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Beta] iOS + Apple Watch Fitness App That Tracks Chores, Looking for Testers
I’m looking for iOS and Apple Watch users to help beta test ChoreFit, a fitness app that transforms everyday chores into measurable workouts using NEAT (Non-Exercise Activity Thermogenesis) science. What it does: • Tracks chores like vacuuming, mopping, and laundry as real workouts • Syncs with Apple Health for steps, heart rate, and calories • Lets you start or pause chores right from your Apple Watch • Adjusts effort based on body weight and optional weighted vests What I need from testers: • Install via TestFlight (link provided once approved) • Use the app during normal household tasks • Share feedback on usability, Apple Watch sync, and calorie accuracy If you’re interested in movement tracking, fitness analytics, or wearable integration, I’d love your help validating and refining this app before public release.
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How to fetch a library song via MusicKit or Apple Music API if the id a non numeric format?
If I fetch a library playlist like the generated Favorites playlist via MusicKit like this guard let initialTracks = try await playlist.with([.tracks]).tracks else { return nil } I get a list of tracks like this: ... TrackID: i.e5gmPS6rZ856 TrackID: i.4ZQMxU0OxNg0 TrackID: i.J198KH4P85K4 TrackID: i.J1AaRC4P85K4 TrackID: i.4BPqWt0OxNg0 TrackID: 4473570282773028026 TrackID: 4473570282773028025 TrackID: 4015088256684964387 TrackID: 4473570282773028024 TrackID: 7541557725362154249 TrackID: 4473570282773028027 I save the IDs for later use, but when I want to fetch them, only the ones with ids that starts with i. work. static func getLibrarySong(from id: String) async -> Song? { var request = MusicLibraryRequest() request.filter(matching: .id, equalTo: MusicItemID(id)) do { let response = try await request.response() return response.items.first } catch { ... } } Or the Apple Music API endpoint : static func getLibrarySongFromAPI(with id: String) async -> Song? { guard let url = AppleMusicURL.getURL(f
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Reply to Failed to set up credentials.
You should check with the support resources provided by the 3rd party to get assistance with their software. Do Rork.com has a support channel? Are you able to demonstrate the issue in a test project created from one of Xcode's templates, and using only Apple APIs? Unless another developer in the forums has experience with the third-party and can provide assistance. Albert Pascual
  Worldwide Developer Relations.
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Failed to set up credentials.
I received this message when trying to submit a build using Rork.com. Can anyone tell me what this is and how to fix it? There is a problem with the request entity - You are not allowed to create 'iOS' profile with App ID 'XXXXXXXX'. ✖ Failed to create Apple provisioning profile Error: build command failed.
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Feedbacks get closed if they cannot be reliably reproduced
It’s very frustrating when in a feedback I specify that I cannot reliably reproduce it and the feedback gets closed with the message “Since this issue cannot be reproduced, this report has been closed”, e.g. FB18985938. Is Apple not interested in hearing about issues that cannot be reliably reproduced? Many issues unfortunately depend on a variety of factors and it’s often impossible for third-party developers or users to figure out how to reliably reproduce them. Usually these kind of issues get addressed by e.g. adding more logging so that the next time it happens it's easier to find out what's causing it. Then the last part of the message “Please file a new report with a sysdiagnose if you encounter this issue again” sounds like I’m being teased, because what use is a new sysdiagnose if I still cannot reproduce it reliably? It will just be closed like the last one. I created FB20595673 for this issue.
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Reply to Flutter 3.35 iOS build fails on Apple Silicon (M3/M4): 'Flutter/Flutter.h' file not found
Are you able to demonstrate the issue in a test project created from one of Xcode's templates, and using only Apple APIs? If not, you should check with the support resources provided by Flutter to get assistance with their software. You can find tips on creating and sharing a test project in Creating a Test Project. Unless another developer in the forums has experience with the third-party and can provide assistance. Albert Pascual
  Worldwide Developer Relations.
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Reply to Safari-like toolbar in visionOS
BTW, I can put a toolbar at the bottom of the window, but it isn't separated a fixed distance from the window like Safari's is. From my reading of Apple's HIG on toolbars, this is the proper place to put toolbar items in visionOS. Should I go with this design (which looks like Apple HIG's preferred design) as opposed to following Safari's design? struct ContentView: View { var body: some View { Text(This is some text) .toolbar { // .bottomOrnament only placement that works ToolbarItemGroup(placement: .bottomOrnament) { Button(Hello) { print(World) } Button(Goodbye) { print(cruel world) } } } } }
Topic: Spatial Computing SubTopic: General Tags:
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Safari-like toolbar in visionOS
I like the toolbar visionOS's Safari uses for back & forward page, share, etc. It floats above the window. My attempt to do this with ornaments isn't as satisfying as they partially cover the window. My attempts with toolbar haven't produced visible results. Is this Safari-style toolbar for visionOS exposed by Apple in the API's? If so, could someone point me to documentation or sample code? Thanks!
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iOS 17.x Simulator (Xcode 15.4): OpenGL/EAGL app shows black screen or exits; clean SDL2 rebuild + flags fix it on 17.2 (17.5 still affected)
Context Host: macOS 14.7.6 on Apple Silicon (Mac mini M2) Xcode 15.4 Simulator runtimes installed: iOS 17.2, 17.4, 17.5 Tech stack: Kivy/kivy-ios, SDL2 (OpenGL ES/EAGL), Python 3.11 App type: minimal Kivy “Hello World” (no special entitlements, no camera/mic) Observed On iOS 17.5 Simulator the app often shows a black screen or exits immediately (no crash dialog). On iOS 17.2 Simulator the same build runs fine (after a clean rebuild of SDL2 and proper xcodebuild flags). What fixed it for 17.2 Clean rebuild of SDL2 (no cached artifacts), then build python/kivy/app. xcodebuild WITHOUT OTHER_CFLAGS=-Umain -DSDL_MAIN_HANDLED. Typical flags: ONLY_ACTIVE_ARCH=YES, EXCLUDED_ARCHS=i386 x86_64, IPHONEOS_DEPLOYMENT_TARGET=16.0. Optionally enforcing EAGL RGBA8 + retained backing + opaque helped when testing, but the clean SDL2 rebuild already resolved black screen on 17.2. Still problematic 17.5 Simulator still exhibits black screen/early exit for this OpenGL ES path (no clear console/crash signal). Real devices
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Unknown APNs ERROR: BadEnvironmentKeyInToken when sending Push To Talk notifications
We’re sending PTT notifications from our server and are receiving HTTP 403 from APNs for certain phones with the reason field BadEnvironmentKeyInToken. I can’t find this reason documented in Apple’s public error list. I’d like to confirm what this error specifically means and how to resolve it. Any guidance or clarification would be greatly appreciated. Thank you. Here is the document I was referring to. https://developer.apple.com/library/archive/documentation/NetworkingInternet/Conceptual/RemoteNotificationsPG/CommunicatingwithAPNs.html
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Tracking Campaigns (Downloads) with Smart App Banners
Hello, I've got Smart App Banner set up on my website. However, I want to be able to measure the traffic coming from this banner to the app store / app (i.e. measure impressions/downloads). Apple documentation (https://developer.apple.com/help/app-store-connect/view-app-analytics/manage-campaigns/) says you can set up a campaign link and use it in the Smart Banner to track those who download / open the app store page using your smart banner (so that we can get attribution). However, there is no documentation at all in terms of how this should be added to the tag when implementing a Smart App Banner. I've tried so many different variations and none have tracked downloads. This includes a structure based on an example taken from WWDC from a few years back which also did not work. I would appreciate any help!
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