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Rapidly prototype and test builds of your app during the development process using Simulator.

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Simulator package issues
Hi! My simulator will not build because there is essentially a package conflict. I am adding Firebase to a Flutter application. Simulator built before trying to add firebase but now I'm getting errors telling me a package can't be found even though it's installed Output Package Loading (Xcode): Missing package product 'FirebaseCore' .../ios/Runner.xcodeproj I added target 'Runner' do use_frameworks! use_modular_headers! pod 'FirebaseDatabase' pod 'FirebaseAnalytics' pod 'FirebaseMessaging' pod 'FirebaseCore' pod 'FirebaseFunctions' pod 'FirebaseAppCheck' pod 'FirebaseFirestore' pod 'FirebaseStorage' pod 'FirebaseDynamicLinks' pod 'FirebaseAuth' flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__)) target 'RunnerTests' do inherit! :search_paths end end and ran pod install with no errors. Opening the runnner.xcworkspace shows all of the named packages under "Frameworks, Libraries, and Embedded Content' I've tried manually adding through Xcode those packages but then get a conflict error, so I am out of ideas as to how to fix this. It appears to be something new with the latest MacOS update as I've seen another person with the same problem that started after he updated... I've also cleaned, re-installed, re-booted a few times because My Android emulator builds fine Any help would be appreciated! Thanks!
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512
Nov ’24
visionOS Simulator Rotate and Scale gestures difficult to register (capture)
We were having an issue wrb the system rotate and scale gestures (two-handed gestures / RotateGesture3D and MagnifyGesture) were extremely difficult to register (make work) in the visionOS simulator. The solution we found was to: Launch your app in the simulator Move the pointer on top of the 3D object for which you are testing rotation and scaling gestures. Press and hold the Option key to display touch points (ie: the two-handed gesture points). While maintaining the option key pressed, release the pointer and re-enable it again. I am using a track pad with tap-to-click enabled and three-finger to drag enabled in accessibility, so "release the pointer and re-enable it again" translates simply to removing the three finger and placing them again on the trackpad. If you have maintained the option key pressed, then you should now be able to rotate and scale the 3D object. Context if you are interested: Our issue was also occurring in Apple's own sample project relating to gestures "Transforming RealityKit entities using gestures", at below link. On Apple's article "Interacting with your app in the visionOS simulator" at the below link, for two-handed gestures it states "Press and hold the Option key to display touch points. Move the pointer while pressing the Option key to change the distance between the touch points. Move the pointer and hold the Shift and Option keys to reposition the touch points." This simply did not work anymore for rotation and scaling gestures. These gestures used to be a lot more responsive in Sonoma. Either the article should be updated to what I described above, or there is an issue. Our colleague who is using macOS Sonoma 14.6.1 with the latest release of Xcode is not having these issues. Here is the list of configurations (troubleshooting we tried!) where it is difficult to achieve rotation and scaling gestures in the visionOS simulator: macOS Sequoia 16.1 Beta, Xcode 16.1 RC w visionOS 2.1 macOS Sequoia 16.1 Beta, Xcode 16.1 RC w visionOS 2.0 macOS Sequoia 16.1 Beta, Xcode 16.2 Beta 1 w visionOS 2.1 macOS Sequoia 16.1 Beta, Xcode 16.2 Beta 1 w visionOS 2.0 macOS Sequoia 16.1 Beta, remove all Xcodes and installed the build from AppStore (Xcode 16.1) macOS Sequoia 16.1 Beta, Xcode 16.0 w visionOS 2.0 completely wiped out, and reset entire development machine, re-installed latest releases of sequoia (15.1) and xcode (15.1)) Throughout these troubleshooting I often: restarted both xcode and sim erased all derived data erased all contents and settings from sims performed fresh git clones None of the above worked, only the workaround described above works atm. As you can maybe deduce, it was very time consuming to find the workaround, we also wasted some development effort thinking our gesture development was no-good. Hopefully this will help other devs. Article Link: https://developer.apple.com/documentation/xcode/interacting-with-your-app-in-the-visionos-simulator Gesture sample project link: https://developer.apple.com/documentation/realitykit/transforming-realitykit-entities-with-gestures
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826
Nov ’24
Mock Screen Time for Testing
Hi everyone, I'm trying to find out if there's a way to mock Screen Time for a specific app (either on a real device or in a simulator). Specifically, I need to set the usage time of an app to something like 15 minutes. I'm not looking to alter the total Screen Time, just the usage time for a single app. Currently, I'm manually keeping the app open for 15 minutes before I can start testing to see if the desired behavior occurs, but this process is slow and frustrating. Unfortunately, I can't reduce the 15-minute threshold, as Apple doesn't allow it for this particular use case. Any advice or solutions would be greatly appreciated!
