Posts under Developer Tools & Services topic

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Apple Developer Enrollment
I am unable to proceed with the Apple Developer program as my identity could not be verified through the Apple Developer app. However, I have all the necessary company documentation ready and can provide it upon request. This is an urgent matter, as I need this account to deploy our company’s app as soon as possible. Please advise on the next steps or required information/documentation to resolve this issue.
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240
Jan ’25
Apple Developer Program issue
Hey guys, I'm having an issue while trying to enrol myself in apple developer program. When I submit my information, I can only see an error saying "Your enrollment in the Apple Developer Program could not be completed at this time." And this is an infinite loop. How I can get myself enrolled in the program now?
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184
Jan ’25
Apple Pay bricht mit einem "AbortError" ab, wenn sich der Dialog für den Fingeprint-Sensor öffnet.
Wie finde ich die Ursache für den "AbortError" von Apple heraus, der nur in der Produktivumgebung auftritt. In der Testumgebung funktionert Apple Pay fehlerfrei. Es geht um eine Webintegration von Apple Pay mit dem apple pay SDK eine Version vor 1.2.0. Der Fehler tritt auf, wenn ich vom PaymentRequest object die Methode show() aufrufe. Es öffnet sich der Apple Pay Dilaog mit dem Fingerprint-Icon, doch nach einer Sekunde kommt direkt ein Ausrufzeichen und der Apple Dialog schließt sich wieder. Ich weiß, dass unsere Integration zu Apple Pay in der Produktivumgebung bei mehreren Kunden funktionerte. Das aktuelle Problem ist, dass die Fehlermeldung von Apple namens "AbortError" keinen Hinweis auf die Ursache liefert. Das ist startk verbesserungswürdig. Ein Betroffener Kunde ist z.B. der Kunde mit der Merchant ID ...(ist es sicher in diesem Forum eine merchantID zu posten?) Hier kann ich das Problem "AbortError" mit meine iPhone 16.7.8 jederzeit reproduzieren. Wo finde ich Support für Apple Pay?
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227
Jan ’25
Problem with simulator
When I try to run my project on the simulator, it tells me there is a bug. It is not in the code I wrote, but I believe in the compiler. It would work perfectly, say the build succeeded, but the phone turns white and stops there. I don't know how to debunk it, what to do! Picture of what happens with the phone: Picture of the debugging area:
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385
Dec ’24
Can't compile asset catalog when including iMessage App Icon asset
I'm trying to add an iMessage extension to my app, and upon adding the iMessage App Icon set, I ran into an issue with one specific icon size: 1024x768px, aka 1x 1024x768pt. When I remove this one icon from the icon set, it compiles and runs fine, however I can't push it to the App Store as I get the error: "Asset validation failed. Missing Image Asset. Your app is missing the Large App Icon asset 'AppIcon' in 'Payload/Runner.app/PlugIns/MessagesExtension.appex'." I'm assuming this refers to 1024x768px, as this size placeholder appears upon adding a New Messages Extension Icon to my assets folder, and 1024x1024 is already included and compiles fine with it. However, when I add the 1024x768 icon, and try to run the app, I get the error: "Command CompileAssetCatalog failed with a nonzero exit code" The app icon's filename is correct, it is exactly 1024x768 px, and my contents.json correctly includes : { "filename" : "AppIcon_1024x768.png", "idiom" : "ios-marketing", "platform" : "ios", "scale" : "1x", "size" : "1024x768" } as is the same format for all of my other icons that work. Why am I running into this issue upon inclusion of this one required size? How do I fix it?
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Jan ’25
Xcode playground export is doesn't work
I am having issues with exported playgrounds from Xcode, when I try to open my exported swift fill I get the following message: "Couldn't load settings from contents.xcplayground" Xcode Version: Version 16.2 (16C5032a) Steps to reproduce Create new playground in Xcode. File->Export Open exported file. The issue still press persist after reinstalling Xcode.
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195
Jan ’25
Leave business account and return to individual
Years ago, I created a business account within the Apple Developer Program. The business has since been dissolved. How can I return to an individual account to publish new applications? Sticking with the old organization seems problematic due to tax info, etc. being invalid. Apple Support told me that I'd need to create a new Apple ID account but this seems equally troublesome. I'm sure I'm not the first face this situation.
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229
Jan ’25
Xcode unable to find custom info.plist file
Hello, New to swift ui and xcode. I am building a mobil app that will need bluetooth capabilities. When I make my custom info.plist file and set "Generate info.plist file" to No, it states it cannot find my file. Then when I set that to "Yes" it gives me an error stating that there are multiple versions of the file. In my editor I cant seem to set a path to it either. Any help would be greatly appreciated. this is the result when the the section is set to No Cannot code sign because the target does not have an Info.plist file and one is not being generated automatically. Apply an Info.plist file to the target using the INFOPLIST_FILE build setting or generate one automatically by setting the GENERATE_INFOPLIST_FILE build setting to YES (recommended). this is when its set to yes: Multiple commands produce '/Users/thatcherdeyoework/Library/Developer/Xcode/DerivedData/SwiftUI-weather-etzagqgbgkjotzenbomwvkhjfhzt/Build/Products/Debug-iphoneos/SwiftUI-weather.app/Info.plist'
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Jan ’25
Xcode simulator & preview not loading
Hello, I recently decided to start learning how to code for iOS. I don't have much coding experience but I still wanted to explore it for fun at least. I downloaded Xcode on my Macbook, and opened a new iOS file after downloading iOS 18.1 so I could run the simulator/get a preview of my code. Even though I only had the basic "Hello World!" that is auto-generated in my code, the preview would never show and sat at a loading screen for multiple hours, saying "Preparing (Automatic) iPhone Simulator" at the top. There is probably a simple solution that I'm missing. I would appreciate any tips! Thanks.
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943
Dec ’24
PyCharm venv is corrupted, again
I am a new user of PyCharm, but have years of experience with MacOS, python and similar. My set up is MacBook Pro M1, 32GB ram, MacOS Sequoia 15.2, and PyCharm Pro latest. Path to projects leads to an external SSD via usb-c. I have set up some projects, each using python 3.12 in a venv. The projects work for a while then “lose” a module (module not found). I have gone through every troubleshooting method the built-in AI and web search have come up with. The first module to disappear is docx2txt. I created a new project and it worked, for a couple of days then the error returned. The docx2txt module could not be found working within or outside of PyCharm. In site-packages there is no “docx2txt” folder, only an “info” folder containing WHEEL and its companions. For the most recent disappearance, I noticed the package used distutils. I cloned the docx2txt project from GitHub and updated setup.py to use setup tools instead of distutils, and installed it. Python invoked from the command line can import it, but not from PyCharm. When I run the project from PyCharm, the interpreter cannot find dotenv. I have lost days of work time at this point so I am a bit worried. Advice on what to look at and for would be great.
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Dec ’24