For testing, I'm trying to manually send a push notification to my app using Apple's tool at https://icloud.developer.apple.com/dashboard/notifications/ ... , and I can't figure out where to get the required device token without writing a program to do so. Is there somewhere in Xcode or on https://developer.apple.com where I can copy it from? I already have the .p8 file with APNs enabled, and have set the remote notifications capability for the app in Xcode. I must be missing something obvious. I've read a bunch of search results and all they cover is how to get the token programmatically. The device token must be available somewhere, right?
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Please tell me how to process in app selling permanent at one fixed price for Apple app store apple,company etc.
Topic:
Business & Education
SubTopic:
General
A few thoughts here: If you are running the Dexcom app on your phone, if you look at Apple Health you will find that Dexcom only writes its data to Health with a three-hour delay. It buffers the glucose values internally for display, but they aren't available in Health until they are three hours old. So even if you could read Health (e.g. by keeping the phone unlocked) the data wouldn't be current. However, with the introduction of widgets in CarPlay in iOS 26, you can achieve essentially what you want with little effort - install the Dexcom widget, and you can display it on the CarPlay screen. There is sometimes a little lag with it updating, but it's much better than nothing. As for alerts, those are well handled by the phone already, and any low glucose alerts should show up on the CarPlay screen as long as you allow notifications from that app while driving. Hope this helps!
Topic:
UI Frameworks
SubTopic:
General
Tags:
I am looking to extend the range for a device and the only option from a Bluetooth perspective is Coded PHY but I have not heard of any intent to support it from Apple. Does Apple intend to support Coded PHY and if so what is the roadmap?
Hi Community! I'm wrangling with this for a few days now and can't find a way to fix it, but I see it working in other apps. I have a regular UIToolbar with buttons, assigning it as inputAccessoryView to a UITextView, so the toolbar appears above the keyboard (I can reproduce this also in SwiftUI). The toolbar contains regular UIBarButtonItems, except one doesn't have an action, it has a UIMenu (using .menu = UIMenu...). In the Apple Notes app, there is also one button that shows a menu like that. When you tap on the button, the toolbar disappears and the menu shows directly above the keyboard. However, in my code it shows above the hidden toolbar, means there is a huge gap between keyboard and menu. It works if I attach the toolbar (in SwiftUI) to the navigation at the top or bottom, just with the keyboard it behaves differently. Here is some sample code for the toolbar: private lazy var accessoryToolbar: UIToolbar = { let toolbar = UIToolbar() let bold = UIBarButtonItem(image: UIImage(systemName: b
Hello, I’m facing an issue with auto-renewable subscriptions in my React Native iOS app using react-native-iap. Before App Store approval, everything worked perfectly — I could test in-app purchases and subscriptions locally on my iPhone through Xcode using a development build and sandbox tester. After the app was approved and released on the App Store, I needed to make some updates. Now, when I build and run the same project again through Xcode (Debug, development-signed) on my iPhone, the subscriptions no longer load. The same product IDs are approved and live in App Store Connect. The live version on the App Store works fine (subscriptions load and process successfully). But on the local Xcode build, getSubscriptions() returns invalid product identifiers or an empty list. No changes were made to the bundle ID or product IDs The build is signed with an Apple Development certificate and uses the same team and bundle identifier as the published app. “In-App Purchase” capability is enabled. I’ve also
Hi, Apologies for the delay, the feedback Id is FB20735813 with the app build folder attached. The target is an iPhone Air running Simulator running iOS 26.1... I believe I've followed all the steps in the configuration guide... https://developer.apple.com/documentation/backgroundassets/downloading-apple-hosted-asset-packs Hope this helps. --Andy
Topic:
App Store Distribution & Marketing
SubTopic:
General
Tags:
Dear App Review Team, Our app – Apple ID 6749515097 has been stuck in the “Waiting for Review” status for over 5 days (since October 14, 2025). Normally, reviews begin within a few days, but in our case, it seems unusually delayed. Could you please clarify: • Is there a specific reason for this extended hold? • Is any action required from our side? • When can we expect the review to proceed? Thank you very much for your time and assistance.
Hi All, I'm working on an app that needs to connect to BLE device and on defined schedules download data from the device. the amount of data is segnificant and might take around a minute to download. we tought about utilizing both state restoration and preservation for app waking and scheduling (triggered by the ble peripheral) and BGTaskScheduler to schedule a task that will handle a long running task to manage the full data download. now, will this solution in general valid? isnt it a hack that goes around the 10s limit that state restoration enforces? i know there are limitations for BGTask (like when it runs, it might be terminated by the system etc) but considering that, can we proceed with this approach without breaching apple guidelines? thank you in advance!