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566
Nov ’24
Cannot delete iOS 18.1 Simulator
When I try to delete an iPhone 16 Pro iOS 18.1 Simulator in XCode 16.1, I get an error message "“data” couldn’t be moved because you don’t have permission to access “Deleting-8366D3CC-37EC-49C0-8674-0599BCE1DA12”.". I had that same issue with iOS 18.0 Simulator but never with previous versions (17.5). Note that I'm stuck using the iOS 18.1 Simulator because iCloud synchronization is paused (potentially due to low data mode). And I cannot use iOS 18.0 Simulator as well because unit tests run hangs for some other mysterious reason. The fallback to iOS 17.5 Simulator is not satisfactory.
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2.1k
Nov ’24
AccessibilityControlsExtension crash on Simulator
Hi there, when I run any app on the Xcode 16/16.1 with iOS/tvOS 18/18.1, it generates a crash on the AccessibilityControlsExtension process. 0x1048b8000 - 0x10493bfff dyld (*) <6beafde4-b011-3e47-8aae-4d7b6e4bb7e8> /usr/lib/dyld 0x1047fc000 - 0x104803fff com.apple.AccessibilityUIServer.AccessibilityControlsExtension (1.0) <a67e159b-253d-306c-b6fb-dd3fec38bd0f> /Volumes/VOLUME/*/AccessibilityUIServer.app/PlugIns/AccessibilityControlsExtension.appex/AccessibilityControlsExtension If run in Catalist mode - there are no crash reports. I also made a clean install of macOS 15.1 + Xcode and received that error again. Device: Mac15,13 Any suggestions on how to fix it? Full crash log in attach. AccessibilityControlsExtension-crash.log
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800
Nov ’24
Journaling Suggestions is not available on iOS Simulator
Hey, when I try to run my project on an iOS Simulator, I get the following message: JournalingSuggestions is not available when building for iOS Simulator. and Linker command failed with exit code 1 (use -v to see invocation) Steps to reproduce this behavior: Create a new Xcode project Add the Journaling Suggestions Capability Add the Journaling Suggestions Framework Under "Target > Build Phases > Link Binary with Libraries", select “optional“ for JournalingSuggestions.framework Under "Target > Build Settings > Other Linker Flags > Debug" select „Plus“ and add „iOS or iOS Simulator“ and paste this -Xlinker -weak_framework -Xlinker JournalingSuggestions into the editable field. Do the same for "Target > Build Settings > Other Linker Flags > Release" This tread is about the same problem, but is already checked as answered. That's why I'm creating this new tread. The last two bullet points are results from advice from the other thread. MacBook Air, M1, 2020, macOS: 14.6.1, Xcode: 16.0 Thanks for your help!
