Apple recently rolled out a web version of the App Store and I'm curious as to when exactly the Today tab refreshes?
It doesn't seem to update at midnight as it would on the iPhone.
https://apps.apple.com/iphone/today
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There are multiple report of crashes on URLConnectionLoader::loadWithWhatToDo. The crashed thread in the stack traces pointing to calls inside CFNetwork which seems to be internal library in iOS.
The crash has happened quite a while already (but we cannot detect when the crash started to occur) and impacted multiple iOS versions recorded from iOS 15.4 to 18.4.1 that was recorded in Xcode crash report organizer so far.
Unfortunately, we have no idea on how to reproduce it yet but the crash keeps on increasing and affect more on iOS 18 users (which makes sense because many people updated their iOS to the newer version) and we haven’t found any clue on what actually happened and how to fix it on the crash reports. What we understand is it seems to come from a network request that happened to trigger the crash but we need more information on what (condition) actually cause it and how to solve it.
Hereby, I attach sample crash report for both iOS 15 and 18.
I also have submitted a report (that include more crash reports) with number: FB17775979.
Will appreciate any insight regarding this issue and any resolution that we can do to avoid it.
iOS 15.crash
iOS 18.crash
We have an app in Swift that uses push notifications. It has a deployment target of iOS 15.0
I originally audited our app for iOS 26 by building it with Xcode 26 beta 3. At that point, all was well. Our implementation of application:didRegisterForRemoteNotificationsWithDeviceToken was called.
But when rebuilding the app with beta 4, 5 and now 6, that function is no longer being called.
I created a simple test case by creating a default iOS app project, then performing these additional steps:
Set bundle ID to our app's ID
Add the Push Notifications capability
Add in application:didRegisterForRemoteNotificationsWithDeviceToken: with a print("HERE") just to set a breakpoint.
Added the following code inside application:didFinishLaunchingWithOptions: along with setting a breakpoint on the registerForRemoteNotifications line:
UNUserNotificationCenter.current().requestAuthorization(options: [.badge, .alert, .sound]) { granted, _ in
DispatchQueue.main.async {
UIApplication.shared.registerForRemoteNotifications()
}
}
Building and running with Xcode 26 beta 6 (17A5305f) generates these two different outcomes based upon the OS running in the Simulator:
iPhone 16 Pro simulator running iOS 18.4 - both breakpoints are reached
iPhone 16 Pro simulator running iOS 26 - only the breakpoint on UIApplication.shared.registerForRemoteNotifications is reached.
Assuming this is a bug in iOS 26. Or, is there something additional we now need to do to get push notifications working?
In my application, I use CallKit and have supportsHolding = true set. During my phone call, another call comes in (e.g., GSM). I accept the incoming call and put the current call on hold.
If I end the active call myself, everything is fine, and CallKit calls the
method provider(_ provider: CXProvider, didActivate audioSession: AVAudioSession).
However, if the other party ends the call, the second call remains on hold. In the application, the user clicks on unhold, and I notify CallKit that the hold has ended.
But in this case, the didActivate method is not called at all. If I try to activate the audio myself after unhold, I receive the error:
Domain=NSOSStatusErrorDomain Code=561017449 "Session activation failed" UserInfo={NSLocalizedDescription=Session activation failed}
AVAudioSessionErrorInsufficientPriority == NSOSStatusErrorDomain Code: 561017449
What needs to be done for CallKit to activate my audio?
Hello,
I’d like to clarify the technical limitations around app updates in an Apple School Manager (ASM) + MDM environment.
Environment
• iOS/iPadOS devices supervised and managed via Apple School Manager
• Apps are distributed via ASM (VPP / Custom App) and managed by MDM
• Apps are App Store–signed (not Enterprise/In-House)
• Some apps include NetworkExtension (VPN) functionality
• Automatic app updates are enabled in MDM
Question
From a technical and platform-design perspective, is it possible to:
Deploy app updates for ASM/MDM-distributed App Store apps via a separate/custom update server, and trigger updates simultaneously across all managed devices, bypassing or supplementing the App Store update mechanism?
In other words:
• Can an organization operate its own update server to push a new app version to all devices at once?
