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“build disappears”

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Reply to macOS App Distributed via ZIP Cannot Open — Possible Code Signing / Notarization Issue
[quote='818269021, anonymousdev332299, /thread/818269, /profile/anonymousdev332299'] is both a Developer ID certificate and Apple notarization required on current macOS versions? [/quote] Yes. Developer ID signing has been required for a long time (10.8?). Notarisation for apps has been required since 10.14. [quote='818269021, anonymousdev332299, /thread/818269, /profile/anonymousdev332299'] Is [ditto] necessary to properly preserve the app bundle structure and extended attributes? [/quote] Yes and no. If you compress with the Finder then extended attributes get sequestered, which is not good. See Extended Attributes and Zip Archives. The ditto tool doesn’t do that by default. However, in an ideal world this wouldn’t matter because your code signature should not depend on extended attributes. If you find that it does, that suggests your have a bundle structure problem. We talk about this more in TN3126 Inside Code Signing: Hashes and Placing content in a bundle. As to what’s actually happening here, it’s hard
Topic: Code Signing SubTopic: General Tags:
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Auto-renewable subscriptions stuck in "Waiting for Review" causing StoreKit products unavailable during App Review
Hi Apple Developer Forums, I am experiencing a repeated issue with auto-renewable subscriptions during App Review for my iOS app. The app uses RevenueCat for subscription management. The subscription products exist in App Store Connect and are correctly configured, but they remain in Waiting for Review. During App Review, the reviewer attempts to access the subscription paywall and receives an error stating that subscriptions are unavailable. This appears to happen because StoreKit cannot fetch the products while they are still waiting for review. This creates a loop: Subscriptions exist in App Store Connect and are in Waiting for Review App Review installs the app StoreKit cannot return the subscription products yet RevenueCat returns an offerings_fetch_failed error The reviewer sees subscriptions unavailable The app is rejected before the subscriptions are approved We have thoroughly verified the configuration: • Subscription group exists • All products are inside the group • Product IDs match exactly betwe
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Transporter rejects first Apple-hosted Managed Background Assets pack with `-19243` / `400 invalid values`
We are trying to upload the first Apple-hosted Managed Background Assets pack for our macOS app, but Transporter rejects the asset pack ID during upload. App details: App name: DistillApp Apple ID: 6760288806 Bundle ID: cn.rkbkosp.DistillApp Asset pack ID: distill.pipeline.zh-baseline Platform: macOS Transporter: 1.4 Xcode: 26.2 macOS: 26.3.1 What we see in Transporter: Apple ID: 6760288806 App Name: DistillApp App Bundle ID: cn.rkbkosp.DistillApp No background assets found. And when we try to upload the first asset pack, Transporter fails with: 获取 Apple ID “6760288806”的资源包列表失败。 (-19243) There is an error with a URL parameter (400) Found invalid values: distill.pipeline.zh-baseline What we have already confirmed locally: The app resolves correctly in Transporter, so the Apple ID and bundle ID appear to be correct. The app Info.plist includes: BAHasManagedAssetPacks = YES BAUsesAppleHosting = YES BAAppGroupID = 8U6DAJ62JT.group.cn.rkbkosp.DistillApp.assets The asset pack manifest uses: assetPackID = distill.pi
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App rejected asking for more info, no reply after 12 days.
Hi, A reviewer rejected my app and asked me to reply in the Resolution Center with an explanation about part of the subscription flow and to provide an additional demo account. I provided the requested information within about 30 minutes of the reviewer’s message. However, it has now been 12 days and I have not heard back from the reviewer. I also sent follow-up messages through App Store Connect and contacted Apple Support via email 5 days ago regarding this issue, but I still haven’t received a response. Is this normal in situations like this? What would be the best thing to do now — keep waiting, or submit a new build? Thank you.
