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On iOS 16, VoiceOver will not speak "¥1,230" in Japanese.
In iOS 16, VoiceOver no longer speaks numbers such as “¥1,230" in Japanese, which worked correctly in iOS 15 and earlier. This is a very important bug in Accessibility support. Steps to reproduce Create iOS App Project on Xcode. (I used Xcode 14) Set the Development Localization to "Japanese" on the project settings. (to make VoiceOver speak Japanese) For example, write the following code. Build and run the App targeting the actual device, not the simulator. Actual devices running iOS 15 or earlier will correctly read out loud with VoiceOver, while iOS 16 will have some reading problems. import SwiftUI @main struct VoiceOverProblemApp: App {   var body: some Scene {     WindowGroup {       // on project settings, set the development localization to Japanese.       VStack {         // ✅ said "Hello, world!"         Text("Hello, world!")                   // ✅ said "残高 (ざんだか, zan-daka)"         Text("残高")                   // ❌ said nothing (until iOS 15 or earlier, said "千二百三十円 (せんにひゃくさんじゅうえん, sen-nihyaku-san-ju-yen)"         Text("¥1,230")                   // ❌ said wrong         //  correct (iOS 15 or earlier):  "残高は千二百三十円です (zan-daka wa sen-nihyaku-san-ju-yen desu)"         //  incorrect (iOS 16)      : "残高はです (zan-daka wa desu)"         Text("残高は ¥1,230 です")       }     }   } } The above sample code uses SwiftUI's Text but the same problem occurs with UIKit's UILabel.
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1.3k
Apr ’25
App Crashes on iPhone 15 Pro and iPhone 16 After App Store Installation
Hello everyone, I'm experiencing an issue with my app, and I would greatly appreciate any guidance. Here's the situation: My app works flawlessly on the simulator for all iPhone models (16, 16 Pro, 16 Pro Max, SE, etc.). It runs without issues on physical iPhone 11 devices (both mine and a friend's). However, when my friend installs the app from the App Store on their iPhone 15 Pro or iPhone 16, it crashes immediately upon opening. Steps I’ve taken so far: Verified that the app works on the simulator for the same models where it crashes in real life. Updated the app's minimum deployment target to iOS 18, but this did not resolve the issue. The app still crashes on the physical iPhone 15 Pro and 16 models while continuing to run fine on previous physical devices and all simulated ones. Additionally, I had another friend beta test the app through TestFlight on their iPhone 15 Pro, and they received an alert message indicating that the app had crashed when they tried to open it. This confirms the issue still exists after my attempted fixes. I'm unsure what could be causing this discrepancy between the simulated and physical devices, or what the alert message in TestFlight might signify. Has anyone encountered a similar issue, or does anyone have suggestions on what I should do to fix this? Thanks in advance for your help!
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404
Apr ’25
Network Connection Issue on Xcode 16.3 Simulator
Hi, I just migrated from Xcode 15 to Xcode 16.3 RC. When I run my app on any simulator, iOS 17 or iOS 18, I seeing strange behavior the second time I launch the app. The app uses a few frameworks, such as Firebase Crashlytics, and the network calls all work fine on the initial launch. however, subsequent launches consistently get the following error: Task <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "The request timed out." UserInfo={_kCFStreamErrorCodeKey=-2102, NSUnderlyingError=0x600000c46910 {Error Domain=kCFErrorDomainCFNetwork Code=-1001 "(null)" UserInfo={_kCFStreamErrorCodeKey=-2102, _kCFStreamErrorDomainKey=4}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2>" ), NSLocalizedDescription=The request timed out., The only way to run again on that simulator is to Erase All Content and Settings. I did not see this issue in Xcode 16, and my app has been in production for over a year without networking issues. Pushing to my phone works fine. Running on MacBook Pro apple silicon - Sequoia 15.3.2 Any help would be greatly appreciated! Thanks, Mike
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3.5k
Apr ’25
iOS did not update all widgets of an app when the user press a button on a widget
Hello, I have an app in AppStore "Counter Widget". https://apps.apple.com/app/id1522170621 It allows you to add a widget to your homescreen/lockscreen to count anything. Everything works fine except for one scenario. iOS 18+ I create 2 or more widgets for one counter. For example, medium and small widgets. I click on the widget button to increase or decrease the value. The button in the widget uses Button(intent: AppIntent) to update the value and calls WidgetCenter.shared.reloadAllTimelines() to update the second widget for the same counter. For iOS 18 in this particular scenario, you don't even have to call the WidgetCenter.shared.reloadAllTimelines(). iOS already knows that there is a widget with the same INIntent settings and will update it itself. Both widgets are updated and show the new value. Everything is correct. Now on the homescreen I open the widget configuration for one of the widgets to change the INIntent for the widget. For example, i change the background to wallpaper. This is just a skin for the widget, and the widget is associated with the same counter value as before. As in (2), I click the widget button to increase or decrease the value. But now only one widget is updated. iOS ignores my call to WidgetCenter.shared.reloadAllTimelines() and does not update the second widget connected to the same counter. As I found, iOS, when I call WidgetCenter.shared.reloadAllTimelines() from the widget itself, updates other widgets only if INIntent is absolutely equal for them. Overriding isEqual for them did not help. That is, I cannot specify which fields from my INIntent can be ignored during such an update and consider that widgets are equal and need to be updated. Obviously iOS make this compare outside my code. The main problem is that when the user adds a widget to the lock screen and increases and decreases the value there. After that, he opens the home screen and the widget there is not synchronized with the value from the widget on the lock screen. How to solve this problem?
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898
Apr ’25
Vision Framework VNTrackObjectRequest: Minimum Valid Bounding Box Size Causing Internal Error (Code=9)
I'm developing a tennis ball tracking feature using Vision Framework in Swift, specifically utilizing VNDetectedObjectObservation and VNTrackObjectRequest. Occasionally (but not always), I receive the following runtime error: Failed to perform SequenceRequest: Error Domain=com.apple.Vision Code=9 "Internal error: unexpected tracked object bounding box size" UserInfo={NSLocalizedDescription=Internal error: unexpected tracked object bounding box size} From my investigation, I suspect the issue arises when the bounding box from the initial observation (VNDetectedObjectObservation) is too small. However, Apple's documentation doesn't clearly define the minimum bounding box size that's considered valid by VNTrackObjectRequest. Could someone clarify: What is the minimum acceptable bounding box width and height (normalized) that Vision Framework's VNTrackObjectRequest expects? Is there any recommended practice or official guidance for bounding box size validation before creating a tracking request? This information would be extremely helpful to reliably avoid this internal error. Thank you!
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136
Apr ’25
How to capture the currently pressed key when a TextField is in focus?
In the attached code snippet: struct ContentView: View { @State private var vText: String = "" var body: some View { TextField("Enter text", text: Binding( get: { vText }, set: { newValue in print("Text will change to: \(newValue)") vText = newValue } )) } } I have access to the newValue of the text-field whenever the text-field content changes, but how do I detect which key was pressed? I can manually get the diff between previous state and the new value to get the last pressed char but is there a simpler way? Also this approach won't let me detect any modifier keys (such as Alt, Ctrl etc) that the user may have pressed. Is there a pure swift-ui approach to detect these key presses?
