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Building for iOS Simulator, but the linked and embedded framework ‘XX.framework‘ was built for

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Zoom transition source tile lags after back navigation when LazyVGrid is scrolled immediately
[Submitted as FB21961572] When navigating from a tile in a scrolling LazyVGrid to a child view using .navigationTransition(.zoom) and then returning, the source tile can lag behind the rest of the grid if scrolling starts immediately after returning. The lag becomes more pronounced as tile content gets more complex; in this simplified sample, it can seem subtle, but in production-style tiles (as used in both of my apps), it is clearly visible and noticeable. This may be related to another issue I recently filed: Source item disappears after swipe-back with .navigationTransition(.zoom) CONFIGURATION Platform: iOS Simulator and physical device Navigation APIs: matchedTransitionSource + navigationTransition(.zoom) Container: ScrollView + LazyVGrid Sample project: ZoomTransition (DisappearingTile).zip REPRO STEPS Create a new iOS project and replace ContentView with the code below. Run the app in sim or physical device Tap any tile in the scrolling grid to navigate to the child view. Re
Topic: UI Frameworks SubTopic: SwiftUI
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Is Anybody interested in using Lottie animations in your SSC playground app in Xcode
Is anybody using Airbnb's Lottie-ios dependency inside your swift student challenge project? If yes can u please discuss about how did u approach using it ? Actually I wanted to use it so I downloaded the official repo maintained by Airbnb from GitHub but the package had too large size so I deleted many part's leaving just src files and some other files as it is and even modified it's package.swift file and finally deleted the .git folder which had been taking way too much space. And now I have been using it as local dependency which I can include it in my .zip submission ( as that's the rule I guess to include the packages our project depends on in our .zip submission file ). So far there have been no problems, I wanna know am I doing anything wrong here? Can someone advise me ?
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Unity iOS Game Name Display Issue
When building a Unity iOS game, the app name displays incorrectly as BigBall on the iPhone home screen, despite setting the project name and bundle identifier to Big Ball in Unity and Apple Developer account. The correct name, Big Ball, appears in TestFlight. I tried solutions from ChatGPT and DeepSeek, but none were satisfactory. Please help me.
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ProgressView(timerInterval:countsDown:) bar never reaches zero
Consider the following code on iOS: struct ContentView: View { @State private var timerInterval = Date(timeIntervalSince1970: 0) ... Date(timeIntervalSince1970: 0) var body: some View { VStack { ProgressView( timerInterval: timerInterval, countsDown: true ) Button { let now = Date() let then = now.addingTimeInterval(5) timerInterval = now ... then } label: { Text(Start) } } .padding() } } When I tap on the Start button, the progress view starts animating as expected, and its label is displaying the remaining time. However, at the very end, when the countdown reaches zero, the blue bar of the progress view doesn't reach zero and still has some progress left forever. Is this the expected behavior or a bug? Is there a way to make the bar reach zero without implementing my own custom view? Thanks in advance!
Topic: UI Frameworks SubTopic: SwiftUI
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Is Changing IOS version in package.swift file manually accepted?
I was working on my challenge submission but when I created a iOS swift playground through Xcode, the playground generated get's defaulted to iOS 18, and I can't use latest features like the new glass design seemlessely without using #if available macro's everywhere so I manually changed iOS 18.0 to iOS 26.0 in the package.swift file. So far there have been no problems but as the package.swift file recommends not to change it manually so am I in any problem can someone give me advice of whether it's a legit option ??
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Reply to 年間料金の支払いについて
Do you have access to the latest source code for your project? That's really the key question here. I agree with the poster above — when I've done development in the past, the app owner has their own Apple Developer account and invites the developer to join their team. The app should be submitted to App Review through the owner's account, not the developer's. A couple of other things to be aware of: if the annual Developer Program fee isn't paid and the account lapses, Apple will remove your app from the store. Once that happens, it's much harder to recover, so time is important here. Also, check any contracts you have with the development company. You may have rights to the source code, which could matter if the company's assets are being handled through bankruptcy proceedings. Without the source code, you'd essentially be starting over from scratch. The good news is that if you do manage to get the code and set up your own developer account, Apple has an app transfer process in App Store Connect that can mo
Topic: Community SubTopic: Apple Developers Tags:
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SwiftUI bottom bar triggers UIKitToolbar hierarchy fault and constraint errors
[Submitted as FB21958289] A minimal SwiftUI app logs framework warnings when a bottom bar Menu is used with the system search toolbar item. The most severe issue is logged as a console Fault (full logs below): Adding 'UIKitToolbar' as a subview of UIHostingController.view is not supported and may result in a broken view hierarchy. Add your view above UIHostingController.view in a common superview or insert it into your SwiftUI content in a UIViewRepresentable instead. This appears to be a framework-level SwiftUI/UIKit integration issue, not custom UIKit embedding in app code. The UI may still render, but the warnings indicate an internal hierarchy/layout conflict. This occurs in simulator and physical device. REPRO STEPS Create a new project then replace ContentView with the code below. Run the app. The view uses NavigationStack + .searchable + .toolbar with: ToolbarItem(placement: .bottomBar) containing a Menu DefaultToolbarItem(kind: .search, placement: .bottomBar) EXPECT
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Reply to Developer Control Question
Hi there, You're on the right track in wanting to retain full control of your Apple Developer account while working with a freelancer. The best and most modern approach is to add the developer to your App Store Connect account with the Developer role. This allows them to access the necessary signing tools in Xcode without needing your personal credentials, and they can submit the app directly through App Store Connect. Sharing certificates and private keys (as your developer suggests) can be risky and is no longer considered best practice. Instead, you should handle signing through Xcode and App Store Connect, which ensures both security and control. This way, your app remains under your Apple Developer account, and you retain long-term control while allowing the developer to work without compromising security. Hope that helps! -Dean Reyburn, reyburnengineering.com iOS/MacOS app developer
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What is it so hard to develop on the Watch?
I am trying to develop a Watch and iOS app as companion. It is beyond stupid how I can not keep the watch connected to Xcode to develop. I have tried all the so-called tricks. Why is this so fragile? The phone is USB connected to my Mac I have tried turning off the wifi on my Mac and have the phone and watch on the same network. Nada I have tried just having everything on the same network. The watch is connected maybe 20% of the time. I have tried creating a hotspot network with my phone. The watch is connected maybe 50% of the time. This is truly an awful experience. Am I doing something wrong? Any advice would be grateful.
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How to get url-filter-provider entitlement approved for App Store distribution?
I'm building a content filtering app using NEURLFilterManager and NEURLFilterControlProvider (introduced in iOS 26). The app uses a PIR server for privacy-preserving URL filtering. Everything works with development-signed builds, but App Store export validation rejects: Entitlement value url-filter-provider for com.apple.developer.networking.networkextension — not supported on iOS I have Network Extensions enabled on my App IDs in the developer portal, but the provisioning profiles don't seem to include url-filter-provider, and I don't see a URL filter option in the Capability Requests tab. What I've tried: Entitlement values: url-filter-provider, url-filter — both rejected at export Extension points: com.apple.networkextension.url-filter, com.apple.networkextension.url-filter-control — both rejected Regenerating provisioning profiles after enabling Network Extensions capability My setup: iOS 26, Xcode 26 Main app bundle: com.pledgelock.app URL filter extension bun
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Reply to Unusually long “Waiting for Review” times this week (App Store + TestFlight delays?)
My team has also encountered a similar situation. In mid-January, the build (App ID: 1552207792) was submitted for review and remained in the Waiting for Review state for several days. The status did not change, so we tried resubmitting the build, but that did not help. A week later, we resubmitted it again after accepting the new Terms of Use in App Store Connect, thinking that might have been the cause of the delay. Currently, the app has been stuck in Waiting for Review since February 4th — it has now been 10 days. A request for an expedited review and contacting Apple have not had any impact on the situation.
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