Code Signing

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Certify that an app was created by you using Code signing, a macOS security technology.

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"Notarization stuck in 'In Progress' for 15+ hours - submission e3dff14c-16ab-41a7-a81c-0d1774c66588"
Notarization submission has been stuck in "In Progress" status for over 15 hours with no resolution. Hi there, I am trying to roll out distribution to paid users who are unable to receive anything from me for quite some time now, and I've read that notarization is quick. But I've found myself to be under quite a delay. Wondering if I could please get some help. Submission Details: ID: e3dff14c-16ab-41a7-a81c-0d1774c66588 Submitted: 2026-02-08T16:42:07.377Z File: Resonant-0.1.0-arm64.dmg (~200MB) Status: In Progress (stuck) Evidence: Upload completed successfully within minutes Delay is entirely server-side processing Same app structure notarized successfully on Feb 5 (submission f5f4c241) Multiple other submissions stuck since Feb 5 (see history below) Stuck Submissions (all "In Progress" for days): e3dff14c (Feb 8, 16:42 UTC) - 15+ hours 3e6bdcb5 (Feb 8, 16:11 UTC) - 16+ hours 37fd1b9f (Feb 8, 12:53 UTC) - 20+ hours f21a1d9b (Feb 8, 12:31 UTC) - 20+ hours (different app, Clippa.zip) 417244e8 (Feb 8, 06:18 UTC) - 26+ hours 891f370f (Feb 7, 11:44 UTC) - 2+ days 1debba51 (Feb 7, 05:44 UTC) - 2+ days 6a06b87f (Feb 6, 14:16 UTC) - 3+ days 9867261c (Feb 6, 13:44 UTC) - 3+ days 1a7c3967 (Feb 6, 12:58 UTC) - 3+ days Last Successful Notarization: f5f4c241 (Feb 5, 18:24 UTC) - Accepted in normal timeframe Impact: Unable to distribute production release. This is blocking critical bug fixes from reaching users. Expected Behavior: Notarization should complete within 2-10 minutes as documented and as experienced prior to Feb 5. Request: Please investigate why submissions are not being processed and either: Clear the backlog and process pending submissions Provide guidance on how to proceed with distribution
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351
Feb ’26
All notarization submissions stuck "In Progress" — first-time notarization, 9 submissions over 16+ hours
I'm submitting my first macOS app (a native SwiftUI menu bar app, signed with Developer ID Application certificate, Hardened Runtime enabled) for notarization using xcrun notarytool submit with keychain profile authentication. All 9 of my submissions have been stuck at "In Progress" for up to 16 hours. None have transitioned to "Accepted" or "Invalid." Logs are unavailable for all of them (notarytool log returns "Submission log is not yet available"). Environment macOS: 26.2 (25C56) Xcode: 26.1.1 (17B100) notarytool: 1.1.0 (39) App: Native SwiftUI, universal binary (x86_64 + arm64), ~2.2 MB DMG Bundle ID: com.gro.ask Team ID: 4KT56S2BX6 What I've verified Code signing is valid: $ codesign --verify --deep --strict GroAsk.app passes with no errors $ codesign -dvvv GroAsk.app Authority=Developer ID Application: Jack Wu (4KT56S2BX6) Authority=Developer ID Certification Authority Authority=Apple Root CA CodeDirectory flags=0x10000(runtime) # Hardened Runtime enabled Runtime Version=26.1.0 Format=app bundle with Mach-O universal (x86_64 arm64) Entitlements are minimal: com.apple.security.app-sandbox com.apple.security.network.client Uploads succeed — each submission receives a valid submission ID and the file uploads to Apple's servers without error. Submission history Created (UTC): 04:40 ID: eeb12389-... File: GroAsk-1.6.0.dmg Status: Invalid (Hardened Runtime missing — since fixed) ──────────────────────────────────────── Created (UTC): 04:42 ID: 6e537a32-... File: GroAsk-1.6.0.dmg Status: In Progress (16+ hrs) ──────────────────────────────────────── Created (UTC): 07:52 ID: 5ee41736-... File: GroAsk-1.6.0.dmg Status: In Progress ──────────────────────────────────────── Created (UTC): 08:19 ID: f5c6b9a5-... File: GroAsk-1.6.0.dmg Status: In Progress ──────────────────────────────────────── Created (UTC): 08:27 ID: 0f1c8333-... File: GroAsk-1.6.0.dmg Status: In Progress ──────────────────────────────────────── Created (UTC): 08:29 ID: 77fd9cd4-... File: GroAsk-1.6.0.dmg Status: In Progress ──────────────────────────────────────── Created (UTC): 08:51 ID: db9da93e-... File: GroAsk-1.6.1.dmg Status: In Progress ──────────────────────────────────────── Created (UTC): 09:05 ID: 3c43c09f-... File: GroAsk.zip Status: In Progress ──────────────────────────────────────── Created (UTC): 12:01 ID: b2267a74-... File: GroAsk-1.6.3.dmg Status: In Progress ──────────────────────────────────────── Created (UTC): 12:15 ID: ae41e45c-... File: GroAsk.zip Status: In Progress The very first submission (eeb12389) came back as Invalid within minutes because Hardened Runtime wasn't enabled on the binary. I fixed the build configuration and confirmed flags=0x10000(runtime) is present on all subsequent builds. However, every submission after that fix has been stuck at "In Progress" with no state transition. What I've tried Submitting both .dmg and .zip formats — same result Verified notarytool log — returns "Submission log is not yet available" for all stuck submissions Apple Developer System Status page shows the Notary Service as "Available" I've also emailed Apple Developer Support but have not received a response yet Questions Is this the expected behavior for a first-time notarization account? I've seen other threads mentioning that new accounts may be held for "in-depth analysis," but 16+ hours with zero feedback seems excessive. 2. Is there any manual configuration Apple needs to do on their end to unblock my team for notarization? 3. Should I stop submitting and wait, or is there something else I can try? Any guidance from DTS would be greatly appreciated. This is blocking the release of my app.
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264
Feb ’26
Signed App Opens But Doesn't Recognise Plugin
I have been trying to package a FileMaker 18 runtime app* for Mac distribution for - oh - a year and a half on and off (the Windows version was packaged in an afternoon). I succeeded - or thought I had - until I updated to Tahoe. Now my packaging process does everything it did formerly (creates the DMG, etc.), but when opened, fails to see/load a third-party plugin (BaseElements.fmplugin). Does anyone know why this should be? I have attached 4 of my build files in the hope that someone can point me in the right direction. Thanks in advance for any advice you may provide. Regards, L *Claris deprecated the runtime feature years ago, but it still runs and is useful for proof of concept. P.S. A contributor to an earlier query kindly suggested I go down the zip file or pkg installer route, rather than the DMG route. I tried doing as much but found both as susceptible to Mac spaghetti signage. build_all.txt repair_and_sign.txt build_dmg.txt notarize_dmg.txt
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676
Feb ’26
Virtual Machine UDID Changes in macOS 15: Looking for Guidance on Development Workflow
Hello, We're developing endpoint security software using the Endpoint Security framework, and we've encountered challenges with the behavior change in macOS 15 regarding provisioning UDIDs in cloned VMs. The Change Prior to macOS 15, cloning a VM preserved its UDID (format: 0000FE00-9C4ED9F68BBDC72D). Starting with macOS 15, cloned VMs receive a new UDID generated from the host's Secure Enclave (format: b043d27202c7ac37ca3c6b82673302225485cae9), making each clone effectively a new device. Our Workflow We maintain a clean base VM image and clone it for each test run. We add the base VM's UDID to our provisioning profile once, then create clones which (previously) retained that same UDID, allowing us to start new testing cycles without re-registering devices. This is essential because our product involves low-level system integration through the Endpoint Security framework, and if something goes wrong during development, it has the potential to affect system stability. To prevent any cascading issues between test runs or different product versions, we need each test to start from a known clean state rather than reusing the same VM. The Challenge With each VM clone generating a new UDID, we're hitting Apple's device registration limits quickly. This particularly impacts: New team members who spin up VMs for the first time and can't run signed builds Our CI/CD pipeline where multiple test environments need provisioning profiles Developers testing different branches who need separate clean environments Current Workaround We've found that VMs created on macOS 14 and upgraded to macOS 15+ retain their original UDID format. However, we're concerned this workaround may stop working in future macOS versions, which would leave us without a viable path forward. If the workaround stops working, our fallback would be signing each CI build with a Developer ID signature to allow running on any device. However, we'd prefer to avoid this as it would significantly increase load on Apple's signing infrastructure for what are essentially internal test builds. We completely understand the security reasoning behind tying UDIDs to the host's Secure Enclave for Apple Account support. However, for development workflows that don't require Apple Account features in VMs but do require clean, isolated test environments, the previous behavior was quite valuable. Question Is there a recommended approach for teams in our situation? We're happy to explore alternative workflows if there's a pattern we're missing, or we'd be glad to provide more context if this is a use case Apple is considering for future updates. Thanks for any guidance you can provide! Feedback case: FB21389730
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1.1k
Feb ’26
Verify an app before sending to Notary service
Hi, we are sending MacOS apps packaged in a ZIP archive or DMG disk image to the Notary Service. Before we send the app for notarization, we check the code signature via command codesign -vvv --deep --strict /path/to/app_or_bundle The result is positive and it does not provide any gaps. (And yes, we are following the inside out code signing approach, mentioned at Using the codesign Tool's --deep Option Correctly) Unfortunately, the result of the Notary service provided that one file has no signature, which was not detected by the signature verification command. The path of the binary was in <app_name>.app.zip/<app_name>.app/Contents/Resources/inst/<binary> How I can be verify like a the Notary service does it on our side? Best regards, Stefan
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328
Feb ’26
Notarization taking 3.5–4.5 hours for large macOS apps — is this expected?
