In-App Purchase

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Offer extra content, digital goods, and features directly within your app using in-app purchases.

Posts under In-App Purchase tag

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Edit Legal Entity
**To offer apps or other in-app purchases, you must update your legal entity information prior to signing the Paid Apps Agreement. Edit Legal entity ** Hello everyone, i have for days and weeks tried to change this so i can update my address, but i cannot change it by my own. And all i see is message above Does anyone know exactly how long it takes to be updated by apple support? what other alternatives there to sign up for business agreements so i can not loose much time ? Thanks
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Mar ’26
App in review for 23 days
I managed to publish the first version of my app at the beginning of February. I was lucky, I guess. On 11th of February, I added a new version which contains in app purchases. The app went "in review" a few hours later and since then ... nothing. After a week or so I sent a first email support. They claim responding in 2 working days: no response. Then I sent another one. 2 days later another one. Tried expedite review several times: nothing. Last week I finally got an answer to my first email: they apologize, blah blah. But still nothing. This is very very annoying. I longtime hesitated to purchase the Apple developer program and finally did it. Now I regret doing so. They seem they don't care about. We buy expensive Apple gear. We develop applications we cannot even install on our devices without Apple developer subscription! And they treat us like this. What is going on, Apple? Are you still there?
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Mar ’26
Double-counted consumable in StoreKit unfinished and updates workflow
In Getting started with In-App Purchase using StoreKit views and the corresponding sample project, Store simultaneously enumerates Transaction.unfinished and Transaction.updates. Since, "if your app has unfinished transactions, the updates listener receives them once, immediately after the app launches," it appears that Transaction.unfinished would also receive the same unfinished transactions causing handle(updatedTransaction:) to be called for twice for each transaction, causing consumables to be double-counted. Is this a bug in the sample? Is there more information on concurrent execution of unfinished and updates?
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265
Mar ’26
How can I use my sandbox account to test in-app purchases?
I have created and verified a new sandbox account in Users and Access. Now I want to test my in-app purchases with this account on my iPad Air in my iOS game. I have already uploaded a build to TestFlight. Then I have downloaded and installed my game from TestFlight on my iPad Air. How can I login on my iPad Air with my new sandbox account to test my in-app purchases in my game?
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Mar ’26
IAP Purchase Fails During App Review – Circular Dependency Between App Approval and IAP Approval
Hello everyone, I’m facing an issue with In-App Purchases during App Review and would appreciate guidance from anyone who has encountered a similar situation. Context: New iOS/iPadOS app, first submission. One Non-Consumable In-App Purchase. IAP was created, fully configured, and submitted together with the app version. IAP status in App Store Connect: In Review. App includes Restore Purchase and uses standard StoreKit purchase flow. Paid Apps Agreement is accepted. Problem: During Apple’s review, when the reviewer taps the purchase button, a generic error appears: “Purchase failed. An error occurred, please try again.” Apple rejected the app under Guideline 2.1 – Performance – App Completeness, stating that the IAP shows a bug. What seems to be happening: The IAP itself is still in review and therefore not fully active, which causes the purchase attempt to fail. However, the app cannot be approved because the purchase fails, creating a circular dependency: App cannot be approved because IAP purchase fails. IAP cannot work because the app is not approved yet. According to Apple documentation, IAPs are tested in the sandbox during review and should not require separate approval to function, so I’m unsure what additional step is required. Questions: Is there any special configuration needed to make first-time IAPs work during review? Should Apple reviewers be able to complete sandbox purchases even if the IAP status is “In Review”? Is there a recommended workaround or reviewer instruction to avoid this deadlock? Any insights or real-world experience would be greatly appreciated. Thanks in advance.
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Mar ’26
In-App Payments
Does a payment that is processed within the app, that generates a QR-Code for the redeeming of a real-life-good (such as tickets, vouchers for drinks, etc.), fall under IN-APP-PAYMENT regulation, which would get a fee of 15-30% on top or can that payment be processed with an external mechanism such as Stripe?
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153
Mar ’26
First Auto-Renewable Subscription – getSubscriptions returns empty in TestFlight
Hi, I am submitting auto-renewable subscriptions for the first time for a brand new iOS app (never approved before). Setup: App ID has In-App Purchase capability enabled Subscriptions created under a subscription group All metadata (pricing, localization, availability) completed Subscriptions currently show In Review Testing via TestFlight build Bundle ID matches App Store Connect Using react-native-iap (StoreKit under the hood) When calling: await getSubscriptions({ skus }) I consistently get: products fetched: 0 ProductsUnavailableError Also, the app version page does not show the “In-App Purchases and Subscriptions” section. Question: For a brand new app, will StoreKit return empty products while the first subscriptions are in review? Do the first subscriptions need to be approved and/or attached to a new app version before they become available in TestFlight sandbox? Thanks for any clarification.
