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In App Purchase does not work
I read the documentation and it told I had to prepare the product on App Store connect and once it is at the state "Ready to submit" I could access it on a phone where I am connected with an Icloud account in the developper list of the apple development account. This is what I've done but when I try to fetch in my flutter code the product with the id I set in App Store connect it says "No product found" Here is where I fetch the product: Future purchaseProduct(String productId) async { try { Set<String> _pIds = {productId}; final ProductDetailsResponse response = await _iap.queryProductDetails(_pIds); if (response.productDetails.isEmpty) { throw 'Product not found'; } final ProductDetails productDetails = response.productDetails.first; final PurchaseParam purchaseParam = PurchaseParam(productDetails: productDetails); _iap.buyConsumable(purchaseParam: purchaseParam); } catch (e) { Services.debugLog('Error purchasing product: $e'); throw e; } } I checked the product ID and it does not seems to be the problem. Is there some other steps I need to do ?
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Feb ’25
macOS 15.3 Local Network Permission regressions
Hi folks, I would like to ask for clarification regarding Local Network Policy. I found 2 cases where I think the behaviour differs from the documentation. 1. Use case In a CI environment, we have multiple services (LaunchAgents) which require Local Network Access. We are fine by manually approving the Local Network Permission once (per service), but we also require these services to be able to self-update. Self update results in downloading the a binary with an (obviously) different UUID, which seems to result in re-triggering the Local Network Consent prompt. Strange thing: If I don't click either buttons (Allow of Reject), just restart macOS, it will result in an enabled entry in Privacy &amp; Security &gt; Local Network. I read a reply somewhere on this forum by an Apple engineer that the approval process is a mix of Bundle ID + UUID + other components, so I would expect a new binary with the same properties (but different UUID) to be already whitelisted. Is this behaviour intended? 2. Use Case Given the first issue, I decided to do this in the "right way". I was happy to read this sentence in the documentation: If you ship a launchd agent that’s not installed using SMAppService, make macOS aware of the responsible code by setting the AssociatedBundleIdentifiers property in your launchd property list. I have a properly setup (and code signed) Application, for which I have enabled Local Network permission in Privacy &amp; Security. I have a standalone LaunchAgent, which runs a long running binary from a user directory. The agent is managed with launchd, and in this sense it is "independent" from the main Application Bundle. I have setup AssociatedBundleIdentifiers in the Agent plist, to associate it with the Application. The TeamIdentifier of the 2 binaries are the same. Based on the documentation, this should be enough for my agent to signal macOS that the responsible code is the Application Bundle (which is already enabled from Local Network POV). Instead, once the LaunchAgent starts, the Local Network Consent popup appears for the binary. I would expect the Application to be the responsible code, thus no more Consent popup. Is this behaviour intended? I need this service to run as user, so I cannot just circumvent the Consent popup by running as a Daemon or Root. Nor I would like to manage the Agent with ServiceManagement. What do you guys think, have I misunderstood the documentation?
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Feb ’25
Is the Time Sensitive Notification entitlement needed for visionOS?
I noticed the time sensitive entitlement says it's only for iOS and macOS. But without the entitlement, the time sensitive toggle doesn't show in my app's notification settings on visionOS. When I archive my visionOS app for App Store Connect, the entitlement seems to be taken out as it doesn't show in my entitlement list for the build in App Store Connect. I'm confused at this point if the entitlement is really necessary, since it seems to be needed to debug on the simulator at least. I don't have a physical device to test it on unfortunately.
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Feb ’25
Document-based SwiftData apps fail to identify a store on iPad?
When trying to run my document-based iPad app using iPadOS 18 beta and Xcode 16 beta, I get an error like the following after opening a document: Thread 1: Fatal error: Failed to identify a store that can hold instances of SwiftData._KKMDBackingData<MyProject.MyModel> from [:] In order to help track down what is going wrong, I downloaded the sample app from WWDC23 session "Build an app with SwiftData" found here: https://developer.apple.com/documentation/swiftui/building-a-document-based-app-using-swiftdata When I try to run the end-state of that sample code, I get a similar error when running the app on my iPad and creating a new deck: Thread 1: Fatal error: Failed to identify a store that can hold instances of SwiftData._KKMDBackingData<SwiftDataFlashCardSample.Card> from [:] Given that the sample project is generating the same error as my own project, is this a problem with SwiftData and document-based apps in general? Or is there a change of approach that I should try?