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568
Oct ’24
iOS simulator freezes on macOS Sequoia during test execution
Hello! 👋 We are seeing a bug on macOS Sequoia related to the test running. When attempting to run tests, the iOS simulator becomes stuck indefinitely. This can occur whether we run tests for a specific module, all unit tests, or even a single test. We narrowed down the issue and is due to the OS failing to copy some named pipes (FIFO). For example: db.realm.note db.realm.management/access_control.new_commit.cv db.realm.management/access_control.pick_writer.cv We saw in the CoreSimulator log file the following error: NSCocoaErrorDomain Code=512 ""access_control.new_commit.cv" couldn't be copied The copy fails and then a new clone of the simulator is created retrying the process. And this goes on and on. What is happening? When running the tests for the iOS app on the simulator, under the hood, the OS tries to clone the simulator device. A list of folders is created, including one Shared/AppGroup. Under the AppGroup folder, the list of multiple UDIDs corresponds to the specific App Group containers created for individual app targets or extensions that are sharing data within that App Group. One of these folders contains the Realm DB files. There are a few files called named pipes which are invisible in Finder (even if you have hidden files to true). You need to list them with ls -l. So, when we select the test target and run the tests, the OS clones the permanent simulator and copies all files from its folders. All files are being copied except those pipes. When the OS attempts to copy the pipes, the operation fails with the error Code=512. Reproduction Steps Run the iOS app on a simulator (e.g. iPhone SE 3rd gen. with iOS 18.1). Quit Xcode and the iOS simulator. Reopen Xcode. Select a test target to run. Select the same simulator you previously ran the iOS app. Run the tests (CMD + U). The simulator is now stuck. Are there any workarounds available? Yes. We found that running the tests works if we first “Erase All Content and Settings” from the simulator. Another workaround is to remove all simulators and reinstall the iOS runtimes. This prevents the issue for a longer period (almost a full day), but eventually, the problem reoccurs. Alternatively, we can delete the named pipes from the App Groups directory before running the tests. Have we tried to give full disk permissions? Yes, we tried to give full disk permissions to a lot of things (Xcode, simulator, file paths, directories, etc.) but with no luck. We still get the same error. Is the issue happening on a specific version of Xcode? No, it happens for multiple Xcode versions: Xcode 15.4 Xcode 16.0 Xcode 16.1 Is the issue happening on a specific macOS Sequoia version? No, it happens on multiple macOS Sequoia versions: 15.0 Beta 8 15.0 RC 15.0 15.1 Stacktrace Oct 29 17:41:18 CoreSimulatorService[14079] <Error>: New device is stuck in creation state, deleting: Clone 712 of iPhone SE (3rd generation) (58D6DED6-2C55-4E7C-BBB4-E0D661DC41A1, iOS 18.1, Creating) Oct 29 17:41:20 CoreSimulatorService[14079] <Error>: Error Domain=NSPOSIXErrorDomain Code=22 "Invalid argument" UserInfo={NSLocalizedFailureReason=Device was allocated but was stuck in creation state. Check CoreSimulator.log for more information.} Oct 29 17:41:20 com.apple.dt.Xcode[90147] <Error>: Error Domain=NSPOSIXErrorDomain Code=22 "Invalid argument" UserInfo={NSLocalizedFailureReason=Device was allocated but was stuck in creation state. Check CoreSimulator.log for more information.} Oct 29 17:41:30 CoreSimulatorService[14079] <Warning>: Device 6C270BDB-2945-42B5-A985-884F93BFD3E1 encountered in creation state at launch. The device will be re-created. Oct 29 17:41:38 CoreSimulatorService[14079] <Error>: Failed to clone the device data path, error = Error Domain=NSCocoaErrorDomain Code=512 "“access_control.new_commit.cv” couldn’t be copied to “db.realm.management”." UserInfo={NSSourceFilePathErrorKey=[...]/db.realm.management/access_control.new_commit.cv, NSUserStringVariant=( Copy ), NSDestinationFilePath=[...]/db.realm.management/access_control.new_commit.cv, NSUnderlyingError=0x600000ffa490 {Error Domain=NSPOSIXErrorDomain Code=45 "Operation not supported"}} Oct 29 17:41:38 CoreSimulatorService[14079] <Error>: Failed to re-create device that was encountered in the creation state (Clone 713 of iPhone SE (3rd generation) (6C270BDB-2945-42B5-A985-884F93BFD3E1, iOS 18.1, Creating)): Error Domain=NSCocoaErrorDomain Code=512 "“access_control.new_commit.cv” couldn’t be copied to “db.realm.management”." UserInfo={NSSourceFilePathErrorKey=[...]/db.realm.management/access_control.new_commit.cv, NSUserStringVariant=( Copy ), NSDestinationFilePath=[...]/db.realm.management/access_control.new_commit.cv, NSUnderlyingError=0x600000ffa490 {Error Domain=NSPOSIXErrorDomain Code=45 "Operation not supported"}} Oct 29 17:41:40 CoreSimulatorService[14079] <Error>: Error Domain=NSPOSIXErrorDomain Code=22 "Invalid argument" UserInfo={NSLocalizedFailureReason=Device was allocated but was stuck in creation state. Check CoreSimulator.log for more information.} Oct 29 17:41:50 CoreSimulatorService[14079] <Warning>: Device C6DEBFBB-6EFA-4E4C-B51B-9DDA08AF9BDB encountered in creation state at launch. The device will be re-created. Oct 29 17:41:55 CoreSimulatorService[14079] <Error>: Failed to clone the device data path, error = Error Domain=NSCocoaErrorDomain Code=512 "“access_control.new_commit.cv” couldn’t be copied to “db.realm.management”." UserInfo={NSSourceFilePathErrorKey=[...]/db.realm.management/access_control.new_commit.cv, NSUserStringVariant=( Copy ), NSDestinationFilePath=[...]/db.realm.management/access_control.new_commit.cv, NSUnderlyingError=0x600000ffb000 {Error Domain=NSPOSIXErrorDomain Code=45 "Operation not supported"}} Oct 29 17:42:06 CoreSimulatorService[14079] <Warning>: Device 032BAE7E-E345-48F2-86EB-4DF1AD4D5291 encountered in creation state at launch. The device will be re-created.
