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“DTiPhoneSimulatorErrorDomain Code 2”

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4:2:2, 4:4:4 or RAW video recording under iOS?
Doing 4 : 2 : 0 video recording using the built-in iPhone or iPad camera is not a problem, but how does one get 4:2:2, 4:4:4, RGB or RAW video access? Using the still camera mode for this is way too slow. Yes, the integrated HW encoder may not handle those modes but the SoCs now are fast enough for full HD and even 4K software encoding using the ARM and cores and the GPU to handle 4K60 @ 4:2:2 10bit and better. Even burst recordings of uncompressed would be very interesting. But how is this done. Tried all. Failed. Help, please!
0
0
829
Jun ’21
HTTP/2 Provider API
I'm trying to update my APNS provider server to use the new HTTP/2 API. I've got the TLS1.2 connection establishing fine, but I'm having difficulties getting a valid response from the server. I think this may be because the HTTP client library I'm using doesn't support the new HTTP/2 protocol. Is the new API HTTP/2 only as in it is not backwards compatible with HTTP/1.1? Is is possible to still send the POST request with an HTTP/1.1 library? I thought I've read that HTTP/2 should be backwards compatible.Any help appreciated,Jonathan
1
0
1.7k
Dec ’15
Beta 2 Update
Can anyone let me know if you have successfully downloaded the new Watch OS B2 update. I have heard the update was pulled but I am wondering if it was reposted. My watch still is not showing the update if it has been posted. I am running Watch OS 2 B1 and iOS 9 B2. I also have profiles installed and I have restored both devices to troubleshoot. Still no change.. Any suggestions?
1
0
598
Jun ’15
Paying at once for two different apps
Hi, I have two free apps in two different app store accounts. Each app has its own premium subscription. I would like to let the user pay at once for the two subscriptions. The payment should be using Apple. The apps are not Reader apps. When a user will buy a subscription inside one of the apps he/she will get a subscription for the other app automatically. Will it be an infringement of Apple's Guidelines? If not, what will be the best way to do so? Thanks in advance.
0
0
363
Jan ’21
2 factor authentication and find-my login
I try to develop a software which connects to the find-my network to locate devices attached to my Apple-ID. This should pe possible using web requests. For example I post a request with my credentials to: https://setup.icloud.com/setup/ws/1/login This is working in the first step, but now I'm facing the problem that 2 factor authentication is to be used for logging in. Can someone help me/show me next steps in the login process via web request for 2 factor authentication? (Of course I receive the login authentication code on my apple devices) Thanks in advance ...
0
0
463
Apr ’21
2 problems with FileImporter and FileExporter modifier
Hi! I have two problems with FileImport and FileExporter Every time the file modal has been closed I get in the console this error/warning [DocumentManager] The view service did terminate with error: Error Domain=_UIViewServiceErrorDomain Code=1 (null) UserInfo={Terminated=disconnect method} The modal for FileExporter shows the label Move, why? I'm creating a new file, not moving an existing one, since there is already the modifier FileMover. Is it correct? Can't be confusing for a user to see the label Move? Am I using it in the wrong way? Can please someone help me with these two problems?
4
0
2.6k
Nov ’22
Two errors -- binary not optimized for iphone 5 (error 90096) and invalid code signing (error 90163) when submitting to iTunes
I have two issues when I upload to iTunes and I’m not sure if they are related to each other:ERROR ITMS- 90096: “Your binary is not optimized for iPhone 5 ……” This is weird because I have the correct splash screen included which is Default-568h@2x with the file size being 640 x 1136. Not sure why I’m getting this error. I've submitted several apps with this splash screen size and having had a problem in the past.ERROR ITMS- 90096: “Invalid Code Signing Entitlements. The entitlements in your app bundle signature do not match the ones that are contained in the provisioning file. The bundle contains a key that is not included in the provi…… “beta-reports-active”. I know that this issue is being caused by the beta-reports-active tag. I’ve researched this issue but have not found anything that definitively solves this problem. For this building I’m using a production certificate and provisioning profile. I am attempting to upload the app for TestFlight App so I need to solve this problem.My devel
6
0
714
Feb ’16
Reply to Different versions of OpenGL es?
I just make a 3.0 context, if that fails with nil then fall back to a 2.0 context. For instance, iPad 2 will fail the 3 context and make the 2 context. This way you will not need to check on a device by device basis.OpenGL ES 3 is super set of 2. Migrating code is much easier. Mainly just name changes of functions and enumeration constants.I swapped my 2.0 code with the version 3 headers. I then saw the compiler errors and fixed them. After that for compatibility, the context has a property called API which you can check for 2 or 3 to make appropriate calls if there is enough of a major difference. So, I could check for API and use the old code if necessary -- compare with git for instance. All the shader code from ES 2 is compatible with ES 3. Much easier transition than from OpenGL ES 1 to 2.Hopefully, we get the older devices to drop out on iOS 10. Like the 5C and iPad 2 -- the performance difference is so gr
Topic: Graphics & Games SubTopic: General Tags:
Jun ’16
Swift 2 closure with throw
Hello guys,While using Swift 2 I got one problem – how to throw inside closure of function. Example:// this func can't be changed and modifiedfunc httpRequest(param:String, completionHTTP:(result:String) -> Void){ completionHTTP(result:some result)}// this func can be changed and modifiedfunc myFunc() throws { httpRequest(param1) { (result) -> Void in throw NSError(domain: MyDomain, code: 0, userInfo: [NSLocalizedDescriptionKey: Error description]) }}myFunc - gives error of invalid conversion from thowing function to non-throwing functionHow can I call throw inside of closure of non-throwing func?
10
0
3.6k
Aug ’15
Move 2 UIImageview and repeating
Hey guys, I am new to code :) but not exactly that much new coz My first app is getting to be done to post to appstore :) Just little problem Using x-code and UIKit, I want to repeat 2 images for background of my app. I used a cadisplaylink timer to move them, and it is working, after the image1 goes offscreen, I remake it in new position and it is positioned right next to image2 but after 3 or 4 time of positioning, the images start to have distance between each other.How can I have them stick together again? if (bGround1.frame.origin.x <= -viewWidth) { bGround1.frame = CGRectMake (viewWidth, 0, bGround1.frame.size.width, bGround1.frame.size.height);} if (bGround2.frame.origin.x <= -viewWidth) { bGround2.frame = CGRectMake (viewWidth, 0, bGround2.frame.size.width, bGround2.frame.size.height);} Image link : http://i.stack.imgur.com/B72UY.png Plz tell me ifmore details are needed. Thanks for any help :)
0
0
385
Nov ’15
Combine two applications
Is any mechanism how to combine two applications?Here is my situation. I made separated versions of app for iPad and iPhone. Now I prepared update and I have only one universal app (using bundle ID of iPad version). Of course I would like to offer this update for people who bought iPad and iPhone version in the past.Is there any solution?Thank you
4
0
6.1k
Aug ’15
WatchOS2 beta 2 restart
Hi After installing WatchOS 2 beta 2,my watch just automatically reboot after a few hours. Sometimes, some apps just stop responding and I have to hard reset my watch Does anyone have the same problem?
Replies
8
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0
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922
Activity
Jul ’15
Error Migrating to Configurator 2
I am receiving the following when attempting to migrate to Configurator 2:An underlying service (ACUMigrationServiceContext) unexpectedly quit.Has anyone else seen this? I'm on 10.11 and Configurator 2 Version 2.0 (3A291). Need help. Thanks!
Replies
4
Boosts
0
Views
3.6k
Activity
Oct ’15
tvOS Beta 2 OTA?
Is there a functioniong OTA update from beta 1 to beta 2? My Apple TV running beta 1 has the configuration profile installed, but still does not see any update to beta 2 available.