• Or is App Store + iOS always the sole execution path for installing updated app binaries?
⸻
My current understanding (please correct if wrong)
Based on Apple documentation, it seems that:
1. App Store–distributed apps cannot self-update
• Apps cannot download and install new binaries or replace themselves.
• All executable code must be Apple-signed and installed by the system.
2. MDM can manage distribution and enable auto-update, but:
• MDM cannot reliably trigger an immediate update for App Store apps.
• Actual download/install timing is decided by iOS (device locked, charging, Wi-Fi, etc.).
3. Custom update servers
• May be used for policy decisions (minimum allowed version, feature blocking),
• But cannot be used to distribute or install updated app binaries on iOS.
4. For ASM-managed devices:
• The only supported update execution path is:
App Store → iOS → Managed App Update
• Any “forced update” behavior must be implemented at the app logic level, not the installation level.
⸻
What I’m trying to confirm
• Is there any supported MDM command, API, or mechanism that allows:
• Centralized, immediate, one-shot updates of App Store apps across all ASM-managed devices?
• Or is the above limitation fundamental by design, meaning:
• Organizations must rely on iOS’s periodic auto-update behavior
• And enforce version compliance only via app-side logic?
⸻
Why this matters
In large school deployments, delayed updates (due to device conditions or OS scheduling) can cause:
• Version fragmentation
• Inconsistent behavior across classrooms
• Operational issues for VPN / security-related apps
Understanding whether this limitation is absolute or if there is a recommended Apple-supported workaround would be extremely helpful.
Thanks in advance for any clarification
The universal links for my apps stopped working.
The server where the AASA files where hosted worked on IPV4 exclusively, a few days ago i changed the configuration to IPV6 only. I´ve created new IPV6 entries, renewed all certifactes and deleted all IPV4 entries for the domains.
All seemed fine, but at Saturday I realized that my universal links stopped working for new user.
What i´ve done to find the issue:
Example domain that was used for debugging: "https://developffw.burns.fun"
I´ve verified the AASA file is hosted properly by using different browsers and Postman to retrieve it. The file can be accessed and the certificates look fine.
Output of curl -v https://developffw.burns.fun/.well-known/apple-app-site-association
* Host developffw.burns.fun:443 was resolved.
* IPv6: 2a01:4f8:13b:340a::2
* IPv4: (none)
* Trying [2a01:4f8:13b:340a::2]:443...
* schannel: disabled automatic use of client certificate
* ALPN: curl offers http/1.1
* ALPN: server accepted http/1.1
* Established connection to developffw.burns.fun (2a01:4f8:13b:340a::2 port 443) from 2a00:79c0:65c:8b00:80ee:175b:3e2a:1e7d port 61014
* using HTTP/1.x
> GET /.well-known/apple-app-site-association HTTP/1.1
> Host: developffw.burns.fun
> User-Agent: curl/8.16.0
> Accept: */*
>
* Request completely sent off
< HTTP/1.1 200 OK
< Server: nginx/1.22.1
< Date: Mon, 15 Dec 2025 11:34:22 GMT
< Content-Type: application/octet-stream
< Content-Length: 329
< Last-Modified: Sat, 21 Dec 2024 08:53:11 GMT
< Connection: keep-alive
< ETag: "676681f7-149"
< Accept-Ranges: bytes
<
{
"applinks": {
"details": [
{
"appIDs": [ "6LN7G8JEA5.burns.FFW-Manager-SwiftUI.Debug"],
"components": [
{
"/": "/onboard",
"?": { "id": "*"},
"?": { "name": "*"},
"?": { "token": "*" }
}
]
}
]
}
}
* Connection #0 to host developffw.burns.fun:443 left intact
I took a look at the headers from the Apple CDN network response. These indicate some sort of connection error.
