Hello Apple Community,
I hope this message finds you well. I am reaching out to seek your assistance regarding a critical issue with my Apple Developer account verification.
I submitted my verification request on September 23, 2024, and was informed that it would be processed within 2 business days. Unfortunately, it has been significantly longer than promised, and I am yet to receive any updates. I have also contacted customer service and submitted all the required verification documents, but there has been no progress on my case (Case: 102413335939).
My ability to manage my developer activities is being severely impacted, and I kindly request guidance on this matter. Any assistance or updates that you could provide would be greatly appreciated.
Thank you for your attention to this issue. I look forward to your prompt response.
Rawa.
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Translated Report (Full Report Below)
Process: XCBBuildService [47544]
Path: /Applications/Xcode.app/Contents/SharedFrameworks/XCBuild.framework/Versions/A/PlugIns/XCBBuildService.bundle/Contents/MacOS/XCBBuildService
Identifier: com.apple.dt.XCBBuildService
Version: 1.0 (23000.1.226)
Build Info: XCBuild-23000001226000000~21 (16A242d)
Code Type: ARM-64 (Native)
Parent Process: Xcode [25688]
Responsible: Xcode [25688]
User ID: 502
Date/Time: 2024-09-22 15:45:07.2531 +0530
OS Version: macOS 15.0 (24A335)
Report Version: 12
Anonymous UUID: 286B9741-8E5D-765F-A412-4814BBAEFFF8
Sleep/Wake UUID: 633F27DD-DBD3-495A-852E-25513538F671
Time Awake Since Boot: 9600 seconds
Time Since Wake: 7346 seconds
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This project had been stable for years, doing hundreds of updates for customers but XCode has suddenly started generating lists of errors with every build.
I have sent in reports in Feedback Assistant but never get any response. Is this a recent regression in XCode?
This project is Objective-C++ with C++11, clang with lots of assembly for both CPU families.
Cleaning up ...
Building XCode Project...
--- xcodebuild: WARNING: Using the first of multiple matching destinations:
{ platform:macOS, arch:arm64, id:00006001-000851861A42401E }
{ platform:macOS, arch:x86_64, id:00006001-000851861A42401E }
{ platform:macOS, name:Any Mac }
--- xcodebuild: WARNING: Using the first of multiple matching destinations:
{ platform:macOS, arch:arm64, id:00006001-000851861A42401E }
{ platform:macOS, arch:x86_64, id:00006001-000851861A42401E }
{ platform:macOS, name:Any Mac }
2024-10-02 22:42:09.000 xcodebuild[3235:7055835] [MT] DVTAssertions: Warning in /System/Volumes/Data/SWE/Apps/DT/BuildRoots/BuildRoot11/ActiveBuildRoot/Library/Caches/com.apple.xbs/Sources/IDEFrameworks/IDEFrameworks-22269/IDEFoundation/Provisioning/Capabilities Infrastructure/IDECapabilityQuerySelection.swift:103
Details: createItemModels creation requirements should not create capability item model for a capability item model that already exists.
Function: createItemModels(for:itemModelSource:)
Thread: <_NSMainThread: 0x6000033fc2c0>{number = 1, name = main}
Please file a bug at https://feedbackassistant.apple.com with this warning message and any useful information you can provide.
2024-10-02 22:42:09.000 xcodebuild[3235:7055835] [MT] DVTAssertions: Warning in /System/Volumes/Data/SWE/Apps/DT/BuildRoots/BuildRoot11/ActiveBuildRoot/Library/Caches/com.apple.xbs/Sources/IDEFrameworks/IDEFrameworks-22269/IDEFoundation/Provisioning/Capabilities Infrastructure/IDECapabilityQuerySelection.swift:103
Details: createItemModels creation requirements should not create capability item model for a capability item model that already exists.
Function: createItemModels(for:itemModelSource:)
Thread: <_NSMainThread: 0x6000033fc2c0>{number = 1, name = main}
Please file a bug at https://feedbackassistant.apple.com with this warning message and any useful information you can provide.
2024-10-02 22:42:09.000 xcodebuild[3235:7055835] [MT] DVTAssertions: Warning in /System/Volumes/Data/SWE/Apps/DT/BuildRoots/BuildRoot11/ActiveBuildRoot/Library/Caches/com.apple.xbs/Sources/IDEFrameworks/IDEFrameworks-22269/IDEFoundation/Provisioning/Capabilities Infrastructure/IDECapabilityQuerySelection.swift:103
Details: createItemModels creation requirements should not create capability item model for a capability item model that already exists.
