Posts under App & System Services topic

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New features for APNs token authentication now available
Team-scoped keys introduce the ability to restrict your token authentication keys to either development or production environments. Topic-specific keys in addition to environment isolation allow you to associate each key with a specific Bundle ID streamlining key management. For detailed instructions on accessing these features, read our updated documentation on establishing a token-based connection to APNs.
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2.3k
Feb ’25
Memory release problem of VPN connection object
Hello, I encountered a memory management issue while developing VPN functionality and would like to seek your advice. The specific phenomenon is as follows: Problem description: After multiple calls to the 'createTCPConnectToEndpoint' and 'create UDPSessionToEndpoint' interfaces to create connection objects, the application memory continues to grow. Even if the cancel interface is immediately called to actively release the object, the memory does not fall back. 3. Confirm that there is no other code referencing these objects, but the system does not seem to automatically reclaim memory. Attempted measures: Immediately call the cancel method after creating the object, and the memory is not reduced Use tools such as Profiler to monitor memory and confirm that objects have not been released. doubt: Is this phenomenon normal? Is there a known memory management mechanism (such as cache pooling) that causes delayed release? 2. Are there any other interfaces or methods (such as release, dispose) that need to be explicitly called? Supplementary Information: Development environment: [iOS 16, 14pm] Reproduction steps: After continuously creating connection objects, the memory grows without falling back. Could you please help confirm if there are any abnormalities and the correct memory release posture. Thank you for your support!
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136
May ’25
EndpointSecurity Entitlement Request
I wrote a simple program to hide the build-in camera by entitlement restriction as DTS suggested in the post: https://developer.apple.com/forums//thread/784511?answerId=839753022#839753022 But the program failed as the error message: Fail to open service: 0xe00002e6: Caller is not entitled to connect to EndpointSecurity. How can I apply for the entitlement to run the program? Is there any other solution to resolve hide build-in camera?
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177
May ’25
TCP/IP Connection Reset --- request Timeout
send a request and it returns with timeout Integration Team are Using Fortigate as a firewall and NGINX for some reasons so we use VPN TO Access , requests always succeed but at once it failed with timeout in randomize request not specific one we are using URLSession as a network layer when I retry the same failed request again, it success the request cannot connect apigee Sec Team concern { app session hits the security gateway with lots of SYN step to try to initiate a new session and doesn’t wait for (SYN-ACK / ACK) steps to happen to make sure the connection initiated correctly and gateway consider it flooding attack }
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141
May ’25
Seeking Guidance for Implementing Platform SSO
Hello everyone, I'm currently in the process of implementing platform SSO (Single Sign-On) in macOS and could use some guidance. I find myself a bit confused during the device registration phase, particularly because my Identity Provider (IdP) needs to support it. I'm wondering if Platform SSO will handle this automatically or if there are specific steps I need to take. Additionally, I'm unsure whether I need to share the device signing and encryption key in my identity. Could someone please clarify this for me? Finally, I would greatly appreciate it if someone could provide me with some sample code or starting pointers to help me get started on the right track. More into apart from OpenID, SAML protocol what else the Idp needs to change to support Platform SSO. Thank you in advance for your assistance!
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1k
May ’25
LaunchAgent can't connect to CloudKit daemon
For this code: let status = try await container.accountStatus() Seeing this error: 2025-05-08 15:32:00.945731-0500 localhost myAgent[2661]: (myDaemon.debug.dylib) [com.myDaemon.cli:networking] Error Domain=CKErrorDomain Code=6 "Error connecting to CloudKit daemon. This could happen for many reasons, for example a daemon exit, a device reboot, a race with the connection inactivity monitor, invalid entitlements, and more. Check the logs around this time to investigate the cause of this error." UserInfo={NSLocalizedDescription=Error connecting to CloudKit daemon. This could happen for many reasons, for example a daemon exit, a device reboot, a race with the connection inactivity monitor, invalid entitlements, and more. Check the logs around this time to investigate the cause of this error., CKRetryAfter=5, CKErrorDescription=Error connecting to CloudKit daemon. This could happen for many reasons, for example a daemon exit, a device reboot, a race with the connection inactivity monitor, invalid entitlements, and more. Check the logs around this time to investigate the cause of this error., NSUnderlyingError=0x600001bfc270 {Error Domain=NSCocoaErrorDomain Code=4099 UserInfo={NSDebugDescription= I initially started the this process as System Daemon to see what would happen (which obviously does not have CloudKit features). Then moved it back to /Library/LaunchAgents/ and can't get rid of that error. I see also following message from CloudKit daemon: Ignoring failed attempt to get container proxy for <private>: Error Domain=NSCocoaErrorDomain Code=4099 UserInfo={NSDebugDescription=<private>} Automatically retrying getting container proxy due to error for <private>: Error Domain=NSCocoaErrorDomain Code=4099 UserInfo={NSDebugDescription=<private>} XPC connection interrupted for <private> And this error for xpc service: [0x130e074b0] failed to do a bootstrap look-up: xpc_error=[3: No such process] If I start the same cli process directly from XCode, then it works just fine.
