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“build disappears”

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Reply to Live Activity doesn't open watchOS app
I struggled for some time as well. Just follow what they explain in their video from WWDC 2024 Bring your Live Activity to Apple Watch. There they explain that you need a key: WKSupportsLiveActivityLaunchAttributeTypes as written above. But setting it in the Info.plist is not enough for my project. It only works if you: go to your watch target -> build settings. Select all. Under Info.plist Values you will find the key: Supports Launch for Live Activity Attribute Types. To add an empty value there did not work for me. So, as in the video, I added my Attributes in my case called NameofmyappAttributes. Having this set, now tapping on the LA on the watch starts the watch app. Took me many hours to figure that out.
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Lost connection to my iphone
I was developing on Xcode and downloading and testing just fine. Today when I connect (via cable), clean, build and run the system When I look in the iPhone ->settings -> General ->VPN & Device Management it does not list my developers tag. How do I get the two talking again. I have restarted the MAC (Xcode) and the iPhone multiple times.
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DeviceActivityReportExtension: NSExtensionPrincipalClass required by App Store but rejected at runtime
I'm experiencing a contradictory validation issue with DeviceActivityReportExtension that creates an impossible situation: The Problem: Without NSExtensionPrincipalClass in Info.plist → App Store Connect rejects upload with: Missing Info.plist values. No values for NSExtensionMainStoryboard or NSExtensionPrincipalClass found With NSExtensionPrincipalClass → Local install fails with: defines either an NSExtensionMainStoryboard or NSExtensionPrincipalClass key, which is not allowed for the extension point com.apple.deviceactivityui.report-extension Setup: Extension point: com.apple.deviceactivityui.report-extension Using SwiftUI with @main attribute and DeviceActivityReportExtension protocol Xcode 16.2, iOS 17.6 deployment target Code structure: @main struct SpoolReport: DeviceActivityReportExtension { var body: some DeviceActivityReportScene { // Report scenes here } } The extension builds and runs perfectly without NSExtensionPrincipalClass, but cannot be uploaded to App Store Connect. Adding the key
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Can a build be "In review" and "Waiting for Review" at the same time?
An does that happen usually? For example: We can see that the build 1.0.10 is showing as In Review and at the same time in the submission page we see it as waiting for review? Last time it was In review it was reviewed within 32 minutes precisely (2 issues were mentioned, then I addressed them, 6 days ago, then 8H ago it went to In review again) and it stayed In review for 8H58 minutes now, actually not even.. it shows on that submissions section waiting for review. I am a bit confused?
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Reply to Getting a basic URL Filter to work
Still banging my head on this 😬 Thanks to the author of the gateway software I’m using we figured out those errors, and everything seems good on that front. Still getting a lot of Bad Request, Evaluation key not found errors during queries. The sample project documentation says these should happen when the server is restarted bc old keys are cached, but they happen all the time. Still, this is only on the /queries endpoint, which is not involved in setup (afaik). The client is still at times throwing this on TestFlight builds: : -[NEPIRChecker start:responseQueue:completionHandler:] - failed to register with PIR for Group site.kaylees.Wipr2 usecase site.kaylees.Wipr2.url.filtering The thing is, all other endpoints always work with no issues: /.well-known/private-token-issuer-directory, /token-key-for-user-token, /issue, /config, and /key are always successful. As far as I can tell, this should be enough for registration. What exactly does the failed to register with PIR error mean?
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Xcode Cloud: Unable to Notarize macOS App (Stuck in Infinite Waiting)
Hi everyone, I’m encountering an issue with Xcode Cloud when trying to notarize my macOS app. As shown in the screenshot, there are no errors in the logs, but the process gets stuck indefinitely. The message says: The post-action could not be completed because the build was canceled. No artifacts are generated at all. This problem started recently. Notarization works perfectly when I submit from my local Xcode, so it seems to be specific to Xcode Cloud. Has anyone else experienced this?
