Building for iOS Simulator, but the linked and embedded framework ‘XX.framework‘ was built for

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Reply to How can I use a CreateML model in Swift Playgrounds
Hi @victoriapetrova, Sorry for the really late reply, I'm not sure why I didn't notice it. Hopefully you've fixed this by now already, but if not, have you tried running cleaning your build folder? Also, someone said this on the other thread, though I have not verified this myself: I assume you might have stored your mlmodel in a folder called 'Resources.' According to a stack overflow, having a folder named resources in the application bundle will cause code sign to fail.
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Reply to New subscription renewal rate in TestFlight
I used Feedback Assistant (FB16083158 https://feedbackassistant.apple.com/feedback/16083158) for this issue and the most recent answer was: Dec 19, 2024 at 12:48 PM This is expected behavior for TestFlight per the link below. Please let us know if you would like us to modify this report to an enhancement request. https://developer.apple.com/help/app-store-connect/test-a-beta-version/subscription-renewal-rate-in-testflight/ I agreed to modify my report to an enhancement request and mentioned that this TestFlight behavior was changed in the end of 2024 from what is was like all the years before when 1 test month lasted for 5 minutes on apps installed via TestFlight.
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App rejected into beta testing design spam.
I recently submitted my app, Ai voice changer - Video effects (Build version 1.0.0 (2)), for beta testing and received feedback indicating that my app was rejected due to a violation of Guideline 4.3(a) - Design - Spam. The rejection email states that my app shares a similar binary, metadata, and/or concept to apps already submitted to the App Store, with only minor differences, leading to the classification of my app as spam. I would like to respectfully request clarification regarding the specific aspects of my app that led to this rejection. I have ensured that the app I submitted offers unique functionalities and has been carefully designed to stand out from other apps in the same category. The features of my app, including apply voice changer effects on videos, were developed with originality and are intended to offer a new experience to users. To provide additional context, my app was created using a unique approach and has distinct features compared to other voice changers available on the App
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Xcconfig variables doesn't get loaded automatically in project settings
Hi, I am using xcode build that receive it's configuration using xcconfig files, those add some new definitions to the project, like the location of openssl library. If xcode environment variable include prefix that matches one of the fields in the project settings, it is automatically referred to as if you added it to that field. for example : the var HEADER_SEARCH_PATHS_openssl_libopenssl has value (openssl headers' path) that should be automatically added to the field Headers Search Paths under project settings. For some reason it stopped working for me and i'm not sure why (i've tried to release the xcconfig files). any idea why ? Thanks !
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Xcode 16 build fail issue - method does not override method from its superclass
When overriding the following seek functions in a custom subclass of AVPlayerItem, a method does not override method from its superclass error occurs, causing the build to fail. This issue only happens after updating to Xcode 16. Do you have any suggestions on how to fix it? https://developer.apple.com/documentation/avfoundation/avplayeritem/seek(to:completionhandler:)-91gnw https://developer.apple.com/documentation/avfoundation/avplayeritem/seek(to:tolerancebefore:toleranceafter:completionhandler:) (This error disappears 3 seconds after the build fails or temporarily disappears when the function's position in the file is changed.)
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Globe key cannot switch to iOS emoji keyboard
Scenario: hardware keyboard is attached to iPhone Before iOS 18.2, if I setup only two keyboards (e.g., english and emoji) in the system, click Globe key can switch to iOS emoji keyboard without problem. Since iOS 18.2, it stop working, and emoji keyboard is never displayed. I need to add one more keyboard, then I can switch to emoji keyboard (via the keyboard selector).
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Not able to log proc ID in controlFilter
Didn't get any response last time so reposting my query. I know procID is of no use in IOS but just for curiosity I am logging proc ID in control Filter and data Filter. I was trying to log the flow description using control filter and data filter. But when I am trying to log the proc ID in control filter, it is always 0, but in data filter, it logs some value. Same goes with the eproc ID. I want to use the flow description data in some other target so I will be sending the data using sockets and I cannot share data from data filter due to its restrictions and control filter isn't providing the proc ID. What should I do?
