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Full Keyboard Access support for custom MKAnnotationView in MKMapView
We’re working on improving the accessibility of a MKMapView that displays custom MKAnnotationView instances. Our implementation is fully accessible with VoiceOver: The custom annotation views expose the correct accessibility information. Users can navigate between annotations using custom accessibility rotors. The overall VoiceOver experience works as expected. However, we’re unable to make the custom MKAnnotationView instances accessible through Full Keyboard Access (FKA). Despite configuring the annotation views as accessibility elements and experimenting with focus-related APIs, the annotations never become reachable through keyboard navigation. They appear to be skipped entirely by the FKA focus system. Is there a supported way to make custom MKAnnotationView instances participate in Full Keyboard Access navigation? If this scenario is currently unsupported, is there a recommended approach or any plans to expose public APIs that would allow developers to provide a keyboard-accessible experience for custom annotations in MKMapView? Any guidance would be greatly appreciated.
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ShareLink with custom UT type not opening in my app
Hey all, my first time posting on these forums as I've finally become completely stumped. I'm working to implement a ShareLink to share data between users on my app, and have gotten pretty far (file saves, sends correctly), but am having significant issues getting the link to open in my app when sharing by email and not getting any action at all when tapping a shared link in iMessage. I'll go through my setup below: I have declared my new UTType, and created my new model which conforms to transferable here: struct transferTemplate: Codable { var id: UUID = UUID() var name: String = "TempName" var words: [String] = ["word1","word2"] } extension transferTemplate: Transferable { static var transferRepresentation: some TransferRepresentation { CodableRepresentation(contentType: .oltemplate) } } extension UTType { static var oltemplate: UTType { UTType(exportedAs: "com.overloadapp.oltemplate") } } I have declared the document type in my info.plist: <key>CFBundleDocumentTypes</key> <array> <dict> <key>CFBundleTypeName</key> <string>Template Session</string> <key>LSHandlerRank</key> <string>Owner</string> <key>LSItemContentTypes</key> <array> <string>com.overloadapp.oltemplate</string> </array> </dict> </array> I have declared the Exported Type Identifier: <key>UTExportedTypeDeclarations</key> <array> <dict> <key>UTTypeConformsTo</key> <array> <string>public.json</string> </array> <key>UTTypeDescription</key> <string>Template Session</string> <key>UTTypeIconFiles</key> <array/> <key>UTTypeIdentifier</key> <string>com.overloadapp.oltemplate</string> <key>UTTypeTagSpecification</key> <dict> <key>public.filename-extension</key> <array> <string>oltemplate</string> </array> <key>public.mime-type</key> <array> <string>application/json</string> </array> </dict> </dict> </array> I've also included the "LSSupportsOpeningDocumentsInPlace" boolean to True in the PLIST. My physical ShareLink setup is: @State private var transferred: transferTemplate = transferTemplate(name: "NameTemplate", words: ["One","Two"]) ... ShareLink(item: transferred, preview: SharePreview("Share your template", image: Image("tanLogo"))) Heres where the above code gets you: ShareLink brings up the share sheet and allows you to send the file (with the .oltemplate file extension). Sharing via iMessage will send a file, but within iMessage, the file cannot be opened at all. By email, the file can be opened but does not show any information. If you open the ShareSheet within the email attachment, you can manually choose to open the file in my app. If the file is saved to "Files", it will open my app when it is tapped (work as intended). Heres what I have tried to fix this: Modifying the Exported File Type "Conforms to" value. Ive used public.data, public.text, public.json. Including and not including the mime type I've scoured forums trying to solve this issue, and it doesn't seem like there is a clear cut solution for this issue. I appreciate any help you can provide! Please let me know if I can include any more helpful information.
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Xcode 26.5 can't run apps on visionOS 27 and iOS 27 Beta 2
With Xcode Version 26.5 (17F42) apps can no longer be launched on a real Vision Pro once migrated to visionOS 27 Beta 2. At launch there is an EXC_BAD_ACCESS runtime error in an initialiser. If you launch apps on a real iPhone/Ipad with OS 27 Beta 2 the program will stop before the end of its start, but there is no precise line with the error. Xcode just stop in assembly code in the debugger, in the init phase of Swift where it searches for which objects to instantiate at launch. After investigating, the error comes from a debug setting from Xcode to show the stack trace. To avoid the error when run from Xcode Version 26.5 (17F42) In Xcode, open Product > Scheme > Edit Scheme. Select the Run action in the sidebar, then open the Options tab. Find Queue Debugging and uncheck Enable backtrace recording. If Queue debugging is enabled, then the program crashes when launched It is useful to be able to run apps from the production Xcode to devices with 27 OSes in beta to be able to test that everything will work fine for new versions of apps released before OSes 27 release. Thank you A previous post was made but the cause was badly identified. New Feedback including a sample code FB23384318
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Is there a way to remove the gradient layer from the iOS 26 navigation bar?
On my app, some custom views are behind the navigation bar. On systems below iOS 26, I use this code to make the navigation bar transparent: self.navigationController.navigationBar.translucent = YES; self.navigationController.navigationBar.barTintColor = [UIColor clearColor]; [self.navigationController.navigationBar setBackgroundImage:[[UIImage alloc] init] forBarMetrics:UIBarMetricsDefault]; [self.navigationController.navigationBar setShadowImage:[[UIImage alloc] init]]; It works fine and the custom views show up well. But on iOS 26, the navigation bar adds a gradient layer, so the custom views get blocked, which looks a bit weird. Is there a way to remove the gradient layer from the iOS 26 navigation bar?
Topic: UI Frameworks SubTopic: UIKit Tags:
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preferredLanguages incorrectly read in iOS 26.1 simulators ?
I have to use the user preferred language (the first, here French). In didFinishLaunchingWithOptions, I select the first in the array of languages. print(#function, Locale.preferredLanguages) let prefLanguage = Locale.preferredLanguages.count > 0 ? Locale.preferredLanguages[0] : "en" So I expect to get Français. That works OK in iOS 16 (both on device and simulator) as well as on iPad iOS 26, but not on iOS 26.1 simulator. log for iOS 16 simulator or on devices: application(_:didFinishLaunchingWithOptions:) ["fr-FR", "en-FR", "es-FR", "it-FR", "de-FR", "el-FR"] log for iOS 26 (Xcode 26.3) application(_:didFinishLaunchingWithOptions:) ["en-FR", "fr-FR", "es-FR", "de-FR", "it-FR", "el-FR"] Order is changed. Is this a known bug or am I missing something ?
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Requesting Consistent Application of App Store Review Guidelines
Hi everyone, I’m looking for guidance because I’m struggling to understand an App Review decision. My app, The Leaf Cellar, is a cigar companion app that includes cigar image scanning, humidor management, cigar journals, tasting notes, lounge discovery, and recommendations. My app was rejected, yet there are multiple applications currently on the App Store with substantially similar functionality, including: Ember: AI Cigar Companion (released this year) My Humidor – Cigar Journal Humidor Journal Pro ACJ These apps continue to receive updates and remain available on the App Store. I’m trying to understand what materially distinguishes my implementation from theirs. If Apple considers my app to violate a specific guideline, I would appreciate understanding what objective difference exists between my app and these already approved apps. Has anyone experienced a similar situation where comparable apps were approved but theirs was rejected? Were you able to resolve it through App Review or the App Review Board? Any advice on how to present the strongest case would be greatly appreciated. I’m not looking for speculation or opinions. I’m looking for a clear explanation of how the App Store Review Guidelines are being applied in this case, especially given that a competing app with substantially similar functionality was approved and released this year. From my perspective, the current outcome appears inconsistent, and I would appreciate any insight from developers who have successfully navigated a similar situation. Thank you.
