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Reply to I'm currently using macOS 26 and Xcode 26, but I'm unable to download iOS 26 simulators.
It's been nearly 20 days since I first reported this issue, and I've noticed many developers are experiencing similar problems. I have submitted the sysdiagnose report twice through Feedback Assistance but have yet to receive any useful responses from Apple Developer Support. I am eager to assist Apple in identifying this bug and improving their products, but it seems they are uninterested. They haven't even bothered to examine the issue or respond. I have no other option but to wipe my entire disk and reinstall macOS and other software, which has cost me many hours. I'm sharing this conversation here to show developers how Apple handles support for its developers.
Nov ’25
Reply to Which apns errors should cause us to remove the tokens from our server's db?
You have it somewhat right. BadDeviceToken could be that the token is not valid (malformed, typo, etc.) or it could be that it is a valid token in the wrong environment. A valid sandbox used in production environment will also give this error. Whether you would remove that token altogether, or somehow mark it to be used in the alternate environment is up to you, and whether you use the same database for both environments. Similarly for DeviceTokenNotForTopic if you are managing multiple apps or multiple topics per app (for example for regular notifications and VoIP pushes), you may want to not delete the token from the database altogether, but manage the context they should be used in appropriately. Once you get ExpiredToken or Unregistered you can safely remove the token the first time you see the error. It is possible to receive an OK response right after one of these errors due to propagation delay within the APNs infrastructure. Once you get an error that prompts to you to remove the token, you c
Nov ’25
CoreNFC: NFCTagReaderSession fails with “Session invalidated unexpectedly” (after enabling NFC Scan, paid team, and custom dev profile)
Device: iPhone [model], iOS 18.6.2 Xcode: 16.0.x Team: Individual paid Apple Developer Program (not Personal Team), shows as my full name in Xcode I’m trying to use CoreNFC via NFCTagReaderSession in a small SwiftUI app (part of a larger project). So far I’ve done: • Enrolled in the Apple Developer Program (individual). • Confirmed that in Certificates, Identifiers & Profiles → Identifiers, my App ID for com.<…> has Near Field Communication Tag Reading enabled. • Created an iOS App Development provisioning profile for that App ID, including: • my Apple Development certificate • my iPhone device • Downloaded the profile, double-clicked it, and set it in Xcode under Signing & Capabilities with: • Team = my full-name team • “Automatically manage signing” off, using the custom profile. • Added the NFC Scan capability in Signing & Capabilities. • Added Privacy - NFC Scan Usage Description (NFCReaderUsageDescription) in Info.plist with a non-empty string. The app builds and runs on device. When I
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Nov ’25
Need Step-by-Step Instructions for Submitting React Native/Expo App to TestFlight & App Store (Individual Account)
Hello - I’m the Account Holder for an individual Apple Developer Program account. I’m working with freelance junior developers who are building my app in React Native mainly in TypeScript (.tsx) with some JavaScript, with code in GitHub. The app currently runs in Expo Go now. I’ve been directed to this forum for step-by-step guidance. Specifically I need clear, sequential instructions I can give my developers (and what I personally must do on my Mac) so they can produce a properly signed iOS build for TestFlight (internal testing), and Upload that build to App Store Connect and then submit the release to the App Store. Context: This is an individual developer account (not an organization). I am the only person with a Mac. I added them as developers but was told I need to be the one to upload the final build (is this true, and if so, what do they send me to do that, and when they send it to me, can you please tell me exactly what I need to do from there?) I was told about Swift Playground, possible SwiftUI con
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Nov ’25
Reply to Seeking clarification on macOS URLs with security scope
I don't mean to hijack the original thread No worries. It's a lost cause. Is there any public documentation of how these two magic directories work and should be handled? I think you're reading it. What is the recommended (CF or POSIX) API to resolve a canonical path in the presence of these paths? In Qt we use realpath if the path exists. Testing realpath /.nofollow/Applications in Terminal it doesn't seem to resolve to /Applications (on 26.1). Good question If the path does not exists, and we need a canonical path (for cache key lookup e.g.), are we expected to manually strip .resolve and .nofollow, the same way we might combine/deal with .. and . ? What is a cache key lookup? Are you referencing that 3rd party web site? As Apple engineers often say, that's would be an implementation detail that we shouldn't get involved with. Always good advice, isn't it?