Hello, We are currently using Apple Notarization (notarytool) for distributing a macOS app, and we are experiencing very long notarization times for large app bundles. [Issue] For apps with large binary sizes, notarization consistently takes around 3.5 to 4.5 hours from submission to completion. This delay is causing practical issues in our release pipeline, especially when: A hotfix or urgent update is required Multiple builds must be notarized in a short time CI/CD-based distribution is expected to complete within a predictable timeframe [Environment] Platform: macOS Notarization method: notarytool Distribution: Outside Mac App Store App size: 100 GB~ (compressed ZIP) Signing: Hardened Runtime enabled, codesigned correctly Submission status: Successfully accepted, but processing time is very long [What we have confirmed] The notarization eventually succeeds (no failures) Re-submitting the same build shows similar processing times Network upload itself completes normally; the delay is in Apple-side processing Smaller apps complete notarization much faster [Questions] Is a 3–4+ hour notarization time expected behavior for large macOS apps? Are there recommended best practices to reduce notarization processing time for large binaries? For example, splitting components, adjusting packaging, or specific signing strategies Is there any official guidance or limitation regarding notarization queueing or processing based on app size? Are there known service-side delays or regional differences that could affect processing time? Any insight or confirmation would be greatly appreciated, as this directly impacts our production release workflow. Thank you.
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1.1k
Feb ’26
Using an API key with xcodebuild commands for Enterprise builds
Hey folks, Looking for some assistance with using an API key with xcodebuild commands to archive/export builds on our Enterprise developer account. The goal here is to allow Xcode to completely manage signing/certificates with our cloud distribution certificate, since these builds are happening in CI and we don't want to be manually handling user sessions/certificates on these machines. This is working great with our App Store account, but with our Enterprise account we're getting errors both archiving and exporting the builds. Here's an example of an export command that is giving errors: xcodebuild -exportArchive -exportOptionsPlist /path/to/exportOptions.plist -archivePath /path/to/archive.xcarchive -exportPath /path/to/export -authenticationKeyID *** -authenticationKeyIssuerID *** -authenticationKeyPath /path/to/key.p8 -allowProvisioningUpdates I've put some example values there, but we've double/triple checked the real values when this is actually running. These are the errors we're getting: 2026-02-02 12:30:04.022 xcodebuild[59722:1854348] DVTServices: Received response for 0794248F-E534-474D-ABBF-40C1375B6590 @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} 2026-02-02 12:30:04.173 xcodebuild[59722:1854348] DVTServices: Received response for 1D51FCD1-1876-4881-BE89-DD44E78EA776 @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} 2026-02-02 12:30:04.322 xcodebuild[59722:1854344] DVTServices: Received response for 25D7983F-1153-47C9-AE8A-03A8D10B6453 @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} 2026-02-02 12:30:04.483 xcodebuild[59722:1854344] DVTServices: Received response for 8A56C98B-E786-4878-856F-4D7E3D381DEA @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} error: exportArchive Communication with Apple failed error: exportArchive No signing certificate "iOS Distribution" found We get very similar errors when archiving as well. Are we doing something incorrect here? Is API key usage with xcodebuild not supported for Enterprise builds? Appreciate any help y'all can provide!
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268
Feb ’26
The identity used to sign the executable is no longer valid
Hi there, When I deploy my app to the iPhone for testing, I get the following error: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.4gpZFc/extracted/c_mll.app : 0xe8008018 (The identity used to sign the Please ensure that the certificates used to sign your app have not expired. If this issue persists, please attach an IPA of your app when sending a report to Apple. executable is no longer valid.) My account was mistakenly deactivated by Apple last month. After appealing, Apple restored it at the end of last month. Currently, my Apple Developer account seems to be working fine. Today, I recreated the developer certificate and identifier, added the account in XCode, everything seemed fine, and I clicked the XCode button (Start the active scheme). The build was successful, but I got the error: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.4gpZFc/extracted/c_mll.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Both my certificate and identifier were created just a few hours ago and show no issues. Before my account was deactivated, everything was working fine. I used a regular non-Apple developer account in XCode and performed the same steps, and it worked fine. I looked at relevant posts on the forum and tried the suggestions, but none of them solved my problem.
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512
Jan ’26
Code Signing Issue with Apple Developer Account (IXUserPresentableErrorDomain, Code: 14)
Hi, I am reaching out to seek assistance with a persistent code signing issue that is preventing our team from installing our iOS app, "Scoopz" (https://apps.apple.com/us/app/scoopz-real-life-real-video/id6449206831) on physical devices. We suspect there may be an issue with our Apple Developer account, as we have exhausted all standard troubleshooting steps without success. Below, I’ve provided details about the issue, the error logs, and the steps we’ve taken. Issue Description: When attempting to install the app on an iPhone using Xcode, we encounter the following error: Unable to Install “Scoopz: Debug” Domain: IXUserPresentableErrorDomain Code: 14 Recovery Suggestion: Failed to verify code signature of /[REDACTED_PATH]/OurApp.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) The app builds successfully to the iOS Simulator and can be released to the App Store without issues, but it fails to debug on physical devices. Steps Taken: Our team has attempted the following troubleshooting steps without resolving the issue: Verified that our Apple Developer account is active and our team membership is valid. Checked certificates in Keychain Access and the Apple Developer Portal, ensuring they are not expired or revoked. We created and installed new Apple Development certificates. Confirmed that the provisioning profile includes the target device’s UDID, is associated with a valid certificate, and is not expired. We regenerated and reinstalled the profile. We tried both xcode managed and manually installed profiles. Cleaned the Xcode build folder, deleted the app from the device, and rebuilt the project. Despite these efforts, the issue persists across our entire development team, leading us to believe there may be a problem with our Apple Developer account or its associated certificates/profiles. Request for Assistance: We kindly request your help to: Investigate any potential issues with our Apple Developer account that could be causing this code signing error. Verify the status of our certificates and provisioning profiles on Apple’s servers. Provide guidance on any additional steps or configurations needed to resolve the error. If necessary, suggest how we can escalate this issue for further investigation. Full error log: Unable to Install “Scoopz: Debug” Domain: IXUserPresentableErrorDomain Code: 14 Recovery Suggestion: Failed to verify code signature of /[REDACTED_PATH]/OurApp.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Please ensure that the certificates used to sign your app have not expired. If this issue persists, please attach an IPA of your app when sending a report to Apple. User Info: { DVTErrorCreationDateKey = "2025-08-20 23:50:11 +0000"; IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker; } Failed to install the app on the device. Domain: com.apple.dt.CoreDeviceError Code: 3002 User Info: { *** } Unable to Install “Scoopz: Debug” Domain: IXUserPresentableErrorDomain Code: 14 Failure Reason: This app cannot be installed because its integrity could not be verified. Recovery Suggestion: Failed to verify code signature of /[REDACTED_PATH]/OurApp.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Failed to verify code signature of /[REDACTED_PATH]/OurApp.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Domain: MIInstallerErrorDomain Code: 13 User Info: { FunctionName = "+[MICodeSigningVerifier _validateSignatureAndCopyInfoForURL:withOptions:error:]"; LegacyErrorString = ApplicationVerificationFailed; LibMISErrorNumber = "-402620392"; SourceFileLine = 78; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "-*********"; "device_isCoreDevice" = 1; "device_model" = "iPhone16,2"; "device_osBuild" = "17.1 (21B80)"; "device_platform" = "com.apple.platform.iphoneos"; "device_thinningType" = "iPhone16,2"; "dvt_coredevice_version" = "397.21"; "dvt_coresimulator_version" = 987; "dvt_mobiledevice_version" = "1784.101.1"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 4926; "operation_errorCode" = 14; "operation_errorDomain" = IXUserPresentableErrorDomain; "operation_errorWorker" = IDEInstallCoreDeviceWorker; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos18.0"; "sdk_osVersion" = "18.0"; "sdk_variant" = iphoneos; } System Information macOS Version 15.4.1 (Build 24E263) Xcode 16.0 (23051) (Build 16A242d) Timestamp: 2025-08-20T16:50:11-07:00
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386
Jan ’26
build failure due to certificates not matching
i am creating a app on "appmysite" while it runs its build test an error message pops up saying build failed. "it seems your app build has encountered an issue. the certificate used to generate the uploaded provisioning profile does not match the uploaded certificate." I understand why its saying it because the uploaded certificate had to be uploaded as ".p12". The certificate in the provisioning profile is made of ".cert". I am using a apple mac book and a xenovo windows computer. Im simply trying to figure out how to put the ".p12" certificate into the provisioning profile? whenever i go to my developer account and try to create a new provisioning account with the new ".p12" certificate. The only options that pop up for me to select are only the certificates that are in ".cert" form. I've tried exporting through "key access" and they show up in my files but no way to transfer to my developer account to combine it with a provisioning account. Any help is greatly appreciated, this is literally the only thing keeping my app from being ready for submission to review. ive been stuck on this for 3 days.
