Discuss hardware-specific topics related to iPad.

Posts under iPad tag

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iPadOS 26 - Status bar overlaps with navigation bar
Hello, I'm experiencing a navigation bar positioning issue with my UIKit iPad app on iPadOS 26 (23A340) using Xcode 26 (17A321). The navigation bar positions under the status bar initially, and after orientation changes to landscape, it positions incorrectly below its expected location. This occurs on both real device (iPad mini A17 Pro) and simulator. My app uses UIKit + Storyboard with a Root Navigation Controller. A stack overflow post has reproduce the bug event if it's not in the same configuration: https://stackoverflow.com/questions/79752945/xcode-26-beta-6-ipados-26-statusbar-overlaps-with-navigationbar-after-presen I have checked all safe areas and tried changing some constraints, but nothing works. Have you encountered this bug before, or do you need additional information to investigate this issue?
7
1
1k
Nov ’25
UIRequiresFullScreen in iPadOS 26
Our app includes the UIRequiresFullScreen plist key, but the iPadOS 26 betas seem to ignore this. The window handle is still displayed, and while the window aspect ratio seems to be constrained, you can still adjust it and arrange it alongside other apps. We do not want to support windowing or multi-tasking, and the WWDC sessions indicated there would be a way to opt out of the new windowing system. Has UIRequiresFullScreen been silently deprecated, or are we missing something in our implementation?
5
0
873
Jul ’25
IPad OS 16.1, Playgrounds and input fields
I have installed the latest beta on my iPad , iPadOS 16.1 (20B5050f) On running in app in Playgrounds that has a TextField, external keyboard input do not seem to be working. Tapping on the Text field inserts the cursor but no text can be entered on my external keyboard. (TextEditor field also do not work) Tested with both a Smart Keyboard and a Magic Keyboard. The keyboard works to enter the code in playgrounds, so it is not a keyboard connection issue. Disconnecting the keyboard, the onscreen keyboard is displayed and works correctly. Is this a Playgrounds issue or an iPadOS 16.1 issue or a compatibility issue with Playgrounds & iPadOS 16.1 ? import SwiftUI struct ContentView: View {     @State var field: String = "Test input"          var body: some View {         VStack {             Image(systemName: "globe")                 .imageScale(.large)                 .foregroundColor(.accentColor)             Text("Hello, world!")             TextField("", text: $field)                 .frame(height: 100)         }     } }
4
0
1.8k
Dec ’25
Behavior of Drawings in Portrait/Landscape Mode
The app provides a simple drawing functionality on a canvas without using a storyboard. After creating drawings in portrait mode, rotating the simulator or the iPad-Device to landscape mode does not update or rescale the existing drawings to fit the newly expanded canvas area. The app can also be launched directly in landscape mode, allowing drawings to be created before rotating the device back to portrait mode. However, the issue persists, with the drawings not adjusting to the new canvas dimensions. The goal is to achieve the same behavior as in the Apple Notes app: when the iPad is rotated, the drawings should adjust to the newly expanded or reduced canvas area. I would appreciate any suggestions or solutions. Sample Projekt [https://github.com/GG88IOS/Test_Drawing_App)
4
0
143
May ’25
Very technical question about the 'project.pbxproj' file. Targeted devices?
Hello In my app code (in flutter) but you can remain if you code in other langages, maybe you can help in other ways, I have a file called: project.pbxproj I am wondering about this line: ARGETED_DEVICE_FAMILY = "1,2"; Is it true that the 1 is for Iphone and 2 for Ipad? Would that mean that if I wrote "1" and removed 2, then in my app page in developer store side I would not see a tab for Ipad where the store requires from me to post screenshots for ipad? For instance (see image below) I know you guys use XCODE and it handels it itself, but can you open your .ipa files and check "project.pbxproj" to confirm differences between these files when the app is targeting Iphone Vs targeting Ipad? Thanks
4
0
284
Sep ’25
Accessory View Not Displayed When Switching Input Methods via Bluetooth Keyboard
Hello everyone, When I press Control + Space on my Bluetooth keyboard to trigger input method switching, the accessory view fails to appear. This prevents me from quickly identifying the current input method type. Upon inspecting the View Hierarchy, I noticed that UICursorAccessoryView is not being created. For context, my input method responder inherits from UIResponder and conforms to the UITextInputTraits, UIKeyInput, and UITextInput protocols. The accessory view displays normally during accented input and Chinese input. Could you please guide me on how to troubleshoot this issue?
