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ARKit: Keep USDZ node fixed after image tracking is lost (prevent drifting)
0 I’m using ARKit + SceneKit (Swift) with ARWorldTrackingConfiguration and detectionImages to place a 3D object (USDZ via SCNScene(named:)) when a reference image is detected. While the image is tracked, the object stays correctly aligned. Goal: When the tracked image is no longer visible, I want the placed node to remain visible and fixed at its last known pose (no drifting) as I move the camera. What works so far: Detect image → add node → track updates When the image disappears → keep showing the node at its last pose Problem: After the image is no longer tracked, the node drifts as I move the device/camera. It looks like it’s still influenced by the (now unreliable) image anchor or accumulating small world-tracking errors. Question: What’s the correct way in ARKit to “freeze” the node at its last known world transform once ARImageAnchor stops tracking, so it doesn’t drift?
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In-App Purchases section missing in App Store Connect for new version submission (subscriptions)
Hi everyone, I am experiencing an issue with App Store Connect and subscriptions. My app (Couple Organizer, App ID: 6748842796) already has an approved subscription group (Premium Plans) with Monthly and Yearly Premium options. Version 1.0.0 is live in the App Store, subscriptions are working. But - When preparing version 1.1.0 for submission the “In-App Purchases and Subscriptions” section is not visible on the submission page so I am unable to attach them to the new version of the app. I tried removing the build from review and re-adding another one but the section still does not appear. Subscriptions show status approved and ready for sale . My questions: Are subscriptions automatically carried forward to new app versions once approved in the first release? Or is there a step I’m missing to explicitly attach them again in every new version? Is this the expected behavior, or is it a bug in App Store Connect UI? Screenshots available if needed. Any advice would be appreciated!
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iOS 26.1 beta: third-party Broadcast Extension sessions doesnt work after 3 s, then picker frozen
It's a Broadcast Extension issue: on iOS 26.1 beta the extension never launches—after you tap “Start Broadcast” in the system picker the countdown disappears after 3 s and no broadcast starts, so every live-streaming app(and all other non-system apps that use Broadcast Extension) fails to go live (only the native Photos screen recording still works). Is this a known regression or is a new entitlement required?
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watchOS 26.0.2 / iOS 26.0.1 + Workout Session Mirroring Failure
Hi, I have a workout app in the App Store which mirrors workout data between the phone and watch. Since iOS 26.x I've been having issues and received reports of the mirroring no longer working. Users in iOS 18 have no problems with this functionality. Bug description: A workout session is started from the phone app and starts mirroring to the watch companion device. The watch starts the workout session and then the mirroring session is disconnected / lost. Sending data to the companion device fails and ending the session on the phone doesn't end the session on the watch...essentially they become completely disconnected. Please note I am testing this on physical devices...not simulators. As a sanity check I've also tried the Building a multidevice workout app sample code and it has the same problem. To re-create on the sample app, I start a workout from the phone, the watch workout starts and then the mirroring session seems to disconnect and is unable to send data. This is the log from the Building
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Reply to Building SimpleAudioDriver example
look in ~/Library/Developer/Xcode/UserData/Provisioning Profiles for the Xcode-generated profile. You can use QuickLook to inspect the profile. If you added the DriverKit USB (development) Capability, your profile should have idVendor='*'. This wildcard value will only work for development builds. Your entitlements.plist should have an entry called com.apple.developer.driverkit.transport.usb or DriverKit USB Transport' which is an array, containing one or more items, each of which is a dictionary. Each dictionary should have an item with key idVendor and value a decimal number equal to the vendor ID of the device you're driving.
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Reply to Resolving Framework Compatibility Across Different Xcode Versions
@hxsmart was able to provide me with an example project attached to a code-level support request, so I can see that you are building a closed source framework, where you're distributing a binary to your clients, rather than distributing source code. In your project, you have a precompiled .framework file, with Objective-C source code. I don't readily have a version of Xcode 13.2.1 to use to see the compilation error in that project myself, so are you able to provide the text of that error message here? — Ed Ford,  DTS Engineer
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NSFileVersion.currentVersionOfItem not consistent across devices after simultaneous edit
I’m building an app that edits files in iCloud and uses an NSFilePresenter to monitor changes. When a conflict occurs, the system calls presentedItemDidGain(_:). In that method, I merge the versions by reading the current (canonical) version using NSFileVersion.currentVersionOfItem(at:) and the conflicting ones using NSFileVersion.unresolvedConflictVersionsOfItem(at:). This generally works, but sometimes, if two devices edit the same file at the same time, each device sees its own local version as the current one. For example: Device A writes fileVerA (slightly later in real time) Device B writes fileVerB On Device A all works fine, currentVersionOfItem returns fileVerA, as expected, and unresolvedConflictVersionsOfItem returns [fileVerB]. But on Device B, currentVersionOfItem returns fileVerB!? And unresolvedConflictVersionsOfItem returns the same, local file [fileVerB], without any hint of the other conflicting version, fileVerA. Later, the newer version from the Device A arrives on Device B as a n
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Reply to visionOS – Starting GroupActivity FaceTime Call dismisses Immersive Space
Thanks for the quick response @Vision Pro Engineer ! I've filed FB20701196 with a minimal reproduction project. I created a simplified test app based on the structure of Apple's Building a guessing game for visionOS sample, and it has the exact same issue in TestFlight. The immersive space transitions to background state when FaceTime appears, but works fine in local builds. My FB includes: Since a clean implementation following the sample code structure hits this same issue in TestFlight, it seems like a platform bug rather than something wrong with my code. This is blocking our SharePlay launch, so really hoping for a fix soon. A public TestFlight link is attached to the radar but awaiting review. There are also screen recordings. Thank you!