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Problems with SensorKit data calls
The Deligate 'didFetchResult' method of fetching data past 24 hours from SensorKit is not being called. It is confirmed that you have already granted full access to the SensorKit and that data on the Ambient value in the device's personal information -> research sensor & usage data are recorded. It is possible to export to an lz4 file. I want to have the data after 24 hours called to the app, but other Deligate methods are called, but only Deligate that gets the illumination value is not called. Is it understood that only data past 24 hours can be imported after startRecoding() is called? If so, in order to receive data past 24 hours, do I have to continue to receive the illumination data value in the background for more than 24 hours to receive the Ambient value afterwards? import Foundation import SensorKit import UIKit final class SensorKitManager: NSObject, ObservableObject, SRSensorReaderDelegate { static let shared = SensorKitManager() private let ambientReader = SRSensorReader(sensor: .ambientLightSensor) var availableDevices: [SRDevice] = [] @Published var ambientLightData: [AmbientLightDataPoint] = [] var isFetching = false var isRecordingAmbientLight = false private override init() { super.init() setupReaders() checkAndRequestAuthorization() } private func setupReaders() { ambientReader.delegate = self } // MARK: - Permission Request func requestAuthorization() { SRSensorReader.requestAuthorization(sensors: [.ambientLightSensor]) { [weak self] error in DispatchQueue.main.async { guard let self = self else { print("Permission request aborted") return } if let error = error { print("Permission request failed: \(error.localizedDescription)") } else { print("Permission request succeeded") self.startRecordingAmbientLightData() } } } } func checkAndRequestAuthorization() { let status = ambientReader.authorizationStatus switch status { case .authorized: print("Ambient light sensor access granted") startRecordingAmbientLightData() case .notDetermined: print("Ambient light sensor access undetermined, requesting permission") requestAuthorization() case .denied: print("Ambient light sensor access denied or restricted") @unknown default: print("Unknown authorization status") } } // MARK: - Ambient Light Data Logic func startRecordingAmbientLightData() { guard !isRecordingAmbientLight else { print("Already recording ambient light data.") return } print("Starting ambient light data recording") isRecordingAmbientLight = true ambientReader.startRecording() fetchAmbientLightData() fetchAmbientDeviceData() } func fetchAmbientLightData() { print("Fetching ambient light data") let request = SRFetchRequest() let now = Date() let fromTime = now.addingTimeInterval(-72 * 60 * 60) let toTime = now.addingTimeInterval(-25 * 60 * 60) request.from = SRAbsoluteTime(fromTime.timeIntervalSinceReferenceDate) request.to = SRAbsoluteTime(toTime.timeIntervalSinceReferenceDate) print("Fetch request: \(fromTime) ~ \(toTime)") ambientReader.fetch(request) } private func displayAmbientLightData(sample: SRAmbientLightSample) { print("Ambient light: \(sample.lux.value) lux") print("Current ambientLightData content:") for data in ambientLightData { print("Timestamp: \(data.timestamp), Lux: \(data.lux)") } } // MARK: - Device Data Logic private func fetchAmbientDeviceData() { print("Fetching device information") let request = SRFetchRequest() let now = Date() let fromDate = now.addingTimeInterval(-72 * 60 * 60) let toDate = now.addingTimeInterval(-24 * 60 * 60) request.from = SRAbsoluteTime(fromDate.timeIntervalSinceReferenceDate) request.to = SRAbsoluteTime(toDate.timeIntervalSinceReferenceDate) if availableDevices.isEmpty { print("No devices available") ambientReader.fetchDevices() } else { for device in availableDevices { print("Starting data fetch (Device: \(device))") request.device = device ambientReader.fetch(request) print("Fetch request sent (Device: \(device))") } } } // MARK: - SRSensorReaderDelegate Methods func sensorReader(_ reader: SRSensorReader, didFetch devices: [SRDevice]) { availableDevices = devices for device in devices { print("Fetched device: \(device)") } if !devices.isEmpty { fetchAmbientDeviceData() } } func sensorReader(_ reader: SRSensorReader, fetching fetchRequest: SRFetchRequest, didFetchResult result: SRFetchResult<AnyObject>) -> Bool { print("sensorReader(_:fetching:didFetchResult:) method called") if let ambientSample = result.sample as? SRAmbientLightSample { let luxValue = ambientSample.lux.value let timestamp = Date(timeIntervalSinceReferenceDate: result.timestamp.rawValue) // Check for duplicate data and add it if !ambientLightData.contains(where: { $0.timestamp == timestamp }) { let dataPoint = AmbientLightDataPoint(timestamp: timestamp, lux: Float(luxValue)) ambientLightData.append(dataPoint) print("Added ambient light data: \(luxValue) lux, Timestamp: \(timestamp)") } else { print("Duplicate data, not adding: Timestamp: \(timestamp)") } // Output data self.displayAmbientLightData(sample: ambientSample) } return true } func sensorReader(_ reader: SRSensorReader, didCompleteFetch fetchRequest: SRFetchRequest) { print("Data fetch complete") if ambientLightData.isEmpty { print("No ambient light data within 24 hours.") } else { print("ambientLightData updated") for dataPoint in ambientLightData { print("Added ambient light data: \(dataPoint.lux) lux, Timestamp: \(dataPoint.timestamp)") } } } }
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Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
I’m seeing a regression in Xcode 26.4 where Interface Builder will not allow connecting IBOutlets or IBActions. Symptoms: The usual gutter circle/dot does not appear next to IBOutlet / IBAction in the code editor Because of this, I cannot: drag from storyboard → code drag from code → storyboard The class is valid and already connected to the storyboard (existing outlets work) Assistant Editor opens the correct view controller file Important: The exact same project, unchanged, works perfectly in Xcode 26.3. I can create and connect outlets/actions normally there. ⸻ Environment Xcode: 26.4 macOS: 26.4 Mac Mini M4 Pro 64G Ram Project: Objective-C UIKit app using Storyboards This is a long-running, ObjC, project (not newly created) ⸻ What I’ve already tried To rule out the usual suspects: Verified View Controller Custom Class is correctly set in Identity Inspector Verified files are in the correct Target Membership Verified outlets are declared correctly in the .h file: @property (weak, nonatomic) IBOutlet UILabel *exampleLabel; Opened correct file manually (not relying on Automatic Assistant) Tried both: storyboard → code drag code → storyboard drag Tried using Connections Inspector Clean Build Folder Deleted entire DerivedData Restarted Xcode Updated macOS to 26.4 Ran: sudo xcodebuild -runFirstLaunch Confirmed required platform components installed Reopened project fresh ⸻ Observations In Xcode 26.4 the outlet “connection circles” are completely missing In Xcode 26.3 they appear immediately for the same code Existing connections still function at runtime — this is purely an Interface Builder issue ⸻ Question The gutter circles appearance has always been flaky in Xcode over the 13+ years I've been using it but now with 26.4 they have completely disappeared. Has anyone else seen this in Xcode 26.4, or found a workaround? At this point it looks like a regression in Interface Builder, but I haven’t found any mention of it yet.
