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“iPhone 16 pro”

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Developer Mode without PC
My phone's charging port is fried. It only charges wirelessly. Fixing it costs the same as the phone. I currently am having a lot of issues enrolling for apple developer program as well, so I can't use test flight right now. I want to enable developer mode on my phone, but it's never been connected to xcode before, so the option is not available. How do I enable developer mode without being able to connect it to a pc? I have a mac, and both my mac and iphone are on the same apple id. thank you
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185
Feb ’26
[After iPhone migration] Health app permissions for connected app are not shown
After upgrading to a new iPhone and restoring from an iCloud backup using the same Apple ID, I noticed an issue with Health app permissions. ■ What is happening On my previous iPhone, an app had permission to read step count data. After restoring to the new iPhone, the app still appears in the Health app under Sources. However, when I tap the app, the usual data type permission toggles (such as Steps) are not displayed at all. As a result, the app is unable to read step count data. ■ Additional details The app itself seems to be recognized as a Health data source. However, the data type permission screen is empty. No ON/OFF switches are shown. The backup was created on iOS 18, and the restore was performed on iOS 26. I have not yet confirmed whether this also happens with other iOS version combinations. ■ Questions Is it expected behavior that Health app permissions (per data type) are not restored via iCloud backup? Has anyone experienced a similar situation where the app appears u
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223
Feb ’26
Reply to iMessage Extension: didSelect not called when tapping message bubbles on iPad
Thank you for the great description with code and steps and going over the devices. I do not think there is a bug in that iPad as far as I can tell, so may I ask you to do something to verify? Do you get the same results with just the relevant code in a small test project? If so, please share a link to your test project. That'll help us better understand what's going on. If you're not familiar with preparing a test project, take a look at Creating a test project. On your focused sample should be very simple so can be run on iPhone and iPad with the same code where the didSelect(_:conversation:) method doesn't behave as expected when a message is tapped multiple times without a different message being selected in between. Looking forward to see if you found something interesting! Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Feb ’26
iMessage Extension: didSelect not called when tapping message bubbles on iPad
I'm developing a turn-based Messages game extension and experiencing a persistent issue on iPad where tapping on message bubbles does not reliably trigger lifecycle callbacks after the extension has been used once. The Problem: On iPad, after a player: Opens the extension by tapping a game message Takes their turn (plays a card) Sends the updated game state as a new message Extension collapses When the opponent sends their response and the player taps on the new message bubble, the extension often does not open. The didSelect(_:conversation:) method is not called. The user must refresh the conversation by scrolling away and back or reopening the Messages App before tapping works again. This works perfectly on iPhone - every tap on a message bubble reliably triggers didSelect and opens the extension. What I've Tried: I've implemented every lifecycle method and workaround I could find: swiftoverride func willBecomeActive(with conversation: MSConversation) { super.willBecomeActive(with: conversation) if
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82
Feb ’26
Reply to Fix text in accessory view
I attempted to reproduce the bug in UIKit, but it works correctly there. Notice how the Tab Bar and the accessory view change color simultaneously. final class ViewController: UITabBarController { override func viewDidLoad() { super.viewDidLoad() let firstVC = FirstTabVC() firstVC.tabBarItem = UITabBarItem( title: first, image: UIImage(systemName: 1.circle), tag: 0 ) let secondVC = SecondTabVC() secondVC.tabBarItem = UITabBarItem( title: second, image: UIImage(systemName: 2.circle), tag: 1 ) viewControllers = [firstVC, secondVC] setupBottomAccessory() } func setupBottomAccessory() { let titleLabel = UILabel() titleLabel.text = Title let iconView = UIImageView(image: UIImage(systemName: play.fill)) iconView.preferredSymbolConfiguration = .init(pointSize: 20, weight: .semibold) iconView.tintColor = .label iconView.contentMode = .scaleAspectFit let stackView = UIStackView(arrangedSubviews: [titleLabel, iconView]) stackView.translatesAutoresizingMaskIntoConstraints = false let accessoryView = UIView() accessoryVi
Topic: UI Frameworks SubTopic: SwiftUI
Feb ’26
"Waiting for review" for over 10 days.