Topic:
App & System Services
SubTopic:
Processes & Concurrency
Tags:
Background Tasks
Core Bluetooth
Hello! I'm following the Foundation Models adapter training guide (https://developer.apple.com/apple-intelligence/foundation-models-adapter/) on my NVIDIA DGX Spark box. I'm able to train on my own data but the example notebook fails when I try to export the artifact as an fmadapter. I get the following error for the code block I'm trying to run. I haven't touched any of the code in the export folder. I tried exporting it on my Mac too and got the same error as well (given below). Would appreciate some more clarity around this. Thank you. Code Block: from export.export_fmadapter import Metadata, export_fmadapter metadata = Metadata( author=3P developer, description=An adapter that writes play scripts., ) export_fmadapter( output_dir=./, adapter_name=myPlaywritingAdapter, metadata=metadata, checkpoint=adapter-final.pt, draft_checkpoint=draft-model-final.pt, ) Error: --------------------------------------------------------------------------- ModuleNotFoundError Traceback (most recent call last
I am trying to register for the Apple Developer Program, click “Enrollment,” select “Individual,” and get the following error: “Your enrollment in the Apple Developer Program could not be completed at this time.” How can I fix this? What could be the problem?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
@iaborodin (and everyone) Checking back in on this. I updated both XCode and iOS to 26. I rebuilt Apple's Spoken Word app with a minimum deployment of iOS 26. From what I see nothing has changed since I looked at this roughly 1 year ago. If the code has: recognitionRequest.requiresOnDeviceRecognition = true Words are dropped after a brief pause (approx 2 seconds) while still recording. If you pause after speaking your final word(s), then click 'Stop recording the final callback with the result.isFinal flag set to true will be blank/empty. But If the code has: recognitionRequest.requiresOnDeviceRecognition = false No words are dropped. If you pause after speaking your final word(s), then click 'Stop recording the final callback with the result.isFinal flag set to true will be every word spoken. So, status quo and still broken from what I see. My workaround is to set the requiresOnDeviceRecognition flag = false. Fortunately, this seems to work even if the phone is in airplane mode (ie. no network acces
Topic:
App & System Services
SubTopic:
General
Tags:
How to connect Apple Watch to Xcode? I haven't used Apple Watch for ages but it used to work fine. Today after adding changes to one of my apps Watch extension I wanted to test it on my Apple Watch but I'm not able to get Xcode to discover my Apple Watch. Apple watch has both Bluetooth and Wifi on. It's connected to the same Wifi as my Mac mini. Watch is paired with iPhone and the iPhone is connected to Mac mini via USB cable. Deploying to iPhone works fine, but I Xcode doesn't see as Apple Watch. iPhone sees Apple Watch. I tried Xcode 16.2, and Xcode 26.0 and Xcode Version 26.1 beta 2. I updated Apple Watch to Watch OS 26 but it didn't help. iPhone 12 Pro Max, iOS 26.0 Apple Watch Series 8 (GPS), watchOS 26.0.2 Mac mini 2025, Apple M4 Pro, macOS 15.6 Please advise. It's so frustrating! I wasted 2 hours on that already. In the past (years ago) I used to manage 3 apps with Apple Watch extensions and connection we
Hello, Back in January 2024, I filed a bug report regarding a cache being kept by the macOS Wallpaper Agent. This cache contains every image ever set as a users wallpaper, and at the time the issue was reported, it never cleared, leaving hundreds of gigabytes wasted on users disks in some cases. FB13536275 This issue was ultimately fixed in macOS 15.1 beta 6, and remained fixed for the duration of macOS 15. The fix was excellent - the cache was reduced to storing just 2-3 days worth of images. Sadly, we've discovered that this issue is back in macOS Tahoe. The cache has moved locations, and once again is not clearing. We have filed this bug again, less than a year after it was first fixed: FB20636593 We develop an app called 24 Hour Wallpaper that keeps the wallpaper in sync with the time of day. This necessitates that the app regularly changes the wallpaper, which sadly now results in an infinitely growing and useless cache of BMP files generated by the system. As we waited 10 months for this to get fixed th
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hi Apples. My experience with the Outlook account is that it tried to log me in 3 times a day even after I had already signed in and was logged in. In the end, I decided to completely delete it from iOS along with all Microsoft apps, including extensions, on all my devices, but it still keeps showing me the “Sign in” prompt. So far. Would you like the translation to sound more formal or casual?
Topic:
Community
SubTopic:
Apple Developers
Tags: