(exportSession, audioExportProgressPublisher) } // Periodically check the progress of the export session let timer = Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { _ in audioExportProgressPublisher.send(exportSession.progress) } // Export the audio track asynchronously exportSession.exportAsynchronously { switch exportSession.status { case .completed: completion(.success(outputURL)) case .failed: completion(.failure(exportSession.error ?? NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Unknown error occurred while exporting audio"]))) case .cancelled: completion(.failure(NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Export session was cancelled"]))) default: completion(.failure(NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Unknown export session status"]))) } // Invalidate the timer when the export session completes or is cancelled timer.invalidate() } } ## New Code: func extractAudioFromVideo(from videoURL: URL, exportHandler: ((AVAssetExportSession, CurrentValueSubject<Float, Never>?) -> Void)? = nil, completion: @escaping (Swift.Result<URL, Error>) -> Void) async { let asset = AVAsset(url: videoURL) // Create an AVAssetExportSession to export the audio track guard let exportSession = AVAssetExportSession(asset: asset, presetName: AVAssetExportPresetAppleM4A) else { completion(.failure(NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Failed to create AVAssetExportSession"]))) return } // Set the output file type and path guard let filename = videoURL.lastPathComponent.components(separatedBy: ["."]).first else { return } let outputURL = VideoUtils.getTempAudioExportUrl(filename) VideoUtils.deleteFileIfExists(outputURL.path) let audioExportProgressPublisher = CurrentValueSubject<Float, Never>(0.0) if let exportHandler { exportHandler(exportSession, audioExportProgressPublisher) } if #available(iOS 18.0, *) { do { try await exportSession.export(to: outputURL, as: .m4a) let states = exportSession.states(updateInterval: 0.1) for await state in states { switch state { case .pending, .waiting: break case .exporting(progress: let progress): print("Exporting: \(progress.fractionCompleted)") if progress.isFinished { completion(.success(outputURL)) }else if progress.isCancelled { completion(.failure(NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Export session was cancelled"]))) }else { audioExportProgressPublisher.send(Float(progress.fractionCompleted)) } } } }catch let error { print(error.localizedDescription) } }else { // Periodically check the progress of the export session let publishTimer = Timer.publish(every: 0.1, on: .main, in: .common) .autoconnect() .sink { [weak exportSession] _ in guard let exportSession else { return } audioExportProgressPublisher.send(exportSession.progress) } exportSession.outputFileType = .m4a exportSession.outputURL = outputURL await exportSession.export() switch exportSession.status { case .completed: completion(.success(outputURL)) case .failed: completion(.failure(exportSession.error ?? NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Unknown error occurred while exporting audio"]))) case .cancelled: completion(.failure(NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Export session was cancelled"]))) default: completion(.failure(NSError(domain: "com.example.app", code: -1, userInfo: [NSLocalizedDescriptionKey: "Unknown export session status"]))) } // Invalidate the timer when the export session completes or is cancelled publishTimer.cancel() } }
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1.1k
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Jan ’25
Prevent 2 videos from playing at once
Im building a video feed that scrolls and acts similar to TikTok or equivalent. Running into an issue where the video doesnt stop playing after you scroll to the next video, but stops only after the video after that. so it takes 2 scrolls for the video to stop playing, meanwhile every video starts playing when its in view normally, but because it takes 2 scrolls for the first video to stop, there are always 2 videos playing at the same time. Is there a function i can add so that only one video plays at a time? I tried the activeIndex with the onappear / on disappear but that didnt change anything other than all the videos following the first video wouldnt play. Here is some of the code I have, I need some dire help here. Swift Pros only - thank you in advance! import AVKit import MapKit struct LiveEventCard: View { let event: CustomEvent var isActive: Bool // Determines if the video should play let onCommentButtonTapped: () -> Void @EnvironmentObject var watchlistManager: WatchlistManager @EnvironmentObject var liveNowManager: LiveNowManager @State private var player: AVPlayer? var body: some View { GeometryReader { geometry in ZStack { // Video Player if let videoURL = event.fullVideoPath(), FileManager.default.fileExists(atPath: videoURL.path) { VideoPlayer(player: player) .frame(width: geometry.size.width, height: geometry.size.height) .onAppear { initializePlayer(with: videoURL) handlePlayback() } .onChange(of: isActive) { _ in handlePlayback() } .onDisappear { cleanupPlayer() } } else { // Error Placeholder Rectangle() .fill(Color.black.opacity(0.8)) .frame(width: geometry.size.width, height: geometry.size.height) .overlay( Text("Unable to play video") .foregroundColor(.white) .font(.headline) ) } // Gradient Overlay at the Top VStack { LinearGradient( gradient: Gradient(colors: [.black.opacity(0.7), .clear]), startPoint: .top, endPoint: .bottom ) .frame(height: 150) Spacer() } .edgesIgnoringSafeArea(.top) // Event Title + Subtitle VStack(alignment: .leading, spacing: 4) { Text(event.name ?? "Unknown Event") .font(.title2) .fontWeight(.bold) .foregroundColor(.white) Text("\(event.genre ?? "Genre") • \(event.time ?? "Time")") .font(.subheadline) .foregroundColor(.white.opacity(0.8)) } .padding([.top, .leading], 16) .frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topLeading) // Buttons at Bottom-Right VStack(spacing: 12) { // Like Button ActionButton( systemName: liveNowManager.likedEvents.contains(event.id ?? "") ? "heart.fill" : "heart", action: { toggleLike() }, accessibilityLabel: liveNowManager.likedEvents.contains(event.id ?? "") ? "Unlike" : "Like" ) Text("\(liveNowManager.likesCount[event.id ?? ""] ?? 0)") .font(.caption) .foregroundColor(.white) // Watchlist Button ActionButton( systemName: watchlistManager.isInWatchlist(event: event) ? "checkmark.circle" : "plus.circle", action: { toggleWatchlist(for: event) }, accessibilityLabel: watchlistManager.isInWatchlist(event: event) ? "Remove from Watchlist" : "Add to Watchlist" ) // Profile Button ActionButton( systemName: "person.crop.circle", action: { /* Profile Action */ }, accessibilityLabel: "Profile" ) // Comments Button ActionButton( systemName: "bubble.right", action: { onCommentButtonTapped() }, accessibilityLabel: "Comments" ) // Location Button ActionButton( systemName: "mappin.and.ellipse", action: { /* Map Action */ }, accessibilityLabel: "Location" ) } .padding(.trailing, 16) .padding(.bottom, 75) .frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .bottomTrailing) } } } // MARK: - Player Management private func initializePlayer(with videoURL: URL) { if player == nil { player = AVPlayer(url: videoURL) } } private func handlePlayback() { guard let player = player else { return } if isActive { player.play() } else { player.pause() } } private func cleanupPlayer() { player?.pause() player = nil } // MARK: - Actions private func toggleWatchlist(for event: CustomEvent) { if watchlistManager.isInWatchlist(event: event) { watchlistManager.removeFromWatchlist(event: event) } else { watchlistManager.addToWatchlist(event: event) } } private func toggleLike() { liveNowManager.toggleLike(for: event.id ?? "") } }
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637
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Jan ’25
How start AVPictureInPicture when video is paused
I have AVPlayer with AVPictureInPictureController. Play video in app and picture In Picture works except one situation. Issue is: I pause video in application and during switch to background is not PiP activate. What do I wrong? import UIKit import AVKit import AVFoundation class ViewControllerSec: UIViewController,AVPictureInPictureControllerDelegate { var pipPlayer: AVPlayer! var avCanvas : UIView! var pipCanvas: AVPlayerLayer? var pipController: AVPictureInPictureController! var mainViewControler : UIViewController! var playerItem : AVPlayerItem! var videoAvasset : AVAsset! public func link(to parentViewController : UIViewController) { mainViewControler = parentViewController setup() } @objc func appWillResignActiveNotification(application: UIApplication) { guard let pipController = pipController else { print("PiP not supported") return } print("PIP isSuspend: \(pipController.isPictureInPictureSuspended)") print("PIP isPossible: \(pipController.isPictureInPicturePossible)" if playerItem.status == .readyToPlay { if pipPlayer.rate == 0 { pipPlayer.play() } pipController.startPictureInPicture(). ---> Errorin log: Failed to start picture in picture. } else { print("Player not ready for PiP.") } } private func setupAudio() { do { let session = AVAudioSession.sharedInstance() try session.setCategory(.playback, mode: .moviePlayback) try session.setActive(true) } catch { print("Audio session setup failed: \(error.localizedDescription)") } } @objc func playerItemDidFailToPlayToEnd(_ notification: Notification) { if let error = notification.userInfo?