iOS is the operating system for iPhone.

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App is moving to Background when user rejected the GSM cellular call.
Application is in foreground state, When a user receives a cellular call and it is in the "ringing" state and application receives a VoIP APNS(video call) which is reported to CallKit. User rejects the Cellular call from CallKit UI, application Video call is also getting rejected (separate feedback - 19017978) and Here the issue is observed that an Application moved to background. Issue is not observed in iOS 18 and older versions. Issue observed only with UISceneDelegate changes. Using traditional UIApplicationDelegate doesn't have the issues. Video and Sysdiagnose logs are added in feedback: FB20187309
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Silent push throttling breaking accessibility app for neurodivergent users
Hello all 👋 We're developing an app for families with neurodivergent members (primarily autistic children) and have run into a critical reliability issue with silent push notifications that breaks core functionality. Our current implementation: When a caretaker updates the person's daily routine/schedule in our system, we send a silent push notification to the user's device. The app wakes, connects to our server, downloads the updated schedule, and creates/updates local notifications for upcoming activities. The problem: Because the app is rarely/never directly interacted with by the end user (the child doesn't open the app - caregivers configure it on their behalf), silent push notifications get progressively throttled and eventually stop being delivered entirely. This means schedule changes made by caregivers never reach the device, breaking the app's core value proposition. Uninstalling and reinstalling doesn't reset the throttling state Questions: Is there any way to reset or mitigate throttling for devices that legitimately need background updates but have low or no user interaction? This is an accessibility use case where the end user (child) doesn't interact with the app, but the app must reliably receive updates. Would switching to regular (visible) push notifications avoid this throttling even if the app is not interacted with? We already have Critical Alerts entitlement, but for regular updates we're worried that the "CRITICAL ALERT" banner will be too upsetting for the child. Is there any exception process for accessibility apps to change the way Critical Alerts are presented? For neurodivergent individuals, predictable routines are essential. When schedule updates don't reach their device, it can cause significant distress. This is a genuine accessibility need, not a "nice-to-have" feature. Any guidance from Apple engineers or developers who've solved similar challenges would be greatly appreciated. Thank you!
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App Rejected Under Guideline 4.3(a) - “Spam” for Unofficial Telegram Client with Unique Features
Hi everyone, I’m currently working on a project based on the Telegram iOS open-source code. My goal is to build an unofficial Telegram client with Telegram’s permission (they have publicly allowed third-party clients under their open-source license). My app includes unique new features and UI improvements that are not present in the official Telegram app. Essentially, it’s Telegram plus additional features — built from the official source, but extended significantly. However, when I try to submit my app to the App Store, Apple rejects the build under Guideline 4.3(a) - Design - Spam with this message: “We still noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps.” I completely understand Apple’s intent to prevent low-effort clones or spam apps. However, in my case, this is a legitimate open-source-based project with new and unique functionality. I’ve spent a lot of time designing new features and improving user experience — this is not just a rebrand. Has anyone else experienced this issue when submitting an app based on an open-source client (like Telegram)? Is there any recommended approach to help Apple differentiate my app as a distinct and valuable product? Any advice or guidance would be greatly appreciated! 🙏 — Additional Context: The app is based on Telegram’s open-source iOS client. The app includes new features and UI changes. It’s submitted under a different name, icon, and bundle ID. I’m happy to comply with any additional clarification Apple might need. Thanks in advance to anyone who can share insight or experiences with this kind of rejection.
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iOS 26.1 beta Safari audio input is broken
I'm a web developer of WebRTC based web app for video and audio calls. After updating to iOS 26.1 beta I noticed, that my app can't use microphone anymore. When I'm calling to getUserMedia with audio set to true, Safari returns error "No AVAudioSessionCaptureDevice device". Other WebRTC demo apps also can't access microphone on this firmware. And maybe it's connected somehow, but safari can't detect connected AirPods Pro 2 as an input device. So, this bug brakes any WebRTC app, that uses microphones.
Topic: Safari & Web SubTopic: General Tags:
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iOS 26 UITabBar (swift_getObjectType) crash
We’ve recently updated our app to adopt the native iOS 26 tab bar. Since then, we’ve started seeing crashes on iOS 26 devices with swift_getObjectType appearing in the stack. I’ve reviewed the logs in Organizer but couldn’t find anything conclusive. The issue seems isolated to iOS 26 and doesn’t reproduce on earlier versions. com.grofers.consumer_issue_2cc3a4a209ab2b47bfbdab919a320fa7_crash_session_68148be54ef5441fac56d3138d055bac_DNE_5_v2_stacktrace.txt
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[iOS 26] [PushToTalk] Not receiving microphone PCM sample when Transmission Starts from System UI.
