iPhone7 : iOS 14.0 Beta 5
Xcode-beta
Mac OS : 10.15.5 (19F101)
crash info :
** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[PHPhotoLibrary presentLimitedLibraryPickerFromViewController:]: unrecognized selector sent to instance xxxxxx'
terminating with uncaught exception of type NSException
my code:
(void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
if (@available(iOS 14, *)) {
[[PHPhotoLibrary sharedPhotoLibrary] presentLimitedLibraryPickerFromViewController:self];
}
}
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There are significant crash reports coming from iOS 18 users regarding AVKit framework that starts from this line [AVPlayerController _observeValueForKeyPath:oldValue:newValue:] which seems to be coming from iOS internal SDK. There are 2 kinds of crash we found:
UI modification on background thread
From the stack trace it seems like when AVPictureInPictureController is being deallocated and its view is being removed from superview somehow the code is being executed in background thread because there is this line there _AssertAutoLayoutOnAllowedThreadsOnly highlighted before the crash.
But I’ve checked our code that plays around AVPictureInPictureController, in the locations where we would deallocate the object it will always be called on main thread which are insideviewDidLoad and deinit inside UIViewController class. From the log, it seems like the crash happened when user try to open another content when PIP player is active resulting in the current PIP instance will be replaced with a new one. My suspect is the observation logic inside AVPlayerController could be the hint to this issue, probably something broken over there since this issue happened across our app versions on iOS 18 users only.
Unfortunately, I was unable to reproduce this issue yet but one of my colleagues reproduced it once but haven’t been able to do it again since. The reports keep raising each day up to 1.3k events in the last 30 days now.
Over release object
This one has lower reports than the first one but I decided to include it since it might have relevant information regarding the first crash since the starting stack trace is similar. The crash timing seems to be similar to the first one, where we deallocate existing AVPictureInPictureController and later replace it with a new one and also found only in iOS 18 users which also refers to [AVPlayerController _observeValueForKeyPath:oldValue:newValue:]. I also was unable to reproduce this issue so far.
Oh, and both of the issues happened on both iPhone and iPad.
We’d appreciate any advice on what we can do to avoid this in the future and probably any hint on why it could happened.
I have reported this issue with bug number: FB15620734
I also attached one sample crash report for each of the crashes here.
non ui thread access.crash
over release.crash
We are testing our existing live build, which was prepared with Xcode 16.2, on iOS 26 beta for experience assurance and found that the [[UIDevice currentDevice] systemVersion] API is returning iOS 19 instead of the expected version iOS 26. Has anyone else observed this issue?
I have noticed that in iOS 14 the UIPickerView has by default a light grey background on the selected Row like shown here.
https://developer.apple.com/design/human-interface-guidelines/ios/controls/pickers/
I noticed also that pickerView.showsSelectionIndicator is deprecated on iOS 14.
Is there a way to change the background color to white and add separators to achieve a pre iOS 14 UIPickerView style?
Thank you
Hi everyone,
I’ve filed a Feedback report (FB20986470) for a serious issue affecting the Call Directory database when add phone numbers for call blocking.
When adding blocking numbers to a Call Directory extension, the system’s CallKit database (/private/var/mobile/Library/CallDirectory/CallDirectory.db) becomes corrupted.
The reload call (reloadExtensionWithIdentifier) fails with error code 11 when the system tries to insert blocking entries, and the Console app on macOS shows the following errors:
database corruption page 2265525 of /private/var/mobile/Library/CallDirectory/CallDirectory.db at line 81343 of [f0ca7bba1c]
database corruption at line 79387 of [f0ca7bba1c]
Error Domain=com.apple.callkit.database.sqlite Code=11 "sqlite3_step for query 'INSERT INTO PhoneNumberBlockingEntry (extension_id, phone_number_id) VALUES (?, (SELECT id FROM PhoneNumber WHERE (number = ?))), (?, (SELECT id FROM PhoneNumber WHERE (number = ?))),...)'"
