We seen to have found an issue when using the pushWindow action on visionOS. The issue occurs if the app is backgrounded then reopened by selecting the apps icon on the home screen. Any window that is opened via the pushWindow action is then dismissed. We've been able to replicate the issue in a small sample project. Replication steps Open app Open window via the push action Press the digital crown On the home screen select the apps icon again The pushed window will now be dismissed. There is a sample project linked here that shows off the issue, including a video of the bug in progress
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I’m trying to understand how App Store Connect calculates payouts and currency conversion. For November, my report shows: Total Sales: $18.14 Proceeds: $12.45 However, the amount I actually received was 7.69 EUR. I’m confused about: How Apple goes from $12.45 proceeds to 7.69 EUR Which exchange rate is applied and on which date Whether additional fees, taxes, or adjustments are applied beyond Apple’s commission I’ve already tried contacting Apple by email, but I haven’t received any response yet. If anyone has experience with this or can explain how Apple calculates the final payout amount, I’d really appreciate your help.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Just to be clear, this has nothing to do with NSStatusItem or LSUIElement. Simply make a new Mac project in Xcode, in Swift, with Storyboard. Run it. You will see the console fill with these warnings.
Topic:
UI Frameworks
SubTopic:
AppKit
Tags:
Is anyone else getting new warning about menu items with submenus when running on Tahoe? I'm getting big performance problems using my menu as well as seeing these messages and I'm wondering if there's a connection. My app is faceless with a NSStatusItem with an NSMenu. Specifically it's my own subclass of NSMenu where I have a lot of code to manage the menu's dynamic behavior. This code is directly in the menu subclass instead of in a controller because the app I forked had it this way, a little wacky but I don't see it being a problem. A nib defines the contents of the menu, and it's instantiated manually with code like: var nibObjects: NSArray? = [] guard let nib = NSNib(nibNamed: AppMenu, bundle: nil) else { ... } guard nib.instantiate(withOwner: owner, topLevelObjects: &nibObjects) else { ... } guard let menu = nibObjects?.compactMap({ $0 as? Self }).first else { ... } Within that nib.instantiate call I see a warning logged that seems new to Tahoe, before the menu's awakeFromNib is called, t
I have a question concerning Xcode version 26. Ever since I installed this version on my Mac, I have been experiencing issues with the StoreKit configuration file. The Simulated StoreKit Failures check boxes and selections are all grayed out. Once in a while, I see a pop-up stating The document 'TaConfig.storekit' could not be autosaved. The file has been changed by another application. The pop-up Save as... points to where my config file is located, but the config file is grayed out. I thought maybe the directory where the file is located is write protected, but I have been able to save other files to the same directory. The Edit Scheme... -> Run -> Options has the StoreKit Configuration set for my file TaConfig.storekit. It feels like there is an option somewhere that I'm missing.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Since I moved to Xcode 26.1 and Xcode 26.2 then, my UI tests all fail only for iOS 26+, for both simulator and real device. Everything worked perfectly with Xcode 26.0, and the code base of the application under test and the test cases are the same. With Xcode 26.0, the tests pass for iOS 26+ and iOS < 26, for both simulator and real device. In addition, even the Accessibility Inspector tool fails to display the view hierarchy for iOS 26+ with Xcode 26.2. With Xcode 26.0, whatever are the devices and the OS versions, the tool was able to display the view hierarchy. Otherwise the tool is empty even if the device and app are selected. This failing tests issue occurs both on my local environment and on GitHub Actions runners, excluding the hypothesis I have troubles with my own side. The error message for failing tests explains the element cannot be found anymore. Given for example the test case: @MainActor func testMakeScreenshotsForDocumentation_Button() { let app = launchApp() goToComponentsSheet(app) wait
This is unique situation, save your rhetoric calling me crazy unless you’re willing to look at the evidence I’ve collected over the last 2 years. My entire family is being stalked and harassed by a DOD Contractor named Galapagos Federal Systems. They are literally using our identities to and accounts they’ve created to run Amazon Marketplace Business Accounts as sellers. They have amended my tax returns and they have hijacked my domain, which is MauiEasyRiders.Com. It’s pretty easy to see that they’ve hikacked my domain as they are using more than 20 ports around the clock, and I had to walk away from my business of 15 years because of a DDoS attack that is literally impossible to escape. These people are the lowest of the low. They have 250 million dollars in DODcontracts and they are registered as a small section 8a Native Hawaiian owned business, regardless of the fact that the owner is not Hawaiian and not from Hawaii, and the business was formed in Delaware. Their headquarters is literally a hou
Topic:
Community
SubTopic:
Apple Developers
Hi everyone, I subscribed to the Apple Developer Program on Tuesday evening, November 4th, 2025. The payment has already been charged to my bank account, but my account still shows the status “Pending” with the message “Subscribe your membership”. It’s now been several days, and I haven’t received any confirmation email or any request for additional information. I already contacted Apple Support by email, but I’d like to know if other developers have experienced the same situation and how long it took before their account was activated. Thanks in advance for your help and feedback! — Martin
I configured my app to show a Live Activity when an alarm rings using AlarmKit. However, if I dismiss the Live Activity by tapping somewhere other than the X button, and then long-press the Dynamic Island, a new Live Activity appears that is long but contains no information. Currently, the only way I can remove this empty Live Activity is to press the X button while the alarm is in the snooze state. Pressing the X button on the initial alarm does not remove it. Is there any way to prevent this behavior or properly handle / clean up this empty Live Activity?