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Detecting Driving State with Core Motion Framework - Automotive Accuracy Issues
I am working on an iOS app where I need to detect when a user starts and stops driving using the Apple Core Motion framework. I've implemented the following MotionActivityManager class to handle activity updates and display the detected states in a SwiftUI view. While I can accurately detect Stationary and Walking states, detecting the Driving (Automotive) state has been unreliable. The accuracy often fails, and the framework frequently misclassifies driving as other states like Unknown or Walking. Here's the implementation: @Published var motionStates: [MotionState] = [] @Published var startDate: String = @Published var confidence: String = init() { setupDefaultStates() startActivityUpdates() } private func setupDefaultStates() { motionStates = [ MotionState(label: Stationary, value: false), MotionState(label: Walking, value: false), MotionState(label: Running, value: false), MotionState(label: Automotive, value: false), MotionState(label: Cycling, value: false), MotionState(labe
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Reply to Cannot capture 48mp resolution photo
@DTS Engineer I have the same issue. The photos I'm getting from TripleCamera when it's set to 1x is always 12MP even though the photoOutput.maxPhotoQualityPrioritization is set to .quality and the activeFormat applied to photoOutput supports 24MP. The standard iOS camera captures 24MP photos with TripleCamera but I don't know what else should I try to make it work in my app. So far, it only works when I use Wide camera, not Triple Camer system.
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iOS sdcard plug-in/unplug event and read problems
Currently, we use UIDocumentPickerViewController to read the user's connected sdcard. However, this requires the user to select manually, and the event cannot be monitored. But recently I found that ImageCaptureCore's ICDeviceBrowserDelegate can monitor the plug-in and unplug events in the didAddDevice callback, but cannot obtain the path of the storage card. I wonder if there is a way to combine the advantages of both, so that with the user's consent, the card reader events can be monitored and the content can be read directly without the user manually selecting the folder
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Questions about calculate the square root using Accelerate
I am currently studying the Accelerate library by referring to Apple documentation. Here is the link to the referenced document: https://developer.apple.com/documentation/accelerate/veclib/vforce When I executed the sample code provided at the bottom of the document, I found a case where the results were different. let n = 10_000 let x = (0..<n).map { _ in Float.random(in: 1 ... 10_000) } let y = x.map { return sqrt($0) } and let y = [Float](unsafeUninitializedCapacity: n) { buffer, initializedCount in vForce.sqrt(x, result: &buffer) initializedCount = n } The code below is provided to observe the issue described above. import Accelerate Task { let n = 1//10_000 let x = (0..<n).map { _ in Float(6737.015)//Float.random(in: 1 ... 10_000) } let y = x.map { return sqrt($0) } try? await Task.sleep(nanoseconds: 1_000_000_000) let z = [Float](unsafeUninitializedCapacity: n) { buffer, initializedCount in vForce.sqrt(x, result: &buffer) initializedCount = n } } For a value of 6737.015 when calcu
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Notarize stuck "In Progress"
Hello, I've developed an application using ElectronNET with Javacript. I have managed to deploy to both Windows and the web but having trouble deploying the application to my Mac users. It's my first time deploying an application for Mac but feel like I'm stuck at the last hurdle and out of ideas so I'm reaching out for help. My application is successfully signing but during the build and when my Notarize.js is running it seems to get stuck indefinitely. I can check and see the status of the Notarize attempts but they seem to be stuck In Progress. Here are the logs. Successfully received submission history. history -------------------------------------------------- createdDate: 2025-01-06T00:59:45.245Z id: 1dc39b5f-fdca-4bf2-a6f6-fa793de2786e name: Popcorn-1.0.0.dmg status: In Progress -------------------------------------------------- createdDate: 2025-01-04T08:01:36.168Z id: c575b015-edd6-4e09-8da5-7ae09f4f67db name: Popcorn-1.0.0.dmg status: In Progress --------------------------------------------
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App development agency bankruptcy, what about our apps?
First, I apologize if I post to the wrong forum, but this is kinda new to me. Backstory: I recently joined a company as CTO and the first topic on my agenda is the mobile presence. The android app was built in-house, but the iOS app was outsourced to an app/web development agency. The problem: the aforementioned agency ceased operations in mid-2024 without notifying us. They cancelled their dev program enrollment and our apps are no longer available on the App Store. And the agency reps are not responding to emails and phone calls. My question: is there a way to get access to our application? We plan in-house redesign and refactoring in 2025, but we want access to the bundle ID, the app groups, the iCloud container, etc. We can present legal documents, company website and branding, everything to prove that app is technically ours. Thanks in advance! Have a good and productive 2025!
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