Build, test, and submit your app using Xcode, Apple's integrated development environment.

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Issue Regarding Notarization
I am trying to notarize a simple app I made, but keep getting stuck on "In Progress". The app is a MacOS app, and I'm using XCode. I've tried all the steps listed in the links below: https://developer.apple.com/documentation/security/notarizing-macos-software-before-distribution https://developer.apple.com/documentation/security/resolving-common-notarization-issues I've had the same issue with another app, which got rejected after multiple hours. Never got to resolve this.
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May ’25
App distributed by TestFlight, Info.plist MinimumOSVersion metadata has been changed
After I uploaded my app to testflight, the MinimumOSVersion was set to 14.0, and TestFlight showed MinimumOSVersion=14.0. However, after I distributed it, if the user's device is iOS 14, then the MinimumOSVersion in Info.plist=14.0, and if it is an iOS 15 or higher device, the MinimumOSVersion in Info.plist=15.0 will be changed. Because my app will detect this value, I had to change my code, but this is too strange, at least there will be no problem before April 27, 2025, because I checked my distribution records.
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103
May ’25
App Crash Only When Downloaded From TestFlight
Hi everyone, I'm experiencing an issue with my app, which is currently live on the App Store. I attempted to upload a new version, but the App Review team informed me that the app crashes on launch. Sure enough, when I download the app via TestFlight, it crashes immediately on startup — I see a grey screen, and then the app closes after about a second. The strange part is that no crash reports are generated. However, when I build the app in Xcode and install it directly onto my device via USB-C, it runs perfectly fine. I've tried updating to the latest version of Xcode and followed the suggestions in this Reddit thread: https://www.reddit.com/r/iOSProgramming/comments/re2n65/app_crashes_after_testflight_download_but_no/ My app is a Unity game that had been working fine until now. There haven’t been any major changes in the latest update. Could this be an Apple-side issue? And how is it possible that no crash reports are generated? Since the app crashes before it even fully starts, I don’t think it's a memory leak. Any help would be greatly appreciated, I can give more info if needed — I’m completely stuck here. :/
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175
May ’25
Network Instability in TestFlight Builds When Using Xcode 16+
We are experiencing networking issues in our iOS application when it is built with Xcode 16 or later. Our app includes a video conferencing feature that works reliably when built with Xcode 15 or earlier — we can sustain hour-long video sessions without interruption. However, when the app is built using Xcode 16 or higher, network connections drop after 2–3 minutes during a session. This triggers an auto-reconnect, which succeeds, but the connection drops again after another 2–3 minutes. This loop continues indefinitely. Key Details: The issue only occurs in TestFlight builds. When running the app via Xcode debugger, the issue does not occur. The issue is consistently reproducible in TestFlight builds created with Xcode 16 or later. TestFlight builds created with Xcode 15 do not exhibit this issue. All the videoconferencing runs on C and C++ code What We’ve Tried: Reviewed Xcode 16+ release notes but found no relevant changes or deprecations. Verified app configuration and entitlements. Confirmed that no app-side changes occurred between the working and broken builds. Request: We’re seeking guidance on what changes in Xcode 16+ could be affecting networking behavior in release/TestFlight builds. Any insight into relevant build settings, compiler changes, or runtime behavior differences would be greatly appreciated. Thank you in advance for your assistance.
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103
May ’25
When using WKWebView in iOS 18.0 (Xcode 16.2) to open a local H5 page, the request for server resources cannot carry cookies.
In our project, we download H5 resources to the local device and then open the H5 pages through WKWebView(-loadFileURL:allowingReadAccessToURL:). When the H5 pages request server resources, cookies are required. Before opening the H5 page, we set the required cookies in the WKHTTPCookieStore using the setCookie method. Additionally, we set the allowFileAccessFromFileURLs and allowUniversalAccessFromFileURLs properties for the WebView. On other mobile phones, the cookies can be carried normally. However, on mobile phones running the iOS 18.0 system, the cookies cannot be carried. Moreover, this problem only emerged after we upgraded Xcode to version 16.2. We've also tried injecting cookies via JavaScript, but it didn't work(document.cookie = xx=${xx}; path=/; expires=weekday, xx jan xxxx xx:xx:xx GMT; Domain=example.com; Secure; SameSite=None ;). Can anyone help me on this? Thanks in advance.