[AVPlayerItemFailedToPlayToEndTimeErrorKey] as? Error { print("Failed to play to end: \(error.localizedDescription)") } } func setup() { setupAudio() guard let videoURL = URL(string: "https://demo.unified-streaming.com/k8s/features/stable/video/tears-of-steel/tears-of-steel.mp4/.m3u8") else { return } videoAvasset = AVAsset(url: videoURL) playerItem = AVPlayerItem(asset: videoAvasset) addPlayerObservers() pipPlayer = AVPlayer(playerItem: playerItem) avCanvas = UIView(frame: view.bounds) pipCanvas = AVPlayerLayer(player: pipPlayer) guard let pipCanvas else { return } pipCanvas.frame = avCanvas.bounds //pipCanvas.videoGravity = .resizeAspectFill mainViewControler.view.addSubview(avCanvas) avCanvas.layer.addSublayer(pipCanvas) if AVPictureInPictureController.isPictureInPictureSupported() { pipController = AVPictureInPictureController(playerLayer: pipCanvas) pipController?.delegate = self pipController?.canStartPictureInPictureAutomaticallyFromInline = true } let playButton = UIButton(frame: CGRect(x: 20, y: 50, width: 100, height: 50)) playButton.setTitle("Play", for: .normal) playButton.backgroundColor = .blue playButton.addTarget(self, action: #selector(playTapped), for: .touchUpInside) mainViewControler.view.addSubview(playButton) let pauseButton = UIButton(frame: CGRect(x: 140, y: 50, width: 100, height: 50)) pauseButton.setTitle("Pause", for: .normal) pauseButton.backgroundColor = .red pauseButton.addTarget(self, action: #selector(pauseTapped), for: .touchUpInside) mainViewControler.view.addSubview(pauseButton) let pipButton = UIButton(frame: CGRect(x: 260, y: 50, width: 150, height: 50)) pipButton.setTitle("Start PiP", for: .normal) pipButton.backgroundColor = .green pipButton.addTarget(self, action: #selector(startPictureInPicture), for: .touchUpInside) mainViewControler.view.addSubview(pipButton) print("Error:\(String(describing: pipPlayer.error?.localizedDescription))") NotificationCenter.default.addObserver(forName: UIApplication.didEnterBackgroundNotification, object: nil, queue: nil) { [weak self] _ in guard let self = self else { return } if self.pipPlayer.rate == 0 { self.pipPlayer.play() pipController?.startPictureInPicture() } } func addPlayerObservers() { playerItem?.addObserver(self, forKeyPath: "status", options: [.old, .new], context: nil) NotificationCenter.default.addObserver(self, selector: #selector(playerDidFinishPlaying(_:)), name: .AVPlayerItemDidPlayToEndTime, object: playerItem) } override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) { if keyPath == "status" { if let statusNumber = change?[.newKey] as? NSNumber { let status = AVPlayer.Status(rawValue: statusNumber.intValue)! switch status { case .readyToPlay: print("Player is ready to play") case .failed: print("Player failed: \(String(describing: playerItem?.error))") case .unknown: print("Player status is unknown") @unknown default: fatalError() } } } } @objc func playerDidFinishPlaying(_ notification: Notification) { print("Video finished playing.") } deinit { playerItem?.removeObserver(self, forKeyPath: "status") NotificationCenter.default.removeObserver(self) } @objc func playTapped() { pipPlayer.play() } @objc func pauseTapped() { pipPlayer.pause() } @objc func startPictureInPicture() { if let pipController = pipController, !pipController.isPictureInPictureActive { pipController.startPictureInPicture() } } @objc func stopPictureInPicture() { if let pipController = pipController, pipController.isPictureInPictureActive { pipController.stopPictureInPicture() } } func pictureInPictureController(_ pictureInPictureController: AVPictureInPictureController, failedToStartPictureInPictureWithError error: Error) { print("Failed to start PiP: \(error.localizedDescription)") if let underlyingError = (error as NSError).userInfo[NSUnderlyingErrorKey] { print("Underlying error: \(underlyingError)") } } }
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Jan ’25
Unknown error -12881 when using AVAssetResourceLoader
Here we are focusing to change the cookie at every 120 seconds while playing , in apple avplayer we can't modify cookie after initialisation due to that we followed the approach to using " Resource loader delegate " to pass cookie as a header value . What I notice is that the playlist file (.m3u8) gets downloaded correctly. Then video file (.m4a) some chunks also gets downloaded. I know that the .ts file is downloaded because I can see the GET request completing on the web server with status 200. I also set a breakpoint at the following line: loadingRequest.dataRequest?.respond(with: data) immediately got error from avplayer status as "The operation could not be completed. An unknown error occurred (-12881) From core media" Need confirmation on why I am unable to load HLS using resource loader. is