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246
May ’25
Live activity push is not work
Hey there,i start a live activity,but it not works, and sometime it can work; apns-unique-id 46445cfa-1bf6-0f63-5ea3-2afa53e02b0d and it show that " 2025年5月19日 GMT+8 15:13:25.836 received by APNS Server 2025年5月19日 GMT+8 15:13:26.244 discarded as application was not registered" but i did not know how can i do; thanks for you help
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132
May ’25
BLE Performance Issue – Increased Latency When Running Scan Algorithm via iPad
I'm developing an application in Swift using Xcode on an iPad Pro. The app communicates over BLE with a custom hardware board. The board runs a scan algorithm in response to commands from the iPad application. When testing the scan algorithm on the board independently, it completes in approximately 35 ms. However, when triggered via BLE communication from the iPad, the same algorithm takes around 150 ms to complete (roughly equivalent to 3 BLE messages). Is this level of latency expected when using BLE on iOS, or is there a way to reduce it? I’d appreciate any guidance on improving the performance. Thank you!
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156
May ’25
不正利用された場合、Apple ID不正利用時とクレジットカード不正利用時で、アプリ側が行う標準的な対応プロセスは変わるのか
アプリに課金を実装しようと思うのですが、もし不正利用された場合、アプリ側は基本的にApp Storeを通じて対応するよう案内するのが一般的と思いますが、Apple ID不正利用時とクレジットカード不正利用時で、アプリ側が行う標準的な対応プロセスは変わるのか教えていただきたいです。 また下記内容は標準的な対応プロセスとして問題ないでしょうか?
 ■Apple ID不正利用時 → ユーザー自身がAppleサポートに連絡し、パスワード変更・二段階認証の設定・不正購入の返金申請などを行うよう案内する。 ■クレジットカード不正利用時 → まずカード会社への連絡を促すが、アプリ内決済に関してはAppleのカスタマーサポート経由で返金や調査手続きを案内する 不正利用されたユーザーへの対応に備えて、アプリ側が考慮すべきことがあれば教えてください。
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145
May ’25
購入情報をサーバーで管理する場合は、アプリからサーバーに購入情報を渡す際にレシート検証する必要があるのか
アプリ内課金を実装しようとしていますが、サーバサイドのセキュリティに関してについて質問です。 StoreKit2を使えばアプリとApp Store Connect間のレシート検証は不要だが、 購入情報をサーバーで管理する場合は アプリからサーバーに購入情報を渡す際にレシート検証する必要があると考えるがその認識であっているか教えていただきたいです。
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131
May ’25
Healthkit - Oura Sync Issue
We are working on the health related application and use apple health kit to sync the data from different devices like watches or ring. We are targeting oura ring to get sleep and other parameters data. We are able to sync the data from oura for all other parameters (like pulse, respiratory rate, blood pressure, etc..) other than sleep. Surprisingly, sleep data that comes through other devices is syncing as expected from the health kit. We are even getting the data which is added manually in health kit. The only sleep data not syncing is from oura. Can we get a document or any kind of help to sync the data from oura in to our application using health kit?
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128
May ’25
macOS Hang After Implementing UserMapHBAData()
Hi everyone, I was following the Video Modernize PCI and SCSI drivers with DriverKit and the Document to implement UserMapHBAData(), and here’s my current implementation: // kern_return_t DRV_MAIN_CLASS_NAME::UserMapHBAData_Impl(uint32_t *uniqueTaskID) kern_return_t IMPL(DRV_MAIN_CLASS_NAME, UserMapHBAData) { Log("UserMapHBAData() - Start"); // Define the vm_page_size explicitly const uint32_t vm_page_size = 4096; kern_return_t ret; IOBufferMemoryDescriptor *buffer = nullptr; IOMemoryMap *memMap = nullptr; void *taskData = nullptr; // Create a buffer for HBA-specific task data ret = IOBufferMemoryDescriptor::Create(kIOMemoryDirectionOutIn, ivars->fTaskDataSize, vm_page_size, &buffer); __Require((kIOReturnSuccess == ret), Exit); // Map memory to the driver extension's memory space ret = buffer->CreateMapping(0, 0, 0, 0, 0, &memMap); __Require((kIOReturnSuccess == ret), Exit); // Retrieve mapped memory address taskData = reinterpret_cast<void *>(memMap->GetAddress()); __Require(taskData, Exit); // WARNING: Potential leak of an object stored into 'buffer' // WARNING: Potential leak of an object stored into 'memMap' // Assign a unique task ID ivars->fTaskID++; // ERROR: No member named 'fTaskID' in 'DriverKitAcxxx_IVars' ivars->fTaskArray[ivars->fTaskID] = taskData; *uniqueTaskID = ivars->fTaskID; Log("UserMapHBAData() - End"); return kIOReturnSuccess; Exit: // Cleanup in case of failure if (memMap) { memMap->free(); // Correct method for releasing memory maps } if (buffer) { buffer->free(); // Correct method for releasing buffer memory } LogErr("ret = 0x%0x", ret); Log("UserMapHBAData() - End"); return ret; } For reference, in KEXT, memory allocation is typically done using: IOBufferMemoryDescriptor *buffer = IOBufferMemoryDescriptor::inTaskWithOptions( kernel_task, // Task in which memory is allocated kIODirectionOutIn, // Direction (read/write) 1024, // Size of the buffer in bytes 4); // Alignment requirements However, after installing the dext, macOS hangs, and I have to do a hardware reset. After rebooting, the sysctl list output shows: % sectl list 1 extension(s) --- com.apple.system_extension.driver_extension enabled active teamID bundleID (version) name [state] * - com.accusys.DriverKitAcxxx (5.0/11) com.accusys.DriverKitAcxxx [activated waiting for user] Questions: What could be causing macOS to halt? How should I approach debugging and resolving this issue? Looking forward to your insights, any suggestions would be greatly appreciated! Best regards, Charles
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707
May ’25
prelink like tool on macOS?