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280
May ’25
SwitUI preview loads indefinitely
Hi! I develop an iOS library and I met an issue with SwiftUI previews in iOS app project with my library integrated. After I open preview, build for preview finishes successfully, but preview itself never appears. I failed to find any error messages or any other indicators of what went wrong or how to fix it. Switching to legacy preview execution seems to fix problem, but I think that is not ideal. Could you help fixing this? Xcode 16.2, Simulator iPhone 16, iOS 18.2 Project to reproduce - https://drive.google.com/file/d/1cU6JKwshK_wQfe9YIqcMg3UGWq45OYlx/view?usp=sharing Preview diagnostics - https://drive.google.com/file/d/1kPcgVSSqreiepGuqhdIoCW2rLSicgsWr/view?usp=sharing
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329
May ’25
Xcode 16.3 and IOS 18.4 Update
So I use two MacBooks for work and different levels of projects, updated MacBook 1, and I was about to download and install Predictive Code Completion Model and IOS 18.4 Runtime. But doing the same for my second MacBook isn't working... I've been searching for days now, and the deadline for submission is fast approaching. I need help on this. At first, I thought it was a network thing and had to rush to my friends, but the same issue and nothing better IOS 18.4 Error `Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-05-07 22:41:47 +0000"; } Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22E238; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 Download failed due to not being scheduled or the download of the whole resource was not able to complete in the time allowed. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 53 User Info: { checkTimeoutConditions = 1; } System Information macOS Version 15.4.1 (Build 24E263) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-05-07T23:41:47+01:00` Predictive Code Completion Model `The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $1545d4bd8).DownloadError error 2.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $1545d4bd8).DownloadError Code: 2 User Info: { DVTErrorCreationDateKey = "2025-05-07 22:42:56 +0000"; } There was an error transferring over the network. Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $1545d4bd8).DownloadError Code: 2 System Information macOS Version 15.4.1 (Build 24E263) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-05-07T23:42:56+01:00`
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431
May ’25
macOS Sequoia/Xcode 16.2 - Catalyst App Missing Tab Bar
My Objective-C Catalyst app when built with Xcode 16.x/iOS 18 does not have a visible Tab Bar when run on Sequoia. App starts up in first tab, but there is no way to access other tabs. The same app when run on macOS Sonoma (or macOS Catalina) has a normal Tab Bar. The app has an initial View UITabBarController with 3 tabs. The main tab is a UiSplitViewController. Minimum macOS deployment 10.5. If app is built on Sonoma with Xcode 15.x/iOS 17 the Tab Bar is normal on macOS Sonoma, Sequoia, and Catalina. I've tried without success: if (@available(macCatalyst 18.0, *)) { self.tabBarController.tabBarHidden = false; } else { // Fallback on earlier versions } I wonder if this console log message has anything to do with the problem: CLIENT OF UIKIT REQUIRES UPDATE: This process does not adopt UIScene lifecycle. This will become an assert in a future version.
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250
Jun ’25
Xcode16.x+ios18.x simulator crashing and tests are failing
We are seeing crashes after upgrading to xcode16.x ( tested with 16.1 , 16.2 and 16.3) and ios 18.1, 18.2, 18.3.1 and 18.4 . when tests are running simulator is crashing with mulitple reasons. CoreSimulatorService[85444] <Error>: Failed to get a device identity for simulator device BFAD684E-A48A-4170-80E1-8FBC04744E79, error: Error Domain=com.apple.MobileActivation.ErrorDomain Code=-1 "Failed to create BAA info." UserInfo={NSLocalizedDescription=Failed to create BAA info., NSUnderlyingError=0x600002072a60 {Error Domain=com.apple.MobileActivation.ErrorDomain Code=-1 "Failed to query baa info." UserInfo={NSLocalizedDescription=Failed to query baa info., NSUnderlyingError=0x600002073390 {Error Domain=com.apple.MobileActivation.ErrorDomain Code=-1 "Failed to load cryptex1 manifest." UserInfo={NSLocalizedDescription=Failed to load