Topic: App & System Services SubTopic: Core OS Tags:
Nov ’25
Which apns errors should cause us to remove the tokens from our server's db?
Having some discussion about when we should clear out a token from our servers. Docs say: Don’t retry notification responses with the error code BadDeviceToken, DeviceTokenNotForTopic, Forbidden, ExpiredToken, Unregistered, or PayloadTooLarge. You can retry with a delay, if you get the error code TooManyRequests. The way I see it is that with the exception of PayloadTooLarge, all other errors means you should remove the token from your server. Either because: The token is no longer good The token is good, but this is just not the right: environment (sandbox vs production) topic (the token is from a different bundle id or developer team) target (app vs live activity appex) Do I have it right? Extra context: when using the JSON Web Token Validator tool, a colleague reported that a 410 -Expired token (from couple days back) was still valid today. This raises questions about when tokens should actually be deleted and how these error codes should be interpreted. Also is it possible for the docs to get upd
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Nov ’25
Xcode 26 | Coding Intelligence: Signing into ChatGPT Enterprise account yields error message
Hello, When trying to login into my ChatGPT Enterprise account within Xcode 26 to setup Coding Intelligence, after credentials and OTP have been accepted, I'm getting the following error message from ChatGPT/OpenAI: Route Error (400 ): { error: { message: No eligible ChatGPT workspaces found., type: invalid_request_error, param: null, code: chatgpt_account_missing } } What am I missing here? Any help is highly appreciated. Thank you!
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Nov ’25
Reply to SecurityAgent taking focus for plugin in macOS 26.1
[quote='865925022, Afogh, /thread/807112?answerId=865925022#865925022, /profile/Afogh'] Could you make help me some documentation on changes in 26.1? [/quote] I’m not aware of any documented changes in this space. OTOH, documentation for authorisation plug-ins is almost non-existant in general )-: so that’s not surprising. [quote='865925022, Afogh, /thread/807112?answerId=865925022#865925022, /profile/Afogh'] this issue seems to be hitting some customers depending on maybe their MDM setup [/quote] OK. What right is being authorised when this happens? Have you confirmed that the right is still set up the way you think it’s set up? If this is happening in managed environments then my experience is that such environments often have multiple security products installed. It’s easy to imagine these products fighting each other over how a specific right might be authorised. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Privacy & Security SubTopic: General Tags:
Nov ’25
Reply to Async function doesn’t see external changes to an inout Bool in Release build
This is the code that I mentioned in the previous. I split it out because the post exceed the character limit O-: IMPORTANT The following code compiles and I’ve done some limited testing. However, you should not assume that it’s production ready. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com Imagine you have a multiply function that passes the operation to external hardware. This was written back in the day, so it uses a completion handler: func multiply(l: Int, r: Int, completionHandler: @Sendable @escaping (_ result: Result) -> Void) { … actual code here … } To turn this into an async function, use a continuation: func multiplyAsync(l: Int, r: Int) async throws -> Int { try await withCheckedThrowingContinuation { continuation in multiply(l: l, r: r) { result in continuation.resume(with: result) } } } However, this doesn’t support cancellation. To do that, using the abandon-the-result cancellation strategy, add a cancellati
Topic: Programming Languages SubTopic: Swift Tags:
Nov ’25
INQUIRY command is ILLEGAL REQUEST