Function: createItemModels(for:itemModelSource:)
Thread: <_NSMainThread: 0x6000033fc2c0>{number = 1, name = main}
Please file a bug at https://feedbackassistant.apple.com with this warning message and any useful information you can provide.
2024-10-02 22:42:09.000 xcodebuild[3235:7055835] [MT] DVTAssertions: Warning in /System/Volumes/Data/SWE/Apps/DT/BuildRoots/BuildRoot11/ActiveBuildRoot/Library/Caches/com.apple.xbs/Sources/IDEFrameworks/IDEFrameworks-22269/IDEFoundation/Provisioning/Capabilities Infrastructure/IDECapabilityQuerySelection.swift:103
Details: createItemModels creation requirements should not create capability item model for a capability item model that already exists.
Function: createItemModels(for:itemModelSource:)
Thread: <_NSMainThread: 0x6000033fc2c0>{number = 1, name = main}
Please file a bug at https://feedbackassistant.apple.com with this warning message and any useful information you can provide.
2024-10-02 22:42:09.000 xcodebuild[3235:7055835] [MT] DVTAssertions: Warning in
=== CUT 10000 LINES of XCode Errors ===
PS: the maximum length on these forum posts is crazy small!
AddInstanceForFactory: No factory registered for id <CFUUID 0x6000002e76c0> F8BB1C28-BAE8-11D6-9C31-00039315CD46
AudioQueueObject.cpp:1580 BuildConverter: AudioConverterNew returned -50 from: 0 ch, 16000 Hz, .... (0x00000000) 0 bits/channel, 0 bytes/packet, 0 frames/packet, 0 bytes/frame to: 2 ch, 16000 Hz, Int16, interleaved
HALSystem.cpp:2216 AudioObjectPropertiesChanged: no such object
AQMEIO_HAL.cpp:2552 timeout
AudioHardware-mac-imp.cpp:2706 AudioDeviceStop: no device with given ID
AudioQueueObject.cpp:1580 BuildConverter: AudioConverterNew returned -50 from: 0 ch, 16000 Hz, .... (0x00000000) 0 bits/channel, 0 bytes/packet, 0 frames/packet, 0 bytes/frame to: 2 ch, 16000 Hz, Int16, interleaved
AudioQueueObject.cpp:6707 ConvertInput: aq@0x109994200: AudioConverterFillComplexBuffer returned -50, packetCount 5328
Why can't I start recording? ...
Bonjour,
Depuis la lise à jours vers IOS 18, j'ai un problème de son sur les notes vocales : le début de l'enregistrement est sur un son très bas, puis augmente progressivement. Que se passe-t-il ? C'est très gênant car je m'en sers beaucoup pour diverses raisons.
Hello,
Since updating to IOS 18, I have a sound problem on the voice notes : the beginning of the recording is on a very low sound, then gradually increases. What's the problem?
It's very annoying because I use it a lot for various reasons.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I have tried several time and used my credit card for purchase of enrollment fee. My card do not support manual payment and there is no option for entering CVV. My payment got declined several times. Please suggest needful.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I have a SwiftPM package that has a binary target pointing to a static XCFramework with a binary for macOS x86_64 and arm64 and one for iOS on arm64. If I set the destination to my iPhone, it builds successfully, but if the target is my Mac, it fails with a linker warning saying that it Could not find or use auto-linked library, and later terminating because some symbols are undefined. This only happens when building through Xcode; when I try using swift build, the build completes normally.
What minimal changes can I make to use Xcode 16+ predictive code completion (PCC) when I've been booting from external drives (on the same apple-silicon machine)?
PCC says it requires booting from an internal drive.
I boot from external for a host of reasons that aren't going to change, but need to investigate whether/how I should accommodate PCC.
I haven't found technical communications on PCC requirements, and I hate to guess (wrong) because OS/workflow reconfiguration is hard and disruptive. So this post is to ask whether my approach would work, or if there's a better one.
I hope to continue using the external for the user home directory, the installed Xcode application, and Xcode temporary files (and of course the projects and artifacts).
(a) Does the "internal drive" requirement extend only to booting, or also to installing Xcode or situating the user HOME dir?
(b) Can one use the same external HOME directory for a user booting alternately from an internal and external drives? I would doubt it since the OS's would conflict e.g., in the HOME/Library state.
