Discuss games on Apple platforms.

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How do you incorporate WKInterfaceSKScene into a watchOS Starter Template App?
I'm trying to create a Apple Watch game using Xcode 14.2 and watchOS 9. Getting started creating a watchOS App seems pretty straight forward, and getting started creating a game project via the starter template seems easy enough. Trying to put these two together though doesn't seem to work (or is not straight foward). The documentation specifies limitations on what libraries can be used with watchOS noting WKInterfaceSKScene, but doesn't give any specific examples of how to start out a WatchOS project using this. Additionally nearly every online tutorial that I'm able to find uses Storyboards to create a watchOS game, which does not seem to be supported in the latest version of watchOS or Xcode. Can anyone provide example starter code using the watchOS App project starter that that loads with a small colored square on the screen that moves from left to right using the WKInterfaceSKScene library? I've tried the Apple documentation, asking ChatGPT for a sample or reference links, and various tutorials on YouTube and elsewhere.
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"Jump to Definition" Issue for Unreal Engine 5.1 on Xcode 14.2
I love Xcode as an IDE and want to develop my UE5 games using Xcode. However, Xcode's "Jump to Definition" and "Auto-completion" props seems not working with non-Swift projects. I have tried to add UE5 source files' path to the Project/Build Settings/Search Paths but it did not work. I could do that via VS Code but I do want to use Xcode for development. Any help please?
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1.4k
Jul ’23
I will quit from Apple development no profit from my developer account unfortunately besides other companies I work to I have profit!
Hello community this post is for show my complete unsatisfied with Apple specially on developing games for Apples platforms there is lack of support for it for example some new gaming technologies and still that there is no profit or worth from all the work and money invested to develop for it I will close the journey with Apple very unsatisfied I'm going to give opportunities with my business to other platforms that are really worth it and give support to all new technologies in gaming and yes Apple destroyed other gaming makers with their new services like arcade and seems no future for gaming in Apples platforms. Quit goodbye and good luck to everyone.
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1.4k
Jan ’24
Game Center issue on IOS 16.4
An issue appeared on IOS 16.4 when presenting GKMatchmakerViewController with the matchmakingMode set to inviteOnly. The view controller appears with the invite option as expected. But trying to tap it, the GKMatchmakerViewController disappears immediately. No problem on the previous IOS versions. It works also when matchmakingMode is not used at all.
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1.6k
Sep ’23
Diablo IV - Entering new areas, opening Character menu causes RAM Memory Overflow and screen freezes/crashes
I have a Macbook Pro 16 M1Pro 16Gb Ram MacOS 14 Sonoma Beta 4 and GPT 1.0.2 and currently testing Diablo 4 V 1.04 (latest Update on 08.08.2023). The game is awesome and it runs in 2560x1440 in 50-60fps on my 4K-LG Display over HDMI very smoothly, until .... see Problem 1 and Problem 2 Graphics details are in full detail. smooth shadows and even FSR2 works perfectly. Diablo4 needs around 9-11 GB Ram on my system. There are no background activities running! Problem 1: exploring new areas causes Ram Buffer overflow, freezes the screen, and crashes, and a new system reboot is needed. Problem 2: when trying to buy/sell an item, or just the characters menu will be opened, the game freezes. A game reboot is necessary! While running the HUD in games I can see what's going on and could analyze, that while it's the case Problem 1 and Problem 2 happening, The RAM jumps from 9-11 GB to 16-18 GB. This is much more than the System can deliver and cause the screen freezes and crash. Either the whole system reboot or mostly just the game reboot is needed. Would be very nice if Apple could fix/adjusts GPT in the next versions of Diablo 4. Many thanks in advanced
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3.1k
Aug ’23
Game Porting Toolkit already installed and it isn't linked
`shauryajetty@Shauryas-MBP ~ % brew -v install apple/apple/game-porting-toolkit Warning: apple/apple/game-porting-toolkit 1.0.2 is already installed, it's just not linked. To link this version, run: brew link game-porting-toolkit Error: /usr/local/opt/game-porting-toolkit is not a valid keg` how the heck do I fix this?? I am on macOS 14 dev beta 3, and my computer ran out of battery during the install (face palm) but then it stopped and I tried install Game Porting Toolkit and got this. I tried the command but nothing happened.
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1.2k
Jul ’23
Can we use a domain name as a game name in the AppStore?