The response code is 404
Response headers:
Apple-Failure-Details: {"cause":"dial tcp [2a01:4f8:13b:340a::2]:443: connect: network is unreachable"}
Apple-Failure-Reason: SWCERR00305 Network error
Apple-From: https://betaffw.burns.fun/.well-known/apple-app-site-association
Apple-Try-Direct: false
Via: https/1.1 defra2-vp-vst-003.ts.apple.com (acdn/268.16305), https/1.1 defra2-vp-vfe-004.ts.apple.com (acdn/268.16305), http/1.1 defra2-xdc-mx-028.ts.apple.com (acdn/3.16363), https/1.1 defra1-edge-fx-021.ts.apple.com (acdn/3.16363)
X-Cache: hit-stale, miss, hit-fresh, miss
CDNUUID: 4321f35e-b73b-4031-a054-7c63af69e126-712221049
Took a look at the log files of the server.
I can´t find any entry from the Apple servers neither in the default logs nor in the error log entries.
The curl attempts are logged with response code 200.
I´ve tried sudo swcutil dl -d https://developffw.burns.fun/onboard in the Terminal on my MAC.
Output:
The operation couldn´t be completed. (SWCErrorDomain error 8.)
This indicates to me threre is an issue for the Apple servers accessing my server. But I don´t know what could be the reason. There is no firewall configuration that could block the requests. And there has been no change at all besides the IPV4 / IPV6 protocol change.
This issue is the same for all the domain listed on this server.
I´v even created a new app for this purpose and created a new AASA entry and associated link. Same issue.
I´m pretty much lost here. Everything looks fine from my side. Google assetlinks.json seem to work fine.
I would really appreciate some help on how to solve this, i´m at my wits end.
Hello,
I am developing an internal phone application using CallKit.
I am experiencing an issue with the behavior of remoteHandle settings in iOS 26 and would appreciate any insights you can provide towards a solution.
1. Problem Description
When an iPhone running iOS 26 is in a sleep state and receives a VoIP incoming call where remoteHandle is set to nil or an empty string (@""), we are unable to transition to our application (the UIExtension provided by the provider) from the CallKit UI's "More" (…) button after answering the call.
2. Conditions and Symptoms
OS Version: iOS 26
Initial State: iPhone is in a sleep state
Call Type: An unsolicited(unknown number) VoIP incoming call where the CXCallUpdate's remoteHandle is set to either nil or [[CXHandle alloc] initWithType:CXHandleTypePhoneNumber value:@""]
Symptoms: After answering the VoIP call by sliding the button, selecting the "More" (…) button displayed on the CallKit screen does not launch our application's UIExtension (custom UI), and the iPhone instead stay to the CallKit screen.
3. Previous Behavior (Up to iOS 18)
Up to iOS 18, even when remoteHandle was set to an empty string using the following code, the application would transition normally from "More" after answering an incoming call from a sleep state.
CXCallUpdate *update = [[CXCallUpdate alloc] init];
update.remoteHandle = [[CXHandle alloc] initWithType:CXHandleTypePhoneNumber value:@""];
[provider reportNewIncomingCallWithUUID:uuid update:update completion:completion];
4. Unsuccessful Attempts to Resolve
The issue remained unresolved after changing the handling for unsolicited(unknown number) incoming calls as follows:
CXCallUpdate *update = [[CXCallUpdate alloc] init];
update.remoteHandle = nil; // Set remoteHandle to nil
[provider reportNewIncomingCallWithUUID:uuid update:update completion:completion];
5. Workaround (Temporary)
The problem can be resolved, and the application can transition successfully, by setting a dummy numerical value (e.g., "0") for the value in remoteHandle using the following code:
CXCallUpdate *update = [[CXCallUpdate alloc] init];
update.remoteHandle = [[CXHandle alloc] initWithType:CXHandleTypePhoneNumber value:@"0"]; // Set a dummy numerical value
[provider reportNewIncomingCallWithUUID:uuid update:update completion:completion];
6. Additional Information
If remoteHandle is correctly set with the caller's number (i.e., not an unsolicited(unknown number) call; e.g., value:@"1234567890"), the application transitions normally from the "More" button after answering an incoming call from a sleep state, even in iOS 26.
The above issue does not occur when answering incoming calls while the iPhone is in an active state (not sleeping).
7. Questions
Have there been any other reports of similar behavior?
Should this be considered a bug in CallKit for iOS 26? Should I make file a new Feedback report?