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Mar ’26
In-App Purchases Rejected
'Guideline 2.1 - Performance - App Completeness' - "...could not be found in the submitted binary." I have checked with internal and external testers and my devices and simulators, everyone sees the in app purchases but I just had my submitted rejected for the second time with the comment that these in-app none-consumable purchases cannot be found with the submitted binary. I even attached a slow step by step screen recording for the review reply after the first rejection showing how to reach the purchasable packs by navigating through only 3 buttons: "How to access the purchase flow: Launch the app Tap the bottom-center Settings button (icon: switch.2) Tap “Customisation gallery” Scroll to find any pack listed above Tap the pack price chip Tap “Buy pack – [price]” to start the StoreKit purchase flow" I also attached a clear image along with detailed instruction (same as above) for the Review Information. and the second rejection was received today for the same reason. I'm being guided to the localization 'Developer Action Needed'. I'm not sure what more can be done? I feel like my review replies aren't even looked at.
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Mar ’26
Issue configuring non-consumable IAP
Hi everyone, I’m running into a recurring issue when submitting my app to the App Store. The app is made with Unity and contains a single non-consumable IAP. Said IAP works fine locally, and sandbox testing with Xcode works when we test the build internally. Here is the current behaviour: On Game launch, the paywall pop-up displays correctly, I can try to purchase the bonus content. I go through the whole mock payment process, it takes a little while to validate but it does go through. It asks me to “pay” a second time (as if the first one hadn’t been taken into account), there’s a bit of loading but the payment is validated. A pop-up tells me it’s confirmed. Back in game, the content is correctly unlocked and accessible. But during App Store review, the reviewers report that the in-app purchase button is unresponsive. The purchase cannot be initiated, and an error that says "Cannot initiate purchase because product was not found" or simply failing to start. Here’s what I’ve confirmed so far: The IAP product is created in App Store Connect and has the correct product ID. The IAP is correctly associated with the build when submitting the game's version for review. Paid Apps Agreement, tax, and banking info are fully completed and approved. Do you have any idea why the IAP would work while testing builds through TestFlight but fail validation? Anything we should look into? I feel the issue is due to a bad configuration on the Appstore Connect, but there aren't that many things to take into consideration there either...
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Feb ’26
Error loading products on iOS TestFlight app
We've built an app for iOS using Unity that has in-app purchases. The flow correctly works for Android - no issues at all. Now we've been testing in TestFlight and can't get it to load ANY products. The only message we are getting is "Retrieve Products failed, and could not retrieve any products." - considering the exact flow works fine on Android I would assume the code for loading products itself is not the problem. It is a first version/submission, so the app itself is fresh and hasn't been released prior. The agreements are active (Paid Apps, bank account, W8-BEN-E, etc.), it's using a distribution certificate and has the IAP capability when uploading, so we're kind unsure where to look to at this point.
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Feb ’26
Apps Stuck in 'Waiting for Review' for 12+ Days — IAPs Also Blocked
Hello everyone, I am hoping someone here can share some advice or has experienced a similar situation. I am an individual developer and two of my apps have been stuck in 'Waiting for Review' status for over 10 to 12 days now. Prior to this, the review process was moving normally and I was receiving feedback from Apple on both apps. Then suddenly everything stopped and both apps have been sitting in the queue with no movement and no communication from the review team. To make things worse, I am also unable to delete these apps or make any changes because their In-App Purchases are simultaneously under review, which is locking me out of managing my own apps entirely. I already created a support case specifically for App Review (Case ID: 20000111755276) over a week ago, but unfortunately I have not heard back anything from Apple at all — no acknowledgment, no update, nothing. I am based in Pakistan and the phone callback option is not available for my region, so email and this forum are essentially my only options to get any help. Has anyone else experienced such a long delay recently? Is there anything else I can do to get this moving or at least get a response from the review team? Any advice or shared experience would be greatly appreciated. Thank you.
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Feb ’26
Why doesn’t Transaction.updates emit reliably?
