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DTiPhoneSimulatorErrorDomain Code 2

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2 high scores vanished
In my game 854159268 (com.1791entertainment.qugame), in my quMostRecent3 leaderboard, the top 2 entries have 'vanished'. They were there yesterday. I know these players have played today, as I see their scores on other leaderboards. Any ideas how to get these back? These 2 players (me and my tester) are both TestFlight ing - not sure if that changes things.
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Reply to Incorrect, or missing copyright date-> using a copyright date that is any different from this current year, or missing a date
https://github.com/archubbuck/enterprise-support/actions/runs/20603402655/job/59173870330#step:15:546 ——— [18:42:16]: Creating authorization token for App Store Connect API [18:42:16]: Checking app for precheck rule violations [18:42:17]: ✅ Passed: No negative  sentiment [18:42:17]: ✅ Passed: No placeholder text [18:42:17]: ✅ Passed: No mentioning  competitors [18:42:17]: ✅ Passed: No future functionality promises [18:42:17]: ✅ Passed: No words indicating test content [18:42:17]: ✅ Passed: No curse words [18:42:17]: ✅ Passed: No words indicating your IAP is free [18:42:17]: 😵 Failed: Incorrect, or missing copyright date-> using a copyright date that is any different from this current year, or missing a date [18:42:19]: ✅ Passed: No broken urls +----------------------------+ | Potential problems | +-----------+----------------+ | Field | Failure reason | +-----------+----------------+ | copyright | missing text | +-----------+----------------+ [18:42:19]: precheck 👮‍♀️ 👮 found one or more potential met
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Reply to My iCloud was migrated to AWS against my wishes and now people are rifling through my cloud, can someone stop this??
You have two profiles on here, then? So who's gaslighting who? You have highlighted some domains listed within the output of swcutil, and assumed some nefarious folks are adding thing s to your private device. Where's the proof? What's wrong with *.events.shazam.apple.com? Apple owns Shazam. What's wrong with a service forcom.apple.FaceTimeLinkTrampoline using the domain facetime.apple.com? As I said before, you are simply misunderstanding things. If you think otherwise, why not call Apple? Why not go into a store and ask them to check your phone and see what's going on? Or, how about asking another iPhone user to show you their swcutil output and see whether the output of the logs matches? If it does, go to ten more users, then a hundred, then a thousand. If such large numbers of people are experiencing this 'hack' into their devices then Apple surely has an issue on its hands... But right now, you are misunderstanding the output of a command, that's all.
Topic: Community SubTopic: Apple Developers Tags:
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Guideline 5.2.5 - Legal - Intellectual Property
Your app still contains features that mimic the iOS interface or behavior. I have a simple app that uses a NavigationSplitView 3 panels I have a section for Filters and User created Categories in Panel 1 A list of Requests from the selected Filters/Categories in Panel 2 and details of a request in Panel 3 It's designed to be simple and easy to use. How can it NOT mimic the iOS interface if I am using their own APIs? What should I do to get around this
Topic: Design SubTopic: General
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Hardware Memory Tag (MIE) enforcement outside of debugger
(Xcode 26.2, iPhone 17 Pro) I can't seem to get hardware tag checks to work in an app launched without the special Hardware Memory Tagging diagnostics. In other words, I have been unable to reproduce the crash example at 6:40 in Apple's video Secure your app with Memory Integrity Enforcement. When I write a heap overflow or a UAF, it is picked up perfectly provided I enable the Hardware Memory Tagging feature under Scheme Diagnostics. If I instead add the Enhanced Security capability with the memory-tagging related entitlements: I'm seeing distinct memory tags being assigned in pointers returned by malloc (without the capability, this is not the case) Tag mismatches are not being caught or enforced, regardless of soft mode The behaviour is the same whether I launch from Xcode without Hardware Memory Tagging, or if I launch the app by tapping it on launchpad. In case it was related to debug builds, I also tried creating an ad hoc IPA and it didn't make any difference. I realise there's a wrinkle here that the
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Reply to Notarization wipes the "Icon?" file
I'm hesitant to update to Tahoe and Xcode 16, but at least in Xcode 15, you can still add the AppleScriptObjC project templates that Apple removed. I just threw that in there since Xcode has various editors and does a lot of that kind of stuff for you. Get Info stores the icon in the Iconr file at the root level for a folder, which would be outside the application Contents folder and code signed bits. Script Debugger isn't quite as bad, but the script editors have pretty much always made their own tweaks to the bundle settings when saving as an app, so you should always manually go through the final build and double-check that the assets and Info.plist are set the way you want, including removing the default icon file. I haven't had any problems setting custom icons that way.