Is there a suitable method to resolve this issue when the caller ID is unsolicited (nil or an empty string)?
This problem significantly impacts user operations as end-users are unable to perform essential in-app actions such as hold or transfer after answering an unsolicited(unknown number) call from a sleep state. We are eager to find an urgent solution and would appreciate any information or advice you can provide.
Thank you for your assistance.
The documentation for isEligibleForAgeFeatures states:
Use this property to determine whether a person using your app is in an applicable region that requires additional age-related obligations for when you distribute apps on the App Store.
But what does "region" mean?
Is this going to return true if the user has downloaded the app from the US App Store? Or will it go further and geolocate the user and identify them as being within a particular relevant state within the US?
When a user enables an SMS filtering extension via iOS Settings → Messages → Text Message Filtering and selects an app, the following prompt appears:
"The developer of [App Name] will receive the text, attachments and sender information in text messages from senders not in your Contacts. Messages may include personal or sensitive information like bank verification codes."
This message cannot be modified by developers, and we're receiving complaints and negative reviews from users who are alarmed by it, despite our app not collecting any data.
iOS should allow developers to customize this message or reword this message to not make false claims about data collection.
We've opened a feedback assistant report here: FB21445903
I have recently been having trouble with my iOS 18.2 beta update. It has been 2 weeks since I have updated to iOS 18.2 beta and joined the Genmoji and image playground waitlist. I am wondering how much longer I have to wait till my request is approved.
Hi there,
Does anyone know how to modify this Image compressor Shortcut https://www.icloud.com/shortcuts/e13d8013598f4f33830386a956a163dd so that the image it creates has the original file name + “-pressed”?
Eg “Image_123” becomes “Image_123-pressed”
I know of the action ‘Rename file’ but can’t make it work. Any help much appreciated:)
Hi there,
Does anyone know how to modify this Image compressor Shortcut https://www.icloud.com/shortcuts/e13d8013598f4f33830386a956a163dd so that the image it creates has the original file name + “-pressed”?
Eg “Image_123” becomes “Image_123-pressed”
I know of the action ‘Rename file’ but can’t make it work. The shortcut does batch processing of images if that makes any difference.
Any help much appreciated:)
I've suddenly started seeing hundreds of the same block of four error messages (see attached image) when running my app on my iOS device through Xcode. I've tried Cleaning the Build folder, but I keep seeing these messages in the console but can't find anything about them.
Phone is running iOS 26.1. Xcode is at 16.4. Mac is on Sequoia 15.5. The app is primarily a MapKit SwiftUI based application.
Messages below:
Connection error: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.PerfPowerTelemetryClientRegistrationService was invalidated: Connection init failed at lookup with error 159 - Sandbox restriction." UserInfo={NSDebugDescription=The connection to service named com.apple.PerfPowerTelemetryClientRegistrationService was invalidated: Connection init failed at lookup with error 159 - Sandbox restriction.}
(+[PPSClientDonation isRegisteredSubsystem:category:]) Permission denied: Maps / SpringfieldUsage
(+[PPSClientDonation sendEventWithIdentifier:payload:]) Invalid inputs: payload={
isSPR = 0;
}
CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000
I'm also seeing the following error messages:
CoreUI: CUIThemeStore: No theme registered with id=0
Hi Apple Developer Forums,
I’m developing an iOS camera app that processes RAW captures using Core Image. I’m seeing a large “first use” performance penalty specifically when creating the CIImage from CIRAWFilter.outputImage.
What’s slow (important detail)
I’m measuring the time for:
let rawFilter = CIRAWFilter(imageData: rawData, identifierHint: hint)
let ciImage = rawFilter.outputImage
This is not CIContext.render(...) / createCGImage(...). It’s just the time to access outputImage (i.e., building the Core Image graph / RAW pipeline setup).
Observed behavior
First time accessing CIRAWFilter.outputImage: ~3 seconds
Second time (same app session, similar RAW): ~3 milliseconds
So something heavy is happening only on first use (decoder initialization, pipeline setup, shader/library compilation, caching, etc.).
Using Metal System Trace, I also noticed that during the slow first call there are many “Create MTLLibrary” events, while the second call doesn’t show this pattern.