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764
Oct ’24
Simulator in Low Data Mode
Hi, I have logged into an iCloud account on an iOS device simulator on my Mac to sync photos in order to test my app. The photos app is telling me syncing is paused as the device is in low power mode, but as this is a simulator, there's no network seatings to change this and I can't find out why it's in this mode or how to get it out. I've done exactly the same thing for years with no issues, but for some reason it's happening now. Has anyone else experienced the same? The simulator device is an iPhone 13 Pro Max running 15.5 however I've tested on other device and experienced the same issue. Many thanks, Dan
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1.6k
Oct ’24
How to correctly resolve URL bookmarks for use in Simulator UI tests?
To make UI testing easier and faster, I usually create URL bookmarks during normal app usage in the Simulator so that they can be instantly resolved on app launch during UI tests. For example, one of my apps allows browsing selected folders and stores bookmarks so they can be quickly opened again on following app launches, and instead of selecting the test folder each time at the beginning of the UI test, I select it once during normal app usage so that it's available immediately during the UI test. This usually works fine, but every now and then the UI tests fail because the tested app isn't able to resolve the stored bookmark. I don't know why this happens, but usually opening and closing the app again in the Simulator and re-running the UI tests solves the issue. The problem now is that I've just tried to setup some new UI tests for Apple Vision Pro Simulator and I'm never able to resolve bookmarks. So I created a sample project that reproduces the issue, and curiously enough the bookmarks don't even resolve when using an iPad Simulator (which usually works fine with my regular UI tests). What am I doing wrong? This can be reproduced with a default iOS project, embedding the default storyboard view controller in a navigation view controller, and this code: import UIKit class ViewController: UIViewController, UIDocumentPickerDelegate { override func viewDidLoad() { navigationItem.rightBarButtonItem = UIBarButtonItem(systemItem: .add, primaryAction: UIAction(handler: { _ in let picker = UIDocumentPickerViewController(forOpeningContentTypes: [.folder]) picker.delegate = self self.present(picker, animated: true) })) if let bookmark = UserDefaults.standard.data(forKey: "bookmark") { readBookmark(bookmark) } } func readBookmark(_ bookmark: Data) { do { let label = UILabel(frame: CGRect(x: 100, y: 100, width: 600, height: 100)) label.numberOfLines = 0 var stale = false let url = try URL(resolvingBookmarkData: bookmark, bookmarkDataIsStale: &stale) if !url.startAccessingSecurityScopedResource() { fatalError() } label.text = url.path view.addSubview(label) } catch { fatalError(error.localizedDescription) } } func documentPicker(_ controller: UIDocumentPickerViewController, didPickDocumentsAt urls: [URL]) { do { let url = urls[0] if !url.startAccessingSecurityScopedResource() { fatalError() } let bookmark = try url.bookmarkData() UserDefaults.standard.set(bookmark, forKey: "bookmark") readBookmark(bookmark) } catch { fatalError(error.localizedDescription) } } } And a default UI test, which always crashes because of the fatalError() in the catch clause of readBookmark(_:): final class problemUITests: XCTestCase { @MainActor func testExample() throws { let app = XCUIApplication() app.launch() } }
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370
Oct ’24
How to simulate match face ID / touch ID on XCUITest
How can I test biometric on UI Tests in Swift / iOS 18? This code not working. + (void)successfulAuthentication { notify_post("com.apple.BiometricKit_Sim.fingerTouch.match"); notify_post("com.apple.BiometricKit_Sim.pearl.match"); } + (void)unsuccessfulAuthentication { notify_post("com.apple.BiometricKit_Sim.fingerTouch.nomatch"); notify_post("com.apple.BiometricKit_Sim.pearl.nomatch"); }
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657
Oct ’24
iCloud Health data not syncing to simulator
As the title says, I logged in to my simulator on my mac mini m2 and turned on icloud sync. My health data is in iCloud but it wont load in. When I go to documents for example I can see documents that I have loaded so I know something is working right. I have tried clicking Feature -> Trigger iCloud sync with no luck. The app I am building uses health data and there is no other way to get health data (heart rate, workouts, sleep) in the simulator. Please help
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396
Oct ’24
UpdateApplicationContext not working simulator
I am having problems on Xcode13.3.1, Monterey 12.2.1, Apple M1 Max. Sending an UpdateApplicationContext update from a paired iPhone simulator is not received on the paired Apple Watch Simulator in the didRecieveApplicationContext. However, sendMessage from the apple watch simulator does update the iphone simulator app properly. It is however, not possible to send anything from the paired iPhone simulator to the paired Apple Watch Simulator. When working with actual devices everything works properly with WatchConnectivity with passing information back and forth via updateapplicationcontext and sendmessage calls. Can anyone confirm this is a bug or if there is something wrong with my setup?