4
0
534
Jan ’26
iPad/iPhone - Display best practices….
So…I am hitting a wall here and could use some guidance towards best practice. I’ve developed an app in Xcode/SwiftUI that renders just fine on the iPhone - text, images, buttons, frames…everything is nicely centered on the screen or scrolls where and when I want. The iPad though…not so much. I’m having issues with tops and bottoms being cut off in scrollviews. These are just straight up text screens too - the ones with other elements/controls…they’re rendering fine. I’ve tried a mix of geometry, vstack, scrollview, padding, spacers…the lot of it. Nothing I seem to do works - the views do not want to fill and fit properly. And, of course, the issue becomes worse the moment you flip the iPad into landscape view. Or use the 13” models. I’d imagine others are battling these issues as well and found solutions, so I decided to hit up the brain trust.
3
0
230
Apr ’25
Scrollview and a background image set to scaledToFill....
I've been beating my head against the wall over a scrollview issue where the top and bottom are cut off in landscape mode. Portrait mode - everything runs swimmingly. The moment I flip the iPad on its side, though, I lose about a quarter of the view on the top and bottom. I thought this was something to do with framing or such; I ran through a myriad of frame, padding, spacer, geometry...I set it static, I set it to dynamically grow, I even created algorithms to try to figure out how to set things to the individual device. Eventually, I separated the tablet and phone views as was suggested here and on the Apple dev forums. That's when I started playing around with the background image. Right now I have.... ZStack { Image("background") .resizable() .scaledToFill() .ignoresSafeArea() ScrollView { VStack(spacing: 24) {.... The problem is the "scaledToFill". In essence, whenever THAT is in the code, the vertical scrollview goes wonky in landscape mode. It, in essence, thinks that it has much more room at the top and the bottom because the background image has been extended at top and bottom to fill the wider screen of the iPad in landscape orientation. Is there any way to get around this issue? The desired behavior is pretty straightforward - the background image fills the entire background, no white bars or such, and the view scrolls against it.
3
0
178
Apr ’25
Problem with testing
Hello. I was working on a Unity game for iPhone, but Apple said that it is impossible to prohibit downloading to iPad. They tested it on iPad Air 5, and for some reason the game did not work correctly - nothing happened when launched, although everything was fine in the simulator and in the real iPhone. Please tell me what to do?
3
2
165
Aug ’25
SwiftUI Table Header Background not appearing in iPadOS 26
Hi, it seems like using Table on iPadOS 26 results in the table header not applying a background. When comparing the same code on iPadOS 18, the table header applies a blur behind the header to ensure legibility when the user scrolls the content. Is there a way to ensure Table applies a background effect to the header so that content remains legible during scrolling? Here is a minimal example: struct TablePreviewContent: Identifiable { var id: Int { text.hashValue } var text: String } #Preview { let content = [TablePreviewContent(text: "Hello"), TablePreviewContent(text: "World")] Table(content) { TableColumn("Title", value: \.text) } } I've attached screenshots of the behavior on iPadOS 26 compared to iPadOS 18 to illustrate the issue.
