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“Apple Maps Guides”

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Testing IAP in sandbox (sandbox - testflight)
Hi all ! I'm a new developer on iOs and I' struggling to get my IAP subscription working in sandbox. I've got it working in debug mode on my test env, where I purposely activate the subscription when in my test backend. So that part works. But now, I want to test in testflight with sandbox user credentials. And I see conflicting instructions. My developer account has accepted the Paid Apps Agreement. I've created a subscription group with localized description in both language my app supports. In that group, I've created 2 products with description, duration, pricing, localized name and description and a review screenshot. At that stage, the subscription is at the state ready to submit. From what I read, I then need to submit them as part of a version submission to activate the IAP. So I did. But then the app was rejected because IAP don't work. I later found out that I need to attach the IAP to the submission, but I couldn't do it, because the IAP where now in developer action needed. And even after modifyin
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Reply to AlarmKit alerting-phase playback is significantly quieter than equivalent in-app playback using AVAudioSession(.playback)
Reordering for clarity: Does AlarmKit playback use a different output path, gain policy, processing chain, or speaker treatment than normal app playback with .playback? Yes. More specifically, if you pass the same audio file into the notification (local or remote) system, I believe you'll get basically identical results, as both are going through the same playback configuration. Is the lower perceived loudness during AlarmKit alerting an expected property of the framework/system alarm path? Sort of. As I referenced above, I believe it's going through the same infrastructure the notification system uses. I think the volume is similar to what mixable playback would produce, but it's going through its own audio session configuration and that configuration probably goes all the way back to the original iPhone and iOS 3 (when APNS was introduced). Are there recommended authoring constraints for AlarmKit alarm sounds to maximize perceived loudness on iPhone speakers? ... Has anyone measured this directly with: Not
1h
Reply to Stuck submitting subscription for review
That's a good question - why would we have to attach it again? Why did App Review reject the version? Summary Subscriptions can't be currently re-added in the version UI Subscription status is waiting for review Apple rejected the version because it did not include the subscriptions These three statements seem to be in conflict - rejected for not including the subscriptions, yet we can't add the subscriptions (or they are already added...)
3h
Apple wallet order tracking
noticed something here, dont underasand why. but here in Retrieve the registrations for a device in Apple Developer Documentation in Retrieve the registrations for a device. There is no Authorization in the header to include, however, other endpoints support that? Is this header will be sent from Walle? meaning that it has been missed in the documentation ? https://developer.apple.com/documentation/walletorders/retrieve-the-registrations-for-a-device
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3h
Interface Builder - Xcode 26.4 - Changing Between Attributes Inspector, File Inspector, Etc. Is Now A Pop Up Button?
In Interface Builder there use to be a segmented control to switch Inspectors. It's been this way forever. I could switch from: File Inspector Attributes Inspector Size Inspector Etc... Now in Xcode 26.4, it is this clunky pop up button? What? I thought Apple didn't like Interface Builder anymore so I'm surprised they are even touching it. This part of a SwiftUI rewrite or just bad vibes?
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3h
Reply to Regression / Feature Request: Jumbo Frame (MTU 9000) support missing in AppleUserECM for RTL8156 2.5G USB adapters
Have you filed a bug on this and, if so, what's the bug number? --- It’s not a bug, it’s only that 1500MTU not allowing me to get that 1-2ms less delay that I could get otherwise. That's a much narrower definition of bug than Apple uses. Basically, anytime the system doesn't work the way you want it to, then that could reasonably be called a bug. And thanks for the response, I will get an Apple development entitlements and ask for a DriverKit entitlements for Realtek adapter. As I want to be able to use a dongle with jumbo frame. Two notes here: You don't need any additional permission to test/experiment with DriverKit. The Development Only entitlement variants will let you match against any hardware you want. I'm not sure that increasing the MTU size will get you the performance boost you're looking for. Looking through our older bugs, I see some evidence that part of the reason we used the smaller MTU size was that higher level bottlenecks meant it wasn't as useful as it might otherwise ha
6h
Reply to App crashes on launch for iOS 12 users after App Store release (Xcode 16.4) — BKSProcessErrorDomain bootstrap-failed
@qpwr See this method to make builds unavailable: https://developer.apple.com/help/app-store-connect/manage-your-apps-availability/make-a-version-unavailable-for-download First I am uploading a new build with target iOS 15. In my case this is app 2.15.2. This will prevent iOS 12 users from getting that version or future versions (end of the road for them!). Second, I will make 2.15.1 unavailable using the function above (this build is broken for iOS 12 users due to the bootstrap problem this thread is about). iOS 12 users can then make a fresh install of 2.15 which is the last known version to work for them. Note that I cannot just make the current App Store version unavailable, the availability method does not let me do that (I can untick the box but the save button doesn’t save it). I can only make earlier versions unavailable. Therefore I first have to upload a new version (2.15.2 in my case). Edit: Now that Apple have fixed the issue I can upload a new build for iOS 12. Too bad, have spent half t
8h
can installing ios public beta brick my device?
hi so i own a iphone 14 pro max and my battery life on it has been horrible since ios 26.4 and i want to install the public beta to see if it will fix it, however with my previous experiences from apple phones (iphone 4s) sometimes something can go horribly wrong and the baseband chip fries itself to the point where you cant get past recovery mode and get a restore error, im scared that this can happen to my iphone 14 pro max when installing ios beta. can that happen or am i just overthinking?
