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“iPhone 16 pro”

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Reply to Working Anti Virus - Apple Developer Account terminated
Hi, I read your post and it sounds like an incredibly tough situation. I’ve been through a Pending Termination Notice myself, so I truly understand how stressful this can be. I’d like to share my experience just in case it might be of some help. At this stage, it might be more effective to focus less on defending the anti-virus app’s innovation and more on protecting your developer account and your livelihood. In my own case, focusing on a few specific points in my appeal seemed to make a difference: Clarify your intent: Since the app was flagged as malicious, you might want to clearly explain that you had absolutely no intention of misleading users. While your personal situation (such as losing your source of income) is completely understandable, Apple’s review process is guideline-driven, so I think it might be more effective to keep the tone as professional as possible. Write a concrete preventative measure: I mentioned this in another thread recently, but I believe including a clear preventative
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Migration to Xcode 26: Requirements, Internal Distribution, and Compatibility Concerns
Is it mandatory for all developers to migrate to Xcode 26 starting from April 28, 2026? What happens if a developer submits or distributes a build created using Xcode 16 after April 28, 2026? Will it still be accepted or supported? Our app is distributed only via an internal company portal (not through the App Store). In this case, are we still required to build and distribute the app using Xcode 26 after April 28, 2026? If a hotfix is required before our next planned release (July 2026), how safe is it to use the UIDesignRequiresCompatibility flag as a temporary solution, assuming Xcode 26 becomes mandatory? Are there any risks or limitations associated with this approach? What are the potential issues if a team continues development on Xcode 16 while others have migrated to Xcode 26? For example, could there be compatibility, build, or integration challenges in such a mixed environment? If the UIDesignRequiresCompatibility flag is used as a temporary workaround, what would be the impact if
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Reply to Monitor mode capture broken with Wi-Fi 7 (M5 Pro MacBook Pro) on macOS 26 - worked previously on same OS with older hardware
[quote='881663022, adriangm20, /thread/818603?answerId=881663022#881663022, /profile/adriangm20'] I've identified and submitted [FB22295165 and FB22295685] [/quote] Thanks. [quote='881663022, adriangm20, /thread/818603?answerId=881663022#881663022, /profile/adriangm20'] the ability to capture Wi-Fi traffic and use apps that rely on it is one of the reasons many WLAN and IT professionals choose Macs. [/quote] Understood. I can’t make any promises here, but I have passed these comments on to the folks looking at this issue. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
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Network Extension "Signature check failed" after archive with Developer ID — works in Xcode debug
I have a macOS VPN app with a Network Extension (packet tunnel provider) distributed outside the App Store via Developer ID. Everything works perfectly when running from Xcode. After archiving and exporting for Developer ID distribution, the extension launches but immediately gets killed by nesessionmanager. The error: Signature check failed: code failed to satisfy specified code requirement(s) followed by: started with PID 0 status changed to disconnected, last stop reason Plugin failed What makes this interesting: the extension process does launch. AMFI approves it, taskgated-helper validates the provisioning profile and says allowing entitlement(s) due to provisioning profile, the sandbox is applied, PacketTunnelProvider is created — but then Apple's Security framework internally fails the designated requirement check and nesessionmanager kills the session. Key log sequence: taskgated-helper: Checking profile: Developer ID - MacOS WireGuardExtension taskgated-helper: allowing entitlement(s) for com.xx.xx.W
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Custom Capacitor 6 plugin with SPM: "plugin is not implemented on ios" despite being compiled
Hi everyone, I'm building an iOS app using Capacitor 6 with Swift Package Manager (SPM). I have a custom native plugin (AppleIAPPlugin) for StoreKit 2 In-App Purchases that lives in the App target (not as an SPM package). Despite compiling successfully, the JavaScript bridge throws: AppleIAP plugin is not implemented on ios Setup AppleIAPPlugin.swift: swift import Foundation import Capacitor import StoreKit @objc(AppleIAPPlugin) public class AppleIAPPlugin: CAPPlugin, CAPBridgedPlugin { public let identifier = AppleIAPPlugin public let jsName = AppleIAP public let pluginMethods: [CAPPluginMethod] = [ CAPPluginMethod(name: getProducts, returnType: CAPPluginReturnPromise), CAPPluginMethod(name: purchase, returnType: CAPPluginReturnPromise), CAPPluginMethod(name: restorePurchases, returnType: CAPPluginReturnPromise), CAPPluginMethod(name: getCurrentEntitlements, returnType: CAPPluginReturnPromise), CAPPluginMethod(name: openManageSubscriptions, returnType: CAPPluginReturnPromise), ] @objc func getProducts(_ call
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Reply to iCloud Sync not working with iPhone, works fine for Mac.
-It is the iPhone not receiving the notification to update. Steps to reproduce Change property on Mac iPhone app is active, no changes received (even after 2 hours) Swipe to home screen on iPhone open iPhone app SwiftData syncs on iPhone and shows changes that were made on the Mac (Again, this worked 48 hours ago, and the only change that was made was updating all devices to iOS26.4)
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Xcode 26.4 cannot run app-hosted unit tests on physical iOS 16 devices ("Logic Testing Unavailable")
Summary: After upgrading to Xcode 26.4, app-hosted XCTest execution on physical devices running iOS 16 fails at test-planning time with Logic Testing Unavailable. The same project and same device work under Xcode 26.2. The failure reproduces with a standalone minimal Xcode project, which suggests this is an Xcode regression rather than a project-configuration issue. Environment: Xcode: 26.4 (17E192) macOS: Tahoe 26.4 Failing device: iPhone 11 (iPhone12,1), iOS 16.0.3 Working comparisons: Xcode 26.2 + same iPhone 11 (iOS 16.0.3): works Xcode 26.4 + iPad Pro 11-inch (4th generation) on iOS 26.3: works Regression: Yes. Works on Xcode 26.2. Fails on Xcode 26.4. Same project, same signing setup, same physical iOS 16 device. Minimal reproduction: A minimal sample project with: one iOS app target one app-hosted unit-test target one UI-test target (for comparison; not required to reproduce) Steps for the unit-test repro on a physical device running iOS 16: Build f
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Reply to iOS 18 new RecognizedTextRequest DEADLOCKS if more than 2 are run in parallel
I've been working with the new Swift Vision API's RecognizeTextRequest on iOS 18 and hit this exact deadlock. After profiling with Instruments, I found that the Vision framework internally uses a limited thread pool for its neural engine requests — on most devices this caps at 2 concurrent ANE inference sessions. The workaround I'm using is a semaphore-based concurrency limiter that queues requests: actor OCRPipeline { private let maxConcurrent = 2 private var running = 0 private var pending: [CheckedContinuation] = [] func recognizeText(in image: CGImage) async throws -> [String] { await acquireSlot() defer { Task { await releaseSlot() } } let request = RecognizeTextRequest() let handler = ImageRequestHandler(image) let observations = try await handler.perform(request) return observations.compactMap { $0.topCandidates(1).first?.string } } } This keeps throughput high while never exceeding the 2-concurrent-request limit. In my testing across iPhone 15 Pro and iPad Air M2, this processes ~
Topic: Machine Learning & AI SubTopic: General Tags:
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DSA "In Review" for 41 days — App blocked in all 27 EU countries — No response to support case
Hi, My Digital Services Act compliance submission has been stuck In Review since February 13, 2026 — that is 41 days with no update. As a result, my app Move Together (Move Club) is completely blocked in all 27 EU App Store territories during this entire period. What I've done: Submitted DSA trader information on Feb 13, 2026 Submitted support request on March 19 → Case ID: 102848525554 → zero response Submitted second support request today (March 26) via App Setup → Availability and Pricing Phone callback option is not available for this topic App Store Connect Business → Agreements → Compliance still shows: Digital Services Act | 27 Countries | Last Updated: Feb 13, 2026 | Status: In Review I've seen multiple threads here with the same issue. One developer confirmed their DSA was already approved on Apple's backend but not reflecting in App Store Connect — this was resolved via a phone callback. I am unable to get a phone callback for this topic. Can someone from Apple please manu
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iCloud Sync not working with iPhone, works fine for Mac.