3
0
160
Sep ’25
App Icon Shows as Placeholder in App Store since iOS 26
The app icon of my iPad app appears as a placeholder/template instead of the correct app icon when viewed through the App Store. It is correctly displayed on the website version of the App Store, in App Store Connect, and when running the app. I noticed that another app with the same issue is "Things 3 for iPad." This might be related to the fact that both apps are iPad-only. I implemented a new app icon using the new Icon Composer. Since users can switch between different icons, some are created with Icon Composer and others are still included traditionally within the asset folder. This is my app (Bubbles' Journal): https://apps.apple.com/app/id1547297023
3
0
388
Sep ’25
PaperKit: Adding Images is not functional
When utilizing Paperkit in its simplest form, PaperMarkupViewController does not show the option to add images. Furthermore, trying to add images directly to the PaperMarkup's insertNewImage() function does not display anything. It seems like image functionality is entirely broken on Xcode 26. This can be seen through the following example done by a fellow member here on the forums: https://gist.github.com/clarkezone/68eb3ee13b5607782ceb2e20cece4ab3
3
0
274
Nov ’25
How to have clickable/tappable buttons where the toolbar is supposed to be?
I'm trying to create a UI with two button bars (top and bottom) inside the detail view of a NavigationSplitView, instead of using the built-in .toolbar() modifier. I'm using .ignoresSafeArea(.container, edges: .vertical) so the detail view can reach into that area. However, in macOS and iOS 26 the top button is not clickable/tappable because it is behind an invisible View created by the non-existent toolbar. Interestingly enough, if I apply .buttonStyle(.borderless) to the top button it becomes clickable (in macOS). On the iPad the behavior is different depending on the iPad OS version. In iOS 26, the button is tappable only by the bottom half. In iOS 18 the button is always tappable. Here's the code for the screenshot: import SwiftUI struct ContentView2: View { @State private var sidebarSelection: String? @State private var contentSelection: String? @State private var showContentColumn = true @State private var showBars = true var body: some View { NavigationSplitView { // Sidebar List(selection: $sidebarSelection) { Text("Show Content Column").tag("three") Text("Hide Content Column").tag("two") } .navigationTitle("Sidebar") } detail: { VStack(spacing: 0) { if showBars { HStack { Button("Click Me") { withAnimation { showBars.toggle() } } .buttonStyle(.borderedProminent) } .frame(maxWidth: .infinity, minHeight: 50, idealHeight: 50, maxHeight: 50) .background(.gray) .transition(.move(edge: .top)) } ZStack { Text("Detail View") } .frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .init(horizontal: .center, vertical: .center)) .border(.red) .onTapGesture(count: 2) { withAnimation { showBars.toggle() } } if showBars { HStack { Button("Click Me") { withAnimation { showBars.toggle() } } } .frame(maxWidth: .infinity, minHeight: 50, idealHeight: 50, maxHeight: 50) .background(.gray) .transition(.move(edge: .bottom)) } } .ignoresSafeArea(.container, edges: .vertical) .toolbarVisibility(.hidden) } .toolbarVisibility(.visible) } } I'm confused by this very inconsistent behavior and I haven't been able to find a way to get this UI to work across both platforms. Does anybody know how to remove the transparent toolbar that is preventing clicks/taps in this top section of the view? I'm hoping there's an idiomatic, native SwiftUI way to do it.
3
0
324
Nov ’25
App Logout / Termination Behavior When Changing Bluetooth Settings With and Without Multitasking
I would like to share an issue observed during app development. When changing Bluetooth settings from the system Settings app without using multitasking, the app does not terminate but instead logs the user out. However, when changing Bluetooth settings while using multitasking, the app terminates completely. In this context, I would like to understand: Whether there is any system behavior that causes the app to refresh or restart when Bluetooth settings are changed And why the app behavior differs in a multitasking environment, particularly in terms of app lifecycle handling Any insights into these behaviors would be greatly appreciated.
