I don’t know if anyone is experiencing a bit laggy when using the Magic Keyboard’s trackpad. I tried scrolling it on Safari, Twitter, and Facebook. Sometimes, a bit second, it stops and can’t scroll then it will work again. I notice that the bar bottom of the iPad (don’t know what it’s called) can’t click when the tracker or pointer is in that place. I can’t get out of the current app that you are using. I need to use 3-finger gesture/swipe just to go to home screen. Plus the pointer got bigger even the slider is set to the smallest.
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iPadOS 17.7.7
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Was it a typo on the Website or why is the 2017 10.5 inch iPad Pro (A10X + 4GB of ram) not supported? Because the 7th generation iPad which has an A10 processor + 3GB of ram is supported! It’s weird because the A10X is a more powerful processor so why does it not make the cut?
I'm using Apple's MDM protocol InstalledApplicationListCommand to get information about installed apps. From iOS/iPadOS 26, the app information obtained by InstalledApplicationListCommand includes information on all apps including system apps (apps that come standard with iOS/iPadOS). https://developer.apple.com/documentation/devicemanagement/installed-application-list-command I want iOS/iPadOS26 to get the same information as the app information I get from the previous iOS/iPadOS, and I want to exclude system apps from the app information I get with the InstalledApplicationListCommand. As a way to exclude system apps, you can use the app ID I'm thinking of a way to exclude anything that starts with com.apple (the Identifier key value of the InstalledApplicationListResponse.InstalledApplicationListItem object). As a way to exclude system apps, please tell us whether the above method is appropriate and whether there will be any problems in the future.
Topic:
Business & Education
SubTopic:
Device Management
why A8 chips support Ipados but not IOS 13?i.e. Ipad Mini 4 has A8 chips but support the new Ipad OS, Ipad Air 2 with A8X chip also does; Iphone 6(plus) with A8 Chips DOES NOT support IOS 13
When starting a new iPad Air it downloaded iPadOS 15.0.2, but when it prompt for starting installing the software it run in a loop.
Wondering whether the iOS Universal app code will need to be modified in order for the app to function properly in iPadOS. Thanks
We add new users to our list of testers, and some of them are still using iOS/iPadOS 12.5.1, probably because they have older hardware (as do I). I was surprised today when one got the invite email, but was unable to load TestFlight because of the older iPad he is using. I found today on my old iPad mini 2 that I could delete TestFlight and re-install (after saying OK to using last compatible version). But, I've read that this is likey because I have other devices that have TestFlight on them. How can I support testing of my App on iOS 12 if my beta testers cannot get TestFlight? Is there a work-around?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store
App Store Connect
TestFlight
Testing
Will we be able to move widgets anywhere on the homescreen like in iOS or will they always be stuck in list on the side?
Hi I'm working on an app that use intensively the device camera video stream, using AVCaptureVideoDataOutputSampleBufferDelegate and its delegate method: func captureOutput(AVCaptureOutput, didOutput: CMSampleBuffer, from: AVCaptureConnection) Everything works properly unless I open another app on the foreground with ipad multitasking (https://support.apple.com/en-us/HT207582) Once multitasking is enabed, the captureOutput delegate method is never called anymore. If I remove the second app from the forground, captureOutput is called again. I reproduced the problem on 2 unrelated apps. Is it a known iOS limitation, problem, or I'm missing something? Thanks.
hi, i have an objc ipad application that use xib with zooming for adapt to the screen (until ios18) but with ipad os 26 will be displayed wrong
Hi I am an amateur developer (I dabble a bit) and I was wondering how to install apps from Xcode projects to an iOS/iPadOS device without using the App Store or using beta testing (as installing my own apps on my own devices this way tends to get eventually stopped by iOS and forces me to re-authenticate something for security reasons to continue using the app).
Hello, I'm experiencing a navigation bar positioning issue with my UIKit iPad app on iPadOS 26 (23A340) using Xcode 26 (17A321). The navigation bar positions under the status bar initially, and after orientation changes to landscape, it positions incorrectly below its expected location. This occurs on both real device (iPad mini A17 Pro) and simulator. My app uses UIKit + Storyboard with a Root Navigation Controller. A stack overflow post has reproduce the bug event if it's not in the same configuration: https://stackoverflow.com/questions/79752945/xcode-26-beta-6-ipados-26-statusbar-overlaps-with-navigationbar-after-presen I have checked all safe areas and tried changing some constraints, but nothing works. Have you encountered this bug before, or do you need additional information to investigate this issue?
According to Apple's documentation USBDriverKit for iPadOS has been available since DriverKit 19 and the M1 iPad were released. However, using Xcode 15.0.1, I am unable to link to or even find USBDriverKit from within Xcode. Is the documentation incorrect? If not what do I need to do in order to access and leverage USBDriverKit? From what I've read, USBSerialDriverKit is not available. As I have a USB based serial device that I want to use from the iPad, the next obvious step is to write my own USB device extension using USBDriverKit as a provider. If you have experience with this and can definitively say whether or not what I'm attempting is even within the realm of possibility, please chime in. Thanks. -Michael
See release notes for iOS & iPadOS 15: https://developer.apple.com/documentation/ios-ipados-release-notes/ios-ipados-15-release-notes Add OTHER_LD_FLAGS = -weak_framework RealityFoundation to your Xcode Project settings to allow running RealityKit apps on an older OS.
Topic:
Graphics & Games
SubTopic:
RealityKit
Tags:
My company has an app that consists of a full screen web application in a WebView. The app makes extensive use of audio. At one point, a reading passage is presented to the user, and audio is downloaded (essentially cached) as the page loads, allowing the user to read along with a narrator as sentences in the passage are highlighted sequentially. The audio is played from the downloaded blob resource just using a standard html5 audio player. This has worked great for many years, until iOS 15.4. Now, it seems to choke on audio files that are larger than about 70KB, and sends something into an endless loop, eventually causing the audio to stop playing. The strange thing is that the WebView remains responsive. The user can still tap buttons, for example, but that loop continues, as I can see in the Safari debugger and, I'm guessing, would eventually crash the app. No error ever occurs that I can tell. I'm not quite sure what other info to share at this point, but I thought I'd ask to see if anyone out there has r