it possible to update cookie value while paying continuously on avplayer. override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. let urlString = "localhost://demo.unified-streaming.com/k8s/features/stable/video/tears-of-steel/tears-of-steel.ism/.m3u8" guard let url = URL(string: urlString) else { print("Invalid URL") return } //Create cookie to prepare for player asset let cookie = HTTPCookie(properties: [ .name: "dazn-token", .value: "cookie value", .domain: url.host() ?? "", .path: "/", .discard: true ]) //Create cookie key to set AVURLAsset let options = [AVURLAssetHTTPCookiesKey: [cookie]] let asset = AVURLAsset(url: url,options: options) proxy = ReverseProxyResourceLoader() proxy?.cookie = "exampleCookie" // Set resource loader delegate to moniter the chunks asset.resourceLoader.setDelegate(proxy, queue: DispatchQueue.global()) // Load asset keys asynchronously (e.g., "playable") let keys = ["playable"] // Initialize the AVPlayer with the URL let playerItem = AVPlayerItem(asset: asset) self.player = AVPlayer(playerItem: playerItem) playerItem.addObserver(self, forKeyPath: "status", options: [.new, .initial], context: nil) // Observe 'error' property (if needed) playerItem.addObserver(self, forKeyPath: "error", options: [.new], context: nil) let contentKeySessionDelegate = ContentKeyDelegate() // Initialize AVContentKeySession let contentKeySession = AVContentKeySession(keySystem: .clearKey) self.contentKeySession = contentKeySession contentKeySession.setDelegate(contentKeySessionDelegate, queue: DispatchQueue.main) // Associate the asset with the content key session contentKeySession.addContentKeyRecipient(asset) // Create a layer for the AVPlayer and add it to the view playerLayer = AVPlayerLayer(player: player) playerLayer?.frame = view.bounds playerLayer?.videoGravity = .resizeAspect if let playerLayer = playerLayer { view.layer.addSublayer(playerLayer) } NotificationCenter.default.addObserver( self, selector: #selector(playerDidFinishPlaying), name: .AVPlayerItemDidPlayToEndTime, object: player?.currentItem ) // Start playback player?.play() } // Update cookie when ever needed func updateCookie() { proxy?.cookie = "update exampleCookie" } @objc private func playerDidFinishPlaying(notification: Notification) { print("Playback finished!") // Optionally, handle end-of-playback actions here } // // ReverseProxyResourceLoader.swift // HLSDemo // // Created by Gajje.Venkatarao on 12/12/24. // import Foundation import AVKit import AVFoundation class ReverseProxyResourceLoader: NSObject, AVAssetResourceLoaderDelegate { var cookie = "" func resourceLoader(_ resourceLoader: AVAssetResourceLoader, shouldWaitForLoadingOfRequestedResource loadingRequest: AVAssetResourceLoadingRequest) -> Bool { resourceLoader.preloadsEligibleContentKeys = true guard let interceptedURL = loadingRequest.request.url else { loadingRequest.finishLoading(with: NSError(domain: "ReverseProxy", code: -1, userInfo: [NSLocalizedDescriptionKey: "Invalid URL"])) return false } if interceptedURL.scheme == "skd" { print("Token updated Cookie:", interceptedURL ) return false } var components = URLComponents(url: interceptedURL, resolvingAgainstBaseURL: false) components?.scheme = "https" // Replace with the original scheme guard let originalURL = components?.url else { loadingRequest.finishLoading(with: NSError(domain: "ReverseProxy", code: -1, userInfo: [NSLocalizedDescriptionKey: "Failed to map URL"])) loadingRequest.finishLoading() return false } var request = URLRequest(url: originalURL) request.httpMethod = "GET" if let storeCoockie = HTTPCookie(properties: [ .name: "dazn-token", .value: cookie, .domain: originalURL.host ?? "", .path: "/", .discard: true ]){ HTTPCookieStorage.shared.setCookie(storeCoockie) } let headers = loadingRequest.request.allHTTPHeaderFields ?? [:] for (key, value) in headers { request.addValue(value, forHTTPHeaderField: key) } request.addValue(cookie, forHTTPHeaderField: "Cookie") URLSession.shared.configuration.httpShouldSetCookies = true request.httpShouldHandleCookies = true let task = (URLSession.shared.dataTask(with: originalURL) { data, response, error in if let error = error { print("Error Received:", error) loadingRequest.finishLoading(with: error) return } print(originalURL) guard let data = data , let url = response?.url else { loadingRequest.finishLoading(with: NSError(domain: "ReverseProxy", code: -1, userInfo: [NSLocalizedDescriptionKey: "No data received"])) return } loadingRequest.dataRequest?.respond(with: data) loadingRequest.finishLoading() } as URLSessionDataTask) task.resume() return true } } Example project
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847
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Dec ’24
Does tvOS Support the Multiview Feature?