I've been working on an app. It uses iCloud syncing. 48 hours ago everything was working 100%. Make a change on the iPhone it immediately changed on the Mac. Change on the Mac, it immediately changed on the iPhone. I didn't work on it yesterday. I updated to iOS26.4 on the iPhone and 26.4 on the Mac yesterday instead. Today, I pull up the project again. I made NO changes to the code or settings. Make a change on the iPhone it immediately updates on the Mac. Make a change on the Mac, nothing happens on the iPhone. I've waited an hour, and the change never happens. If you leave the iPhone app, then return, it updates as it should. It appears that iCloud's silent notification is to being received by the iPhone. Anyone else having the issue? Is there something new with iOS 26.4 that needs to be adjusted to get this to work? Again, works flawlessly with the Mac, just not with the iPhone.
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Reply to Working Anti Virus - Apple Developer Account terminated
Hi, I read your post and it sounds like an incredibly tough situation. I’ve been through a Pending Termination Notice myself, so I truly understand how stressful this can be. I’d like to share my experience just in case it might be of some help. At this stage, it might be more effective to focus less on defending the anti-virus app’s innovation and more on protecting your developer account and your livelihood. In my own case, focusing on a few specific points in my appeal seemed to make a difference: Clarify your intent: Since the app was flagged as malicious, you might want to clearly explain that you had absolutely no intention of misleading users. While your personal situation (such as losing your source of income) is completely understandable, Apple’s review process is guideline-driven, so I think it might be more effective to keep the tone as professional as possible. Write a concrete preventative measure: I mentioned this in another thread recently, but I believe including a clear preventative
Replies
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Views
Activity
6d
Migration to Xcode 26: Requirements, Internal Distribution, and Compatibility Concerns
Is it mandatory for all developers to migrate to Xcode 26 starting from April 28, 2026? What happens if a developer submits or distributes a build created using Xcode 16 after April 28, 2026? Will it still be accepted or supported? Our app is distributed only via an internal company portal (not through the App Store). In this case, are we still required to build and distribute the app using Xcode 26 after April 28, 2026? If a hotfix is required before our next planned release (July 2026), how safe is it to use the UIDesignRequiresCompatibility flag as a temporary solution, assuming Xcode 26 becomes mandatory? Are there any risks or limitations associated with this approach? What are the potential issues if a team continues development on Xcode 16 while others have migrated to Xcode 26? For example, could there be compatibility, build, or integration challenges in such a mixed environment? If the UIDesignRequiresCompatibility flag is used as a temporary workaround, what would be the impact if
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49
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Reply to Monitor mode capture broken with Wi-Fi 7 (M5 Pro MacBook Pro) on macOS 26 - worked previously on same OS with older hardware
[quote='881663022, adriangm20, /thread/818603?answerId=881663022#881663022, /profile/adriangm20'] I've identified and submitted [FB22295165 and FB22295685] [/quote] Thanks. [quote='881663022, adriangm20, /thread/818603?answerId=881663022#881663022, /profile/adriangm20'] the ability to capture Wi-Fi traffic and use apps that rely on it is one of the reasons many WLAN and IT professionals choose Macs. [/quote] Understood. I can’t make any promises here, but I have passed these comments on to the folks looking at this issue. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
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6d
Network Extension "Signature check failed" after archive with Developer ID — works in Xcode debug
I have a macOS VPN app with a Network Extension (packet tunnel provider) distributed outside the App Store via Developer ID. Everything works perfectly when running from Xcode. After archiving and exporting for Developer ID distribution, the extension launches but immediately gets killed by nesessionmanager. The error: Signature check failed: code failed to satisfy specified code requirement(s) followed by: started with PID 0 status changed to disconnected, last stop reason Plugin failed What makes this interesting: the extension process does launch. AMFI approves it, taskgated-helper validates the provisioning profile and says allowing entitlement(s) due to provisioning profile, the sandbox is applied, PacketTunnelProvider is created — but then Apple's Security framework internally fails the designated requirement check and nesessionmanager kills the session. Key log sequence: taskgated-helper: Checking profile: Developer ID - MacOS WireGuardExtension taskgated-helper: allowing entitlement(s) for com.xx.xx.W
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Reply to iPhone 17 Pro on iOS 26.3 stays unavailable in xcrun devicectl list devices even with Xcode 26.4 beta 2
Have you solved it ? I am facing same issue with IPhone 14 (26.04) and Xcode (26.4). CoreDevice / devicectl layer the device remains unavailable, and Xcode cannot use it for on-device build/run.