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Feb ’25
Potential Issue Identified in Apple Documentation
While reviewing the Apple Documentation, I came across a potential issue in one of the examples that I believe is worth addressing. The example appears to compare strings instead of integers, which could lead to unexpected behavior in production environments. Specifically, in the line where originalMajorVersion (a string) is compared with newBusinessModelMajorVersion (also a string) using <: if originalMajorVersion < newBusinessModelMajorVersion This comparison performs a lexicographical check rather than evaluating the numerical values of the strings. As a result, strings like "10" would incorrectly be considered less than "2", which is not the desired behaviour when comparing version numbers. I have reported this via the Feedback assistant (FB16432337) but at the time of posting this there has been no reply at all (23 days) Supporting business model changes by using the app transaction do { // Get the appTransaction. let shared = try await AppTransaction.shared if case .verified(let appTransaction) = shared { // Hard-code the major version number in which the app's business model changed. let newBusinessModelMajorVersion = "2" // Get the major version number of the version the customer originally purchased. let versionComponents = appTransaction.originalAppVersion.split(separator: ".") let originalMajorVersion = versionComponents[0] if originalMajorVersion < newBusinessModelMajorVersion { // This customer purchased the app before the business model changed. // Deliver content that they're entitled to based on their app purchase. } else { // This customer purchased the app after the business model changed. } } } catch { // Handle errors. }
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Feb ’25
Best Way To Determine If Host Is Not Reachable in NWConnection
I have an app that is communicating with a non-HTTP server over TCP/IP. Most everything is working, but I was testing some error conditions and the first one I tried was turning the server off and then trying to send it a message. I'm using code that uses NWConnection and involves an async method that includes a withCheckedContinuation. Inside this code are checks for errors in the closures, etc. You've seen the example code posted here in the forums. But none of the error code ever gets invoked. I also have a state handler to check the state of the TCP connection. What I see when I send the request is: connection goes to .preparing state nothing happens for about 45 seconds I then get two errors: inline-code nw_endpoint_flow_failed_with_error [C4.1.1 192.168.86.44:3040 in_progress channel-flow (satisfied (Path is satisfied), viable, interface: en0[802.11], ipv4, dns, uses wifi)] already failing, returning inline-code nw_endpoint_flow_failed_with_error [C4.1.1 192.168.86.44:3040 cancelled channel-flow ((null))] already failing, returning then the connection state goes to .waiting and nothing else happens. I would really like to capture the errors I see in the Xcode console, but I don't know how to catch them. Anyone have any ideas? Is there a better way to send the first message (or a ping or whatever) to a non-HTTP server and see if it is there? Thanks, Robert
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Feb ’25
Do i need to free memory for C strings obtained from xpc_dictionary_get_string?
I am using C APIs for XPC communication. When my XPC server gets a xpc_dictionary as a message, I use xpc_dictionary_get_string to get the string which is of type const char*. Afterwards, when I try to free up the memory for the string, I get an error. I could not find any details on why this happens. Does XPC handle the lifecycle of these C strings ? I did some tests to see the behaviour. The following code snippet prints a string temp before and after releasing the dictionary memory. char* string = "dummy-string"; xpc_object_t dict = xpc_dictionary_create(NULL, NULL, 0); xpc_dictionary_set_string(dict, "str", string); const char* temp = xpc_dictionary_get_string(reply, "str"); printf("temp before release: %s\n", temp); xpc_release(reply); printf("temp after release: %s\n", temp); output: # temp before release: dummy-string # temp after release: I tried to free the variable temp before and after releasing dict . char* string = "dummy-string"; xpc_object_t dict = xpc_dictionary_create(NULL, NULL, 0); xpc_dictionary_set_string(dict, "str", string); const char* temp = xpc_dictionary_get_string(dict, "str"); printf("temp before release: %s\n", temp); free((void *)temp); // case 1 xpc_release(dict); // free((void *)temp); // case 2 printf("temp after release: %s\n", temp); in both the cases i got the output: # temp before release: dummy-string # app(18502,0x1f02fc840) malloc: Double free of object 0x145004a20 # app(18502,0x1f02fc840) malloc: *** set a breakpoint in malloc_error_break to debug # SIGABRT: abort # PC=0x186953720 m=0 sigcode=0 # signal arrived during cgo execution # ... # ...
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Feb ’25
Can NETunnelProviderManager.protocolConfiguration be changed on the fly?