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140
Apr ’25
Error this SDK is not supported by the compiler - Xcode version 16.2 (16C5032a) to 16.3(16E140)
In Xcode version 16.2 (16C5032a) I created: One [ScenekitApp] [File/New/Project/iOS/Game/Game Technology: SceneKit]. Three custom Frameworks [File/New/Project/iOS/Framework] [ASCSource.framework, ASCCommon.framework and ASCCoreData.framework]. In the four projects the [Minimum Deployments=iOS 15.0], [Swift version=6.0] and [BUILD_LIBRARY_FOR_DISTRIBUTION=Yes]. I directly installed the [Zip.framework] in [ASCSource.framework] without [pod init/pod install] and in the [General tab] [Frameworks, Libraries and Embeded Content] [Zip.framework Embed&Sign]. I installed the three frameworks [ASCSource.framework, ASCCommon.framework and ASCCoreData.framework] in [ScenekitApp] and everything works perfectly in Xcode version 16.2(16C5032a). I updated Xcode version 16.2(16C5032a) to Xcode version 16.3(16E140) and some errors in the SDKs were indicated. [Failed to build module 'ASCSource'; this SDK is not supported by the compiler (the SDK is built with 'Apple Swift version 6.0.3 effective-5.10 (swiftlang-6.0.3.1.10 clang-1600.0.30.1)', while this compiler is 'Apple Swift version 6.1 effective-5.10 (swiftlang-6.1.0.110.21 clang-1700.0.13.3)'). Please select a toolchain which matches the SDK]. [Failed to build module 'Zip'; this SDK is not supported by the compiler (the SDK is built with 'Apple Swift version 6.0.3 effective-5.10 (swiftlang-6.0.3.1.10 clang-1600.0.30.1)', while this compiler is 'Apple Swift version 6.1 effective-5.10 (swiftlang-6.1.0.110.21 clang-1700.0.13.3)'). Please select a toolchain which matches the SDK]. If I recompile all frameworks in Xcode version 16.3 (16E140) it will work, but I don't think it will be a good solution. I found some discussions in links like the following without success. https://github.com/firebase/firebase-ios-sdk/issues/13727 https://stackoverflow.com/questions/70556401/swift-version-conflict-this-sdk-is-not-supported-by-the-compiler-please-select Any help is welcome. Thanks everyone!!!
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532
Apr ’25
Migrating SwiftUI lifecycle to UIKit's
Hi, everyone I have an app already in production that uses SwiftUI's lifecycle (paired with an AppDelegate). Due to some specific behaviour of the app, we decided to migrate the app to use UIKit's lifecycle, adding the corresponding SceneDelegate to the app, as well as modifying the Info.plist file accordingly to accommodate to these new changes. Although everything seems to work when installing the app from zero, when installing it on top of another version, the screen goes black and the user cannot interact with the app at all unless they reinstall it completely. As I've read online, iOS is reusing the window configuration from the previous execution of the app. I know this because the AppDelegate's application(application:connectingSceneSession:options) is not being called when coming from a previous version of the app. I would love to know what can I do to make this work because, as you may understand, we cannot ask our user base to reinstall the application. Thank you very much.
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1.9k
Apr ’25
how to register listener to `NWConnectionGroup` for QUIC
I am trying to make http3 client with Network.framework on Apple platforms. Codes that implement NWConnectionGroup.start with NWListener don't always work with warning below. I assume NWConnectionGroup.newConnectionHandler or NWListener.newConnectionHandler will be called to start connection from the server if it works. nw_protocol_instance_add_new_flow [C1.1.1:2] No listener registered, cannot accept new flow quic_stream_add_new_flow [C1.1.1:2] [-fde1594b83caa9b7] failed to create new stream for received stream id 3 so I tried: create the NWListener -> not work check whether NWConnectionGroup has a member to register or not NWListener -> not work (it doesn't have). use NWConnection instead of NWConnectionGroup -> not work Is my understanding correct? How should I do to set or associate listener with NWConnection/Group for newConnectionHandler is called and to delete wanings? What is the best practice in the case? Sample codes are below. Thanks in advance. // http3 needs unidirectional stream by the server and client. // listener private let _listener: NWListener let option: NWProtocolQUIC.Options = .init(alpn:["h3"]) let param: NWParameters = .init(quic: option) _listener = try! .init(using: param) _listener.stateUpdateHandler = { state in print("listener state: \(state)") } _listener.newConnectionHandler = { newConnection in print("new connection added") } _listener.serviceRegistrationUpdateHandler = { registrationState in print("connection registrationstate") } // create connection private let _group: NWConnectionGroup let options: NWProtocolQUIC.Options = .init(alpn: ["h3"]) options.direction = .unidirectional options.isDatagram = false options.maxDatagramFrameSize = 65535 sec_protocol_options_set_verify_block(options.securityProtocolOptions, {(_: sec_protocol_metadata_t, _: sec_trust_t, completion: @escaping sec_protocol_verify_complete_t) in print("cert completion.") completion(true) }, .global()) let params: NWParameters = .init(quic: options) let group: NWMultiplexGroup = .init( to: .hostPort(host: NWEndpoint.Host("google.com"), port: NWEndpoint.Port(String(443))!)) _group = .init(with: group, using: params) _group.setReceiveHandler {message,content,isComplete in print("receive: \(message)") } _group.newConnectionHandler = {newConnection in print("newConnectionHandler: \(newConnection.state)") } _group.stateUpdateHandler = { state in print("state: \(state)") } _group.start(queue: .global()) _listener.start(queue: .global()) if let conn = _group.extract() { let data: Data = .init() let _ = _group.reinsert(connection: conn) conn.send(content: data, completion: .idempotent) }
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223
Apr ’25
WKWebView Fails with NSURLErrorDomain Code=-1005 on iOS 18.4 Simulator
Hello, I'm experiencing an issue where WKWebView consistently fails to load a specific URL on the iOS 18.4 simulator (Xcode 16.3). The error is as follows: Error Domain=NSURLErrorDomain Code=-1005 "The network connection was lost." UserInfo={ _kCFStreamErrorCodeKey=-4, _kCFStreamErrorDomainKey=4, NSUnderlyingError=Error Domain=kCFErrorDomainCFNetwork Code=-1005, NSErrorFailingURLKey=[REDACTED] } Key Observations: This URL fails consistently only on the iOS 18.4 simulator. The same URL loads without issue in iOS 18.3 and 18.2 simulators. The backend is serving a valid HTTPS certificate chain, and the server appears to be presenting it properly. The same application appears to work on a real iPhone running 18.4. Certificate Chain for the Failing URL Leaf: WR3 (Valid: Mar 17, 2025 – Jun 15, 2025) Intermediate 1: GTS Root R1 (Valid: Dec 13, 2023 – Feb 20, 2029) Intermediate 2: GlobalSign Root CA (Valid: Jun 19, 2020 – Jan 28, 2028) Other URLs Work Fine in iOS 18.4 Simulator WKWebView successfully loads the following URLs with similar or more complex certificate chains: https://google.com → WR2, GTS Root R1, GlobalSign Root CA https://amazon.com → DigiCert Global CA G2, DigiCert Global Root G2, VeriSign G5 https://stackoverflow.com → E5, ISRG Root X1 https://shopify.com → GlobalSign Root CA, GTS Root R4, WE1 This suggests the issue may not be with general network or certificate trust but instead something specific about how iOS 18.4 handles this domain or certificate configuration in the simulator. Any insights on how to solve this would be greatly appreciated.
