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“build disappears”

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Maps: opening hours API / Property
I’m currently developing an iOS app that relies heavily on location details. I'm using MapKit and MKMapItem as my primary data source, which works perfectly for standard metadata. However, I’ve hit a roadblock: I want to display opening hours inline within my location details, but it seems Apple doesn't expose a public API or property for this in MKMapItem (even though the data is clearly visible in the native Apple Maps app). Since I'm building this as an indie developer/startup, the Google Places API is unfortunately too expensive for my current budget. ⁠Is there any legitimate, native way to get opening hours from Apple that I might have missed? ⁠If not, what are your best practices or recommended indie-friendly alternatives (e.g., Yelp Fusion API, OpenStreetMap, Foursquare)? Any tips on how to handle this elegantly and cost-efficiently would be highly appreciated! Thanks in advance.
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Reply to Section(isExpanded:) in sidebar List, inconsistent row animation on collapse/expand
Thanks for your post. This is interesting. 🧐 Do you mind filing a report using Feedback Assistant that I can share with the relevant engineering team? Share as much details as you can about affected platforms and versions. I would love to know if this started happening with a specific update or has always been there. As for workarounds, you can try handling the animation directly instead of letting it be handled implicitly or under the hood. For example, you can disable the animation entirely with .animation(.none, value: sectionExpanded) or create your own custom Section with a dropdown and animating content. You can also build the sidebar content in AppKit and display it with SwiftUI using NSViewControllerRepresentable Once complete, reply with the FB number below. Thank you.  Travis
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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macOS 26.4 Dev Beta 2 Install Fails
Hardware: • Mac Studio (M1 Ultra) • Apple Silicon • Sufficient free disk space (~35GB+ available) • SIP enabled • 4 local Time Machine snapshots present Current System: • Already running macOS Tahoe beta • Attempting upgrade to macOS Tahoe 26.4 Beta (Build 25E5207k) Primary Issue: Software Update downloads successfully, then moves to “Preparing…”. It stalls at “About 5 minutes remaining” for ~10–15 minutes and fails with: “Failed to prepare the software update. Please try again. An error occurred while downloading the selected updates.” The error appears network-related, but download always completes. Observed Behaviour: • “Checking for Updates” completes in <3 minutes. • softwareupdated and mobileassetd CPU usage <1%. • softwareupdate --history shows no record of the failed beta install. • No excessive system load or obvious disk pressure. Steps Already Attempted: 1. Standard Software Update retries • Multiple download/retry cycles from System Settings. • Same Preparing failure every time. 2.
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Reply to First experience with App Store Connect
I opened a support ticket to find out why my builds were not appearing in TestFlight or the Distribution tabs, and after a few days, a support engineer responded. My application included an extension widget. I had inadvertently used an incorrect bundle identifier key (EXExtensionPointIdentifier) instead of NSExtensionPointIdentifier. This caused my upload to fail plist validations. It appears those validations silently fail. Once I fixed the identifier key and uploaded a new build, all my builds appeared in the list; but now I have 3 or 4 builds sitting in Pending status. So for future readers, in case you upload a build and it never appears, maybe randomly check things like plist keys.
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Reply to Crash on App Clip Subtitle Focus
This is happening to us too. The app store connect UI wiped all of our existing app clip configuration (image, subtitle, title), and trying to upload a new image to fix it doesn't work, nothing happens in the UI. Tapping 'subtitle' shows the same error as the original poster. It also blocks us from submitting a new build, since the UI complains about the app clip fields being required.
1w
Reply to Crash on App Clip Subtitle Focus
I’m not sure we need to go into that level of detail about how we build the App Clip, since the issue seems to be related to the App Store Connect submission page itself. Every time I access App Store Connect, I can consistently reproduce the issue with the following steps: Open the app submission page Navigate to the App Clip section Click on the Subtitle text field App Store Connect immediately displays the error shown in the screenshot If you think these details you asked is important, i can provide, but this looks like a App Store Connect platform crash.
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Reply to Universal Links and Cloud-testing platforms
Thanks so much with the post. Can I ask you what’s your “cloud-based device testing environment”? Because Universal Links rely on cryptographic trust between the app and the web server, the re-signing process inherently could breaks this trust? The platform signs the app with their own provisioning profile, which does not contain your com.apple.developer.associated-domains entitlement? Apple's security model intentionally prevents unauthorized third parties from claiming your domain. Therefore, there is no native Apple provisioning flag that tells iOS to ignore AASA validation for re-signed builds. Can you provide more details? However, please understand that Universal Links will only work on physical devices with the entitlement. Albert Pascual
  Worldwide Developer Relations.