After this happens, CallKit becomes fully corrupted on the device and no further numbers can be added, even after:
Disabling and re-enabling the extension
Restarting the device (either force or soft restart)
Reinstalling the app
Waiting for a couple of minutes after this issue happens (that CallKit could possibly self-recovered)
I also tested other call-blocking apps, and they all fail with the same error. The only thing that recovers the system is a full “Reset All Settings.”
This issue has been reported by many users of my app, across multiple iOS versions and devices.
Similar related issue reported by another developer:
https://developer.apple.com/forums/thread/806129
Steps to Reproduce:
Enable the Call Directory extension from a call-blocking app.
Add and reload blocking numbers (a few thousand entries).
Perform multiple reloads between additions.
Check the Console, the corruption errors appear.
From this point, all insert attempts fail system-wide.
Expected Result:
Entries should be inserted successfully, or the system should self-recover without persistent corruption.
Actual Result:
sqlite3_step fails with Code=11, and the Call Directory database remains corrupted until the user resets all settings.
Additional Notes:
All numbers are sorted and deduplicated before insertion.
Happens intermittently after multiple reloads.
The system log always shows internal database failure.
Environment:
Device: iPhone 16 Plus
iOS 18.2 Beta (23C5027f)
Xcode 16.1 (17B55)
Attachments (included in Feedback FB20986470):
sysdiagnose captured immediately after the failure (with Phone app General Profile)
It seems like a system-level corruption affecting all Call Directory extensions once it occurs.
Navigation Title no longer showing for first Tab in iOS/iPadOS 26 (Directives) in my app Starship SE Corps when running is Xcode 26 simulator and on iPad device itself running iPadOS 26 beta.
Launch app
Notice Navigation Title “Directives” is missing from top tab in Sidebar and Floating Tab View (iPad) and TabView (iOS).
Navigate to other tabs and Navigation Titles appear as expected.
Worked fine (as expected) in iOS/iPadOS 18.5, but broken in iOS/iPadOS 26.
Reference Feedback: FB17987650
Is the Cancel button intentionally removed from UISearchBar (right side)?
Even when using searchController with navigationItem also.
showsCancelButton = true
doesn’t display the cancel button.
Also:
When tapping the clear ("x") button inside the search field, the search is getting canceled, and searchBarCancelButtonClicked(_:) is triggered (Generally it should only clear text, not cancel search).
If the search text is empty and I tap outside the search bar, the search is canceled.
Also when I have tableview in my controller(like recent searches) below search bar and if I try to tap when editing started, action is not triggered(verified in sample too). Just cancellation is happening.
In a split view controller, if the search is on the right side and I try to open the side panel, the search also gets canceled.
Are these behaviors intentional changes, beta issues, or are we missing something in implementation?
I have been experimenting with the BGContinuedProcessingTask API recently (and published sample code for it https://github.com/infinitepower18/BGContinuedProcessingTaskDemo)
I have noticed that if I lock the phone, the code that runs as part of the task stops executing. My sample code simply updates the progress each second until it gets to 100, so it should be completed in 1 minute 40 seconds. However, after locking the phone and checking the lock screen a few seconds later the progress indicator was in the same position as before I locked it.
If I leave the phone locked for several minutes and check the lock screen the live activity says "Task failed".
I haven't seen anything in the documentation regarding execution of tasks while the phone is locked. So I'm a bit confused if I encountered an iOS bug here?
I'm reaching out to see if anyone else is experiencing issues with the Live Caller ID feature on iOS. We recently encountered a problem where the feature stopped working entirely.
Here's a brief overview of the situation:
We were monitoring test traffic on our backend and noticed everything came to a halt around 1:00 AM UTC on November 15th.
After this time, any attempts to reach our backend through calls failed completely.
I tested this across multiple devices running iOS 18.2 and iOS 18.0.
I used both TestFlight builds and development builds via Xcode, which should communicate directly with our backend.
I experienced the problem on our main application as well as a dedicated test app.