hi, I have offered to help port a custom debug tool that "revives" a process from a core file. It currently works on Linux and Windows and I would like to help port it to macOS. On Linux, prelink is used to load a dynamic library at a specific addrress (to match its location in corefile). On Windows, editbin is used. Is there an off the shelf tool that loads a dylib on macOS at a specified address? I tried to research this topic and I see: dylibs on macOS are position independent, though apparently it is possible to build a position dependent lib (but the note doesn't say how) there is a slide value that adjust base address of a dylib (but I can not find much actual info on how exactly to use it) prebinding (deprecated?) I feel like I am starting to veer off into fun topics, like dylib hijacking and implementing custom dylib loaders (DyldDeNeuralyzer). As much as I enjoy going off main path sometimes, can someone help set me back on the main path? thanks!
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235
May ’25
Implementing Hardware Interrupt Handling with InterruptOccurred in DriverKit
Hello everyone, I’m working on implementing hardware interrupt handling in DriverKit and came across the InterruptOccurred method in IOInterruptDispatchSource. I noticed that its declaration ends with a TYPE macro: virtual void InterruptOccurred(OSAction* action, uint64_t count, uint64_t time) TYPE(IOInterruptDispatchSource::InterruptOccurred); This structure seems similar to how Timer Events are set up, where an event is linked to a callback and triggered by a timer. I’m attempting to use a similar approach, but for hardware-triggered interrupts rather than timer events. I’m currently in the trial-and-error phase of the implementation, but if anyone has a working example or reference on how to properly implement and register InterruptOccurred, it would be greatly appreciated! Best regards, Charles
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404
May ’25
push-to-start notification does not reliably result in a new push-to-update token on the pushTokenUpdates async sequence
I've noticed that the when starting live activities via a remote push-to-start notification, the live activity widget consistently succeeds in displaying on the lock screen. However push-to-update token is not always received by the task observing the pushTokenUpdates async-sequence. Task { print("listening for pushTokenUpdates") for await pushToken in activity.pushTokenUpdates { let token = pushToken.map {String(format: "%02x", $0)}.joined() print("Push token: \(token)") } } The log will print "listening for pushTokenUpdates" however occasionally the "Push token: ___" line will not be present even when the widget has displayed on screen. This happens even if the "allow" button has been selected on live activities for that app. The inconsistent behavior leads me to believe there is an issue at the ActivityKit level. Would appreciate any feedback in debugging this!
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240
May ’25
Apple Wallet Push Token length
For the pushToken sent by APNS to register a wallet pass for update notifications, is there a max length or size that APNS will send? I save the token in my database and have it defined as varchar(256), but I have had some instances where the pushToken is larger than that. I'd like to know if there's an absolute max size that APNS will send. Then I'll know if I should reject requests with tokens larger than what's expected, and/or if I need to make the token size larger in the database.
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159
May ’25
URLSession download looping indefinitely until it times out
Hi, I’m trying to download a remote file in the background, but I keep getting a strange behaviour where URLSession download my file indefinitely during a few minutes, without calling urlSession(_:downloadTask:didFinishDownloadingTo:) until the download eventually times out. To find out that it’s looping, I’ve observed the total bytes written on disk by implementing urlSession(_:downloadTask:didWriteData:totalBytesWritten:totalBytesExpectedToWrite:). Note that I can't know the size of the file. The server is not able to calculate the size. Below is my implementation. I create an instance of URLSession like this: private lazy var session: URLSession = { let configuration = URLSessionConfiguration.background(withIdentifier: backgroundIdentifier) configuration.isDiscretionary = false configuration.sessionSendsLaunchEvents = true return URLSession(configuration: configuration, delegate: self, delegateQueue: nil) }() My service is using async/await so I have implemented an AsyncThrowingStream : private var downloadTask: URLSessionDownloadTask? private var continuation: AsyncThrowingStream&lt;(URL, URLResponse), Error&gt;.Continuation? private var stream: AsyncThrowingStream&lt;(URL, URLResponse), Error&gt; { AsyncThrowingStream&lt;(URL, URLResponse), Error&gt; { continuation in self.continuation = continuation self.continuation?.onTermination = { @Sendable [weak self] data in self?.downloadTask?.cancel() } downloadTask?.resume() } } Then to start the download, I do : private func download(with request: URLRequest) async throws -&gt; (URL, URLResponse) { do { downloadTask = session.downloadTask(with: request) for try await (url, response) in stream { return (url, response) } throw NetworkingError.couldNotBuildRequest } catch { throw error } } Then in the delegate : public func urlSession(_ session: URLSession, downloadTask: URLSessionDownloadTask, didFinishDownloadingTo location: URL) { guard let response = downloadTask.response, downloadTask.error == nil, (response as? HTTPURLResponse)?.statusCode == 200 else { continuation?.finish(throwing: downloadTask.error) return } do { let documentsURL = try FileManager.default.url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: false) let savedURL = documentsURL.appendingPathComponent(location.lastPathComponent) try FileManager.default.moveItem(at: location, to: savedURL) continuation?.yield((savedURL, response)) continuation?.finish() } catch { continuation?.finish(throwing: error) } } I also tried to replace let configuration = URLSessionConfiguration.background(withIdentifier: backgroundIdentifier) by let configuration = URLSessionConfiguration.default and this time I get a different error at the end of the download: Task &lt;0457F755-9C52-4CFB-BDB2-F378D0C94912&gt;.&lt;1&gt; failed strict content length check - expected: 0, received: 530692, received (uncompressed): 0 Task &lt;0457F755-9C52-4CFB-BDB2-F378D0C94912&gt;.&lt;1&gt; finished with error [-1005] Error Domain=NSURLErrorDomain Code=-1005 "The network connection was lost." UserInfo={NSLocalizedDescription=The network connection was lost., NSErrorFailingURLStringKey=https:/&lt;host&gt;:8190/proxy?Func=downloadVideoByUrl&amp;SessionId=slufzwrMadvyJad8Lkmi9RUNAeqeq, NSErrorFailingURLKey=https://&lt;host&gt;:8190/proxy?Func=downloadVideoByUrl&amp;SessionId=slufzwrMadvyJad8Lkmi9RUNAeqeq, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDownloadTask &lt;0457F755-9C52-4CFB-BDB2-F378D0C94912&gt;.&lt;1&gt;" ), _NSURLErrorFailingURLSessionTaskErrorKey=LocalDownloadTask &lt;0457F755-9C52-4CFB-BDB2-F378D0C94912&gt;.&lt;1&gt;, NSUnderlyingError=0x300d9a7c0 {Error Domain=kCFErrorDomainCFNetwork Code=-1005 "(null)" UserInfo={NSErrorPeerAddressKey=&lt;CFData 0x302139db0 [0x1fcb1f598]&gt;{length = 16, capacity = 16, bytes = 0x10021ffe91e227500000000000000000}}}} The log "failed strict content length check” made me look into the response header, which has the following: content-length: 0 Content-Type: application/force-download Transfer-encoding: chunked Connection: KEEP-ALIVE Content-Transfer-Encoding: binary So it should be fine the way I setup my URLSession. The download works fine in Chrome/Safari/Chrome or Postman. My code used to work a couple of weeks before, so I expect something has changed on the server side, but I can’t find what, and I don’t get much help from the guys on the server side. Has anyone an idea of what’s going on?
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203
May ’25
osascript System Events Failed to list Processes That Have The Same Name
I ran the following script while both VSCode and Windsurf were open. tell application "System Events" set electronProcesses to every application process whose name is "Electron" set outputText to "" repeat with p in electronProcesses set outputText to outputText & "Process: " & name of p set outputText to outputText & ", Displayed name: " & displayed name of p set outputText to outputText & ", Frontmost: " & frontmost of p & " " end repeat return outputText end tell The script incorrectly returned two Electron processes, where both were showing Windsurf as the displayed name. The output of the above script is: Process: Electron, Displayed name: Windsurf, Frontmost: false Process: Electron, Displayed name: Windsurf, Frontmost: false Separately, both Windsurf and VSCode share the same process name (Electron) but have different displayed names. This issue appears to affect how the frontmost application is detected, when using the following script: set frontApp to first application process whose frontmost is true The frontApp is incorrectly returned when switching between VSCode and Windsurf.
4
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295
May ’25
Unable to Find Local Network Devices in Simulator – Permission Issue on M4 Mac, macOS 15.5, Xcode 16.1
Hello, I'm running into an issue while developing an iOS app that requires local network access. I’m using the latest MacBook Air M4 with macOS sequoia 15.5 and Xcode 16.1. In the iOS Simulator, my app fails to discover devices connected to the same local network. I’ve already added the necessary key to the Info.plist: NSLocalNetworkUsageDescription This app needs access to local network devices. When I run the app on a real device and M2 Chip Macbook's simulators, it works fine for local network permission as expected. However, in the M4 Chip Macbook's Simulator: The app can’t find any devices on the local network Bonjour/mDNS seems not to be working as well I’ve tried the following without success: Restarting Simulator and Mac Resetting network settings in Simulator Confirming app permissions under System Settings > Privacy & Security Has anyone else encountered this issue with the new Xcode/macOS combo? Is local network access just broken in the Simulator for now, or is there a workaround? Thanks in advance!
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226
May ’25
New features for APNs token authentication now available
Team-scoped keys introduce the ability to restrict your token authentication keys to either development or production environments. Topic-specific keys in addition to environment isolation allow you to associate each key with a specific Bundle ID streamlining key management. For detailed instructions on accessing these features, read our updated documentation on establishing a token-based connection to APNs.
