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ITMS - 90714 Invalid Binary Error occurred while upload the app into TestFlight
We are received the following error while uploading the application into TestFlight. **ITMS-90714: Invalid binary - The app contains one or more corrupted binaries. Please rebuild the app and resubmit. ** After sometimes we submit the same application without changing the configurations application submitted successfully into the App Store. We are using the Xcode 15.3 version.
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1.1k
May ’24
Apple Watch can't always reconnect
Using Xcode to build and deploy the app to my watch, this is what I get: “Waiting to reconnect to Apple Watch. Previous preparation error: Transport error." And then “Connecting to Apple Watch. Xcode will continue when the operation completes.” And these messages continue to switch between each other. Sometimes the watch to connect and the application starts, but more often a scenario occurs with endless reconnection. I'm using: MacOS 14.4.1 (MacBook Pro 2019; 1.4 GHz Quad-Core Intel Core i5), Xcode 15.3, Watch OS 10.2 (Apple Watch SE 1), iOS 17.1.1 (iPhone 15 Pro). Methods I tried: Connecting Macbook, iPhone and Watch to the same WIfi network; Disabling Watch (and IPhone) from the "Devices and Simulators" menu and setting up Watch (and IPhone) from the beginning. Any help?
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4.5k
May ’24
String Catalog
I have enabled Code Review with the button and then String Catalog turned up to code view anyways i can't get it back to original view. Disable Code Review button doesn't do anything. Any idea?
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267
May ’24
Slow incremental build times with xcodebuild command
When I compile my Xcode project using the xcodebuild command, I observe long incremental build durations. For example, compiling a new, empty project in Xcode only takes around one second. The same project takes 7 seconds to compile using the xcodebuild command. I've noticed that xcodebuild hangs at the "GatherProvisioningInputs" phase. Steps to Reproduce: Create a new Xcode project (iOS app template) Build the project in Xcode with timing summary enabled Build the same project from the command line with the following command: time xcodebuild -destination 'platform=iOS Simulator,name=iPhone 15 Pro,OS=latest' I would appreciate any insights or suggestions on how to improve the build times when using the xcodebuild command. Thank you in advance for your help!
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4.9k
May ’24
Swift Assist
Hi, I'm testing out Xcode 16 beta and I have a couple of questions: Is Swift Assist only available on Sequoia? I see that predictive code completion is per https://www.apple.com/newsroom/2024/06/apple-empowers-developers-and-fuels-innovation-with-new-tools-and-resources/, but I tried the beta on Sonoma and I'm not seeing it Regarding Swift Assist - I understand that code is only used to process requests and never stored on servers, and Apple will not use it to train machine learning models. However, my company's security team may still decide that using Swift Assist is too much of a risk. How can we disable it across multiple developer machines? Thank you!
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14k
Jun ’24
Xcode 16 Beta not recognizing Apple Vision Pro on devices
I downloaded the new Xcode 16 Beta and AVP OS 2.0, But I saw that in Windows --> Devices + Simulators, my Mac was not recognizing that I had updated the Vision Pro's OS. So, I disconnected the AVP and tried connecting it again, but the device is not showing up. I've tried going into Remote Devices within the headset, disabling/enabling Developer Mode, turning off/on Wifi, restarting both devices. Is this an issue with XCode 16 Beta and/or Vision OS 2.0?
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1.5k
Jun ’24
Predictive Code Completion Model - failed to find asset
The operation couldn’t be completed. (ModelCatalog.CatalogErrors.AssetErrors error 1.) Domain: ModelCatalog.CatalogErrors.AssetErrors Code: 1 User Info: { DVTErrorCreationDateKey = "2024-06-11 11:01:58 +0000"; } Failed to find asset: com.apple.gm.safety_deny.input.code_intelligence.base - no asset Domain: ModelCatalog.CatalogErrors.AssetErrors Code: 1 System Information macOS Version 15.0 (Build 24A5264n) Xcode 16.0 (23037.4) (Build 16A5171c) Timestamp: 2024-06-11T14:01:58+03:00
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4.8k
Jun ’24
Xcode seems not compatible with the ssh key RSA-SHA2 while trying to git clone from Azure
Since a few days, I'm trying to fetch our private SPM repo hosted on Azure via Xcode but without success. Actually they now accept only ssh key RSA-SHA2-256 or RSA-SHA2-512. So I created a new SSH key, but it seems the problem persists when I try to fetch spm repo or git clone via xcode: "You’re using ssh-rsa that is about to be deprecated and your request has been blocked intentionally. Any SSH session using SSH-RSA is subject to brown out (failure during random time periods). Please use rsa-sha2-256 or rsa-sha2-512 instead. For more details see aka.ms/ado-ssh-rsa-deprecation. remote: ERROR_SSH_UNSUPPORTED_CIPHER (7) (-20)" Even so I'm choosing the good new ssh key, it seems Xcode is sending wrong information about the new generated ssh key. Anyone is experiencing the same here?