I am learning about layer 3 VPN implementations for MacOS, and am slowly making my way through docs and tutorials. I noticed that part of creating an instance of NETunnelProviderManager on the app side of the project requires the specification of protocolConfiguration via an instance of NETunnelProviderProtocol. One of the arguments for this class is serverAdress, which to my understanding, tells the OS where to route traffic towards at the end of the day. My question: many VPNs these days allow the option to specify the location for which you want your traffic to be routed through. I imagine this would necessitate changing this serverAddress field in the backend. However, setting this option (on a commercially available VPN) doesn't typically prompt the OS notification that you get when initially installing a VPN configuration for the first time. How is this functionality achieved? I could see one possible solution being that most VPN providers route through a main service beforehand (so the first IP in the chain never has to change), though I could see this being problematic for a number of other reasons. Assuming you have a valid NETunnelProviderManager object called manager, is this valid? self.manager?.protocolConfiguration?.serverAddress = "somewhereElse" Even if it compiles, will the traffic be properly re-routed? My understanding of the flow right now is that in order to "lock in" a new configuration, or modify it, you need to call manager.saveToPreferences, which triggers the OS notification I mentioned earlier.
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Feb ’25
struggling with app automation
hi so im trying to create a simple app that has two pressable buttons that turn a spa mode on and off wishing another app so far I have the UI figured out the app works the only issue is right now when I press spa on I have setup so it opens Siri Shortcuts and enables the shortcut is there a way to make the app revert back to mine after the action is done? or is there another way to open the other app and navigate to the button within that app and enable it behind my app
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395
Feb ’25
Simulator Location Authorization Issue: Authorization Status Remains notDetermined After Denying and Changing in System Settings
Hello everyone, I'm encountering a strange location authorization issue in the iOS simulator, and I'm hoping someone can help me analyze it. Problem Description: When my app runs for the first time in the simulator, it requests location permissions. I select "Deny" for the authorization. Then, I go to the simulator's "Settings" -&gt; "Privacy &amp; Security" -&gt; "Location Services" and enable location permissions for my app. However, when I return to the app, CLLocationManager.authorizationStatus still returns .notDetermined, and the authorization request pop-up does not appear again. This issue persists even after resetting the simulator settings multiple times. import CoreLocation @Observable final class LocationManager: NSObject, CLLocationManagerDelegate { var locationManager = CLLocationManager() var currentLocation: CLLocationCoordinate2D? override init() { super.init() locationManager.delegate = self } func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) { let status = manager.authorizationStatus print("Authorize Status: \(status)") switch status { case .authorizedWhenInUse, .authorizedAlways: locationManager.startUpdatingLocation() case .denied, .restricted: stopLocation() case .notDetermined: locationManager.requestWhenInUseAuthorization() print("Location permission not determined.") @unknown default: break } } func requestLocation() { let status = locationManager.authorizationStatus if status == .authorizedWhenInUse || status == .authorizedAlways { locationManager.requestLocation() } else { locationManager.requestWhenInUseAuthorization() } } func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) { guard let newLocation = locations.first else { return } currentLocation = newLocation.coordinate print("Updated location: \(newLocation.coordinate)") } func locationManager(_ manager: CLLocationManager, didFailWithError error: Error) { print("Location update failed with error: \(error.localizedDescription)") currentLocation = nil } func stopLocation() { locationManager.stopUpdatingLocation() print("Stopped updating location") } }
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590
Feb ’25
tvOS In-app purchase not working
I am trying to implement in-app purchases in Apple TV. I added a "non-consumable" product and started testing in Sandbox, but it did not work properly. While I am trying to fetch the product from the appstore, it won't give any responses like success or failure. So that our app gets rejected in the App Store. Please provide me the steps to implement in-app purhcase in Apple tvos using Swift. Note: The same code is working fine in iOS.
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Feb ’25
Implement UNUserNotificationCenterDelegate in iOS app using Swift6
I've got a problem with compatibility with Swift6 in iOS app that I have no idea how to sort it out. That is an extract from my main app file @MainActor @main struct LangpadApp: App { ... @State private var notificationDataProvider = NotificationDataProvider() @UIApplicationDelegateAdaptor(NotificationServiceDelegate.self) var notificationServiceDelegate var body: some Scene { WindowGroup { TabView(selection: $tabSelection) { ... } .onChange(of: notificationDataProvider.dateId) { oldValue, newValue in if !notificationDataProvider.dateId.isEmpty { tabSelection = 4 } } } } init() { notificationServiceDelegate.notificationDataProvider = notificationDataProvider } } and the following code shows other classes @MainActor final class NotificationServiceDelegate: UIResponder, UIApplicationDelegate, UNUserNotificationCenterDelegate { var notificationDataProvider: NotificationDataProvider? func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -&amp;gt; Bool { UNUserNotificationCenter.current().delegate = self return true } func setDateId(dateId: String) { if let notificationDataProvider = notificationDataProvider { notificationDataProvider.dateId = dateId } } nonisolated func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse) async { // After user pressed notification let content = response.notification.request.content if let dateId = content.userInfo["dateId"] as? String { await MainActor.run { setDateId(dateId: dateId) } } } nonisolated func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification) async -&amp;gt; UNNotificationPresentationOptions { // Before notification is to be shown return [.sound, .badge, .banner, .list] } } @Observable final public class NotificationDataProvider : Sendable { public var dateId = "" } I have set Strict Concurrency Checking to 'Complete.' The issue I'm facing is related to the delegate class method, which is invoked after the user presses the notification. Current state causes crash after pressing notification. If I remove "nonisolated" keyword it works fine but I get the following warning Non-sendable type 'UNNotificationResponse' in parameter of the protocol requirement satisfied by main actor-isolated instance method 'userNotificationCenter(_:didReceive:)' cannot cross actor boundary; this is an error in the Swift 6 language mode I have no idea how to make it Swift6 compatible. Does anyone have any clues?
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1.6k
Feb ’25
macOS app can be excluded from the ‘Screen Time’ statistics?
I am a macOS software developer using Xcode and Objective-C. I have a wallpaper app on the App Store, and recently, a few users have asked if the app can be excluded from the ‘Screen Time’ statistics. Is there a way to allow users to choose whether or not the app should appear in the ‘Screen Time’ tracking? I have already set LSUIElement to YES in the info.plist, but the app is still being tracked in ‘Screen Time.
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Feb ’25
How to access comments and their associated text in iWork documents via AppleScript/ScriptingBridge?
Hi all, I’m developing a Mac OS application with XCode that interacts with iWork documents (Pages, Numbers, Keynote) using ScriptingBridge (and maybe AppleScript). Right now I started with Pages, assuming if it works for Pages, it will likely be similar for Numbers and Keynote. While I can successfully access and modify the main body text (e.g. the “body text” property in a Pages document), I’m having major difficulties accessing the comments (or annotations) within these documents. There are many aspects, but right now what I’m trying to achieve: For a Pages document, I need to scan the document and extract, for each comment: The content of the comment (i.e. the comment’s text). The text that is being commented on. For Numbers, similarly, I need to retrieve the commented cell’s content and the associated comment. For Keynote, the same as Pages, except I manage to get the Presenter Notes. Once done, I could replace the content accordingly. What I’ve tried: Using AppleScript commands such as: every comment of document "Test" Accessing properties like content or range of a comment. Attempting various syntaxes (including using class specifiers) to force AppleScript to recognize comments. Using ScriptingBridge in my Swift code, but I couldn’t find any mapping for a “comment” object in the Pages dictionary. However, all these attempts result in errors such as “cannot convert …” or “this class is not key value coding-compliant for the key …” which leads me to believe that the iWork scripting dictionaries may not expose comments (or annotations) in a scriptable way. Questions: Is there a supported way to access the comments (and the associated commented text) in an iWork document via AppleScript or ScriptingBridge? If so, what is the proper syntax or property name to use? (For example, should I be looking for a class named “comment”, “annotation”, or perhaps something else?) If direct access via AppleScript/ScriptingBridge is not possible, what alternative approaches would you recommend for programmatically extracting comment data from iWork documents? I apologize if my post isn't clear, it is translated from French. Any insights or examples would be greatly appreciated. Thank you!
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Feb ’25
Status of Action Required: Apple Push Notification Service Server Certificate Update
According to the Apple notification alert received in October 2024, the APNS server certificate update for production is scheduled for February 24, 2025. Has this change been implemented, or is there a platform or method to verify whether this update has been applied in production? If so, where can we check this?"
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Feb ’25
Sequoia Group Container for Mac Catalyst Apps
Prior to Sequoia, Mac Catalyst Apps worked fine when using group folders that started with group. They now get an alert that the Mac Catalyst app is trying to access data from other applications. This may also impact some SwiftUI developers. According to this the documentation for the App Group Entitlements entitlement, on macOS we should begin use the Team Identifier instead of group. Should Mac Catalyst follow the macOS or iOS rules for com.apple.security.application-groups? If they should need to follow the macOS rules now, that creates several issues for developers. We would now need separate build targets to pick up the different Entitlements files. More distressing is that we would need to do some kind of migration process to get our files to the new location. There wouldn't be a transparent way to do so where the user wasn't warned about the application accessing files that don't belong to it. Any clarification on what Mac Catalyst developers should be doing to prepare for Sequoia would be greatly appreciated.