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288
Apr ’25
Cannot load a Safari Extension onto my iPhone 15 running iOS 18.4
I'm trying to load a Safari Extension onto my physical iPhone 15 running iOS 18.4 but am seeing the following message: "iOS 18.4 is not installed." When I click the Get button I see that the download has failed with the following error message. I tried updating my laptop to Sequoia and I also deleted and re-installed Xcode but that didn't fix it. Any thoughts? Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-04-08 06:00:22 +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22E238; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } -- System Information macOS Version 15.4 (Build 24E248) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-04-07T23:00:22-07:00
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264
Apr ’25
Title: Frequent SIGSEGV crashes in QuartzCore's copy_image (iOS 18.4) We're experiencing numerous crashes with the following signature:
Title: Frequent SIGSEGV crashes in QuartzCore's copy_image (iOS 18.4) We're experiencing numerous crashes with the following signature: Exception Codes: fault addr: 0x00000000000000e0 Crashed Thread: 0 Thread 0 0 QuartzCore CA::Render::copy_image(CGImage*, CGColorSpace*, unsigned int, double, double) + 1972 1 QuartzCore CA::Render::copy_image(CGImage*, CGColorSpace*, unsigned int, double, double) + 1260 2 QuartzCore CA::Render::prepare_image(CGImage*, CGColorSpace*, unsigned int, double) + 24 3 QuartzCore CA::Layer::prepare_contents(CALayer*, CA::Transaction*) + 220 4 QuartzCore CA::Layer::prepare_commit(CA::Transaction*) + 284 5 QuartzCore CA::Context::commit_transaction(CA::Transaction*, double, double*) + 488 6 QuartzCore CA::Transaction::commit() + 644 7 UIKitCore ___34-[UIApplication _firstCommitBlock]_block_invoke_2 + 36 8 CoreFoundation ___CFRUNLOOP_IS_CALLING_OUT_TO_A_BLOCK__ + 28 9 CoreFoundation ___CFRunLoopDoBlocks + 352 10 CoreFoundation ___CFRunLoopRun + 868 11 CoreFoundation _CFRunLoopRunSpecific + 572 12 GraphicsServices _GSEventRunModal + 168 13 UIKitCore -[UIApplication _run] + 816 14 UIKitCore _UIApplicationMain + 336 15 kugou _main + 132 16 dyld __dyld_process_info_create + 33284 Observations: 1.Crashes consistently occur in Core Animation's image processing pipeline 2.100% of occurrences are on iOS 18.4 devices 3.Crash signature suggests memory access violation during image/copy operations 4.Not tied to any specific device model Questions for Apple: 1.Is this crash pattern recognized as a known issue in iOS 18.4? 2.Are there specific conditions that could trigger SEGV_ACCERR in CA::Render::copy_image? 3.Could this be related to color space handling or image format requirements changes? 4.Any recommended workarounds while waiting for a system update?
Topic: UI Frameworks SubTopic: UIKit Tags:
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134
Apr ’25
iOS 18.4 is crashing the apps using service workers
After updating to iOS 18.4, our web application (with service workers) crashes on devices that accessed it prior to the update. This issue also affects hybrid mobile apps using the same web application; reinstalling the app resolves it by refetching and reinstalling service workers. Debugging is challenging because clearing the cache or reinstalling the app fixes the problem, and no useful error logs are available. Has anyone encountered similar crashes related to service workers after an iOS update and have any insights into the cause?
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254
Apr ’25
Can sections be moved/reordered within list (via onMove-style dragging)?
Consider the following example of a List view containing sections of rows. import SwiftUI struct ListSectionView: View { @State private var sectionHeaders = ["section1", "section2", "section3"] var body: some View { List { ForEach(sectionHeaders, id: \.self) { sectionHeader in Section(header: Text(sectionHeader)) { Text("1") Text("2") Text("3") } } .onMove { indices, newOffset in // ... } } } } I would like to reorder the sections within the list by dragging the respective section header to its new position in the list - similar to moving individual rows via onMove-dragging but with the sections instead of the rows. The above approach does not work. It "activates" moving the rows and then the .onMove code acts on those. The sections themselves are not moved. How can I move/reorder the sections within the list? Thanks.
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187
Apr ’25
Severe hangs with LazyHStack inside ScrollView
Hi, I got a problem with severe hangs when I use code like this on tvOS 18.2 If I try to use HStack instead of LazyHStack inside the scrollview then the problem does not occur any more but then the scroll performance is compromised and the vertical scroll is no longer that smooth. Does someone has any experience with this? Is this SwiftUI problem or am I missing something? ScrollView { LazyVStack { ForEach(0...100, id: \.self) { _ in ScrollView { LazyHStack { ForEach(0...20, id: \.self) { _ in Color.red.frame(height: 300) } } } } } }
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186
Apr ’25
Xcode 16.3 / macOS 15.4: SwiftData ModelContainer 在关联 iCloud Container 后初始化时崩溃
问题描述: 环境: Xcode 版本: 16.3 *macOS 版本: 15.4 项目类型: SwiftUI App with SwiftData 问题摘要: 当在 Xcode 项目的 "Signing & Capabilities" 中为启用了 iCloud 能力的应用关联一个具体的 iCloud Container 时,即使代码中并未显式启用 CloudKit 同步(例如,未在 ModelConfiguration 中设置 cloudKitDatabase),SwiftData 的 ModelContainer 在应用启动初始化时也会立即失败并导致崩溃。如果仅启用 iCloud 能力但不选择任何 Container,应用可以正常启动。此问题在使用空的 Schema([]) 进行测试时依然稳定复现。 复现步骤 (使用最小复现项目 - MRE): 使用 Xcode 16.3 创建一个新的 SwiftUI App 项目 (例如,命名为 CloudKitCrashTest)。 在创建时不要勾选 "Host in CloudKit",或者,如果勾选了,先确保后续步骤覆盖相关设置。Storage 选择 None 或 SwiftData 均可复现。 修改 CloudKitCrashTestApp.swift 文件,添加 SwiftData 导入和基本的 ModelContainer 初始化逻辑。关键代码如下: import SwiftUI import SwiftData @main struct CloudKitCrashTestApp: App { let sharedModelContainer: ModelContainer init() { // 使用空 Schema 进行诊断 let schema = Schema([]) // *不* 指定 cloudKitDatabase let modelConfiguration = ModelConfiguration(schema: schema, isStoredInMemoryOnly: false) do { sharedModelContainer = try ModelContainer(for: schema, configurations: [modelConfiguration]) print("ModelContainer created successfully.") } catch { // 在关联 Container 后,会在此处崩溃 fatalError("Could not create ModelContainer: \(error)") } } var body: some Scene { WindowGroup { ContentView() .modelContainer(sharedModelContainer) } } } // ... ContentView 定义 ... 进入项目的 Signing & Capabilities 标签页。 点击 + Capability 添加 iCloud。 在 iCloud 服务中,勾选 CloudKit。 此时,不要在 Containers 部分选择任何容器。 运行应用: 应用应该能够成功启动,并在控制台打印 "ModelContainer created successfully."。 停止应用。 回到 Signing & Capabilities -> iCloud -> Containers。 点击 + 添加一个新的自定义容器,或选择 Xcode 默认建议的容器。确保一个容器 ID 被明确选中。 再次运行应用: 应用现在会在启动时立即崩溃,fatalError 被触发。 预期结果: 即使在 Signing & Capabilities 中关联了 iCloud Container,应用也应该能够成功初始化 ModelContainer(尤其是当代码中未使用 cloudKitDatabase 或使用空 Schema 时),不应崩溃。 实际结果: 应用在 ModelContainer 初始化时崩溃,抛出 fatalError,错误信息为: Could not create ModelContainer: SwiftDataError(_error: SwiftData.SwiftDataError._Error.loadIssueModelContainer, _explanation: nil) 补充说明: 此问题在 iPhone 模拟器上稳定复现。 尝试清理构建文件夹 (Clean Build Folder)、删除派生数据 (Derived Data) 未能解决问题。 使用 Xcode 模板创建项目(勾选 "Host in CloudKit")并在之后手动取消选择 Container 可以运行,但一旦重新选择 Container 就会崩溃,现象一致。 这表明问题与 ModelContainer 初始化过程在检测到项目关联了具体 iCloud Container 标识符(可能涉及读取 .entitlements 文件或准备相关环境)时发生的内部错误有关,而不是由于实际的 CloudKit 同步代码或模型定义。 影响: 此 Bug 阻止了在当前的 Xcode 和 macOS 环境下开发和测试任何需要关联 iCloud Container 的 SwiftData 应用。
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464
Apr ’25
UIDocumentPickerViewController dismisses presenting view controller when selecting a file multiple times quickly
Description When using UIDocumentPickerViewController with allowsMultipleSelection = false, I expect that selecting a file will dismiss only the document picker. However, if a user quickly taps the same file multiple times, the picker dismisses both itself and the presenting view controller (i.e., it pops two levels from the view controller stack), which leads to unintended behavior and breaks presentation flow. Expected Behavior Only UIDocumentPickerViewController should be dismissed when a file is selected—even if the user taps quickly or multiple times on the same file. Actual Behavior When tapping the same file multiple times quickly, the picker dismisses not only itself but also the parent view controller it was presented from. Steps to Reproduce Create a simple view controller and present another one modally over it. From that presented view controller, present a UIDocumentPickerViewController with allowsMultipleSelection = false. Tap quickly on the same file in the picker 2 times. Result: Both the document picker and the presenting view controller are dismissed. Reproducible Code Snippet class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .green addLabel("Parent View Controller") DispatchQueue.main.async { [unowned self] in let child = UIViewController() child.view.backgroundColor = .yellow present(child, animated: true) child.addLabel("Child View Controller") let vc = UIDocumentPickerViewController( forOpeningContentTypes: [.pdf, .jpeg, .png], asCopy: true ) vc.allowsMultipleSelection = false child.present(vc, animated: true) } } } extension UIViewController { func addLabel(_ text: String) { let label = UILabel(frame: CGRect(x: 0, y: 50, width: view.bounds.width, height: 30)) label.text = text view.addSubview(label) } } Environment Device: iPhone 15 Pro and others iOS version: 18.2 (reproduces on multiple iOS versions) Occurs with: .pdf, .jpeg, .png file types Mode: Both simulator and real device Notes Happens consistently with fast multiple taps on the same file. This breaks expected view controller stack behavior.