Topic: Code Signing SubTopic: Entitlements Tags:
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TestFlight build visible on macOS but not installable: “Can only be tested on an iOS device” for Mac (Designed for iPad)
Hello everyone. We have an app that has been on the App Store for several years, originally distributed for iOS and iPadOS only. Recently, we enabled Mac (Designed for iPad) and started distributing macOS-compatible builds. Current situation: The app is available and downloadable from the macOS App Store and runs correctly on Apple Silicon Macs. The same app/build appears in TestFlight on macOS, but cannot be installed. TestFlight shows the message: “This app can only be tested on an iOS device.” This suggests the app itself is Mac-compatible, but TestFlight is treating the build as iOS-only. Environment and checks performed: Mac is Apple Silicon. App Store Connect app-level availability for Mac (Designed for iPad) is enabled. The app is not Mac Catalyst; it is a UIKit iOS/iPadOS app. Distribution is done via GitLab CI. CI uploads use an App Store provisioning profile (Apple Distribution), not development or ad-hoc. iPhone and iPad TestFlight installs work as expected. Info.plist ve
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Xcode 26 Warning: (arm64) empty dSYM file detected despite correct build settings
Hi Guys, Hope you're well! I am consistently encountering a build warning in Xcode 26 that prevents proper symbolication of crash logs. The warning states: warning: (arm64) /Users/mickey/Library/Developer/Xcode/DerivedData/CalendarSync-bjuvwxojzofqzzcmzzpdozbujrge/Build/Products/Debug-iphoneos/CalendarSync.app/CalendarSync empty dSYM file detected, dSYM was created with an executable with no debug info. Steps to Reproduce: Open the project in Xcode 26. Build the project for a physical iOS device (arm64) or Archive the project. The warning appears during the Generate dSYM phase of the build process. Troubleshooting Steps Already Taken (Issue Persists): Set 'Enable Debug Dylib Support' to No. Verified 'Debug Information Format' is set to 'DWARF with dSYM File'. Verified 'Generate Debug Symbols' is set to Yes. Set 'Strip Debug Symbols During Copy' and 'Strip Linked Product' to No. Performed 'Clean Build Folder' and manually deleted the DerivedData folder. The issue pe
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Attached macro loses generated source file
I’m seeing what looks like a compiler / macro-expansion / build-pipeline issue. Environment: Xcode 26.4 RC (17E192, latest); I believe it is also reproducible on earlier versions. github source code I reduced this to a very small macOS/iOS app plus a local macro package. The app logic is trivial, but app exits immediately on launch with code 138 Important observations: If I inline everything into a single file, the problem disappears. I also see an error like this during investigation: The file path does not exist on the file system: /var/folders/.../swift-generated-sources/@__swiftmacro_18MacroFeedbackRepro20MountActivationState17PreservedRawValuefMm_.swift That makes me suspect this is not an application logic issue, but something in macro expansion / generated source handling / compiler pipeline.
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spctl --type install rejects notarized .pkg on macOS 26 Tahoe (26.3)
I'm distributing a macOS .pkg installer signed with Developer ID Installer and notarized via notarytool. On macOS 26.3 (Tahoe, Build 25D125), the package is rejected by Gatekeeper when downloaded from the internet. What works: pkgutil --check-signature → signed, Developer ID Installer, full chain (G2 intermediate + Apple Root CA) xcrun stapler validate → The validate action worked! xcrun notarytool info → status: Accepted The .app inside the .pkg passes spctl -a -vvv → accepted, source=Notarized Developer ID What fails: spctl -a -vvv --type install mypackage.pkg → rejected, origin=Developer ID Installer Raw assessment: assessment:remote = true, assessment:verdict = false Double-clicking the downloaded .pkg shows only Move to Trash / Done (no Open option) syspolicyd log: meetsDeveloperIDLegacyAllowedPolicy = 0 (expected, since the cert is new), but no notarized match is logged Certificate details: Developer ID Installer, issued Feb 28, 2026, valid until 2031 OID 1.2.840.113635.100.6.1.14 (Developer I
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Reply to spctl --type install rejects notarized .pkg on macOS 26 Tahoe (26.3)