To troubleshoot further, I even set up a local server on localhost and tried directing requests there, but the requests did not reach the local server when a call was received.
Further debugging in Console.app revealed the following error:
identity request returned error: Error Domain=com.apple.CipherML Code=400 "Error Domain=com.apple.CipherML Code=401 "Unable to request data by keywords batch: failed to fetch token issuer directory"
However, when I manually tried to hit our server endpoint using curl, the request successfully reached the server:
curl https://our_server/something
hb_method=GET hb_uri=/something [Hummingbird] Request -- log on backend
This suggests that while our backend is responsive, the requests from the iOS client side are simply not being initiated.
I'm an iOS developer, and I've been testing our app in iOS 18.0 Beta. I noticed that there's a problem with the font rendering, and after troubleshooting, I've found out that it's caused by the removal of the PingFang.ttc font in 18.0.
I would like to ask the reason for removing this font file and which font should be used to display Chinese in the future?
My test device is an iPhone 11 Pro and the system version is iOS 18.0 (22A5297). I have also tested Beta 1 and it has the same issue.
In previous versions of the system, the PingFang font is located in this directory /System/Library/Fonts/LanguageSupport/PingFang.ttc. But in iOS 18.0, the font file in this directory has become Kohinoor.ttc, and I've tested that this font can't display Chinese either.
I traversed the following system font directories and could not find the PingFang.ttc font file.
/System/Library/Fonts/AppFonts
/System/Library/Fonts/Core
/System/Library/Fonts/CoreAddition
/System/Library/Fonts/CoreUI
/System/Library/Fonts/LanguageSupport
/System/Library/Fonts/UnicodeSupport
/System/Library/Fonts/Watch
Looking for answers, thanks for the help!
We are experiencing a large number of crashes in our production environment, mainly occurring on iOS 16 systems and iPhone 8 and iPhone X devices. The crash log and stack trace are as follows:
Error:
Assertion failed: (false) function _onqueue_rdar53306264_addWaiter file TubeManager.cpp line 1042
Crashed: com.apple.CFNetwork.LoaderQ
0 libsystem_kernel.dylib 0x7198 __pthread_kill + 8
1 libsystem_pthread.dylib 0xd5f8 pthread_kill + 208
2 libsystem_c.dylib 0x1c4b8 abort + 124
3 libsystem_c.dylib 0x70d8c err + 266
4 CFNetwork 0x1eb80 CFURLRequestSetMainDocumentURL + 6288
5 CFNetwork 0x44fd8 CFURLCacheRemoveAllCachedResponses + 22624
6 CFNetwork 0x39460 _CFHostIsDomainTopLevel + 968
7 CFNetwork 0x1f754 CFURLRequestSetMainDocumentURL + 9316
8 CFNetwork 0x233e0 CFURLRequestSetRequestPriority + 8792
9 CFNetwork 0x20d38 CFURLRequestCopyHTTPRequestBodyStream + 1612
10 CFNetwork 0x4f950 CFHTTPCookieStorageCopyCookies + 16276
11 CFNetwork 0x15878 CFURLRequestSetURL + 7600
12 libdispatch.dylib 0x637a8 _dispatch_call_block_and_release + 24
13 libdispatch.dylib 0x64780 _dispatch_client_callout + 16
14 libdispatch.dylib 0x3f6fc _dispatch_lane_serial_drain$VARIANT$armv81 + 600
15 libdispatch.dylib 0x401e4 _dispatch_lane_invoke$VARIANT$armv81 + 432
16 libdispatch.dylib 0x41304 _dispatch_workloop_invoke$VARIANT$armv81 + 1620
17 libdispatch.dylib 0x49f14 _dispatch_workloop_worker_thread + 608
18 libsystem_pthread.dylib 0x1bd0 _pthread_wqthread + 284
19 libsystem_pthread.dylib 0x1720 start_wqthread + 8
Have you encountered a similar issue before?