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Unable to Save my build
I am unable to submit my app EggZap for review. When I navigate to my iOS App Version 1.0 submission page, I can make all edits and save successfully — screenshots, description, keywords, contact info all save without issue. However, as soon as I add a build to the submission and click Save, the button turns red with a ! error indicator and will not save. Removing the build allows the page to save normally again. The build (Build 51) is fully validated and shows as Complete in TestFlight. It is fully playable via TestFlight on my device. I have tried multiple browsers on multiple devices with the same result. Browser console shows a 409 Conflict error from the PATCH endpoint when saving with a build attached. I have already contacted Apple Developer Support (Case ID: 102858642503) but wanted to reach out to the community as well. I have seen other posts about this same issue but no real answer on how it was fixed. Has anyone experienced this? Any suggestions appreciated.
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Unable to Save my build
I am unable to submit my app EggZap for review. When I navigate to my iOS App Version 1.0 submission page, I can make all edits and save successfully — screenshots, description, keywords, contact info all save without issue. However, as soon as I add a build to the submission and click Save, the button turns red with a ! error indicator and will not save. Removing the build allows the page to save normally again. The build (Build 51) is fully validated and shows as Complete in TestFlight. It is fully playable via TestFlight on my device. I have tried multiple browsers on multiple devices with the same result. Browser console shows a 409 Conflict error from the PATCH endpoint when saving with a build attached. I have already contacted Apple Developer Support (Case ID: 102858642503) but wanted to reach out to the community as well. I have seen other posts about this same issue but no real answer on how it was fixed. Has anyone experienced this? Any suggestions appreciated.
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9h
Testing IAP in sandbox (sandbox - testflight)
Hi all ! I'm a new developer on iOs and I' struggling to get my IAP subscription working in sandbox. I've got it working in debug mode on my test env, where I purposely activate the subscription when in my test backend. So that part works. But now, I want to test in testflight with sandbox user credentials. And I see conflicting instructions. My developer account has accepted the Paid Apps Agreement. I've created a subscription group with localized description in both language my app supports. In that group, I've created 2 products with description, duration, pricing, localized name and description and a review screenshot. At that stage, the subscription is at the state ready to submit. From what I read, I then need to submit them as part of a version submission to activate the IAP. So I did. But then the app was rejected because IAP don't work. I later found out that I need to attach the IAP to the submission, but I couldn't do it, because the IAP where now in developer action needed. And even after modifyin
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0
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3
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1h
Reply to AlarmKit alerting-phase playback is significantly quieter than equivalent in-app playback using AVAudioSession(.playback)
Reordering for clarity: Does AlarmKit playback use a different output path, gain policy, processing chain, or speaker treatment than normal app playback with .playback? Yes. More specifically, if you pass the same audio file into the notification (local or remote) system, I believe you'll get basically identical results, as both are going through the same playback configuration. Is the lower perceived loudness during AlarmKit alerting an expected property of the framework/system alarm path? Sort of. As I referenced above, I believe it's going through the same infrastructure the notification system uses. I think the volume is similar to what mixable playback would produce, but it's going through its own audio session configuration and that configuration probably goes all the way back to the original iPhone and iOS 3 (when APNS was introduced). Are there recommended authoring constraints for AlarmKit alarm sounds to maximize perceived loudness on iPhone speakers? ... Has anyone measured this directly with: Not
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1h
Pending request for the subscription for apple developer account
Hey I wanted to ask how long is the waitinguntil the request will be approved. Im waiting 12 hours already and I seems like smth is wrong thank u
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1h
Reply to "Unable to Add for Review" DAC7 Error, can no longer submit App Updates
Now it worked for me! I kept on retrying and it finally worked! I need to submit two more Apps so I remain skeptical but my hope is Apple resolved the backend issue :-) Thanks everyone for chiming in!
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3h
Reply to Stuck submitting subscription for review
That's a good question - why would we have to attach it again? Why did App Review reject the version? Summary Subscriptions can't be currently re-added in the version UI Subscription status is waiting for review Apple rejected the version because it did not include the subscriptions These three statements seem to be in conflict - rejected for not including the subscriptions, yet we can't add the subscriptions (or they are already added...)
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3h
Apple wallet order tracking
noticed something here, dont underasand why. but here in Retrieve the registrations for a device in Apple Developer Documentation in Retrieve the registrations for a device. There is no Authorization in the header to include, however, other endpoints support that? Is this header will be sent from Walle? meaning that it has been missed in the documentation ? https://developer.apple.com/documentation/walletorders/retrieve-the-registrations-for-a-device
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17
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3h
Apple developer account awaiting validation
I have a subscription since Wednesday and normally two days later my account should be validated, but until then the account is still pending, can anyone help me? help me !!!!!