I've seen the Multiview feature on tvOS that displays a small grid icon when available. However, I only see this functionality in VisionOS using the AVMultiviewManager. Does a different name refer to this feature on tvOS? Relevant Links: https://www.reddit.com/r/appletv/comments/12opy5f/handson_with_the_new_multiview_split_screen/ https://www.pocket-lint.com/how-to-use-multiview-apple-tv/#:~:text=You'll%20see%20a%20grid,running%20at%20the%20same%20time.
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Dec ’24
Which Apple technologies to use for simple 2d motion graphics software?
I plan to create a simple motion graphics software for macOS that animates text, basic shapes, and handles audio. I'll use SwiftUI for the UI. What are the commonly used technologies for rendering animated graphics? Core Animation is suitable for UI animations but not for exporting and controlling UI animations. Basic requirements: Timeline user interface Animation of text and basic shapes Viewer in SwiftUI GUI with transport control (play, pause, scrub, …) Export to video file Is Metal or Core Graphics typically used directly? I want to keep it as simple as possible.
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Dec ’24
Microphone access from control center
Title: Unable to Access Microphone in Control Center Widget – Is It Possible? Hello everyone, I'm attempting to create a widget in the Control Center that accesses the microphone, similar to how Shazam does it. However, I'm running into an issue where the widget always prints "Microphone permission denied." It's worth mentioning that microphone access works fine when I'm using the app itself. Here's the code I'm using in the widget: swift Copy code func startRecording() async { logger.info("Starting recording...") print("Starting recording...") recognizedText = "" isFinishingRecognition = false // First, check speech recognition authorization let speechAuthStatus = await withCheckedContinuation { continuation in SFSpeechRecognizer.requestAuthorization { status in continuation.resume(returning: status) } } guard speechAuthStatus == .authorized else { logger.error("Speech recognition not authorized") return } // Then, request microphone permission using our manager let micPermission = await AudioSessionManager.shared.requestMicrophonePermission() guard micPermission else { logger.error("Microphone permission denied") print("Microphone permission denied") return } // Continue with recording... } Issues: The code consistently prints "Microphone permission denied" when run from the widget. Microphone access works without issues when the same code is executed from within the app. Questions: Is it possible for a Control Center widget to access the microphone? If yes, what might be causing the "Microphone permission denied" error in the widget? Are there additional permissions or configurations required to enable microphone access in a widget? Any insights or suggestions would be greatly appreciated! Thank you.