Hi everyone! We have a web browser game with an audience and we have made its mobile version for Apple AppStore, the game has built-in purchases. Question: is it possible to use a domain name in the game logo and its name in the AppStore? we noticed that some applications change their name and logo to a domain name. This practice is mostly common for apps like Booking.com, etc., but also it is commonly used by GameDev companies like EasyBrain, MiniClip, Voodoo for some of their games. In addition, they changed their logo on the loading screen to a logo with a domain name. I looked through the application naming rules and did not find any direct prohibitions on the use of a domain name. We checked the games from EasyBrain and they have In-App Purchases. Here is a list of the apps with a domain name in the title: Sudoku.com, Booking.com, Nonogram.com, Agai.io and so on..
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573
Jul ’23
I can't read my crash file from unity!
Hello, I am on windows and I am an apple developer. Quite the match right. Well, I have a huge bug on my unity game and I received a crash log file. But, only one problem. I can't understand it. I do not have xcode. I have the file itself and it says it's a bugtype 309. I can't symbolicate it either. Anyone have any suggestions? Thank you. here's a little snippet, if anyone can help me out. "ime" : 7500, "procRole" : "Foreground", "version" : 2, "userID" : 501, "deployVersion" : 210, "modelCode" : "iPhone11,8", "coalitionID" : 916, "osVersion" : { "isEmbedded" : true, "train" : "iPhone OS 17.0", "releaseType" : "User", "build" : "21A329" }, "captureTime" : "2023-09-19 09:56:34.6392 -0700", "codeSigningMonitor" : 1, "incident" : "A3F5FA70-7C68-498A-A534-A55E23E88263", "pid" : 903, "cpuType" : "ARM-64", "roots_installed" : 0, "bug_type" : "309", "procLaunch" : "2023-09-19 09:56:15.5922 -0700", "procStartAbsTime" : 180831869743, "procExitAbsTime" : 181288438801, "procName" : "El", "procPath" : "/private/var/containers/Bundle/Application/EC7A3162-12FE-4340-B40A-172D8C554969/EndlessFall.app/EndlessFall", "bundleInfo" : {"CFBundleShortVersionString":"1.9","CFBundleVersion":"0.9.18","CFBundleIdentifier":"com.Bl","DTAppStoreToolsBuild":"1a"}, "storeInfo" : {"itemID":"641","deviceIdentifierForVendor":"5557A5A3-438E-4341-9D8D-3256CE7DDCCD","thirdParty":true,"softwareVersionExternalIdentifier":"859958770"}, "parentProc" : "launchd", "parentPid" : 1,"
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711
Sep ’23
A new value for UIRequiredDeviceCapabilities, "iphone-performance-gaming-tier", is submitted to App Store Connect using Xcode 15.0 and iOS 17.0+, but the bundle is declared invalid.
According to UIRequiredDeviceCapabilities documentation https://developer.apple.com/documentation/bundleresources/information_property_list/uirequireddevicecapabilities/, the value iphone-performance-gaming-tier has been added. The description is quoted below. iphone-performance-gaming-tier Requires the graphics performance and gaming features equivalent to the iPhone 15 Pro and iPhone 15 Pro Max. Available in iOS 17.0 and later. Unavailable in visionOS. In Info.plist of Xcode 15.0 (15A240d), setting iphone-performance-gaming-tier is correctly displayed in human readable format. However, when archiving a build containing this value and submitting it to App Store Connect, I receive an email stating that the bundle is invalid. The iphone-performance-gaming-tier is not available at this time, although its documentation states that it is available in iOS 17.0 and later. How can I use this value? For example, do I need a special entitlement?
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1.2k
Dec ’23
backtrace_symbols() doesn't supply file/line
How is this a valid stack trace with mangled symbol names and file/line information? I've already demangled the name, even though Windows does this for me. The recommended approach to get file/line seems to be to proc "atos" process repeatedly on the symbols to turn them all into file/line. But shouldn't there just be a function call for this, or option to backtrace_symbols() since it's looking up the symbol anyways. I don't get how this external process call would work for iOS, and it seems slow for macOS as well. Compare this with Window CaptureStackBackTrace, and then there is a simple function call via DbgHelp.lib to retrieve the file/line. Am I supposed to somehow use the CoreSymbolicate framework on macOS/iOS?
