Here on the forums I see a lot of reports like this:
According to App Store Connect, I’m an Admin member of a team, but I can’t access the Certificates, Identifiers, and Profiles section of the Developer website for that team.
There’s one really common reason for this, namely that this is an Individual team. This is clearly documented in Developer Account Help > Access > Roles and access, which says:
If you’re enrolled as an individual and add users in App Store Connect, users receive access only to your content in App Store Connect and are not considered part of your team in the Apple Developer Program.
So, if App Store Connect indicates that you’re a team Admin but you can’t access Certificates, Identifiers, and Profiles, it’s critical that you check that this is not an Individual team. To do this:
Log on to Developer > Account.
Select the correct team at the top right.
Scroll down to the “Membership details” section.
Look at the “Enrolled as” field.
If it says “Individual”, then only the team’s Account Holder can access Certificates, Identifiers, and Profiles. OTOH, if it says something else, like “Organization” or “Enterprise”, then see below.
If you’re working for someone else who only has an Individual team, I recommend that you encourage them to update to an Organization team. For advice on how to do that, see Developer Account Help > Membership > Updating your account information > Updating an individual membership to an organization membership.
If you can’t access Certificates, Identifiers, and Profiles and you’re absolutely sure that this is not an Individual team, I recommend that you seek formal assistance via Apple > Developer > Contact Us.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
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Hi,
I’m running into a persistent issue in App Store Connect related to TestFlight and app reviews, and I’m hoping someone has seen this before.
Around two weeks ago, I started getting the following error when trying to create external TestFlight builds:
ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING
Since then:
I cannot create any external TestFlight tests
Internal TestFlight builds appear, but cannot be downloaded (“The requested app is not available or doesn’t exist”)
My apps do not progress properly through review
One app got stuck in “In Review” for ~10 days; I eventually withdrew it and resubmitted it
At this point, I cannot update two existing apps, and I can’t start testing a new app at all
Important details:
This is an individual developer account
I am the Account Holder
All contracts appear active and valid
The issue affects multiple apps, not just one
Nothing changed on my side (no contract updates, no account changes) before this started happening.
Has anyone experienced this issue or found a resolution?
Any insight would be greatly appreciated.
Thanks!
UIHostingConfiguration on tvOS: focus permanently broken with multiple focusable SwiftUI views
Hi everyone,
I'm working on a tvOS app with a UICollectionView. Some cells embed SwiftUI content via UIHostingConfiguration, specifically a row of 3 buttons that should be individually focusable. The cell itself returns canBecomeFocused = false so focus passes through to the SwiftUI buttons.
The problem: after navigating focus into that section once, it becomes permanently unfocusable. Focus enters briefly, then immediately exits to nil on its own, without any user input. From that point on, the focus engine completely skips the section.
The exact same SwiftUI view works perfectly when embedded via UIHostingController instead.
How to reproduce
Press DOWN to move focus into the UIHostingConfiguration section
Focus lands on a SwiftUI button for a split second
Focus exits on its own and bumps to another section
The section is now dead, focus skips it on every subsequent navigation
What the system logs say (-UIFocusLoggingEnabled YES)
Right when focus enters, the system reports the SwiftUI focus items as "disappearing":
Ignoring focus update request for disappearing focus environment <UIKitFocusSectionResponderItem>
Then when searching for a new focusable item:
<SwiftUI._UIInheritedView> → (warning) No focusable items found.
<UIHostingContentView> → (warning) No focusable items found.
=== unable to find focused item in context. retrying with updated request. ===
The views are still in the hierarchy (verified by pointer), but the UIHostingContentView no longer exposes its virtual focus items. I also see mismatched parentFocusEnvironment on those items, pointing to a _UIHostingView from a completely different cell.
What I've tried
I've spent a lot of time on this with my colleagues, dug through the very limited documentation available online, and even used AI agents to help brainstorm. We tested 10 different approaches, none worked:
Overriding preferredFocusEnvironments to point to the UIHostingContentView
setNeedsFocusUpdate() / updateFocusIfNeeded(), rescan finds nothing
Forcing UIKit redraws (setNeedsLayout, setNeedsDisplay)
Removing .focusSection()
Removing all SwiftUI animations, identical behavior
Using canFocusItemAt: delegate instead of cell subclass, identical
remembersLastFocusedIndexPath = true, causes a separate focus trap
configurationUpdateHandler + setNeedsUpdateConfiguration(), config is rebuilt but virtual items stay deregistered
Verified the UIHostingContentView never leaves the hierarchy. It doesn't, its internal state is just corrupted
My workaround
I switched to UIHostingController with proper view controller containment. It works because the hosting controller is a full UIFocusEnvironment, so the focus engine can traverse it and it correctly maintains its virtual items.
Has anyone encountered this? Is there a known pattern for using UIHostingConfiguration on tvOS with multiple focusable SwiftUI elements? Or should I just file a Feedback?
Thanks for any help!
You can find the code here : https://github.com/ThomasDutartre/focus-problem-tvos
I recored the problem here :
https://youtu.be/yPfM5AvU2ko
https://developer.apple.com/documentation/DeclaredAgeRange/AgeRangeService/isEligibleForAgeFeatures returns a bool. I assume that means that it will return True for the states where their laws are in effect.
The TX law and the UT/LA/AZ laws have different requirements though:
TX requires the app verify the user's age on every app launch.
These other states require the app verify the user's age "no more than once during each 12-month period"
A future law (Brazil maybe?) might do something else.
How can we determine if the user is eligible for the TX versus other state requirements?
case id 102819569720.
anyone knows why this happen?
Hi, this is my third time posting here, and opened 3 support tickets through apple developer support already (so don't ask me to open another ticket there, I have also sent them follow up). It has been more than 2 weeks and they are not even trying to respond, I have been getting issue with App Transfer it says:
"You can't transfer this app because of the following reasons:
App Transfers Disabled for This Account
Due to irregular activity associated with your account, you cannot transfer or receive apps at this time. If you think this is an error, contact Developer Support.
"
I haven't received any warning or any policy violation, also I am able to upload apps for public release only App Transfer and TestFlight is having issues.
Case IDs:
102817552619
20000107793589
102823905165
Please please please respond me and resolve my issue, it is hurting my business.
I've coded a text-adventure game in SwiftUI. (My game has no graphics or sound effects.)
My app already supports keyboard navigation; I would like to add support for game controllers on iPhone. I can't figure out how to do it. I especially can't see any way to allow controller users to enter text in a TextField.
I've read https://developer.apple.com/documentation/gamecontroller/supporting-game-controllers and it's all about button events. There's no reference to SwiftUI at all in that documentation, or any input-method editing at all. The only mention of "keyboard" is about treating the keyboard itself as if it were a game controller providing button events.
How do I implement this?
My app is private and the link to my ap does not work.. Any idea why?
It says ready for distribution. I will provide my link below
https://apps.apple.com/app/new-hope-wellness-intake/id6758742067
Topic:
App Store Distribution & Marketing
SubTopic:
General
Hi,
I seem to be having problems with enrollment, I have submitted the payment several times, but do not seem to have been approved or confirmed as a dev yet.
Has anyone else experienced this issue? I have no option to contact support.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I had to create a new version (26.01.1) for my app in order to provide updates to the age ratings prior to the end of January, 2026. The problem is that this version wasn't production/release ready, but nonetheless I created this version to answer the updated age ratings. I now have a production ready version (26.02.1), but I do not see any way to cancel/delete this current version in order to create a new version with the 26.02.1 build I've uploaded. What are my options? Must I submit 26.01.1 for review and distribute it and then I will see the + icon to be able to create a new release?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Review
App Store Connect
App Submission
When Live Caller ID first came out I experimented with it and got it working using the Example PIR database.
All my links from that time are now out of date and no longer work, however I seem to have found where the PIR database example and documentation has moved to (https://swiftpackageindex.com/apple/pir-service-example/main/documentation/pirservice/testinginstructionslivecalleridlookup)
But what I can't find is an exact definition of the the logo size/max size/dimensions/format should be.
My memory from that time is that it was very pernickety, and if things weren't exactly right, the logo wasn't displayed.
I can remember the format had to be HEIC to get it to work.
Looking through the documentation however, I can't see exact requirements specified.
My question is - for the Live Caller ID logo what are the exact image requirements, and where are they documented?
Hello,
I have created an app in Emergent that I am trying to set up on the app store, but I am lost. As you might expect, I am new at this. I know this app is a winner. It's all about productivity. I can't pay, but I am willing to share the rights to the app with the person that helps me get it going. I would also like to put in in Android, so if you can help there it would be even better.
Topic:
App Store Distribution & Marketing
SubTopic:
General
Tags:
Community Management
Developer Tools
App Store
iOS
In my app i need to restrict the user to take screenshot or screen recording .
i used the following code snippet,
let field = UITextField()
let view = UIView(frame: CGRect(x: 0, y: 0, width: field.frame.self.width, height: field.frame.self.height))
// Following view can be customised if required
let newView = UIView(frame: CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height))
newView.backgroundColor = .black
field.isSecureTextEntry = true
window.addSubview(field)
view.addSubview(newView)
window.layer.superlayer?.addSublayer(field.layer)
//field.layer.sublayers?.last!.addSublayer(window.layer)
if let lastSublayer = field.layer.sublayers?.last {
lastSublayer.addSublayer(window.layer)
}
field.leftView = view
field.leftViewMode = .always
My query is will below lines meet the Apple compliance?
will ther be any rejection while publishing to Appstore?
window.layer.superlayer?.addSublayer(field.layer)
field.layer.sublayers?.last!.addSublayer(window.layer).