So I assume that means we use separate HOME dir's, but link key user HOME directories to external/real HOME (git, etc. - also .ssh?). Then OS's have distinct views, but user has mostly common view. (Assuming user always codes/builds for least-common-denominator.)
Aside: is it possible to redirect the system var/temp to an external?
(c) Xcode signing for the same machine/CPU seems locked to a specific OS. I.e., to switch between OS drives but do code signing in Xcode, I've had to re-issue a certificate.
(c-1) Is that avoidable?
(c-2) Can I somehow maintain a per-machine certificate, and toggle between them?
(c-3) Is that process made possible or impossible if Xcode is always pointing at the same Derived-Data/Archives directories? Is there any way to make it semi-automatic, once configured?
Thank you!
(I didn't see any forum tag for PCC.)
Sometimes when I am writing my code, previews blacks out and crashes and I get the warning PreviewShell crashed unexpectedly.
My Xcode has also been crashing a lot more after updating to Xcode 16. Does anyone have any idea why?
I was on PB5, then options for Betas disappeared at some point. I tried logging in and out but it did not solve the issue..
Any ideas what to do?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I applied for apple developer account enrollment over a week ago and only got one feedback to ask apple to call me for further verifications but there’s no call me button on my dashboard.
After that I sent a mail responding for the support to call me since I can’t find the button. since then its been 3 days of no reply. Please we are behind one releases
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I wanted to take an old iPhone 11 Pro and downgrade from iOS 18 beta to iOS 17 for testing. I can download today (Sept 26) the restore image for the iPhone 11 Pro (and many others) but when I try to restore it (Finder Option click, select restore image), Apple rejects it (I guess they won't sign it).
If find this to be a problem. There is no reason why an iPhone in developer mode can't be used for testing a release less than a few weeks after the next release comes out.
Why do they have the restore images if you can't use them? Why is there no restore images for iOS 17.7?
Hi to all,
I'm new to WatchOS development and trying to enable the Developer Mode on my Apple Watch Series 7. I've enabled Developer Mode on my iPhone and did the same on my Apple Watch. After enabling Developer Mode on the watch it asks me to restart the watch. After a restart it asks me again if I want to enable Developer Mode. Of course! I don't succeed in installing the app on my watch because Xcode is "waiting for first unlock" of my watch. When I look in Settings > Privacy > Developer Mode the toggle switch is disabled. I can enable the switch but the watch asks me to restart and this is the loop I'm in.
Anybody suggestions for 'permanently enabling' Developer Mode on my Apple Watch?
Thanks in advance!
Hi, Can you tell me if my country Mauritius is available on App store connect before I create an Account on Developer program, And what payment method is available. Those method will be nice for me (Wire Transfer, Payoneer, Paypal etc), As I want to offer In-app purchase in my app??
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
App Store Connect
Developer Program
We recently upgrade our OS from Sonoma to Sequoia and have been using Fastlane to generate our ipa(s)
However since the upgrade we are facing the following error:
00:26:30 + xcodebuild -exportArchive -exportOptionsPlist /var/folders/sk/_k2v73dd5hscn2mcvcqc43gs69_8bc/T/gym_config20240930-10121-gjvg0h.plist -archivePath /Users/ejeniossvc/jenkins/workers/workspace/local-jenkins-build32/-1449677665/452/build-dir/rqa-EnterpriseDistribution/dist/MY.xcarchive -exportPath /var/folders/sk/_k2v73dd5hscn2mcvcqc43gs69_8bc/T/gym_output20240930-10121-27pj6 -allowProvisioningUpdates -skipPackagePluginValidation -skipMacroValidation CODE_SIGN_STYLE=Manual DEVELOPMENT_TEAM=xxxxxxxxxxxx
00:26:30 error: Couldn't load -exportOptionsPlist: The data couldn’t be read because it isn’t in the correct format.
00:26:30
00:26:30 Swift.DecodingError.dataCorrupted(Swift.DecodingError.Context(codingPath: [], debugDescription: "The given data was not a valid property list.", underlyingError: Optional(Error Domain=NSCocoaErrorDomain Code=3840 "Encountered unexpected character s on line 1 while looking for close tag for key" UserInfo={NSDebugDescription=Encountered unexpected character s on line 1 while looking for close tag for key})))
Topic:
Developer Tools & Services
SubTopic:
General
I have an app which is very similar to Patreon, where users can subscribe to influencers and get exclusive content. However, I do not know how to implement it with in-app purchase limitations
Since user can not subscribe to 1 subscription several times, but in my app they can subscribe to 2 or more influencers, I have to create a uniques subscription to all influencers, but there is a limitation of 10,000 in-app products. Additionally, since user can subscribe to only 1 sub in sub group, I also have to create a sub group to every influencer. It is crucial for me to have auto-renewable subscription, so I can not use consumables.