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752
Sep ’23
Game Center and App transfer
We transferred application, using guide there: https://developer.apple.com/help/app-store-connect/transfer-an-app/overview-of-app-transfer/ We use Game Center to identify users via playerid https://developer.apple.com/documentation/gamekit/gkplayer/1521127-playerid After transferring application playerid for our current users is changed, and so users are unable to login How can we restore playerid for our users? For "Sign in with Apple" there are migration process, so there are no issues, is there something like that for Game Center?
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501
Oct ’23
App getting rejected because a bug I cannot recreate
My game has an "Exit" button in the intro screen that allows you to quit. I submitted an update to the game and the app review is saying when they click "exit," that it goes to a grey screen. I cannot re create this. I've played it in a guest account in a "minimally privileged environment" yet it does not happen for me. The button calls [NSApp terminate:self]; Is there any reason this might happen? I can't re create it. What should I do if I cannot? I am at an impasse here.
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456
Oct ’23
Overlapping in Tilemap
Hi all So I'm quite new into GameDev and am struggling a bit with the Tilemap All my elements have the size of 64x64. As you can see in my screenshot there is some gap between the street and the water. It might be simple but what's the best way to fix that gap? I could increase the width of the left and right edge png but then I will sooner or later run into other problems as it then is not fitting with the rest. Thanks for your help Cheers from Switzerland
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671
May ’24
EXC_CRASH (SIGKILL (Code Signature Invalid))
I'm trying to sign a Mac app created with Unreal Engine. The signing process is manual using codesign. For some reason I'm having a crash on the app when adding certain entitlements that are necessary to the entitlements.plist file before signing. The crash looks like this: Exception Type: EXC_CRASH (SIGKILL (Code Signature Invalid)) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: CODESIGNING 1 Taskgated Invalid Signature Here's the crash full report: Full Report {"app_name":"Decoherence-Mac-Shipping","timestamp":"2023-10-11 08:49:18.00 -0500","app_version":"0.0.483","slice_uuid":"ad91922a-cea7-31bf-ba11-4984e24e77cc","build_version":"0.0.483","platform":0,"bundleID":"com.efectostudios.DecoherenceMac","share_with_app_devs":0,"is_first_party":0,"bug_type":"309","os_version":"macOS 13.2.1 (22D68)","roots_installed":0,"name":"Decoherence-Mac-Shipping","incident_id":"61D76BED-A68D-4535-AF3A-78BF60347328"} { "uptime" : 5500, "procRole" : "Default", "version" : 2, "userID" : 501, "deployVersion" : 210, "modelCode" : "iMac19,1", "coalitionID" : 2112, "osVersion" : { "train" : "macOS 13.2.1", "build" : "22D68", "releaseType" : "User" }, "captureTime" : "2023-10-11 08:49:17.3326 -0500", "incident" : "61D76BED-A68D-4535-AF3A-78BF60347328", "pid" : 15082, "cpuType" : "X86-64", "roots_installed" : 0, "bug_type" : "309", "procLaunch" : "2023-10-11 08:49:16.7724 -0500", "procStartAbsTime" : 5576178496866, "procExitAbsTime" : 5576738153681, "procName" : "Decoherence-Mac-Shipping", "procPath" : "/Users/Shared/*/DecoherenceTemp copy.app/Contents/MacOS/Decoherence-Mac-Shipping", "bundleInfo" : {"CFBundleShortVersionString":"0.0.483","CFBundleVersion":"0.0.483","CFBundleIdentifier":"com.efectostudios.DecoherenceMac"}, "storeInfo" : {"deviceIdentifierForVendor":"E8644E4C-3DF3-5239-897E-0A6D4BAFD5BD","thirdParty":true}, "parentProc" : "launchd", "parentPid" : 1, "coalitionName" : "com.efectostudios.DecoherenceMac", "crashReporterKey" : "7D9F74A0-44A0-D390-8EC8-6721FAB5FDF6", "throttleTimeout" : 2147483647, "wakeTime" : 