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0
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0
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2.3k
Activity
Feb ’25
Memory release problem of VPN connection object
Hello, I encountered a memory management issue while developing VPN functionality and would like to seek your advice. The specific phenomenon is as follows: Problem description: After multiple calls to the 'createTCPConnectToEndpoint' and 'create UDPSessionToEndpoint' interfaces to create connection objects, the application memory continues to grow. Even if the cancel interface is immediately called to actively release the object, the memory does not fall back. 3. Confirm that there is no other code referencing these objects, but the system does not seem to automatically reclaim memory. Attempted measures: Immediately call the cancel method after creating the object, and the memory is not reduced Use tools such as Profiler to monitor memory and confirm that objects have not been released. doubt: Is this phenomenon normal? Is there a known memory management mechanism (such as cache pooling) that causes delayed release? 2. Are there any other interfaces or methods (such as release, dispose) that need to be explicitly called? Supplementary Information: Development environment: [iOS 16, 14pm] Reproduction steps: After continuously creating connection objects, the memory grows without falling back. Could you please help confirm if there are any abnormalities and the correct memory release posture. Thank you for your support!
Replies
3
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0
Views
136
Activity
May ’25
EndpointSecurity Entitlement Request
I wrote a simple program to hide the build-in camera by entitlement restriction as DTS suggested in the post: https://developer.apple.com/forums//thread/784511?answerId=839753022#839753022 But the program failed as the error message: Fail to open service: 0xe00002e6: Caller is not entitled to connect to EndpointSecurity. How can I apply for the entitlement to run the program? Is there any other solution to resolve hide build-in camera?
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1
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0
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177
Activity
May ’25
Getting ICCID as a Carrier Service
I’m working on carrier services that require ICCID. Is there a special entitlement to be able to access this info? What’s the process to request authorization if available?
Replies
1
Boosts
0
Views
199
Activity
May ’25
TCP/IP Connection Reset --- request Timeout
send a request and it returns with timeout Integration Team are Using Fortigate as a firewall and NGINX for some reasons so we use VPN TO Access , requests always succeed but at once it failed with timeout in randomize request not specific one we are using URLSession as a network layer when I retry the same failed request again, it success the request cannot connect apigee Sec Team concern { app session hits the security gateway with lots of SYN step to try to initiate a new session and doesn’t wait for (SYN-ACK / ACK) steps to happen to make sure the connection initiated correctly and gateway consider it flooding attack }
Replies
4
Boosts
1
Views
141
Activity
May ’25
Seeking Guidance for Implementing Platform SSO
Hello everyone, I'm currently in the process of implementing platform SSO (Single Sign-On) in macOS and could use some guidance. I find myself a bit confused during the device registration phase, particularly because my Identity Provider (IdP) needs to support it. I'm wondering if Platform SSO will handle this automatically or if there are specific steps I need to take. Additionally, I'm unsure whether I need to share the device signing and encryption key in my identity. Could someone please clarify this for me? Finally, I would greatly appreciate it if someone could provide me with some sample code or starting pointers to help me get started on the right track. More into apart from OpenID, SAML protocol what else the Idp needs to change to support Platform SSO. Thank you in advance for your assistance!
Replies
3
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0
Views
1k
Activity
May ’25
LaunchAgent can't connect to CloudKit daemon
For this code: let status = try await container.accountStatus() Seeing this error: 2025-05-08 15:32:00.945731-0500 localhost myAgent[2661]: (myDaemon.debug.dylib) [com.myDaemon.cli:networking] Error Domain=CKErrorDomain Code=6 "Error connecting to CloudKit daemon. This could happen for many reasons, for example a daemon exit, a device reboot, a race with the connection inactivity monitor, invalid entitlements, and more. Check the logs around this time to investigate the cause of this error." UserInfo={NSLocalizedDescription=Error connecting to CloudKit daemon. This could happen for many reasons, for example a daemon exit, a device reboot, a race with the connection inactivity monitor, invalid entitlements, and more. Check the logs around this time to investigate the cause of this error., CKRetryAfter=5, CKErrorDescription=Error connecting to CloudKit daemon. This could happen for many reasons, for example a daemon exit, a device reboot, a race with the connection inactivity monitor, invalid entitlements, and more. Check the logs around this time to investigate the cause of this error., NSUnderlyingError=0x600001bfc270 {Error Domain=NSCocoaErrorDomain Code=4099 UserInfo={NSDebugDescription= I initially started the this process as System Daemon to see what would happen (which obviously does not have CloudKit features). Then moved it back to /Library/LaunchAgents/ and can't get rid of that error. I see also following message from CloudKit daemon: Ignoring failed attempt to get container proxy for &lt;private&gt;: Error Domain=NSCocoaErrorDomain Code=4099 UserInfo={NSDebugDescription=&lt;private&gt;} Automatically retrying getting container proxy due to error for &lt;private&gt;: Error Domain=NSCocoaErrorDomain Code=4099 UserInfo={NSDebugDescription=&lt;private&gt;} XPC connection interrupted for &lt;private&gt; And this error for xpc service: [0x130e074b0] failed to do a bootstrap look-up: xpc_error=[3: No such process] If I start the same cli process directly from XCode, then it works just fine.