Topic: Code Signing SubTopic: Notarization Tags:
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Khmer Script Misidentified as Thai in Vision Framework
It is vital for Apple to refine its OCR models to correctly distinguish between Khmer and Thai scripts. Incorrectly labeling Khmer text as Thai is more than a technical bug; it is a culturally insensitive error that impacts national identity, especially given the current geopolitical climate between Cambodia and Thailand. Implementing a more robust language-detection threshold would prevent these harmful misidentifications. There is a significant logic flaw in the VNRecognizeTextRequest language detection when processing Khmer script. When the property automaticallyDetectsLanguage is set to true, the Vision framework frequently misidentifies Khmer characters as Thai. While both scripts share historical roots, they are distinct languages with different alphabets. Currently, the model’s confidence threshold for distinguishing between these two scripts is too low, leading to incorrect OCR output in both developer-facing APIs and Apple’s native ecosystem (Preview, Live Text, and Photos). import SwiftUI i
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Reply to Notarization wipes the "Icon?" file
Hi red_menace, Happy New Year. I don't think it's possible to use Xcode to prepare AppleScript applets – I can find no documentation on how. Have tried wandering/stumbling around in Xcode looking for a way. Nothing found so far. As mentioned, Script Editor does not respect a custom icon. It's had that bug for many years. Recently, with the macOS 26 release, Script Debugger was hit with the same bug (I believe SD always uses the latest AppleScript binary which I think is partly the cause). I assume that Xcode even if it can be used for exporting AppleScript applets will have the same bug. Just to be clear, even if a custom icon file is created with the default name, it is ignored and the default icon is shown on the Finder Desktop. Since my first post I've found that the Get Info... method works if done after notarization. In my testing, the applet when downloaded with Safari still runs. This suggests that code signing does not take into account such a change to data stored in the bundle's root folder
Topic: Code Signing SubTopic: Notarization Tags:
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Reply to NSpasteboard writeObjects bug in Mojave
Actually if you are using the pasteboardWriterFor.. delegates it will work fine. Unfortunately, NSBrowser has so such API (yet?) so I'm stuck. I have filed a bugreport and it's being invetigated. I filed FB5417493 way back in 2019. This NSBrowser bug still exists on macOS Tahoe 26.2 (so nearly 7 years later, happy new year). I've been avoiding the issue all this time by using the deprecated API: -(BOOL)browser:(NSBrowser*)browser writeRowsWithIndexes:(NSIndexSet*)rowIndexes inColumn:(NSInteger)column toPasteboard:(NSPasteboard*)pasteboard { // Code here.... NSArray *urls = // get urls for columns/rows.. BOOL didWrite = NO; if (@available(macOS 10.14,*)) { NSArray *filenames = [self fileNamesFrommURLs:urls]; // ironically need to use deprecated API on newer OS's [pasteboard declareTypes:@[NSFilenamesPboardType] owner:self]; didWrite = [pasteboard setPropertyList:filenames forType:NSFilenamesPboardType]; } else { // I can just write urls didWrite = [pasteboard writeObjects:urls]; } return didWrite; } B
Topic: UI Frameworks SubTopic: AppKit Tags:
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HidHide on MacOS
I was wondering if there's a method on MacOS to have my application hide a hid device such as a game controller and instead have the receiving game/application see my app's virtual controller? Is this possible via DriverKit or some other form of kernel level coding? On Windows we have a tool known as HidHide that hids a game controller from all other applications. Is it possible to implement such behavior into an app or is that system level?
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Experience feedback after an App Store rejection (Guideline 4.3 – Design: Spam)
Hi everyone, my name is Donovan, I am sharing here the official response I received from Apple following my appeal with App Review Board (image attached). For context, I am an independent developer and a student, working alone. This application was originally created as a student project, with a very simple goal: to improve my skills in mobile application development and to understand the entire creation cycle, from the initial idea to a genuinely usable application. What was meant to be an exercise gradually became a real product. Over time, many people tested the project, used it, provided positive feedback, and encouraged me to take it all the way. That is why I decided to continue it, structure it properly, and finalize it with the level of seriousness expected from a public-facing application. Today, the application is a dating and social connection app, entirely free, with no blocking paid features, funded only by light and optional advertising. It follows the rules, works correctly, and offers features
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Reply to unifiedContacts identifier vs contactRelations identifier
Here's the test code where I was attempting to find the relationship between records. // ContentView.swift // TestContactsProject // import SwiftUI import Contacts import OSLog extension Logger { private static var subsystem = Bundle.main.bundleIdentifier ?? com.myelin.TestContactsProject static let logic = Logger(subsystem: subsystem, category: logic) static let analitics = Logger(subsystem: subsystem, category: analitics) } struct ContentView: View { var body: some View { Text(Hello, World!) .padding() .onAppear { Task.init { await fetchAllContacts() //await fetchSpecificContacts() } } } func fetchSpecificContacts(keyStrings: [String]) { // Run this in the background async // Get access to the Contacts Store let store = CNContactStore() // Keys to fetch let keys = [CNContactGivenNameKey, CNContactFamilyNameKey, CNContactPhoneNumbersKey, CNContactIdentifierKey, CNContactRelationsKey] as [CNKeyDescriptor] // Search criteria let predicate = CNContact.predicateForContacts(withIdentifiers: keyStrings) d
Topic: App & System Services SubTopic: General Tags:
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How to install cocoapods and pod
Hi, I am developing IOS(Android App) with React Native. I am very confused about cocoapods and pod and how to correctly install it on my new Macbook Pro M4. I am not using bash but I am using zsh. Note, actuallywhich pod return nothing During the preparation of my environment, it say CocoaPods is one of the dependency management system available for iOS. CocoaPods is a Ruby gem. You can install CocoaPods using the version of Ruby that ships with the latest version of macOS. the web site show two commands gem install cocoapods sudo gem install cocoapods I saw another command as well brew install cocoapods During different processes, I experienced several time the following error (Command 'pod install failed) Command pod install failed. └─ Cause: pod install --repo-update --ansi exited with non-zero code: 1 Then I am confused about cocoapods and pod. Are both he same? With my previous MacBook pro, I spend time to install cocoapod on my profile because Ruby was not the latest version on the sys
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