I am developing a DriverKit driver with the goal of sending vendor-specific commands to a USB storage device. I have successfully created the DriverKit driver, and when I connect the USB storage device, it appears correctly in IORegistryExplorer. My driver class inherits from IOUserSCSIPeripheralDeviceType00 in the SCSIPeripheralsDriverKit framework. I also created a UserClient class that inherits from IOUserClient, and from its ExternalMethod I tried sending an INQUIRY command as a basic test to confirm that command transmission works. However, the device returns an ILLEGAL REQUEST (Sense Key 0x5 / ASC 0x20). Could someone advise what I might be doing wrong? Below are the logs output from the driver: 2025-11-14 21:00:43.573730+0900 0x26e9 Default 0x0 0 0 kernel: (SampleDriverKitApp.SampleDriverKitDriver.dext) [DEBUG] Driver - NewUserClient() - Finished. 2025-11-14 21:00:43.573733+0900 0x26e9 Default 0x0 0 0 kernel: (SampleDriverKitApp.SampleDriverKitDriver.dext) [DEBUG] UserClient - Start() 2025-11-14 21:00:
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Nov ’25
Popover Closes Automatically After Updating to iOS 26.1
After updating to iOS 26.1, the popover opened from a menu bar button closes automatically without any user interaction. When debugging, I found that onPop is being triggered on its own. This behavior did not occur in previous versions of iOS, and there have been no code changes on the app side, so I suspect this may be due to a system behavior change or a potential OS bug. main.dart import 'package:flutter/material.dart'; import 'package:popover/popover.dart' as popover; void main() { runApp(const MyApp()); } class MyApp extends StatelessWidget { const MyApp({super.key}); @override Widget build(BuildContext context) { return MaterialApp( home: Scaffold( appBar: AppBar( backgroundColor: Colors.cyan[100], title: const Text('Popover Example'), actions: const [ Padding( padding: EdgeInsets.only(right: 8.0), child: PopoverButton(), ), ], ), body: const Center(child: PopoverButton(),), ), ); } } class PopoverButton extends StatelessWidget { const PopoverButton({super.key}); @override Widget build(BuildContext cont
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Nov ’25
Game Porting Toolkit installation fails: CMake compatibility error in game-porting-toolkit-compiler
I'm encountering a build failure when trying to install the Game Porting Toolkit via Homebrew. The installation fails during the game-porting-toolkit-compiler dependency build phase with a CMake compatibility error. Error Message: CMake Error at CMakeLists.txt:3 (cmake_minimum_required): Compatibility with CMake < 3.5 has been removed from CMake. Update the VERSION argument value. Or, use the ... syntax to tell CMake that the project requires at least but has been updated to work with policies introduced by or earlier. Or, add -DCMAKE_POLICY_VERSION_MINIMUM=3.5 to try configuring anyway. -- Configuring incomplete, errors occurred! Environment: macOS: 15.6.1 (Sequoia) Homebrew: 5.0.1 CMake: 3.20.2 Architecture: x86_64 (via Rosetta) Formula: apple/apple/game-porting-toolkit-compiler v0.1 Source: crossover-sources-22.1.1.tar.gz Steps to Reproduce: Install x86_64 Homebrew for Rosetta compatibility Run: arch -x86_64 /usr/local/bin/brew install apple/apple/game-porting-toolkit Build fails during dependency in
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Nov ’25
Reply to SecurityAgent taking focus for plugin in macOS 26.1
We are seeing the same issue with our product, except we can see it on Sequoia as well. We see the issue when we are inserting into rights: com.apple.ServiceManagement.daemons.modify We are also adding a mechanism to com.apple.ServiceManagement.daemons.modify. I can't rule out that it also happens in Sequoia, but many of our users see the problem very often on Tahoe.
Topic: Privacy & Security SubTopic: General Tags:
Nov ’25
New Xcode lost support of old iOS versions
I cannot install ios device support using Xcode-Settings-> Components. I lost my support for my ios devices. My system ran low on disk space. All of a sudden my Schemes only show Get IOS support for my iPad and iPhone. Both devices run older ios versions : 18, 16. Any ways the Xcode-Settings-> Components just tries to force me to update ios. I don't want ios 26 yet as my app I developing does not play well with it. I may try the remove XCode, restart Mac and fresh install xcode 26 to see if this fixes it. Unpairing/Repairing devices to mac does not start the autodownload of the support files.
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Nov ’25