Why is gnu++14 specified locally and gnu++20 specified in CI?
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Hi!
I'm trying to create a target application that depends on multiple targets that all use the same Swift package that has xcframework binaryTarget. Each component can be successfully assembled individually, but when I try to create a core application that depends on these components, I get an error message on Prepare build stage:
Multiple commands produce '/Users/<USER>/Library/Developer/Xcode/DerivedData/<PROJECT_ID>/Build/Products/Debug/Frameworks/<FW_NAME>.framework/Versions/A'
Target '<COMPONENT1>' has copy command from '/Users/<USER>/Library/Developer/Xcode/DerivedData/<PROJECT_ID>/SourcePackages/artifacts/.../<FW_NAME>/<FW_NAME>.xcframework/macos-arm64_x86_64/<FW_NAME>.framework' to '/Users/<USER>/Library/Developer/Xcode/DerivedData/<PROJECT_ID>/Build/Products/Debug/Frameworks/<FW_NAME>.framework'
Target '<COMPONENT2>' has copy command from '/Users/<USER>/Library/Developer/Xcode/DerivedData/<PROJECT_ID>/SourcePackages/artifacts/.../<FW_NAME>/<FW_NAME>.xcframework/macos-arm64_x86_64/<FW_NAME>.framework' to '/Users/<USER>/Library/Developer/Xcode/DerivedData/<PROJECT_ID>/Build/Products/Debug/Frameworks/<FW_NAME>.framework'
– where <FW_NAME> is a name of the xcframework which is the binaryTarget in the Swift package.
Could someone please explain to me if it is even possible to use xcframeworks packaged in Swift packages in such cases, and if so, how to do it correctly?
I have setup a sandbox user and I'm unable to reset the purchase history - neither by using the functionality in AppStoreConnect nor in the settings of the AppStore-App on the respective devices. Even logout of the sandbox-user in the AppStoreApp and login again didn't help. How can this be fixed? Thanks for your support.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Your enrollment could not be completed.
Your enrollment in the Apple Developer Program could not be completed at this time.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Why my developer account don't get activated and why Apple don't withdraw the money from my Debit Card ? I'm from Romania , and I don't understand why apple don't activate my Developer Account, They don't have support , I tried to contact them trough email but no answer.
I’m trying to add my account to Xcode 16.1, which is running on a virtual machine with macOS Sequoia 15.1. I was able to successfully sign in to my account on the virtual machine itself.
I’m using a Mac Mini M2, but when I attempt to add my account in Xcode, I encounter the following error:
"There was a failure decoding response: (HTTP 401, 60 bytes) The data couldn’t be read because it isn’t in the correct format."
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hi there -
I maintain the react-native-apple-authentication module which allows react native developers to implement sign in with Apple
When testing we noticed that code working perfectly in iOS17 Simulators now fails on iOS18/18.1 Simulators. Specifically, the credential status is always revoked when testing on an iOS18+ Simulator.
The same code works perfectly on a real device running iOS18 or 18.1 so this appears to be a Simulator bug.
This is problematic because App review is frequently performed on a Simulator, so there are false-negative test results for Sign In With Apple from reviewers when they use iOS18 emulators, resulting in App submission rejections.
We're tracking this here, with some results posted and an example app in-repo that demonstrates the issue:
https://github.com/invertase/react-native-apple-authentication/issues/356
It would be great to see the Simulator fixed so that it works correctly with Sign In With Apple again. Thanks
Hello everyone,
I need some help or advice regarding my Apple Developer Program enrollment. I paid the enrollment fee 5 days ago, but my account has not yet been activated. Additionally, there’s no visible indication of the status or progress of my application.
I’ve reached out to Apple Support via email twice, but I haven’t received any response so far.
Has anyone experienced a similar situation? If so, how long did it take to resolve? Is there any other way to get in touch with Apple Developer Support for a faster resolution?
Thank you in advance for your help!
I am running Xcode 16.1, macOS 15.1 , iOS 18.1, and I see the error when trying to run the Instruments Network Profile
I am trying to install our latest dev version from Testflight onto our clients phone. The user can't see any screen other than Redeem Code, and there is no code provided in the build email.
What is the best way to move past redeem code screen and get a working staging app on the phone? This user is also the account holder/admin.