Replies
3
Boosts
0
Views
246
Activity
May ’25
Live activity push is not work
Hey there,i start a live activity,but it not works, and sometime it can work; apns-unique-id 46445cfa-1bf6-0f63-5ea3-2afa53e02b0d and it show that " 2025年5月19日 GMT+8 15:13:25.836 received by APNS Server 2025年5月19日 GMT+8 15:13:26.244 discarded as application was not registered" but i did not know how can i do; thanks for you help
Replies
1
Boosts
0
Views
132
Activity
May ’25
BLE Performance Issue – Increased Latency When Running Scan Algorithm via iPad
I'm developing an application in Swift using Xcode on an iPad Pro. The app communicates over BLE with a custom hardware board. The board runs a scan algorithm in response to commands from the iPad application. When testing the scan algorithm on the board independently, it completes in approximately 35 ms. However, when triggered via BLE communication from the iPad, the same algorithm takes around 150 ms to complete (roughly equivalent to 3 BLE messages). Is this level of latency expected when using BLE on iOS, or is there a way to reduce it? I’d appreciate any guidance on improving the performance. Thank you!
Replies
1
Boosts
0
Views
156
Activity
May ’25
不正利用された場合、Apple ID不正利用時とクレジットカード不正利用時で、アプリ側が行う標準的な対応プロセスは変わるのか
アプリに課金を実装しようと思うのですが、もし不正利用された場合、アプリ側は基本的にApp Storeを通じて対応するよう案内するのが一般的と思いますが、Apple ID不正利用時とクレジットカード不正利用時で、アプリ側が行う標準的な対応プロセスは変わるのか教えていただきたいです。 また下記内容は標準的な対応プロセスとして問題ないでしょうか?
 ■Apple ID不正利用時 → ユーザー自身がAppleサポートに連絡し、パスワード変更・二段階認証の設定・不正購入の返金申請などを行うよう案内する。 ■クレジットカード不正利用時 → まずカード会社への連絡を促すが、アプリ内決済に関してはAppleのカスタマーサポート経由で返金や調査手続きを案内する 不正利用されたユーザーへの対応に備えて、アプリ側が考慮すべきことがあれば教えてください。
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145
Activity
May ’25
購入情報をサーバーで管理する場合は、アプリからサーバーに購入情報を渡す際にレシート検証する必要があるのか
アプリ内課金を実装しようとしていますが、サーバサイドのセキュリティに関してについて質問です。 StoreKit2を使えばアプリとApp Store Connect間のレシート検証は不要だが、 購入情報をサーバーで管理する場合は アプリからサーバーに購入情報を渡す際にレシート検証する必要があると考えるがその認識であっているか教えていただきたいです。
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131
Activity
May ’25
Healthkit - Oura Sync Issue
We are working on the health related application and use apple health kit to sync the data from different devices like watches or ring. We are targeting oura ring to get sleep and other parameters data. We are able to sync the data from oura for all other parameters (like pulse, respiratory rate, blood pressure, etc..) other than sleep. Surprisingly, sleep data that comes through other devices is syncing as expected from the health kit. We are even getting the data which is added manually in health kit. The only sleep data not syncing is from oura. Can we get a document or any kind of help to sync the data from oura in to our application using health kit?
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128
Activity
May ’25
how to set both protocols and `URLRequest` to `NSURLSessionWebSocketTask`
Hi there. How can I do for the title? URLRequest seems not to have property for protocols. NSURLSessionWebSocketTask seems to have either URLRequest or protocols, but have neither of them. What I want to do is setting both protocols and headers when using WebSocket. Should I use Network.framework instead?
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2
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181
Activity
May ’25
macOS Hang After Implementing UserMapHBAData()
Hi everyone, I was following the Video Modernize PCI and SCSI drivers with DriverKit and the Document to implement UserMapHBAData(), and here’s my current implementation: // kern_return_t DRV_MAIN_CLASS_NAME::UserMapHBAData_Impl(uint32_t *uniqueTaskID) kern_return_t IMPL(DRV_MAIN_CLASS_NAME, UserMapHBAData) { Log("UserMapHBAData() - Start"); // Define the vm_page_size explicitly const uint32_t vm_page_size = 4096; kern_return_t ret; IOBufferMemoryDescriptor *buffer = nullptr; IOMemoryMap *memMap = nullptr; void *taskData = nullptr; // Create a buffer for HBA-specific task data ret = IOBufferMemoryDescriptor::Create(kIOMemoryDirectionOutIn, ivars->fTaskDataSize, vm_page_size, &buffer); __Require((kIOReturnSuccess == ret), Exit); // Map memory to the driver extension's memory space ret = buffer->CreateMapping(0, 0, 0, 0, 0, &memMap); __Require((kIOReturnSuccess == ret), Exit); // Retrieve mapped memory address taskData = reinterpret_cast<void *>(memMap->GetAddress()); __Require(taskData, Exit); // WARNING: Potential leak of an object stored into 'buffer' // WARNING: Potential leak of an object stored into 'memMap' // Assign a unique task ID ivars->fTaskID++; // ERROR: No member named 'fTaskID' in 'DriverKitAcxxx_IVars' ivars->fTaskArray[ivars->fTaskID] = taskData; *uniqueTaskID = ivars->fTaskID; Log("UserMapHBAData() - End"); return kIOReturnSuccess; Exit: // Cleanup in case of failure if (memMap) { memMap->free(); // Correct method for releasing memory maps } if (buffer) { buffer->free(); // Correct method for releasing buffer memory } LogErr("ret = 0x%0x", ret); Log("UserMapHBAData() - End"); return ret; } For reference, in KEXT, memory allocation is typically done using: IOBufferMemoryDescriptor *buffer = IOBufferMemoryDescriptor::inTaskWithOptions( kernel_task, // Task in which memory is allocated kIODirectionOutIn, // Direction (read/write) 1024, // Size of the buffer in bytes 4); // Alignment requirements However, after installing the dext, macOS hangs, and I have to do a hardware reset. After rebooting, the sysctl list output shows: % sectl list 1 extension(s) --- com.apple.system_extension.driver_extension enabled active teamID bundleID (version) name [state] * - com.accusys.DriverKitAcxxx (5.0/11) com.accusys.DriverKitAcxxx [activated waiting for user] Questions: What could be causing macOS to halt? How should I approach debugging and resolving this issue? Looking forward to your insights, any suggestions would be greatly appreciated! Best regards, Charles
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707
Activity
May ’25
prelink like tool on macOS?