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980
Jun ’24
Xcode Cloud Export archive for development distribution fails every time.
Log shows: Run command: 'xcodebuild -exportArchive -archivePath /Volumes/workspace/tmp/d3c9c43f-e24e-4ad9-882d-d0179ab3149b.xcarchive -exportPath /Volumes/workspace/developmentexport -exportOptionsPlist /Volumes/workspace/ci/development-exportoptions.plist '-DVTPortalRequest.Endpoint=http://172.16.182.66:8089' -DVTProvisioningIsManaged=YES -IDEDistributionLogDirectory=/Volumes/workspace/tmp/development-export-archive-logs -DVTSkipCertificateValidityCheck=YES -DVTServicesLogLevel=3' Command exited with non-zero exit-code: 70
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857
Jun ’24
Gaps in Xcode build timeline
Reposting (after a while) from the Swift forums - the build timeline for our project has a lot of weird gaps in the beginning - almost 15 seconds in total, which is quite a big chunk of the total build time. Is there any way to determine why they exist or how I could fix them? I hope it's just something hidden and not the build system literally doing nothing... This is on Xcode 15.4.
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Jun ’24
How to attach to Privileged Helper as root?
We have a Privileged Helper tool that we install with SMJobBless. I would like to debug it. I've added WaitForDebugger in our helper tool launchd plist and it does wait. But I can't attach to it via Debug->Attach to Process in Xcode with error: Code: 3 Failure Reason: tried to attach to process as user 'myusername' and process is running as user 'root' I set Debug process as: root in scheme settings. But I'm not sure if it does anything since I'm not running this particular scheme at the moment of attach. I tried unsuccessfully to set "Wait for the executable to be launched" but I had to create a new scheme for it since helper is built as part of the main app so maybe I did something wrong. Am I doing something wrong or is it not possible to attach to root process?
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Jun ’24
Xcode won't symbolicate .ips crash log
I was my understanding that you're supposed to be able to open a .ips crash log in Xcode and see pretty much what you would see if the app had been running in the debugger when it crashed. But the addresses in my app don't get symbolicated. I opened the .ips in the same project and same version of Xcode that was used to create the app. The .dSym file is around, and I can use it to symbolicate using the atos tool. What am I missing?
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2.3k
Jun ’24
App Intent snippet view does't able to fetch color for xcassets.
We have an existing app in which we have implemented AppShortcuts. The snippet view works fine in iOS 17 while in iOS18 beta, it doesn't able to fetch color from xcassets. If we use system colours or UIColor it's working fine. Not working Color("progressColor") Working Color(uiColor: UIColor(named: "progressColor")!) Color.red Color(hex: "3881d3") // Note: We created Color extension to generate color from hex string.
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902
Jun ’24
Request for clarification of Developer mode
Hi Guys, I want to support my client for enable the developer mode, But they not accept to connect with any other devices(Mac Xcode) to enable developer mode. They are nearly 10 people to enable developer mode. But I think without mac we can't enable developer mode in some of devices. So I need a clarification with IOS versions. That's only we are excepting to list out which IOS versions don't have developer mode option default. Please list out that IOS versions Like below: default developer mode available IOS 17.4.1 default developer mode not available IOS 17.5.1
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842
Jun ’24
Apple support unresponsive
I've been contacting Apple Developer support for over 3 weeks now regarding new agreement that is not visible anywhere in account and no option to accept it either. Submitted ticket twice but no response at all. All they have to say is "Thank you for contacting us. We’ve received your support request and will get back to you as soon as possible. Your case ID is 102320028158. If you have any additional information you’d like to provide or would like a status update on your case, please reply back to this email."
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824
Jul ’24
Apple Pay Display Name
My company rebranded and we need to update our merchant name that displays when a user makes a purchase with their Apple Wallet. The merchant name displays correctly on bank statements, but still reflects the old name within apple wallet. I can't seem to find where the actual display name for the merchant is set or updated. Any insights here would be helpful!
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813
Jul ’24
Will special entitlements like Screentime API remain valid when transferring an app?
Certain entitlements require special permission from Apple like DriverKit or Screentime API/Family controls. Those entitlements are tied to the bundle IDs of the app. If those entitlements have been granted for an app from developer A (personal account) and we transfer that app to developer B (organization account), including the bundle IDs, will those bundle IDs keep the entitlement? Or will we need to re-request from the developer account B? Any insights or experiences regarding this process would be greatly appreciated.
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587
Jul ’24