3
0
122
Jan ’26
Problems with iPad Pro M4 13 inch
We have an iOS/iPadOS (mixed use of UIKit/SwiftUI) app on the App Store since a couple of years. Over the last month or so, we are receiving many user reports complaining about app freezing and behaving very bad generally. The common denominator for all of these users (~10) is that they are using iPad Pro M4, 13 inch, and they are on at least iPadOS 26.2 - some have updated to 26.2.1, 26.3 etc but the problems remain. Some of the users say that they were using our app normally, until the release of 26.2, or perhaps 26.2.1, from when the problems seem to have started. Some report the problems that go away when they "use another WiFi", or when they hold the device in portrait mode (it seems that many complaints seem to suggest that the problem is in when holding the device in landscape). Other say the app works fine if they start it without network enabled, and after enabling network, continue in the app. While we currently do not have an iPad Pro M4 13 inch to test with, we haven't been able to reproduce the problem on any other device. We haven't heard of any similar problems from users of other devices. While we have no idea what is causing these problems, my feeling is that there might be a possibility that there is some kind of problem with iPad Pro M4 and the recent iPadOS versions. Just reaching out to see if anyone else have seen anything similar.
3
0
257
4w
App review - ipad issue
Hello everybody, I have a never ending issue with appstore review, an need a QUICK HELP ! I am submitting a new app (oral training), for Iphones only. I disabled other devices (such as Ipas) via Xcode. In the appstore informations form, it is obligatory to provide ipad screens, so I provided screens showing Iphone experience. Appstore team asked me to remove it because I don't authorize Ipads. But if I remove those screens, form cannot be sent. I don't understantd how to proceed. Thanks for the help Regards Jean
2
1
619
Jan ’26
iPadOS 26 - Status bar overlaps with navigation bar
Hello, I'm experiencing a navigation bar positioning issue with my UIKit iPad app on iPadOS 26 (23A340) using Xcode 26 (17A321). The navigation bar positions under the status bar initially, and after orientation changes to landscape, it positions incorrectly below its expected location. This occurs on both real device (iPad mini A17 Pro) and simulator. My app uses UIKit + Storyboard with a Root Navigation Controller. A stack overflow post has reproduce the bug event if it's not in the same configuration: https://stackoverflow.com/questions/79752945/xcode-26-beta-6-ipados-26-statusbar-overlaps-with-navigationbar-after-presen I have checked all safe areas and tried changing some constraints, but nothing works. Have you encountered this bug before, or do you need additional information to investigate this issue?
Replies
7
Boosts
1
Views
1k
Activity
Nov ’25
UIRequiresFullScreen in iPadOS 26
Our app includes the UIRequiresFullScreen plist key, but the iPadOS 26 betas seem to ignore this. The window handle is still displayed, and while the window aspect ratio seems to be constrained, you can still adjust it and arrange it alongside other apps. We do not want to support windowing or multi-tasking, and the WWDC sessions indicated there would be a way to opt out of the new windowing system. Has UIRequiresFullScreen been silently deprecated, or are we missing something in our implementation?
Replies
5
Boosts
0
Views
873
Activity
Jul ’25
IPad OS 16.1, Playgrounds and input fields
I have installed the latest beta on my iPad , iPadOS 16.1 (20B5050f) On running in app in Playgrounds that has a TextField, external keyboard input do not seem to be working. Tapping on the Text field inserts the cursor but no text can be entered on my external keyboard. (TextEditor field also do not work) Tested with both a Smart Keyboard and a Magic Keyboard. The keyboard works to enter the code in playgrounds, so it is not a keyboard connection issue. Disconnecting the keyboard, the onscreen keyboard is displayed and works correctly. Is this a Playgrounds issue or an iPadOS 16.1 issue or a compatibility issue with Playgrounds & iPadOS 16.1 ? import SwiftUI struct ContentView: View {     @State var field: String = "Test input"          var body: some View {         VStack {             Image(systemName: "globe")                 .imageScale(.large)                 .foregroundColor(.accentColor)             Text("Hello, world!")             TextField("", text: $field)                 .frame(height: 100)         }     } }
Replies
4
Boosts
0
Views
1.8k
Activity
Dec ’25
Behavior of Drawings in Portrait/Landscape Mode
The app provides a simple drawing functionality on a canvas without using a storyboard. After creating drawings in portrait mode, rotating the simulator or the iPad-Device to landscape mode does not update or rescale the existing drawings to fit the newly expanded canvas area. The app can also be launched directly in landscape mode, allowing drawings to be created before rotating the device back to portrait mode. However, the issue persists, with the drawings not adjusting to the new canvas dimensions. The goal is to achieve the same behavior as in the Apple Notes app: when the iPad is rotated, the drawings should adjust to the newly expanded or reduced canvas area. I would appreciate any suggestions or solutions. Sample Projekt [https://github.com/GG88IOS/Test_Drawing_App)
Replies
4
Boosts
0
Views
143
Activity
May ’25
UISwipeAction Leading Offset
I have an issue where the leading UISwipeAction is offset by the size of the sidebar, but only when the sidebar is visible. Is there any known reason why this would happen?
Replies
4
Boosts
0
Views
163
Activity
Aug ’25
Very technical question about the 'project.pbxproj' file. Targeted devices?
Hello In my app code (in flutter) but you can remain if you code in other langages, maybe you can help in other ways, I have a file called: project.pbxproj I am wondering about this line: ARGETED_DEVICE_FAMILY = "1,2"; Is it true that the 1 is for Iphone and 2 for Ipad? Would that mean that if I wrote "1" and removed 2, then in my app page in developer store side I would not see a tab for Ipad where the store requires from me to post screenshots for ipad? For instance (see image below) I know you guys use XCODE and it handels it itself, but can you open your .ipa files and check "project.pbxproj" to confirm differences between these files when the app is targeting Iphone Vs targeting Ipad? Thanks
Replies
4
Boosts
0
Views
284
Activity
Sep ’25
Device and systems for SSC evaluation
👋Hi, I want to ask what equipment the auditors in SSC will use to evaluate students' playground, whether it is iPad pro and mac with camera, or something else. And what system will they use, iPadOS/macOS 26 or something else? Looking forward to your reply. Thank you
Replies
4
Boosts
0
Views
492
Activity
Jan ’26
Accessory View Not Displayed When Switching Input Methods via Bluetooth Keyboard
Hello everyone, When I press Control + Space on my Bluetooth keyboard to trigger input method switching, the accessory view fails to appear. This prevents me from quickly identifying the current input method type. Upon inspecting the View Hierarchy, I noticed that UICursorAccessoryView is not being created. For context, my input method responder inherits from UIResponder and conforms to the UITextInputTraits, UIKeyInput, and UITextInput protocols. The accessory view displays normally during accented input and Chinese input. Could you please guide me on how to troubleshoot this issue?
Replies
4
Boosts
0
Views
534
Activity
Jan ’26
iPad/iPhone - Display best practices….
So…I am hitting a wall here and could use some guidance towards best practice. I’ve developed an app in Xcode/SwiftUI that renders just fine on the iPhone - text, images, buttons, frames…everything is nicely centered on the screen or scrolls where and when I want. The iPad though…not so much. I’m having issues with tops and bottoms being cut off in scrollviews. These are just straight up text screens too - the ones with other elements/controls…they’re rendering fine. I’ve tried a mix of geometry, vstack, scrollview, padding, spacers…the lot of it. Nothing I seem to do works - the views do not want to fill and fit properly. And, of course, the issue becomes worse the moment you flip the iPad into landscape view. Or use the 13” models. I’d imagine others are battling these issues as well and found solutions, so I decided to hit up the brain trust.
Replies
3
Boosts
0
Views
230
Activity
Apr ’25
Scrollview and a background image set to scaledToFill....
I've been beating my head against the wall over a scrollview issue where the top and bottom are cut off in landscape mode. Portrait mode - everything runs swimmingly. The moment I flip the iPad on its side, though, I lose about a quarter of the view on the top and bottom. I thought this was something to do with framing or such; I ran through a myriad of frame, padding, spacer, geometry...I set it static, I set it to dynamically grow, I even created algorithms to try to figure out how to set things to the individual device. Eventually, I separated the tablet and phone views as was suggested here and on the Apple dev forums. That's when I started playing around with the background image. Right now I have.... ZStack { Image("background") .resizable() .scaledToFill() .ignoresSafeArea() ScrollView { VStack(spacing: 24) {.... The problem is the "scaledToFill". In essence, whenever THAT is in the code, the vertical scrollview goes wonky in landscape mode. It, in essence, thinks that it has much more room at the top and the bottom because the background image has been extended at top and bottom to fill the wider screen of the iPad in landscape orientation. Is there any way to get around this issue? The desired behavior is pretty straightforward - the background image fills the entire background, no white bars or such, and the view scrolls against it.