Hi everyone, I'm currently experiencing an unusually long time for my app to be reviewed. I'm curious to know if other people are experiencing the same problem, since I don't remember it ever taking this long for a submission to be reviewed. I first submitted my app for review on February 9th, and resubmitted it on February 16th (one week later), requesting an expedited review. On the 18th, I contacted support (2 days ago). I still haven't had any changes to my submission, and haven't heard from support either. A client of mine has had their submissions reviewed as usual. I'm not sure if there's a specific issue with mine that's causing the delay. I haven't found any phone numbers I can call, and I'm quite anxious about this because we are trying to fix a critical bug, and all our campaigns are on hold until we fix this. Has anyone experienced this before? How did you get it resolved? Any help is greatly appreciated 😊
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133
Feb ’26
Apps Stuck in 'Waiting for Review' for 12+ Days — IAPs Also Blocked
Hello everyone, I am hoping someone here can share some advice or has experienced a similar situation. I am an individual developer and two of my apps have been stuck in 'Waiting for Review' status for over 10 to 12 days now. Prior to this, the review process was moving normally and I was receiving feedback from Apple on both apps. Then suddenly everything stopped and both apps have been sitting in the queue with no movement and no communication from the review team. To make things worse, I am also unable to delete these apps or make any changes because their In-App Purchases are simultaneously under review, which is locking me out of managing my own apps entirely. I already created a support case specifically for App Review (Case ID: 20000111755276) over a week ago, but unfortunately I have not heard back anything from Apple at all — no acknowledgment, no update, nothing. I am based in Pakistan and the phone callback option is not available for my region, so email and this forum are essentially my o
1
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212
Feb ’26
Request Help for iCloud Activation Lock – iPhone 16 Pro
Hello, I need help with iCloud Activation Lock on my device. Device: iPhone 16 Pro 256GB Serial Number: HCJD73C0MJ IMEI: 350766435041555 / 350766435124831 I cannot access the original Apple ID, so the device is stuck on Activation Lock. I am the legitimate owner and I have proof of purchase and ID for verification. Please advise on the proper steps to resolve this issue. Thank you.
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Feb ’26
Reply to Unable to generate "All" platform Enterprise distribution certificate
The Developer website is misleading here, at least AFAICT. When you go to create a certificate, the In-House and Ad Hoc option says: Sign your iOS app for In-House or for Ad Hoc distribution. [All emphasis in these quotes is mine.] However, that certificate isn’t limited to iOS. For example: If you create tvOS In House provisioning profile, it will let you select the iOS Distribution certificate. I believe [1] that other platforms, like visionOS, are covered by the In House provisioning profile, despite the fact that the website says: To sign iOS apps for In House Distribution, you need a Certificate. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] It’s actually hard for me to test this right now, so my conclusion is based on an analogy. If I created an Ad Hoc profile, it lets me select the iOS Distribution certificate but it also then lets me select non-iOS devices, like an Apple Vision Pro. So if things work this way for Ad Ho
Feb ’26
Reply to Is calling different SBApplication objects from different threads bad?