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Reply to iCloud Sync not working with iPhone, works fine for Mac.
Just to add one more piece to this... Make a change on the Mac AppleTV makes the change instantly Apple Watch makes the change instantly iPhone only updates after you leave the app and launch it again iPad only updates after you leave the app and launch it again
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1w
Custom Capacitor 6 plugin with SPM: "plugin is not implemented on ios" despite being compiled
Hi everyone, I'm building an iOS app using Capacitor 6 with Swift Package Manager (SPM). I have a custom native plugin (AppleIAPPlugin) for StoreKit 2 In-App Purchases that lives in the App target (not as an SPM package). Despite compiling successfully, the JavaScript bridge throws: AppleIAP plugin is not implemented on ios Setup AppleIAPPlugin.swift: swift import Foundation import Capacitor import StoreKit @objc(AppleIAPPlugin) public class AppleIAPPlugin: CAPPlugin, CAPBridgedPlugin { public let identifier = AppleIAPPlugin public let jsName = AppleIAP public let pluginMethods: [CAPPluginMethod] = [ CAPPluginMethod(name: getProducts, returnType: CAPPluginReturnPromise), CAPPluginMethod(name: purchase, returnType: CAPPluginReturnPromise), CAPPluginMethod(name: restorePurchases, returnType: CAPPluginReturnPromise), CAPPluginMethod(name: getCurrentEntitlements, returnType: CAPPluginReturnPromise), CAPPluginMethod(name: openManageSubscriptions, returnType: CAPPluginReturnPromise), ] @objc func getProducts(_ call
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33
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Reply to iCloud Sync not working with iPhone, works fine for Mac.
-It is the iPhone not receiving the notification to update. Steps to reproduce Change property on Mac iPhone app is active, no changes received (even after 2 hours) Swipe to home screen on iPhone open iPhone app SwiftData syncs on iPhone and shows changes that were made on the Mac (Again, this worked 48 hours ago, and the only change that was made was updating all devices to iOS26.4)
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1w
Xcode 26.4 cannot run app-hosted unit tests on physical iOS 16 devices ("Logic Testing Unavailable")
Summary: After upgrading to Xcode 26.4, app-hosted XCTest execution on physical devices running iOS 16 fails at test-planning time with Logic Testing Unavailable. The same project and same device work under Xcode 26.2. The failure reproduces with a standalone minimal Xcode project, which suggests this is an Xcode regression rather than a project-configuration issue. Environment: Xcode: 26.4 (17E192) macOS: Tahoe 26.4 Failing device: iPhone 11 (iPhone12,1), iOS 16.0.3 Working comparisons: Xcode 26.2 + same iPhone 11 (iOS 16.0.3): works Xcode 26.4 + iPad Pro 11-inch (4th generation) on iOS 26.3: works Regression: Yes. Works on Xcode 26.2. Fails on Xcode 26.4. Same project, same signing setup, same physical iOS 16 device. Minimal reproduction: A minimal sample project with: one iOS app target one app-hosted unit-test target one UI-test target (for comparison; not required to reproduce) Steps for the unit-test repro on a physical device running iOS 16: Build f
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250
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Reply to iOS 18 new RecognizedTextRequest DEADLOCKS if more than 2 are run in parallel
I've been working with the new Swift Vision API's RecognizeTextRequest on iOS 18 and hit this exact deadlock. After profiling with Instruments, I found that the Vision framework internally uses a limited thread pool for its neural engine requests — on most devices this caps at 2 concurrent ANE inference sessions. The workaround I'm using is a semaphore-based concurrency limiter that queues requests: actor OCRPipeline { private let maxConcurrent = 2 private var running = 0 private var pending: [CheckedContinuation] = [] func recognizeText(in image: CGImage) async throws -> [String] { await acquireSlot() defer { Task { await releaseSlot() } } let request = RecognizeTextRequest() let handler = ImageRequestHandler(image) let observations = try await handler.perform(request) return observations.compactMap { $0.topCandidates(1).first?.string } } } This keeps throughput high while never exceeding the 2-concurrent-request limit. In my testing across iPhone 15 Pro and iPad Air M2, this processes ~