The documentation for CGColorRef (https://developer.apple.com/documentation/coregraphics/cgcolorref?language=objc) clearly shows that it is a struct. However, when I try to store a cell's border color using CGColorRef originalColor = self.bg.layer.borderColor and inspect what happens in the debugger, both that property and its copy have the same address. And later when I try to restore the border color the copy still has the same address but is no longer valid and causes a crash on assignment (originalColor is actually an instance variable...)
This is all object behavior, not struct behavior. If CGColorRef really was a struct, the contents would have been copied, the instance variable would have had its own address that would never have changed, and the value would have remained valid indefinitely and let me copy it back without a problem.
Why is this documented wrong? Was this a recent change? I actually had this code working at some point, and now it's broken.
I'm running into a persistent problem with the iOS 18.5 simulator in Xcode 26 beta 2. I have built a very simple test app with a storyboard that includes only a toolbar added to the ViewController scene in the storyboard. The test app runs fine in iOS 26 simulators.When I try to run it in the iOS 18.5 simulator for iPhone Pro or iPad (16), it fails while unarchiving the storyboard (as far as I can tell) with this error message in the Xcode console:
*** Terminating app due to uncaught exception 'NSInvalidUnarchiveOperationException', reason: 'Could not instantiate class named TtGC5UIKit17UICoreHostingViewVCS_21ToolbarVisualProvider8RootView because no class named TtGC5UIKit17UICoreHostingViewVCS_21ToolbarVisualProvider8RootView was found; the class needs to be defined in source code or linked in from a library (ensure the class is part of the correct target)'
terminating due to uncaught exception of type NSException
CoreSimulator 1043 - Device: iPad (A16) (3E70E25F-8434-4541-960D-1B58EB4037F3) - Runtime: iOS 18.5 (22F77) - DeviceType: iPad (A16)
I'd love a simple workaround for this.
I’m experiencing an issue in WKWebView on iOS 26 Developer Beta 8. If a view's subview contains a WKWebView, using the CALayer's renderInContext method fails to capture the pixel at the current point, and the console outputs "unsupported surface format: &b38".
The following code snippet was functioning as expected on iOS 18 and iOS 26 beta 1. However, it no longer works in the latest beta.
Is this a known bug in the current iOS 26 betas, or is there a recommended workaround?
- (BOOL)isTransparentAtTouchPoint:(CGPoint)point layer:(CALayer *)layer {
unsigned char pixel[4] = {0};
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(pixel, 1, 1, 8, 4, colorSpace, (CGBitmapInfo) kCGImageAlphaPremultipliedLast);
CGContextTranslateCTM(context, -point.x, -point.y);
[layer renderInContext:context];
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
CGFloat alpha = pixel[3] / 255.0f;
return alpha < 0.01;
}
We're seeing sporadic crashes on devices running iOS 18.1 - both beta and release builds (22B83). The stack trace is always identical, a snippet of it below. As you can tell from the trace, it's happening in places we embed SwiftUI into UIKit via UIHostingController.
Anyone else seeing this?
4 libobjc.A.dylib 0xbe2c _objc_fatalv(unsigned long long, unsigned long long, char const*, char*) + 30
5 libobjc.A.dylib 0xb040 weak_register_no_lock + 396
6 libobjc.A.dylib 0xac50 objc_storeWeak + 472
7 libswiftCore.dylib 0x43ac34 swift_unknownObjectWeakAssign + 24
8 SwiftUI 0xeb74c8 _UIHostingView.base.getter + 160
9 SwiftUI 0x92124 _UIHostingView.layoutSubviews() + 112
10 SwiftUI 0x47860 @objc _UIHostingView.layoutSubviews() + 36
Hello everyone,
I'm encountering an issue while trying to publish an app on TestFlight. The app in question is Home Assistant, which I've compiled from the source. I am able to compile and install the app on my device without any problems. My company's developer account is properly configured, and I have set Xcode to automatically manage the provisioning profile.