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1.7k
Oct ’24
RealityKit crashes randomly in the simulator but not on the device
I'm writing a RealityKit/ARKit app that runs on iOS. Starting with Xcode 16.0 beta 1, at least through Xcode 16.1 beta 2 (16B5014f), in the iOS 18 simulator, my app randomly crashes in about 20% of app sessions the first time it attempts to present an ARView. The crashes seem to occur at multiple points within RealityKit and Metal. Below, I've included screenshots of the call stacks of the crashes, which occur as a result of both EXC_BAD_ACCESS and assertion failures within RealityKit. The app only crashes in the iOS 18 simulator, and does not crash in the iOS 17 simulator or earlier. The app only crashes in the simulator, and does not crash on a device running iOS 18. Before I investigate further, I'd appreciate it if an Apple engineer could give me a sense of if these crashes are most likely the result of known issues within RealityKit and/or the simulator, or if your opinion is that there are probably bugs in my app's code. I've submitted several feedback issues in the past, and I'd love to submit this issue too, but I expect that I would spend many hours attempting to create a repro case in a sample app. Understandably, I'd rather not spend this time if an Apple engineer could tell me this is a known issue, for example. Thank you.
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917
Oct ’24
iOS 18 Simulator doesn't show logs from PreviewsAgentExecutorLibrary
I was trying to debug an issue with entry point not being found on iOS 18.0 simulator and device(iPhone 14 Pro) with no success since the Xcode console output just prints No entry point found. Checked '(null)'. Later when I tried to use iOS 15.0 Simulator of iPhone 13 to see if it makes a difference, I could see more verbose messages from the loader trying to look for entry points and was able to pin point the root cause of the issue. Nothing was changed in the project settings, env variables or anything except switching to iOS 15.0 simulator from iOS 18.0 simulator, so I don't think it is environment issue or project configuration issue. The absence of detailed logging got me stuck on this issue for sometime. The same issue (minimal logging) was observed on iOS 17.4 simulator as well but is not present on iOS 15.0. iOS 18.0 Log: No entry point found. Checked '(null)' iOS 15.0 Log: 2024-10-13 13:31:17.970323+0530 SideStore[62559:1632528] [PreviewsAgentExecutorLibrary] Looking up debug dylib relative path 2024-10-13 13:31:17.970533+0530 SideStore[62559:1632528] [PreviewsAgentExecutorLibrary] Found debug dylib relative path string SideStore.debug.dylib 2024-10-13 13:31:17.970560+0530 SideStore[62559:1632528] [PreviewsAgentExecutorLibrary] Looking up debug dylib entry point name 2024-10-13 13:31:17.970583+0530 SideStore[62559:1632528] [PreviewsAgentExecutorLibrary] No debug dylib entry point name defined. 2024-10-13 13:31:17.970615+0530 SideStore[62559:1632528] [PreviewsAgentExecutorLibrary] Looking up debug dylib install name 2024-10-13 13:31:17.970646+0530 SideStore[62559:1632528] [PreviewsAgentExecutorLibrary] Found debug dylib install name string @rpath/SideStore.debug.dylib 2024-10-13 13:31:17.970672+0530 SideStore[62559:1632528] [PreviewsAgentExecutorLibrary] Looking for Previews JIT link entry point. 