I want to implement in-app-purchase in iOS App. I have a list of records that have digital audio assets. I want to implement like a product id com.product.id and using this product id i want to implement and user can purchase n number of products using in-app from app.As Example : user1 can purchase product xyz of price $9.99 having the same product id com.product.id. then same user1 can purchase product abc of price $9.99 having same product id com.product.id.
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I created two auto renewable subscriptions in App Store Connect, and both their status is Ready to Submit; I also created a sandbox tester in App Store Connect, and I logged it in on my phone settings>sandbox testers, I can it right there; When I run my code on a real device, there's no product shows up. Below is the source code of how I request products(I'm sure the product IDs are correct cause I have double-checked it), and it prints as the fetched result is nothing. func loadProducts() async{ Task { do { products = try await Product.products(for: [MY_SUBSCRIPTION_ID_1, MY_SUBSCRIPTION_ID_2]) // result is: products: [] print(products: (products)) } catch { // Handle any errors here, and no error raises print(Failed to load product: (error)) } } } This is the 1st time I'm trying in-app purchase, hope somebody can help me out, many thanks in advance :)
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
In-App Purchase
App Store Connect
StoreKit
Hello, On PyPi I see the latest tensorflow-metal 1.1.0 released Sep 29, 2023 for TensorFlow v2.14 with support for macOS 12.1+. According to Get started with tensorflow-metal Mac computers with Apple silicon or AMD GPUs are supported so that would imply that the packages you seek are available (or should be as they aren't deprecated). Intel GPUs are not supported. Note also that the base TensorFlow package changes for TensorFlow 2.13+: tensorflow versus the legacy tensorflow-macos. If after verifying your configuration you still don't find what you need for AMD support please use the Feedback Assistant to send us bug report for the missing packages.
Topic:
Machine Learning & AI
SubTopic:
General
Tags:
OK, so, just to clarify, my previous post was not using the term package to refer to an installer package, but rather to the directory structure in which your daemon is embedded. Once you embed your daemon in an app-like structure, the system will be able to find your provisioning profile at the Contents/embedded.provisionprofile and will use that to authorise your daemon’s use of the ES entitlement. This is true regardless of what: Tools you use to create the product Installer technology you use to write it to disk Using an Apple installer package is cool, but any other installer mechanism will also work. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic:
Code Signing
SubTopic:
General
Tags:
Hi, We are creating a Installer package which will be distributed to user through MDM with the InstallApp command. Our distribution package use the Distribution.xml file and InstallerJS to check each flat package version and select the package for install only if there is no receipt or if the already installed package version is older. The package is working fine when using the GUI Installer or through the command line installer. When trying to install the package through MDM, all package which use InstallerJS javascript to decide if it will be install or not will not be selected and thus will not be installed. Is this the expected behaviour? Looking at the install log, I can see that the package selection seems to be done by appstored when installing through MDM. Is appstored not able to understand the InstallerJS script? The documentation specifies that InstallerJS is for the Installer application. https://developer.apple.com/d
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Enterprise
InstallerJS
Business and Enterprise
Device Management
I have some troubles with in app purchasing. I hope you can help me.What I have done:* I've uploaded my binaries to iTunes Connect.* I've created products in iTunes Connect. Product name - > Product ids: 1) TestProduct1 -> TestProduct1 2) TestProduct2 -> PrefixTestProduct2 3) com.MyCompanyName.MyAppName.ProductId_5 -> com.MyCompanyName.MyAppName.ProductId_5 4) com.MyCompanyName.MyAppName.ProductId_4 -> com.MyCompanyName.MyAppName.ProductId_4 5) com.MyCompanyName.MyAppName.ProductId_3 -> com.MyCompanyName.MyAppName.ProductId_3 6) com.MyCompanyName.MyAppName.ProductId_2 -> com.MyCompanyName.MyAppName.ProductId_2 7) com.MyCompanyName.MyAppName.ProductId_1 -> com.MyCompanyName.MyAppName.ProductId_1* All my products have status Ready to Submit* All my products have mark Cleared for Sale* My app in iTunes Connect has state Prepare for Submission* I assign may uploaded binnary app to Build in in iTunes Connect.* I connect all products to m
When emailing file-package documents from UIDocumentBrowserViewController, the file packages are zipped, but no zip extension is added to the document when attached. Thus the recipient (typically the macOS version of our app) doesn't know what to do with the file. There doesn't seem to be a way of intercepting the documents before sharing to add .zip to the name.How is this supposed to work? Is anyone else using file pacakges with UIDocumentBrowserViewController?thanks!