The archive is also created successfully, but when I attempt to upload it to Apple Store Connect for testing via TestFlight, I receive the following error:
ERROR: [ContentDelivery.Uploader] Asset validation failed (90525) Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'. (ID: ceac6dcc-9c76-412e-8ea7-f2d2845f8013)
I've made several attempts to resolve this issue to no avail. For instance, if I add the missing capability manually, then I am informed that the provisioning profile is incorrect. However, checking the network extension settings on my company's dev account, I see nothing related to push notifications, which are located elsewhere. Thus, I am stuck in a loop where either the provisioning file is correct but the entitlement is missing, or if the entitlement is present, then the provisioning profile is deemed incorrect.
URL:https://contentdelivery.itunes.apple.com
status code: 409 (conflict)
httpBody: {
"errors" : [ {
"id" : "ceac6dcc-9c76-412e-8ea7-f2d2845f8013",
"status" : "409",
"code" : "STATE_ERROR.VALIDATION_ERROR.90525",
"title" : "Asset validation failed",
"detail" : "Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'."
}, {
"id" : "9ff2143b-3c00-4912-b59f-8342fa6fe5c0",
"status" : "409",
"code" : "STATE_ERROR.VALIDATION_ERROR.90525",
"title" : "Asset validation failed",
"detail" : "Missing Entitlement. The bundle 'Home Assistant.app' is missing entitlement 'com.apple.developer.networking.networkextension'."
} ]
}
=======================================
2024-01-10 23:19:35.506 ERROR: [ContentDelivery.Uploader] Asset validation failed (90525) Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'. (ID: ceac6dcc-9c76-412e-8ea7-f2d2845f8013)
2024-01-10 23:19:35.506 DEBUG: [ContentDelivery.Uploader] Error Domain=ContentDelivery Code=90525 "Asset validation failed" UserInfo={NSLocalizedFailureReason=Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'. (ID: ceac6dcc-9c76-412e-8ea7-f2d2845f8013), NSUnderlyingError=0x6000022b6430 {Error Domain=IrisAPI Code=-19241 "Asset validation failed" UserInfo={status=409, detail=Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'., id=ceac6dcc-9c76-412e-8ea7-f2d2845f8013, code=STATE_ERROR.VALIDATION_ERROR.90525, title=Asset validation failed, NSLocalizedFailureReason=Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'., NSLocalizedDescription=Asset validation failed}}, iris-code=STATE_ERROR.VALIDATION_ERROR.90525, NSLocalizedDescription=Asset validation failed}
2024-01-10 23:19:35.507 ERROR: [ContentDelivery.Uploader] Asset validation failed (90525) Missing Entitlement. The bundle 'Home Assistant.app' is missing entitlement 'com.apple.developer.networking.networkextension'. (ID: 9ff2143b-3c00-4912-b59f-8342fa6fe5c0)
2024-01-10 23:19:35.507 DEBUG: [ContentDelivery.Uploader] Error Domain=ContentDelivery Code=90525 "Asset validation failed" UserInfo={NSLocalizedFailureReason=Missing Entitlement. The bundle 'Home Assistant.app' is missing entitlement 'com.apple.developer.networking.networkextension'. (ID: 9ff2143b-3c00-4912-b59f-8342fa6fe5c0), NSUnderlyingError=0x6000022b6640 {Error Domain=IrisAPI Code=-19241 "Asset validation failed" UserInfo={status=409, detail=Missing Entitlement. The bundle 'Home Assistant.app' is missing entitlement 'com.apple.developer.networking.networkextension'., id=9ff2143b-3c00-4912-b59f-8342fa6fe5c0, code=STATE_ERROR.VALIDATION_ERROR.90525, title=Asset validation failed, NSLocalizedFailureReason=Missing Entitlement. The bundle 'Home Assistant.app' is missing entitlement 'com.apple.developer.networking.networkextension'., NSLocalizedDescription=Asset validation failed}}, iris-code=STATE_ERROR.VALIDATION_ERROR.90525, NSLocalizedDescription=Asset validation failed}