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Curious about the shift from iOS developer to full time indie developer Ask Me Anything 🚀📱
Hey everyone 👋 I have 14 years of experience in iOS development, starting in my mid-teens and later working as a senior and lead developer with Fortune 50 companies. Around 1.5 years ago I began my indie journey as a side hustle, and for the past 3 months I have been building apps full time with a growing portfolio and increasing revenue 📈 I currently handle everything myself including development, ASO, and design, with marketing planned for later 🚀 I just shipped a major release last week and taking a relaxed week now, so feel free to ask anything about iOS development, indie life, ASO, monetization, or related topics 💬
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No identity found: Command CodeSign failed with a nonzero exit code
Hello! I'm new to xcode and am developing an iOS app. I hit the following error when build my app: MY_SHA no identity found Command CodeSign failed with a nonzero exit code I have generated my certificate through xcode. I can see the Certificate and the private key in Keychain -> login. But it's not that private key is under the Certificate. They are listed in parallel. The certificate appears in Certificate tab but not in My Certificate Tab. Would that matter? security find-certificate -a -Z | grep -A1 Apple Development Gives me the certificate. But security find-identity -v -p codesigning give 0 valid identity found. Could you help me figure out what could be the reason for this? I've been stuck for several days now. Thank you so much!
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Reply to Submitting an app and waiting time, what is the timeline for app reviewers? And other questions
Does app review depend on app reviewers availability? And holidays etc? Yes, of course. If there are no reviewers available, then there is no one to review your app. And yes, Apple does regularly shut down app reviews for significant holidays. IS there a maximum number of days that an app has to be reviewed before end of that period? In other words: if an app is posted, a review HAS TO HAPPEN before x days, is a rule (hopefully) or no? Nobody outside of Apple knows Apple's internal app review procedures. However, we can make logical inferences. Let's suppose there is a rule that a review HAS TO HAPPEN before 10 days. OK, then. Now let's suppose that doesn't happen. We can suppose that because obvious you wouldn't be asking otherwise. 😄 Does your app get automatic approval? Obviously not. Is the app reviewer who didn't make quota subject to some kind of internal discipline, and possible reassignment, or even termination? Sure. That's possible. Then your app would be reassigned to a new reviewer, who hopefully
3w
iPhone 17 Pro on iOS 26.3 stays unavailable in xcrun devicectl list devices even with Xcode 26.4 beta 2
I am unable to use my iPhone 17 Pro as a run destination in Xcode. The device appears at a low level, but CoreDevice / devicectl keeps reporting it as unavailable. Environment • Mac mini (Apple Silicon) • macOS 26.3 (Build 25D125) • iPhone 17 Pro • iOS 26.3 • Xcode 26.3 (Build 17C529) • Xcode 26.4 beta 2 (Build 17E5170d) Symptoms • The iPhone appears in Finder • On the iPhone, I tapped “Trust This Computer” • Developer Mode is enabled • Apple ID is added in Xcode Accounts • Team is configured in Signing & Capabilities • iOS Platform Support is installed • The device still does not become available as a run destination • Devices and Simulators does not show it in a usable state • xcrun devicectl list devices still shows unavailable Output of xcrun devicectl list devices Failed to load provisioning paramter list due to error: Error Domain=com.apple.dt.CoreDeviceError Code=1002 No provider was found. UserInfo={NSLocalizedDescription=No provider was found.}. devicectl manage create
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tvOS TestFlight app stuck in "Waiting for Review" for 4 days
Posting this wondering anyone from App Review may be able to help. I submitted two builds for External TestFlight builds. My iOS build got approved within a day, but my tvOS version is still stuck in waiting for review for four days now. Wondering if there's anything I can do, perhaps remove from review and re-upload a new build or will this effectively remove me from a queue? Many thanks in advance. I'm unable to find a submission ID for this as I assume they're not available for TestFlight reviews?