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144
Apr ’25
Declarative management application config not applying
Hello All, I am currently attempting to get application config working with enterprise apps but it seems as though the asset config is not applying at all. While the asset and application install correctly it does not seem that the config is read at all judging from the status message returned. "StatusItems" : { "app" : { "managed" : { "list" : [ { "name" : "apps", "config-state" : { "app-config-state" : { "state" : "unknown" } }, "identifier" : "app.identifier", "version" : "3.2", "short-version" : "3.2.0", "state" : "managed", "declaration-identifier" : "dec-identifier" } ] } } }, "Errors" : [ ] } The asset file being sent down is as follows: <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Config 1</key> <string>Value 1</string> <key>Config 2</key> <string>Value 2</string> <key>Config 3</key> <string>Value 3</string> </dict> </plist> This is the config report being sent back by the device after everything has been fetched: "StatusItems" : { "management" : { "declarations" : { "activations" : [ { "active" : true, "identifier" : "group.activation.payload", "valid" : "valid", "server-token" : "56792E4AE25C3286640B45E6BD265AE97545B2B87F90A6355919FD8B2E3C3AB3" } ], "configurations" : [ { "active" : true, "identifier" : "app.install", "valid" : "valid", "server-token" : "34D7ACECAE16EE9EEAC0630FF2FF85524FFBB5BA3CB18CFB6296FBC860368C85" }, { "active" : true, "identifier" : "ios.policy.subscription.list", "valid" : "valid", "server-token" : "376913E11BE7D26EC745B3B68C6FA94C4FC061B1B736D143EBE0F12FF73ADFF8" } ], "assets" : [ { "active" : true, "identifier" : "app.config.reference", "valid" : "valid", "server-token" : "1CFBE30EB56309005F742D667B80242E6A3CDC08ED228D0BC5F87749C6BBAB77" } ], "management" : [ ] } }, "app" : { "managed" : { "list" : [ { "state" : "downloading", "declaration-identifier" : "app.install", "identifier" : "app.identifier", "name" : "apps", "config-state" : { "app-config-state" : { "state" : "unknown" } } } ] } } }, "Errors" : [ ] } Additional info would be useful, though a sysdiagnosis will be submitted to feedback as well. Config did apply correctly when sending down through Install application command
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Apr ’25
Navigation broken in iOS 18.4
All of a sudden, after iOS 18.4 was released, I am having tons of navigation problems in my app in production. Buttons navigating to empty pages, views seeming to 'freeze', top navigation bar mismatched with the content of the page. It seems that iOS 18.4 broke a critical piece of UIKit + SwiftUI bridging functionality that my project relies on. My application is written with both UIKit and SwiftUI components. Here is a breakdown of my setup: UIApplicationDelegate > UIWindow > rootViewController of window is a UITabBarController > each tab is a UINavigationController rootViewController of nav controller is a UIHostingController > rootView of the hosting controller is a SwiftUI View In my SwiftUI views, I have been using NavigationLink for horizontal 'push' style navigation in my SwiftUI views. I do not use NavigationView, I only rely on the bridging capabilities of UINavigationController to action on my NavigationLinks. This has never been an issue, until iOS 18.4 was released. Now, when running iOS 18.4, I am having all sorts of unexpected behavior in the UI. I will break down 2 of these use cases here: Use case A: In one of my SwiftUI views, I have a ForEach for which each element's view is a NavigationLink. This is using the NavigationLink(_ destination:,label:) initializer. Navigating forward from here works/looks normal. However, once I try to navigate backward from that destination (tap the 'Back' button in top left), the view goes blank and the navigation bar at the top of the page (which is maintained by the UINavigationController instance) does not change. If I call popToRootViewController on that nav controller, the navigation bar at the top of the page returns to its normal state, but the view is still blank. It is not until after I have called popToRootViewController, and then navigate to a different tab of the UITabBarController and return to the initial tab, does the SwiftuI content view (the one with the ForEach) finally redraw and the view hierarchy is restored. Here is a warning that is logged in the console when I tap the 'Back ' button: Top view controller's view unexpectedly not in window for navigation transition. Skipping layout. nav = <UINavigationController: 0x1110bbe00>, topVC = <TtGC7SwiftUI19UIHostingControllerV5MyApp10MyPage: 0x106814e00> EDIT: If I replace the NavigationLink with a call to UINavigationController.pushViewController, I am still seeing the exact same behavior. Pressing back button makes the view empty > need to pop to root view controller and switch tabs in order to restore the view. Use case B Another instance of this issue happens whenever I try to use a NavigationLink inside of a view that itself was the destination of a NavigationLink in its parent view (i.e.: Root view > detail view > sub-detail view). For example, take the detail view destination in use case A. I have tapped a NavigationLink from the ForEach and landed on the detail view. Again, so far things work/look normal. Now, if I tap on another NavigationLink from that detail view, the view does not transition to the new page. The top navigation bar does transition, and shows the title and actions associated with this second destination. However, the view of this second destination is not displayed. It is worth noting that the same warning I mentioned above is also logged when I tap the NavigationLink to navigate to this second destination. Top view controller's view unexpectedly not in window for navigation transition. Skipping layout. nav = <UINavigationController: 0x109859400>, topVC = <TtGC7SwiftUI19UIHostingControllerVVS_19BridgedPresentation8RootView: 0x300ab8000> Strangely, if I switch to a different tab of the UITabBarController and back to the initial tab, this second destination's view is successfully rendered. It seems that switching tabs in this UITabBarController is calling something in either SwiftUI or UIKit that is redrawing my views. Conclusion This is a serious issue with UIKit + SwiftUI bridging support. I have never had problems like this until devices started running iOS 18.4, and there is nothing in the iOS 18.4 changelog that suggests this was an intentional change. All of a sudden, after updating to the latest iOS version, my app is totally broken. I want to be clear that I'm not using deprecated NavigationLink methods in these instances. My app's minimum deployment target is iOS 16. I know that there are more modern navigation APIs like navigation stack, etc. I am looking for answers about my use case: whether it is officially unsupported as of iOS 18.4, whether this setup should be supported and this is indeed some sort of bug in iOS, or anything in-between. I'm happy to provide formatted code if needed for discussion purposes. This is about my entire app's view hierarchy so there are a lot of disparate lines of code that make up this problem.
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Apr ’25
On iOS 16, VoiceOver will not speak "¥1,230" in Japanese.
In iOS 16, VoiceOver no longer speaks numbers such as “¥1,230" in Japanese, which worked correctly in iOS 15 and earlier. This is a very important bug in Accessibility support. Steps to reproduce Create iOS App Project on Xcode. (I used Xcode 14) Set the Development Localization to "Japanese" on the project settings. (to make VoiceOver speak Japanese) For example, write the following code. Build and run the App targeting the actual device, not the simulator. Actual devices running iOS 15 or earlier will correctly read out loud with VoiceOver, while iOS 16 will have some reading problems. import SwiftUI @main struct VoiceOverProblemApp: App {   var body: some Scene {     WindowGroup {       // on project settings, set the development localization to Japanese.       VStack {         // ✅ said "Hello, world!"         Text("Hello, world!")                   // ✅ said "残高 (ざんだか, zan-daka)"         Text("残高")                   // ❌ said nothing (until iOS 15 or earlier, said "千二百三十円 (せんにひゃくさんじゅうえん, sen-nihyaku-san-ju-yen)"         Text("¥1,230")                   // ❌ said wrong         //  correct (iOS 15 or earlier):  "残高は千二百三十円です (zan-daka wa sen-nihyaku-san-ju-yen desu)"         //  incorrect (iOS 16)      : "残高はです (zan-daka wa desu)"         Text("残高は ¥1,230 です")       }     }   } } The above sample code uses SwiftUI's Text but the same problem occurs with UIKit's UILabel.
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1.3k
Activity
Apr ’25
App Crashes on iPhone 15 Pro and iPhone 16 After App Store Installation
Hello everyone, I'm experiencing an issue with my app, and I would greatly appreciate any guidance. Here's the situation: My app works flawlessly on the simulator for all iPhone models (16, 16 Pro, 16 Pro Max, SE, etc.). It runs without issues on physical iPhone 11 devices (both mine and a friend's). However, when my friend installs the app from the App Store on their iPhone 15 Pro or iPhone 16, it crashes immediately upon opening. Steps I’ve taken so far: Verified that the app works on the simulator for the same models where it crashes in real life. Updated the app's minimum deployment target to iOS 18, but this did not resolve the issue. The app still crashes on the physical iPhone 15 Pro and 16 models while continuing to run fine on previous physical devices and all simulated ones. Additionally, I had another friend beta test the app through TestFlight on their iPhone 15 Pro, and they received an alert message indicating that the app had crashed when they tried to open it. This confirms the issue still exists after my attempted fixes. I'm unsure what could be causing this discrepancy between the simulated and physical devices, or what the alert message in TestFlight might signify. Has anyone encountered a similar issue, or does anyone have suggestions on what I should do to fix this? Thanks in advance for your help!
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404
Activity
Apr ’25
Network Connection Issue on Xcode 16.3 Simulator
Hi, I just migrated from Xcode 15 to Xcode 16.3 RC. When I run my app on any simulator, iOS 17 or iOS 18, I seeing strange behavior the second time I launch the app. The app uses a few frameworks, such as Firebase Crashlytics, and the network calls all work fine on the initial launch. however, subsequent launches consistently get the following error: Task <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "The request timed out." UserInfo={_kCFStreamErrorCodeKey=-2102, NSUnderlyingError=0x600000c46910 {Error Domain=kCFErrorDomainCFNetwork Code=-1001 "(null)" UserInfo={_kCFStreamErrorCodeKey=-2102, _kCFStreamErrorDomainKey=4}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2>" ), NSLocalizedDescription=The request timed out., The only way to run again on that simulator is to Erase All Content and Settings. I did not see this issue in Xcode 16, and my app has been in production for over a year without networking issues. Pushing to my phone works fine. Running on MacBook Pro apple silicon - Sequoia 15.3.2 Any help would be greatly appreciated! Thanks, Mike
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11
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11
Views
3.5k
Activity
Apr ’25
iOS did not update all widgets of an app when the user press a button on a widget
Hello, I have an app in AppStore "Counter Widget". https://apps.apple.com/app/id1522170621 It allows you to add a widget to your homescreen/lockscreen to count anything. Everything works fine except for one scenario. iOS 18+ I create 2 or more widgets for one counter. For example, medium and small widgets. I click on the widget button to increase or decrease the value. The button in the widget uses Button(intent: AppIntent) to update the value and calls WidgetCenter.shared.reloadAllTimelines() to update the second widget for the same counter. For iOS 18 in this particular scenario, you don't even have to call the WidgetCenter.shared.reloadAllTimelines(). iOS already knows that there is a widget with the same INIntent settings and will update it itself. Both widgets are updated and show the new value. Everything is correct. Now on the homescreen I open the widget configuration for one of the widgets to change the INIntent for the widget. For example, i change the background to wallpaper. This is just a skin for the widget, and the widget is associated with the same counter value as before. As in (2), I click the widget button to increase or decrease the value. But now only one widget is updated. iOS ignores my call to WidgetCenter.shared.reloadAllTimelines() and does not update the second widget connected to the same counter. As I found, iOS, when I call WidgetCenter.shared.reloadAllTimelines() from the widget itself, updates other widgets only if INIntent is absolutely equal for them. Overriding isEqual for them did not help. That is, I cannot specify which fields from my INIntent can be ignored during such an update and consider that widgets are equal and need to be updated. Obviously iOS make this compare outside my code. The main problem is that when the user adds a widget to the lock screen and increases and decreases the value there. After that, he opens the home screen and the widget there is not synchronized with the value from the widget on the lock screen. How to solve this problem?
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4
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898
Activity
Apr ’25
Myanmar Language font changed after iOS 18.4
I am developing iOS App using SwiftUI and I notice that Myanmar font of number text on 18.4 have clipped on top and bottom. Does anyone have this issues and know the fix? I have provided the Screenshot also.
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6
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259
Activity
Apr ’25
Vision Framework VNTrackObjectRequest: Minimum Valid Bounding Box Size Causing Internal Error (Code=9)
I'm developing a tennis ball tracking feature using Vision Framework in Swift, specifically utilizing VNDetectedObjectObservation and VNTrackObjectRequest. Occasionally (but not always), I receive the following runtime error: Failed to perform SequenceRequest: Error Domain=com.apple.Vision Code=9 "Internal error: unexpected tracked object bounding box size" UserInfo={NSLocalizedDescription=Internal error: unexpected tracked object bounding box size} From my investigation, I suspect the issue arises when the bounding box from the initial observation (VNDetectedObjectObservation) is too small. However, Apple's documentation doesn't clearly define the minimum bounding box size that's considered valid by VNTrackObjectRequest. Could someone clarify: What is the minimum acceptable bounding box width and height (normalized) that Vision Framework's VNTrackObjectRequest expects? Is there any recommended practice or official guidance for bounding box size validation before creating a tracking request? This information would be extremely helpful to reliably avoid this internal error. Thank you!
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136
Activity
Apr ’25
How to capture the currently pressed key when a TextField is in focus?
In the attached code snippet: struct ContentView: View { @State private var vText: String = "" var body: some View { TextField("Enter text", text: Binding( get: { vText }, set: { newValue in print("Text will change to: \(newValue)") vText = newValue } )) } } I have access to the newValue of the text-field whenever the text-field content changes, but how do I detect which key was pressed? I can manually get the diff between previous state and the new value to get the last pressed char but is there a simpler way? Also this approach won't let me detect any modifier keys (such as Alt, Ctrl etc) that the user may have pressed. Is there a pure swift-ui approach to detect these key presses?