2024-01-10 23:19:35.507 DEBUG: [ContentDelivery.Uploader] swinfo errors: (
"Error Domain=ContentDelivery Code=90525 \"Asset validation failed\" UserInfo={NSLocalizedFailureReason=Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'. (ID: ceac6dcc-9c76-412e-8ea7-f2d2845f8013), NSUnderlyingError=0x6000022b6430 {Error Domain=IrisAPI Code=-19241 \"Asset validation failed\" UserInfo={status=409, detail=Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'., id=ceac6dcc-9c76-412e-8ea7-f2d2845f8013, code=STATE_ERROR.VALIDATION_ERROR.90525, title=Asset validation failed, NSLocalizedFailureReason=Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'., NSLocalizedDescription=Asset validation failed}}, iris-code=STATE_ERROR.VALIDATION_ERROR.90525, NSLocalizedDescription=Asset validation failed}",
"Error Domain=ContentDelivery Code=90525 \"Asset validation failed\" UserInfo={NSLocalizedFailureReason=Missing Entitlement. The bundle 'Home Assistant.app' is missing entitlement 'com.apple.developer.networking.networkextension'. (ID: 9ff2143b-3c00-4912-b59f-8342fa6fe5c0), NSUnderlyingError=0x6000022b6640 {Error Domain=IrisAPI Code=-19241 \"Asset validation failed\" UserInfo={status=409, detail=Missing Entitlement. The bundle 'Home Assistant.app' is missing entitlement 'com.apple.developer.networking.networkextension'., id=9ff2143b-3c00-4912-b59f-8342fa6fe5c0, code=STATE_ERROR.VALIDATION_ERROR.90525, title=Asset validation failed, NSLocalizedFailureReason=Missing Entitlement. The bundle 'Home Assistant.app' is missing entitlement 'com.apple.developer.networking.networkextension'., NSLocalizedDescription=Asset validation failed}}, iris-code=STATE_ERROR.VALIDATION_ERROR.90525, NSLocalizedDescription=Asset validation failed}"
)
I have written an App which extracts data, over WiFi, from an instrument that creates its own WiFi Hotspot.
The instrument provides no internet connection. The iPad version of this App is connects fine and is assigned an IP address by DHCP server running on a MicroChip RN171 wifi module.
iOS assigns an obscure IP address on a completely different subnet. I understand this is iOS' way of "Complaining" that is wasn't assigned an IP address.
Consequently in the case of the iPhone I am forced to manually assign an IP address for the iPhone, the mask and the gateway. Only then is the connection successful.
Anyone know why the iPhone won't talk DHCP to a WiFi module not connected to the internet? Are there perhaps some parameters that I need to adjust on either the iPhone or WiFi module?
I'm getting EXC_BAD_ACCESS (code=2, address=0x7ff8a6e2fcce) when launching my app on the simulator with Address or Thread Sanitizer enabled. I'm running Xcode 16.3 (16E140) on macOS Sequoia 15.4.1 (24E263). The call stack looks like the following.
On the device, there is no crash, but this message is printed to the console:
malloc: nano zone abandoned due to inability to reserve vm space.
(Not sure if it's related.)
Does anybody know what is causing the crash?