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Strong Password Suggestion Clears Other Secure Fields
I can't seem to find information on this but this is causing a critical bug where the Strong Password suggestion sheet presents on any secure field (UIKit) and clears the others when closing it. This means the user cannot enter a password when there is a secure confirm password field because switching fields clears the other. This looks to be a recent issue but I can't tell when this was introduced or if this is SDK / OS version related. I am finding it in both Xcode 26.2 and 16.4 when running on device (iOS 26.2.1 and XC 26 simulators). Code to reproduce: class ViewController: UIViewController { override func loadView() { let v = UIStackView() v.axis = .vertical v.layoutMargins = .init(top: 16, left: 16, bottom: 16, right: 16) v.isLayoutMarginsRelativeArrangement = true view = v let t1 = UITextField() t1.textContentType = .username t1.placeholder = "Username" v.addArrangedSubview(t1) let t2 = UITextField() t2.isSecureTextEntry = true t2.textContentType = .newPassword t2.placeholder = "Password" t2.clearsOnInsertion = false t2.clearsOnBeginEditing = false t2.passwordRules = nil t2.clearButtonMode = .always v.addArrangedSubview(t2) let t3 = UITextField() t3.isSecureTextEntry = true t3.textContentType = .newPassword t3.placeholder = "Confirm Password" t3.clearsOnInsertion = false t3.clearsOnBeginEditing = false t3.passwordRules = nil t3.clearButtonMode = .always v.addArrangedSubview(t3) v.addArrangedSubview(UIView()) } } No matter what textContentType is used the strong password still forcefully breaks the flow and blocks the user.
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Issue with VLCKit Playback Delay When Local Network Permission Is Enabled
We are developing an iOS application that uses the MobileVLCKit framework (version 3.7.3) for RTSP video streaming. We have encountered a critical performance issue that directly affects user experience. Problem Description When the app is granted the Local Network permission (the switch in Apps → OurApp → Local Network), the VLC media player takes 10–15 seconds to start playback after calling play(). If the user manually disables this permission, playback starts immediately (within 1 second). The issue is 100% reproducible on real devices and does not appear on the simulator. What we have tried Adjusting VLC options (network-caching, rtsp-tcp, clock-synchro, etc.) — no effect. Using different RTSP streams (both local and public) — same delay. Checking network logs: the delay occurs before any actual RTSP handshake (DESCRIBE/SETUP), suggesting the system is waiting for something network-related. Why this is critical We cannot instruct our users to turn off Local Network access, because the app also needs this permission for legitimate features (e.g., discovering cameras on the local network). Disabling it permanently is not a viable solution. Request We kindly ask for your guidance: Is there a recommended way to configure the app or the VLC instance to avoid this delay while keeping Local Network permission enabled? Could this be a bug in the permission-handling layer that causes unnecessary timeouts? Are there any entitlements, plist keys, or runtime flags we should use to optimise network access in this scenario? We are happy to provide detailed logs, a sample project, or any other information that could help identify and resolve this issue. Environment iOS: 16.0+ Device: Physical (all) VLCKit: 3.7.3 (integrated via CocoaPods) Xcode: 26.5 Thank you for your time. We look forward to your response.
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GAKO Business stuck in “Waiting for Review” despite approved expedited review and multiple support escalations
Hello, Our GAKO Business update has been repeatedly delayed in “Waiting for Review,” despite multiple contacts with Apple Developer Support and an approved expedited review request. App: GAKO Business Version: 1.3.1 Current submission date: July 3, 2026 Current status: Waiting for Review Expedited review: Approved This issue has been ongoing across multiple submissions for approximately one month. We have contacted Apple Developer Support several times and followed up repeatedly under the same support case. However, the current submission has still not entered review. The update contains critical production fixes affecting existing App Store users. GAKO Business is used by real businesses to manage appointments, employees, schedules, services, and customer records. The currently published version contains issues affecting essential business workflows, while the corrected version remains unavailable. Apple has confirmed that the application was placed in the expedited review queue. However, it remains in “Waiting for Review.” We are not asking Apple to bypass the App Review Guidelines. We would like Apple to verify whether the submission is affected by an internal routing issue, technical hold, or another submission-level problem. Has anyone experienced the same situation where expedited review was approved, but the application remained in “Waiting for Review”? If Apple staff sees this post, we would greatly appreciate assistance in checking the submission. Thank you.
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CATiledLayer flashes and re-draws entirely when re-drawing a single tile
I have filed a bug report for this (FB17734946), but I'm posting it here verbatim in case others have the same issue and in hopes of getting attention from an Apple engineer sooner. When calling setNeedsDisplayInRect on a CATiledLayer - or a UIView whose backing layer is CATiledLayer - one would expect to re-draw only a region identified by the rect passed to the method. This is even written in the documentation for the class: "Regions of the layer may be invalidated using the setNeedsDisplayInRect: method however the update will be asynchronous. While the next display update will most likely not contain the updated content, a future update will." However, upon calling this method, CATiledLayer redraws whole contents instead of just the tile at the specified rect, and it flashes when doing so. It behaves exactly the same as if one had called setNeedsDisplay without passing any rect; all contents are cleared and re-drawn again. I'm 100% sure I've passed in the correct rect of the exact tile that I need to redraw. I have even tried passing much smaller rects, but still the same. (And yes, the rect I've passed accounts for the current level of detail.) I have found this GitHub repo https://github.com/frankus/NetPhotoScroller, which based on discussion from here https://forums.macrumors.com/threads/catiledlayer-blanks-out-tiles-when-redrawing.1333948/ aims at solving these issues by using two private methods on CATiledLayer class: (void)setNeedsDisplayInRect:(CGRect)r levelOfDetail:(int)level; (BOOL)canDrawRect:(CGRect)rect levelOfDetail:(int)level; I have explored the repo in detail, however I wasn't able to test exactly this code from the GitHub repo. I have tried using those two private methods myself (through an Objective-C class that defines the methods in the header file and then a swift class which inherits it), but I couldn't solve the issue; the flashing and the full re-draw is still there. After doing a lot of research, the conclusion seems to be that one cannot use CATiledLayer with contents that are downloaded remotely, on demand, as tiles are being requested. I have, however, found one interesting thing which seems to work so far: before calling setNeedsDisplayInRect (or just setNeedsDisplay, as they behave the same for CATiledLayer in my testing), cache the current layer's contents, and after calling setNeedsDisplay (or setNeedsDisplayInRect), restore the contents back to the layer. This prevents flashing and preserves any tiles that were drawn at the time of the re-draw. let c = tiledLayer.contents tiledLayer.setNeedsDisplay(tileRect) tiledLayer.contents = c However! Docs clearly state the warning: Do not attempt to directly modify the contents property of a CATiledLayer object. Doing so disables the ability of a tiled layer to asynchronously provide tiled content, effectively turning the layer into a regular CALayer object. I believe this message implies modifying the contents property with some raw content, like image data, and that it may be safe to re-apply the existing contents (which are in my testing of type CAImageProvider) -- but I can't rely on an implementation detail in my production app. I have tested this and confirmed that the bug appears on: iPhone 14 Pro, iOS 18.5 iPhone 13 Pro, iOS 17.5.1 iPhone 5s, iOS 15.8.3 iPad Pro 1st gen, iPadOS 18.4.1 a couple simulator versions I can also confirm that the fix (to re-apply contents property) is also working properly on all these versions. Is this expected behavior, that tiled layer redraws itself entirely instead of redrawing specific tiles? Is it safe to modify contents of a CATiledLayer by re-applying the existing contents? If not, is there an alternative to avoid flashing?