I have a small external app that puts up a modal dlog on receipt of the openDocuments event. I created a fake job in the big app that sends all the events, and had it send an kAEOpenDocuments to the small app, using kAEWaitReply so it will just sit there until the small app dismisses the modal dlog. I then ran a normal job that hammers InDesign with thousands of scripts. I got this in the Xcode log of the big app: AddInstanceForFactory: No factory registered for id F8BB1C28-BAE8-11D6-9C31-00039315CD46 A few minutes later the big job got stuck and I noticed two of these in the Xcode log: Received XPC error Connection interrupted for message type 1 kCFNetworkAgentXPCMessageTypePACQuery The big job's thread at this point: ProofProcessor - FAKE1 Queue : Job Queue (QOS: USER_INITIATED) (concurrent) #0 0x00000001948e1c34 in mach_msg2_trap () #1 0x00000001948f43a0 in mach_msg2_internal () #2 0x00000001948ea764 in mach_msg_overwrite () #3 0x00000001948e1fa8 in mach_msg () #4 0x0000000194a0ec0c in __CFRunLoopServiceM
Feb ’26
Reply to vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
Hello. I tested using Xcode Version 26.2 (17C52) on macOS 26.2 (25C56) using your code with the following color format files and I was unable to reproduce a crash. Can you provide a copy of the image file you are using for testing? Formats I tried: RGB_NoneSkipFirst_8bit 8 bits/component, 32 bits/pixel RGBX format (no alpha, skip first byte) sRGB color space AlphaInfo: kCGImageAlphaNoneSkipFirst RGB_NoneSkipLast_8bit 8 bits/component, 32 bits/pixel XRGB format (no alpha, skip last byte) sRGB color space AlphaInfo: kCGImageAlphaNoneSkipLast RGB_AlphaPremultFirst_8bit 8 bits/component, 32 bits/pixel ARGB format with premultiplied alpha sRGB color space AlphaInfo: kCGImageAlphaPremultipliedFirst RGB_AlphaPremultLast_8bit 8 bits/component, 32 bits/pixel RGBA format with premultiplied alpha sRGB color space AlphaInfo: kCGImageAlphaPremultipliedLast RGB_AlphaPremultLast_16bit 16 bits/component, 64 bits/pixel RGBA format with premultiplied alpha sRGB color space AlphaInfo: kCGImageAlphaPremultipliedLast RGB
Topic: Graphics & Games SubTopic: General Tags:
Feb ’26
Reply to MacBook Pro m5 can’t recognize two external monitors with same EDID binary serial (only one works at a time)
I don't think this answer actually holds up. Here is how I understand it: I plug in a monitor. Its default resolution is 4K at 240Hz. Fine, I shouldn't be able to plug in another monitor. I change the one monitor to 4K at 120Hz. Now the laptop has one monitor plugged in, running at 4K at 120Hz. I plug in another monitor. Its default resolution is 4K at 240Hz. I understand this is a problem because it would require both of the two display 'pipes' as you described above. That's close, except the problem here is actually at #2, as changing resolution did NOT release the pipe. The issue here is that these pipes are actually tied to the low-level I/O system, not the monitor itself. Putting that in more concrete terms, driving the monitor at 4K/240Hz requires more video bandwidth than a standard cable should provide, so the system plugged in two cables instead. The change at #2 had no effect on that configuration. And, yes, I used refresh rate to describe what was going on above and, no, that wasn't entirely accura
Feb ’26
Reply to Is calling different SBApplication objects from different threads bad?
or the SB/AE world that fails So, in the process of writing up the message that follows this one, I actually had a breakthrough about what might be involved in triggering this crash. That is, I don't think it's necessarily CAUSING the crash, but I think it is part of the situation that creates the crash. Here is the crashing thread on all three crashes you sent: 0 com.apple.AE 0x1a7d970cc isMachReplyOutstanding(short) + 92 1 com.apple.AE 0x1a7d89b80 absolveReturnID(short) + 92 2 com.apple.AE 0x1a7d8994c AEEventImpl::AEEventImpl(unsigned int, unsigned int, AEDesc const*, short, int) + 100 3 com.apple.AE 0x1a7d85bfc AECreateAppleEvent + 416 What absolveReturnID actually does is generate the random 16-bit ID used when using kAutoGenerateReturnID, which is then checked as unused by calling isMachReplyOutstanding. However, the interesting detail here is that absolveReturnID also has a fixed cache of the last (~64) IDs, so it can just skip those IDs instead of checking for their use. Under normal circumsta
Feb ’26
Developer Mode without PC
My phone's charging port is fried. It only charges wirelessly. Fixing it costs the same as the phone. I currently am having a lot of issues enrolling for apple developer program as well, so I can't use test flight right now. I want to enable developer mode on my phone, but it's never been connected to xcode before, so the option is not available. How do I enable developer mode without being able to connect it to a pc? I have a mac, and both my mac and iphone are on the same apple id. thank you
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2
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0
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185
Activity
Feb ’26
[After iPhone migration] Health app permissions for connected app are not shown
After upgrading to a new iPhone and restoring from an iCloud backup using the same Apple ID, I noticed an issue with Health app permissions. ■ What is happening On my previous iPhone, an app had permission to read step count data. After restoring to the new iPhone, the app still appears in the Health app under Sources. However, when I tap the app, the usual data type permission toggles (such as Steps) are not displayed at all. As a result, the app is unable to read step count data. ■ Additional details The app itself seems to be recognized as a Health data source. However, the data type permission screen is empty. No ON/OFF switches are shown. The backup was created on iOS 18, and the restore was performed on iOS 26. I have not yet confirmed whether this also happens with other iOS version combinations. ■ Questions Is it expected behavior that Health app permissions (per data type) are not restored via iCloud backup? Has anyone experienced a similar situation where the app appears u
Replies
4
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0
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223
Activity
Feb ’26
Reply to iMessage Extension: didSelect not called when tapping message bubbles on iPad
Thank you for the great description with code and steps and going over the devices. I do not think there is a bug in that iPad as far as I can tell, so may I ask you to do something to verify? Do you get the same results with just the relevant code in a small test project? If so, please share a link to your test project. That'll help us better understand what's going on. If you're not familiar with preparing a test project, take a look at Creating a test project. On your focused sample should be very simple so can be run on iPhone and iPad with the same code where the didSelect(_:conversation:) method doesn't behave as expected when a message is tapped multiple times without a different message being selected in between. Looking forward to see if you found something interesting! Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Feb ’26
iMessage Extension: didSelect not called when tapping message bubbles on iPad
I'm developing a turn-based Messages game extension and experiencing a persistent issue on iPad where tapping on message bubbles does not reliably trigger lifecycle callbacks after the extension has been used once. The Problem: On iPad, after a player: Opens the extension by tapping a game message Takes their turn (plays a card) Sends the updated game state as a new message Extension collapses When the opponent sends their response and the player taps on the new message bubble, the extension often does not open. The didSelect(_:conversation:) method is not called. The user must refresh the conversation by scrolling away and back or reopening the Messages App before tapping works again. This works perfectly on iPhone - every tap on a message bubble reliably triggers didSelect and opens the extension. What I've Tried: I've implemented every lifecycle method and workaround I could find: swiftoverride func willBecomeActive(with conversation: MSConversation) { super.willBecomeActive(with: conversation) if
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2
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82
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Feb ’26
Reply to Xcode 26 is insanely slow
no, you're not alone, and I'm using a Apple M4 Pro w/24GB, 2024!
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Feb ’26
Reply to Fix text in accessory view
I attempted to reproduce the bug in UIKit, but it works correctly there. Notice how the Tab Bar and the accessory view change color simultaneously. final class ViewController: UITabBarController { override func viewDidLoad() { super.viewDidLoad() let firstVC = FirstTabVC() firstVC.tabBarItem = UITabBarItem( title: first, image: UIImage(systemName: 1.circle), tag: 0 ) let secondVC = SecondTabVC() secondVC.tabBarItem = UITabBarItem( title: second, image: UIImage(systemName: 2.circle), tag: 1 ) viewControllers = [firstVC, secondVC] setupBottomAccessory() } func setupBottomAccessory() { let titleLabel = UILabel() titleLabel.text = Title let iconView = UIImageView(image: UIImage(systemName: play.fill)) iconView.preferredSymbolConfiguration = .init(pointSize: 20, weight: .semibold) iconView.tintColor = .label iconView.contentMode = .scaleAspectFit let stackView = UIStackView(arrangedSubviews: [titleLabel, iconView]) stackView.translatesAutoresizingMaskIntoConstraints = false let accessoryView = UIView() accessoryVi
Topic: UI Frameworks SubTopic: SwiftUI
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Feb ’26
"Waiting for review" for over 10 days.
Hi everyone, I'm currently experiencing an unusually long time for my app to be reviewed. I'm curious to know if other people are experiencing the same problem, since I don't remember it ever taking this long for a submission to be reviewed. I first submitted my app for review on February 9th, and resubmitted it on February 16th (one week later), requesting an expedited review. On the 18th, I contacted support (2 days ago). I still haven't had any changes to my submission, and haven't heard from support either. A client of mine has had their submissions reviewed as usual. I'm not sure if there's a specific issue with mine that's causing the delay. I haven't found any phone numbers I can call, and I'm quite anxious about this because we are trying to fix a critical bug, and all our campaigns are on hold until we fix this. Has anyone experienced this before? How did you get it resolved? Any help is greatly appreciated 😊
Replies
1
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0
Views
133
Activity
Feb ’26
Apps Stuck in 'Waiting for Review' for 12+ Days — IAPs Also Blocked
Hello everyone, I am hoping someone here can share some advice or has experienced a similar situation. I am an individual developer and two of my apps have been stuck in 'Waiting for Review' status for over 10 to 12 days now. Prior to this, the review process was moving normally and I was receiving feedback from Apple on both apps. Then suddenly everything stopped and both apps have been sitting in the queue with no movement and no communication from the review team. To make things worse, I am also unable to delete these apps or make any changes because their In-App Purchases are simultaneously under review, which is locking me out of managing my own apps entirely. I already created a support case specifically for App Review (Case ID: 20000111755276) over a week ago, but unfortunately I have not heard back anything from Apple at all — no acknowledgment, no update, nothing. I am based in Pakistan and the phone callback option is not available for my region, so email and this forum are essentially my o
Replies
1
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0
Views
212
Activity
Feb ’26
Screen flickering annoying on iOS26.3 issue 🤬 (iPad Pro)
Hi, Is anybody else having this problem with iPads? Not sure its the cable or the latest update. The flickering makes it impossible to use.
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1
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59
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Feb ’26
Request Help for iCloud Activation Lock – iPhone 16 Pro
Hello, I need help with iCloud Activation Lock on my device. Device: iPhone 16 Pro 256GB Serial Number: HCJD73C0MJ IMEI: 350766435041555 / 350766435124831 I cannot access the original Apple ID, so the device is stuck on Activation Lock. I am the legitimate owner and I have proof of purchase and ID for verification. Please advise on the proper steps to resolve this issue. Thank you.
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1
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0
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65
Activity
Feb ’26
Reply to Unable to generate "All" platform Enterprise distribution certificate
The Developer website is misleading here, at least AFAICT. When you go to create a certificate, the In-House and Ad Hoc option says: Sign your iOS app for In-House or for Ad Hoc distribution. [All emphasis in these quotes is mine.] However, that certificate isn’t limited to iOS. For example: If you create tvOS In House provisioning profile, it will let you select the iOS Distribution certificate. I believe [1] that other platforms, like visionOS, are covered by the In House provisioning profile, despite the fact that the website says: To sign iOS apps for In House Distribution, you need a Certificate. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] It’s actually hard for me to test this right now, so my conclusion is based on an analogy. If I created an Ad Hoc profile, it lets me select the iOS Distribution certificate but it also then lets me select non-iOS devices, like an Apple Vision Pro. So if things work this way for Ad Ho
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Feb ’26
Reply to Is calling different SBApplication objects from different threads bad?