I'm on macOS Sequoia Version 15.7.3 (24G419) and using Xcode Version 26.2 (17C52). In my Xcode project, Transaction.updates and Product.SubscriptionInfo.Status.updates don’t seem to emit updates reliably. The code below works consistently in a fresh Xcode project using a minimal setup with a local StoreKit Configuration file containing a single auto-renewable subscription. class InAppPurchaseManager { static let shared = InAppPurchaseManager() var transactionTask: Task<Void, Never>? var subscriptionTask: Task<Void, Never>? init() { print("Launched InAppPurchaseManager...") transactionTask = Task(priority: .background) { for await result in Transaction.updates { print("\nReceived transaction update...") try? await result.payloadValue.finish() } } subscriptionTask = Task(priority: .background) { for await result in Product.SubscriptionInfo.Status.updates { print("\nReceived subscription update...") print("state:", result.state.localizedDescription) } } } } I initialise it in: func applicationDidFinishLaunching(_ aNotification: Notification) { _ = InAppPurchaseManager.shared } I do not build any UI for this test. I open StoreKit Transaction Manager then click Create Transaction → select the product → choose Purchase (Default) → Next → Done. The console shows that it detects the initial purchase, renewals and finishes each transaction. It also works even if I do not add the In-App Purchase capability. In my actual project, the initial purchase is detected and finished, but renewals are not detected. Subsequent transactions then appear as unverified, presumably because the updates are not being observed so the transactions are not being finished. What can I do to make this work reliably in my actual project? For context, in the actual project: I have a StoreKit Configuration file that is synced with App Store Connect The In-App Purchase capability is enabled The configuration file is selected in the scheme The products in App Store Connect show “Ready to Submit” Loading products works: try await Product.products(for: ...) Also, I use ProductView for the purchase UI. The first purchase works and is detected and finished, but subsequent renewals are not finished because the updates do not seem to be emitted.
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Feb ’26
StoreKit 2: is there a way for an app to be informed in real time if an auto-renewable subscription is cancelled by the user?
Hello, In my iOS app, I have a customer center where the user can see some details about its current subscription. I display things like the billing period, the price, the introductory offer state, the renewal date if it's not cancelled or the expiration date if it's cancelled, etc. From this screen, the user can open the subscription management sheet. I want to detect if the user cancels the subscription from this sheet or from the App Store (when the app is running) so I can refresh the information displayed on my customer center. I checked the asynchronous sequences provided by StoreKit 2 like Transaction.updates or Product.SubscriptionInfo.Status.updates and tested with a Sandbox account on my physical device with the app debugged using Xcode. But I noticed these sequences don't emit when I cancel the subscription in Sandbox. Is this the expected behavior? Is there a way to observe in real time if a user cancels the subscription? I can still manually check when the sheet is dismissed but it's not ideal because I want to know even if the user cancel from outside of the app with the app running. Thank you, Axel
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Feb ’26
Implement in-app subscriptions
I am developing a mobile application using Flutter and plan to implement in-app subscriptions for both iOS platforms. I would like to request guidance on the following: Technical Implementation: Recommended best practices for implementing auto-renewable subscriptions in Flutter apps StoreKit 2 integration requirements and compatibility considerations Server-to-server notification setup and endpoint requirements Testing Procedures: Sandbox environment configuration and testing workflow TestFlight testing requirements for subscription features Recommended testing scenarios before production release Required Documentation and Accounts: Complete list of required agreements (Paid Applications Agreement, etc.) Banking and tax information requirements Privacy policy and terms of service specifications for subscription apps App Review guidelines specific to subscription-based apps Subscription Management: Grace period implementation requirements Handling subscription cancellations and refunds Promotional offers and introductory pricing setup Could you please provide documentation or direct me to the appropriate resources? Additionally, if there are any specific requirements for Flutter-based applications, I would appreciate that information. Application Details: Platform: iOS (Flutter framework) Subscription Type: Auto-renewable subscriptions
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Feb ’26
In-App-Purchase review rejected
Testing with testflight the IAP work with sandbox. But Apple Review was rejected. It was explained that the IAP could not be found. I cancelled the review, added the IAP to all countries again. The IAPs are in status waiting for review. Now when preparing the version, I cannot choose anymore the IAP. I don't find the option anymore to add the IAP products on the version page. Contracts are all active and in the app for me and others it is working.