Warm-up attempts using bundled DNG
I tried to “warm up” early (e.g., on camera screen entry) by loading a bundled DNG and then accessing CIRAWFilter.outputImage by taking a photo:
Warm-up with a ~247 KB DNG → first real RAW outputImage cost drops to ~1.42s
Warm-up with a ~25 MB DNG → first real RAW outputImage cost drops to ~843ms
This helps, but it’s still far from the steady-state ~3ms.
Warm-up by capturing a real RAW (works, but concerns)
The only method that fully eliminates the delay is to trigger a real RAW capture programmatically before the user’s first photo, then use that captured rawData to warm up the CIRAWFilter.outputImage path. This brings the first user-facing capture close to the steady-state timing.
However:
In some regions, the camera shutter sound cannot be suppressed, so “hidden warm-up capture” is unacceptable UX.
I’m also unsure whether triggering a real capture without an explicit user action could raise compliance/privacy concerns, even if the image is immediately discarded and never saved/uploaded.
Questions
Is the large first-time cost of CIRAWFilter.outputImage expected (RAW pipeline initialization / shader compilation)?
Is there an Apple-recommended way to pre-initialize the Core Image RAW pipeline / Metal resources so the first outputImage is fast, without taking a real photo?
Are there any best practices (e.g. CIContext creation timing, prepareRender(...), specific options) that reliably reduce this first-use overhead for CIRAWFilter?
Attachments
Figure 1: First RAW capture with no warm-up (~3s outputImage time)
Figure 2: First RAW capture after warm-up with bundled DNG (improved but still hundreds of ms)
Thanks for any guidance or experience sharing!
I'm building a progressive web app (PWA) and came to the conclusion that almost nobody knows that this feature exists - Add to Home Screen. Not many people even understand what a PWA is or that you can add it to the home screen. This feels unnatural compared to installing an app from a store. Why do we make it so hard for users? Could we not make this easier by having the ability to call this installation or show an install notification?
Right now, when users visit a PWA on iOS, there's no way for developers to let them know they can install it. The "Add to Home Screen" option is tucked away in the Share menu, and most users never find it. I'd really like to be able to show them a friendly prompt.
Comparing to other browsers, this is possible via the beforeinstallprompt event. This would make a huge difference for user experience. Right now the only way is to show iOS users a separate set of instructions with screenshots, which feels clunky compared to what's possible on other platforms.
I'm curious - is there any reason why this hasn't been added to Safari yet? Other browsers have supported this for years now. Is there any progress being made on this, or is it being considered for the roadmap? It would be really helpful to know if this is something that will be worked on in the future.
I know there's a lot on the roadmap, but this would really help developers create better installation experiences for our users.
Thanks for considering this!
Hi Everyone,
I want to transfer my iPhone data from iOS 26 to iOS 18 version and I'm unable to do it. Can you help me to do it so I can keep my data. Is there any possibility to do this or any kind of trick?
Thank You!
I am creating an Augmented Reality iOS (Not VisionOS) app using scenes created in Reality Composer Pro.
I'd like my code to send a notification to a RCP scene that plays a timeline. The RCP interface has the option to set up a behaviour for this purpose:
This Forum thread https://developer.apple.com/forums/thread/756978 suggests the code I need for sending a notification is:
name: NSNotification.Name("RealityKit.NotificationTrigger"),
object: nil,
userInfo: [
"RealityKit.NotificationTrigger.Scene": scene,
"RealityKit.NotificationTrigger.Identifier": "HideCharacter"
]
)
but the 'scene' var needs to point to the relevant RCP scene, which is loaded within a UIViewRepresentable ARView (because even in iOS26 it seems RealityKit/RealityViews aren't quite ready for AR use) and I can't work out how to correctly access it. Examples in the link above are for working with RealityKit and VisionOS only.