cryptex1 manifest., NSUnderlyingError=0x600002071110 {Error Domain=com.apple.MobileActivation.ErrorDomain Code=-1 "Failed to load firmware data from /System/Volumes/iSCPreboot/F743DA4B-92E7-4E92-ACD2-40775DF4B5A2/cryptex1/current/apticket.j274ap.1A256C21D3001E.im4m." UserInfo=0x600003b47bc0 (not displayed)}}}}}} sometimes crashing with [02:47:24]: ▸ Tests_iOS-Runner encountered an error (Failed to prepare device 'Clone 2 of iPhone 16 Pro' for impending launch. (Underlying Error: Unable to boot the Simulator. launchd failed to respond. (Underlying Error: Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding))) sometimes with [18:44:47]: ▸ 2025-05-08 18:44:47.019 xcodebuild[75752:6252304] [MT] IDELaunchReport: a616bd895a3ee240:a616bd895a3eec00:Install Actions Finished with error: Unable to boot the Simulator. [18:44:47]: ▸ Domain: NSPOSIXErrorDomain [18:44:47]: ▸ Code: 60 [18:44:47]: ▸ Failure Reason: launchd failed to respond. [18:44:47]: ▸ User Info: { [18:44:47]: ▸ Session = "com.apple.CoreSimulator.SimDevice.BD4A5DAB-3317-44D1-AFD1-C6EED090BB20"; [18:44:47]: ▸ } [18:44:47]: ▸ -- [18:44:47]: ▸ Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding [18:44:47]: ▸ Domain: com.apple.SimLaunchHostService.RequestError [18:44:47]: ▸ Code: 4 [18:44:47]: ▸ -- [18:44:47]: ▸ 2025-05-08 18:44:47.019 xcodebuild[75752:6252304] [MT] IDELaunchReport: a616bd895a3ee240:a616bd895a3eec00:Install Actions com.apple.dt.IDERunOperationWorkerFinished { [18:44:47]: ▸ "operation_duration_ms" = 55114; [18:44:47]: ▸ "operation_errorCode" = 60; [18:44:47]: ▸ "operation_errorDomain" = NSPOSIXErrorDomain; [18:44:47]: ▸ "operation_name" = "_IDEInstalliPhoneSimulatorWorker"; [18:44:47]: ▸ } sometimes crashing with Run test suite Tests2 encountered an error (Early unexpected exit, operation never finished bootstrapping - no restart will be attempted. (Underlying Error: Test crashed with signal term before starting test execution.))
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567
May ’25
Questions about Deployment Targets in Xcode
The “Deployment Targets” for iOS was IOS12 or higher in Xcode15, but is now listed as IOS15 or higher in Xcode16. https://developer.apple.com/support/xcode/ How does this change affect developers and users? For example, if a developer specifies less than iOS15 in the “iOS Deployment Target” on Xcode, how will this affect them? Also, will users under iOS 15 be unable to run the apps?
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114
May ’25
App Suspended during active voip call on Xcode 16
We have started facing an issue after updating Xcode from version 15.2 to 16, we have a voip application with webview and call kit, and we have the Background Modes capabilities: Voip, Audio, Background fetch, and Background processing. We had no problem on Xcode 15, but ever since updating Xcode 16 and sdk 18, when app goes into the background during an active call, the app is suspended and no events are triggered UNTIL the app is resumed to the foreground.
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195
May ’25
Xcode 16.3(16E140) failing to debug run but succeeding to build.
Reproduction procedure Launch Xcode and press shift+command+N to create a macOS App project. Edit the generated ContentView.swift to the following content: struct ContentView: View { @State var txt: String = “” var body: some View { VStack { Text(“Hello, world!\(txt)”) TextField(“input”, text: $txt) onSubmit { // lack of a period letter. // .onSubmit { // Correct code print(“onSubmit\(txt)”) } } } } Build with command+B and it succeeds. Debug with command+R, but a rainbow wheel appears and the window does not show. An error is displayed in Xcode’s Preview Canvas, preventing preview.
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118
May ’25
Xcode Not Displaying Code Coverage for Main App When Using Test Plan on iOS Simulator
I am encountering an issue where code coverage data is not showing for my main app in Xcode when running tests for the iOS simulator. However, code coverage is being reported correctly for some modules. Enable Code Coverage Support: YES Xcode 16.2 macOS: 15.3.1 Macbook Pro M1 14-inch, 2021 Despite these configurations, Xcode fails to show code coverage for the main app. Can anyone suggest what might be causing this issue and how to ensure code coverage is correctly reported for the main app during simulator builds?