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Feb ’26
App approved & live, but IAP still “In Review” – users can’t upgrade
Hi all, My app Pocket PGP is already approved and live on the App Store, but the associated non-consumable in-app purchase (Pocket PGP Pro (Unlock), product id com.pocketpgp.app.fullunlock) has remained In Review for an extended period. Because premium functionality depends on this IAP, users currently see the upgrade option but get “product not available yet / try restore purchases”, and the app remains limited (free tier is 2 keys). This creates a poor first-run experience, and I’ve had ~90 downloads in the last 24 hours. I’ve included clear review notes/steps for locating the IAP and testing the paywall in App Store Connect. Is there any recommended way to get the IAP review completed/prioritized when the app is already live and users are affected? Thanks in advance. — Magnus
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Feb ’26
App Review cannot complete auto-renewable subscription purchase (Guideline 2.1) although sandbox & TestFlight work
Hello, I’m experiencing repeated rejections related to Guideline 2.1 – App Completeness for an iOS app using auto-renewable subscriptions, and I’m struggling to understand what is missing, as the purchase flow works correctly in sandbox and TestFlight. App setup: iOS app built with React Native (Expo + react-native-iap) Auto-renewable subscriptions: • Monthly: €4.99 • Yearly: €39.99 Paid Apps Agreement accepted Subscriptions configured and active in App Store Connect Privacy Policy and Apple Standard EULA included: • Visible inside the app on the subscription screen • Added in App Store metadata What App Review reports: App Review states they are unable to buy the in-app purchase, resulting in a rejection under Guideline 2.1 (App Completeness). What works correctly: getSubscriptions() returns valid products in sandbox Subscription titles, prices, and durations are displayed in the app UI requestSubscription() is triggered when tapping the subscribe button Apple purchase sheet appears and completes successfully in: • Sandbox testing • TestFlight (external testers) What I’ve verified: No conditional logic blocks purchases in review builds Purchase button always calls requestSubscription purchaseUpdatedListener and purchaseErrorListener are correctly registered No hardcoded prices; prices come from StoreKit Same behavior on iPhone and iPad Question: Is there any known limitation or requirement in the App Review environment for auto-renewable subscriptions that differs from sandbox/TestFlight when using a custom subscription UI (not SubscriptionStoreView)? If App Review requires a specific implementation detail (StoreKit 2, SubscriptionStoreView, or something else), I would really appreciate clarification, as this is not explicitly stated in the rejection. Thank you for your help.
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Feb ’26
External payment providers for users in Russia when In-App Purchases are unavailable
Hello, I have a question regarding payments for iOS apps in Russia. Currently, In-App Purchases are not available or do not work for many users in Russia, making it impossible for them to purchase digital subscriptions or digital content via Apple IAP. Is it allowed to: use an external payment provider available only in Russia, show this option only to users located in that region, and unlock access to digital content after payment is completed outside the app (for example, via a web page), in cases where Apple IAP is technically unavailable? Is there any official guidance or exception for regions where Apple IAP cannot be used? Thank you.
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Feb ’26
Do Vendor Listing Plans With Feature Limits Require In-App Purchase?
Hello, I’m seeking clarification on In-App Purchase requirements for a marketplace vendor app offering real-world, offline services. We plan to offer paid vendor listing plans (Free, Silver, Gold, etc.) that provide business benefits such as increased visibility, analytics, and also include feature limits like the number of images a vendor can upload to their business profile and enhanced dashboard views. These plans are intended to support vendors’ real-world businesses and do not provide digital content to consumers. Does gating vendor features such as image upload limits or dashboard capabilities require Apple In-App Purchase under App Store Review Guideline 3.1, or can such vendor plans be processed using a third-party payment gateway as account-based service tiers?
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Feb ’26
交易无法结束 (Transactions Unable to Finish)
有一个用户反馈7月8日充值了3笔后一直无法发起新的购买,总是提示已经购买。我们查了是之前的交易无法结束,我们使用StoreKit2,已经调用await transaction.finish()成功结束交易了,但是每次发起新支付时,Transaction.unfinished还会返回之前已完成的交易信息。 是设备或AppleID的问题么?用户尝试了重启设备、重新登录AppleID都没用。有什么办法解决呢? 用户无法结束的苹果交易id为:200002703899379、200002703900716、200002703902023。 A user reported that after making 3 purchases on July 8th, they have been unable to initiate new purchases, always receiving a prompt that the item has already been purchased. Upon investigation, we found that the previous transactions couldn't be finalized. We use StoreKit2 and have successfully called await transaction.finish() to end the transactions. However, every time a new payment is initiated, Transaction.unfinished still returns information about the previously completed transactions. Could this be an issue with the device or Apple ID? The user has tried restarting the device and re-logging into their Apple ID, but these attempts were unsuccessful. Is there any way to resolve this? The Apple transaction IDs that the user is unable to finalize are: 200002703899379, 200002703900716, 200002703902023.
