Hi, at first I submitted an app where you asked for a way to review everything while you mentioned a demo mode would be fine. I added a demo mode and submitted the app together with in-app purchases. Now you are asking for an actual API token for an external service which I cannot provide. I responded with the info about the demo mode. The next review was rejected because the in-app purchases are kind of lost. I cannot map them. Next re-submit was rejected because the in-app purchases are missing. The in-app purchases are stuck in a waiting status. Please do whatever you need to do to either release the in-app and let me map them again or map them yourself. Regards, Vitali
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The One-time codes documentation details how to enable autofill for SMS based codes. However, there is no details about how to correctly implement autofill for email based codes. I am observing the email based autofill works inconsistently when using email based OTC. In my application: There is latency of 10-15 seconds from when the email arrives to when it is available for autofill. After the autofill feature is used, the OTC email is not being deleted from the inbox automatically. Without documentation, it's unclear to me what I might be doing wrong that is causing these side effects. I found an ietf proposal for how autofill with email based codes might work, but it’s unclear if this is how Apple has implemented the feature: https://www.ietf.org/archive/id/draft-wells-origin-bound-one-time-codes-00.html#name-email Existing docs for Autofill using SMS: https://developer.apple.com/documentation/security/enabling-autofill-for-domain-bound-sms-codes
Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Please file a bug report, include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. If you post the Feedback number here I'll check the status next time I do a sweep of forums posts where I've suggested bug reports. Bug Reporting: How and Why? has tips on creating your bug report.
Topic:
Media Technologies
SubTopic:
Photos & Camera
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Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Please file a bug report, include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. If you post the Feedback number here I'll check the status next time I do a sweep of forums posts where I've suggested bug reports. Bug Reporting: How and Why? has tips on creating your bug report.
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Safari & Web
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General
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Thanks for your post. This is so interesting. Transitioning from IP4 to IP6 will not pose any issues, as all requests are transmitted over HTTP unless there is an issue with the DNS that prevents the domain from being resolved. I initiated a request to your server, and the following response was received. Could you please verify if you have correctly spelled your server name and if the URL is accurate? curl -v https://developffw.burns.fun/.well-known/apple-app-site-association * Could not resolve host: developffw.burns.fun * Closing connection curl: (6) Could not resolve host: developffw.burns.fun Albert Pascual
Worldwide Developer Relations.
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App & System Services
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General
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Thanks for the very detailed post. We appreciate your interest in participating in the forums! These forums are for questions about developing software and accessories for Apple platforms. Your question seems related to Developer Account I would recommend you to contact the developer account support at https://developer.apple.com/contact to make sure they are aware of the issue. Albert Pascual
Worldwide Developer Relations.
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App Store Distribution & Marketing
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General
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Thanks for the insightful and interesting comments. In addition to your comments and to avoid any confusion about APIs for display synchronization, I'll leave this here ~ CADisplayLink is the recommended and supported way forward for general purpose synchronization of animated content with the display refresh cycle. CADisplayLink is supported on all Apple platforms including iOS, iPadOS, macOS, tvOS, and visionOS. Any new development should prefer using CADisplayLink over other mechanisms for display refresh synchronization. CAMetalDisplayLink is a closely related specialized version of CADisplayLink for use with high performance Metal apps. CAMetalDisplayLink is also supported on all Apple platforms and it may be more appropriate to use than CADisplayLink in some cases (though it is not necessary to use CAMetalDisplayLink instead of CADisplayLink in Metal based apps).
Topic:
Graphics & Games
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Metal
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We appreciate your interest in participating in the forums! These forums are for questions about developing software and accessories for Apple platforms. Your question seems related to Developer Account I would recommend you to contact the developer account support at https://developer.apple.com/contact to make sure they are aware of the issue. Albert Pascual
Worldwide Developer Relations.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
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We appreciate your interest in participating in the forums! These forums are for questions about developing software and accessories for Apple platforms. Your question seems related to Developer Account I would recommend you to contact the developer account support at https://developer.apple.com/contact to make sure they are aware of the issue. Albert Pascual
Worldwide Developer Relations.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
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Hello @ricciohu. I talked to our engineers about this question. Here is the complete story. LUT-based ICC profiles have never been supported on Apple platforms. Previously you may have been able to provide LUT-based ICC profiles to our routines but it was a bug that our routines were not properly checking parameters and raising errors for LUT-based ICC profiles. This has been fixed in recent updates and our routines now produce errors and don't allow LUT-based ICC profiles. Previously, using LUT-based ICC profiles with our routines produced unpredictable and erroneous results as there was no officially supported and maintained code inside of any of our routines for handling them. Any functionality you may have observed in previous Apple products using our routines together with LUT-based ICC profiles is subject to error and change without notice at any time. I do not recommend using LUT-based ICC profiles in any production code including code targeting past system software versions. If you r
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Graphics & Games
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General
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I experienced a severe backend session handling error where the payment gateway used a wrong billing token, despite the frontend UI explicitly displaying the current user's details. This resulted in an accidental renewal of a different developer account. The Setup You opened the Developer App and logged in as ____. You filled in your details correctly (Name: AB, Last Name: CD). The screen confirmed this: You are paying for ____. The Action You pressed the Enroll/Pay button. You approved the payment with your card/UPI. The Invisible Switch (The Bug) At the exact moment you clicked Pay, the Apple App didn't look at the screen you were seeing. Instead, it looked deep into your phone’s history and said: Wait, I know this phone! This phone belongs to an old account that already has a membership. I'll just renew that one. The Result The system took your money and sent it to the Old Account it remembered from history, completely ignoring the New Account (____) that was right there on the screen. The Outcome
Hello, I’m integrating promotional offers for auto-renewable subscriptions using StoreKit 2. The offer is displayed correctly, the Apple purchase sheet appears, and I can start the payment flow. The sheet shows the correct discounted price and the end date of the offer. However, after confirming the purchase, an alert appears saying “Unable to Purchase - Contact the developer for more information” When dismissing the alert, Xcode logs the following: Purchase did not return a transaction: Error Domain=ASDServerErrorDomain Code=3902 No se ha podido realizar la compra UserInfo={ NSLocalizedFailureReason=No se ha podido realizar la compra, client-environment-type=Sandbox, AMSServerErrorCode=3902, storefront-country-code=ESP } Test environment: App installed from Xcode on a real iPhone Logged in with a Sandbox Apple ID Using StoreKit 2 Promotional offer applied using: Product.PurchaseOption.promotionalOffer(_:compactJWS:) On the server side, I generate the promotional offer signature exactly as d
FYI, i i think found the option in iphone settings, but since i was using a real apple ID for test flight testing, that real apple ID doesnt show up as way to clear test flight purchases. it only shows me an old sandbox id i had used for old work.
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
I am making a remote robotic teleoperation app and I am using the ARKit tracked pose of the controller to guide the position of the robot arm. However, when I want to put virtual information overlaid on the PSVR2 controller, it does not line up with the information that the robot is getting so all of my useful visualizations need an offset to correct for this position difference. Or I could make a loop that asks ARKit for the transform and overwrite the position and orientation of the anchored asset accordingly, but this feels hacky given that there is already a RealityKit API for anchoring entities, it just does not have the right position.
Topic:
Spatial Computing
SubTopic:
ARKit
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Hi all, I'm new to TestFlight and Apple Store Connect. I have pushed a build and it says waiting for review. Do I have to do anything to put it into review? I'm trying to get this build out to external testers.