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17
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3h
Interface Builder - Xcode 26.4 - Changing Between Attributes Inspector, File Inspector, Etc. Is Now A Pop Up Button?
In Interface Builder there use to be a segmented control to switch Inspectors. It's been this way forever. I could switch from: File Inspector Attributes Inspector Size Inspector Etc... Now in Xcode 26.4, it is this clunky pop up button? What? I thought Apple didn't like Interface Builder anymore so I'm surprised they are even touching it. This part of a SwiftUI rewrite or just bad vibes?
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0
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0
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14
Activity
3h
Reply to The Apple developer registration process is taking too long.
Hi duyenquanass, I am seeing that your Apple Developer Program membership has been approved and activated. Please let us know if you are encountering any further issues.
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3h
Reply to "Unable to Add for Review" - MRDP Error
I’m running into the same issue. No workaround. I opened a ticket with Apple Support.
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4h
Reply to Regression / Feature Request: Jumbo Frame (MTU 9000) support missing in AppleUserECM for RTL8156 2.5G USB adapters
Have you filed a bug on this and, if so, what's the bug number? --- It’s not a bug, it’s only that 1500MTU not allowing me to get that 1-2ms less delay that I could get otherwise. That's a much narrower definition of bug than Apple uses. Basically, anytime the system doesn't work the way you want it to, then that could reasonably be called a bug. And thanks for the response, I will get an Apple development entitlements and ask for a DriverKit entitlements for Realtek adapter. As I want to be able to use a dongle with jumbo frame. Two notes here: You don't need any additional permission to test/experiment with DriverKit. The Development Only entitlement variants will let you match against any hardware you want. I'm not sure that increasing the MTU size will get you the performance boost you're looking for. Looking through our older bugs, I see some evidence that part of the reason we used the smaller MTU size was that higher level bottlenecks meant it wasn't as useful as it might otherwise ha
Replies
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Views
Activity
6h
Reply to App crashes on launch for iOS 12 users after App Store release (Xcode 16.4) — BKSProcessErrorDomain bootstrap-failed
@qpwr See this method to make builds unavailable: https://developer.apple.com/help/app-store-connect/manage-your-apps-availability/make-a-version-unavailable-for-download First I am uploading a new build with target iOS 15. In my case this is app 2.15.2. This will prevent iOS 12 users from getting that version or future versions (end of the road for them!). Second, I will make 2.15.1 unavailable using the function above (this build is broken for iOS 12 users due to the bootstrap problem this thread is about). iOS 12 users can then make a fresh install of 2.15 which is the last known version to work for them. Note that I cannot just make the current App Store version unavailable, the availability method does not let me do that (I can untick the box but the save button doesn’t save it). I can only make earlier versions unavailable. Therefore I first have to upload a new version (2.15.2 in my case). Edit: Now that Apple have fixed the issue I can upload a new build for iOS 12. Too bad, have spent half t
Replies
Boosts
Views
Activity
8h
can installing ios public beta brick my device?
hi so i own a iphone 14 pro max and my battery life on it has been horrible since ios 26.4 and i want to install the public beta to see if it will fix it, however with my previous experiences from apple phones (iphone 4s) sometimes something can go horribly wrong and the baseband chip fries itself to the point where you cant get past recovery mode and get a restore error, im scared that this can happen to my iphone 14 pro max when installing ios beta. can that happen or am i just overthinking?
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0
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0
Views
17
Activity
8h
Unable to Save my build
I am unable to submit my app EggZap for review. When I navigate to my iOS App Version 1.0 submission page, I can make all edits and save successfully — screenshots, description, keywords, contact info all save without issue. However, as soon as I add a build to the submission and click Save, the button turns red with a ! error indicator and will not save. Removing the build allows the page to save normally again. The build (Build 51) is fully validated and shows as Complete in TestFlight. It is fully playable via TestFlight on my device. I have tried multiple browsers on multiple devices with the same result. Browser console shows a 409 Conflict error from the PATCH endpoint when saving with a build attached. I have already contacted Apple Developer Support (Case ID: 102858642503) but wanted to reach out to the community as well. I have seen other posts about this same issue but no real answer on how it was fixed. Has anyone experienced this? Any suggestions appreciated.
Replies
0
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0
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12
Activity
9h
Unable to Save my build
I am unable to submit my app EggZap for review. When I navigate to my iOS App Version 1.0 submission page, I can make all edits and save successfully — screenshots, description, keywords, contact info all save without issue. However, as soon as I add a build to the submission and click Save, the button turns red with a ! error indicator and will not save. Removing the build allows the page to save normally again. The build (Build 51) is fully validated and shows as Complete in TestFlight. It is fully playable via TestFlight on my device. I have tried multiple browsers on multiple devices with the same result. Browser console shows a 409 Conflict error from the PATCH endpoint when saving with a build attached. I have already contacted Apple Developer Support (Case ID: 102858642503) but wanted to reach out to the community as well. I have seen other posts about this same issue but no real answer on how it was fixed. Has anyone experienced this? Any suggestions appreciated.
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0
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24
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9h