final class AlarmScheduler { private let manager = AlarmManager.shared private let holidayProvider = HolidayProvider.shared ... func cancel(_ alarm: AlarmModel) throws { try manager.cancel(id: alarm.id) Task { await AlarmLiveActivityManager.end(alarmID: alarm.id) } } ... enum AlarmLiveActivityManager { static func upsert( alarmID: UUID, attributes: AlarmAttributes, content: ActivityContent ) async { let matches = activeActivities(for: alarmID) if let activity = matches.first { await activity.update(content) await endActivities(matches.dropFirst()) return } _ = try? Activity.request( attributes: attributes, content: content, pushType: nil ) } static func end(alarmID: UUID) async { let matches = activeActivities(for: alarmID) await endActivities(matches) } private static func activeActivities(for alarmID: UUID) -> [Activity< AlarmAttributes >] { Activity>.activities.filter { activity in guard isActive(activity.activityState) else { return false } return activity.content.state.alarmID == alarmID } }
Topic:
App & System Services
SubTopic:
Widgets & Live Activities
Tags:
For testing permission response we can use the sandbox account However, when testing permission requests using the AskCenter API, none of the ask API works for me in xcode 26.2 rc and iOS 26.2 rc. For SignificantAppUpdateTopic, I got errors like The user is in a region that does not support this type of ask in the console log, but I've already set my billing address to Texas. For CommunicationTopic, the console shows several XPC-related errors, and I’m not sure which of them are relevant. Both of them show an alert view of Can't ask, An unknown error occurred Can someone help to guide us how to test the request flow? Thanks
My goal is to print a debug message from a shader. I follow the guide that orders to set -fmetal-enable-logging metal compiler flag and following environment variables: MTL_LOG_LEVEL=MTLLogLevelDebug MTL_LOG_BUFFER_SIZE=2048 MTL_LOG_TO_STDERR=1 However there's an issue with the guide, it's only covers Xcode project setup, however I'm working on a Swift Package. It has a Metal-only target that's included into main target like this: targets: [ // A separate target for shaders. .target( name: MetalShaders, resources: [ .process(Metal) ], plugins: [ // https://github.com/schwa/MetalCompilerPlugin .plugin(name: MetalCompilerPlugin, package: MetalCompilerPlugin) ] ), // Main target .target( name: MegApp, dependencies: [MetalShaders] ), .testTarget( name: MegAppTests, dependencies: [ MegApp, MetalShaders, ] ] So to apply compiler flag I use MetalCompilerPlugin which emits debug.metallib, it also allows to define DEBUG macro for shaders. This code compiles: #ifdef DEBUG logger.log_error(Hello There!); os_log_default.
How to change the image launch screen using story to show picture display in rotated view when ipad in portrait orientation ? Current launch screen -Image Portrait Orientation -Image Landscape Orientation -Info Setting Expected launch screen as below (Not Working) -Expected Launch Screen I have uploaded the entire sample source here
Hello guys, i need a little help. Im building an alarm clock app, pretty good one, and i have my own sounds i want to use as the alarm ring but notifications on apple cant work when the phone is turned off or the device is in silent mode (Or at least thats how i understand it) unless they have this feature called critical alerts that lets you have notifications even when the phone is turned off or silented. Without this, the phone can do just one beep and only when you open the notification, then it starts ringing but how is this supposed to wake you up? Alarmy has this worked out fine and i cant figure out how, maybe someone here knows. Im thinking maybe they have the critical alerts enabled but then i dont know why Apple would approve theirs and not mine. I tried to submit for the critical alerts feature but apple didn’t approve it saying the app is not the use case and im kinda lost. The whole app could be ruined because of this. So my question is. is there any way how i can use my custom sounds as a notif
Topic:
App & System Services
SubTopic:
Notifications
I’m running into a problem with SwiftUI/AppKit event handling on macOS Tahoe 26.2. I have a layered view setup: Bottom: AppKit NSView (NSViewRepresentable) Middle: SwiftUI view in an NSHostingView with drag/tap gestures Top: Another SwiftUI view in an NSHostingView On macOS 26.2, the middle NSHostingView no longer receives mouse or drag events when the top NSHostingView is present. Events pass through to the AppKit view below. Removing the top layer immediately restores interaction. Everything works correctly on macOS Sequoia. I’ve posted a full reproducible example and detailed explanation on Stack Overflow, including a single-file demo: Stack Overflow post: https://stackoverflow.com/q/79862332 I also found a related older discussion here, but couldn’t get the suggested workaround to apply: https://developer.apple.com/forums/thread/759081 Any guidance would be appreciated. Thanks!