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Mac Assigning NSManagedObject to NSPersistentStore
Hello, I have a iOS app I was looking at porting to Mac. I'm having an issue with both the Mac (Designed for iPad) and Mac Catalyst Destinations. I can't test Mac due to too many build issues. I'm trying to assign a new NSManagedObject into a NSPersistentStore. let object = MyObject(context: context) context.assign(object, to: nsPersistentStore) This works fine for iOS/iOS Simulator/iPhone/iPad. But on the Mac it's crashing with FAULT: NSInvalidArgumentException: Can't assign an object to a store that does not contain the object's entity.; { Thread 1: Can't assign an object to a store that does not contain the object's entity.
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Reply to Xcode Devices "Download Container" no longer works on latest Xcode 26.0 (24228) (Build 17A324)
I have same problem with Xcode 26.3 Bun on Xcode 16.4 - Download Container worked User Info: { DVTErrorCreationDateKey = 2026-03-11 14:49:00 +0000; NSURL = file:///Users/alexander/Developer/..../AppData/Library/SplashBoard/Snapshots/; } -- The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { NSURL = file:///Users/alexander/Developer/..../AppData/Library/SplashBoard/Snapshots/; } -- The request from the client is missing one or more required fields: A valid filename cannot end in a path separator character Domain: com.apple.dt.remoteservices.error Code: 11015 -- System Information macOS Version 15.7.4 (Build 24G517) Xcode 26.3 (24587) (Build 17C529) Timestamp: 2026-03-11T17:49:00+03:00
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Xcode Devices "Download Container" no longer works on latest Xcode 26.0 (24228) (Build 17A324)
After updating my Xcode to the latest, I am unable to download an installed app container from the Xcode Devices screen. This currently works with older versions of Xcode with the same app on the same iPad. This worked with older versions of Xcode on the same MacBook as well (including the Xcode 26 beta before updating to the official release yesterday) The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { DVTErrorCreationDateKey = 2025-09-18 20:31:01 +0000; NSURL = file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/; } The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { NSURL = file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/; } Failed to perform I/O operations. Domain: com.apple.dt.remoteservices.error Code: 11001 Failure Reason: Cannot open destination file /Users/thomsk2/Desktop/c
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Bridging Header doesn't seem to include my Swift class
I think have done everything by the book. I added a small Swift file to my Objective-C project. This is code in the project, not in a framework, so I did not use the public keyword: import Foundation @objc TestClass: NSObject { @objc init(){} } Adding this file prompted creating a bridging header and it should have added TestClass into it. I added the import to the Objective-C .m file. This didn't produce an error so the file must be there: #import SoftServePro-Bridging-Header.h I made a property for an instance of the class in the .h file: @property(nonatomic,strong) TestClass *test; I cleaned the project and did one compile for the precompiler to populate the bridging header. I have set Defines Module to Yes in Build Settings -> Packaging. I added a line in the .m code to create a TestClass: self.test=[[TestClass alloc]init]; And for my trouble I get the error message Now, this looks to me like TestClass is not in my bridging header because if it were it should know exactly what TestClass is, no
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TestFlight install fails with “The requested app is not available or doesn’t exist” after successful upload (Flutter app)
Hello, I’m facing an issue installing my app from TestFlight on a physical iPhone device. App & Environment App: Desi Charades Framework: Flutter Distribution: TestFlight Build status: Upload completed Device: iPhone 7+ iOS version: 15.6 Tester type: Internal Apple Developer Program: Paid account Issue Description After uploading a build successfully to App Store Connect and adding it to TestFlight, the app appears in TestFlight with the Install button. However, when I tap Install, I receive the following error on the device: “Could not install Desi Charades App. The requested app is not available or doesn’t exist.” The build is visible in TestFlight, but installation fails immediately. Upload Warnings During archive upload, App Store Connect shows the following warnings: Upload Symbols Failed The archive did not include a dSYM for: ffmpegkit.framework libavcodec.framework libavdevice.framework The app uses ffmpeg-kit (Flutter plugin), which ships precompiled frameworks. Steps A
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Reply to Initial stack construction