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Has Apple Ever Released the Final OS Early to Some Developer Beta Users?
Has Apple ever offered the final public release of an OS to a limited group of Developer Beta users before the official public rollout? I've also heard claims that these early releases or invitations are only sent to owners of Pro models (for example, iPhone Pro models). Is there any official information confirming this, or is it just a rumor? I'd appreciate clarification from anyone familiar with Apple's release process.
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Archived apps crash before main() after strip -S -T corrupts dyld chained fixups (FB23528109, Xcode 26.3-27.0b2)
We root-caused a launch crash that only affects ARCHIVED builds (Run/Debug works, simulator works) and filed it as FB23528109. Posting the details here because the crash signatures are hard to search for and other teams are likely to hit this as they adopt Swift 6.3 toolchains. SYMPTOM The archived app crashes before main() on device, on every launch. Depending on which orphaned pointer gets read first, the crash looks like one of these: EXC_BREAKPOINT, "pointer authentication trap DA", inside swift_conformsToProtocolMaybeInstantiateSuperclasses / _searchConformancesByMangledTypeName (often with a Firebase or other +load frame below it; that frame is just the first conformance scan at launch, not the cause) EXC_BAD_ACCESS KERN_INVALID_ADDRESS at a small, raw unslid address (e.g. 0xc118), inside dyld: resolveRebase <- objc_visitor::forEachClass <- dyld4::PrebuiltObjC::make Debug builds, simulator builds and Xcode Run builds are all fine, because the corruption happens in the Strip build phase, which only runs for Archive/install builds. ROOT CAUSE (two defects combine) strip -S -T (what Xcode runs on embedded frameworks during Archive when STRIP_SWIFT_SYMBOLS = YES) corrupts dyld chained fixups. When strip removes a Swift weak-definition symbol that has a GOT bind, it converts the bind into a rebase to the local definition (correct) but writes the converted entry with next = 0 (incorrect). That terminates the 16 KB page's fixup chain early, and every fixup after the converted slot in the same page is orphaned: dyld never processes it, so raw chain-encoding bytes get read as pointers at launch. The bug is present in every strip we tested: Xcode 26.3, 26.4, 26.4.1, 26.5, 26.6 and 27.0 beta 2. strip -S and strip -S -x (without -T) do not corrupt. Starting with Swift 6.3.0 (Xcode 26.4.0), the compiler emits the trigger pattern for ordinary code: cross-module references to a non-final class's stored-property accessors become weak-def-coalesce binds (Swift 6.2.4 emits none). So apps that embed a multi-module Swift dynamic framework (e.g. an SPM package built as one dynamic framework) started getting corrupted by their own default Archive pipeline when they moved past Xcode 26.3. HOW TO CHECK IF YOU ARE AFFECTED Compare the fixups of a framework binary inside your archive against a Run build of the same code: xcrun dyld_info -fixups YourApp.app/Frameworks/YourKit.framework/YourKit If fixups that exist in the Run build are missing after the archive's strip step (in particular __got slots and anything after them in the same 16 KB page), you are affected. Also: any GOT bind of a Swift ($s...) symbol in the pre-strip binary is a red flag. WORKAROUND Set STRIP_SWIFT_SYMBOLS = NO (optionally STRIP_STYLE = non-global, i.e. strip -S -x, which kept the size cost to about +4% for us). Important: if the affected framework is a Swift package product, these must be passed as xcodebuild command-line overrides (e.g. xcodebuild ... STRIP_SWIFT_SYMBOLS=NO STRIP_STYLE=non-global); xcconfig files do not apply to package targets. REPRO FB23528109 contains a complete minimal reproducer (4 small C files + 1 trivial Swift file, no proprietary code): a 30-second CLI script whose host binary segfaults through an orphaned pointer, and a default-settings Xcode project whose Run build works while its archived build crashes pre-main on device, identically for archives produced by Xcode 26.3.0, 26.4.0 and 26.6 (crash logs for each attached in the FB). Happy to share more details from the investigation if anyone is debugging the same signatures.
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Recommended approach for updating a push-to-start Live Activity when the app is force-quit?
I create a Live Activity remotely via push-to-start, then use its per-activity token (Activity.pushTokenUpdates) so my server can send update/end pushes. To make sure I'm not missing tokens, I observe Activity.activityUpdates and prime from the Activity.activities snapshot at launch and on sceneWillEnterForeground, then subscribe each activity's pushTokenUpdates and POST the token to my server. This works reliably while the app is running or backgrounded/suspended — the system wakes it and I capture the token. The problem is the user force-quit case (swiped from the App Switcher, never reopened): Push-to-start still creates the Live Activity and it renders correctly on the Lock Screen. But pushTokenUpdates never fires, so my server never receives the per-activity token and can't update or end that activity. A backgrounded (not force-quit) app, as a control, captures the token every time. So it seems specific to user-termination rather than all "not running" states. I understand force-quit apps generally aren't granted background runtime — I'm trying to confirm whether that applies here and what the right pattern is. What's the recommended approach? Specifically: Is there any supported way to get the per-activity token to my server while the app stays force-quit — e.g. from the widget extension (does it have any access to Activity.pushToken, or only ActivityViewContext?) or a Notification Service Extension? 2. If not, is setting stale-date on the start push the intended way to let the card expire gracefully when it can never be ended via push? 3. Is there a better pattern for keeping a push-started Live Activity correct when the app is never relaunched?
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QR code scan deeplink not work in XCode test run?
Hi, I'm trying to figure out what is true here - if I am not in the correct forum please direct me :-) A. It is not possible to test a QR code scan that contains a deeplink into my iOS app from an XCoode build test run. In other words, The build must be published to Test Flight for the iOS's QR code scan sub-system to be able to process the deeplink into my app? If I am wrong about this, it sure would help with testing to be able to test directly from the local XCode build test. If so, can someone point me in the direction of what I would need to do for that? Thanks for your input either way!
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Using wildcard for applinks in iOS stopped working
Hi everyone, I've been working on an application that provides different subdomains for different customers, so we need to support app linking with all of them. However, using wildcard notation like applinks:*.domain.com doesn't work, while hardcoding applinks:subdomain.domain.com works fine. The association file is being served from both the main domain and subdomains. It used to work fine about a month ago, and I can't find any recent breaking changes on Apple's side . Any ideas why this could happen. ?
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Full Keyboard Access support for custom MKAnnotationView in MKMapView
We’re working on improving the accessibility of a MKMapView that displays custom MKAnnotationView instances. Our implementation is fully accessible with VoiceOver: The custom annotation views expose the correct accessibility information. Users can navigate between annotations using custom accessibility rotors. The overall VoiceOver experience works as expected. However, we’re unable to make the custom MKAnnotationView instances accessible through Full Keyboard Access (FKA). Despite configuring the annotation views as accessibility elements and experimenting with focus-related APIs, the annotations never become reachable through keyboard navigation. They appear to be skipped entirely by the FKA focus system. Is there a supported way to make custom MKAnnotationView instances participate in Full Keyboard Access navigation? If this scenario is currently unsupported, is there a recommended approach or any plans to expose public APIs that would allow developers to provide a keyboard-accessible experience for custom annotations in MKMapView? Any guidance would be greatly appreciated.