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Feb ’26
Edit Legal Entity
**To offer apps or other in-app purchases, you must update your legal entity information prior to signing the Paid Apps Agreement. Edit Legal entity ** Hello everyone, i have for days and weeks tried to change this so i can update my address, but i cannot change it by my own. And all i see is message above Does anyone know exactly how long it takes to be updated by apple support? what other alternatives there to sign up for business agreements so i can not loose much time ? Thanks
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72
Activity
Mar ’26
App in review for 23 days
I managed to publish the first version of my app at the beginning of February. I was lucky, I guess. On 11th of February, I added a new version which contains in app purchases. The app went "in review" a few hours later and since then ... nothing. After a week or so I sent a first email support. They claim responding in 2 working days: no response. Then I sent another one. 2 days later another one. Tried expedite review several times: nothing. Last week I finally got an answer to my first email: they apologize, blah blah. But still nothing. This is very very annoying. I longtime hesitated to purchase the Apple developer program and finally did it. Now I regret doing so. They seem they don't care about. We buy expensive Apple gear. We develop applications we cannot even install on our devices without Apple developer subscription! And they treat us like this. What is going on, Apple? Are you still there?
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3
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207
Activity
Mar ’26
Double-counted consumable in StoreKit unfinished and updates workflow
In Getting started with In-App Purchase using StoreKit views and the corresponding sample project, Store simultaneously enumerates Transaction.unfinished and Transaction.updates. Since, "if your app has unfinished transactions, the updates listener receives them once, immediately after the app launches," it appears that Transaction.unfinished would also receive the same unfinished transactions causing handle(updatedTransaction:) to be called for twice for each transaction, causing consumables to be double-counted. Is this a bug in the sample? Is there more information on concurrent execution of unfinished and updates?
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265
Activity
Mar ’26
How can I use my sandbox account to test in-app purchases?
I have created and verified a new sandbox account in Users and Access. Now I want to test my in-app purchases with this account on my iPad Air in my iOS game. I have already uploaded a build to TestFlight. Then I have downloaded and installed my game from TestFlight on my iPad Air. How can I login on my iPad Air with my new sandbox account to test my in-app purchases in my game?
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2
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184
Activity
Mar ’26
IAP Purchase Fails During App Review – Circular Dependency Between App Approval and IAP Approval
Hello everyone, I’m facing an issue with In-App Purchases during App Review and would appreciate guidance from anyone who has encountered a similar situation. Context: New iOS/iPadOS app, first submission. One Non-Consumable In-App Purchase. IAP was created, fully configured, and submitted together with the app version. IAP status in App Store Connect: In Review. App includes Restore Purchase and uses standard StoreKit purchase flow. Paid Apps Agreement is accepted. Problem: During Apple’s review, when the reviewer taps the purchase button, a generic error appears: “Purchase failed. An error occurred, please try again.” Apple rejected the app under Guideline 2.1 – Performance – App Completeness, stating that the IAP shows a bug. What seems to be happening: The IAP itself is still in review and therefore not fully active, which causes the purchase attempt to fail. However, the app cannot be approved because the purchase fails, creating a circular dependency: App cannot be approved because IAP purchase fails. IAP cannot work because the app is not approved yet. According to Apple documentation, IAPs are tested in the sandbox during review and should not require separate approval to function, so I’m unsure what additional step is required. Questions: Is there any special configuration needed to make first-time IAPs work during review? Should Apple reviewers be able to complete sandbox purchases even if the IAP status is “In Review”? Is there a recommended workaround or reviewer instruction to avoid this deadlock? Any insights or real-world experience would be greatly appreciated. Thanks in advance.
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3
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255
Activity
Mar ’26
In-App Payments
Does a payment that is processed within the app, that generates a QR-Code for the redeeming of a real-life-good (such as tickets, vouchers for drinks, etc.), fall under IN-APP-PAYMENT regulation, which would get a fee of 15-30% on top or can that payment be processed with an external mechanism such as Stripe?
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0
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153
Activity
Mar ’26
First Auto-Renewable Subscription – getSubscriptions returns empty in TestFlight
Hi, I am submitting auto-renewable subscriptions for the first time for a brand new iOS app (never approved before). Setup: App ID has In-App Purchase capability enabled Subscriptions created under a subscription group All metadata (pricing, localization, availability) completed Subscriptions currently show In Review Testing via TestFlight build Bundle ID matches App Store Connect Using react-native-iap (StoreKit under the hood) When calling: await getSubscriptions({ skus }) I consistently get: products fetched: 0 ProductsUnavailableError Also, the app version page does not show the “In-App Purchases and Subscriptions” section. Question: For a brand new app, will StoreKit return empty products while the first subscriptions are in review? Do the first subscriptions need to be approved and/or attached to a new app version before they become available in TestFlight sandbox? Thanks for any clarification.