I've done a lot more work on this, and I have the impression that this is a bug in macOS, at least on 12 and 13 Intel. #include #include #include #include #include #include // used for debugging apple pointer issues, see // https://bugs.kde.org/show_bug.cgi?id=517304 #define DEBUG_ENV // On Darwin there's this secret fourth argument, 'apple'. // That's kind of like a cut down obfuscated version of auxv. // For the moment we only support the first entry, executable_path= int main(int argc, char *argv[], char *envp[], char *apple[]) { char *pargv = calloc((PATH_MAX+1), sizeof(char)), *pappl = calloc((PATH_MAX+1), sizeof(char)); int i; for (i = 0; envp[i]; i++) { #if defined(DEBUG_ENV) fprintf(stderr, apple-main-arg: i %d &envp[i] %p envp[i] %sn, i, &envp[i], envp[i]); #endif } #if defined(DEBUG_ENV) fprintf(stderr, 2 slots after envpn); fprintf(stderr, apple-main-arg: i %d &envp[i] %p envp[i] %sn, i, &envp[i], envp[i]); fprintf(stderr, apple-main-arg: i %d &envp[i] %p envp[i] %sn, i+1,
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Auto-renewable subscriptions stuck in "Waiting for Review" causing StoreKit products unavailable during App Review
Hi Apple Developer Forums, I am experiencing a repeated issue with auto-renewable subscriptions during App Review for my iOS app. The app uses RevenueCat for subscription management. The subscription products exist in App Store Connect and are correctly configured, but they remain in Waiting for Review. During App Review, the reviewer attempts to access the subscription paywall and receives an error stating that subscriptions are unavailable. This appears to happen because StoreKit cannot fetch the products while they are still waiting for review. This creates a loop: Subscriptions exist in App Store Connect and are in Waiting for Review App Review installs the app StoreKit cannot return the subscription products yet RevenueCat returns an offerings_fetch_failed error The reviewer sees subscriptions unavailable The app is rejected before the subscriptions are approved We have thoroughly verified the configuration: • Subscription group exists • All products are inside the group • Product IDs match exactly betwe
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Reply to auto-renewable subscriptions
Have you searched this site? I've answered similar questions several times in the past. Once you click on the submission button, the said section will disappear.
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Reply to Live Activity doesn't open watchOS app
I struggled for some time as well. Just follow what they explain in their video from WWDC 2024 Bring your Live Activity to Apple Watch. There they explain that you need a key: WKSupportsLiveActivityLaunchAttributeTypes as written above. But setting it in the Info.plist is not enough for my project. It only works if you: go to your watch target -> build settings. Select all. Under Info.plist Values you will find the key: Supports Launch for Live Activity Attribute Types. To add an empty value there did not work for me. So, as in the video, I added my Attributes in my case called NameofmyappAttributes. Having this set, now tapping on the LA on the watch starts the watch app. Took me many hours to figure that out.
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3w
Lost connection to my iphone
I was developing on Xcode and downloading and testing just fine. Today when I connect (via cable), clean, build and run the system When I look in the iPhone ->settings -> General ->VPN & Device Management it does not list my developers tag. How do I get the two talking again. I have restarted the MAC (Xcode) and the iPhone multiple times.
Replies
1
Boosts
0
Views
50
Activity
3w
DeviceActivityReportExtension: NSExtensionPrincipalClass required by App Store but rejected at runtime
I'm experiencing a contradictory validation issue with DeviceActivityReportExtension that creates an impossible situation: The Problem: Without NSExtensionPrincipalClass in Info.plist → App Store Connect rejects upload with: Missing Info.plist values. No values for NSExtensionMainStoryboard or NSExtensionPrincipalClass found With NSExtensionPrincipalClass → Local install fails with: defines either an NSExtensionMainStoryboard or NSExtensionPrincipalClass key, which is not allowed for the extension point com.apple.deviceactivityui.report-extension Setup: Extension point: com.apple.deviceactivityui.report-extension Using SwiftUI with @main attribute and DeviceActivityReportExtension protocol Xcode 16.2, iOS 17.6 deployment target Code structure: @main struct SpoolReport: DeviceActivityReportExtension { var body: some DeviceActivityReportScene { // Report scenes here } } The extension builds and runs perfectly without NSExtensionPrincipalClass, but cannot be uploaded to App Store Connect. Adding the key
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10
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643
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3w
Can a build be "In review" and "Waiting for Review" at the same time?
