HiAnyone experiencing USB Sound problems, sounds like there is some sort of syncronization issue after some playing the sound gets destorted?I have been using this Electrocompaniet USB DA converter and this is the first time i have these issues with any of the betasBest regardsGvbrod
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Popping Sound
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Hi, I am using Callkit to make a VOIP application recently. But when I use Callkit to make a call out, after the call is connected, I hang up normally, and another call comes in and the following interface appears; Callkit UI error - https://developer.apple.com/forums/content/attachment/3282dcba-263d-4384-aabd-a9b654605858 Callkit UI is not in the foreground - https://developer.apple.com/forums/content/attachment/41cb1f19-7b9f-4c97-b66b-fb320e3e1a5f When I click on the titlebar, the interface will pop up Incoming call ui - https://developer.apple.com/forums/content/attachment/90f37ceb-299e-4c2f-840b-a083ee10e0af This problem can also be reproduced in the SpeakerBox sample code; Model Name: iPhone 7 Software Version: 14.1
I want to play RealityKitContent USDA model's Spatial Audio, I use this code: RealityView{ content in do { let entity = try await Entity(named: isWateringBasin, in: RealityKitContent.realityKitContentBundle) let audio = entity.spatialAudio entity.playAudio(audio) content.add(entity) } catch { print(Entity encountered an error while loading the model.) return } } entity.playAudio(audio) this code need add a 'AudioResource' back of audio, Excuse me, what should AudioResource be?
Hello, I can see many apps that analyzes sound from microphone in real time. Is there another library like Audiokit or all of them are made with Audiokit?? Thanks
Did Apple remove the sound if you connect the iPhone to the lightning cable? IP6/6S no sound.
I'm developing a Sleep Timer App. As soon as the timer is done, I want to stop the audio on the device. Is there any way to stop the system Sound or do I have to play a silent audio file?
Hi, I have multiple audio files I want to decide which channel goes to which output. For example, how to route four 2-channel audio files to an 8-channel output. Also If I have an AVAudioPlayerNode playing a 2-channel track through headphones, can I flip the channels on the output for playback, i.e flip left and right? I have read the following thread which seeks to do something similar, but it is from 2012 and I do not quite understand how it would work in modern day. Many thanks, I am a bit stumped.
I'm trying to implement the CustomPlaygroundQuickLookable protocol for a custom type I defined. Looking at the `PlaygroundQuickLook` enum definition it seems that you're able to preview Sound and Sprites, but I could not find out what I should be returning in those 2 casese.Any hint?
Our emails contain buttons w/ universal links behind them. Doing a preview (peek) shows the results of sending the link to Mobile Safari. Normally when the button is pressed (or pressing further into the peek--that is, doing a pop) the link is sent to our app.The page rendered by Mobile Safari may/will look different than what the app shows. So the transition from the peek to the pop can be very confusing to the user. This doesn't seem like correct behavior, although I don't know how the peek preview could be handled otherwise.Filed as bug #22870643.
Hi There, What would be the best approach to Shazam audio coming from an HLS asset? Is it possible to process the audio in real-time or would be better to download an audio segment and generate the Shazam signature from it? Especially on Apple TV where the mic is not an option. Thanks!!
All the talk of splitting iTunes, but what happens to audiobooks in one's iTunes library. TV has its app, music has its app, podcasts has its app. Have they moved audio books into books with this split?Thanks!-Aaron
I cant seem to find anywhere else to submit this so hopefully I can get an answer here. For some reason, voice control has been randomly popping up over the past few months for seemingly no reason. I recently got so fed up with it, I spent a while researching how to get this to stop and I found a few sources that said I could disable voice control by going into my accessibility settings etc... AND IT STILL DOES IT. I even went in a disabled every toggle I could find. What do I need to do to prevent voice control from popping up on my phone randomly.
Hey all,Is this possible in WatchOS 2? I've found various ways of playing audio through bluetooth headphones and via media players (which flip out my application), but haven't managed to find anything which would allow me to get the watch to make ANY sound?What am I missing? There has to be some way to do this, even if it's system sounds?Cheers,BRS
When Xcode is located in the file A , and jump to the definition of function B of file B, and repeat this conduction until xcode stop at file C(the jump order is file A->file B -> file C ) . But when I left slide from file C, then Xcode return to the file A instead of file B. (the correct pop order should be file C -> file B , not file C -> file A) Both Xcode 12.5.1 and the newest Xcode 13.0 beta 3 have the same bug issue, which has been already posted by one developer, but apple does not give any response or feedback about it. This is unbelievable.
I'm trying to stream audio from aws using AVPlayer. However, after ~42 minutes of flawless streaming (the audio tracks are all an hour long or more) AVPlayerItem fires a didPlayToEndTime event. After this happens, the app isn't allowed to play audio any more. Trying to play any audio at all appears to just kick out didPlayToEndTime events almost immediately.It appears to work fine when targeting local files.Is there something I'm missing? I'm instaniating new players, a new avaudiosession doesn't do anything, nothing is throwing any errors, and failedToPlayToEndTime is never evoked.