Hi,
I’m running into a persistent issue in App Store Connect related to TestFlight and app reviews, and I’m hoping someone has seen this before.
Around two weeks ago, I started getting the following error when trying to create external TestFlight builds:
ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING
Since then:
I cannot create any external TestFlight tests
Internal TestFlight builds appear, but cannot be downloaded (“The requested app is not available or doesn’t exist”)
My apps do not progress properly through review
One app got stuck in “In Review” for ~10 days; I eventually withdrew it and resubmitted it
At this point, I cannot update two existing apps, and I can’t start testing a new app at all
Important details:
This is an individual developer account
I am the Account Holder
All contracts appear active and valid
The issue affects multiple apps, not just one
Nothing changed on my side (no contract updates, no account changes) before this started happening.
I’ve already reached out to Apple Developer Support multiple times, but unfortunately haven’t received any response so far, which makes it unclear how to proceed.
Has anyone experienced this issue or found a resolution?
Any insight would be greatly appreciated.
Thanks!
following the update of the system of my MBP 16" M1 to beta 26.4 none of my external drives work anymore
When testing the same warning comes up (sign in failed network error) for the apple and demo sign in I created. The google one works fine. I am confused because when I test in Xcode on multiple devices it works perfect. The tester has got the same error repeatedly? Most recently as a fix have updated the production backend. Does anyone have any insight why the xcode testing works for me but not the tester (I understand they are on a live device- I have even connected my phone and tested on that).
Hi,
I've now identified a few areas when BGContinuedProcessingTask gets expired by the system
no progress for ~30 seconds
high CPU usage
high temperature
Some of these I can preempt and expire preemptively and handle the notification, others I cannot and just need to let the failure bubble up.
When the failure does bubble up, I'd like to update the title and subtitle. I'm able to update the title, but the subtitle is fixed at "Task Failed"
Is there any workaround? Or shall I file a bug here?
This is a very exciting feature in 26.4 beta. But from the document, it seems can only integrate with NVIDIA CloudXR™ SDK.
I'm wondering if it's possible to use this tool to stream immersive video from Mac to Vision Pro?
I'm building an automated wallpaper updater that fetches images from an API and sets them as desktop wallpaper on macOS Tahoe. The automation uses AppleScript combined with database manipulation to ensure wallpaper applies to all spaces.
Current implementation (via Apple Shortcuts):
wallpaper_path="$1"
osascript -e "tell application \"System Events\" to tell every desktop to set picture to
POSIX file \"$wallpaper_path\""
sqlite3 ~/Library/Application\ Support/Dock/desktoppicture.db "UPDATE data SET space=NULL
WHERE space IS NOT NULL;" 2>/dev/null
killall -HUP Dock
Issue
First run: Works perfectly - sets wallpaper on all spaces/desktops, "Show on all spaces" is ON
After first run: "Show on all spaces" automatically toggles OFF in System Settings
Second run onwards: New wallpaper only updates on the active space, inactive spaces show old wallpaper
Expected: "Show on all spaces" should remain ON after programmatic wallpaper changes
Actual: System Settings automatically disables it, breaking subsequent updates
Tested workarounds (all failed):
UPDATE data SET space=NULL to clear per-space entries
Using every desktop instead of current desktop in AppleScript
killall Dock vs killall -HUP Dock vs killall -USR1 Dock
Clearing space_id entries from pictures table
Running DELETE FROM pictures WHERE space_id IS NOT NULL before setting
The database manipulation doesn't prevent macOS from automatically creating per-space entries
and disabling the "Show on all spaces" toggle.
Question: Is there a way to programmatically set wallpaper while preserving the "Show on all
spaces" setting on macOS Tahoe?
Environment:
macOS: Tahoe (latest)
Architecture: Apple Silicon
Use case: Daily automated wallpaper updates via Shortcuts
I have a very simple custom collection view layout that supports self-sizing. When a cell is selected, I expand the cell by modifying its constraints. This change (and the resulting effect on the collection view layout) is animated using [self.collectionView.collectionViewLayout invalidateLayout] followed by [self.collectionView layoutIfNeeded] within an animation closure.
When you first tap on a cell, it expands smoothly as expected. When you tap on it again to contract it, however, its content jumps before it shrinks again. How can I fix this?
For what it’s worth, I’ve noticed that neither UICollectionViewFlowLayout nor UICollectionViewCompositionalLayout have this issue, which suggests I’m doing self-sizing incorrectly.
Here’s a screen recording demonstrating the issue. I’ve also put together a minimal sample project.
I’m using Xcode 26.2 and iOS 26.2.1.