2024-10-13 13:31:17.971776+0530 SideStore[62559:1632528] [PreviewsAgentExecutorLibrary] No Previews JIT entry point found. 2024-10-13 13:31:17.971797+0530 SideStore[62559:1632528] [PreviewsAgentExecutorLibrary] Gave PreviewsInjection a chance to run and it returned, continuing with debug dylib. 2024-10-13 13:31:17.971816+0530 SideStore[62559:1632528] [PreviewsAgentExecutorLibrary] Looking for main entry point. 2024-10-13 13:31:17.971846+0530 SideStore[62559:1632528] [PreviewsAgentExecutorLibrary] Opening debug dylib with '@rpath/SideStore.debug.dylib' 2024-10-13 13:31:17.971935+0530 SideStore[62559:1632528] [PreviewsAgentExecutorLibrary] Debug dylib handle: 0x205c2d2a0 2024-10-13 13:31:17.971969+0530 SideStore[62559:1632528] [PreviewsAgentExecutorLibrary] No entry point found. Checking for alias. 2024-10-13 13:31:17.972368+0530 SideStore[62559:1632528] [PreviewsAgentExecutorLibrary] No alias entry point found. Falling back to look up entry point name 'main' 2024-10-13 13:31:17.972926+0530 SideStore[62559:1632528] [PreviewsAgentExecutorLibrary] No entry point found. Checked '(null)' Questions: What is the difference between iOS 15 and > iOS 17.4 Is this a bug or expected behavior? if so how do I get back logging as in iOS 15.0 on iOS 18.0 (need detailed logging from the loader) which exact version of IOS was this change/bug got introduced?
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1.4k
Oct ’24
The requested device could not be found because multiple devices matched the request.
Hello, This is the repost of the issue reply from Xcode 16 beta 2 with multiple iOS simruntime installed macs. I stopped using sudo as Apple Developer Tools Engineer said but the same thing goes on the phase of xcodebuild with old simulator destinations. 15:39:45 Exit status of command 'set -o pipefail && xcodebuild -project "SampleApp.xcodeproj" -scheme "SampleApp" -configuration "Release" clean -destination "platform=iOS Simulator,name=iPhone 13 Pro,OS=15.4" -derivedDataPath "/path/to/.derived_data/sim_app" build | tee '/path/to/artifacts/logs/build_sim/xcodebuild.log' | xcpretty --color --simple' was 70 instead of 0. 15:39:45 2024-09-25 15:39:14.700 xcodebuild[91142:22610080] Malformed bundle does not contain an identifier at /Library/Developer/CoreSimulator/Volumes/tvOS_22J5335e/Library/Developer/CoreSimulator/Profiles/Runtimes/tvOS 18.0.simruntime 15:39:45 2024-09-25 15:39:14.760 xcodebuild[91142:22610212] Malformed bundle does not contain an identifier at /Library/Developer/CoreSimulator/Volumes/tvOS_22J5335e/Library/Developer/CoreSimulator/Profiles/Runtimes/tvOS 18.0.simruntime 15:39:45 2024-09-25 15:39:43.986 xcodebuild[91142:22610077] Writing error result bundle to /var/folders/t2/vppt8b613w1b1pwfycwzgnc00000gr/T/ResultBundle_2024-25-09_15-39-0043.xcresult 15:39:45 xcodebuild: error: Unable to find a device matching the provided destination specifier: 15:39:45 { platform:iOS Simulator, OS:15.4, name:iPhone 13 Pro } 15:39:45 15:39:45 The requested device could not be found because multiple devices matched the request. ( 15:39:45 "<DVTiPhoneSimulator: 0x12467d3e0> {\n\t\tSimDevice: iPhone 13 Pro (7C44F49C-1406-4675-8297-0BB1E32030A4, iOS 15.4, Shutdown)\n}", 15:39:45 "<DVTiPhoneSimulator: 0x1246788e0> {\n\t\tSimDevice: iPhone 13 Pro (723AB83F-84B2-4553-A7FB-FE97FBC72A12, iOS 15.4, Shutdown)\n}" 15:39:45 ) ... 