App Submission

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Submit your apps to the App Store using App Store Connect.

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Apple 403 detected - Access forbidden
Requesting your assistance with the error shown in the screenshot below. Our team hit this snag in our first attempt to get a build out. X Failed to register bundle identifier com.fourleaf.clara Apple 403 detected - Access forbidden. This request is forbidden for security reasons - You currently don't have access to this membership resource. Contact your team's Account Holder, Alyssa L*****, or an Admin. Error: build command failed. Our initial thought was that the Apple account admin (Alyssa) needed to log in to https://developer.apple.com/account and accept the latest Terms Of Services. Alyssa logged in, but does not have any agreements awaiting acceptance. The last agreement issued -- she approved on 6/10. Screenshot also attached below. Can you please advise us as to how to resolve this build error and issue?
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161
Aug ’25
How to publish medical app being a sole proprietorship?
Hi, I’m a doctor who has developed an app to address the common questions I’ve encountered from patients. I operate under a sole proprietorship registered in India. Apple is preventing me from publishing my medical app through an individual account and has not responded to my request to switch to an organization account. It’s been over a week, and I’ve invested significant effort into this project, which is now causing a great deal of anxiety. Can anyone advise me on what steps I should take next?
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145
Aug ’25
Launching a Sequel That Shares Code/Assets With Original App – Any Platform Conflicts?
Hello! I recently transferred ownership of an old game (hasn't been updated for 6+ years) to my developer account. Since then, I’ve been working on a sequel to the original, but with significant changes. This new title: Is fully redesigned into a a new gameplay experience, metagame systems, progression Has a revamped UI and UX Uses some shared code and assets from the original game that are the underlying game mechanics (previous game was "endless" in each run, this game has hundreds of levels on top of a new roguelike system with hundreds of unlocks) My question is: If I launch this as a new app as a sequel while keeping the original live on the App Store, will there be any potential conflicts from a platform or policy standpoint — especially considering the shared backend, assets, and art? I want to be sure I’m not violating any platform rules related to duplicate or derivative apps, especially since both would be live simultaneously and serve different gameplay purposes. Any insight from Apple staff would be greatly appreciated. Thanks!
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Aug ’25
Repeated App Rejection – Request for Direct Review
Hi, Our macOS app includes native OS functionality and a web-based control panel that interacts with a local API to manage system actions. It’s not just a webview or wrapper. Despite multiple submissions, it’s been rejected for “lack of functionality.” Is there a way to escalate this or speak with someone from App Review for a more informed evaluation? Thanks, Shaul Shabtay PuppetPC
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Jul ’25
ITMS-90338: Non-public API usage
I am working on a multi-targeted React Native app. I have deployed most of them without any issues. I didn't receive any errors during the process. One of the apps was even validated and uploaded successfully. However, I later received an error message from the Play Store, which is shown below. ITMS-90338: Non-public API usage - The app references non-public selectors in ETCiso: _isKeyDown, _modifiedInput, _modifierFlags. If method names in your source code match the private Apple APIs listed above, altering your method names will help prevent this app from being flagged in future submissions. In addition, note that one or more of the above APIs may be located in a static library that was included with your app. If so, they must be removed. For further information, visit the Technical Support Information at All the settings are the same as the other apps. If there is an error or issue in the binary, then why is it passing validation and uploading successfully? Any one help me to solve this
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Jul ’25
3rd time rejected: Guideline 4.3(a) - Design - Spam
My app keep getting rejected after changing complete UI. It's an finance tool app. any advice Guideline 4.3(a) - Design - Spam We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps. Next Steps Since we do not accept spam apps on the App Store, we encourage you to review your app concept and submit a unique app with distinct content and functionality. Resources Some factors that contribute to a spam rejection may include: Submitting an app with the same source code or assets as other apps already submitted to the App Store Creating and submitting multiple similar apps using a repackaged app template Purchasing an app template with problematic code from a third party Submitting several similar apps across multiple accounts
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Jul ’25
Build number management with Catalyst app
I have an iOS app that also has a Mac Catalyst version that I distribute on the Mac App Store. I upload builds to App Store Connect and use the "Manage version and build number" setting introduced in the past couple of years. This always works without a problem for the iOS version of the app. However, on the Mac, I often get a validation error like this: This bundle is invalid. The value for key CBundleVersion [2958] in the Info.plist file must contain a higher version than that of the previously uploaded version [2959]. Please find more information about CFBundleVersion at https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleversion (ID: 44cc3c93-a563-45bd-8e10-884444207eae) This is all without making any changes to the code or info plist. The exact same code will build, archive, and upload with no problems whatsoever. I often end up having to manually update the bundle version in order to get an upload to succeed. Once I do, both the iOS and Mac versions will upload and validate successfully, but the problem inevitably returns in future releases. All in all, it seems to defeat the purpose of the Xcode automatic build management feature. Am I missing a step somewhere? Why would this happen with the Mac build but not iOS?