Replies
2
Boosts
0
Views
842
Activity
Jan ’16
4:2:2, 4:4:4 or RAW video recording under iOS?
Doing 4 : 2 : 0 video recording using the built-in iPhone or iPad camera is not a problem, but how does one get 4:2:2, 4:4:4, RGB or RAW video access? Using the still camera mode for this is way too slow. Yes, the integrated HW encoder may not handle those modes but the SoCs now are fast enough for full HD and even 4K software encoding using the ARM and cores and the GPU to handle 4K60 @ 4:2:2 10bit and better. Even burst recordings of uncompressed would be very interesting. But how is this done. Tried all. Failed. Help, please!
Replies
0
Boosts
0
Views
829
Activity
Jun ’21
HTTP/2 Provider API
I'm trying to update my APNS provider server to use the new HTTP/2 API. I've got the TLS1.2 connection establishing fine, but I'm having difficulties getting a valid response from the server. I think this may be because the HTTP client library I'm using doesn't support the new HTTP/2 protocol. Is the new API HTTP/2 only as in it is not backwards compatible with HTTP/1.1? Is is possible to still send the POST request with an HTTP/1.1 library? I thought I've read that HTTP/2 should be backwards compatible.Any help appreciated,Jonathan
Replies
1
Boosts
0
Views
1.7k
Activity
Dec ’15
Beta 2 Update
Can anyone let me know if you have successfully downloaded the new Watch OS B2 update. I have heard the update was pulled but I am wondering if it was reposted. My watch still is not showing the update if it has been posted. I am running Watch OS 2 B1 and iOS 9 B2. I also have profiles installed and I have restored both devices to troubleshoot. Still no change.. Any suggestions?
Replies
1
Boosts
0
Views
598
Activity
Jun ’15
Handling failed transactions in Storekit 2
When simulating a Storekit error like an invalid device verification or others of that type, should we finish a failed transaction? When I test with a storekit configuration file, all failed transactions persist after every restart. The Apple-provided sample code for storekit 2 has transactions finished only when they are successful.
Replies
2
Boosts
0
Views
479
Activity
Jan ’25
Paying at once for two different apps
Hi, I have two free apps in two different app store accounts. Each app has its own premium subscription. I would like to let the user pay at once for the two subscriptions. The payment should be using Apple. The apps are not Reader apps. When a user will buy a subscription inside one of the apps he/she will get a subscription for the other app automatically. Will it be an infringement of Apple's Guidelines? If not, what will be the best way to do so? Thanks in advance.
Replies
0
Boosts
0
Views
363
Activity
Jan ’21
2 factor authentication and find-my login
I try to develop a software which connects to the find-my network to locate devices attached to my Apple-ID. This should pe possible using web requests. For example I post a request with my credentials to: https://setup.icloud.com/setup/ws/1/login This is working in the first step, but now I'm facing the problem that 2 factor authentication is to be used for logging in. Can someone help me/show me next steps in the login process via web request for 2 factor authentication? (Of course I receive the login authentication code on my apple devices) Thanks in advance ...
Replies
0
Boosts
0
Views
463
Activity
Apr ’21
2 problems with FileImporter and FileExporter modifier
Hi! I have two problems with FileImport and FileExporter Every time the file modal has been closed I get in the console this error/warning [DocumentManager] The view service did terminate with error: Error Domain=_UIViewServiceErrorDomain Code=1 (null) UserInfo={Terminated=disconnect method} The modal for FileExporter shows the label Move, why? I'm creating a new file, not moving an existing one, since there is already the modifier FileMover. Is it correct? Can't be confusing for a user to see the label Move? Am I using it in the wrong way? Can please someone help me with these two problems?