hi, I have offered to help port a custom debug tool that "revives" a process from a core file. It currently works on Linux and Windows and I would like to help port it to macOS. On Linux, prelink is used to load a dynamic library at a specific addrress (to match its location in corefile). On Windows, editbin is used. Is there an off the shelf tool that loads a dylib on macOS at a specified address? I tried to research this topic and I see: dylibs on macOS are position independent, though apparently it is possible to build a position dependent lib (but the note doesn't say how) there is a slide value that adjust base address of a dylib (but I can not find much actual info on how exactly to use it) prebinding (deprecated?) I feel like I am starting to veer off into fun topics, like dylib hijacking and implementing custom dylib loaders (DyldDeNeuralyzer). As much as I enjoy going off main path sometimes, can someone help set me back on the main path? thanks!
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235
Activity
May ’25
Implementing Hardware Interrupt Handling with InterruptOccurred in DriverKit
Hello everyone, I’m working on implementing hardware interrupt handling in DriverKit and came across the InterruptOccurred method in IOInterruptDispatchSource. I noticed that its declaration ends with a TYPE macro: virtual void InterruptOccurred(OSAction* action, uint64_t count, uint64_t time) TYPE(IOInterruptDispatchSource::InterruptOccurred); This structure seems similar to how Timer Events are set up, where an event is linked to a callback and triggered by a timer. I’m attempting to use a similar approach, but for hardware-triggered interrupts rather than timer events. I’m currently in the trial-and-error phase of the implementation, but if anyone has a working example or reference on how to properly implement and register InterruptOccurred, it would be greatly appreciated! Best regards, Charles
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404
Activity
May ’25
push-to-start notification does not reliably result in a new push-to-update token on the pushTokenUpdates async sequence
I've noticed that the when starting live activities via a remote push-to-start notification, the live activity widget consistently succeeds in displaying on the lock screen. However push-to-update token is not always received by the task observing the pushTokenUpdates async-sequence. Task { print("listening for pushTokenUpdates") for await pushToken in activity.pushTokenUpdates { let token = pushToken.map {String(format: "%02x", $0)}.joined() print("Push token: \(token)") } } The log will print "listening for pushTokenUpdates" however occasionally the "Push token: ___" line will not be present even when the widget has displayed on screen. This happens even if the "allow" button has been selected on live activities for that app. The inconsistent behavior leads me to believe there is an issue at the ActivityKit level. Would appreciate any feedback in debugging this!
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240
Activity
May ’25
Apple Wallet Push Token length
For the pushToken sent by APNS to register a wallet pass for update notifications, is there a max length or size that APNS will send? I save the token in my database and have it defined as varchar(256), but I have had some instances where the pushToken is larger than that. I'd like to know if there's an absolute max size that APNS will send. Then I'll know if I should reject requests with tokens larger than what's expected, and/or if I need to make the token size larger in the database.