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Activity
Nov ’24
How to get the actual distance of the depth map image subject from the true depth camera
I was able to obtain the depth map image using AVCapturePhotoOutput from the delegate method func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: (any Error)?) I convert the depth map to kCVPixelFormatType_DepthFloat32 format and get the pixel values of the depth map using the below code func convertDepthData(depthMap: CVPixelBuffer) -> [[Float32]] { let width = CVPixelBufferGetWidth(depthMap) let height = CVPixelBufferGetHeight(depthMap) var convertedDepthMap: [[Float32]] = Array( repeating: Array(repeating: 0, count: width), count: height ) CVPixelBufferLockBaseAddress(depthMap, CVPixelBufferLockFlags(rawValue: 2)) let floatBuffer = unsafeBitCast( CVPixelBufferGetBaseAddress(depthMap), to: UnsafeMutablePointer<Float32>.self ) for row in 0 ..< height { for col in 0 ..< width { if floatBuffer[width * row + col].isFinite{ convertedDepthMap[row][col] = floatBuffer[width * row + col] } } } CVPixelBufferUnlockBaseAddress(depthMap, CVPixelBufferLockFlags(rawValue: 2)) return convertedDepthMap } Is this the right way of accessing the depth float values from a depth map. And what will be the unit for it. Because some times the depth values are in range of 0.7 when I keep the device close to the subject around 15 to 30 cm.
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Nov ’24
Depth map is always in hdis format instead of hdep. Unable to capture depth map in kCVPixelFormatType_DepthFloat format even after setting the activeDepthDataFormat for AVCapture device
I'm trying to capture the depth map image using true depth camera in iPhone 15 plus. I was able to setup the AVCapture session with AVCaptureDeviceInput as builtInTrueDepthCamera and AVCapturePhotoOutput with isDepthDataDeliveryEnabled set as true. I also manually made the activeDepthDataFormat of AVCapture device to kCVPixelFormatType_DepthFloat16 or kCVPixelFormatType_DepthFloat32. Finally I have enabled isDepthDataDeliveryEnabled, embedsDepthDataInPhoto , embedsPortraitEffectsMatteInPhoto and embedsSemanticSegmentationMattesInPhoto in AVCapturePhotoSettings before capturing the photo using capturePhoto(with: photoSettings, delegate: self) method. I have checked manually printing the activeDepthDataFormat of AVCapture device. First before setting it by default it is Optional('dpth'/'hdis' 640x 480, { 2- 30 fps}, photo dims:{}, fov:73.699, system exposure bias range:-2.0-2.0) After forcing it to kCVPixelFormatType_DepthFloat16 or kCVPixelFormatType_DepthFloat32 the format is Optional('dpth'/'hdep' 160x 120, { 2- 30 fps}, photo dims:{}, fov:73.699, system exposure bias range:-2.0-2.0) But when I receive the captured photo in func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: (any Error)?) The depth map is Optional(hdis 640x480 (high/abs) calibration:{intrinsicMatrix: [2723.07 0.00 2016.00 | 0.00 2723.07 1512.00 | 0.00 0.00 1.00], extrinsicMatrix: [1.00 0.00 0.00 0.00 | 0.00 1.00 0.00 0.00 | 0.00 0.00 1.00 0.00] pixelSize:0.001 mm, distortionCenter:{2016.00,1512.00}, ref:{4032x3024}}) Here it shows hdis instead of hdep, why is it capturing disparity map instead of true depth map. The depth quality is high and depth data accuracy is absolute. Here is my code import UIKit import AVKit import AVFoundation class ViewController: UIViewController, AVCapturePhotoCaptureDelegate { @IBOutlet weak var previewView: UIView! @IBOutlet weak var resultLbl: UILabel! private var session = AVCaptureSession() private var captureDevice: AVCaptureDevice? private var inputDevice: AVCaptureDeviceInput? private var photoOutput: AVCapturePhotoOutput? private var photoSettings: AVCapturePhotoSettings? private var cameraPreviewLayer: AVCaptureVideoPreviewLayer? override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. self.setupCaptureSession() } func setupCaptureSession(){ captureDevice = AVCaptureDevice.default(.builtInTrueDepthCamera, for: .video, position: .unspecified) guard let captureDevice else{ print("ERROR::UNABLE TO SET TRUE DEPTH CAMERA ") return } session.beginConfiguration() do{ inputDevice = try AVCaptureDeviceInput(device: captureDevice) guard let inputDevice else{ print("ERROR: UNABLE TO SET UP INPUT DEVICE") return } if session.canAddInput(inputDevice){ session.addInput(inputDevice) } } catch{ print(error) } photoOutput = AVCapturePhotoOutput() guard let photoOutput else{ print("ERROR: UNABLE TO SET UP PHOTO OUTPUT") return } if session.canAddOutput(photoOutput){ session.addOutput(photoOutput) } session.sessionPreset = .photo photoOutput.isDepthDataDeliveryEnabled = photoOutput.isDepthDataDeliverySupported print("IS DEPTH ENABLED:: \(photoOutput.isDepthDataDeliveryEnabled)") session.commitConfiguration() let availableFormats = captureDevice.activeFormat.supportedDepthDataFormats let depthFormat = availableFormats.filter { format in let pixelFormatType = CMFormatDescriptionGetMediaSubType(format.formatDescription) return (pixelFormatType == kCVPixelFormatType_DepthFloat16 || pixelFormatType == kCVPixelFormatType_DepthFloat32) }.first session.beginConfiguration() try! captureDevice.lockForConfiguration() captureDevice.activeDepthDataFormat = depthFormat captureDevice.unlockForConfiguration() session.commitConfiguration() self.setupPreviewLayer() } func setupPreviewLayer(){ cameraPreviewLayer = AVCaptureVideoPreviewLayer(session: session) cameraPreviewLayer?.videoGravity = .resizeAspectFill if let cameraPreviewLayer{ self.previewView.layer.addSublayer(cameraPreviewLayer) cameraPreviewLayer.frame = self.previewView.bounds } DispatchQueue.global(qos: .userInteractive).async { self.session.startRunning() } } @IBAction func captureBtnPressed(_ sender: Any) { photoSettings = AVCapturePhotoSettings(format: [AVVideoCodecKey:AVVideoCodecType.jpeg]) guard let photoSettings else{ print("ERROR: UNABLE TO SETUP PHOTO SETTINGS") return } guard let photoOutput else{ print("ERROR: UNABLE TO SET UP PHOTO OUTPUT") return } photoSettings.isDepthDataDeliveryEnabled = photoOutput.isDepthDataDeliverySupported photoSettings.embedsDepthDataInPhoto = true photoSettings.embedsPortraitEffectsMatteInPhoto = true photoSettings.embedsSemanticSegmentationMattesInPhoto = true photoOutput.capturePhoto(with: photoSettings, delegate: self) } func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: (any Error)?) { print(photo.depthData) switch photo.depthData?.depthDataQuality { case .low: print("Depth quality is low") case .high: print("Depth quality is high") case nil: print("Depth quality is nil") } switch photo.depthData?.depthDataAccuracy { case .relative: print("Depth accuarcy is relative") case .absolute: print("Depth accuarcy is absolute") case nil: print("Depth accuarcy is nil") } if let imageData = photo.fileDataRepresentation(){ if let image = UIImage(data: imageData){ UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil) } } } }
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Nov ’24
How can I use iPhone true depth front camera to detect if the captured depth map of a face is a true 3d face or spoofed 2d image
I'm trying to implement anti-spoofing in iOS app using iphone true depth front camera. I have checked the following questions still can't find a proper working solution. I trained a coreML model using 22000 depth human face images and 22000 non-human face(objects,food etc) images. The accuracy of the model is very less. When testing out with flat 2d images shown on a smartphone screen I found that I get depth map even for flat 2D images like this. Even though the image is flat how does it give the depth map for the person shown in the flat 2D picture so the model thinks that it is a real face instead of a spoofed one. I implemented depth capture by following this documentation and I made sure that I get depth map instead of disparity map https://developer.apple.com/documentation/avfoundation/additional_data_capture/capturing_photos_with_depth My next approach was to use NCNN framework to implement anti-spoofing by using the model used in the Mini-vision android anti-spoofing sample. I rewrote their library in iOS by using the objective C++ wrapper for C++ as the sample was only available for android app. And I tested by feeding 80x80 UI-Image in a open cv matrix format it's accurracy is less than the android one. How can I solve this problem.