Code for loading the scene is as follows. How can I get the notification code above to be situated in a separate SwiftUI View and send the notification to the RCP scene?
typealias UIViewType = ARView
func makeUIView(context: Context) -> ARView {
// Create an ARView
let arView = ARView(frame: .zero)
// Configure it
let arConfiguration = ARWorldTrackingConfiguration()
arConfiguration.planeDetection = [.horizontal]
arView.session.run(arConfiguration)
// Load in Reality Composer Pro scene
let scene = try! Entity.load(named:"myScene)", in: realityKitContentBundle)
// Create a horizontal plane anchor
let anchor = AnchorEntity(.plane(.horizontal, classification: .any, minimumBounds: SIMD2<Float>(0.2, 0.2)))
// Append the scene to the anchor
anchor.children.append(scene)
// Append the anchor to the ARView
arView.scene.anchors.append(anchor)
return arView
}
func updateUIView(_ uiView: ARView, context: Context) {
}
}
If an app is rated 4+, does it have any additional obligation due to the SB2420 beyond this rating on the AppStore ?
Hello everyone,
I’m stuck with an App Store Connect issue and would really appreciate any insight from the community.
I am unable to submit my app for review due to the following persistent error:
“Unable to Add for Review – There are still preview uploads in progress.”
What makes this particularly confusing is that there are no previews currently uploading.
Here is everything I have already tried:
Deleted all App Preview videos and all screenshots
Confirmed Media Manager shows no active uploads
Re-uploaded App Preview videos fully compliant with Apple specs:
H.264
AAC stereo audio
Constant 30 FPS
Correct resolution
Uploaded a new build with a higher build number (Build 3)
Waited more than 24 hours after upload
Logged out / logged in, refreshed, tried multiple browsers and sessions
Confirmed TestFlight build upload completed successfully
Despite all of this, the error persists and also prevents:
Adding the app for review
Creating a new app version (the “Add Version” button does not appear)
Apple Developer Support has suggested submitting a higher build number, which I have done, but the issue remains.
At this point, it seems like a stuck / ghost App Preview upload job on the App Store Connect backend.
Has anyone experienced a similar issue?
If so:
How was it resolved?
Did Apple need to manually clear or reset something on their side?
Any advice would be greatly appreciated.
Thank you in advance.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
iOS
Xcode
App Store Connect
I’m encountering an issue on iOS when rendering a list using React.
Each list item uses the array index as the React key and consists of two parts:
a header section that uses position: sticky for dynamic sticking behavior, and
a body section whose height is automatically adjusted based on its content.
When the list data is updated, I sometimes observe that the sticky header content does not update visually in time, even though the underlying data and DOM have changed.
// demo.jsx
import React, { useState } from 'react';
import { Button } from '@iftide/mobile';
import './style2.less';
// import data1 from './data1.json';
// import data2 from './data2.json';
const prefixCls = 'im-detaillist';
const data1 = [
{
sectionTitle: '2025年05月'
},
{
sectionTitle: '2025年04月'
},
{
sectionTitle: '2025年03月'
}
];
const data2 = [
{
sectionTitle: '2023年08月'
},
{
sectionTitle: '2023年07月'
},
{
sectionTitle: '2023年06月'
},
{
sectionTitle: '2023年05月'
}
];
export default function App() {
const [list, setList] = useState(data1);
const [toggle, setToggle] = useState(true);
return (
<div>
<Button
title="更新2"
onClick={() => {
setToggle(!toggle);
setList(data2);
}}
/>
<div className={`${prefixCls}-container2`} style={{ height: `700px` }}>
{list.map((section: any, sectionIdx: number) => {
return (
<div
className={`${prefixCls}`}
key={String(sectionIdx)}
// id={section.sectionTitle}
>
<div className={`${prefixCls}-section-title`} role="text">
{section.sectionTitle}
</div>
<div
style={{
background: 'green',
height: `${Math.ceil(400 * Math.random()) + 50}px`
}}
>
省略
</div>
</div>
);
})}
</div>
</div>
);
}
.@{prefixCls}-section-title {
position: sticky;
position: -webkit-sticky;
will-change: transform;
top: 0;
z-index: 1;
padding-left: 11px;
width: 100%;
height: 30px;
font-size: var(--font-size-s);
font-weight: 400;
line-height: 30px;
color: #000000;
background-color: #F4F5F7;
letter-spacing: 0;
}