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15h
ShareLink with custom UT type not opening in my app
Hey all, my first time posting on these forums as I've finally become completely stumped. I'm working to implement a ShareLink to share data between users on my app, and have gotten pretty far (file saves, sends correctly), but am having significant issues getting the link to open in my app when sharing by email and not getting any action at all when tapping a shared link in iMessage. I'll go through my setup below: I have declared my new UTType, and created my new model which conforms to transferable here: struct transferTemplate: Codable { var id: UUID = UUID() var name: String = "TempName" var words: [String] = ["word1","word2"] } extension transferTemplate: Transferable { static var transferRepresentation: some TransferRepresentation { CodableRepresentation(contentType: .oltemplate) } } extension UTType { static var oltemplate: UTType { UTType(exportedAs: "com.overloadapp.oltemplate") } } I have declared the document type in my info.plist: <key>CFBundleDocumentTypes</key> <array> <dict> <key>CFBundleTypeName</key> <string>Template Session</string> <key>LSHandlerRank</key> <string>Owner</string> <key>LSItemContentTypes</key> <array> <string>com.overloadapp.oltemplate</string> </array> </dict> </array> I have declared the Exported Type Identifier: <key>UTExportedTypeDeclarations</key> <array> <dict> <key>UTTypeConformsTo</key> <array> <string>public.json</string> </array> <key>UTTypeDescription</key> <string>Template Session</string> <key>UTTypeIconFiles</key> <array/> <key>UTTypeIdentifier</key> <string>com.overloadapp.oltemplate</string> <key>UTTypeTagSpecification</key> <dict> <key>public.filename-extension</key> <array> <string>oltemplate</string> </array> <key>public.mime-type</key> <array> <string>application/json</string> </array> </dict> </dict> </array> I've also included the "LSSupportsOpeningDocumentsInPlace" boolean to True in the PLIST. My physical ShareLink setup is: @State private var transferred: transferTemplate = transferTemplate(name: "NameTemplate", words: ["One","Two"]) ... ShareLink(item: transferred, preview: SharePreview("Share your template", image: Image("tanLogo"))) Heres where the above code gets you: ShareLink brings up the share sheet and allows you to send the file (with the .oltemplate file extension). Sharing via iMessage will send a file, but within iMessage, the file cannot be opened at all. By email, the file can be opened but does not show any information. If you open the ShareSheet within the email attachment, you can manually choose to open the file in my app. If the file is saved to "Files", it will open my app when it is tapped (work as intended). Heres what I have tried to fix this: Modifying the Exported File Type "Conforms to" value. Ive used public.data, public.text, public.json. Including and not including the mime type I've scoured forums trying to solve this issue, and it doesn't seem like there is a clear cut solution for this issue. I appreciate any help you can provide! Please let me know if I can include any more helpful information.
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1d
Xcode 26.5 can't run apps on visionOS 27 and iOS 27 Beta 2
With Xcode Version 26.5 (17F42) apps can no longer be launched on a real Vision Pro once migrated to visionOS 27 Beta 2. At launch there is an EXC_BAD_ACCESS runtime error in an initialiser. If you launch apps on a real iPhone/Ipad with OS 27 Beta 2 the program will stop before the end of its start, but there is no precise line with the error. Xcode just stop in assembly code in the debugger, in the init phase of Swift where it searches for which objects to instantiate at launch. After investigating, the error comes from a debug setting from Xcode to show the stack trace. To avoid the error when run from Xcode Version 26.5 (17F42) In Xcode, open Product > Scheme > Edit Scheme. Select the Run action in the sidebar, then open the Options tab. Find Queue Debugging and uncheck Enable backtrace recording. If Queue debugging is enabled, then the program crashes when launched It is useful to be able to run apps from the production Xcode to devices with 27 OSes in beta to be able to test that everything will work fine for new versions of apps released before OSes 27 release. Thank you A previous post was made but the cause was badly identified. New Feedback including a sample code FB23384318
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1d
Phonetic pronunciations are broken in iOS 27 beta 1
Playing the same IPA pronunciations using AVSpeechSynthesisIPANotationAttribute on iOS 26.5 and iOS 27.0 beta 1 yield very different results. It appears as if iOS is ignoring the IPA symbols. FB23041286 Sample app is here: https://github.com/ryanlintott/SpeechSynthesisIPAExample
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2d
Is there a way to remove the gradient layer from the iOS 26 navigation bar?
On my app, some custom views are behind the navigation bar. On systems below iOS 26, I use this code to make the navigation bar transparent: self.navigationController.navigationBar.translucent = YES; self.navigationController.navigationBar.barTintColor = [UIColor clearColor]; [self.navigationController.navigationBar setBackgroundImage:[[UIImage alloc] init] forBarMetrics:UIBarMetricsDefault]; [self.navigationController.navigationBar setShadowImage:[[UIImage alloc] init]]; It works fine and the custom views show up well. But on iOS 26, the navigation bar adds a gradient layer, so the custom views get blocked, which looks a bit weird. Is there a way to remove the gradient layer from the iOS 26 navigation bar?
Topic: UI Frameworks SubTopic: UIKit Tags:
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2d
preferredLanguages incorrectly read in iOS 26.1 simulators ?
I have to use the user preferred language (the first, here French). In didFinishLaunchingWithOptions, I select the first in the array of languages. print(#function, Locale.preferredLanguages) let prefLanguage = Locale.preferredLanguages.count > 0 ? Locale.preferredLanguages[0] : "en" So I expect to get Français. That works OK in iOS 16 (both on device and simulator) as well as on iPad iOS 26, but not on iOS 26.1 simulator. log for iOS 16 simulator or on devices: application(_:didFinishLaunchingWithOptions:) ["fr-FR", "en-FR", "es-FR", "it-FR", "de-FR", "el-FR"] log for iOS 26 (Xcode 26.3) application(_:didFinishLaunchingWithOptions:) ["en-FR", "fr-FR", "es-FR", "de-FR", "it-FR", "el-FR"] Order is changed. Is this a known bug or am I missing something ?
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2d
Requesting Consistent Application of App Store Review Guidelines
Hi everyone, I’m looking for guidance because I’m struggling to understand an App Review decision. My app, The Leaf Cellar, is a cigar companion app that includes cigar image scanning, humidor management, cigar journals, tasting notes, lounge discovery, and recommendations. My app was rejected, yet there are multiple applications currently on the App Store with substantially similar functionality, including: Ember: AI Cigar Companion (released this year) My Humidor – Cigar Journal Humidor Journal Pro ACJ These apps continue to receive updates and remain available on the App Store. I’m trying to understand what materially distinguishes my implementation from theirs. If Apple considers my app to violate a specific guideline, I would appreciate understanding what objective difference exists between my app and these already approved apps. Has anyone experienced a similar situation where comparable apps were approved but theirs was rejected? Were you able to resolve it through App Review or the App Review Board? Any advice on how to present the strongest case would be greatly appreciated. I’m not looking for speculation or opinions. I’m looking for a clear explanation of how the App Store Review Guidelines are being applied in this case, especially given that a competing app with substantially similar functionality was approved and released this year. From my perspective, the current outcome appears inconsistent, and I would appreciate any insight from developers who have successfully navigated a similar situation. Thank you.