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143
Activity
Mar ’26
In-App Purchases Rejected
'Guideline 2.1 - Performance - App Completeness' - "...could not be found in the submitted binary." I have checked with internal and external testers and my devices and simulators, everyone sees the in app purchases but I just had my submitted rejected for the second time with the comment that these in-app none-consumable purchases cannot be found with the submitted binary. I even attached a slow step by step screen recording for the review reply after the first rejection showing how to reach the purchasable packs by navigating through only 3 buttons: "How to access the purchase flow: Launch the app Tap the bottom-center Settings button (icon: switch.2) Tap “Customisation gallery” Scroll to find any pack listed above Tap the pack price chip Tap “Buy pack – [price]” to start the StoreKit purchase flow" I also attached a clear image along with detailed instruction (same as above) for the Review Information. and the second rejection was received today for the same reason. I'm being guided to the localization 'Developer Action Needed'. I'm not sure what more can be done? I feel like my review replies aren't even looked at.
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2
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144
Activity
Mar ’26
Issue configuring non-consumable IAP
Hi everyone, I’m running into a recurring issue when submitting my app to the App Store. The app is made with Unity and contains a single non-consumable IAP. Said IAP works fine locally, and sandbox testing with Xcode works when we test the build internally. Here is the current behaviour: On Game launch, the paywall pop-up displays correctly, I can try to purchase the bonus content. I go through the whole mock payment process, it takes a little while to validate but it does go through. It asks me to “pay” a second time (as if the first one hadn’t been taken into account), there’s a bit of loading but the payment is validated. A pop-up tells me it’s confirmed. Back in game, the content is correctly unlocked and accessible. But during App Store review, the reviewers report that the in-app purchase button is unresponsive. The purchase cannot be initiated, and an error that says "Cannot initiate purchase because product was not found" or simply failing to start. Here’s what I’ve confirmed so far: The IAP product is created in App Store Connect and has the correct product ID. The IAP is correctly associated with the build when submitting the game's version for review. Paid Apps Agreement, tax, and banking info are fully completed and approved. Do you have any idea why the IAP would work while testing builds through TestFlight but fail validation? Anything we should look into? I feel the issue is due to a bad configuration on the Appstore Connect, but there aren't that many things to take into consideration there either...
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82
Activity
Feb ’26
Error loading products on iOS TestFlight app
We've built an app for iOS using Unity that has in-app purchases. The flow correctly works for Android - no issues at all. Now we've been testing in TestFlight and can't get it to load ANY products. The only message we are getting is "Retrieve Products failed, and could not retrieve any products." - considering the exact flow works fine on Android I would assume the code for loading products itself is not the problem. It is a first version/submission, so the app itself is fresh and hasn't been released prior. The agreements are active (Paid Apps, bank account, W8-BEN-E, etc.), it's using a distribution certificate and has the IAP capability when uploading, so we're kind unsure where to look to at this point.
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1
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137
Activity
Feb ’26
Apps Stuck in 'Waiting for Review' for 12+ Days — IAPs Also Blocked
Hello everyone, I am hoping someone here can share some advice or has experienced a similar situation. I am an individual developer and two of my apps have been stuck in 'Waiting for Review' status for over 10 to 12 days now. Prior to this, the review process was moving normally and I was receiving feedback from Apple on both apps. Then suddenly everything stopped and both apps have been sitting in the queue with no movement and no communication from the review team. To make things worse, I am also unable to delete these apps or make any changes because their In-App Purchases are simultaneously under review, which is locking me out of managing my own apps entirely. I already created a support case specifically for App Review (Case ID: 20000111755276) over a week ago, but unfortunately I have not heard back anything from Apple at all — no acknowledgment, no update, nothing. I am based in Pakistan and the phone callback option is not available for my region, so email and this forum are essentially my only options to get any help. Has anyone else experienced such a long delay recently? Is there anything else I can do to get this moving or at least get a response from the review team? Any advice or shared experience would be greatly appreciated. Thank you.
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1
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237
Activity
Feb ’26
Why doesn’t Transaction.updates emit reliably?