How Patreon could implement it, taking into account that they have thousands and millions of influencers?
Can somebody help me figure out a way to resolve this issue?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
App Store Connect
Subscriptions
In-App Purchase
I'm trying to add a pass to Apple Wallet, but it isn't being detected when I attempt to add it. I've created the .pkpass file, and it contains the following files:
en.lproj/
icon.png
icon@2x .png
manifest.json
pass.json
signature
{
"formatVersion": 1,
"passTypeIdentifier": "pass.com.yourdomain.com",
"serialNumber": "123456",
"teamIdentifier": "5ZXXXXXX",
"description": "This is an Event Pass",
"eventTicket": {
"primaryFields": [
{
"key": "event",
"label": "EVENT",
"value": "Concert"
}
],
"secondaryFields": [
{
"key": "location",
"label": "LOCATION",
"value": "Example Venue"
},
{
"key": "date",
"label": "DATE",
"value": "2024-08-15"
}
],
"auxiliaryFields": [
{
"key": "time",
"label": "TIME",
"value": "7:00 PM"
}
],
"backFields": [
{
"key": "terms",
"label": "TERMS & CONDITIONS",
"value": "Non-refundable. Please arrive 30 minutes early."
}
],
"barcode": {
"message": "1234567890",
"format": "PKBarcodeFormatQR",
"messageEncoding": "iso-8859-1"
}
},
"organizationName": "ORGANIZATION NAME",
"logoText": "Concert 2024",
"foregroundColor": "rgb(255, 255, 255)",
"backgroundColor": "rgb(0, 0, 0)",
"eventTicketStrip": {
"primaryFields": [
{
"key": "event",
"label": "Event",
"value": "Concert"
}
]
},
"relevantDate": "2024-08-15T19:00:00Z"
}
What I've Done So Far:
Validated the Manifest: The SHA-1 hashes in the manifest.json match the actual files in the package.
Checked the pass.json: It seems to be correctly formatted, and all fields are populated.
Verified Pass Structure: The .pkpass file structure appears to be correct.
Validate with PKpass Validator: It's seems like all points are valid I put screenshot over here.
My Questions:
What could be preventing Apple Wallet from detecting this pass?
How can I verify if the signature is correctly applied?
Are there any recommended online tools or methods to debug this pass and identify what might be wrong?
I've tried using a few online validators, but the issue persists. Any guidance on how to resolve this would be greatly appreciated!
There is a volunteer run group on GitHub who maintain a well known public domain cross-platform Python script. They build binaries for Linux, Windows and macOS. The macOS binaries are only ad-hoc signed. Thus, in macOS 15, they are rejected by Gatekeeper – requiring user intervention to be used. There are a lot of components each of which must be approved in "Settings" with admin credentials.
It would be best if these binaries were code signed. However, the core group of devs changes over time and so, using one person's name might not be ideal.
Can such a volunteer group apply for a developer certificate so that they can sign the macOS binaries ? I ask because Apple's requirements for enrolling in the Development Program include that an organisation be a legal entity and this group is not a legal entity.
Thnaks.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Developer ID
Developer Program
Hi,
I developed an app. It is using Firebase Cloud Messaging to send notifications. I got my 5th rejection from Apple. I tried to distribute the app from Xcode with new Provisining Profile and Certificates but it go rejected. I used EAS to distribute it automatically but 5 minutes ago it is again rejected. I tried on iPhone and iPad simulators, it is working perfectly fine. Even sending notifications are working perfect. Please can you help me? My crash reports are :
crash1
crash2
crash3
I’m encountering an issue since I started using Xcode 16. I have a widget in my app, and I'm trying to organize the code by splitting it into different files for better structure.
However, when I do this, I get an error:
error: Unexpected input file: /Users/******/Desktop/TestApp/TestAppWidget/Provider.Swift (in target 'TestAppWidgetExtension' from project 'TestApp')
I want to emphasize that if I keep all the code in one file, everything works fine.
I've checked the Target Membership, and it's set up correctly.
but I don't understand why this is happening only in Xcode 16.
Has anyone else experienced a similar issue or has any ideas on why this is occurring? I would appreciate any help!