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150
Jul ’25
App Icon - Requirements
I've been able to submit my app without issue so far until today, but it looks like app icon requirements either changed or being enforced differently? Validation failed Missing required icon file. The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format for iOS versions >= 10.0. To support older versions of iOS, the icon may be required in the bundle outside of an asset catalog. Make sure the Info.plist file includes appropriate entries referencing the file. See https://developer.apple.com/documentation/bundleresources/information_property_list/user_interface. (ID: 954a36b1-b212-4d7f-8a12-db2d6abe83e2) Validation failed Missing required icon file. The bundle does not contain an app icon for iPad of exactly '152x152' pixels, in .png format for iOS versions >= 10.0. To support older operating systems, the icon may be required in the bundle outside of an asset catalog. Make sure the Info.plist file includes appropriate entries referencing the file. See https://developer.apple.com/documentation/bundleresources/information_property_list/user_interface. (ID: 7ded4fb3-a0f0-4542-9373-a3dcf9ace3ef) Validation failed Missing app icon. Include a large app icon as a 1024 by 1024 pixel PNG for the 'Any Appearance' image well in the asset catalog of apps built for iOS or iPadOS. Without this icon, apps can't be submitted for review. For details, visit: https://developer.apple.com/documentation/xcode/configuring-your-app-icon. (ID: 43a6785a-3917-4ac9-90b1-dc85d5b2fdd8) Contents.json I already have a 1024x1024 PNG for 'Any Apperance' so not sure what that one is about. The others I cannot find slots for, to provide a generic icon even though they wont be used since my app is only for iOS18+ I attempted adding a new icon set "App Icon" with the 120x120 PNG but that did not seem to work so I removed it. Any suggestions? *note I am also using the .Icon file created by Icon Composer (v3)
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Jul ’25
App Review Delay – Healthcare App with Medical Device Integration
Hi all, I submitted a healthcare-related iOS app on June 19 that integrates with a health monitoring device. It had a few prior rejections due to compliance concerns, which we addressed. Apple Developer Support confirmed the review is still in progress and that it requires additional time. I'm wondering if others have experienced similarly extended review timelines for healthcare or medical device-integrated apps, and how long it took for resolution. Would appreciate any advice or shared experiences on this. Thanks!
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Jul ’25
Apps still not review after 5 days
We submitted our apps on June 26th 2025, in order to make them available to our customers. To date, we have heard nothing from the AppStore Connect team. The availability of these apps on the store is vital to the operation of our company, since our customers are eagerly awaiting their use, which is a drag on our sales. It's frustrating not to have a faster service, especially as we pay an annual fee, without having more information on potential slowdowns such as during the Christmas period. Any help or visibility would be appreciated Wishing you a good day and good luck to my fellow developers if you're in the same situation. Best regards,
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Jul ’25
App submission rejected
I submitted an app and it was rejected with what looked like a generic message that said "We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences." I'm new to app development and this is my first app. Prior to starting, I searched the app store for the functionality and didn't find anything similar. So, I created a unique app using the online Thunkable program. I responded to the rejection message with this information and asked for clarification. It's been 6 days and Apple hasn't responded to my request response. I put in a lot of time and effort developing the app and it very frustrating to have this held up. I'm looking for suggestions on how to proceed.