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543
Jan ’26
Provisioning profile missing entitlement
My iOS app uses CloudKit key-value storage. I have not updated the app in a few years but it works fine. Since it was last updated, I transferred the app from an old organization to my personal developer account. Now that I'm working on the app again I get an error: Provisioning profile "iOS Team Provisioning Profile: com.company.app" doesn't match the entitlements file's value for the com.apple.developer.ubiquity-kvstore-identifier entitlement. In the entitlement file, it has $(TeamIdentifierPrefix)$(CFBundleIdentifier) as the value for iCloud Key-Value Store. I've verified the variables resolve as expected. When I parse the provisioning profile there is no entitlement value for key-value storage. What am I getting wrong?
16
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1.3k
Jan ’26
Provisioning profile failed qualification. Profile doesn't support App Groups.
I can't upload my macOS app to app store connect. Each time i try to upload, i see this message: Provisioning profile failed qualification Profile doesn't support App Groups. An empty app without an app group uploads fine, but if i add an app group to it, it does not upload.
10
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1.4k
Jan ’26
Application hanging indefinitely after successful notarization
Hi, I have an app built in Unity that I am trying to sign an notarize for distribution. I can successfully codesign the app and it runs properly. But after successfully notarizing the app, the app stops opening. My process is as follows: # codesign the app. omitting "--deep" "--option runtime" or both will result in notarization failing codesign --force --deep --verify --verbose --option runtime --sign "Developer ID Application: ORG NAME (ZZZZZZZZZ)" path/to/app.app # create notarization submission zip /usr/bin/ditto -c -k --keepParent path/to/app.app path/to/app.zip # submit for notarization xcrun notarytool submit --wait path/to/app.zip -v --apple-id apple@id.com --password "aaaa-aaaa-aaaa-aaaa" --team-id "ZZZZZZZZZ" Notarization seems to succeed. Running: spctl -a -vvv -t install path/to/app.app -returns: path/to/app.app: accepted source=Notarized Developer ID origin=Developer ID Application: JOHN DOE (ZZZZZZZZZ) The Problem: Before code signature, the app runs normally After code signature, the app runs normally After notarization, the app hangs indefinitely on opening. It stays in the Dock until force quit. The app does not create its main window. There are no Gatekeeper warnings or pop-up windows. Additional Information: The second time I attempt to open the application I get a pop-up warning me that the app was force-quit while opening windows. This happens whether or not I have used xcrun stapler to staple the notarization to the app This happens whether I run the app from the terminal, by double clicking on the .app package, or by running the Unix Executable within Contents/MacOS/ Any idea how I can debug this and figure out what's going wrong? Any help would be greatly appreciated.
1
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272
Jan ’26
Companion watch app missing when publishing via xcode 26
Hi Forum I am working on an ios app with a companion watchos app. The watchos app was made in 2018, it uses watchkit and has a watchkit app target and a watchkit app extension target. When I started working on it, the app was already published and running. More importantly, the watch app was installing on the users watch automatically, when the app was installed on their phones. I came in and made some changes, updated some things and added some smaller features. After uploading to testflight and testing the app there, we sent it for review and updated the app. This updated app, introduced the issue that when users now downloaded the app, the watch app seems to be missing. For me, downloading this new version on either testflight or app store works fine, but whenever my boss or a new user does it, the watch app is missing. I have tried to go back to the older version of the app I started with, but this doesn't seem to change anything. My coworker tried to do do the same thing, uploading the old version, but with a new version number and everything works like normal. He suggested the reason was that he uses xcode 16, while I use xcode 26 and the updated xcode has some slightly different settings, which can mess it up. Does anybody know about this or have the same problem? And is it correct that it can be the way settings are handled in xcode 26 compared to 16?
1
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171
Jan ’26
Unable to run embedded binary due to quarantine
Hi! I've been scratching my brain for a few days now to no avail. I have a Perl project that I need to embed within my app. Perl includes a pp command (https://metacpan.org/pod/pp) which takes the runtime binary and then slaps the Perl code at the end of the binary itself which in brings some woes in a sense that the binary then needs to be "fixed" (https://github.com/rschupp/PAR-Packer/tree/master/contrib/pp_osx_codesign_fix) by removing the linker-provided signature and fixing LINKEDIT and LC_SYMTAB header sections of the binary. Nevertheless, I've successfully gotten the binary built, fixed up and codesigned it via codesign -s '$CS' mytool (where $CS is the codesigning identity). I can verify the signature as valid using codesign -v --display mytool: Identifier=mytool Format=Mach-O thin (arm64) CodeDirectory v=20400 size=24396 flags=0x0(none) hashes=757+2 location=embedded Signature size=4820 Signed Time=5. 1. 2026 at 8:54:53 PM Info.plist=not bound TeamIdentifier=XXXXXXX Sealed Resources=none Internal requirements count=1 size=188 It runs without any issues in Terminal, which is great. As I need to incorporate this binary in my app which is sandboxed, given my experience with other binaries that I'm including in the app, I need to codesign the binary with entitlements com.apple.security.app-sandbox and com.apple.security.inherit. So, I run: codesign -s '$CS' --force --entitlements ./MyTool.entitlements --identifier com.charliemonroe.mytool mytool ... where the entitlements file contains only the two entitlements mentioned above. Now I add the binary to the Xcode project, add it to the copy resources phase and I can confirm that it's within the bundle and that it's codesigned: codesign -vvvv --display MyApp.app/Contents/Resources/mytool Identifier=com.xxx.xxx.xxx Format=Mach-O thin (arm64) CodeDirectory v=20500 size=24590 flags=0x10000(runtime) hashes=757+7 location=embedded VersionPlatform=1 VersionMin=1703936 VersionSDK=1704448 Hash type=sha256 size=32 CandidateCDHash sha256=0a9f93af81e8e5cb286c3df6e638b2f78ab83a9e CandidateCDHashFull sha256=0a9f93af81e8e5cb286c3df6e638b2f78ab83a9edf463ce45d1cd3f89a6a4a00 Hash choices=sha256 CMSDigest=0a9f93af81e8e5cb286c3df6e638b2f78ab83a9edf463ce45d1cd3f89a6a4a00 CMSDigestType=2 Executable Segment base=0 Executable Segment limit=32768 Executable Segment flags=0x1 Page size=16384 CDHash=0a9f93af81e8e5cb286c3df6e638b2f78ab83a9e Signature size=4800 Authority=Apple Development: XXXXXX (XXXXXX) Authority=Apple Worldwide Developer Relations Certification Authority Authority=Apple Root CA Signed Time=9. 1. 2026 at 5:12:22 PM Info.plist=not bound TeamIdentifier=XXXXX Runtime Version=26.2.0 Sealed Resources=none Internal requirements count=1 size=196 codesign --display --entitlements :- MyApp.app/Contents/Resources/mytool <?xml version="1.0" encoding="UTF-8"?><!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "https://www.apple.com/DTDs/PropertyList-1.0.dtd"><plist version="1.0"><dict><key>com.apple.security.app-sandbox</key><true/><key>com.apple.security.inherit</key><true/></dict></plist> All seems to be in order! But not to Gatekeeper... Attempting to run this using the following code: let process = Process() process.executableURL = Bundle.main.url(forResource: "mytool", withExtension: nil)! process.arguments = arguments try process.run() process.waitUntilExit() Results in failure: process.terminationStatus == 255 Console shows the following issues: default 17:12:40.686604+0100 secinitd mytool[88240]: root path for bundle "<private>" of main executable "<private>" default 17:12:40.691701+0100 secinitd mytool[88240]: AppSandbox request successful error 17:12:40.698116+0100 kernel exec of /Users/charliemonroe/Library/Containers/com.charliemonroe.MyApp/Data/tmp/par-636861726c69656d6f6e726f65/cache-9c78515c29320789b5a543075f2fa0f8072735ae/mytool denied since it was quarantined by MyApp and created without user consent, qtn-flags was 0x00000086 Quarantine, hum? So I ran: xattr -l MyApp.app/Contents/Resources/mytool None listed. It is a signed binary within a signed app. There are other binaries that are included within the app and run just fine exactly this way (most of them built externally using C/C++ and then codesigned exectly as per above), so I really don't think it's an issue with the app's sandbox setup... Is there anyone who would be able to help with this? Thank you in advance!
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Jan ’26
Notarization Rejection - The binary is not signed with a valid Developer ID certificate
Notarization Rejects Valid Developer ID Certificates - Apple Infrastructure Issue? Environment macOS: 15.6.1 Xcode: 26.0.1 Architecture: arm64 (Apple Silicon) Team ID: W---------- Certificate Status: Valid until 2030 (verified on developer.apple.com) Problem Apple's notarization service consistently rejected properly signed packages with error: "The binary is not signed with a valid Developer ID certificate." Despite: ✅ Valid certificates on developer.apple.com ✅ Local signing succeeds (codesign --verify passes) ✅ Proper certificate/key pairing verified ✅ Package structure correct Failed Submission IDs September 2025: adeeed3d-4732-49c6-a33c-724da43f9a4a 5a910f51-dc6d-4a5e-a1c7-b07f32376079 3930147e-daf6-4849-8b0a-26774fd92c3c b7fc8e4e-e03c-44e1-a68e-98b0db38aa39 d7dee4a1-68e8-44b5-85e9-05654425e044 da6fa563-ba21-4f9e-b677-80769bd23340 What I've Tried Re-downloaded fresh certificates from Apple Developer Portal Verified certificate chain locally Tested with multiple different builds Confirmed Team ID matches across all configurations Verified no unsigned nested components Waited 3 months for potential propagation delays Verified all agreements are current and accepted Re-tested with minimal test package - same error persists Local Verification # Certificates present and valid security find-identity -v -p codesigning | grep "Developer ID" 1) XXXXXXXXXX "Developer ID Application: <<REDACTED>> (W----------)" 2) XXXXXXXXXX "Developer ID Installer: <<REDACTED>> (W----------)" # Signing succeeds codesign --verify --deep --strict --verbose=2 [app] → Success Question This appears similar to thread #784184. After 3 months and ensuring all agreements are signed, the issue persists with identical error. The certificates work for local signing but Apple's notarization service rejects them. Could this be: Backend infrastructure issue with Team ID W----------? Certificate not properly registered in Apple's notarization database? Known issue requiring Apple Support intervention? Has anyone else experienced valid Developer ID certificates being rejected specifically by the notarization service while working locally?
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934
Jan ’26
Xcode Automatic Signing Failure After Adding Keychain Capability – Mac Device Incorrectly Identified as iPod
Environment: MacBook Air Apple M2 (macOS Tahoe 26.1) Xcode 26.0 (17A324) Automatic signing enabled Feedback ID: FB21537761 Issue: I'm developing a multiplatform app and encountered an automatic signing failure immediately after adding the Keychain capability. Xcode displays the following error: Automatic signing failed Xcode failed to provision this target. Please file a bug report at https://feedbackassistant.apple.com and include the Update Signing report from the Report navigator. Provisioning profile "Mac Team Provisioning Profile: com.xxx. xxx" doesn't include the currently selected device "FIRF‘s MacBook Air" (identifier 00008112-000904CA3441xxxx). What I've Investigated/Tried: Checked the developer account devices and found that the device with identifier 00008112-000904CA3441xxxx is incorrectly labeled as an “iPod” (it is actually my MacBook Air). Attempted to manually enroll the Mac again, but it still appears as an iPod in the device list. Tried creating a provisioning profile manually, but no devices are available for selection in the device list when generating the profile. Question: Has anyone encountered a similar issue where a Mac is misidentified as an iPod in the developer portal, leading to provisioning failures? Any suggestions on how to resolve this or work around the device recognition problem? Thank you in advance for your help.
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Jan ’26
Code Signing Resources
General: Forums topic: Code Signing Forums subtopics: Code Signing > General, Code Signing > Certificates, Identifiers & Profiles, Code Signing > Notarization, Code Signing > Entitlements Forums tags: Code Signing, Signing Certificates, Provisioning Profiles, Entitlements Developer Account Help — This document is good in general but, in particular, the Reference section is chock-full of useful information, including the names and purposes of all certificate types issued by Apple Developer web site, tables of which capabilities are supported by which distribution models on iOS and macOS, and information on how to use managed capabilities. Developer > Support > Certificates covers some important policy issues Bundle Resources > Entitlements documentation TN3125 Inside Code Signing: Provisioning Profiles — This includes links to the other technotes in the Inside Code Signing series. WWDC 2021 Session 10204 Distribute apps in Xcode with cloud signing Certificate Signing Requests Explained forums post --deep Considered Harmful forums post Don’t Run App Store Distribution-Signed Code forums post Resolving errSecInternalComponent errors during code signing forums post Finding a Capability’s Distribution Restrictions forums post Signing code with a hardware-based code-signing identity forums post New Capabilities Request Tab in Certificates, Identifiers & Profiles forums post Isolating Code Signing Problems from Build Problems forums post Investigating Third-Party IDE Code-Signing Problems forums post Determining if an entitlement is real forums post Code Signing Identifiers Explained forums post Mac code signing: Forums tag: Developer ID Creating distribution-signed code for macOS documentation Packaging Mac software for distribution documentation Placing Content in a Bundle documentation Embedding nonstandard code structures in a bundle documentation Embedding a command-line tool in a sandboxed app documentation Signing a daemon with a restricted entitlement documentation Defining launch environment and library constraints documentation WWDC 2023 Session 10266 Protect your Mac app with environment constraints TN2206 macOS Code Signing In Depth archived technote — This doc has mostly been replaced by the other resources linked to here but it still contains a few unique tidbits and it’s a great historical reference. Manual Code Signing Example forums post The Care and Feeding of Developer ID forums post TestFlight, Provisioning Profiles, and the Mac App Store forums post For problems with notarisation, see Notarisation Resources. For problems with the trusted execution system, including Gatekeeper, see Trusted Execution Resources. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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36k
Jan ’26
VM App - PCIDriverKit Entitlement for Thunderbolt
I want to help contribute a feature in a virtual-machine app in macOS that supports PCIe device passthrough over thunderbolt. I have a question about the entitlements. Since I do not represent the GPU vendors, would I be allowed to get a driver signed that matches GPU vendor IDs? Is there such a thing as wildcard entitlement for PCIDriverKit? I don't want end-users to have to disable SIP to be able to use this. Any suggestions/leads? Thank you.
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Jan ’26
XCode Cloud Signing Error
As mentioned in the linked post, I can archive the project locally but not via Xcode Cloud. I have also created a new project, but the same thing happens here. https://developer.apple.com/forums/thread/746210 Error Code: ITMS-90035: Invalid Signature. Code failed to satisfy specified code requirement(s). The file at path “{AppName}.app/{AppName}” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing.