Replies
3
Boosts
0
Views
178
Activity
Apr ’25
iPhone 16 Pro Max wallpapers and iPad wallpapers
Hi community my name is Adam Robles. I have a question. I recently downloaded the beta on my iPad Pro 13 inch and I noticed where are the iPad wallpapers I only get one wallpaper, but where what happened to the wallpaper that was released with iPad last year
Replies
3
Boosts
0
Views
220
Activity
Jun ’25
Problem with testing
Hello. I was working on a Unity game for iPhone, but Apple said that it is impossible to prohibit downloading to iPad. They tested it on iPad Air 5, and for some reason the game did not work correctly - nothing happened when launched, although everything was fine in the simulator and in the real iPhone. Please tell me what to do?
Replies
3
Boosts
2
Views
165
Activity
Aug ’25
SwiftUI Table Header Background not appearing in iPadOS 26
Hi, it seems like using Table on iPadOS 26 results in the table header not applying a background. When comparing the same code on iPadOS 18, the table header applies a blur behind the header to ensure legibility when the user scrolls the content. Is there a way to ensure Table applies a background effect to the header so that content remains legible during scrolling? Here is a minimal example: struct TablePreviewContent: Identifiable { var id: Int { text.hashValue } var text: String } #Preview { let content = [TablePreviewContent(text: "Hello"), TablePreviewContent(text: "World")] Table(content) { TableColumn("Title", value: \.text) } } I've attached screenshots of the behavior on iPadOS 26 compared to iPadOS 18 to illustrate the issue.
Replies
3
Boosts
0
Views
160
Activity
Sep ’25
App Icon Shows as Placeholder in App Store since iOS 26
The app icon of my iPad app appears as a placeholder/template instead of the correct app icon when viewed through the App Store. It is correctly displayed on the website version of the App Store, in App Store Connect, and when running the app. I noticed that another app with the same issue is "Things 3 for iPad." This might be related to the fact that both apps are iPad-only. I implemented a new app icon using the new Icon Composer. Since users can switch between different icons, some are created with Icon Composer and others are still included traditionally within the asset folder. This is my app (Bubbles' Journal): https://apps.apple.com/app/id1547297023
Replies
3
Boosts
0
Views
388
Activity
Sep ’25
PaperKit: Adding Images is not functional
When utilizing Paperkit in its simplest form, PaperMarkupViewController does not show the option to add images. Furthermore, trying to add images directly to the PaperMarkup's insertNewImage() function does not display anything. It seems like image functionality is entirely broken on Xcode 26. This can be seen through the following example done by a fellow member here on the forums: https://gist.github.com/clarkezone/68eb3ee13b5607782ceb2e20cece4ab3
Replies
3
Boosts
0
Views
274
Activity
Nov ’25
What iPhone and iPad models under iOS 26 support SpeechTranscriber
For what iPhone and iPad models under iOS 26 SpeechTranscriber.isAvailable is true
Replies
3
Boosts
0
Views
542
Activity
Nov ’25
How to have clickable/tappable buttons where the toolbar is supposed to be?