An does that happen usually? For example: We can see that the build 1.0.10 is showing as In Review and at the same time in the submission page we see it as waiting for review? Last time it was In review it was reviewed within 32 minutes precisely (2 issues were mentioned, then I addressed them, 6 days ago, then 8H ago it went to In review again) and it stayed In review for 8H58 minutes now, actually not even.. it shows on that submissions section waiting for review. I am a bit confused?
Replies
1
Boosts
0
Views
107
Activity
3w
Reply to Getting a basic URL Filter to work
Still banging my head on this 😬 Thanks to the author of the gateway software I’m using we figured out those errors, and everything seems good on that front. Still getting a lot of Bad Request, Evaluation key not found errors during queries. The sample project documentation says these should happen when the server is restarted bc old keys are cached, but they happen all the time. Still, this is only on the /queries endpoint, which is not involved in setup (afaik). The client is still at times throwing this on TestFlight builds: : -[NEPIRChecker start:responseQueue:completionHandler:] - failed to register with PIR for Group site.kaylees.Wipr2 usecase site.kaylees.Wipr2.url.filtering The thing is, all other endpoints always work with no issues: /.well-known/private-token-issuer-directory, /token-key-for-user-token, /issue, /config, and /key are always successful. As far as I can tell, this should be enough for registration. What exactly does the failed to register with PIR error mean?
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3w
Xcode Cloud: Unable to Notarize macOS App (Stuck in Infinite Waiting)
Hi everyone, I’m encountering an issue with Xcode Cloud when trying to notarize my macOS app. As shown in the screenshot, there are no errors in the logs, but the process gets stuck indefinitely. The message says: The post-action could not be completed because the build was canceled. No artifacts are generated at all. This problem started recently. Notarization works perfectly when I submit from my local Xcode, so it seems to be specific to Xcode Cloud. Has anyone else experienced this?
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5
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387
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3w
Reply to Xcode Cloud: Unable to Notarize macOS App (Stuck in Infinite Waiting)
Similar issue. No errors, notarization just stalls with the message: Processing the build submission...
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Mac Assigning NSManagedObject to NSPersistentStore
Hello, I have a iOS app I was looking at porting to Mac. I'm having an issue with both the Mac (Designed for iPad) and Mac Catalyst Destinations. I can't test Mac due to too many build issues. I'm trying to assign a new NSManagedObject into a NSPersistentStore. let object = MyObject(context: context) context.assign(object, to: nsPersistentStore) This works fine for iOS/iOS Simulator/iPhone/iPad. But on the Mac it's crashing with FAULT: NSInvalidArgumentException: Can't assign an object to a store that does not contain the object's entity.; { Thread 1: Can't assign an object to a store that does not contain the object's entity.
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262
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Reply to Xcode Devices "Download Container" no longer works on latest Xcode 26.0 (24228) (Build 17A324)
I have same problem with Xcode 26.3 Bun on Xcode 16.4 - Download Container worked User Info: { DVTErrorCreationDateKey = 2026-03-11 14:49:00 +0000; NSURL = file:///Users/alexander/Developer/..../AppData/Library/SplashBoard/Snapshots/; } -- The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { NSURL = file:///Users/alexander/Developer/..../AppData/Library/SplashBoard/Snapshots/; } -- The request from the client is missing one or more required fields: A valid filename cannot end in a path separator character Domain: com.apple.dt.remoteservices.error Code: 11015 -- System Information macOS Version 15.7.4 (Build 24G517) Xcode 26.3 (24587) (Build 17C529) Timestamp: 2026-03-11T17:49:00+03:00
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3w
Xcode Devices "Download Container" no longer works on latest Xcode 26.0 (24228) (Build 17A324)
After updating my Xcode to the latest, I am unable to download an installed app container from the Xcode Devices screen. This currently works with older versions of Xcode with the same app on the same iPad. This worked with older versions of Xcode on the same MacBook as well (including the Xcode 26 beta before updating to the official release yesterday) The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { DVTErrorCreationDateKey = 2025-09-18 20:31:01 +0000; NSURL = file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/; } The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { NSURL = file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/; } Failed to perform I/O operations. Domain: com.apple.dt.remoteservices.error Code: 11001 Failure Reason: Cannot open destination file /Users/thomsk2/Desktop/c