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Dec ’25
"Notarization stuck in 'In Progress' for 15+ hours - submission e3dff14c-16ab-41a7-a81c-0d1774c66588"
Notarization submission has been stuck in "In Progress" status for over 15 hours with no resolution. Hi there, I am trying to roll out distribution to paid users who are unable to receive anything from me for quite some time now, and I've read that notarization is quick. But I've found myself to be under quite a delay. Wondering if I could please get some help. Submission Details: ID: e3dff14c-16ab-41a7-a81c-0d1774c66588 Submitted: 2026-02-08T16:42:07.377Z File: Resonant-0.1.0-arm64.dmg (~200MB) Status: In Progress (stuck) Evidence: Upload completed successfully within minutes Delay is entirely server-side processing Same app structure notarized successfully on Feb 5 (submission f5f4c241) Multiple other submissions stuck since Feb 5 (see history below) Stuck Submissions (all "In Progress" for days): e3dff14c (Feb 8, 16:42 UTC) - 15+ hours 3e6bdcb5 (Feb 8, 16:11 UTC) - 16+ hours 37fd1b9f (Feb 8, 12:53 UTC) - 20+ hours f21a1d9b (Feb 8, 12:31 UTC) - 20+ hours (different app, Clippa.zip) 417244e8 (Feb 8, 06:18 UTC) - 26+ hours 891f370f (Feb 7, 11:44 UTC) - 2+ days 1debba51 (Feb 7, 05:44 UTC) - 2+ days 6a06b87f (Feb 6, 14:16 UTC) - 3+ days 9867261c (Feb 6, 13:44 UTC) - 3+ days 1a7c3967 (Feb 6, 12:58 UTC) - 3+ days Last Successful Notarization: f5f4c241 (Feb 5, 18:24 UTC) - Accepted in normal timeframe Impact: Unable to distribute production release. This is blocking critical bug fixes from reaching users. Expected Behavior: Notarization should complete within 2-10 minutes as documented and as experienced prior to Feb 5. Request: Please investigate why submissions are not being processed and either: Clear the backlog and process pending submissions Provide guidance on how to proceed with distribution
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351
Activity
Feb ’26
All notarization submissions stuck "In Progress" — first-time notarization, 9 submissions over 16+ hours
I'm submitting my first macOS app (a native SwiftUI menu bar app, signed with Developer ID Application certificate, Hardened Runtime enabled) for notarization using xcrun notarytool submit with keychain profile authentication. All 9 of my submissions have been stuck at "In Progress" for up to 16 hours. None have transitioned to "Accepted" or "Invalid." Logs are unavailable for all of them (notarytool log returns "Submission log is not yet available"). Environment macOS: 26.2 (25C56) Xcode: 26.1.1 (17B100) notarytool: 1.1.0 (39) App: Native SwiftUI, universal binary (x86_64 + arm64), ~2.2 MB DMG Bundle ID: com.gro.ask Team ID: 4KT56S2BX6 What I've verified Code signing is valid: $ codesign --verify --deep --strict GroAsk.app passes with no errors $ codesign -dvvv GroAsk.app Authority=Developer ID Application: Jack Wu (4KT56S2BX6) Authority=Developer ID Certification Authority Authority=Apple Root CA CodeDirectory flags=0x10000(runtime) # Hardened Runtime enabled Runtime Version=26.1.0 Format=app bundle with Mach-O universal (x86_64 arm64) Entitlements are minimal: com.apple.security.app-sandbox com.apple.security.network.client Uploads succeed — each submission receives a valid submission ID and the file uploads to Apple's servers without error. Submission history Created (UTC): 04:40 ID: eeb12389-... File: GroAsk-1.6.0.dmg Status: Invalid (Hardened Runtime missing — since fixed) ──────────────────────────────────────── Created (UTC): 04:42 ID: 6e537a32-... File: GroAsk-1.6.0.dmg Status: In Progress (16+ hrs) ──────────────────────────────────────── Created (UTC): 07:52 ID: 5ee41736-... File: GroAsk-1.6.0.dmg Status: In Progress ──────────────────────────────────────── Created (UTC): 08:19 ID: f5c6b9a5-... File: GroAsk-1.6.0.dmg Status: In Progress ──────────────────────────────────────── Created (UTC): 08:27 ID: 0f1c8333-... File: GroAsk-1.6.0.dmg Status: In Progress ──────────────────────────────────────── Created (UTC): 08:29 ID: 77fd9cd4-... File: GroAsk-1.6.0.dmg Status: In Progress ──────────────────────────────────────── Created (UTC): 08:51 ID: db9da93e-... File: GroAsk-1.6.1.dmg Status: In Progress ──────────────────────────────────────── Created (UTC): 09:05 ID: 3c43c09f-... File: GroAsk.zip Status: In Progress ──────────────────────────────────────── Created (UTC): 12:01 ID: b2267a74-... File: GroAsk-1.6.3.dmg Status: In Progress ──────────────────────────────────────── Created (UTC): 12:15 ID: ae41e45c-... File: GroAsk.zip Status: In Progress The very first submission (eeb12389) came back as Invalid within minutes because Hardened Runtime wasn't enabled on the binary. I fixed the build configuration and confirmed flags=0x10000(runtime) is present on all subsequent builds. However, every submission after that fix has been stuck at "In Progress" with no state transition. What I've tried Submitting both .dmg and .zip formats — same result Verified notarytool log — returns "Submission log is not yet available" for all stuck submissions Apple Developer System Status page shows the Notary Service as "Available" I've also emailed Apple Developer Support but have not received a response yet Questions Is this the expected behavior for a first-time notarization account? I've seen other threads mentioning that new accounts may be held for "in-depth analysis," but 16+ hours with zero feedback seems excessive. 2. Is there any manual configuration Apple needs to do on their end to unblock my team for notarization? 3. Should I stop submitting and wait, or is there something else I can try? Any guidance from DTS would be greatly appreciated. This is blocking the release of my app.
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2
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264
Activity
Feb ’26
Signed App Opens But Doesn't Recognise Plugin
I have been trying to package a FileMaker 18 runtime app* for Mac distribution for - oh - a year and a half on and off (the Windows version was packaged in an afternoon). I succeeded - or thought I had - until I updated to Tahoe. Now my packaging process does everything it did formerly (creates the DMG, etc.), but when opened, fails to see/load a third-party plugin (BaseElements.fmplugin). Does anyone know why this should be? I have attached 4 of my build files in the hope that someone can point me in the right direction. Thanks in advance for any advice you may provide. Regards, L *Claris deprecated the runtime feature years ago, but it still runs and is useful for proof of concept. P.S. A contributor to an earlier query kindly suggested I go down the zip file or pkg installer route, rather than the DMG route. I tried doing as much but found both as susceptible to Mac spaghetti signage. build_all.txt repair_and_sign.txt build_dmg.txt notarize_dmg.txt
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2
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676
Activity
Feb ’26
Virtual Machine UDID Changes in macOS 15: Looking for Guidance on Development Workflow
Hello, We're developing endpoint security software using the Endpoint Security framework, and we've encountered challenges with the behavior change in macOS 15 regarding provisioning UDIDs in cloned VMs. The Change Prior to macOS 15, cloning a VM preserved its UDID (format: 0000FE00-9C4ED9F68BBDC72D). Starting with macOS 15, cloned VMs receive a new UDID generated from the host's Secure Enclave (format: b043d27202c7ac37ca3c6b82673302225485cae9), making each clone effectively a new device. Our Workflow We maintain a clean base VM image and clone it for each test run. We add the base VM's UDID to our provisioning profile once, then create clones which (previously) retained that same UDID, allowing us to start new testing cycles without re-registering devices. This is essential because our product involves low-level system integration through the Endpoint Security framework, and if something goes wrong during development, it has the potential to affect system stability. To prevent any cascading issues between test runs or different product versions, we need each test to start from a known clean state rather than reusing the same VM. The Challenge With each VM clone generating a new UDID, we're hitting Apple's device registration limits quickly. This particularly impacts: New team members who spin up VMs for the first time and can't run signed builds Our CI/CD pipeline where multiple test environments need provisioning profiles Developers testing different branches who need separate clean environments Current Workaround We've found that VMs created on macOS 14 and upgraded to macOS 15+ retain their original UDID format. However, we're concerned this workaround may stop working in future macOS versions, which would leave us without a viable path forward. If the workaround stops working, our fallback would be signing each CI build with a Developer ID signature to allow running on any device. However, we'd prefer to avoid this as it would significantly increase load on Apple's signing infrastructure for what are essentially internal test builds. We completely understand the security reasoning behind tying UDIDs to the host's Secure Enclave for Apple Account support. However, for development workflows that don't require Apple Account features in VMs but do require clean, isolated test environments, the previous behavior was quite valuable. Question Is there a recommended approach for teams in our situation? We're happy to explore alternative workflows if there's a pattern we're missing, or we'd be glad to provide more context if this is a use case Apple is considering for future updates. Thanks for any guidance you can provide! Feedback case: FB21389730
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1.1k
Activity
Feb ’26
Verify an app before sending to Notary service
Hi, we are sending MacOS apps packaged in a ZIP archive or DMG disk image to the Notary Service. Before we send the app for notarization, we check the code signature via command codesign -vvv --deep --strict /path/to/app_or_bundle The result is positive and it does not provide any gaps. (And yes, we are following the inside out code signing approach, mentioned at Using the codesign Tool's --deep Option Correctly) Unfortunately, the result of the Notary service provided that one file has no signature, which was not detected by the signature verification command. The path of the binary was in <app_name>.app.zip/<app_name>.app/Contents/Resources/inst/<binary> How I can be verify like a the Notary service does it on our side? Best regards, Stefan
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1
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328
Activity
Feb ’26
Notarization taking 3.5–4.5 hours for large macOS apps — is this expected?