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978
Activity
Nov ’24
AVKit Video Player not working
Hey. I am trying to create a present view with a bunch of media (images/videos). Right now I am using a ZStack to render each media and change opacity based on the index selected using a scrollView. The issue seems to be that sometimes, videos don't seem to load in the main slide. There is a slide created as the video exists, the Player shows controls too but doesn't play anything. Present View Z-Stack ZStack { ForEach(presentation.slides.indices, id: .self) { index in if let media = mediaCacheManager.mediaCache[index] { if let player = media as? AVPlayer { PlayerView(player: player) .aspectRatio(16/10, contentMode: .fit ) .frame(width: UIScreen.main.bounds.width * 0.8) .background(Color.gray.opacity(0.2)) .clipShape(RoundedRectangle(cornerRadius: 40)) .overlay( RoundedRectangle(cornerRadius: 40) .stroke(Color.gray.opacity(0.5), lineWidth: 1) ) .onDisappear { player.pause() } .opacity(appModel.currentSlide == index ? 1 : 0) } else if let image = media as? Image { image .resizable() .scaledToFit() .frame(width: UIScreen.main.bounds.width * 0.8) .background(Color.gray.opacity(0.2)) .clipShape(RoundedRectangle(cornerRadius: 40)) .overlay( RoundedRectangle(cornerRadius: 40) .stroke(Color.gray.opacity(0.5), lineWidth: 1) ) .padding(.vertical, 10) .opacity(appModel.currentSlide == index ? 1 : 0) } } } } The PlayerView public class PlayerUIView: UIView { let playerVC = AVPlayerViewController() let gravity: AVLayerVideoGravity let manageAudio: Bool override init(frame: CGRect) { self.gravity = .resizeAspectFill self.manageAudio = true super.init(frame: frame) } deinit { if manageAudio { try? AVAudioSession.sharedInstance().setActive(false) } } init(player: AVPlayer?, gravity: AVLayerVideoGravity, manageAudio: Bool = true) { self.gravity = gravity self.manageAudio = manageAudio super.init(frame: .zero) guard let player = player else { return } self.playerSetup(player: player) } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } public override func layoutSubviews() { super.layoutSubviews() playerVC.view.frame = bounds playerVC.view.backgroundColor = .clear playerVC.allowsVideoFrameAnalysis = false } private func playerSetup(player: AVPlayer) { playerVC.updatesNowPlayingInfoCenter = true playerVC.player = player playerVC.showsPlaybackControls = true playerVC.view.backgroundColor = .clear playerVC.exitsFullScreenWhenPlaybackEnds = true playerVC.videoGravity = gravity self.addSubview(playerVC.view) } }
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725
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Nov ’24
tvOS 18 playback issues on 4k
Observing 4K playback issues on tvOS 18. Encountering HTTP 416 (Range Not Satisfiable) errors when the player attempts to request byte ranges that are outside the available data on the server. This leads to fatal playback error resulting in the error CoreMediaErrorDomain error -12939 - HTTP 416: Requested Range Not Satisfiable Notably, there are no customizations or modifications to the standard AVPlayerViewController on tvOS player. AVPlayer is trying to request the resource of length equals 739 bytes with an invalid byte range (739-) request. Since the request is not satisfiable server returns with 416. Note this is only limited to tvOS 18 and we are trying to understand why AVPlayer is making this invalid request in tvOS 18 resulting in playback error.
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Oct ’24
slow motion video playback "ramp-up" stage
In iOS, when I use AVPlayerViewController to play back a slow motion video, it has a "ramp-up" stage at the start and a "ramp-down" stage at the end, and the video plays at the normal speed (i.e. not slow motion) during these stages. My question is: are these non-slow-motion stages defined in the video file itself? (e.g. some kind of meta data?) Or, is it just a playback approach used by AVPlayerViewController ? Thanks!
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808
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Oct ’24
VideoPlayer crashes in Xcode Preview for macOS app
I think I have the simplest possible Mac app trying to see if I can have VideoPlayer work in an Xcode Preview. It works in an iOS app project. In a Mac app project it builds and runs. But if I preview in Xcode it crashes. The diagnostic says: | [Remote] Unknown Error: The operation couldn’t be completed. XPC error received on message reply handler | | BSServiceConnectionErrorDomain (3): | ==NSLocalizedFailureReason: XPC error received on message reply handler | ==BSErrorCodeDescription: OperationFailed The code I'm using is the exact code from the VideoPlayer documentation page. See this link. Any ideas about this XPC error, and how to work around? I'm using Xcode 16.0 on macOS 14.6.1
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Oct ’24
PIP not working properly with Xcode16 on iOS18
I am trying to build my app with Xcode16 on iOS18, once app is going background PIP is enable but whenever app is coming back to foreground by tapping on PIP, black screen appears(video is playing in background). It only happening with build created by Xcode16 and running on iOS18. It working fine with build created by Xcode15.4. My first thought on it that somehow PIP is not stoping.
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1k
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Oct ’24