1328, "sleepWakeUUID" : "014C6A54-479A-450B-94E2-5F9C7E6630D5", "sip" : "disabled", "exception" : {"codes":"0x0000000000000000, 0x0000000000000000","rawCodes":[0,0],"type":"EXC_CRASH","signal":"SIGKILL (Code Signature Invalid)"}, "termination" : {"flags":66,"code":1,"namespace":"CODESIGNING","indicator":"Taskgated Invalid Signature"}, "extMods" : {"caller":{"thread_create":0,"thread_set_state":0,"task_for_pid":0},"system":{"thread_create":0,"thread_set_state":0,"task_for_pid":2262},"targeted":{"thread_create":0,"thread_set_state":0,"task_for_pid":0},"warnings":0}, "faultingThread" : 0, "threads" : [{"triggered":true,"id":78216,"threadState":{"r13":{"value":0},"rax":{"value":0},"rflags":{"value":512},"cpu":{"value":0},"r14":{"value":0},"rsi":{"value":0},"r8":{"value":0},"cr2":{"value":0},"rdx":{"value":0},"r10":{"value":0},"r9":{"value":0},"r15":{"value":0},"rbx":{"value":0},"trap":{"value":0},"err":{"value":0},"r11":{"value":0},"rip":{"value":4597456624,"matchesCrashFrame":1},"rbp":{"value":0},"rsp":{"value":140702040136552},"r12":{"value":0},"rcx":{"value":0},"flavor":"x86_THREAD_STATE","rdi":{"value":0}},"frames":[{"imageOffset":20208,"symbol":"_dyld_start","symbolLocation":0,"imageIndex":0},{"imageOffset":0,"imageIndex":1}]}], "usedImages" : [ { "size" : 622592, "arch" : "x86_64", "source" : "P", "base" : 4597436416, "uuid" : "bba77709-6cad-3592-ab03-09d0f7b8610e" }, { "size" : 85278720, "arch" : "x86_64", "source" : "P", "base" : 4308656128, "uuid" : "ad91922a-cea7-31bf-ba11-4984e24e77cc" } ], "vmSummary" : "ReadOnly portion of Libraries: Total=202.9M resident=0K(0%) swapped_out_or_unallocated=202.9M(100%)\nWritable regions: Total=11.4M written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=11.4M(100%)\n\n VIRTUAL REGION \nREGION TYPE SIZE COUNT (non-coalesced) \n=========== ======= ======= \nSTACK GUARD 56.0M 1 \nStack 8192K 1 \nVM_ALLOCATE 4K 1 \n__DATA 13.0M 3 \n__DATA_CONST 32K 1 \n__DATA_DIRTY 16K 1 \n__LINKEDIT 121.0M 3 \n__TEXT 81.9M 2 \nshared memory 4K 1 \n=========== ======= ======= \nTOTAL 279.9M 14 \n", "legacyInfo" : { "threadTriggered" : { } }, "trialInfo" : { "rollouts" : [ { "rolloutId" : "5ffde50ce2aacd000d47a95f", "factorPackIds" : { }, "deploymentId" : 240000334 }, { "rolloutId" : "5fb4245a1bbfe8005e33a1e1", "factorPackIds" : { }, "deploymentId" : 240000021 } ], "experiments" : [ { "treatmentId" : "6dd670af-0633-45e4-ae5f-122ae4df02be", "experimentId" : "64406ba83deb637ac8a04419", "deploymentId" : 900000017 } ] }, "reportNotes" : [ "dyld_process_snapshot_get_shared_cache failed" ] }
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896
Oct ’23
[GPTK] Unity game controller support
While my GPTK setup works fine with games like Rocket League, any Unity made game will freeze when a joystick input is given. I've tested this with 'Zeepkist' and 'Engine Evolution 2021', both have full steam controller support enabled. If I run the GPTK game in foreground, right after moving the joystick, this error is logged: 0bac:fixme:rawinput:rawinput_from_hardware_message Unhandled rawinput type 0x100 This only happens when Steam is running. For example, running the 'Zeepkist' .exe manually while Steam is NOT RUNNING, the controller works fine! Most of the time this results in a crash throwing: 0bbc:fixme:dbghelp:SymLoadModuleExW Unsupported Flags 00000005 for (null) 0bbc:fixme:dbghelp:SymLoadModuleExW Unsupported Flags 00000005 for (null) 0bbc:fixme:dbghelp:SymRegisterFunctionEntryCallback64 (0000000000000084 0000000140036E50 2508e0): stub! wine: Unhandled page fault on read access to 0000001BFFFFFFE4 at address 000000006E73B991 (thread 0bac), starting debugger... 0bbc:fixme:file:CancelSynchronousIo (000000000000007C): stub 0810:fixme:imm:ImeSetActiveContext (0x36ed10, 1): stub 0810:fixme:imm:ImmReleaseContext (000000000009020A, 000000000036ED10): stub I would love to play Unity games using GPTK. Please suggest any tips/tricks to resolve this issue.
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814
Oct ’23