[quote='880810022, kappie, /thread/817887?answerId=880810022#880810022, /profile/kappie'] Here's the direct download link to the installer package: [/quote] That link doesn’t work for me (I get a 404). This: [quote='880810022, kappie, /thread/817887?answerId=880810022#880810022, /profile/kappie'] The productbuild --sign does emit Warning: unable to build chain to self-signed root [/quote] is very concerning. It suggests that the signature was created without the full certificate chain, which could easily cause problems like this. When signing code, rather than an installer package, this is actually a hard failure. I talk about it in detail in Resolving errSecInternalComponent errors during code signing and the associated Fixing an untrusted code signing certificate. So: You should definitely do what you can to investigate and resolve the unable to build chain to self-signed root warning. If that doesn’t pan out, reply back here with a download link that works and I’ll take a look. Share and
Topic: Code Signing SubTopic: Notarization Tags:
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Face ID (LAContext) authenticate() causes SIGABRT crash immediately on iOS (Flutter local_auth)
I am developing a Flutter iOS application and encountering a crash when using biometric authentication (Face ID) via the local_auth plugin. ■ Environment Flutter: 3.x local_auth: 2.2.0 (also tested with 2.1.6) iOS: real device (Face ID is working normally for device unlock) Firebase Authentication (email/password) Xcode build ■ Issue When calling biometric authentication, the app crashes immediately. Code: final didAuthenticate = await auth.authenticate( localizedReason: 'Authenticate to login', options: const AuthenticationOptions( biometricOnly: false, useErrorDialogs: false, ), ); ■ Error Thread 1: signal SIGABRT Crash occurs in libsystem_kernel.dylib (__pthread_kill) Happens immediately when authenticate() is called No exception is caught in Dart (native crash) ■ Verified NSFaceIDUsageDescription is correctly included in Info.plist Confirmed it exists in the built Runner.app Info.plist localizedReason is non-empty and in English Flutter clean / pod install executed App reinstalled on device Face
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Maps: opening hours API / Property
I’m currently developing an iOS app that relies heavily on location details. I'm using MapKit and MKMapItem as my primary data source, which works perfectly for standard metadata. However, I’ve hit a roadblock: I want to display opening hours inline within my location details, but it seems Apple doesn't expose a public API or property for this in MKMapItem (even though the data is clearly visible in the native Apple Maps app). Since I'm building this as an indie developer/startup, the Google Places API is unfortunately too expensive for my current budget. ⁠Is there any legitimate, native way to get opening hours from Apple that I might have missed? ⁠If not, what are your best practices or recommended indie-friendly alternatives (e.g., Yelp Fusion API, OpenStreetMap, Foursquare)? Any tips on how to handle this elegantly and cost-efficiently would be highly appreciated! Thanks in advance.
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2
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264
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1w
Reply to Section(isExpanded:) in sidebar List, inconsistent row animation on collapse/expand
Thanks for your post. This is interesting. 🧐 Do you mind filing a report using Feedback Assistant that I can share with the relevant engineering team? Share as much details as you can about affected platforms and versions. I would love to know if this started happening with a specific update or has always been there. As for workarounds, you can try handling the animation directly instead of letting it be handled implicitly or under the hood. For example, you can disable the animation entirely with .animation(.none, value: sectionExpanded) or create your own custom Section with a dropdown and animating content. You can also build the sidebar content in AppKit and display it with SwiftUI using NSViewControllerRepresentable Once complete, reply with the FB number below. Thank you.  Travis
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Activity
1w
macOS 26.4 Dev Beta 2 Install Fails
Hardware: • Mac Studio (M1 Ultra) • Apple Silicon • Sufficient free disk space (~35GB+ available) • SIP enabled • 4 local Time Machine snapshots present Current System: • Already running macOS Tahoe beta • Attempting upgrade to macOS Tahoe 26.4 Beta (Build 25E5207k) Primary Issue: Software Update downloads successfully, then moves to “Preparing…”. It stalls at “About 5 minutes remaining” for ~10–15 minutes and fails with: “Failed to prepare the software update. Please try again. An error occurred while downloading the selected updates.” The error appears network-related, but download always completes. Observed Behaviour: • “Checking for Updates” completes in <3 minutes. • softwareupdated and mobileassetd CPU usage <1%. • softwareupdate --history shows no record of the failed beta install. • No excessive system load or obvious disk pressure. Steps Already Attempted: 1. Standard Software Update retries • Multiple download/retry cycles from System Settings. • Same Preparing failure every time. 2.