15:39:45 Available destinations for the "SampleApp" scheme: 15:39:45 { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:00006020-0014092C3498C01E, name:My Mac } 15:39:45 { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device } 15:39:45 { platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device } 15:39:45 { platform:visionOS Simulator, variant:Designed for [iPad,iPhone], id:5E4672C1-BFDC-4BF8-AECC-9101CAF005E2, OS:2.0, name:Apple Vision Pro } 15:39:45 { platform:visionOS Simulator, variant:Designed for [iPad,iPhone], id:F828FD1C-C6A9-4671-8A30-45888FE542C2, OS:2.1, name:Apple Vision Pro } 15:39:45 { platform:iOS Simulator, id:27B137B4-DDF5-4091-A77B-AEAE819E60BE, OS:15.4, name:iPad (9th generation) } 15:39:45 { platform:iOS Simulator, id:27B137B4-DDF5-4091-A77B-AEAE819E60BE, OS:15.4, name:iPad (9th generation) } 15:39:45 { platform:iOS Simulator, id:84E80242-3066-45BB-BE4A-24EC1512BE0E, OS:15.4, name:iPad (9th generation) } 15:39:45 { platform:iOS Simulator, id:84E80242-3066-45BB-BE4A-24EC1512BE0E, OS:15.4, name:iPad (9th generation) } ... 15:39:45 { platform:iOS Simulator, id:723AB83F-84B2-4553-A7FB-FE97FBC72A12, OS:15.4, name:iPhone 13 Pro } 15:39:45 { platform:iOS Simulator, id:723AB83F-84B2-4553-A7FB-FE97FBC72A12, OS:15.4, name:iPhone 13 Pro } 15:39:45 { platform:iOS Simulator, id:7C44F49C-1406-4675-8297-0BB1E32030A4, OS:15.4, name:iPhone 13 Pro } 15:39:45 { platform:iOS Simulator, id:7C44F49C-1406-4675-8297-0BB1E32030A4, OS:15.4, name:iPhone 13 Pro } 15:39:45 { platform:iOS Simulator, id:AA3C6F9C-A503-4301-8C70-760D20F31103, OS:15.4, name:iPhone 13 Pro Max } 15:39:45 { platform:iOS Simulator, id:AA3C6F9C-A503-4301-8C70-760D20F31103, OS:15.4, name:iPhone 13 Pro Max } ... Seems like the simruntimes are launched twice but have no decisive clue. For reproduction of the symptom, I'll add xcrun simctl runtime list: % xcrun simctl runtime list == Disk Images == -- iOS -- iOS 18.1 (22B5069a) - 558B1106-009E-4997-9915-68CA501B96DE (Ready) iOS 17.2 (21C62) - 04813A2D-9A0B-4CD2-97DD-92BE5937560C (Ready) iOS 17.4 (21E213) - 4532CD64-DDFC-4EB8-9D40-A2EF0A6D7CCC (Ready) iOS 17.5 (21F79) - 5225F9C1-D3B7-4CA8-95FE-C698C1EFA1DF (Ready) iOS 18.1 (22B5045f) - 72FF0A8A-5B59-4303-9683-0B5A3148F3E5 (Ready) iOS 16.4 (20E247) - E1699E3D-1F68-4535-94D4-F584D3232D79 (Ready) iOS 17.0.1 (21A342) - EC730386-D17C-4C1A-92A5-F06B6C502F4E (Ready) iOS 18.0 (22A3351) - 9B46965A-BB9C-4084-9F79-7BB67CCFF94E (Ready) iOS 15.4 (19E240) - 28A82EA5-0FE4-4595-BE6E-5EB93098547F (Ready) -- tvOS -- tvOS 17.2 (21K364) - 13634086-0FA9-49CA-BB04-E7E5C8803F28 (Ready) tvOS 15.2 (19K50) - 753520B7-93B1-4217-AD01-239C92386B5D (Ready) tvOS 16.4 (20L494) - B243C672-A2FD-428E-A910-5EA108403E7B (Ready) tvOS 18.1 (22J5543e) - 00E73B3D-2821-42EE-8448-EB28D3E95D9B (Ready) tvOS 17.0 (21J353) - 794FFE83-76EB-4CCE-91D4-6A27E88F2FE2 (Ready) tvOS 18.1 (22J5567a) - DA90203F-C57A-4E57-B6E1-6549F57D3D32 (Ready) tvOS 17.4 (21L224) - BBEAC6EA-7F1C-4D02-A10A-8B7ECCCEB6F7 (Ready) tvOS 17.5 (21L569) - 4714379D-46CF-402B-BBFD-FE9E384D3721 (Ready) tvOS 18.0 (22J356) - 0FF86611-1B12-4188-94D0-1C7B3E32BB23 (Ready) -- watchOS -- watchOS 9.4 (20T253) - F54A4AA5-4D95-4BFB-B290-ADCAB5C3F554 (Ready) watchOS 11.1 (22R5569a) - 9F78E186-30D4-436D-B5B2-B0D0849BF3A2 (Ready) watchOS 11.1 (22R5545f) - 17E76267-0F3B-4E35-9516-36F8D8A31B76 (Ready) watchOS 10.4 (21T214) - 4BE2D5F2-B4AB-4144-ADD3-28EF4D95928B (Ready) watchOS 8.3 (19S51) - B2FC21B1-E408-4BCD-924D-DA9712BB2CE9 (Ready) watchOS 10.0 (21R355) - F85C098B-BF3E-4E80-A5A7-6D351724806B (Ready) watchOS 10.2 (21S364) - 7219764C-D3AE-4744-A8CC-26403E2E6F0B (Ready) watchOS 10.5 (21T575) - 469E571D-4AA0-4E41-A788-DE0A302C6830 (Ready) watchOS 11.0 (22R349) - 91D05834-73B0-4942-A9FB-8813DDE047E6 (Ready) -- xrOS -- xrOS 2.1 (22N5567a) - 34E59475-EA24-4BDF-8A04-C171B408F94B (Ready) xrOS 2.1 (22N5548c) - 1D30800B-82AC-41C2-A1CE-3A24ABF7FE40 (Ready) xrOS 1.1 (21O209) - 0B623825-9B01-4948-86D7-C11E2EACDFC1 (Ready) xrOS 1.2 (21O5565d) - 62ADDB4B-D407-4966-952E-513FE39AE7B2 (Ready) xrOS 1.0 (21N305) - 695C785B-09B6-4181-AC14-284B3EA37163 (Ready) xrOS 2.0 (22N318) - 6FE72E19-1B8D-4F2C-B53B-F39DEE71C492 (Ready) Total Disk Images: 33 (183.3G) Thanks in advance.
0
0
419
Oct ’24
Simulator unable to connect to localhost, working fine when opened directly in laptop
I am trying to connect to localhost:8081 from simulator, but it is unable to connect with following logs: info 12:07:49.167248+0530 com.apple.WebKit.Networking nw_resolver_host_resolve_callback [C8.1] flags=0x40000003 ifindex=0 error=NoSuchRecord(-65554) hostname=localhost. addr=IN6ADDR_ANY ttl=60 info 12:07:49.167310+0530 com.apple.WebKit.Networking nw_resolver_host_resolve_callback [C8.1] flags=0x40000002 ifindex=0 error=NoSuchRecord(-65554) hostname=localhost. addr=INADDR_ANY ttl=108002 Macos 14.6.1 iOS simulator version 17.5 Som observations localhost:8081 does not load on simulator but 0.0.0.0:8081 loads fine, also 127.0.0.0:8081 loads fine on simulator. My laptop is a managed device with network filter Switching network sometimes fixes the issue. Restarting laptop sometimes fixes the issue. localhost:8081 opens find on laptop, but not on simulator. Contents of my laptop's /etc/hosts: ## # Host Database # # localhost is used to configure the loopback interface # when the system is booting. Do not change this entry. ## 127.0.0.1 localhost 255.255.255.255 broadcasthost ::1 localhost
9
0
2.5k
Oct ’24
Unable to load saved game data in Simulator since update to XCode 16
The update was the only change I can see. Which I did just the other day. I did log on to iCloud.com, I also looked at Apple Developer. I didn't see any additional updates of terms that needed to be accepted. I am sure to log into iCloud on the simulator. It seems to stay logged in. Until I fetchSavedGames. Where I have it exit at 20 seconds due to timing out. Then when I go back to check my account in Settings, it's asking to "Sign in to iCloud" again. It does work properly on a device. So it doesn't stay logged into iCloud on the simulator but it seems like the fetchSavedGame from GKLocalPlayer is what resets that. Any help or suggestions would be appreciated. Thanks.
1
0
674
Oct ’24