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Lock Screen shows skip buttons instead of next/previous when using MPRemoteCommandCenter with AVPlayer playlist
Hello, I’m building an iOS video player using AVPlayer and a custom playback queue. I implemented remote controls using MPRemoteCommandCenter and enabled: nextTrackCommand previousTrackCommand playCommand pauseCommand I disabled: skipForwardCommand skipBackwardCommand seekForwardCommand seekBackwardCommand I also set queue metadata in MPNowPlayingInfoCenter: MPNowPlayingInfoPropertyPlaybackQueueIndex MPNowPlayingInfoPropertyPlaybackQueueCount Even with these commands enabled and the queue count greater than 1, the iOS lock screen continues to display the 10-second skip buttons instead of the previous/next track buttons. The commands themselves work correctly when triggered externally (Control Center, headphones, etc.), but the UI still shows the skip controls. Is there a way to force the lock screen UI to display previous / next track buttons for a video playlist? Or is this behavior expected when using AVPlayer with video content? Thanks.
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macOS App Distributed via ZIP Cannot Open — Possible Code Signing / Notarization Issue
My team is distributing a cross-platform app outside the Mac App Store via ZIP file. The app works perfectly on Windows, but on macOS, while the ZIP downloads and extracts without issue, the app refuses to open. Users see either the app appear in the dock then immediately disappear or a Gatekeeper prompt saying the developer cannot be verified. We suspect the root cause is related to code signing and/or notarization, but we're not entirely sure where the breakdown is occurring. We have a few questions as we work through this. For ZIP-based distribution outside the Mac App Store, is both a Developer ID certificate and Apple notarization required on current macOS versions? We've also seen references to using ditto instead of Finder's built-in Compress option when packaging the ZIP. Is that necessary to properly preserve the app bundle structure and extended attributes? Any guidance on where this process might be going wrong would be hugely appreciated. Thanks!
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Reply to macOS App Distributed via ZIP Cannot Open — Possible Code Signing / Notarization Issue
[quote='818269021, anonymousdev332299, /thread/818269, /profile/anonymousdev332299'] is both a Developer ID certificate and Apple notarization required on current macOS versions? [/quote] Yes. Developer ID signing has been required for a long time (10.8?). Notarisation for apps has been required since 10.14. [quote='818269021, anonymousdev332299, /thread/818269, /profile/anonymousdev332299'] Is [ditto] necessary to properly preserve the app bundle structure and extended attributes? [/quote] Yes and no. If you compress with the Finder then extended attributes get sequestered, which is not good. See Extended Attributes and Zip Archives. The ditto tool doesn’t do that by default. However, in an ideal world this wouldn’t matter because your code signature should not depend on extended attributes. If you find that it does, that suggests your have a bundle structure problem. We talk about this more in TN3126 Inside Code Signing: Hashes and Placing content in a bundle. As to what’s actually happening here, it’s hard
Topic: Code Signing SubTopic: General Tags:
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Use WhatToTest..txt from Testflight folder from xcode upload
While WhatToTest..txt was being used in xcode cloud. I wish this feature should just being adopted to functioned from XCode archive and upload to set initial release note from the build pipeline directly from xcode in machine
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Reply to App stuck "In Review" for 20+ days – Is there a queue delay in March 2026?
I'm experiencing the exact same issue! My tvOS build has been stuck in review for several days as well.
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Reply to Apps stuck in “Waiting for Review” for over a month – never entering “In Review”
I'm experiencing the exact same issue! My tvOS build has been stuck in review for several days as well.