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1.5k
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Reply to First experience with App Store Connect
I opened a support ticket to find out why my builds were not appearing in TestFlight or the Distribution tabs, and after a few days, a support engineer responded. My application included an extension widget. I had inadvertently used an incorrect bundle identifier key (EXExtensionPointIdentifier) instead of NSExtensionPointIdentifier. This caused my upload to fail plist validations. It appears those validations silently fail. Once I fixed the identifier key and uploaded a new build, all my builds appeared in the list; but now I have 3 or 4 builds sitting in Pending status. So for future readers, in case you upload a build and it never appears, maybe randomly check things like plist keys.
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First experience with App Store Connect
This is my first time submitting an app to the App Store. I uploaded a build through Xcode a few days ago, but no build is visible in my app record on App Store Connect (nor are any builds listed in the TestFlight tab). I haven't submitted the app for review yet, because I assumed it needs a build attached first. Did I miss a step in uploading the build?
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3
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102
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Reply to Crash on App Clip Subtitle Focus
This is happening to us too. The app store connect UI wiped all of our existing app clip configuration (image, subtitle, title), and trying to upload a new image to fix it doesn't work, nothing happens in the UI. Tapping 'subtitle' shows the same error as the original poster. It also blocks us from submitting a new build, since the UI complains about the app clip fields being required.
Replies
Boosts
Views
Activity
1w
Reply to Crash on App Clip Subtitle Focus
I’m not sure we need to go into that level of detail about how we build the App Clip, since the issue seems to be related to the App Store Connect submission page itself. Every time I access App Store Connect, I can consistently reproduce the issue with the following steps: Open the app submission page Navigate to the App Clip section Click on the Subtitle text field App Store Connect immediately displays the error shown in the screenshot If you think these details you asked is important, i can provide, but this looks like a App Store Connect platform crash.
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Views
Activity
1w
Reply to Universal Links and Cloud-testing platforms
Thanks so much with the post. Can I ask you what’s your “cloud-based device testing environment”? Because Universal Links rely on cryptographic trust between the app and the web server, the re-signing process inherently could breaks this trust? The platform signs the app with their own provisioning profile, which does not contain your com.apple.developer.associated-domains entitlement? Apple's security model intentionally prevents unauthorized third parties from claiming your domain. Therefore, there is no native Apple provisioning flag that tells iOS to ignore AASA validation for re-signed builds. Can you provide more details? However, please understand that Universal Links will only work on physical devices with the entitlement. Albert Pascual
  Worldwide Developer Relations.
Topic: Code Signing SubTopic: Entitlements Tags:
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Reply to Provisioning profile missing entitlement: com.apple.developer.icloud
Finally I found the problem. In the entitlements file, I had 2 entries iCloud Container Identifier iCloud Services with an empty array of values. These must have been left over from previous edits. After removing the above entries, building completes without any error. 😉
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TestFlight build visible on macOS but not installable: “Can only be tested on an iOS device” for Mac (Designed for iPad)
Hello everyone. We have an app that has been on the App Store for several years, originally distributed for iOS and iPadOS only. Recently, we enabled Mac (Designed for iPad) and started distributing macOS-compatible builds. Current situation: The app is available and downloadable from the macOS App Store and runs correctly on Apple Silicon Macs. The same app/build appears in TestFlight on macOS, but cannot be installed. TestFlight shows the message: “This app can only be tested on an iOS device.” This suggests the app itself is Mac-compatible, but TestFlight is treating the build as iOS-only. Environment and checks performed: Mac is Apple Silicon. App Store Connect app-level availability for Mac (Designed for iPad) is enabled. The app is not Mac Catalyst; it is a UIKit iOS/iPadOS app. Distribution is done via GitLab CI. CI uploads use an App Store provisioning profile (Apple Distribution), not development or ad-hoc. iPhone and iPad TestFlight installs work as expected. Info.plist ve
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1
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166
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1w
Xcode 26 Warning: (arm64) empty dSYM file detected despite correct build settings
Hi Guys, Hope you're well! I am consistently encountering a build warning in Xcode 26 that prevents proper symbolication of crash logs. The warning states: warning: (arm64) /Users/mickey/Library/Developer/Xcode/DerivedData/CalendarSync-bjuvwxojzofqzzcmzzpdozbujrge/Build/Products/Debug-iphoneos/CalendarSync.app/CalendarSync empty dSYM file detected, dSYM was created with an executable with no debug info. Steps to Reproduce: Open the project in Xcode 26. Build the project for a physical iOS device (arm64) or Archive the project. The warning appears during the Generate dSYM phase of the build process. Troubleshooting Steps Already Taken (Issue Persists): Set 'Enable Debug Dylib Support' to No. Verified 'Debug Information Format' is set to 'DWARF with dSYM File'. Verified 'Generate Debug Symbols' is set to Yes. Set 'Strip Debug Symbols During Copy' and 'Strip Linked Product' to No. Performed 'Clean Build Folder' and manually deleted the DerivedData folder. The issue pe
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2
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0
Views
74
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1w
Attached macro loses generated source file
I’m seeing what looks like a compiler / macro-expansion / build-pipeline issue. Environment: Xcode 26.4 RC (17E192, latest); I believe it is also reproducible on earlier versions. github source code I reduced this to a very small macOS/iOS app plus a local macro package. The app logic is trivial, but app exits immediately on launch with code 138 Important observations: If I inline everything into a single file, the problem disappears. I also see an error like this during investigation: The file path does not exist on the file system: /var/folders/.../swift-generated-sources/@__swiftmacro_18MacroFeedbackRepro20MountActivationState17PreservedRawValuefMm_.swift That makes me suspect this is not an application logic issue, but something in macro expansion / generated source handling / compiler pipeline.