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215
May ’25
Xcode 16.4 not available to download
iOS 18.5 and macOS 15.5 have already shipped, but the final release of Xcode 16.4 is nowhere to be found at developer.apple.com Manually building a link based upon the link for version 16.3 results in a 403 error: https://download.developer.apple.com/Developer_Tools/Xcode_16.4/Xcode_16.4.xip
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335
May ’25
Upload Symbols Failed when Archiving with Xcode 16
Hello everyone, We are seeing some warnings in Xcode 16 when I archive my iOS app for distribution. During the upload phase (either via Xcode Organizer ), I get an error like: WARNING: Upload Symbols Failed The archive did not include a dSYM for MyFramework.framework with the UUIDs: XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX Ensure that the archive’s dSYM folder includes a DWARF file for MyFramework.framework with the expected UUIDs. Question: How can these warnings be fixed? Is this warning safe to ignore if I know the vendor does not supply a dSYM for their framework? If I do need a proper dSYM for full symbolication, how should I request it from the vendor or generate it myself from an XCFramework?
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420
May ’25
XCode16 XCode15获取的屏幕宽高不同
Device: iPhone 16 Pro Max System Version: 18.3.1 Screen width and height obtained using [UIScreen mainScreen].bounds.size are as follows Why are the two results different?
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0
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0
Views
126
Activity
Apr ’25
Issue Regarding Notarization
I am trying to notarize a simple app I made, but keep getting stuck on "In Progress". The app is a MacOS app, and I'm using XCode. I've tried all the steps listed in the links below: https://developer.apple.com/documentation/security/notarizing-macos-software-before-distribution https://developer.apple.com/documentation/security/resolving-common-notarization-issues I've had the same issue with another app, which got rejected after multiple hours. Never got to resolve this.
Replies
1
Boosts
0
Views
92
Activity
May ’25
App distributed by TestFlight, Info.plist MinimumOSVersion metadata has been changed
After I uploaded my app to testflight, the MinimumOSVersion was set to 14.0, and TestFlight showed MinimumOSVersion=14.0. However, after I distributed it, if the user's device is iOS 14, then the MinimumOSVersion in Info.plist=14.0, and if it is an iOS 15 or higher device, the MinimumOSVersion in Info.plist=15.0 will be changed. Because my app will detect this value, I had to change my code, but this is too strange, at least there will be no problem before April 27, 2025, because I checked my distribution records.
Replies
0
Boosts
0
Views
103
Activity
May ’25
App Crash Only When Downloaded From TestFlight
Hi everyone, I'm experiencing an issue with my app, which is currently live on the App Store. I attempted to upload a new version, but the App Review team informed me that the app crashes on launch. Sure enough, when I download the app via TestFlight, it crashes immediately on startup — I see a grey screen, and then the app closes after about a second. The strange part is that no crash reports are generated. However, when I build the app in Xcode and install it directly onto my device via USB-C, it runs perfectly fine. I've tried updating to the latest version of Xcode and followed the suggestions in this Reddit thread: https://www.reddit.com/r/iOSProgramming/comments/re2n65/app_crashes_after_testflight_download_but_no/ My app is a Unity game that had been working fine until now. There haven’t been any major changes in the latest update. Could this be an Apple-side issue? And how is it possible that no crash reports are generated? Since the app crashes before it even fully starts, I don’t think it's a memory leak. Any help would be greatly appreciated, I can give more info if needed — I’m completely stuck here. :/
Replies
2
Boosts
0
Views
175
Activity
May ’25
Why is there virtually nothing in the Editor section for a newly created Xcode project?
I've got several Xcode iOS projects and in the Editor menu section there are dozen's of options, as in the diagram. However if I create a new iOX Project (with Xcode 16.2) look at how sparse the Editor menu is. Why is that, why do they appear for other projects but not for a new one and why are the contents different?