Steps To reproduce: Login to application and App has joined the PTC channel. Push the application to background and Lock the device. From the System UI press the talk button which will start transmit. Audio Session has been activated and Audio unit has been initialised properly. On terminator side no media is being played out. Issue observed consistently on specific models which has configured audio codec with Stereo type. More details are added : FB20281626
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iOS 26: FloatingBarContainerView overlapping the whole custom ViewController
Hi everyone: I'm experiencing an issue in iOS 26. I've implemented a custom ViewController. It's super simple to edit images with flip, crop, zoom in, and zoom out. My question is that it seems very strange to me. It works without problems in iOS 17.5 and iOS 18. However, when I try to run it with iOS 26, the entire ViewController seems disabled; it doesn't recognize touches or anything. When I checked the UI hierarchy, I saw a strange FloatingBarContainerView overlaying the entire ViewController. I searched the documentation for information about this view, but I couldn't find anything. Any help on how to hide or remove this view in iOS 26? This hasn't been implemented anywhere.
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Unable to Download iOS 26 Simulator Runtime – “invalid signature (code or signature have been modified)” Error
When attempting to download the iOS 26 simulator runtime from Xcode → Settings → Platforms, the process fails with the following error: (-67061 invalid signature (code or signature have been modified) Domain: SimDiskImageErrorDomain Code: 5 User Info: { unusableErrorDetail = ""; } Even after manually importing other runtimes (e.g., iOS 18.2), they do not appear under Xcode → Product → Destination, and the simulator list remains empty. System Information: macOS: 26.0.1 (Build 25A362) Xcode: 26.0.1 (24229) (Build 17A400) Processor: Intel Core i5 (Intel-based Mac) The error occurs consistently each time I try to download the runtime, preventing Xcode from adding the iOS 26 simulator. No third-party tools or manual modifications were made to Xcode. What I’ve Tried: Restarted Xcode and macOS Cleared DerivedData and simulator cache Verified Xcode path via xcode-select -p Imported iOS 18.2 runtime manually using: xcodebuild -importPlatform "iOS_18.2_Simulator_Runtime.dm Reset CoreSimulator service and re-created simulators via xcrun simctl Despite all of this, no simulator appears in Xcode’s destination list, and I keep getting the signature validation error when trying to download iOS 26 from Xcode.
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DNS Proxy Provider remains active after app uninstall | iOS
Hi, I've encountered a strange behavior in the DNS Proxy Provider extension. Our app implements both DNS Proxy Provider and Content Filter Providers extensions, configured via MDM. When the app is uninstalled, the behavior of the providers differs: For Content Filter Providers (both Filter Control and Filter Data Providers), the providers stop as expected with the stop reason: /** @const NEProviderStopReasonProviderDisabled The provider was disabled. */ case providerDisabled = 5 However, for the DNS Proxy Provider, the provider remains in the "Running" state, even though there is no app available to match the provider's bundle ID in the uploaded configuration profile. When the app is reinstalled: The Content Filter Providers start as expected. The DNS Proxy Provider stops with the stop reason: /** @const NEProviderStopReasonAppUpdate The NEProvider is being updated */ @available(iOS 13.0, *) case appUpdate = 16 At this point, the DNS Proxy Provider remains in an 'Invalid' state. Reinstalling the app a second time seems to resolve the issue, with both the DNS Proxy Provider and Content Filter Providers starting as expected. This issue seems to occur only if some time has passed after the DNS Proxy Provider entered the 'Running' state. It appears as though the system retains a stale configuration for the DNS Proxy Provider, even after the app has been removed. Steps to reproduce: Install the app and configure both DNS Proxy Provider and Content Filter Providers using MDM. Uninstall the app. Content Filter Providers are stopped as expected (NEProviderStopReason.providerDisabled = 5). DNS Proxy Provider remains in the 'Running' state. Reinstall the app. Content Filter Providers start as expected. DNS Proxy Provider stops with NEProviderStopReason.appUpdate (16) and remains 'Invalid'. Reinstall the app again. DNS Proxy Provider now starts as expected. This behavior raises concerns about how the system manages the lifecycle of DNS Proxy Provider, because DNS Proxy Provider is matched with provider bundle id in .mobileconfig file. Has anyone else experienced this issue? Any suggestions on how to address or debug this behavior would be highly appreciated. Thank you!