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3d
App stuck "In Review" for over a month with no status change
Our app has been in review for over a month with no status change or communication from App Review. Typical reviews clear within 24–48 hours, so this is well outside the normal window. Can anyone from App Review advise on next steps or escalate? App details and submission ID available on request. Thanks.
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3d
Problems with SensorKit data calls
The Deligate 'didFetchResult' method of fetching data past 24 hours from SensorKit is not being called. It is confirmed that you have already granted full access to the SensorKit and that data on the Ambient value in the device's personal information -> research sensor & usage data are recorded. It is possible to export to an lz4 file. I want to have the data after 24 hours called to the app, but other Deligate methods are called, but only Deligate that gets the illumination value is not called. Is it understood that only data past 24 hours can be imported after startRecoding() is called? If so, in order to receive data past 24 hours, do I have to continue to receive the illumination data value in the background for more than 24 hours to receive the Ambient value afterwards? import Foundation import SensorKit import UIKit final class SensorKitManager: NSObject, ObservableObject, SRSensorReaderDelegate { static let shared = SensorKitManager() private let ambientReader = SRSensorReader(sensor: .ambientLightSensor) var availableDevices: [SRDevice] = [] @Published var ambientLightData: [AmbientLightDataPoint] = [] var isFetching = false var isRecordingAmbientLight = false private override init() { super.init() setupReaders() checkAndRequestAuthorization() } private func setupReaders() { ambientReader.delegate = self } // MARK: - Permission Request func requestAuthorization() { SRSensorReader.requestAuthorization(sensors: [.ambientLightSensor]) { [weak self] error in DispatchQueue.main.async { guard let self = self else { print("Permission request aborted") return } if let error = error { print("Permission request failed: \(error.localizedDescription)") } else { print("Permission request succeeded") self.startRecordingAmbientLightData() } } } } func checkAndRequestAuthorization() { let status = ambientReader.authorizationStatus switch status { case .authorized: print("Ambient light sensor access granted") startRecordingAmbientLightData() case .notDetermined: print("Ambient light sensor access undetermined, requesting permission") requestAuthorization() case .denied: print("Ambient light sensor access denied or restricted") @unknown default: print("Unknown authorization status") } } // MARK: - Ambient Light Data Logic func startRecordingAmbientLightData() { guard !isRecordingAmbientLight else { print("Already recording ambient light data.") return } print("Starting ambient light data recording") isRecordingAmbientLight = true ambientReader.startRecording() fetchAmbientLightData() fetchAmbientDeviceData() } func fetchAmbientLightData() { print("Fetching ambient light data") let request = SRFetchRequest() let now = Date() let fromTime = now.addingTimeInterval(-72 * 60 * 60) let toTime = now.addingTimeInterval(-25 * 60 * 60) request.from = SRAbsoluteTime(fromTime.timeIntervalSinceReferenceDate) request.to = SRAbsoluteTime(toTime.timeIntervalSinceReferenceDate) print("Fetch request: \(fromTime) ~ \(toTime)") ambientReader.fetch(request) } private func displayAmbientLightData(sample: SRAmbientLightSample) { print("Ambient light: \(sample.lux.value) lux") print("Current ambientLightData content:") for data in ambientLightData { print("Timestamp: \(data.timestamp), Lux: \(data.lux)") } } // MARK: - Device Data Logic private func fetchAmbientDeviceData() { print("Fetching device information") let request = SRFetchRequest() let now = Date() let fromDate = now.addingTimeInterval(-72 * 60 * 60) let toDate = now.addingTimeInterval(-24 * 60 * 60) request.from = SRAbsoluteTime(fromDate.timeIntervalSinceReferenceDate) request.to = SRAbsoluteTime(toDate.timeIntervalSinceReferenceDate) if availableDevices.isEmpty { print("No devices available") ambientReader.fetchDevices() } else { for device in availableDevices { print("Starting data fetch (Device: \(device))") request.device = device ambientReader.fetch(request) print("Fetch request sent (Device: \(device))") } } } // MARK: - SRSensorReaderDelegate Methods func sensorReader(_ reader: SRSensorReader, didFetch devices: [SRDevice]) { availableDevices = devices for device in devices { print("Fetched device: \(device)") } if !devices.isEmpty { fetchAmbientDeviceData() } } func sensorReader(_ reader: SRSensorReader, fetching fetchRequest: SRFetchRequest, didFetchResult result: SRFetchResult<AnyObject>) -> Bool { print("sensorReader(_:fetching:didFetchResult:) method called") if let ambientSample = result.sample as? SRAmbientLightSample { let luxValue = ambientSample.lux.value let timestamp = Date(timeIntervalSinceReferenceDate: result.timestamp.rawValue) // Check for duplicate data and add it if !ambientLightData.contains(where: { $0.timestamp == timestamp }) { let dataPoint = AmbientLightDataPoint(timestamp: timestamp, lux: Float(luxValue)) ambientLightData.append(dataPoint) print("Added ambient light data: \(luxValue) lux, Timestamp: \(timestamp)") } else { print("Duplicate data, not adding: Timestamp: \(timestamp)") } // Output data self.displayAmbientLightData(sample: ambientSample) } return true } func sensorReader(_ reader: SRSensorReader, didCompleteFetch fetchRequest: SRFetchRequest) { print("Data fetch complete") if ambientLightData.isEmpty { print("No ambient light data within 24 hours.") } else { print("ambientLightData updated") for dataPoint in ambientLightData { print("Added ambient light data: \(dataPoint.lux) lux, Timestamp: \(dataPoint.timestamp)") } } } }
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3d
Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
I’m seeing a regression in Xcode 26.4 where Interface Builder will not allow connecting IBOutlets or IBActions. Symptoms: The usual gutter circle/dot does not appear next to IBOutlet / IBAction in the code editor Because of this, I cannot: drag from storyboard → code drag from code → storyboard The class is valid and already connected to the storyboard (existing outlets work) Assistant Editor opens the correct view controller file Important: The exact same project, unchanged, works perfectly in Xcode 26.3. I can create and connect outlets/actions normally there. ⸻ Environment Xcode: 26.4 macOS: 26.4 Mac Mini M4 Pro 64G Ram Project: Objective-C UIKit app using Storyboards This is a long-running, ObjC, project (not newly created) ⸻ What I’ve already tried To rule out the usual suspects: Verified View Controller Custom Class is correctly set in Identity Inspector Verified files are in the correct Target Membership Verified outlets are declared correctly in the .h file: @property (weak, nonatomic) IBOutlet UILabel *exampleLabel; Opened correct file manually (not relying on Automatic Assistant) Tried both: storyboard → code drag code → storyboard drag Tried using Connections Inspector Clean Build Folder Deleted entire DerivedData Restarted Xcode Updated macOS to 26.4 Ran: sudo xcodebuild -runFirstLaunch Confirmed required platform components installed Reopened project fresh ⸻ Observations In Xcode 26.4 the outlet “connection circles” are completely missing In Xcode 26.3 they appear immediately for the same code Existing connections still function at runtime — this is purely an Interface Builder issue ⸻ Question The gutter circles appearance has always been flaky in Xcode over the 13+ years I've been using it but now with 26.4 they have completely disappeared. Has anyone else seen this in Xcode 26.4, or found a workaround? At this point it looks like a regression in Interface Builder, but I haven’t found any mention of it yet.