Topic: Spatial Computing SubTopic: General Tags:
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Reply to Xcode Signing Fails: Provisioning Profile "doesn't match" com.apple.developer.driverkit.userclient-access entitlement
After a full clean, build, and reboot, the IOServiceGetMatchingService(DriverKitAcxxx) call still fails at runtime, returning IO_OBJECT_NULL. No, it means your code is wrong and you're looking for the wrong object. From your earlier post, here is the IORegistry entry for your device: +-o DriverKitAcxxx | IOUserClass = DriverKitAcxxx | IOUserServerName = com.accusys.Acxxx.driver ... Pulling that apart in details: +-o DriverKitAcxxx This is your Service Name. In a DEX, it's set through IOService.SetName and defaults to the value of your IOUserClass. You create a match dictionary for it using IOServiceNameMatching(). IOUserSCSIParallelInterfaceController-> This is the name of the class in the kernel. It was configured by your DEX through your IOClass property, exactly as it would have been in a KEXT. You create a match dictionary for it using IOServiceNameMatching(). Making sure this is entirely clear, the class DriverKitAcxxx does NOT exist in the kernel. Instead, there is an instance of IOUserSCS
Topic: App & System Services SubTopic: Drivers Tags:
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Reply to visionOS – Starting GroupActivity FaceTime Call dismisses Immersive Space
Hi @scavengar Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. I'd greatly appreciate it if you could open a bug report, and post the FB number here once you do. Bug Reporting: How and Why? has tips on creating your bug report. In the meantime try deploying Building a guessing game for visionOS to TestFlight as a means of debugging. If that reproduces the issue, please add that information to the bug report. Otherwise try comparing your code to the sample code as a means of debugging.
Topic: Spatial Computing SubTopic: General Tags:
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PhotosUI does not build with UIKit and WidgetKit in XCode26
To reproduce this bug create a new Xcode Project for IOS choose UIKit. In the app delegate add the following lines. As you can see in the above image . Line 19 with the initialization of PHPickerViewController has no compilation failure. Now lets add import WidgetKit As soon as widgetKit is imported a compiler error is thrown which is PHPickerViewController is not in scope. This worked with Xcode 16.4 It was possible to have a swift file with both WidgetKit implementations and PhotosUI implementations. This behavior has changed in Xcode 26/26.0.1 . Does anybody know why this happens , could not find any clues within the different versions of documentations. P.S Found a work around which raises further questions Adding import SwiftUI fixes this problem , I am genuinely curious on how this is happening on a compiler level. LINKS To my previously published post :https://developer.apple.com/forums/thread/804059
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Reply to Unable to upload an app with ExtensionFoundation
Thank you for your answer. I tried with both AsheKube.app.a-Shell.localWebServer and com.example.example-extension. The only difference I could see is that sometimes it would fail when uploading (I would get the error message inside Xcode) and other time it would fail after uploading: I would get a kind e-mail from AppStore Connect, stating: Hello, We noticed one or more issues with a recent delivery for the following app: a-Shell App Apple ID 1473805438 Version 1.17.0 Build 500 Please correct the following issues and upload a new binary to App Store Connect. ITMS-90349: Invalid Info.plist value - The value of the EXExtensionPointIdentifier key, AsheKube.app.a-Shell.localWebServer, in the Info.plist of “a-Shell.app/Extensions/localWebServer.appex” is invalid. Please refer to the App Extension Programming Guide at https://developer.apple.com/library/content/documentation/General/Conceptual/ExtensibilityPG/Action.html#/apple_ref/doc/uid/TP40014214-CH13-SW1. Apple Developer Relations Builds 496
Topic: App & System Services SubTopic: General Tags:
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RealityKit - Full 3D experience
I have a question I guess more for the Apple team. But why are there no totally 3D experiences for the Vision Pro lineup? I know they have given us tools to implement unity 3D games into iPhone and I guess you can also build it in RealityKit. But why at this moment are 3D games limited to just iPad and iPhone and can't you bring that into Vision Pro? Just to explain. When I say a totally 3D game, I mean games like Gorn. I mean the Vision Pro is definitely powerful enough, but it just feels limited to tabletop games and AR games. Is this something Apple is thinking about implementing?
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Reply to App Clips don't work
Did anyone found a solution? I have a small update, when upgraded to Xcode 26 (instead of Xcode 16), the appclip did not build right away. The reason was Apple has changed how we need to create the .entitlements files. So I had to do the following: com.apple.developer.parent-application-identifiers - $(PARENT_APP_IDENTIFIER) + $(AppIdentifierPrefix)com.mydomain.parentID i.e add AppIdentifierPrefix + parentID instead of PARENT_APP_IDENTIFIER With this fix, the appClip got build with Xcode 26. My issue with appClip invocation is not yet fully fixed (though now it works on some cases), but hope this will give someone a starting point. Let me know if anyone found a proper solution. I have also opened a feedback and the number is FB20453270
Topic: UI Frameworks SubTopic: General Tags:
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