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1
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0
Views
99
Activity
May ’25
An unknown error occurred launching the helper task
When running instruments or when debug memory in Xcode, I am getting same error as An unknown error occurred launching the helper task Xcode: Xcode16.3 OS: 15.5 Beta (24F5068b) Mac mini: Apple M2 Pro
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2
Boosts
2
Views
418
Activity
May ’25
Network Instability in TestFlight Builds When Using Xcode 16+
We are experiencing networking issues in our iOS application when it is built with Xcode 16 or later. Our app includes a video conferencing feature that works reliably when built with Xcode 15 or earlier — we can sustain hour-long video sessions without interruption. However, when the app is built using Xcode 16 or higher, network connections drop after 2–3 minutes during a session. This triggers an auto-reconnect, which succeeds, but the connection drops again after another 2–3 minutes. This loop continues indefinitely. Key Details: The issue only occurs in TestFlight builds. When running the app via Xcode debugger, the issue does not occur. The issue is consistently reproducible in TestFlight builds created with Xcode 16 or later. TestFlight builds created with Xcode 15 do not exhibit this issue. All the videoconferencing runs on C and C++ code What We’ve Tried: Reviewed Xcode 16+ release notes but found no relevant changes or deprecations. Verified app configuration and entitlements. Confirmed that no app-side changes occurred between the working and broken builds. Request: We’re seeking guidance on what changes in Xcode 16+ could be affecting networking behavior in release/TestFlight builds. Any insight into relevant build settings, compiler changes, or runtime behavior differences would be greatly appreciated. Thank you in advance for your assistance.
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0
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0
Views
103
Activity
May ’25
[Urgent] app packged with Xcode16 crashed on iOS12
app packged with Xcode16 crashed on iOS12 certainly. My question is: is it known issue for Apple team? to resolve this issue, what can we developers do? This is
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5
Boosts
0
Views
194
Activity
May ’25
When using WKWebView in iOS 18.0 (Xcode 16.2) to open a local H5 page, the request for server resources cannot carry cookies.
In our project, we download H5 resources to the local device and then open the H5 pages through WKWebView(-loadFileURL:allowingReadAccessToURL:). When the H5 pages request server resources, cookies are required. Before opening the H5 page, we set the required cookies in the WKHTTPCookieStore using the setCookie method. Additionally, we set the allowFileAccessFromFileURLs and allowUniversalAccessFromFileURLs properties for the WebView. On other mobile phones, the cookies can be carried normally. However, on mobile phones running the iOS 18.0 system, the cookies cannot be carried. Moreover, this problem only emerged after we upgraded Xcode to version 16.2. We've also tried injecting cookies via JavaScript, but it didn't work(document.cookie = xx=${xx}; path=/; expires=weekday, xx jan xxxx xx:xx:xx GMT; Domain=example.com; Secure; SameSite=None ;). Can anyone help me on this? Thanks in advance.
Replies
2
Boosts
0
Views
280
Activity
May ’25
SwitUI preview loads indefinitely
Hi! I develop an iOS library and I met an issue with SwiftUI previews in iOS app project with my library integrated. After I open preview, build for preview finishes successfully, but preview itself never appears. I failed to find any error messages or any other indicators of what went wrong or how to fix it. Switching to legacy preview execution seems to fix problem, but I think that is not ideal. Could you help fixing this? Xcode 16.2, Simulator iPhone 16, iOS 18.2 Project to reproduce - https://drive.google.com/file/d/1cU6JKwshK_wQfe9YIqcMg3UGWq45OYlx/view?usp=sharing Preview diagnostics - https://drive.google.com/file/d/1kPcgVSSqreiepGuqhdIoCW2rLSicgsWr/view?usp=sharing
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7
Boosts
0
Views
329
Activity
May ’25
Xcode 16.3 and IOS 18.4 Update