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[iOS 26] Unable to start TLS handshake connection to devices with self-signed certificates
Hi there, We are facing some issues regarding TLS connectivity: Starting with iOS 26, the operating system refuses to open TLS sockets to local devices with self-signed certificates over Wi-Fi. In this situation, connection is no longer possible, even if the device is detected on the network with Bonjour. We have not found a workaround for this problem. We've tryied those solutions without success: Added the 'NSAppTransportSecurity' key to the info.plist file, testing all its items, such as "NSAllowsLocalNetworking", "NSExceptionDomains", etc. Various code changes to use properties such as "sec_protocol_options_set_local_identity" and "sec_protocol_options_set_tls_server_name" to no avail. Brutally import the certificate files into the project and load them via, for example, "Bundle.main.url(forResource: "nice_INTERFACE_server_cert", withExtension: "crt")", using methods such as sec_trust_copy_ref and SecCertificateCopyData. Download the .pem or .crt files to the iPhone, install them (now visible under "VPN & Device Management"), and then flag them as trusted by going to "Settings -> General -> Info -> Trust". certificates" The most critical part seems to be the line sec_protocol_options_set_verify_block(tlsOptions.securityProtocolOptions, { $2(true) }, queue) whose purpose is to bypass certificate checks and validate all of them (as apps already do). However, on iOS26, if I set a breakpoint on leg$2(true),` it never gets there, while on iOS 18, it does. I'll leave as example the part of the code that was tested the most below. Currently, on iOS26, the handler systematically falls back to .cancelled: func startConnection(host: String, port: UInt16) { self.queue = DispatchQueue(label: "socketQueue") let tlsOptions = NWProtocolTLS.Options() sec_protocol_options_set_verify_block(tlsOptions.securityProtocolOptions, { $2(true) }, queue) let parameters = NWParameters(tls: tlsOptions) self.nwConnection = NWConnection(host: .init(host), port: .init(rawValue: port)!, using: parameters) self.nwConnection.stateUpdateHandler = { [weak self] state in switch state { case .setup: break case .waiting(let error): self?.connectionDidFail(error: error) case .preparing: break case .ready: self?.didConnectSubject.onNext(Void()) case .failed(let error): self?.connectionDidFail(error: error) case .cancelled: self?.didDisconnectSubject.onNext(nil) @unknown default: break } } self.setupReceive() self.nwConnection.start(queue: queue) } These are the prints made during the procedure. The ones with the dot are from the app, while the ones without are warnings/info from Xcode: 🔵 INFO WifiNetworkManager.connect():52 - Try to connect onto the interface access point with ssid NiceProView4A9151_AP 🔵 INFO WifiNetworkManager.connect():68 - Connected to NiceProView4A9151_AP tcp_output [C13:2] flags=[R.] seq=215593821, ack=430284980, win=4096 state=CLOSED rcv_nxt=430284980, snd_una=215593821 nw_endpoint_flow_failed_with_error [C13 192.168.0.1:443 in_progress channel-flow (satisfied (Path is satisfied), viable, interface: en0[802.11], dns, uses wifi, LQM: unknown)] already failing, returning nw_connection_copy_protocol_metadata_internal_block_invoke [C13] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection nw_connection_copy_protocol_metadata_internal_block_invoke [C13] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection nw_connection_copy_connected_local_endpoint_block_invoke [C13] Client called nw_connection_copy_connected_local_endpoint on unconnected nw_connection nw_connection_copy_connected_remote_endpoint_block_invoke [C13] Client called nw_connection_copy_connected_remote_endpoint on unconnected nw_connection nw_connection_copy_protocol_metadata_internal_block_invoke [C14] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection nw_connection_copy_protocol_metadata_internal_block_invoke [C14] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection nw_connection_copy_connected_local_endpoint_block_invoke [C14] Client called nw_connection_copy_connected_local_endpoint on unconnected nw_connection nw_connection_copy_connected_remote_endpoint_block_invoke [C14] Client called nw_connection_copy_connected_remote_endpoint on unconnected nw_connection [C14 192.168.0.1:443 tcp, tls, attribution: developer] is already cancelled, ignoring cancel [C14 192.168.0.1:443 tcp, tls, attribution: developer] is already cancelled, ignoring cancel nw_connection_copy_protocol_metadata_internal_block_invoke [C15] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection nw_connection_copy_protocol_metadata_internal_block_invoke [C15] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection nw_connection_copy_connected_local_endpoint_block_invoke [C15] Client called nw_connection_copy_connected_local_endpoint on unconnected nw_connection nw_connection_copy_connected_remote_endpoint_block_invoke [C15] Client called nw_connection_copy_connected_remote_endpoint on unconnected nw_connection nw_connection_copy_protocol_metadata_internal_block_invoke [C16] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection nw_connection_copy_protocol_metadata_internal_block_invoke [C16] Client called nw_connection_copy_protocol_metadata_internal on unconnected nw_connection nw_connection_copy_connected_local_endpoint_block_invoke [C16] Client called nw_connection_copy_connected_local_endpoint on unconnected nw_connection nw_connection_copy_connected_remote_endpoint_block_invoke [C16] Client called nw_connection_copy_connected_remote_endpoint on unconnected nw_connection [C16 192.168.0.1:443 tcp, tls, attribution: developer] is already cancelled, ignoring cancel [C16 192.168.0.1:443 tcp, tls, attribution: developer] is already cancelled, ignoring cancel 🔴 ERROR InterfaceDisconnectedViewModel.connect():51 - Sequence timeout.