Running
xcrun xcresulttool get build-results --path ResultFile
does not always show the warnings that the build emitted, If I run the legacy command,
xcrun xcresulttool get --legacy --path ResultFile
against the same file, there are (numerous) warnings, where the non-legacy call above shows no warnings.
Topic:
Developer Tools & Services
SubTopic:
General
Despite the recommendation of DTS Engineers at [https://forums.developer.apple.com/forums/thread/766500, Xcode 16.1 ](https://forums.developer.apple.com/forums/thread/766500, Xcode 16.1 ) the same behavior when automatically signing in our CI/CD environment:
The operation couldn’t be completed. Unable to log in with account '<APPLE-ID>'. The login details for account '<APPLE-ID>' were rejected.
error: No profiles for '<BUNDLE-ID>' were found: Xcode couldn't find any iOS App Development provisioning profiles matching '<BUNDLE-ID>'
** ARCHIVE FAILED **
In addition, we see several orphaned Xcode username entries in the local keychain / Keychain Access app that match the identifier stored in com.apple.dt.Xcode.plist under the key DVTDeveloperAccountManagerAppleIDLists - IDE.Identifiers.Prod.
(Preferences read com.apple.dt.Xcode DVTDeveloperAccountManagerAppleIDLists)
or we see that the DeveloperID stored in Xcode - Settings - Accounts is lost.
We have reset a Mac mini (2023 / arm) to factory settings, reinstalled Sequoia in the current version and installed Xcode 16.1 (16B40). Nevertheless, we see the behavior described above. This behavior is not reproducible for us.
We have opened the following tickets, but have not received a response that explains the behavior or offers a solution.
Case ID: 9935876
Feedback: FB15700530
I'm running on xcode 16, the project archives just fine on the local machine. However, with xcodecloud. It's running into exist code 70 on the following command
xcodebuild -exportArchive -archivePath .....
#output
Showing All Errors Only
Build Archive
Export archive for ad-hoc distribution
Command exited with non-zero exit-code: 70
Command exited with non-zero exit-code: 70
Export archive for development distribution
Command exited with non-zero exit-code: 70
Command exited with non-zero exit-code: 70
Export archive for app-store distribution
Command exited with non-zero exit-code: 70
Command exited with non-zero exit-code: 70
Hi, Would love your advice. My app has been ready for months, but I've been trying to pay for the Apple Developer enrolment and I'm not having any luck. I'm in Australia and first I tried all my cards- credit cards, mastercards, visas and debit cards. They would seem to process and be marked as pending and would never process.
I then tried the Apple App Store and all the same cards could make payments there.
I emailed Apple and they said I can use alternative payments on the Apple Developer App. I downloaded the App and then it said that enrolment through the App is not available in my region. I tried on an iphone, ipad and laptop. All the same answer.
Now, I'm not getting a response to my emails to the Apple Developer Help desk.
It's really difficult because my google app has been functional for months and my customers keep asking me when the Apple version will be available.
Have you guys had anything that worked?
Any help or suggestion, gratefully received!
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hello everyone, My iPhone still cannot be repaired. This is the 6 months I am unable to use my phone. I hope the Apple software development team can see this reply and kindly request that you fix the issue with 1110.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I'm trying to enroll in the Apple Developer Program, but I keep encountering this error message: "Your enrollment in the Apple Developer Program could not be completed at this time."
Initially, I tried using a newly created Apple ID, and when that didn’t work, I attempted it with my older Apple ID. Unfortunately, I received the same error both times.
Has anyone experienced this issue or knows what might be causing it? Any insights would be greatly appreciated!
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Views can be viewed on the canvas in XCode via the code below.
#Preview {
ContentView()
}
But how do I preview an App class in XCode?
Background: I'd like to preview various settings done in the Scene of the App.
Instruments CPU Profiler failed to start the profilable app (get-task-allow is set to true) with error "No PMI Record Found". Device is iPhone 13 Pro currently running iOS 17.0.3. Tried to profile in instruments shipped with Xcode 14.3.1, Xcode 15.0.1 and Xcode 15.1 Beta, same issue across. If it helps, I was able to successfully profile on iPhone X running iOS f16.7 using Xcode 14.2 instruments.
I paid 8700rs for apple developer and it deducted from my account but payment failed and I'm face so much issues in my developer account. Please help me out to solve this issue because I want to upload my iOS app from apple developer account
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
How to get developer account to use 500 devices for my internal app testing
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Enterprise
Developer Program