Topic: Machine Learning & AI SubTopic: General Tags:
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Reply to Clipboard issues with simulators
This issue happens in the latest iOS 17, 18, and 26 simulators. I have not tested older simulators like iOS 15 or 16. I am using Xcode 26.4 (17E192), Simulator 16.0 (1063.2) (SimulatorKit 955.7, CoreSimulator 1051.49) and macOS Tahoe 26.4.
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Reply to Digital Services Act: In Review for 14 days already.
Same issue here — DSA In Review since February 13, 2026 (41 days). App blocked in all 27 EU countries. Two support requests submitted, no response. Phone callback not available for this topic. Case ID: 102848525554 Posted a separate thread as well. Has anyone found a resolution?
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DSA "In Review" for 41 days — App blocked in all 27 EU countries — No response to support case
Hi, My Digital Services Act compliance submission has been stuck In Review since February 13, 2026 — that is 41 days with no update. As a result, my app Move Together (Move Club) is completely blocked in all 27 EU App Store territories during this entire period. What I've done: Submitted DSA trader information on Feb 13, 2026 Submitted support request on March 19 → Case ID: 102848525554 → zero response Submitted second support request today (March 26) via App Setup → Availability and Pricing Phone callback option is not available for this topic App Store Connect Business → Agreements → Compliance still shows: Digital Services Act | 27 Countries | Last Updated: Feb 13, 2026 | Status: In Review I've seen multiple threads here with the same issue. One developer confirmed their DSA was already approved on Apple's backend but not reflecting in App Store Connect — this was resolved via a phone callback. I am unable to get a phone callback for this topic. Can someone from Apple please manu
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0
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0
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78
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Payment Confirmed but Apple Account Still Locked – No Support Response
I received the email confirming that I paid for my Apple account, but my account was never unlocked. I’ve already sent emails and requested phone support, but I haven’t been able to get help through any of these methods. I paid with my Visa card. Does anyone know what to do? Has anyone experienced this?
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133
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iCloud Sync not working with iPhone, works fine for Mac.
I've been working on an app. It uses iCloud syncing. 48 hours ago everything was working 100%. Make a change on the iPhone it immediately changed on the Mac. Change on the Mac, it immediately changed on the iPhone. I didn't work on it yesterday. I updated to iOS26.4 on the iPhone and 26.4 on the Mac yesterday instead. Today, I pull up the project again. I made NO changes to the code or settings. Make a change on the iPhone it immediately updates on the Mac. Make a change on the Mac, nothing happens on the iPhone. I've waited an hour, and the change never happens. If you leave the iPhone app, then return, it updates as it should. It appears that iCloud's silent notification is to being received by the iPhone. Anyone else having the issue? Is there something new with iOS 26.4 that needs to be adjusted to get this to work? Again, works flawlessly with the Mac, just not with the iPhone.
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