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Report a Dynamic Island bug
Please note that after enabling the "Larger Text" option under Settings -> Display & Brightness -> Display Zoom, when the Dynamic Island is present, a bug occurs where the Dynamic Island blocks the signal strength icon when you repeatedly return to the home screen and open apps. I hope you can fix this bug and release an iOS 18 build. In line with what I mentioned in my previous post, please allow regular users to successfully roll back to iOS 18. The signing window for iOS 18 was closed too quickly this time—I haven’t even finished experiencing it before getting stuck on iOS 26. Moreover, iOS 26 currently has numerous bugs, and you have no reason to force users to use an unfinished system. Note that this bug still persists on iOS 26. I hope my feedback can be accurately translated by AI without ambiguity. If you have any doubts, please feel free to ask me. I really can't get used to iOS 26, so please be sure to release a system version that allows downgrading from iOS 26 to iOS 18. My device model is iPhone 15 Pro Max.
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[iOS 26] UIVideoEditorController preview's top bar is overlapping with parent view controller
Applicaiton is built with WebKit and native camera view controller . Issue is seen always when presenting a UIVideoEditorController class on top of MainVC(webKit). Please refer the attached image Code: self.videoEditor.modalPresentationStyle = UIModalPresentationFullScreen; [viewController presentViewController:self.videoEditor animated: YES completion:nil];
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Challenges with iOS 26
While the new system presents several advantages, I have encountered some issues with my iPhone. Specifically, I have noticed instances where the device becomes unresponsive when I open or close an application rapidly. Although the design of the system is commendable, it appears that the devices are not fully optimized to handle the increased demands of the new system.
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StoreKit Products Load After Rebuild But Not on Fresh Install (iOS/SwiftUI)
Problem: I'm implementing StoreKit 2 in my SwiftUI app. Products load successfully when I rebuild in Xcode, but on a fresh install, Product.products(for:) returns an empty array. The paywall shows "Unable to load pricing." Setup: Using StoreKit Configuration File ( .storekit ) for testing Product IDs match exactly between config and code: com..premium.lifetime (non-consumable) com..premium.monthly (auto-renewable subscription) com.****.premium.yearly (auto-renewable subscription) StoreKitManager is a @MainActor singleton with @Published properties What I've Tried: Initial delay before loading - Added 1-second delay in init before calling loadProducts() Product ID verification - Confirmed IDs match exactly between StoreKitConfig.storekit and code Retry logic with exponential backoff - Implemented 3 retry attempts with 0.5s/1s/1.5s delays Multiple calls to updatePurchasedProducts() - Called twice after initial load Verified StoreKit configuration - File is properly added to project, has valid product definitions Code Structure: swift @MainActor final class StoreKitManager: ObservableObject { static let shared = StoreKitManager() @Published private(set) var products: [Product] = [] private init() { updateListenerTask = listenForTransactions() Task { try? await Task.sleep(nanoseconds: 1_000_000_000) await loadProducts() // Returns empty on fresh install await updatePurchasedProducts() } } } Observations: ✅ Works perfectly after Xcode rebuild ❌ Fails on fresh app install (simulator & device) ❌ Product.products(for:) returns empty array (no error thrown) ✅ StoreKit configuration file is valid and properly configured Question: Why does StoreKit need a rebuild to recognize products? Is there a proper initialization sequence I'm missing for fresh installs? Environment: Xcode [Version 26.0 beta 7] iOS [IOS +17.0] Testing with StoreKit Configuration File
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What is the time frame on fixing this issue?
The issue of fixed elements with { bottom: 0 } moving up when scrolling still persists. It seems to be a general issue with the IOS 26 release. It affects other browser too. I tested on browsers such as Safari, Chrome, Firefox, Edge and Bravo. With the exception of Edge, all the others display the behavior. Device: iPhone 15 Pro IOS Version: 26.0.1
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macOS 26.0 Tahoe + Xcode 26.0.1 Simulator causes system-wide audio distortion
After upgrading to macOS 26.0 Tahoe and Xcode 26.0.1, I’ve noticed an issue with audio playback whenever the iOS Simulator is running. Device: MacBook Pro 13" (2020, Intel, 16GB RAM, 500GB SSD) Issue: Any sound played on the Mac (system sounds, music, videos) begins to break/distort once the Simulator is active. App Sounds: If the app running inside the Simulator plays audio, that audio also breaks/distorts. Previous Version: This issue did not occur on macOS Sequoia 15 or with Xcode 16. Everything was working fine before the upgrade.
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