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3
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140
Activity
Apr ’25
Error this SDK is not supported by the compiler - Xcode version 16.2 (16C5032a) to 16.3(16E140)
In Xcode version 16.2 (16C5032a) I created: One [ScenekitApp] [File/New/Project/iOS/Game/Game Technology: SceneKit]. Three custom Frameworks [File/New/Project/iOS/Framework] [ASCSource.framework, ASCCommon.framework and ASCCoreData.framework]. In the four projects the [Minimum Deployments=iOS 15.0], [Swift version=6.0] and [BUILD_LIBRARY_FOR_DISTRIBUTION=Yes]. I directly installed the [Zip.framework] in [ASCSource.framework] without [pod init/pod install] and in the [General tab] [Frameworks, Libraries and Embeded Content] [Zip.framework Embed&Sign]. I installed the three frameworks [ASCSource.framework, ASCCommon.framework and ASCCoreData.framework] in [ScenekitApp] and everything works perfectly in Xcode version 16.2(16C5032a). I updated Xcode version 16.2(16C5032a) to Xcode version 16.3(16E140) and some errors in the SDKs were indicated. [Failed to build module 'ASCSource'; this SDK is not supported by the compiler (the SDK is built with 'Apple Swift version 6.0.3 effective-5.10 (swiftlang-6.0.3.1.10 clang-1600.0.30.1)', while this compiler is 'Apple Swift version 6.1 effective-5.10 (swiftlang-6.1.0.110.21 clang-1700.0.13.3)'). Please select a toolchain which matches the SDK]. [Failed to build module 'Zip'; this SDK is not supported by the compiler (the SDK is built with 'Apple Swift version 6.0.3 effective-5.10 (swiftlang-6.0.3.1.10 clang-1600.0.30.1)', while this compiler is 'Apple Swift version 6.1 effective-5.10 (swiftlang-6.1.0.110.21 clang-1700.0.13.3)'). Please select a toolchain which matches the SDK]. If I recompile all frameworks in Xcode version 16.3 (16E140) it will work, but I don't think it will be a good solution. I found some discussions in links like the following without success. https://github.com/firebase/firebase-ios-sdk/issues/13727 https://stackoverflow.com/questions/70556401/swift-version-conflict-this-sdk-is-not-supported-by-the-compiler-please-select Any help is welcome. Thanks everyone!!!
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2
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532
Activity
Apr ’25
Migrating SwiftUI lifecycle to UIKit's
Hi, everyone I have an app already in production that uses SwiftUI's lifecycle (paired with an AppDelegate). Due to some specific behaviour of the app, we decided to migrate the app to use UIKit's lifecycle, adding the corresponding SceneDelegate to the app, as well as modifying the Info.plist file accordingly to accommodate to these new changes. Although everything seems to work when installing the app from zero, when installing it on top of another version, the screen goes black and the user cannot interact with the app at all unless they reinstall it completely. As I've read online, iOS is reusing the window configuration from the previous execution of the app. I know this because the AppDelegate's application(application:connectingSceneSession:options) is not being called when coming from a previous version of the app. I would love to know what can I do to make this work because, as you may understand, we cannot ask our user base to reinstall the application. Thank you very much.
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7
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1.9k
Activity
Apr ’25
how to register listener to `NWConnectionGroup` for QUIC
I am trying to make http3 client with Network.framework on Apple platforms. Codes that implement NWConnectionGroup.start with NWListener don't always work with warning below. I assume NWConnectionGroup.newConnectionHandler or NWListener.newConnectionHandler will be called to start connection from the server if it works. nw_protocol_instance_add_new_flow [C1.1.1:2] No listener registered, cannot accept new flow quic_stream_add_new_flow [C1.1.1:2] [-fde1594b83caa9b7] failed to create new stream for received stream id 3 so I tried: create the NWListener -> not work check whether NWConnectionGroup has a member to register or not NWListener -> not work (it doesn't have). use NWConnection instead of NWConnectionGroup -> not work Is my understanding correct? How should I do to set or associate listener with NWConnection/Group for newConnectionHandler is called and to delete wanings? What is the best practice in the case? Sample codes are below. Thanks in advance. // http3 needs unidirectional stream by the server and client. // listener private let _listener: NWListener let option: NWProtocolQUIC.Options = .init(alpn:["h3"]) let param: NWParameters = .init(quic: option) _listener = try! .init(using: param) _listener.stateUpdateHandler = { state in print("listener state: \(state)") } _listener.newConnectionHandler = { newConnection in print("new connection added") } _listener.serviceRegistrationUpdateHandler = { registrationState in print("connection registrationstate") } // create connection private let _group: NWConnectionGroup let options: NWProtocolQUIC.Options = .init(alpn: ["h3"]) options.direction = .unidirectional options.isDatagram = false options.maxDatagramFrameSize = 65535 sec_protocol_options_set_verify_block(options.securityProtocolOptions, {(_: sec_protocol_metadata_t, _: sec_trust_t, completion: @escaping sec_protocol_verify_complete_t) in print("cert completion.") completion(true) }, .global()) let params: NWParameters = .init(quic: options) let group: NWMultiplexGroup = .init( to: .hostPort(host: NWEndpoint.Host("google.com"), port: NWEndpoint.Port(String(443))!)) _group = .init(with: group, using: params) _group.setReceiveHandler {message,content,isComplete in print("receive: \(message)") } _group.newConnectionHandler = {newConnection in print("newConnectionHandler: \(newConnection.state)") } _group.stateUpdateHandler = { state in print("state: \(state)") } _group.start(queue: .global()) _listener.start(queue: .global()) if let conn = _group.extract() { let data: Data = .init() let _ = _group.reinsert(connection: conn) conn.send(content: data, completion: .idempotent) }
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4
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223
Activity
Apr ’25
WKWebView Fails with NSURLErrorDomain Code=-1005 on iOS 18.4 Simulator
Hello, I'm experiencing an issue where WKWebView consistently fails to load a specific URL on the iOS 18.4 simulator (Xcode 16.3). The error is as follows: Error Domain=NSURLErrorDomain Code=-1005 "The network connection was lost." UserInfo={ _kCFStreamErrorCodeKey=-4, _kCFStreamErrorDomainKey=4, NSUnderlyingError=Error Domain=kCFErrorDomainCFNetwork Code=-1005, NSErrorFailingURLKey=[REDACTED] } Key Observations: This URL fails consistently only on the iOS 18.4 simulator. The same URL loads without issue in iOS 18.3 and 18.2 simulators. The backend is serving a valid HTTPS certificate chain, and the server appears to be presenting it properly. The same application appears to work on a real iPhone running 18.4. Certificate Chain for the Failing URL Leaf: WR3 (Valid: Mar 17, 2025 – Jun 15, 2025) Intermediate 1: GTS Root R1 (Valid: Dec 13, 2023 – Feb 20, 2029) Intermediate 2: GlobalSign Root CA (Valid: Jun 19, 2020 – Jan 28, 2028) Other URLs Work Fine in iOS 18.4 Simulator WKWebView successfully loads the following URLs with similar or more complex certificate chains: https://google.com → WR2, GTS Root R1, GlobalSign Root CA https://amazon.com → DigiCert Global CA G2, DigiCert Global Root G2, VeriSign G5 https://stackoverflow.com → E5, ISRG Root X1 https://shopify.com → GlobalSign Root CA, GTS Root R4, WE1 This suggests the issue may not be with general network or certificate trust but instead something specific about how iOS 18.4 handles this domain or certificate configuration in the simulator. Any insights on how to solve this would be greatly appreciated.