Xcode 13.3 macOS 12.3 Trying to add SDWebImageSwiftUI via package manager fails because the package can't be resolved. Internet is working fine. Same result for master and next major as per pics. I've done clean build, clear cache, close project/xcode, delete recent history etc Any ideas? Thanks
I am trying to implement the push notifications with APN for my website and keep running into problems with the push package signature. I have followed the instructions as provided by Apple and was able to succesfully run the .php script (after updating it to account for the required intermediate certificate) to compose my push package. Creation of the push package .zip file is succesful and a signature file is generated.On asking the user for permission to send push notifications and when serving the push package I encounter the 'Signature verification of push package failed' error. After several attemps of trying to regenerate the push package as per Apple's instructions I am unable to determine exactly what the cause might be or what is wrong with the push package or signature.Any suggestions as to what I may be doing wrong?
I've the same problem.I use the simulator to make tutorial videos of the product and educate users. With this new bar it loses the effect of making it feel like a real device :/
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Bingo, this was exactly the issue. Because the app is live I was adding records to the production environment and of course xCode was looking at the development environtment. While I feel silly for missing this I really appreciate you assistance.
Topic:
App & System Services
SubTopic:
iCloud & Data
Tags:
Hi There, I have a strange problem: the Swift package cannot be added to my iOS project. The problem might be due to the project settings, but despite trying for a long time, I still haven't been able to figure it out. My project is a React Native project and uses CocoaPods. When I drop the Swift package into my React Native project, the package becomes a folder. When I drop the Swift package into other iOS projects, it works without any problems. If I try to use Package Dependencies to add the Swift package, it gets stuck on Preparing to validate... My project seems unable to add any Swift packages; it cannot add other Swift packages either. The Swift package is local. However, it works fine in other projects, even in newly created React Native projects. The problem might be with my project itself, but I have no idea where to check now. please guide me with any advice, I will appreciate it!
I am developing an app and don't know much about App Purchase (IAP). About app : It's an app for a pub. Users can buy subscriptions after they login. Product : There will be different subscriptions. Let's say that user buys Package C, it means that they can drink up till 50$ from the bar for 25$ for that week between 16 - 22 o'clock. Purchase : I can make this in 2 way. But don't know which one is the best : 1 -) After user clicks on purchase, I can open a webview and direct them to this Pub web page, then user enter their details and make a purchase at the site. When they refresh their account at the app, their credit will be updated for their account. I prefer this way but not sure if buying subscription is allowed outside of the app. 2 -) User clicks on purchase and everything with purchase happens at the app with App Purchase API. But don't know if it is allowed with Apple since the product is not something with the app itself (like unlocking a function at the app). Bartender ha
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
In-App Purchase
Subscriptions
StoreKit
Apple Pay
Hi, we met a strange problem. We are integrating in app purchase into our app. All things are working fine in sandbox. But when our app was in app store, all of the products are fine except for one (which is the tier 87, the highest tier in the app store). The products are all consumable. Does anyone have met this kind of problems before?
Just to be clear...4.2.2 Other than catalogs, apps shouldn’t primarily be marketing materials, advertisements, web clippings, content aggregators, or a collection of links.You don't talk about the app's rai·son d'ê·tre, so...my guess is, it's just a marketing tool for your business/brand/product, in which case Apple has long since pushed back against those that simply want to leverage it's worldwide ecosystem for their own gain, meaning this has little to do with the packaging, and all to do with the package.
Topic:
App Store Distribution & Marketing
SubTopic:
General
Tags: