After I updated my ios to ios26.1 Icons are bigger in homepage and alarm is alarming literally since it is way much bigger it occupies the whole screen of my phone. Also, accessibility menu like lock screen, home, screenshot needs to double tap before it functions properly. Its annoying
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Hi there! I'm having this issue with my main windows. I'm having a big space on top of that without any logic explanation (at least for my poor knowledge).
Using the code below I'm getting this Windows layout:
Does anybody have any guidance on how to get out that extra space at the beginning?
Thanks a lot!
import SwiftUI
import SwiftData
#if os(macOS)
import AppKit
#endif
// Helper to access and control NSWindow for size/position persistence
#if os(macOS)
struct WindowAccessor: NSViewRepresentable {
let onWindow: (NSWindow) -> Void
func makeNSView(context: Context) -> NSView {
let view = NSView()
DispatchQueue.main.async {
if let window = view.window {
onWindow(window)
}
}
return view
}
func updateNSView(_ nsView: NSView, context: Context) {
DispatchQueue.main.async {
if let window = nsView.window {
onWindow(window)
}
}
}
}
#endif
@main
struct KaraoPartyApp: App {
@StateObject private var songsModel = SongsModel()
@Environment(\.openWindow) private var openWindow
var body: some Scene {
Group {
WindowGroup {
#if os(macOS)
WindowAccessor { window in
window.minSize = NSSize(width: 900, height: 700)
// Configure window to eliminate title bar space
window.titleVisibility = .hidden
window.titlebarAppearsTransparent = true
window.styleMask.insert(.fullSizeContentView)
}
#endif
ContentView()
.environmentObject(songsModel)
}
.windowToolbarStyle(.unifiedCompact)
.windowResizability(.contentSize)
.defaultSize(width: 1200, height: 900)
.windowStyle(.titleBar)
#if os(macOS)
.windowToolbarStyle(.unified)
#endif
WindowGroup("CDG Viewer", id: "cdg-viewer", for: CDGWindowParams.self) { $params in
if let params = params {
ZStack {
#if os(macOS)
WindowAccessor { window in
window.minSize = NSSize(width: 600, height: 400)
// Restore window frame if available
let key = "cdgWindowFrame"
let defaults = UserDefaults.standard
if let frameString = defaults.string(forKey: key) {
let frame = NSRectFromString(frameString)
if window.frame != frame {
window.setFrame(frame, display: true)
}
} else {
// Open CDG window offset from main window
if let mainWindow = NSApp.windows.first {
let mainFrame = mainWindow.frame
let offsetFrame = NSRect(x: mainFrame.origin.x + 60, y: mainFrame.origin.y - 60, width: 800, height: 600)
window.setFrame(offsetFrame, display: true)
}
}
// Observe frame changes and save
NotificationCenter.default.addObserver(forName: NSWindow.didMoveNotification, object: window, queue: .main) { _ in
let frameStr = NSStringFromRect(window.frame)
defaults.set(frameStr, forKey: key)
}
NotificationCenter.default.addObserver(forName: NSWindow.didEndLiveResizeNotification, object: window, queue: .main) { _ in
let frameStr = NSStringFromRect(window.frame)
defaults.set(frameStr, forKey: key)
}
}
#endif
CDGView(
cancion: Cancion(
title: params.title ?? "",
artist: params.artist ?? "",
album: "",
genre: "",
year: "",
bpm: "",
playCount: 0,
folderPath: params.cdgURL.deletingLastPathComponent().path,
trackName: params.cdgURL.deletingPathExtension().lastPathComponent + ".mp3"
),
backgroundType: params.backgroundType,
videoURL: params.videoURL,
cdfContent: params.cdfContent.flatMap { String(data: $0, encoding: .utf8) },
artist: params.artist,
title: params.title
)
}
} else {
Text("No se pudo abrir el archivo CDG.")
}
}
.windowResizability(.contentSize)
.defaultSize(width: 800, height: 600)
WindowGroup("Metadata Editor", id: "metadata-editor") {
MetadataEditorView()
.environmentObject(songsModel)
}
.windowResizability(.contentSize)
.defaultSize(width: 400, height: 400)
WindowGroup("Canciones DB", id: "canciones-db") {
CancionesDBView()
}
.windowResizability(.contentSize)
.defaultSize(width: 800, height: 500)
WindowGroup("Importar canciones desde carpeta", id: "folder-song-importer") {
FolderSongImporterView()
}
.windowResizability(.contentSize)
.defaultSize(width: 500, height: 350)
}
.modelContainer(for: Cancion.self)
// Add menu command under Edit
.commands {
CommandGroup(replacing: .pasteboard) { }
CommandMenu("Edit") {
Button("Actualizar Metadatos") {
openWindow(id: "metadata-editor")
}
.keyboardShortcut(",", modifiers: [.command, .shift])
}
CommandMenu("Base de Datos") {
Button("Ver Base de Datos de Canciones") {
openWindow(id: "canciones-db")
}
.keyboardShortcut("D", modifiers: [.command, .shift])
}
}
}
init() {
print("\n==============================")
print("[KaraoParty] Nueva ejecución iniciada: \(Date())")
print("==============================\n")
}
}
Hello
I'm trying to use a TabView inside of the Sidebar in a NavigationSplitView.
I'm wanting to use .listStyle(.sidebar) in order to get the Liquid Glass effect.
However I can not find a way to remove the background of the TabView without changing the behavior of the TabView itself to paging with .tabViewStyle(.page)
NavigationSplitView {
TabView(
selection: .constant("List")
) {
Tab(value: "List") {
List {
Text("List")
}
}
}
} detail: {
}
Note: I wanting change the background of the TabView container itself. Not the TabBar.
iOS simulator version 18.0+
I have a demo like this:
Menu {
Button {
} label: {
Text("Option 1")
Image(systemName: "star")
}
Button {
} label: {
Text("Option 2")
Image(systemName: "star")
}
} label: {
Text("Menu")
}
And I used the tool Accessibility Inspector to modify the text size.
Case 1:
We could see the option title and the star icon.
Case 2:
But we could not see the icon, only the option title here
Is this by design from Apple? Or does this need to be fixed? Does anyone know about my question?
:
Hello, I’m seeking clarification on whether Apple provides any framework or API that enables deep integration between Siri and advanced AI assistants (such as ChatGPT), including system-level functions like voice interaction, navigation, cross-platform syncing, and operational access similar to Siri’s own capabilities. If no such option exists today, I would appreciate guidance on the recommended path or approved third-party solutions for building a unified, voice-first experience across Apple’s ecosystem. Thank you for your time and insight.
Topic:
App & System Services
SubTopic:
Hardware
Tags:
Foundation
APNS
Design
App Tracking Transparency
腾龙:----TL 9655. C0M-----创办于1998年,总部位于缅甸掸邦老街,是果敢四大家族之一企业的产业。该集团旗下子公司超过多家,员工达上万余人。明面上主要经营文旅、酒店、房地产等产业,如2019年正式运营的腾龙大酒店,曾是当地最豪华的酒店,同年还启动运营了新天地房地产项目。此外,2023年在佤邦建设的新盛大酒店于2023年正式运营,2023年在新盛大酒店也正式运营。
I like this font. but in license only allowed for use in Mockup UI.
Feel free to use in commercial?
https://mobbin.com/apps/bloom-ios-e1251835-34e6-426e-9f94-f9595f2567fa/1c919e9a-d144-4aa0-b788-f9752111e281/screens
I need this app solution
There is a display issue when browsing wireless networks in the dropdown menu.
In iOS version 18.1.1, the Wi-Fi switch is in the closed state;
Step 1: Open the notification dropdown, and the first image bug appears;
It will take some time for it to display [normally.]
I'm trying to achieve a specific UI design in SwiftUI where the bottom section of my List has a different background color than the top section. For example in the Medications portion of the Health app, the "Your Medications" Section has a different background than the top "Log" Section. How do I achieve this?:
Here some example code. I wonder if I am supposed to use two Lists instead. If I use two Lists though and nest it in a ScrollView, the height of the lists needs to be specified. I am working with dynamic content, though so I don't think that is ideal.
class ProtocolMedication {} // Example model
struct HomeView: View {
@Query private var protocolMedications: [ProtocolMedication]
var body: some View {
NavigationStack {
List {
// Upper sections with default background
Section {
Text("Content 1")
} header: {
Text("Log")
}
// Bottom section that needs different background
Section {
ForEach(protocolMedications) { medication in
Text(medication.name)
}
} header: {
Text("Your Medications")
}
}
.listStyle(.insetGrouped)
}
}
}
Recently I decided to download my app from the App Store and found out that during the first launch some colors were missing or displayed incorreclty. For example one button was blue, although switching dark mode on and off solved button color it. Some colors were completely missing and the tab bar buttons were blue as well. Any advices?
I'm using iOS 18.2 and XCode 16.1
Is it possible to change the default save dialog that appears when creating a document based MacOS app in SwiftUI?
I have a basic FileDocument struct that gets called to a view using a DocumentGroup scene.
struct MyFile: FileDocument {
static let readableContentTypes: [UTType] = [.myFileType]
static let writeableContentTypes: [UTType] = [.myFileType]
var list: [String]
init(configuration: ReadConfiguration) throws {
let data = configuration.file.regularFileContents!
let JSONDecoder = JSONDecoder()
do {
try list = JSONDecoder.decode([String].self, from: data)
} catch {
throw CocoaError(.fileReadCorruptFile)
}
}
func fileWrapper(configuration: WriteConfiguration) throws -> FileWrapper {
let JSONEncoder = JSONEncoder()
JSONEncoder.outputFormatting = .prettyPrinted
do {
data = try JSONEncoder.encode(self.list)
} catch {
print(error.localizedDescription)
throw CocoaError(.fileWriteUnknown)
}
return .init(regularFileWithContents: data)
}
}
This gets called at the DocumentGroup
DocumentGroup(newDocument: MyFile(), editor: { document in
ContentView(document: document.$document)
})
But when I save the file, I want the save dialog that appears to have something like a 'Tags' textField that can also store information about the file.
Something similar to this: (https://i.sstatic.net/AJQ3YNb8.png)
From what I can find, there isn't much information about this other than manually creating an NSSavePanel class and overriding the current save function
I'm trying to create custom SF symbols and am getting this error message when I validate the template. It doesn't matter if I Export Template or Symbol. Also, it doesn't even matter if I make any changes or not, as long as it is opened in Adobe Illustrator or Inkscape and then I save it, I will get this error message when validating.
Hello everyone,
I'm stuck here, i have developed an app, and i keep getting from Apple "Guideline 4.3(a) - Design - Spam" - We continue to notice that your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences.
As i was looking around this seems to be so much an issue now for many people and i don't understand why.
My app which is approved in Android already it have an unique design built my own, and the most important the content (in this case futures crypto signals) are created by my own strategy, so it can be no where else found.
I literally have no idea what to do next, i don't want to do major changes because i don't believe the app looks similar to any other app and for the reason that its already in Google Play Store i don't want to do major UI design.
We would greatly appreciate any valuable advice from fellow developers in the community to help us navigate this challenge and successfully pass the review
I want to make my buttons inline with each other, but spaced apart, a bit like the apple topbar BUT in swift.
My code:
struct NormalPageView: View {
var body: some View {
VStack {
NavigationView {
Form {
Section {
Image(systemName: "house.fill")
Spacer()
Image(systemName: "plus")
Spacer()
Image(systemName: "gearshape.fill")
}
}
}
I'm running into a problem with the focus order in my UICollectionView in my tvOS app. The layout of my app is outlined in the following diagram
On the uppermost layer I have a UITableView, each cell containing a single UICollectionView that can contain a variable number of UICollectionViewCells.
When the user swipes down, I want the left-most item in the next row down to be selected, as follows:
I've been able to get this to work for the majority of cases. The exception is when the previously focused item extends to the length of the screen - in this case the next focused item isn't the leftmost item, but rather the center item, as follows.
Using focus guides won't really fit the use case here since collection views are dynamically generated.
I've found that there is a function in UICollectionViewDelegate, indexPathForPreferredFocusedView that should help here but it only seems to be called intermittedly, even though I have set remembersLastFocusedIndexPath on the collectionview to true. I can force it to be called by calling setNeedsFocusUpdate() but I can't figure out a good place to call it - shouldUpdateFocus is too early and didUpdateFocus is too late.
Is there some way to constrain the focus area of a view to a certain subset of it's frame - for example, the left-most quarter of its width?
Or does anyone know of some other solution to this problem?
Hi everyone, im in the process of delving more into coregraphics with swiftui, but I am at a roadblock.
First I would like to ask, what are some good resources to learn coregraphics?
Secondly:
I currently have a circle view made and what I want to do is to make my circle view modular so that it can be directly connected to another given circle by a line. How can I do this?
For example, I want my circles to represent nodes and be able to connect by lines to other nodes that are related.
Thanks in advanced.
Here is my code for the circle view:
@State private var circleProgress: CGFloat = 0
let timer = Timer.publish(every: 0.016, on: .main, in: .common).autoconnect()
private let animationDuration: TimeInterval = 1.5
@Binding var startPoint: CGPoint
@Binding var endPoint: CGPoint
var body: some View {
GeometryReader { geometry in
Canvas { context, size in
// Circle parameters
let circleSize: CGFloat = 50
let circleOrigin = CGPoint(
x: size.width / 4,
y: size.height / 2 - circleSize / 2
)
let circleRect = CGRect(
origin: circleOrigin,
size: CGSize(width: circleSize, height: circleSize)
)
let circleCenter = CGPoint(
x: circleOrigin.x + circleSize / 2,
y: circleOrigin.y + circleSize / 2
)
// Animate circle creation
var circlePath = Path()
circlePath.addArc(
center: circleCenter,
radius: circleSize / 2,
startAngle: .degrees(0),
endAngle: .degrees(360 * circleProgress),
clockwise: false
)
context.addFilter(.shadow(color: .white.opacity(0.6), radius: 5, x: 1, y: 1)) // Add white shadow
context.stroke(
circlePath,
with: .linearGradient(
Gradient(colors: [.purple, .white]),
startPoint: circleRect.origin,
endPoint: CGPoint(x: circleRect.maxX, y: circleRect.maxY)
),
lineWidth: 5
)
}
.frame(width: 300, height: 150)
.onReceive(timer) { _ in
// Update circle progress
let progressChange = 0.02 / animationDuration
if circleProgress < 1.0 {
circleProgress = min(circleProgress + progressChange, 1.0)
} else {
circleProgress = 0.0 // Reset the circle to repeat the animation
}
// Get the starting and ending points of the Canvas view
startPoint = CGPoint(x: geometry.frame(in: .global).minX, y: geometry.frame(in: .global).minY)
endPoint = CGPoint(x: geometry.frame(in: .global).maxX, y: geometry.frame(in: .global).maxY)
// Print the points for debugging
print("Start Point: \(startPoint.x), \(startPoint.y)")
print("End Point: \(endPoint.x), \(endPoint.y)")
}
}
.frame(width: 300, height: 150)
}
}
สินค้าที่เกี่ยวข้องกับการใช้งานประจำวัน
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
APNS
APFS
IOUSBHost
Design
I recently submitted a new app for review, but it has been rejected multiple times for vague reasons. The most recent rejection reason I received was unclear, leaving me unsure of what improvements are needed to get the app approved for the App Store.
Does anyone have any advice on how to address this?
Additionally, to Apple reviewers: Could you please provide more detailed feedback to help developers improve their apps? The repeated review process takes a significant amount of time, and guessing what needs to be fixed without clear guidance makes it even more challenging.
#################################
The latest rejection reason I got is:
Guideline 4.0 - Design
We noticed an issue in your app that contributes to a lower-quality user experience than App Store users expect:
Your app included hard to read type or typography.
Since App Store users expect apps to be simple, refined, and easy to use, we want to call your attention to this design issue so you can make the appropriate changes.
Next Steps
Please revise your app to address all instances of the issue identified above.
While click on notification tray I do not want to open my ticket.