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1
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288
Activity
Apr ’25
Cannot load a Safari Extension onto my iPhone 15 running iOS 18.4
I'm trying to load a Safari Extension onto my physical iPhone 15 running iOS 18.4 but am seeing the following message: "iOS 18.4 is not installed." When I click the Get button I see that the download has failed with the following error message. I tried updating my laptop to Sequoia and I also deleted and re-installed Xcode but that didn't fix it. Any thoughts? Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-04-08 06:00:22 +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22E238; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } -- System Information macOS Version 15.4 (Build 24E248) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-04-07T23:00:22-07:00
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264
Activity
Apr ’25
Title: Frequent SIGSEGV crashes in QuartzCore's copy_image (iOS 18.4) We're experiencing numerous crashes with the following signature:
Title: Frequent SIGSEGV crashes in QuartzCore's copy_image (iOS 18.4) We're experiencing numerous crashes with the following signature: Exception Codes: fault addr: 0x00000000000000e0 Crashed Thread: 0 Thread 0 0 QuartzCore CA::Render::copy_image(CGImage*, CGColorSpace*, unsigned int, double, double) + 1972 1 QuartzCore CA::Render::copy_image(CGImage*, CGColorSpace*, unsigned int, double, double) + 1260 2 QuartzCore CA::Render::prepare_image(CGImage*, CGColorSpace*, unsigned int, double) + 24 3 QuartzCore CA::Layer::prepare_contents(CALayer*, CA::Transaction*) + 220 4 QuartzCore CA::Layer::prepare_commit(CA::Transaction*) + 284 5 QuartzCore CA::Context::commit_transaction(CA::Transaction*, double, double*) + 488 6 QuartzCore CA::Transaction::commit() + 644 7 UIKitCore ___34-[UIApplication _firstCommitBlock]_block_invoke_2 + 36 8 CoreFoundation ___CFRUNLOOP_IS_CALLING_OUT_TO_A_BLOCK__ + 28 9 CoreFoundation ___CFRunLoopDoBlocks + 352 10 CoreFoundation ___CFRunLoopRun + 868 11 CoreFoundation _CFRunLoopRunSpecific + 572 12 GraphicsServices _GSEventRunModal + 168 13 UIKitCore -[UIApplication _run] + 816 14 UIKitCore _UIApplicationMain + 336 15 kugou _main + 132 16 dyld __dyld_process_info_create + 33284 Observations: 1.Crashes consistently occur in Core Animation's image processing pipeline 2.100% of occurrences are on iOS 18.4 devices 3.Crash signature suggests memory access violation during image/copy operations 4.Not tied to any specific device model Questions for Apple: 1.Is this crash pattern recognized as a known issue in iOS 18.4? 2.Are there specific conditions that could trigger SEGV_ACCERR in CA::Render::copy_image? 3.Could this be related to color space handling or image format requirements changes? 4.Any recommended workarounds while waiting for a system update?
Topic: UI Frameworks SubTopic: UIKit Tags:
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134
Activity
Apr ’25
iOS 18.4 is crashing the apps using service workers
After updating to iOS 18.4, our web application (with service workers) crashes on devices that accessed it prior to the update. This issue also affects hybrid mobile apps using the same web application; reinstalling the app resolves it by refetching and reinstalling service workers. Debugging is challenging because clearing the cache or reinstalling the app fixes the problem, and no useful error logs are available. Has anyone encountered similar crashes related to service workers after an iOS update and have any insights into the cause?
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1
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254
Activity
Apr ’25
Can sections be moved/reordered within list (via onMove-style dragging)?
Consider the following example of a List view containing sections of rows. import SwiftUI struct ListSectionView: View { @State private var sectionHeaders = ["section1", "section2", "section3"] var body: some View { List { ForEach(sectionHeaders, id: \.self) { sectionHeader in Section(header: Text(sectionHeader)) { Text("1") Text("2") Text("3") } } .onMove { indices, newOffset in // ... } } } } I would like to reorder the sections within the list by dragging the respective section header to its new position in the list - similar to moving individual rows via onMove-dragging but with the sections instead of the rows. The above approach does not work. It "activates" moving the rows and then the .onMove code acts on those. The sections themselves are not moved. How can I move/reorder the sections within the list? Thanks.
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187
Activity
Apr ’25
Severe hangs with LazyHStack inside ScrollView
Hi, I got a problem with severe hangs when I use code like this on tvOS 18.2 If I try to use HStack instead of LazyHStack inside the scrollview then the problem does not occur any more but then the scroll performance is compromised and the vertical scroll is no longer that smooth. Does someone has any experience with this? Is this SwiftUI problem or am I missing something? ScrollView { LazyVStack { ForEach(0...100, id: \.self) { _ in ScrollView { LazyHStack { ForEach(0...20, id: \.self) { _ in Color.red.frame(height: 300) } } } } } }
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186
Activity
Apr ’25
Xcode 16.3 / macOS 15.4: SwiftData ModelContainer 在关联 iCloud Container 后初始化时崩溃
问题描述: 环境: Xcode 版本: 16.3 *macOS 版本: 15.4 项目类型: SwiftUI App with SwiftData 问题摘要: 当在 Xcode 项目的 "Signing & Capabilities" 中为启用了 iCloud 能力的应用关联一个具体的 iCloud Container 时,即使代码中并未显式启用 CloudKit 同步(例如,未在 ModelConfiguration 中设置 cloudKitDatabase),SwiftData 的 ModelContainer 在应用启动初始化时也会立即失败并导致崩溃。如果仅启用 iCloud 能力但不选择任何 Container,应用可以正常启动。此问题在使用空的 Schema([]) 进行测试时依然稳定复现。 复现步骤 (使用最小复现项目 - MRE): 使用 Xcode 16.3 创建一个新的 SwiftUI App 项目 (例如,命名为 CloudKitCrashTest)。 在创建时不要勾选 "Host in CloudKit",或者,如果勾选了,先确保后续步骤覆盖相关设置。Storage 选择 None 或 SwiftData 均可复现。 修改 CloudKitCrashTestApp.swift 文件,添加 SwiftData 导入和基本的 ModelContainer 初始化逻辑。关键代码如下: import SwiftUI import SwiftData @main struct CloudKitCrashTestApp: App { let sharedModelContainer: ModelContainer init() { // 使用空 Schema 进行诊断 let schema = Schema([]) // *不* 指定 cloudKitDatabase let modelConfiguration = ModelConfiguration(schema: schema, isStoredInMemoryOnly: false) do { sharedModelContainer = try ModelContainer(for: schema, configurations: [modelConfiguration]) print("ModelContainer created successfully.") } catch { // 在关联 Container 后,会在此处崩溃 fatalError("Could not create ModelContainer: \(error)") } } var body: some Scene { WindowGroup { ContentView() .modelContainer(sharedModelContainer) } } } // ... ContentView 定义 ... 进入项目的 Signing & Capabilities 标签页。 点击 + Capability 添加 iCloud。 在 iCloud 服务中,勾选 CloudKit。 此时,不要在 Containers 部分选择任何容器。 运行应用: 应用应该能够成功启动,并在控制台打印 "ModelContainer created successfully."。 停止应用。 回到 Signing & Capabilities -> iCloud -> Containers。 点击 + 添加一个新的自定义容器,或选择 Xcode 默认建议的容器。确保一个容器 ID 被明确选中。 再次运行应用: 应用现在会在启动时立即崩溃,fatalError 被触发。 预期结果: 即使在 Signing & Capabilities 中关联了 iCloud Container,应用也应该能够成功初始化 ModelContainer(尤其是当代码中未使用 cloudKitDatabase 或使用空 Schema 时),不应崩溃。 实际结果: 应用在 ModelContainer 初始化时崩溃,抛出 fatalError,错误信息为: Could not create ModelContainer: SwiftDataError(_error: SwiftData.SwiftDataError._Error.loadIssueModelContainer, _explanation: nil) 补充说明: 此问题在 iPhone 模拟器上稳定复现。 尝试清理构建文件夹 (Clean Build Folder)、删除派生数据 (Derived Data) 未能解决问题。 使用 Xcode 模板创建项目(勾选 "Host in CloudKit")并在之后手动取消选择 Container 可以运行,但一旦重新选择 Container 就会崩溃,现象一致。 这表明问题与 ModelContainer 初始化过程在检测到项目关联了具体 iCloud Container 标识符(可能涉及读取 .entitlements 文件或准备相关环境)时发生的内部错误有关,而不是由于实际的 CloudKit 同步代码或模型定义。 影响: 此 Bug 阻止了在当前的 Xcode 和 macOS 环境下开发和测试任何需要关联 iCloud Container 的 SwiftData 应用。
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464
Activity
Apr ’25
UIDocumentPickerViewController dismisses presenting view controller when selecting a file multiple times quickly
Description When using UIDocumentPickerViewController with allowsMultipleSelection = false, I expect that selecting a file will dismiss only the document picker. However, if a user quickly taps the same file multiple times, the picker dismisses both itself and the presenting view controller (i.e., it pops two levels from the view controller stack), which leads to unintended behavior and breaks presentation flow. Expected Behavior Only UIDocumentPickerViewController should be dismissed when a file is selected—even if the user taps quickly or multiple times on the same file. Actual Behavior When tapping the same file multiple times quickly, the picker dismisses not only itself but also the parent view controller it was presented from. Steps to Reproduce Create a simple view controller and present another one modally over it. From that presented view controller, present a UIDocumentPickerViewController with allowsMultipleSelection = false. Tap quickly on the same file in the picker 2 times. Result: Both the document picker and the presenting view controller are dismissed. Reproducible Code Snippet class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .green addLabel("Parent View Controller") DispatchQueue.main.async { [unowned self] in let child = UIViewController() child.view.backgroundColor = .yellow present(child, animated: true) child.addLabel("Child View Controller") let vc = UIDocumentPickerViewController( forOpeningContentTypes: [.pdf, .jpeg, .png], asCopy: true ) vc.allowsMultipleSelection = false child.present(vc, animated: true) } } } extension UIViewController { func addLabel(_ text: String) { let label = UILabel(frame: CGRect(x: 0, y: 50, width: view.bounds.width, height: 30)) label.text = text view.addSubview(label) } } Environment Device: iPhone 15 Pro and others iOS version: 18.2 (reproduces on multiple iOS versions) Occurs with: .pdf, .jpeg, .png file types Mode: Both simulator and real device Notes Happens consistently with fast multiple taps on the same file. This breaks expected view controller stack behavior.