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Activity
3d
Strong Password Suggestion Clears Other Secure Fields
I can't seem to find information on this but this is causing a critical bug where the Strong Password suggestion sheet presents on any secure field (UIKit) and clears the others when closing it. This means the user cannot enter a password when there is a secure confirm password field because switching fields clears the other. This looks to be a recent issue but I can't tell when this was introduced or if this is SDK / OS version related. I am finding it in both Xcode 26.2 and 16.4 when running on device (iOS 26.2.1 and XC 26 simulators). Code to reproduce: class ViewController: UIViewController { override func loadView() { let v = UIStackView() v.axis = .vertical v.layoutMargins = .init(top: 16, left: 16, bottom: 16, right: 16) v.isLayoutMarginsRelativeArrangement = true view = v let t1 = UITextField() t1.textContentType = .username t1.placeholder = "Username" v.addArrangedSubview(t1) let t2 = UITextField() t2.isSecureTextEntry = true t2.textContentType = .newPassword t2.placeholder = "Password" t2.clearsOnInsertion = false t2.clearsOnBeginEditing = false t2.passwordRules = nil t2.clearButtonMode = .always v.addArrangedSubview(t2) let t3 = UITextField() t3.isSecureTextEntry = true t3.textContentType = .newPassword t3.placeholder = "Confirm Password" t3.clearsOnInsertion = false t3.clearsOnBeginEditing = false t3.passwordRules = nil t3.clearButtonMode = .always v.addArrangedSubview(t3) v.addArrangedSubview(UIView()) } } No matter what textContentType is used the strong password still forcefully breaks the flow and blocks the user.
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3d
Issue with VLCKit Playback Delay When Local Network Permission Is Enabled
We are developing an iOS application that uses the MobileVLCKit framework (version 3.7.3) for RTSP video streaming. We have encountered a critical performance issue that directly affects user experience. Problem Description When the app is granted the Local Network permission (the switch in Apps → OurApp → Local Network), the VLC media player takes 10–15 seconds to start playback after calling play(). If the user manually disables this permission, playback starts immediately (within 1 second). The issue is 100% reproducible on real devices and does not appear on the simulator. What we have tried Adjusting VLC options (network-caching, rtsp-tcp, clock-synchro, etc.) — no effect. Using different RTSP streams (both local and public) — same delay. Checking network logs: the delay occurs before any actual RTSP handshake (DESCRIBE/SETUP), suggesting the system is waiting for something network-related. Why this is critical We cannot instruct our users to turn off Local Network access, because the app also needs this permission for legitimate features (e.g., discovering cameras on the local network). Disabling it permanently is not a viable solution. Request We kindly ask for your guidance: Is there a recommended way to configure the app or the VLC instance to avoid this delay while keeping Local Network permission enabled? Could this be a bug in the permission-handling layer that causes unnecessary timeouts? Are there any entitlements, plist keys, or runtime flags we should use to optimise network access in this scenario? We are happy to provide detailed logs, a sample project, or any other information that could help identify and resolve this issue. Environment iOS: 16.0+ Device: Physical (all) VLCKit: 3.7.3 (integrated via CocoaPods) Xcode: 26.5 Thank you for your time. We look forward to your response.
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3d
GAKO Business stuck in “Waiting for Review” despite approved expedited review and multiple support escalations
Hello, Our GAKO Business update has been repeatedly delayed in “Waiting for Review,” despite multiple contacts with Apple Developer Support and an approved expedited review request. App: GAKO Business Version: 1.3.1 Current submission date: July 3, 2026 Current status: Waiting for Review Expedited review: Approved This issue has been ongoing across multiple submissions for approximately one month. We have contacted Apple Developer Support several times and followed up repeatedly under the same support case. However, the current submission has still not entered review. The update contains critical production fixes affecting existing App Store users. GAKO Business is used by real businesses to manage appointments, employees, schedules, services, and customer records. The currently published version contains issues affecting essential business workflows, while the corrected version remains unavailable. Apple has confirmed that the application was placed in the expedited review queue. However, it remains in “Waiting for Review.” We are not asking Apple to bypass the App Review Guidelines. We would like Apple to verify whether the submission is affected by an internal routing issue, technical hold, or another submission-level problem. Has anyone experienced the same situation where expedited review was approved, but the application remained in “Waiting for Review”? If Apple staff sees this post, we would greatly appreciate assistance in checking the submission. Thank you.
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4d
CATiledLayer flashes and re-draws entirely when re-drawing a single tile
I have filed a bug report for this (FB17734946), but I'm posting it here verbatim in case others have the same issue and in hopes of getting attention from an Apple engineer sooner. When calling setNeedsDisplayInRect on a CATiledLayer - or a UIView whose backing layer is CATiledLayer - one would expect to re-draw only a region identified by the rect passed to the method. This is even written in the documentation for the class: "Regions of the layer may be invalidated using the setNeedsDisplayInRect: method however the update will be asynchronous. While the next display update will most likely not contain the updated content, a future update will." However, upon calling this method, CATiledLayer redraws whole contents instead of just the tile at the specified rect, and it flashes when doing so. It behaves exactly the same as if one had called setNeedsDisplay without passing any rect; all contents are cleared and re-drawn again. I'm 100% sure I've passed in the correct rect of the exact tile that I need to redraw. I have even tried passing much smaller rects, but still the same. (And yes, the rect I've passed accounts for the current level of detail.) I have found this GitHub repo https://github.com/frankus/NetPhotoScroller, which based on discussion from here https://forums.macrumors.com/threads/catiledlayer-blanks-out-tiles-when-redrawing.1333948/ aims at solving these issues by using two private methods on CATiledLayer class: (void)setNeedsDisplayInRect:(CGRect)r levelOfDetail:(int)level; (BOOL)canDrawRect:(CGRect)rect levelOfDetail:(int)level; I have explored the repo in detail, however I wasn't able to test exactly this code from the GitHub repo. I have tried using those two private methods myself (through an Objective-C class that defines the methods in the header file and then a swift class which inherits it), but I couldn't solve the issue; the flashing and the full re-draw is still there. After doing a lot of research, the conclusion seems to be that one cannot use CATiledLayer with contents that are downloaded remotely, on demand, as tiles are being requested. I have, however, found one interesting thing which seems to work so far: before calling setNeedsDisplayInRect (or just setNeedsDisplay, as they behave the same for CATiledLayer in my testing), cache the current layer's contents, and after calling setNeedsDisplay (or setNeedsDisplayInRect), restore the contents back to the layer. This prevents flashing and preserves any tiles that were drawn at the time of the re-draw. let c = tiledLayer.contents tiledLayer.setNeedsDisplay(tileRect) tiledLayer.contents = c However! Docs clearly state the warning: Do not attempt to directly modify the contents property of a CATiledLayer object. Doing so disables the ability of a tiled layer to asynchronously provide tiled content, effectively turning the layer into a regular CALayer object. I believe this message implies modifying the contents property with some raw content, like image data, and that it may be safe to re-apply the existing contents (which are in my testing of type CAImageProvider) -- but I can't rely on an implementation detail in my production app. I have tested this and confirmed that the bug appears on: iPhone 14 Pro, iOS 18.5 iPhone 13 Pro, iOS 17.5.1 iPhone 5s, iOS 15.8.3 iPad Pro 1st gen, iPadOS 18.4.1 a couple simulator versions I can also confirm that the fix (to re-apply contents property) is also working properly on all these versions. Is this expected behavior, that tiled layer redraws itself entirely instead of redrawing specific tiles? Is it safe to modify contents of a CATiledLayer by re-applying the existing contents? If not, is there an alternative to avoid flashing?