I have a small external app that puts up a modal dlog on receipt of the openDocuments event. I created a fake job in the big app that sends all the events, and had it send an kAEOpenDocuments to the small app, using kAEWaitReply so it will just sit there until the small app dismisses the modal dlog. I then ran a normal job that hammers InDesign with thousands of scripts. I got this in the Xcode log of the big app: AddInstanceForFactory: No factory registered for id F8BB1C28-BAE8-11D6-9C31-00039315CD46 A few minutes later the big job got stuck and I noticed two of these in the Xcode log: Received XPC error Connection interrupted for message type 1 kCFNetworkAgentXPCMessageTypePACQuery The big job's thread at this point: ProofProcessor - FAKE1 Queue : Job Queue (QOS: USER_INITIATED) (concurrent) #0 0x00000001948e1c34 in mach_msg2_trap () #1 0x00000001948f43a0 in mach_msg2_internal () #2 0x00000001948ea764 in mach_msg_overwrite () #3 0x00000001948e1fa8 in mach_msg () #4 0x0000000194a0ec0c in __CFRunLoopServiceM
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Feb ’26
Reply to vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
Hello. I tested using Xcode Version 26.2 (17C52) on macOS 26.2 (25C56) using your code with the following color format files and I was unable to reproduce a crash. Can you provide a copy of the image file you are using for testing? Formats I tried: RGB_NoneSkipFirst_8bit 8 bits/component, 32 bits/pixel RGBX format (no alpha, skip first byte) sRGB color space AlphaInfo: kCGImageAlphaNoneSkipFirst RGB_NoneSkipLast_8bit 8 bits/component, 32 bits/pixel XRGB format (no alpha, skip last byte) sRGB color space AlphaInfo: kCGImageAlphaNoneSkipLast RGB_AlphaPremultFirst_8bit 8 bits/component, 32 bits/pixel ARGB format with premultiplied alpha sRGB color space AlphaInfo: kCGImageAlphaPremultipliedFirst RGB_AlphaPremultLast_8bit 8 bits/component, 32 bits/pixel RGBA format with premultiplied alpha sRGB color space AlphaInfo: kCGImageAlphaPremultipliedLast RGB_AlphaPremultLast_16bit 16 bits/component, 64 bits/pixel RGBA format with premultiplied alpha sRGB color space AlphaInfo: kCGImageAlphaPremultipliedLast RGB
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’26
Reply to MacBook Pro m5 can’t recognize two external monitors with same EDID binary serial (only one works at a time)
I don't think this answer actually holds up. Here is how I understand it: I plug in a monitor. Its default resolution is 4K at 240Hz. Fine, I shouldn't be able to plug in another monitor. I change the one monitor to 4K at 120Hz. Now the laptop has one monitor plugged in, running at 4K at 120Hz. I plug in another monitor. Its default resolution is 4K at 240Hz. I understand this is a problem because it would require both of the two display 'pipes' as you described above. That's close, except the problem here is actually at #2, as changing resolution did NOT release the pipe. The issue here is that these pipes are actually tied to the low-level I/O system, not the monitor itself. Putting that in more concrete terms, driving the monitor at 4K/240Hz requires more video bandwidth than a standard cable should provide, so the system plugged in two cables instead. The change at #2 had no effect on that configuration. And, yes, I used refresh rate to describe what was going on above and, no, that wasn't entirely accura
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Activity
Feb ’26
Reply to Is calling different SBApplication objects from different threads bad?
or the SB/AE world that fails So, in the process of writing up the message that follows this one, I actually had a breakthrough about what might be involved in triggering this crash. That is, I don't think it's necessarily CAUSING the crash, but I think it is part of the situation that creates the crash. Here is the crashing thread on all three crashes you sent: 0 com.apple.AE 0x1a7d970cc isMachReplyOutstanding(short) + 92 1 com.apple.AE 0x1a7d89b80 absolveReturnID(short) + 92 2 com.apple.AE 0x1a7d8994c AEEventImpl::AEEventImpl(unsigned int, unsigned int, AEDesc const*, short, int) + 100 3 com.apple.AE 0x1a7d85bfc AECreateAppleEvent + 416 What absolveReturnID actually does is generate the random 16-bit ID used when using kAutoGenerateReturnID, which is then checked as unused by calling isMachReplyOutstanding. However, the interesting detail here is that absolveReturnID also has a fixed cache of the last (~64) IDs, so it can just skip those IDs instead of checking for their use. Under normal circumsta
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Feb ’26