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159
Activity
May ’25
URLSession download looping indefinitely until it times out
Hi, I’m trying to download a remote file in the background, but I keep getting a strange behaviour where URLSession download my file indefinitely during a few minutes, without calling urlSession(_:downloadTask:didFinishDownloadingTo:) until the download eventually times out. To find out that it’s looping, I’ve observed the total bytes written on disk by implementing urlSession(_:downloadTask:didWriteData:totalBytesWritten:totalBytesExpectedToWrite:). Note that I can't know the size of the file. The server is not able to calculate the size. Below is my implementation. I create an instance of URLSession like this: private lazy var session: URLSession = { let configuration = URLSessionConfiguration.background(withIdentifier: backgroundIdentifier) configuration.isDiscretionary = false configuration.sessionSendsLaunchEvents = true return URLSession(configuration: configuration, delegate: self, delegateQueue: nil) }() My service is using async/await so I have implemented an AsyncThrowingStream : private var downloadTask: URLSessionDownloadTask? private var continuation: AsyncThrowingStream&lt;(URL, URLResponse), Error&gt;.Continuation? private var stream: AsyncThrowingStream&lt;(URL, URLResponse), Error&gt; { AsyncThrowingStream&lt;(URL, URLResponse), Error&gt; { continuation in self.continuation = continuation self.continuation?.onTermination = { @Sendable [weak self] data in self?.downloadTask?.cancel() } downloadTask?.resume() } } Then to start the download, I do : private func download(with request: URLRequest) async throws -&gt; (URL, URLResponse) { do { downloadTask = session.downloadTask(with: request) for try await (url, response) in stream { return (url, response) } throw NetworkingError.couldNotBuildRequest } catch { throw error } } Then in the delegate : public func urlSession(_ session: URLSession, downloadTask: URLSessionDownloadTask, didFinishDownloadingTo location: URL) { guard let response = downloadTask.response, downloadTask.error == nil, (response as? HTTPURLResponse)?.statusCode == 200 else { continuation?.finish(throwing: downloadTask.error) return } do { let documentsURL = try FileManager.default.url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: false) let savedURL = documentsURL.appendingPathComponent(location.lastPathComponent) try FileManager.default.moveItem(at: location, to: savedURL) continuation?.yield((savedURL, response)) continuation?.finish() } catch { continuation?.finish(throwing: error) } } I also tried to replace let configuration = URLSessionConfiguration.background(withIdentifier: backgroundIdentifier) by let configuration = URLSessionConfiguration.default and this time I get a different error at the end of the download: Task &lt;0457F755-9C52-4CFB-BDB2-F378D0C94912&gt;.&lt;1&gt; failed strict content length check - expected: 0, received: 530692, received (uncompressed): 0 Task &lt;0457F755-9C52-4CFB-BDB2-F378D0C94912&gt;.&lt;1&gt; finished with error [-1005] Error Domain=NSURLErrorDomain Code=-1005 "The network connection was lost." UserInfo={NSLocalizedDescription=The network connection was lost., NSErrorFailingURLStringKey=https:/&lt;host&gt;:8190/proxy?Func=downloadVideoByUrl&amp;SessionId=slufzwrMadvyJad8Lkmi9RUNAeqeq, NSErrorFailingURLKey=https://&lt;host&gt;:8190/proxy?Func=downloadVideoByUrl&amp;SessionId=slufzwrMadvyJad8Lkmi9RUNAeqeq, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDownloadTask &lt;0457F755-9C52-4CFB-BDB2-F378D0C94912&gt;.&lt;1&gt;" ), _NSURLErrorFailingURLSessionTaskErrorKey=LocalDownloadTask &lt;0457F755-9C52-4CFB-BDB2-F378D0C94912&gt;.&lt;1&gt;, NSUnderlyingError=0x300d9a7c0 {Error Domain=kCFErrorDomainCFNetwork Code=-1005 "(null)" UserInfo={NSErrorPeerAddressKey=&lt;CFData 0x302139db0 [0x1fcb1f598]&gt;{length = 16, capacity = 16, bytes = 0x10021ffe91e227500000000000000000}}}} The log "failed strict content length check” made me look into the response header, which has the following: content-length: 0 Content-Type: application/force-download Transfer-encoding: chunked Connection: KEEP-ALIVE Content-Transfer-Encoding: binary So it should be fine the way I setup my URLSession. The download works fine in Chrome/Safari/Chrome or Postman. My code used to work a couple of weeks before, so I expect something has changed on the server side, but I can’t find what, and I don’t get much help from the guys on the server side. Has anyone an idea of what’s going on?
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203
Activity
May ’25
osascript System Events Failed to list Processes That Have The Same Name
I ran the following script while both VSCode and Windsurf were open. tell application "System Events" set electronProcesses to every application process whose name is "Electron" set outputText to "" repeat with p in electronProcesses set outputText to outputText & "Process: " & name of p set outputText to outputText & ", Displayed name: " & displayed name of p set outputText to outputText & ", Frontmost: " & frontmost of p & " " end repeat return outputText end tell The script incorrectly returned two Electron processes, where both were showing Windsurf as the displayed name. The output of the above script is: Process: Electron, Displayed name: Windsurf, Frontmost: false Process: Electron, Displayed name: Windsurf, Frontmost: false Separately, both Windsurf and VSCode share the same process name (Electron) but have different displayed names. This issue appears to affect how the frontmost application is detected, when using the following script: set frontApp to first application process whose frontmost is true The frontApp is incorrectly returned when switching between VSCode and Windsurf.
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295
Activity
May ’25
Unable to Find Local Network Devices in Simulator – Permission Issue on M4 Mac, macOS 15.5, Xcode 16.1
Hello, I'm running into an issue while developing an iOS app that requires local network access. I’m using the latest MacBook Air M4 with macOS sequoia 15.5 and Xcode 16.1. In the iOS Simulator, my app fails to discover devices connected to the same local network. I’ve already added the necessary key to the Info.plist: NSLocalNetworkUsageDescription This app needs access to local network devices. When I run the app on a real device and M2 Chip Macbook's simulators, it works fine for local network permission as expected. However, in the M4 Chip Macbook's Simulator: The app can’t find any devices on the local network Bonjour/mDNS seems not to be working as well I’ve tried the following without success: Restarting Simulator and Mac Resetting network settings in Simulator Confirming app permissions under System Settings > Privacy & Security Has anyone else encountered this issue with the new Xcode/macOS combo? Is local network access just broken in the Simulator for now, or is there a workaround? Thanks in advance!
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226
Activity
May ’25