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3w
Auto-renewable subscriptions stuck in "Waiting for Review" causing StoreKit products unavailable during App Review
Hi Apple Developer Forums, I am experiencing a repeated issue with auto-renewable subscriptions during App Review for my iOS app. The app uses RevenueCat for subscription management. The subscription products exist in App Store Connect and are correctly configured, but they remain in Waiting for Review. During App Review, the reviewer attempts to access the subscription paywall and receives an error stating that subscriptions are unavailable. This appears to happen because StoreKit cannot fetch the products while they are still waiting for review. This creates a loop: Subscriptions exist in App Store Connect and are in Waiting for Review App Review installs the app StoreKit cannot return the subscription products yet RevenueCat returns an offerings_fetch_failed error The reviewer sees subscriptions unavailable The app is rejected before the subscriptions are approved We have thoroughly verified the configuration: • Subscription group exists • All products are inside the group • Product IDs match exactly betwe
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167
Activity
3w
Transporter rejects first Apple-hosted Managed Background Assets pack with `-19243` / `400 invalid values`
We are trying to upload the first Apple-hosted Managed Background Assets pack for our macOS app, but Transporter rejects the asset pack ID during upload. App details: App name: DistillApp Apple ID: 6760288806 Bundle ID: cn.rkbkosp.DistillApp Asset pack ID: distill.pipeline.zh-baseline Platform: macOS Transporter: 1.4 Xcode: 26.2 macOS: 26.3.1 What we see in Transporter: Apple ID: 6760288806 App Name: DistillApp App Bundle ID: cn.rkbkosp.DistillApp No background assets found. And when we try to upload the first asset pack, Transporter fails with: 获取 Apple ID “6760288806”的资源包列表失败。 (-19243) There is an error with a URL parameter (400) Found invalid values: distill.pipeline.zh-baseline What we have already confirmed locally: The app resolves correctly in Transporter, so the Apple ID and bundle ID appear to be correct. The app Info.plist includes: BAHasManagedAssetPacks = YES BAUsesAppleHosting = YES BAAppGroupID = 8U6DAJ62JT.group.cn.rkbkosp.DistillApp.assets The asset pack manifest uses: assetPackID = distill.pi
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37
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3w
App rejected asking for more info, no reply after 12 days.
Hi, A reviewer rejected my app and asked me to reply in the Resolution Center with an explanation about part of the subscription flow and to provide an additional demo account. I provided the requested information within about 30 minutes of the reviewer’s message. However, it has now been 12 days and I have not heard back from the reviewer. I also sent follow-up messages through App Store Connect and contacted Apple Support via email 5 days ago regarding this issue, but I still haven’t received a response. Is this normal in situations like this? What would be the best thing to do now — keep waiting, or submit a new build? Thank you.
Replies
1
Boosts
0
Views
25
Activity
3w
Curious about the shift from iOS developer to full time indie developer Ask Me Anything 🚀📱
Hey everyone 👋 I have 14 years of experience in iOS development, starting in my mid-teens and later working as a senior and lead developer with Fortune 50 companies. Around 1.5 years ago I began my indie journey as a side hustle, and for the past 3 months I have been building apps full time with a growing portfolio and increasing revenue 📈 I currently handle everything myself including development, ASO, and design, with marketing planned for later 🚀 I just shipped a major release last week and taking a relaxed week now, so feel free to ask anything about iOS development, indie life, ASO, monetization, or related topics 💬
Replies
1
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0
Views
48
Activity
3w
No identity found: Command CodeSign failed with a nonzero exit code
Hello! I'm new to xcode and am developing an iOS app. I hit the following error when build my app: MY_SHA no identity found Command CodeSign failed with a nonzero exit code I have generated my certificate through xcode. I can see the Certificate and the private key in Keychain -> login. But it's not that private key is under the Certificate. They are listed in parallel. The certificate appears in Certificate tab but not in My Certificate Tab. Would that matter? security find-certificate -a -Z | grep -A1 Apple Development Gives me the certificate. But security find-identity -v -p codesigning give 0 valid identity found. Could you help me figure out what could be the reason for this? I've been stuck for several days now. Thank you so much!