Thread 1
#0 0x0000000103361f5b in __sanitizer::MemoryMappingLayout::Next ()
#1 0x000000010336034b in __sanitizer::MemoryRangeIsAvailable ()
#2 0x000000010334db77 in __asan::InitializeShadowMemory ()
#3 0x0000000103395069 in __asan::AsanInitInternal() (.cold.1) ()
#4 0x000000010334d352 in __asan::AsanInitInternal ()
#5 0x0000000103394f65 in __asan_init.cold.1 ()
#6 0x000000010334d325 in __asan::AsanInitFromRtl ()
#7 0x0000000103343289 in wrap_malloc_default_zone ()
#8 0x00007ff801b15f86 in __malloc_init ()
#9 0x00007ffa160080be in libSystem_initializer ()
#10 0x000000010306eb11 in invocation function for block in dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const ()
#11 0x000000010308f364 in invocation function for block in dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const ()
#12 0x00000001030aad7c in invocation function for block in mach_o::Header::forEachSection(void (mach_o::Header::SectionInfo const&, bool&) block_pointer) const ()
#13 0x00000001030a83c9 in mach_o::Header::forEachLoadCommand ()
#14 0x00000001030a98c8 in mach_o::Header::forEachSection ()
#15 0x000000010308ef62 in dyld3::MachOAnalyzer::forEachInitializer ()
#16 0x000000010306e9ac in dyld4::Loader::findAndRunAllInitializers ()
#17 0x0000000103074da1 in dyld4::JustInTimeLoader::runInitializers ()
#18 0x00000001030807c5 in dyld4::APIs::runAllInitializersForMain ()
#19 0x000000010305efac in dyld4::prepare ()
#20 0x000000010305e36e in _dyld_sim_prepare ()
#21 0x000000010993b2a0 in dyld4::prepareSim ()
#22 0x0000000109939963 in dyld4::prepare ()
#23 0x000000010993981f in dyld4::start(dyld4::KernelArgs*, void*, void*)::$_0::operator()() const ()
#24 0x00000001099394da in start ()
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
iOS
Xcode
Simulator
Xcode Sanitizers and Runtime Issues
I'm trying to understand how the API works to perform a function that can continue running if the user closes the app. For a very simple example, consider a function that increments a number on screen every second, counting from 1 to 100, reaching completion at 100. The user can stay in the app for 100s watching it work to completion, or the user can close the app say after 2s and do other things while watching it work to completion in the Live Activity.
To do this when the user taps a Start Counting button, you'd
1 Call BGTaskScheduler.shared.register(forTaskWithIdentifier:using:launchHandler:).
Question 1: Do I understand correctly, all of the logic to perform this counting operation would exist entirely in the launchHandler block (noting you could call another function you define passing it the task to be able to update its progress)? I am confused because the documentation states "The system runs the block of code for the launch handler when it launches the app in the background." but the app is already open in the foreground. This made me think this block is not going to be invoked until the user closes the app to inform you it's okay to continue processing in the background, but how would you know where to pick up. I want to confirm my thinking was wrong, that all the logic should be in this block from start to completion of the operation, and it's fine even if the app stays in the foreground the whole time.
2 Then you'd create a BGContinuedProcessingTaskRequest and set request.strategy = .fail for this example because you need it to start immediately per the user's explicit tap on the Start Counting button.
3 Call BGTaskScheduler.shared.submit(request).
Question 2: If the submit function throws an error, should you handle it by just performing the counting operation logic (call your function without passing a task)? I understand this can happen if for some reason the system couldn't immediately run it, like if there's already too many pending task requests. Seems you should not show an error message to the user, should still perform the request and just not support background continued processing for it (and perhaps consider showing a light warning "this operation can't be continued in the background so keep the app open"). Or should you still queue it up even though the user wants to start counting now? That leads to my next question
Question 3: In what scenario would you not want the operation to start immediately (the queue behavior which is the default), given the app is already in the foreground and the user requested some operation? I'm struggling to think of an example, like a button titled Compress Photos Whenever You Can, and it may start immediately or maybe it won't? While waiting for the launchHandler to be invoked, should the UI just show 0% progress or "Pending" until the system can get to this task in the queue? Struggling to understand the use cases here, why make the user wait to start processing when they might not even intend to close the app during the operation?
Thanks for any insights! As an aside, a sample project with a couple use cases would have been incredibly helpful to understand how the API is expected to be used.
In Xcode's (version 16.1) "Devices and Simulators" window pressing the device's context menu item "Show Provisioning Profiles..." does nothing: no new window, no message, nothing. How can I fix this?
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
iOS
Xcode
Provisioning Profiles