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Feb ’25
Mapping model not found if the attribute has "Preserve after deletion" enabled
I am trying to migrate my Core Data model to a new version with a new attribute added to it. Since my app supports macOS 13 I am not able to use the newly introduced Staged migrations. After much digging I found that the app is not able to find the Mapping Model when one of the attribute has "Preserve after deletion" enabled. I have enabled migration debbuging using com.apple.CoreData.MigrationDebug 1 I am getting following error error: CoreData: error: (migration) migration failed with error Error Domain=NSCocoaErrorDomain Code=134140 "Persistent store migration failed, missing mapping model." What is the way out here?
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Feb ’25
Certification Authority (CA) for Apple Push Notification service (APNs)
I got a notification that the Certification Authority (CA) for Apple Push Notification service (APNs) is changing. Does this affect the push service for Apple Wallet passes or just for apps? I have a push service for Apple Wallet passes but no service for apps. I don't use push notification service for anything other than for Apple Wallet Pass push notifications, not at all for apps. Is there anything I need to do or is this not relevant to my situation? If it does, what do I need to change in order to make sure my service still works? Do I just replace the certificate? Is there a standard path where it would live on the server? I'm sure this is a simple thing, but it's been over a decade since I wrote the push service so I'm pretty rusty.
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Feb ’25
Background BLE Scanning with Navigation Mode - Technical Feasibility for Safety Monitoring App
First of all, my English skills are not good, so I wrote an AI program and sent it to complete the questions. sorry. I'm developing a safety monitoring application that requires continuous BLE scanning for temperature and humidity sensors. I need clarification on the technical feasibility of background and sleep mode operation. Key Requirements: Continuous monitoring of BLE advertisements from temperature/humidity sensors Must detect critical temperature/humidity changes immediately Data logging every minute Includes navigation features showing routes Technical Questions: Background Mode Operation If using background modes (bluetooth-central + location): Can we receive BLE advertisements reliably? What is the actual scanning interval limitation? Will CBCentralManagerScanOptionAllowDuplicatesKey limitation affect critical monitoring? Sleep Mode Operation Can the app maintain BLE scanning during device sleep? Would combining with navigation background mode help? Are there any recommended approaches for continuous monitoring? Sample Code of Current Approach: let options: [String: Any] = [ CBCentralManagerOptionShowPowerAlertKey: true, CBCentralManagerOptionRestoreIdentifierKey: "uniqueIdentifier" ] centralManager = CBCentralManager(delegate: self, queue: nil, options: options) // Scanning setup centralManager.scanForPeripherals( withServices: [serviceUUID], options: [CBCentralManagerScanOptionAllowDuplicatesKey: true] ) Has anyone successfully implemented continuous BLE monitoring in background/sleep modes? Are there any special entitlements or techniques that could help achieve this? This is for a safety-critical application where missing sensor data could lead to serious issues. Any guidance would be greatly appreciated.
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443
Feb ’25
HealthKit: Seeking Guidance on Continuous, Near Real-Time Heart Rate Data Conitnously in IOS Application
Dear Apple Developer Support, I am writing to request assistance with an ongoing issue I'm encountering while developing an iOS application that utilizes HealthKit to fetch heart rate data. My goal is to display near real-time heart rate updates continuously same as displaying in the Apple Watch , I want to show in the iPhone Mobile Application for fitness related. I have implemented the following approaches: HKSampleQuery with a Timer: I've set up a timer to periodically fetch the latest heart rate data. Despite these efforts, I'm consistently facing the following problems: Delayed Updates: The heart rate data displayed in the app often doesn't reflect the current heart rate being measured by the Apple Watch. There seems to be a significant synchronization delay. Inconsistent Background Updates: Background updates, even with background app refresh enabled, are not reliable. The app often only updates when brought to the foreground or after being killed and relaunched. Entitlements: The com.apple.developer.healthkit.background-delivery entitlement error is missing. I have thoroughly reviewed Apple's HealthKit documentation, implemented best practices for HealthKit integration, and verified that all necessary permissions are properly configured. I understand that HealthKit may not be designed for true real-time data, but the current level of delay and inconsistency is making it difficult to provide a useful user experience. Could you please provide guidance on whether achieving near real-time heart rate updates continuously in an iOS app using HealthKit is possible? If so, what are the recommended strategies and best practices to overcome these limitations? I have also tested the application on physical devices with Apple Watch, enabled background app refresh, granted permissions, and referred to HealthKit documentation. I would appreciate any insights or suggestions you can offer to help resolve this issue. Thank you for your time and assistance. Sincerely, Venu Madhav
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790
Feb ’25