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144
Activity
Apr ’25
Declarative management application config not applying
Hello All, I am currently attempting to get application config working with enterprise apps but it seems as though the asset config is not applying at all. While the asset and application install correctly it does not seem that the config is read at all judging from the status message returned. "StatusItems" : { "app" : { "managed" : { "list" : [ { "name" : "apps", "config-state" : { "app-config-state" : { "state" : "unknown" } }, "identifier" : "app.identifier", "version" : "3.2", "short-version" : "3.2.0", "state" : "managed", "declaration-identifier" : "dec-identifier" } ] } } }, "Errors" : [ ] } The asset file being sent down is as follows: <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Config 1</key> <string>Value 1</string> <key>Config 2</key> <string>Value 2</string> <key>Config 3</key> <string>Value 3</string> </dict> </plist> This is the config report being sent back by the device after everything has been fetched: "StatusItems" : { "management" : { "declarations" : { "activations" : [ { "active" : true, "identifier" : "group.activation.payload", "valid" : "valid", "server-token" : "56792E4AE25C3286640B45E6BD265AE97545B2B87F90A6355919FD8B2E3C3AB3" } ], "configurations" : [ { "active" : true, "identifier" : "app.install", "valid" : "valid", "server-token" : "34D7ACECAE16EE9EEAC0630FF2FF85524FFBB5BA3CB18CFB6296FBC860368C85" }, { "active" : true, "identifier" : "ios.policy.subscription.list", "valid" : "valid", "server-token" : "376913E11BE7D26EC745B3B68C6FA94C4FC061B1B736D143EBE0F12FF73ADFF8" } ], "assets" : [ { "active" : true, "identifier" : "app.config.reference", "valid" : "valid", "server-token" : "1CFBE30EB56309005F742D667B80242E6A3CDC08ED228D0BC5F87749C6BBAB77" } ], "management" : [ ] } }, "app" : { "managed" : { "list" : [ { "state" : "downloading", "declaration-identifier" : "app.install", "identifier" : "app.identifier", "name" : "apps", "config-state" : { "app-config-state" : { "state" : "unknown" } } } ] } } }, "Errors" : [ ] } Additional info would be useful, though a sysdiagnosis will be submitted to feedback as well. Config did apply correctly when sending down through Install application command
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171
Activity
Apr ’25
Navigation broken in iOS 18.4
All of a sudden, after iOS 18.4 was released, I am having tons of navigation problems in my app in production. Buttons navigating to empty pages, views seeming to 'freeze', top navigation bar mismatched with the content of the page. It seems that iOS 18.4 broke a critical piece of UIKit + SwiftUI bridging functionality that my project relies on. My application is written with both UIKit and SwiftUI components. Here is a breakdown of my setup: UIApplicationDelegate > UIWindow > rootViewController of window is a UITabBarController > each tab is a UINavigationController rootViewController of nav controller is a UIHostingController > rootView of the hosting controller is a SwiftUI View In my SwiftUI views, I have been using NavigationLink for horizontal 'push' style navigation in my SwiftUI views. I do not use NavigationView, I only rely on the bridging capabilities of UINavigationController to action on my NavigationLinks. This has never been an issue, until iOS 18.4 was released. Now, when running iOS 18.4, I am having all sorts of unexpected behavior in the UI. I will break down 2 of these use cases here: Use case A: In one of my SwiftUI views, I have a ForEach for which each element's view is a NavigationLink. This is using the NavigationLink(_ destination:,label:) initializer. Navigating forward from here works/looks normal. However, once I try to navigate backward from that destination (tap the 'Back' button in top left), the view goes blank and the navigation bar at the top of the page (which is maintained by the UINavigationController instance) does not change. If I call popToRootViewController on that nav controller, the navigation bar at the top of the page returns to its normal state, but the view is still blank. It is not until after I have called popToRootViewController, and then navigate to a different tab of the UITabBarController and return to the initial tab, does the SwiftuI content view (the one with the ForEach) finally redraw and the view hierarchy is restored. Here is a warning that is logged in the console when I tap the 'Back ' button: Top view controller's view unexpectedly not in window for navigation transition. Skipping layout. nav = <UINavigationController: 0x1110bbe00>, topVC = <TtGC7SwiftUI19UIHostingControllerV5MyApp10MyPage: 0x106814e00> EDIT: If I replace the NavigationLink with a call to UINavigationController.pushViewController, I am still seeing the exact same behavior. Pressing back button makes the view empty > need to pop to root view controller and switch tabs in order to restore the view. Use case B Another instance of this issue happens whenever I try to use a NavigationLink inside of a view that itself was the destination of a NavigationLink in its parent view (i.e.: Root view > detail view > sub-detail view). For example, take the detail view destination in use case A. I have tapped a NavigationLink from the ForEach and landed on the detail view. Again, so far things work/look normal. Now, if I tap on another NavigationLink from that detail view, the view does not transition to the new page. The top navigation bar does transition, and shows the title and actions associated with this second destination. However, the view of this second destination is not displayed. It is worth noting that the same warning I mentioned above is also logged when I tap the NavigationLink to navigate to this second destination. Top view controller's view unexpectedly not in window for navigation transition. Skipping layout. nav = <UINavigationController: 0x109859400>, topVC = <TtGC7SwiftUI19UIHostingControllerVVS_19BridgedPresentation8RootView: 0x300ab8000> Strangely, if I switch to a different tab of the UITabBarController and back to the initial tab, this second destination's view is successfully rendered. It seems that switching tabs in this UITabBarController is calling something in either SwiftUI or UIKit that is redrawing my views. Conclusion This is a serious issue with UIKit + SwiftUI bridging support. I have never had problems like this until devices started running iOS 18.4, and there is nothing in the iOS 18.4 changelog that suggests this was an intentional change. All of a sudden, after updating to the latest iOS version, my app is totally broken. I want to be clear that I'm not using deprecated NavigationLink methods in these instances. My app's minimum deployment target is iOS 16. I know that there are more modern navigation APIs like navigation stack, etc. I am looking for answers about my use case: whether it is officially unsupported as of iOS 18.4, whether this setup should be supported and this is indeed some sort of bug in iOS, or anything in-between. I'm happy to provide formatted code if needed for discussion purposes. This is about my entire app's view hierarchy so there are a lot of disparate lines of code that make up this problem.
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1
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10
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347
Activity
Apr ’25