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2
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0
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1k
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1w
spctl --type install rejects notarized .pkg on macOS 26 Tahoe (26.3)
I'm distributing a macOS .pkg installer signed with Developer ID Installer and notarized via notarytool. On macOS 26.3 (Tahoe, Build 25D125), the package is rejected by Gatekeeper when downloaded from the internet. What works: pkgutil --check-signature → signed, Developer ID Installer, full chain (G2 intermediate + Apple Root CA) xcrun stapler validate → The validate action worked! xcrun notarytool info → status: Accepted The .app inside the .pkg passes spctl -a -vvv → accepted, source=Notarized Developer ID What fails: spctl -a -vvv --type install mypackage.pkg → rejected, origin=Developer ID Installer Raw assessment: assessment:remote = true, assessment:verdict = false Double-clicking the downloaded .pkg shows only Move to Trash / Done (no Open option) syspolicyd log: meetsDeveloperIDLegacyAllowedPolicy = 0 (expected, since the cert is new), but no notarized match is logged Certificate details: Developer ID Installer, issued Feb 28, 2026, valid until 2031 OID 1.2.840.113635.100.6.1.14 (Developer I
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5
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787
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Reply to spctl --type install rejects notarized .pkg on macOS 26 Tahoe (26.3)
[quote='880810022, kappie, /thread/817887?answerId=880810022#880810022, /profile/kappie'] Here's the direct download link to the installer package: [/quote] That link doesn’t work for me (I get a 404). This: [quote='880810022, kappie, /thread/817887?answerId=880810022#880810022, /profile/kappie'] The productbuild --sign does emit Warning: unable to build chain to self-signed root [/quote] is very concerning. It suggests that the signature was created without the full certificate chain, which could easily cause problems like this. When signing code, rather than an installer package, this is actually a hard failure. I talk about it in detail in Resolving errSecInternalComponent errors during code signing and the associated Fixing an untrusted code signing certificate. So: You should definitely do what you can to investigate and resolve the unable to build chain to self-signed root warning. If that doesn’t pan out, reply back here with a download link that works and I’ll take a look. Share and
Topic: Code Signing SubTopic: Notarization Tags:
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Face ID (LAContext) authenticate() causes SIGABRT crash immediately on iOS (Flutter local_auth)
I am developing a Flutter iOS application and encountering a crash when using biometric authentication (Face ID) via the local_auth plugin. ■ Environment Flutter: 3.x local_auth: 2.2.0 (also tested with 2.1.6) iOS: real device (Face ID is working normally for device unlock) Firebase Authentication (email/password) Xcode build ■ Issue When calling biometric authentication, the app crashes immediately. Code: final didAuthenticate = await auth.authenticate( localizedReason: 'Authenticate to login', options: const AuthenticationOptions( biometricOnly: false, useErrorDialogs: false, ), ); ■ Error Thread 1: signal SIGABRT Crash occurs in libsystem_kernel.dylib (__pthread_kill) Happens immediately when authenticate() is called No exception is caught in Dart (native crash) ■ Verified NSFaceIDUsageDescription is correctly included in Info.plist Confirmed it exists in the built Runner.app Info.plist localizedReason is non-empty and in English Flutter clean / pod install executed App reinstalled on device Face
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