So I use two MacBooks for work and different levels of projects, updated MacBook 1, and I was about to download and install Predictive Code Completion Model and IOS 18.4 Runtime. But doing the same for my second MacBook isn't working... I've been searching for days now, and the deadline for submission is fast approaching. I need help on this. At first, I thought it was a network thing and had to rush to my friends, but the same issue and nothing better IOS 18.4 Error `Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-05-07 22:41:47 +0000"; } Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22E238; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 Download failed due to not being scheduled or the download of the whole resource was not able to complete in the time allowed. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 53 User Info: { checkTimeoutConditions = 1; } System Information macOS Version 15.4.1 (Build 24E263) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-05-07T23:41:47+01:00` Predictive Code Completion Model `The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $1545d4bd8).DownloadError error 2.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $1545d4bd8).DownloadError Code: 2 User Info: { DVTErrorCreationDateKey = "2025-05-07 22:42:56 +0000"; } There was an error transferring over the network. Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $1545d4bd8).DownloadError Code: 2 System Information macOS Version 15.4.1 (Build 24E263) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-05-07T23:42:56+01:00`
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1
Boosts
1
Views
431
Activity
May ’25
macOS Sequoia/Xcode 16.2 - Catalyst App Missing Tab Bar
My Objective-C Catalyst app when built with Xcode 16.x/iOS 18 does not have a visible Tab Bar when run on Sequoia. App starts up in first tab, but there is no way to access other tabs. The same app when run on macOS Sonoma (or macOS Catalina) has a normal Tab Bar. The app has an initial View UITabBarController with 3 tabs. The main tab is a UiSplitViewController. Minimum macOS deployment 10.5. If app is built on Sonoma with Xcode 15.x/iOS 17 the Tab Bar is normal on macOS Sonoma, Sequoia, and Catalina. I've tried without success: if (@available(macCatalyst 18.0, *)) { self.tabBarController.tabBarHidden = false; } else { // Fallback on earlier versions } I wonder if this console log message has anything to do with the problem: CLIENT OF UIKIT REQUIRES UPDATE: This process does not adopt UIScene lifecycle. This will become an assert in a future version.
Replies
2
Boosts
0
Views
250
Activity
Jun ’25
Xcode16.x+ios18.x simulator crashing and tests are failing
We are seeing crashes after upgrading to xcode16.x ( tested with 16.1 , 16.2 and 16.3) and ios 18.1, 18.2, 18.3.1 and 18.4 . when tests are running simulator is crashing with mulitple reasons. CoreSimulatorService[85444] <Error>: Failed to get a device identity for simulator device BFAD684E-A48A-4170-80E1-8FBC04744E79, error: Error Domain=com.apple.MobileActivation.ErrorDomain Code=-1 "Failed to create BAA info." UserInfo={NSLocalizedDescription=Failed to create BAA info., NSUnderlyingError=0x600002072a60 {Error Domain=com.apple.MobileActivation.ErrorDomain Code=-1 "Failed to query baa info." UserInfo={NSLocalizedDescription=Failed to query baa info., NSUnderlyingError=0x600002073390 {Error Domain=com.apple.MobileActivation.ErrorDomain Code=-1 "Failed to load cryptex1 manifest." UserInfo={NSLocalizedDescription=Failed to load cryptex1 manifest., NSUnderlyingError=0x600002071110 {Error Domain=com.apple.MobileActivation.ErrorDomain Code=-1 "Failed to load firmware data from /System/Volumes/iSCPreboot/F743DA4B-92E7-4E92-ACD2-40775DF4B5A2/cryptex1/current/apticket.j274ap.1A256C21D3001E.im4m." UserInfo=0x600003b47bc0 (not displayed)}}}}}} sometimes crashing with [02:47:24]: ▸ Tests_iOS-Runner encountered an error (Failed to prepare device 'Clone 2 of iPhone 16 Pro' for impending launch. (Underlying Error: Unable to boot the Simulator. launchd failed to respond. (Underlying Error: Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding))) sometimes with [18:44:47]: ▸ 2025-05-08 18:44:47.019 xcodebuild[75752:6252304] [MT] IDELaunchReport: a616bd895a3ee240:a616bd895a3eec00:Install Actions Finished with error: Unable to boot the Simulator. [18:44:47]: ▸ Domain: NSPOSIXErrorDomain [18:44:47]: ▸ Code: 60 [18:44:47]: ▸ Failure Reason: launchd failed to respond. [18:44:47]: ▸ User Info: { [18:44:47]: ▸ Session = "com.apple.CoreSimulator.SimDevice.BD4A5DAB-3317-44D1-AFD1-C6EED090BB20"; [18:44:47]: ▸ } [18:44:47]: ▸ -- [18:44:47]: ▸ Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding [18:44:47]: ▸ Domain: com.apple.SimLaunchHostService.RequestError [18:44:47]: ▸ Code: 4 [18:44:47]: ▸ -- [18:44:47]: ▸ 2025-05-08 18:44:47.019 xcodebuild[75752:6252304] [MT] IDELaunchReport: a616bd895a3ee240:a616bd895a3eec00:Install Actions com.apple.dt.IDERunOperationWorkerFinished { [18:44:47]: ▸ "operation_duration_ms" = 55114; [18:44:47]: ▸ "operation_errorCode" = 60; [18:44:47]: ▸ "operation_errorDomain" = NSPOSIXErrorDomain; [18:44:47]: ▸ "operation_name" = "_IDEInstalliPhoneSimulatorWorker"; [18:44:47]: ▸ } sometimes crashing with Run test suite Tests2 encountered an error (Early unexpected exit, operation never finished bootstrapping - no restart will be attempted. (Underlying Error: Test crashed with signal term before starting test execution.))