Replies
4
Boosts
0
Views
2.6k
Activity
Nov ’22
Two errors -- binary not optimized for iphone 5 (error 90096) and invalid code signing (error 90163) when submitting to iTunes
I have two issues when I upload to iTunes and I’m not sure if they are related to each other:ERROR ITMS- 90096: “Your binary is not optimized for iPhone 5 ……” This is weird because I have the correct splash screen included which is Default-568h@2x with the file size being 640 x 1136. Not sure why I’m getting this error. I've submitted several apps with this splash screen size and having had a problem in the past.ERROR ITMS- 90096: “Invalid Code Signing Entitlements. The entitlements in your app bundle signature do not match the ones that are contained in the provisioning file. The bundle contains a key that is not included in the provi…… “beta-reports-active”. I know that this issue is being caused by the beta-reports-active tag. I’ve researched this issue but have not found anything that definitively solves this problem. For this building I’m using a production certificate and provisioning profile. I am attempting to upload the app for TestFlight App so I need to solve this problem.My devel
Replies
6
Boosts
0
Views
714
Activity
Feb ’16
Reply to Different versions of OpenGL es?
I just make a 3.0 context, if that fails with nil then fall back to a 2.0 context. For instance, iPad 2 will fail the 3 context and make the 2 context. This way you will not need to check on a device by device basis.OpenGL ES 3 is super set of 2. Migrating code is much easier. Mainly just name changes of functions and enumeration constants.I swapped my 2.0 code with the version 3 headers. I then saw the compiler errors and fixed them. After that for compatibility, the context has a property called API which you can check for 2 or 3 to make appropriate calls if there is enough of a major difference. So, I could check for API and use the old code if necessary -- compare with git for instance. All the shader code from ES 2 is compatible with ES 3. Much easier transition than from OpenGL ES 1 to 2.Hopefully, we get the older devices to drop out on iOS 10. Like the 5C and iPad 2 -- the performance difference is so gr
Topic: Graphics & Games SubTopic: General Tags:
Replies
Boosts
Views
Activity
Jun ’16
Swift 2 closure with throw
Hello guys,While using Swift 2 I got one problem – how to throw inside closure of function. Example:// this func can't be changed and modifiedfunc httpRequest(param:String, completionHTTP:(result:String) -> Void){ completionHTTP(result:some result)}// this func can be changed and modifiedfunc myFunc() throws { httpRequest(param1) { (result) -> Void in throw NSError(domain: MyDomain, code: 0, userInfo: [NSLocalizedDescriptionKey: Error description]) }}myFunc - gives error of invalid conversion from thowing function to non-throwing functionHow can I call throw inside of closure of non-throwing func?
Replies
10
Boosts
0
Views
3.6k
Activity
Aug ’15
Move 2 UIImageview and repeating
Hey guys, I am new to code :) but not exactly that much new coz My first app is getting to be done to post to appstore :) Just little problem Using x-code and UIKit, I want to repeat 2 images for background of my app. I used a cadisplaylink timer to move them, and it is working, after the image1 goes offscreen, I remake it in new position and it is positioned right next to image2 but after 3 or 4 time of positioning, the images start to have distance between each other.How can I have them stick together again? if (bGround1.frame.origin.x <= -viewWidth) { bGround1.frame = CGRectMake (viewWidth, 0, bGround1.frame.size.width, bGround1.frame.size.height);} if (bGround2.frame.origin.x <= -viewWidth) { bGround2.frame = CGRectMake (viewWidth, 0, bGround2.frame.size.width, bGround2.frame.size.height);} Image link : http://i.stack.imgur.com/B72UY.png Plz tell me ifmore details are needed. Thanks for any help :)
Replies
0
Boosts
0
Views
385
Activity
Nov ’15
Combine two applications
Is any mechanism how to combine two applications?Here is my situation. I made separated versions of app for iPad and iPhone. Now I prepared update and I have only one universal app (using bundle ID of iPad version). Of course I would like to offer this update for people who bought iPad and iPhone version in the past.Is there any solution?Thank you
Replies
4
Boosts
0
Views
6.1k
Activity
Aug ’15