Hello, We are currently using Apple Notarization (notarytool) for distributing a macOS app, and we are experiencing very long notarization times for large app bundles. [Issue] For apps with large binary sizes, notarization consistently takes around 3.5 to 4.5 hours from submission to completion. This delay is causing practical issues in our release pipeline, especially when: A hotfix or urgent update is required Multiple builds must be notarized in a short time CI/CD-based distribution is expected to complete within a predictable timeframe [Environment] Platform: macOS Notarization method: notarytool Distribution: Outside Mac App Store App size: 100 GB~ (compressed ZIP) Signing: Hardened Runtime enabled, codesigned correctly Submission status: Successfully accepted, but processing time is very long [What we have confirmed] The notarization eventually succeeds (no failures) Re-submitting the same build shows similar processing times Network upload itself completes normally; the delay is in Apple-side processing Smaller apps complete notarization much faster [Questions] Is a 3–4+ hour notarization time expected behavior for large macOS apps? Are there recommended best practices to reduce notarization processing time for large binaries? For example, splitting components, adjusting packaging, or specific signing strategies Is there any official guidance or limitation regarding notarization queueing or processing based on app size? Are there known service-side delays or regional differences that could affect processing time? Any insight or confirmation would be greatly appreciated, as this directly impacts our production release workflow. Thank you.
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4
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1.1k
Activity
Feb ’26
Using an API key with xcodebuild commands for Enterprise builds
Hey folks, Looking for some assistance with using an API key with xcodebuild commands to archive/export builds on our Enterprise developer account. The goal here is to allow Xcode to completely manage signing/certificates with our cloud distribution certificate, since these builds are happening in CI and we don't want to be manually handling user sessions/certificates on these machines. This is working great with our App Store account, but with our Enterprise account we're getting errors both archiving and exporting the builds. Here's an example of an export command that is giving errors: xcodebuild -exportArchive -exportOptionsPlist /path/to/exportOptions.plist -archivePath /path/to/archive.xcarchive -exportPath /path/to/export -authenticationKeyID *** -authenticationKeyIssuerID *** -authenticationKeyPath /path/to/key.p8 -allowProvisioningUpdates I've put some example values there, but we've double/triple checked the real values when this is actually running. These are the errors we're getting: 2026-02-02 12:30:04.022 xcodebuild[59722:1854348] DVTServices: Received response for 0794248F-E534-474D-ABBF-40C1375B6590 @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} 2026-02-02 12:30:04.173 xcodebuild[59722:1854348] DVTServices: Received response for 1D51FCD1-1876-4881-BE89-DD44E78EA776 @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} 2026-02-02 12:30:04.322 xcodebuild[59722:1854344] DVTServices: Received response for 25D7983F-1153-47C9-AE8A-03A8D10B6453 @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} 2026-02-02 12:30:04.483 xcodebuild[59722:1854344] DVTServices: Received response for 8A56C98B-E786-4878-856F-4D7E3D381DEA @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} error: exportArchive Communication with Apple failed error: exportArchive No signing certificate "iOS Distribution" found We get very similar errors when archiving as well. Are we doing something incorrect here? Is API key usage with xcodebuild not supported for Enterprise builds? Appreciate any help y'all can provide!
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0
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3
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268
Activity
Feb ’26
The identity used to sign the executable is no longer valid
Hi there, When I deploy my app to the iPhone for testing, I get the following error: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.4gpZFc/extracted/c_mll.app : 0xe8008018 (The identity used to sign the Please ensure that the certificates used to sign your app have not expired. If this issue persists, please attach an IPA of your app when sending a report to Apple. executable is no longer valid.) My account was mistakenly deactivated by Apple last month. After appealing, Apple restored it at the end of last month. Currently, my Apple Developer account seems to be working fine. Today, I recreated the developer certificate and identifier, added the account in XCode, everything seemed fine, and I clicked the XCode button (Start the active scheme). The build was successful, but I got the error: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.4gpZFc/extracted/c_mll.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Both my certificate and identifier were created just a few hours ago and show no issues. Before my account was deactivated, everything was working fine. I used a regular non-Apple developer account in XCode and performed the same steps, and it worked fine. I looked at relevant posts on the forum and tried the suggestions, but none of them solved my problem.
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7
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512
Activity
Jan ’26
Code Signing Issue with Apple Developer Account (IXUserPresentableErrorDomain, Code: 14)
Hi, I am reaching out to seek assistance with a persistent code signing issue that is preventing our team from installing our iOS app, "Scoopz" (https://apps.apple.com/us/app/scoopz-real-life-real-video/id6449206831) on physical devices. We suspect there may be an issue with our Apple Developer account, as we have exhausted all standard troubleshooting steps without success. Below, I’ve provided details about the issue, the error logs, and the steps we’ve taken. Issue Description: When attempting to install the app on an iPhone using Xcode, we encounter the following error: Unable to Install “Scoopz: Debug” Domain: IXUserPresentableErrorDomain Code: 14 Recovery Suggestion: Failed to verify code signature of /[REDACTED_PATH]/OurApp.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) The app builds successfully to the iOS Simulator and can be released to the App Store without issues, but it fails to debug on physical devices. Steps Taken: Our team has attempted the following troubleshooting steps without resolving the issue: Verified that our Apple Developer account is active and our team membership is valid. Checked certificates in Keychain Access and the Apple Developer Portal, ensuring they are not expired or revoked. We created and installed new Apple Development certificates. Confirmed that the provisioning profile includes the target device’s UDID, is associated with a valid certificate, and is not expired. We regenerated and reinstalled the profile. We tried both xcode managed and manually installed profiles. Cleaned the Xcode build folder, deleted the app from the device, and rebuilt the project. Despite these efforts, the issue persists across our entire development team, leading us to believe there may be a problem with our Apple Developer account or its associated certificates/profiles. Request for Assistance: We kindly request your help to: Investigate any potential issues with our Apple Developer account that could be causing this code signing error. Verify the status of our certificates and provisioning profiles on Apple’s servers. Provide guidance on any additional steps or configurations needed to resolve the error. If necessary, suggest how we can escalate this issue for further investigation. Full error log: Unable to Install “Scoopz: Debug” Domain: IXUserPresentableErrorDomain Code: 14 Recovery Suggestion: Failed to verify code signature of /[REDACTED_PATH]/OurApp.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Please ensure that the certificates used to sign your app have not expired. If this issue persists, please attach an IPA of your app when sending a report to Apple. User Info: { DVTErrorCreationDateKey = "2025-08-20 23:50:11 +0000"; IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker; } Failed to install the app on the device. Domain: com.apple.dt.CoreDeviceError Code: 3002 User Info: { *** } Unable to Install “Scoopz: Debug” Domain: IXUserPresentableErrorDomain Code: 14 Failure Reason: This app cannot be installed because its integrity could not be verified. Recovery Suggestion: Failed to verify code signature of /[REDACTED_PATH]/OurApp.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Failed to verify code signature of /[REDACTED_PATH]/OurApp.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Domain: MIInstallerErrorDomain Code: 13 User Info: { FunctionName = "+[MICodeSigningVerifier _validateSignatureAndCopyInfoForURL:withOptions:error:]"; LegacyErrorString = ApplicationVerificationFailed; LibMISErrorNumber = "-402620392"; SourceFileLine = 78; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "-*********"; "device_isCoreDevice" = 1; "device_model" = "iPhone16,2"; "device_osBuild" = "17.1 (21B80)"; "device_platform" = "com.apple.platform.iphoneos"; "device_thinningType" = "iPhone16,2"; "dvt_coredevice_version" = "397.21"; "dvt_coresimulator_version" = 987; "dvt_mobiledevice_version" = "1784.101.1"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 4926; "operation_errorCode" = 14; "operation_errorDomain" = IXUserPresentableErrorDomain; "operation_errorWorker" = IDEInstallCoreDeviceWorker; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos18.0"; "sdk_osVersion" = "18.0"; "sdk_variant" = iphoneos; } System Information macOS Version 15.4.1 (Build 24E263) Xcode 16.0 (23051) (Build 16A242d) Timestamp: 2025-08-20T16:50:11-07:00
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Activity
Jan ’26
build failure due to certificates not matching
i am creating a app on "appmysite" while it runs its build test an error message pops up saying build failed. "it seems your app build has encountered an issue. the certificate used to generate the uploaded provisioning profile does not match the uploaded certificate." I understand why its saying it because the uploaded certificate had to be uploaded as ".p12". The certificate in the provisioning profile is made of ".cert". I am using a apple mac book and a xenovo windows computer. Im simply trying to figure out how to put the ".p12" certificate into the provisioning profile? whenever i go to my developer account and try to create a new provisioning account with the new ".p12" certificate. The only options that pop up for me to select are only the certificates that are in ".cert" form. I've tried exporting through "key access" and they show up in my files but no way to transfer to my developer account to combine it with a provisioning account. Any help is greatly appreciated, this is literally the only thing keeping my app from being ready for submission to review. ive been stuck on this for 3 days.
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543
Activity
Jan ’26
Provisioning profile missing entitlement
My iOS app uses CloudKit key-value storage. I have not updated the app in a few years but it works fine. Since it was last updated, I transferred the app from an old organization to my personal developer account. Now that I'm working on the app again I get an error: Provisioning profile "iOS Team Provisioning Profile: com.company.app" doesn't match the entitlements file's value for the com.apple.developer.ubiquity-kvstore-identifier entitlement. In the entitlement file, it has $(TeamIdentifierPrefix)$(CFBundleIdentifier) as the value for iCloud Key-Value Store. I've verified the variables resolve as expected. When I parse the provisioning profile there is no entitlement value for key-value storage. What am I getting wrong?
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16
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Activity
Jan ’26
Provisioning profile failed qualification. Profile doesn't support App Groups.
I can't upload my macOS app to app store connect. Each time i try to upload, i see this message: Provisioning profile failed qualification Profile doesn't support App Groups. An empty app without an app group uploads fine, but if i add an app group to it, it does not upload.
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10
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1.4k
Activity
Jan ’26
Application hanging indefinitely after successful notarization
Hi, I have an app built in Unity that I am trying to sign an notarize for distribution. I can successfully codesign the app and it runs properly. But after successfully notarizing the app, the app stops opening. My process is as follows: # codesign the app. omitting "--deep" "--option runtime" or both will result in notarization failing codesign --force --deep --verify --verbose --option runtime --sign "Developer ID Application: ORG NAME (ZZZZZZZZZ)" path/to/app.app # create notarization submission zip /usr/bin/ditto -c -k --keepParent path/to/app.app path/to/app.zip # submit for notarization xcrun notarytool submit --wait path/to/app.zip -v --apple-id apple@id.com --password "aaaa-aaaa-aaaa-aaaa" --team-id "ZZZZZZZZZ" Notarization seems to succeed. Running: spctl -a -vvv -t install path/to/app.app -returns: path/to/app.app: accepted source=Notarized Developer ID origin=Developer ID Application: JOHN DOE (ZZZZZZZZZ) The Problem: Before code signature, the app runs normally After code signature, the app runs normally After notarization, the app hangs indefinitely on opening. It stays in the Dock until force quit. The app does not create its main window. There are no Gatekeeper warnings or pop-up windows. Additional Information: The second time I attempt to open the application I get a pop-up warning me that the app was force-quit while opening windows. This happens whether or not I have used xcrun stapler to staple the notarization to the app This happens whether I run the app from the terminal, by double clicking on the .app package, or by running the Unix Executable within Contents/MacOS/ Any idea how I can debug this and figure out what's going wrong? Any help would be greatly appreciated.
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Activity
Jan ’26
Companion watch app missing when publishing via xcode 26
Hi Forum I am working on an ios app with a companion watchos app. The watchos app was made in 2018, it uses watchkit and has a watchkit app target and a watchkit app extension target. When I started working on it, the app was already published and running. More importantly, the watch app was installing on the users watch automatically, when the app was installed on their phones. I came in and made some changes, updated some things and added some smaller features. After uploading to testflight and testing the app there, we sent it for review and updated the app. This updated app, introduced the issue that when users now downloaded the app, the watch app seems to be missing. For me, downloading this new version on either testflight or app store works fine, but whenever my boss or a new user does it, the watch app is missing. I have tried to go back to the older version of the app I started with, but this doesn't seem to change anything. My coworker tried to do do the same thing, uploading the old version, but with a new version number and everything works like normal. He suggested the reason was that he uses xcode 16, while I use xcode 26 and the updated xcode has some slightly different settings, which can mess it up. Does anybody know about this or have the same problem? And is it correct that it can be the way settings are handled in xcode 26 compared to 16?
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Activity
Jan ’26
Unable to run embedded binary due to quarantine
Hi! I've been scratching my brain for a few days now to no avail. I have a Perl project that I need to embed within my app. Perl includes a pp command (https://metacpan.org/pod/pp) which takes the runtime binary and then slaps the Perl code at the end of the binary itself which in brings some woes in a sense that the binary then needs to be "fixed" (https://github.com/rschupp/PAR-Packer/tree/master/contrib/pp_osx_codesign_fix) by removing the linker-provided signature and fixing LINKEDIT and LC_SYMTAB header sections of the binary. Nevertheless, I've successfully gotten the binary built, fixed up and codesigned it via codesign -s '$CS' mytool (where $CS is the codesigning identity). I can verify the signature as valid using codesign -v --display mytool: Identifier=mytool Format=Mach-O thin (arm64) CodeDirectory v=20400 size=24396 flags=0x0(none) hashes=757+2 location=embedded Signature size=4820 Signed Time=5. 1. 2026 at 8:54:53 PM Info.plist=not bound TeamIdentifier=XXXXXXX Sealed Resources=none Internal requirements count=1 size=188 It runs without any issues in Terminal, which is great. As I need to incorporate this binary in my app which is sandboxed, given my experience with other binaries that I'm including in the app, I need to codesign the binary with entitlements com.apple.security.app-sandbox and com.apple.security.inherit. So, I run: codesign -s '$CS' --force --entitlements ./MyTool.entitlements --identifier com.charliemonroe.mytool mytool ... where the entitlements file contains only the two entitlements mentioned above. Now I add the binary to the Xcode project, add it to the copy resources phase and I can confirm that it's within the bundle and that it's codesigned: codesign -vvvv --display MyApp.app/Contents/Resources/mytool Identifier=com.xxx.xxx.xxx Format=Mach-O thin (arm64) CodeDirectory v=20500 size=24590 flags=0x10000(runtime) hashes=757+7 location=embedded VersionPlatform=1 VersionMin=1703936 VersionSDK=1704448 Hash type=sha256 size=32 CandidateCDHash sha256=0a9f93af81e8e5cb286c3df6e638b2f78ab83a9e CandidateCDHashFull sha256=0a9f93af81e8e5cb286c3df6e638b2f78ab83a9edf463ce45d1cd3f89a6a4a00 Hash choices=sha256 CMSDigest=0a9f93af81e8e5cb286c3df6e638b2f78ab83a9edf463ce45d1cd3f89a6a4a00 CMSDigestType=2 Executable Segment base=0 Executable Segment limit=32768 Executable Segment flags=0x1 Page size=16384 CDHash=0a9f93af81e8e5cb286c3df6e638b2f78ab83a9e Signature size=4800 Authority=Apple Development: XXXXXX (XXXXXX) Authority=Apple Worldwide Developer Relations Certification Authority Authority=Apple Root CA Signed Time=9. 1. 2026 at 5:12:22 PM Info.plist=not bound TeamIdentifier=XXXXX Runtime Version=26.2.0 Sealed Resources=none Internal requirements count=1 size=196 codesign --display --entitlements :- MyApp.app/Contents/Resources/mytool <?xml version="1.0" encoding="UTF-8"?><!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "https://www.apple.com/DTDs/PropertyList-1.0.dtd"><plist version="1.0"><dict><key>com.apple.security.app-sandbox</key><true/><key>com.apple.security.inherit</key><true/></dict></plist> All seems to be in order! But not to Gatekeeper... Attempting to run this using the following code: let process = Process() process.executableURL = Bundle.main.url(forResource: "mytool", withExtension: nil)! process.arguments = arguments try process.run() process.waitUntilExit() Results in failure: process.terminationStatus == 255 Console shows the following issues: default 17:12:40.686604+0100 secinitd mytool[88240]: root path for bundle "<private>" of main executable "<private>" default 17:12:40.691701+0100 secinitd mytool[88240]: AppSandbox request successful error 17:12:40.698116+0100 kernel exec of /Users/charliemonroe/Library/Containers/com.charliemonroe.MyApp/Data/tmp/par-636861726c69656d6f6e726f65/cache-9c78515c29320789b5a543075f2fa0f8072735ae/mytool denied since it was quarantined by MyApp and created without user consent, qtn-flags was 0x00000086 Quarantine, hum? So I ran: xattr -l MyApp.app/Contents/Resources/mytool None listed. It is a signed binary within a signed app. There are other binaries that are included within the app and run just fine exactly this way (most of them built externally using C/C++ and then codesigned exectly as per above), so I really don't think it's an issue with the app's sandbox setup... Is there anyone who would be able to help with this? Thank you in advance!