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0
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0
Views
58
Activity
3w
Reply to Submitting an app and waiting time, what is the timeline for app reviewers? And other questions
Does app review depend on app reviewers availability? And holidays etc? Yes, of course. If there are no reviewers available, then there is no one to review your app. And yes, Apple does regularly shut down app reviews for significant holidays. IS there a maximum number of days that an app has to be reviewed before end of that period? In other words: if an app is posted, a review HAS TO HAPPEN before x days, is a rule (hopefully) or no? Nobody outside of Apple knows Apple's internal app review procedures. However, we can make logical inferences. Let's suppose there is a rule that a review HAS TO HAPPEN before 10 days. OK, then. Now let's suppose that doesn't happen. We can suppose that because obvious you wouldn't be asking otherwise. 😄 Does your app get automatic approval? Obviously not. Is the app reviewer who didn't make quota subject to some kind of internal discipline, and possible reassignment, or even termination? Sure. That's possible. Then your app would be reassigned to a new reviewer, who hopefully
Replies
Boosts
Views
Activity
3w
iPhone 17 Pro on iOS 26.3 stays unavailable in xcrun devicectl list devices even with Xcode 26.4 beta 2
I am unable to use my iPhone 17 Pro as a run destination in Xcode. The device appears at a low level, but CoreDevice / devicectl keeps reporting it as unavailable. Environment • Mac mini (Apple Silicon) • macOS 26.3 (Build 25D125) • iPhone 17 Pro • iOS 26.3 • Xcode 26.3 (Build 17C529) • Xcode 26.4 beta 2 (Build 17E5170d) Symptoms • The iPhone appears in Finder • On the iPhone, I tapped “Trust This Computer” • Developer Mode is enabled • Apple ID is added in Xcode Accounts • Team is configured in Signing & Capabilities • iOS Platform Support is installed • The device still does not become available as a run destination • Devices and Simulators does not show it in a usable state • xcrun devicectl list devices still shows unavailable Output of xcrun devicectl list devices Failed to load provisioning paramter list due to error: Error Domain=com.apple.dt.CoreDeviceError Code=1002 No provider was found. UserInfo={NSLocalizedDescription=No provider was found.}. devicectl manage create
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463
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Reply to Unable to install Metal toolchain through Xcode Cloud
Xcode Cloud has the Metal toolchain ready for use without any additional installation required. If you remove these commands from your ci_pre_xcodebuild.sh script, does your build succeed? — Ed Ford,  DTS Engineer
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3w
tvOS TestFlight app stuck in "Waiting for Review" for 4 days
Posting this wondering anyone from App Review may be able to help. I submitted two builds for External TestFlight builds. My iOS build got approved within a day, but my tvOS version is still stuck in waiting for review for four days now. Wondering if there's anything I can do, perhaps remove from review and re-upload a new build or will this effectively remove me from a queue? Many thanks in advance. I'm unable to find a submission ID for this as I assume they're not available for TestFlight reviews?
Replies
0
Boosts
0
Views
65
Activity
3w
Lock Screen shows skip buttons instead of next/previous when using MPRemoteCommandCenter with AVPlayer playlist
Hello, I’m building an iOS video player using AVPlayer and a custom playback queue. I implemented remote controls using MPRemoteCommandCenter and enabled: nextTrackCommand previousTrackCommand playCommand pauseCommand I disabled: skipForwardCommand skipBackwardCommand seekForwardCommand seekBackwardCommand I also set queue metadata in MPNowPlayingInfoCenter: MPNowPlayingInfoPropertyPlaybackQueueIndex MPNowPlayingInfoPropertyPlaybackQueueCount Even with these commands enabled and the queue count greater than 1, the iOS lock screen continues to display the 10-second skip buttons instead of the previous/next track buttons. The commands themselves work correctly when triggered externally (Control Center, headphones, etc.), but the UI still shows the skip controls. Is there a way to force the lock screen UI to display previous / next track buttons for a video playlist? Or is this behavior expected when using AVPlayer with video content? Thanks.
Replies
0
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0
Views
37
Activity
3w
macOS App Distributed via ZIP Cannot Open — Possible Code Signing / Notarization Issue
My team is distributing a cross-platform app outside the Mac App Store via ZIP file. The app works perfectly on Windows, but on macOS, while the ZIP downloads and extracts without issue, the app refuses to open. Users see either the app appear in the dock then immediately disappear or a Gatekeeper prompt saying the developer cannot be verified. We suspect the root cause is related to code signing and/or notarization, but we're not entirely sure where the breakdown is occurring. We have a few questions as we work through this. For ZIP-based distribution outside the Mac App Store, is both a Developer ID certificate and Apple notarization required on current macOS versions? We've also seen references to using ditto instead of Finder's built-in Compress option when packaging the ZIP. Is that necessary to properly preserve the app bundle structure and extended attributes? Any guidance on where this process might be going wrong would be hugely appreciated. Thanks!
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115
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3w