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4
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0
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406
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3w
Bridging Header doesn't seem to include my Swift class
I think have done everything by the book. I added a small Swift file to my Objective-C project. This is code in the project, not in a framework, so I did not use the public keyword: import Foundation @objc TestClass: NSObject { @objc init(){} } Adding this file prompted creating a bridging header and it should have added TestClass into it. I added the import to the Objective-C .m file. This didn't produce an error so the file must be there: #import SoftServePro-Bridging-Header.h I made a property for an instance of the class in the .h file: @property(nonatomic,strong) TestClass *test; I cleaned the project and did one compile for the precompiler to populate the bridging header. I have set Defines Module to Yes in Build Settings -> Packaging. I added a line in the .m code to create a TestClass: self.test=[[TestClass alloc]init]; And for my trouble I get the error message Now, this looks to me like TestClass is not in my bridging header because if it were it should know exactly what TestClass is, no
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3
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1.3k
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TestFlight install fails with “The requested app is not available or doesn’t exist” after successful upload (Flutter app)
Hello, I’m facing an issue installing my app from TestFlight on a physical iPhone device. App & Environment App: Desi Charades Framework: Flutter Distribution: TestFlight Build status: Upload completed Device: iPhone 7+ iOS version: 15.6 Tester type: Internal Apple Developer Program: Paid account Issue Description After uploading a build successfully to App Store Connect and adding it to TestFlight, the app appears in TestFlight with the Install button. However, when I tap Install, I receive the following error on the device: “Could not install Desi Charades App. The requested app is not available or doesn’t exist.” The build is visible in TestFlight, but installation fails immediately. Upload Warnings During archive upload, App Store Connect shows the following warnings: Upload Symbols Failed The archive did not include a dSYM for: ffmpegkit.framework libavcodec.framework libavdevice.framework The app uses ffmpeg-kit (Flutter plugin), which ships precompiled frameworks. Steps A
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1
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249
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3w
Reply to Initial stack construction
I've done a lot more work on this, and I have the impression that this is a bug in macOS, at least on 12 and 13 Intel. #include #include #include #include #include #include // used for debugging apple pointer issues, see // https://bugs.kde.org/show_bug.cgi?id=517304 #define DEBUG_ENV // On Darwin there's this secret fourth argument, 'apple'. // That's kind of like a cut down obfuscated version of auxv. // For the moment we only support the first entry, executable_path= int main(int argc, char *argv[], char *envp[], char *apple[]) { char *pargv = calloc((PATH_MAX+1), sizeof(char)), *pappl = calloc((PATH_MAX+1), sizeof(char)); int i; for (i = 0; envp[i]; i++) { #if defined(DEBUG_ENV) fprintf(stderr, apple-main-arg: i %d &envp[i] %p envp[i] %sn, i, &envp[i], envp[i]); #endif } #if defined(DEBUG_ENV) fprintf(stderr, 2 slots after envpn); fprintf(stderr, apple-main-arg: i %d &envp[i] %p envp[i] %sn, i, &envp[i], envp[i]); fprintf(stderr, apple-main-arg: i %d &envp[i] %p envp[i] %sn, i+1,
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Auto-renewable subscriptions stuck in "Waiting for Review" causing StoreKit products unavailable during App Review
Hi Apple Developer Forums, I am experiencing a repeated issue with auto-renewable subscriptions during App Review for my iOS app. The app uses RevenueCat for subscription management. The subscription products exist in App Store Connect and are correctly configured, but they remain in Waiting for Review. During App Review, the reviewer attempts to access the subscription paywall and receives an error stating that subscriptions are unavailable. This appears to happen because StoreKit cannot fetch the products while they are still waiting for review. This creates a loop: Subscriptions exist in App Store Connect and are in Waiting for Review App Review installs the app StoreKit cannot return the subscription products yet RevenueCat returns an offerings_fetch_failed error The reviewer sees subscriptions unavailable The app is rejected before the subscriptions are approved We have thoroughly verified the configuration: • Subscription group exists • All products are inside the group • Product IDs match exactly betwe
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6
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168
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