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4d
Has Apple Ever Released the Final OS Early to Some Developer Beta Users?
Has Apple ever offered the final public release of an OS to a limited group of Developer Beta users before the official public rollout? I've also heard claims that these early releases or invitations are only sent to owners of Pro models (for example, iPhone Pro models). Is there any official information confirming this, or is it just a rumor? I'd appreciate clarification from anyone familiar with Apple's release process.
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5d
Archived apps crash before main() after strip -S -T corrupts dyld chained fixups (FB23528109, Xcode 26.3-27.0b2)
We root-caused a launch crash that only affects ARCHIVED builds (Run/Debug works, simulator works) and filed it as FB23528109. Posting the details here because the crash signatures are hard to search for and other teams are likely to hit this as they adopt Swift 6.3 toolchains. SYMPTOM The archived app crashes before main() on device, on every launch. Depending on which orphaned pointer gets read first, the crash looks like one of these: EXC_BREAKPOINT, "pointer authentication trap DA", inside swift_conformsToProtocolMaybeInstantiateSuperclasses / _searchConformancesByMangledTypeName (often with a Firebase or other +load frame below it; that frame is just the first conformance scan at launch, not the cause) EXC_BAD_ACCESS KERN_INVALID_ADDRESS at a small, raw unslid address (e.g. 0xc118), inside dyld: resolveRebase <- objc_visitor::forEachClass <- dyld4::PrebuiltObjC::make Debug builds, simulator builds and Xcode Run builds are all fine, because the corruption happens in the Strip build phase, which only runs for Archive/install builds. ROOT CAUSE (two defects combine) strip -S -T (what Xcode runs on embedded frameworks during Archive when STRIP_SWIFT_SYMBOLS = YES) corrupts dyld chained fixups. When strip removes a Swift weak-definition symbol that has a GOT bind, it converts the bind into a rebase to the local definition (correct) but writes the converted entry with next = 0 (incorrect). That terminates the 16 KB page's fixup chain early, and every fixup after the converted slot in the same page is orphaned: dyld never processes it, so raw chain-encoding bytes get read as pointers at launch. The bug is present in every strip we tested: Xcode 26.3, 26.4, 26.4.1, 26.5, 26.6 and 27.0 beta 2. strip -S and strip -S -x (without -T) do not corrupt. Starting with Swift 6.3.0 (Xcode 26.4.0), the compiler emits the trigger pattern for ordinary code: cross-module references to a non-final class's stored-property accessors become weak-def-coalesce binds (Swift 6.2.4 emits none). So apps that embed a multi-module Swift dynamic framework (e.g. an SPM package built as one dynamic framework) started getting corrupted by their own default Archive pipeline when they moved past Xcode 26.3. HOW TO CHECK IF YOU ARE AFFECTED Compare the fixups of a framework binary inside your archive against a Run build of the same code: xcrun dyld_info -fixups YourApp.app/Frameworks/YourKit.framework/YourKit If fixups that exist in the Run build are missing after the archive's strip step (in particular __got slots and anything after them in the same 16 KB page), you are affected. Also: any GOT bind of a Swift ($s...) symbol in the pre-strip binary is a red flag. WORKAROUND Set STRIP_SWIFT_SYMBOLS = NO (optionally STRIP_STYLE = non-global, i.e. strip -S -x, which kept the size cost to about +4% for us). Important: if the affected framework is a Swift package product, these must be passed as xcodebuild command-line overrides (e.g. xcodebuild ... STRIP_SWIFT_SYMBOLS=NO STRIP_STYLE=non-global); xcconfig files do not apply to package targets. REPRO FB23528109 contains a complete minimal reproducer (4 small C files + 1 trivial Swift file, no proprietary code): a 30-second CLI script whose host binary segfaults through an orphaned pointer, and a default-settings Xcode project whose Run build works while its archived build crashes pre-main on device, identically for archives produced by Xcode 26.3.0, 26.4.0 and 26.6 (crash logs for each attached in the FB). Happy to share more details from the investigation if anyone is debugging the same signatures.
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1w
IOS 27.1 bug issue
On the IOS 27.0 on my IP 16PM, I see it reduce heat significantly and after the next update, I see many bugs like keyboard stuck on tiktok app and heat more than 27.0. May I know it is the tiktok app issue or bug?
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1w
Recommended approach for updating a push-to-start Live Activity when the app is force-quit?
I create a Live Activity remotely via push-to-start, then use its per-activity token (Activity.pushTokenUpdates) so my server can send update/end pushes. To make sure I'm not missing tokens, I observe Activity.activityUpdates and prime from the Activity.activities snapshot at launch and on sceneWillEnterForeground, then subscribe each activity's pushTokenUpdates and POST the token to my server. This works reliably while the app is running or backgrounded/suspended — the system wakes it and I capture the token. The problem is the user force-quit case (swiped from the App Switcher, never reopened): Push-to-start still creates the Live Activity and it renders correctly on the Lock Screen. But pushTokenUpdates never fires, so my server never receives the per-activity token and can't update or end that activity. A backgrounded (not force-quit) app, as a control, captures the token every time. So it seems specific to user-termination rather than all "not running" states. I understand force-quit apps generally aren't granted background runtime — I'm trying to confirm whether that applies here and what the right pattern is. What's the recommended approach? Specifically: Is there any supported way to get the per-activity token to my server while the app stays force-quit — e.g. from the widget extension (does it have any access to Activity.pushToken, or only ActivityViewContext?) or a Notification Service Extension? 2. If not, is setting stale-date on the start push the intended way to let the card expire gracefully when it can never be ended via push? 3. Is there a better pattern for keeping a push-started Live Activity correct when the app is never relaunched?
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Activity
1w
QR code scan deeplink not work in XCode test run?
Hi, I'm trying to figure out what is true here - if I am not in the correct forum please direct me :-) A. It is not possible to test a QR code scan that contains a deeplink into my iOS app from an XCoode build test run. In other words, The build must be published to Test Flight for the iOS's QR code scan sub-system to be able to process the deeplink into my app? If I am wrong about this, it sure would help with testing to be able to test directly from the local XCode build test. If so, can someone point me in the direction of what I would need to do for that? Thanks for your input either way!
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Using wildcard for applinks in iOS stopped working
Hi everyone, I've been working on an application that provides different subdomains for different customers, so we need to support app linking with all of them. However, using wildcard notation like applinks:*.domain.com doesn't work, while hardcoding applinks:subdomain.domain.com works fine. The association file is being served from both the main domain and subdomains. It used to work fine about a month ago, and I can't find any recent breaking changes on Apple's side . Any ideas why this could happen. ?
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