I'm on macOS Sequoia Version 15.7.3 (24G419) and using Xcode Version 26.2 (17C52). In my Xcode project, Transaction.updates and Product.SubscriptionInfo.Status.updates don’t seem to emit updates reliably. The code below works consistently in a fresh Xcode project using a minimal setup with a local StoreKit Configuration file containing a single auto-renewable subscription. class InAppPurchaseManager { static let shared = InAppPurchaseManager() var transactionTask: Task<Void, Never>? var subscriptionTask: Task<Void, Never>? init() { print("Launched InAppPurchaseManager...") transactionTask = Task(priority: .background) { for await result in Transaction.updates { print("\nReceived transaction update...") try? await result.payloadValue.finish() } } subscriptionTask = Task(priority: .background) { for await result in Product.SubscriptionInfo.Status.updates { print("\nReceived subscription update...") print("state:", result.state.localizedDescription) } } } } I initialise it in: func applicationDidFinishLaunching(_ aNotification: Notification) { _ = InAppPurchaseManager.shared } I do not build any UI for this test. I open StoreKit Transaction Manager then click Create Transaction → select the product → choose Purchase (Default) → Next → Done. The console shows that it detects the initial purchase, renewals and finishes each transaction. It also works even if I do not add the In-App Purchase capability. In my actual project, the initial purchase is detected and finished, but renewals are not detected. Subsequent transactions then appear as unverified, presumably because the updates are not being observed so the transactions are not being finished. What can I do to make this work reliably in my actual project? For context, in the actual project: I have a StoreKit Configuration file that is synced with App Store Connect The In-App Purchase capability is enabled The configuration file is selected in the scheme The products in App Store Connect show “Ready to Submit” Loading products works: try await Product.products(for: ...) Also, I use ProductView for the purchase UI. The first purchase works and is detected and finished, but subsequent renewals are not finished because the updates do not seem to be emitted.
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488
Activity
Feb ’26
StoreKit 2: is there a way for an app to be informed in real time if an auto-renewable subscription is cancelled by the user?
Hello, In my iOS app, I have a customer center where the user can see some details about its current subscription. I display things like the billing period, the price, the introductory offer state, the renewal date if it's not cancelled or the expiration date if it's cancelled, etc. From this screen, the user can open the subscription management sheet. I want to detect if the user cancels the subscription from this sheet or from the App Store (when the app is running) so I can refresh the information displayed on my customer center. I checked the asynchronous sequences provided by StoreKit 2 like Transaction.updates or Product.SubscriptionInfo.Status.updates and tested with a Sandbox account on my physical device with the app debugged using Xcode. But I noticed these sequences don't emit when I cancel the subscription in Sandbox. Is this the expected behavior? Is there a way to observe in real time if a user cancels the subscription? I can still manually check when the sheet is dismissed but it's not ideal because I want to know even if the user cancel from outside of the app with the app running. Thank you, Axel
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2
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1
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602
Activity
Feb ’26
Implement in-app subscriptions
I am developing a mobile application using Flutter and plan to implement in-app subscriptions for both iOS platforms. I would like to request guidance on the following: Technical Implementation: Recommended best practices for implementing auto-renewable subscriptions in Flutter apps StoreKit 2 integration requirements and compatibility considerations Server-to-server notification setup and endpoint requirements Testing Procedures: Sandbox environment configuration and testing workflow TestFlight testing requirements for subscription features Recommended testing scenarios before production release Required Documentation and Accounts: Complete list of required agreements (Paid Applications Agreement, etc.) Banking and tax information requirements Privacy policy and terms of service specifications for subscription apps App Review guidelines specific to subscription-based apps Subscription Management: Grace period implementation requirements Handling subscription cancellations and refunds Promotional offers and introductory pricing setup Could you please provide documentation or direct me to the appropriate resources? Additionally, if there are any specific requirements for Flutter-based applications, I would appreciate that information. Application Details: Platform: iOS (Flutter framework) Subscription Type: Auto-renewable subscriptions
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0
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125
Activity
Feb ’26
In-App-Purchase review rejected
Testing with testflight the IAP work with sandbox. But Apple Review was rejected. It was explained that the IAP could not be found. I cancelled the review, added the IAP to all countries again. The IAPs are in status waiting for review. Now when preparing the version, I cannot choose anymore the IAP. I don't find the option anymore to add the IAP products on the version page. Contracts are all active and in the app for me and others it is working.