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Jan ’26
Notarization Rejection - The binary is not signed with a valid Developer ID certificate
Notarization Rejects Valid Developer ID Certificates - Apple Infrastructure Issue? Environment macOS: 15.6.1 Xcode: 26.0.1 Architecture: arm64 (Apple Silicon) Team ID: W---------- Certificate Status: Valid until 2030 (verified on developer.apple.com) Problem Apple's notarization service consistently rejected properly signed packages with error: "The binary is not signed with a valid Developer ID certificate." Despite: ✅ Valid certificates on developer.apple.com ✅ Local signing succeeds (codesign --verify passes) ✅ Proper certificate/key pairing verified ✅ Package structure correct Failed Submission IDs September 2025: adeeed3d-4732-49c6-a33c-724da43f9a4a 5a910f51-dc6d-4a5e-a1c7-b07f32376079 3930147e-daf6-4849-8b0a-26774fd92c3c b7fc8e4e-e03c-44e1-a68e-98b0db38aa39 d7dee4a1-68e8-44b5-85e9-05654425e044 da6fa563-ba21-4f9e-b677-80769bd23340 What I've Tried Re-downloaded fresh certificates from Apple Developer Portal Verified certificate chain locally Tested with multiple different builds Confirmed Team ID matches across all configurations Verified no unsigned nested components Waited 3 months for potential propagation delays Verified all agreements are current and accepted Re-tested with minimal test package - same error persists Local Verification # Certificates present and valid security find-identity -v -p codesigning | grep "Developer ID" 1) XXXXXXXXXX "Developer ID Application: <<REDACTED>> (W----------)" 2) XXXXXXXXXX "Developer ID Installer: <<REDACTED>> (W----------)" # Signing succeeds codesign --verify --deep --strict --verbose=2 [app] → Success Question This appears similar to thread #784184. After 3 months and ensuring all agreements are signed, the issue persists with identical error. The certificates work for local signing but Apple's notarization service rejects them. Could this be: Backend infrastructure issue with Team ID W----------? Certificate not properly registered in Apple's notarization database? Known issue requiring Apple Support intervention? Has anyone else experienced valid Developer ID certificates being rejected specifically by the notarization service while working locally?
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Jan ’26
Xcode Automatic Signing Failure After Adding Keychain Capability – Mac Device Incorrectly Identified as iPod
Environment: MacBook Air Apple M2 (macOS Tahoe 26.1) Xcode 26.0 (17A324) Automatic signing enabled Feedback ID: FB21537761 Issue: I'm developing a multiplatform app and encountered an automatic signing failure immediately after adding the Keychain capability. Xcode displays the following error: Automatic signing failed Xcode failed to provision this target. Please file a bug report at https://feedbackassistant.apple.com and include the Update Signing report from the Report navigator. Provisioning profile "Mac Team Provisioning Profile: com.xxx. xxx" doesn't include the currently selected device "FIRF‘s MacBook Air" (identifier 00008112-000904CA3441xxxx). What I've Investigated/Tried: Checked the developer account devices and found that the device with identifier 00008112-000904CA3441xxxx is incorrectly labeled as an “iPod” (it is actually my MacBook Air). Attempted to manually enroll the Mac again, but it still appears as an iPod in the device list. Tried creating a provisioning profile manually, but no devices are available for selection in the device list when generating the profile. Question: Has anyone encountered a similar issue where a Mac is misidentified as an iPod in the developer portal, leading to provisioning failures? Any suggestions on how to resolve this or work around the device recognition problem? Thank you in advance for your help.
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262
Activity
Jan ’26
Code Signing Resources
General: Forums topic: Code Signing Forums subtopics: Code Signing > General, Code Signing > Certificates, Identifiers & Profiles, Code Signing > Notarization, Code Signing > Entitlements Forums tags: Code Signing, Signing Certificates, Provisioning Profiles, Entitlements Developer Account Help — This document is good in general but, in particular, the Reference section is chock-full of useful information, including the names and purposes of all certificate types issued by Apple Developer web site, tables of which capabilities are supported by which distribution models on iOS and macOS, and information on how to use managed capabilities. Developer > Support > Certificates covers some important policy issues Bundle Resources > Entitlements documentation TN3125 Inside Code Signing: Provisioning Profiles — This includes links to the other technotes in the Inside Code Signing series. WWDC 2021 Session 10204 Distribute apps in Xcode with cloud signing Certificate Signing Requests Explained forums post --deep Considered Harmful forums post Don’t Run App Store Distribution-Signed Code forums post Resolving errSecInternalComponent errors during code signing forums post Finding a Capability’s Distribution Restrictions forums post Signing code with a hardware-based code-signing identity forums post New Capabilities Request Tab in Certificates, Identifiers & Profiles forums post Isolating Code Signing Problems from Build Problems forums post Investigating Third-Party IDE Code-Signing Problems forums post Determining if an entitlement is real forums post Code Signing Identifiers Explained forums post Mac code signing: Forums tag: Developer ID Creating distribution-signed code for macOS documentation Packaging Mac software for distribution documentation Placing Content in a Bundle documentation Embedding nonstandard code structures in a bundle documentation Embedding a command-line tool in a sandboxed app documentation Signing a daemon with a restricted entitlement documentation Defining launch environment and library constraints documentation WWDC 2023 Session 10266 Protect your Mac app with environment constraints TN2206 macOS Code Signing In Depth archived technote — This doc has mostly been replaced by the other resources linked to here but it still contains a few unique tidbits and it’s a great historical reference. Manual Code Signing Example forums post The Care and Feeding of Developer ID forums post TestFlight, Provisioning Profiles, and the Mac App Store forums post For problems with notarisation, see Notarisation Resources. For problems with the trusted execution system, including Gatekeeper, see Trusted Execution Resources. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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Jan ’26
VM App - PCIDriverKit Entitlement for Thunderbolt
I want to help contribute a feature in a virtual-machine app in macOS that supports PCIe device passthrough over thunderbolt. I have a question about the entitlements. Since I do not represent the GPU vendors, would I be allowed to get a driver signed that matches GPU vendor IDs? Is there such a thing as wildcard entitlement for PCIDriverKit? I don't want end-users to have to disable SIP to be able to use this. Any suggestions/leads? Thank you.
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Activity
Jan ’26
XCode Cloud Signing Error
As mentioned in the linked post, I can archive the project locally but not via Xcode Cloud. I have also created a new project, but the same thing happens here. https://developer.apple.com/forums/thread/746210 Error Code: ITMS-90035: Invalid Signature. Code failed to satisfy specified code requirement(s). The file at path “{AppName}.app/{AppName}” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing.
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Dec ’25