Replies
0
Boosts
2
Views
567
Activity
May ’25
Questions about Deployment Targets in Xcode
The “Deployment Targets” for iOS was IOS12 or higher in Xcode15, but is now listed as IOS15 or higher in Xcode16. https://developer.apple.com/support/xcode/ How does this change affect developers and users? For example, if a developer specifies less than iOS15 in the “iOS Deployment Target” on Xcode, how will this affect them? Also, will users under iOS 15 be unable to run the apps?
Replies
0
Boosts
0
Views
114
Activity
May ’25
App Suspended during active voip call on Xcode 16
We have started facing an issue after updating Xcode from version 15.2 to 16, we have a voip application with webview and call kit, and we have the Background Modes capabilities: Voip, Audio, Background fetch, and Background processing. We had no problem on Xcode 15, but ever since updating Xcode 16 and sdk 18, when app goes into the background during an active call, the app is suspended and no events are triggered UNTIL the app is resumed to the foreground.
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195
Activity
May ’25
Xcode 16.3(16E140) failing to debug run but succeeding to build.
Reproduction procedure Launch Xcode and press shift+command+N to create a macOS App project. Edit the generated ContentView.swift to the following content: struct ContentView: View { @State var txt: String = “” var body: some View { VStack { Text(“Hello, world!\(txt)”) TextField(“input”, text: $txt) onSubmit { // lack of a period letter. // .onSubmit { // Correct code print(“onSubmit\(txt)”) } } } } Build with command+B and it succeeds. Debug with command+R, but a rainbow wheel appears and the window does not show. An error is displayed in Xcode’s Preview Canvas, preventing preview.
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1
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118
Activity
May ’25
Xcode Not Displaying Code Coverage for Main App When Using Test Plan on iOS Simulator
I am encountering an issue where code coverage data is not showing for my main app in Xcode when running tests for the iOS simulator. However, code coverage is being reported correctly for some modules. Enable Code Coverage Support: YES Xcode 16.2 macOS: 15.3.1 Macbook Pro M1 14-inch, 2021 Despite these configurations, Xcode fails to show code coverage for the main app. Can anyone suggest what might be causing this issue and how to ensure code coverage is correctly reported for the main app during simulator builds?
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1
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215
Activity
May ’25
How to side load .ipa file on Mac
I want to side load a .ipa file from a Mac to iPhone connected to Mac via USB. I don't want to use ABM or enterprise account. Also these can be any number of unknown devices. Is there any way to set this up automatically?
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1
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223
Activity
May ’25
Xcode 16.4 not available to download
iOS 18.5 and macOS 15.5 have already shipped, but the final release of Xcode 16.4 is nowhere to be found at developer.apple.com Manually building a link based upon the link for version 16.3 results in a 403 error: https://download.developer.apple.com/Developer_Tools/Xcode_16.4/Xcode_16.4.xip
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2
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2
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335
Activity
May ’25
Upload Symbols Failed when Archiving with Xcode 16
Hello everyone, We are seeing some warnings in Xcode 16 when I archive my iOS app for distribution. During the upload phase (either via Xcode Organizer ), I get an error like: WARNING: Upload Symbols Failed The archive did not include a dSYM for MyFramework.framework with the UUIDs: XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX Ensure that the archive’s dSYM folder includes a DWARF file for MyFramework.framework with the expected UUIDs. Question: How can these warnings be fixed? Is this warning safe to ignore if I know the vendor does not supply a dSYM for their framework? If I do need a proper dSYM for full symbolication, how should I request it from the vendor or generate it myself from an XCFramework?
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3
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420
Activity
May ’25