I'm trying to create a UI with two button bars (top and bottom) inside the detail view of a NavigationSplitView, instead of using the built-in .toolbar() modifier. I'm using .ignoresSafeArea(.container, edges: .vertical) so the detail view can reach into that area. However, in macOS and iOS 26 the top button is not clickable/tappable because it is behind an invisible View created by the non-existent toolbar. Interestingly enough, if I apply .buttonStyle(.borderless) to the top button it becomes clickable (in macOS). On the iPad the behavior is different depending on the iPad OS version. In iOS 26, the button is tappable only by the bottom half. In iOS 18 the button is always tappable. Here's the code for the screenshot: import SwiftUI struct ContentView2: View { @State private var sidebarSelection: String? @State private var contentSelection: String? @State private var showContentColumn = true @State private var showBars = true var body: some View { NavigationSplitView { // Sidebar List(selection: $sidebarSelection) { Text("Show Content Column").tag("three") Text("Hide Content Column").tag("two") } .navigationTitle("Sidebar") } detail: { VStack(spacing: 0) { if showBars { HStack { Button("Click Me") { withAnimation { showBars.toggle() } } .buttonStyle(.borderedProminent) } .frame(maxWidth: .infinity, minHeight: 50, idealHeight: 50, maxHeight: 50) .background(.gray) .transition(.move(edge: .top)) } ZStack { Text("Detail View") } .frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .init(horizontal: .center, vertical: .center)) .border(.red) .onTapGesture(count: 2) { withAnimation { showBars.toggle() } } if showBars { HStack { Button("Click Me") { withAnimation { showBars.toggle() } } } .frame(maxWidth: .infinity, minHeight: 50, idealHeight: 50, maxHeight: 50) .background(.gray) .transition(.move(edge: .bottom)) } } .ignoresSafeArea(.container, edges: .vertical) .toolbarVisibility(.hidden) } .toolbarVisibility(.visible) } } I'm confused by this very inconsistent behavior and I haven't been able to find a way to get this UI to work across both platforms. Does anybody know how to remove the transparent toolbar that is preventing clicks/taps in this top section of the view? I'm hoping there's an idiomatic, native SwiftUI way to do it.
Replies
3
Boosts
0
Views
324
Activity
Nov ’25
App Logout / Termination Behavior When Changing Bluetooth Settings With and Without Multitasking
I would like to share an issue observed during app development. When changing Bluetooth settings from the system Settings app without using multitasking, the app does not terminate but instead logs the user out. However, when changing Bluetooth settings while using multitasking, the app terminates completely. In this context, I would like to understand: Whether there is any system behavior that causes the app to refresh or restart when Bluetooth settings are changed And why the app behavior differs in a multitasking environment, particularly in terms of app lifecycle handling Any insights into these behaviors would be greatly appreciated.
Replies
3
Boosts
0
Views
122
Activity
Jan ’26
Problems with iPad Pro M4 13 inch
We have an iOS/iPadOS (mixed use of UIKit/SwiftUI) app on the App Store since a couple of years. Over the last month or so, we are receiving many user reports complaining about app freezing and behaving very bad generally. The common denominator for all of these users (~10) is that they are using iPad Pro M4, 13 inch, and they are on at least iPadOS 26.2 - some have updated to 26.2.1, 26.3 etc but the problems remain. Some of the users say that they were using our app normally, until the release of 26.2, or perhaps 26.2.1, from when the problems seem to have started. Some report the problems that go away when they "use another WiFi", or when they hold the device in portrait mode (it seems that many complaints seem to suggest that the problem is in when holding the device in landscape). Other say the app works fine if they start it without network enabled, and after enabling network, continue in the app. While we currently do not have an iPad Pro M4 13 inch to test with, we haven't been able to reproduce the problem on any other device. We haven't heard of any similar problems from users of other devices. While we have no idea what is causing these problems, my feeling is that there might be a possibility that there is some kind of problem with iPad Pro M4 and the recent iPadOS versions. Just reaching out to see if anyone else have seen anything similar.
Replies
3
Boosts
0
Views
257
Activity
4w
App review - ipad issue
Hello everybody, I have a never ending issue with appstore review, an need a QUICK HELP ! I am submitting a new app (oral training), for Iphones only. I disabled other devices (such as Ipas) via Xcode. In the appstore informations form, it is obligatory to provide ipad screens, so I provided screens showing Iphone experience. Appstore team asked me to remove it because I don't authorize Ipads. But if I remove those screens, form cannot be sent. I don't understantd how to proceed. Thanks for the help Regards Jean
Replies
2
Boosts
1
Views
619
Activity
Jan ’26