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1
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164
Activity
Feb ’26
App approved & live, but IAP still “In Review” – users can’t upgrade
Hi all, My app Pocket PGP is already approved and live on the App Store, but the associated non-consumable in-app purchase (Pocket PGP Pro (Unlock), product id com.pocketpgp.app.fullunlock) has remained In Review for an extended period. Because premium functionality depends on this IAP, users currently see the upgrade option but get “product not available yet / try restore purchases”, and the app remains limited (free tier is 2 keys). This creates a poor first-run experience, and I’ve had ~90 downloads in the last 24 hours. I’ve included clear review notes/steps for locating the IAP and testing the paywall in App Store Connect. Is there any recommended way to get the IAP review completed/prioritized when the app is already live and users are affected? Thanks in advance. — Magnus
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97
Activity
Feb ’26
App Review cannot complete auto-renewable subscription purchase (Guideline 2.1) although sandbox & TestFlight work
Hello, I’m experiencing repeated rejections related to Guideline 2.1 – App Completeness for an iOS app using auto-renewable subscriptions, and I’m struggling to understand what is missing, as the purchase flow works correctly in sandbox and TestFlight. App setup: iOS app built with React Native (Expo + react-native-iap) Auto-renewable subscriptions: • Monthly: €4.99 • Yearly: €39.99 Paid Apps Agreement accepted Subscriptions configured and active in App Store Connect Privacy Policy and Apple Standard EULA included: • Visible inside the app on the subscription screen • Added in App Store metadata What App Review reports: App Review states they are unable to buy the in-app purchase, resulting in a rejection under Guideline 2.1 (App Completeness). What works correctly: getSubscriptions() returns valid products in sandbox Subscription titles, prices, and durations are displayed in the app UI requestSubscription() is triggered when tapping the subscribe button Apple purchase sheet appears and completes successfully in: • Sandbox testing • TestFlight (external testers) What I’ve verified: No conditional logic blocks purchases in review builds Purchase button always calls requestSubscription purchaseUpdatedListener and purchaseErrorListener are correctly registered No hardcoded prices; prices come from StoreKit Same behavior on iPhone and iPad Question: Is there any known limitation or requirement in the App Review environment for auto-renewable subscriptions that differs from sandbox/TestFlight when using a custom subscription UI (not SubscriptionStoreView)? If App Review requires a specific implementation detail (StoreKit 2, SubscriptionStoreView, or something else), I would really appreciate clarification, as this is not explicitly stated in the rejection. Thank you for your help.
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2
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248
Activity
Feb ’26
External payment providers for users in Russia when In-App Purchases are unavailable
Hello, I have a question regarding payments for iOS apps in Russia. Currently, In-App Purchases are not available or do not work for many users in Russia, making it impossible for them to purchase digital subscriptions or digital content via Apple IAP. Is it allowed to: use an external payment provider available only in Russia, show this option only to users located in that region, and unlock access to digital content after payment is completed outside the app (for example, via a web page), in cases where Apple IAP is technically unavailable? Is there any official guidance or exception for regions where Apple IAP cannot be used? Thank you.
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282
Activity
Feb ’26
Do Vendor Listing Plans With Feature Limits Require In-App Purchase?
Hello, I’m seeking clarification on In-App Purchase requirements for a marketplace vendor app offering real-world, offline services. We plan to offer paid vendor listing plans (Free, Silver, Gold, etc.) that provide business benefits such as increased visibility, analytics, and also include feature limits like the number of images a vendor can upload to their business profile and enhanced dashboard views. These plans are intended to support vendors’ real-world businesses and do not provide digital content to consumers. Does gating vendor features such as image upload limits or dashboard capabilities require Apple In-App Purchase under App Store Review Guideline 3.1, or can such vendor plans be processed using a third-party payment gateway as account-based service tiers?
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Activity
Feb ’26
交易无法结束 (Transactions Unable to Finish)
有一个用户反馈7月8日充值了3笔后一直无法发起新的购买,总是提示已经购买。我们查了是之前的交易无法结束,我们使用StoreKit2,已经调用await transaction.finish()成功结束交易了,但是每次发起新支付时,Transaction.unfinished还会返回之前已完成的交易信息。 是设备或AppleID的问题么?用户尝试了重启设备、重新登录AppleID都没用。有什么办法解决呢? 用户无法结束的苹果交易id为:200002703899379、200002703900716、200002703902023。 A user reported that after making 3 purchases on July 8th, they have been unable to initiate new purchases, always receiving a prompt that the item has already been purchased. Upon investigation, we found that the previous transactions couldn't be finalized. We use StoreKit2 and have successfully called await transaction.finish() to end the transactions. However, every time a new payment is initiated, Transaction.unfinished still returns information about the previously completed transactions. Could this be an issue with the device or Apple ID? The user has tried restarting the device and re-logging into their Apple ID, but these attempts were unsuccessful. Is there any way to resolve this? The Apple transaction IDs that the user is unable to finalize are: 200002703899379, 200002703900716, 200002703902023.
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6
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1.7k
Activity
Feb ’26