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Jun ’25
Is a Read-Only GET Request Without User Data Considered ‘No Data Collection’?
Hi everyone, My iOS app performs only a GET request to an external server to receive a JSON with configuration data (e.g., app settings). It does not send any personal data — it's a read-only request used only to adjust app behavior. Since the app only performs a GET request to the server and does not send any data from the user, no data is collected or stored. In App Store Connect > App Privacy, is it correct to select: "No, we do not collect data from this app"? Just want to confirm this is acceptable before submitting. Thanks!
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Jun ’25
ITMS-91109: Invalid package contents
Hi fellow developers, I built Video Restore AI which uses a number of models with CoreML on macOS to provide simple one-blick video upscaling and colorization. After uploading my archive, I received the following notification through email. ITMS-91109: Invalid package contents - The package contains one or more files with the com.apple.quarantine extended file attribute, such as “{com.kammerath.VideoRestore.pkg/Payload/Video Restore AI.app/Contents/Resources/ECCV16Colorize.mlmodelc/weights/weight.bin}”. This attribute shouldn’t be included in any macOS apps distributed on TestFlight or the App Store. Starting February 18, 2025, you must remove this attribute from all files within your macOS app before you can upload to App Store Connect. How do I deal with this? Is there a way to get Apple to just accept the model contents or do I need to convert it again with coremltools? Many thanks in advance! Jan
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Jun ’25
DVTAppStoreConnect.ServiceBackendError error 1 when publishing app
Hi there, I am trying to publish my first app (VisionOS 2.0) via TestFlight for internal testing via XCode 16.0 beta 2. I have tried clicking both 'Distribute App' and 'Validate App', but either way receive the following error: "DVTAppStoreConnect.ServiceBackendError error 1" I am a bit stuck for now, any feedback would be gratefully received! Many thanks
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Jun ’25
Updating developer name on the App Store
Hi everyone, I made a mistake when submitting my first app and accidentally set my developer name as the app name instead of my business name. Now all my apps show the wrong developer name on the App Store. Apple support said it can't be changed after the first app, but I've seen some posts mentioning people got it changed through support. Has anyone successfully changed their developer name after initial setup? Is closing the account and starting fresh the only real option? Really don't want to lose my app's reviews and ratings. Any experiences or advice would be appreciated! Thanks
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Jun ’25
Paid Apps Agreement Not Showing UP
In https://appstoreconnect.apple.com/business I only see the Free Apps Agreement which I already accepted, but the Paid Apps Agreement is not there. I am the account holder and already signed the new Apple Developer Program License Agreement, so those are not the reasons for this issue. I need to find and accept the Paid Apps Agreement because I have a subscription app on testflight which I want to publish to app store soon. Thanks in advance!
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Jun ’25
App Review Needed? - US External Payments: Dynamic Switch to Stripe
My app uses Apple IAP. With the recent US external payment changes (May 2025), I plan to use Stripe via Superwall. Superwall allows me to remotely toggle my paywall for US users between Apple IAP and Stripe checkout without a new app build. Is it permissible to activate Stripe for new US users on an already live app version (approved with only Apple IAP) without first submitting a new build for Apple to review the Stripe integration? Or does this dynamic switch create a risk of takedown/compliance problems? Concerned about new users hitting an unreviewed Stripe flow during any potential review period for a new build. Seeking clarity on Apple's stance or community experiences. Thanks!
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Jun ’25
I cannot choose in-app purchases in new build (I withdrew previous build)
Hello, I submitted my mobile game to the App Store with in-app purchase items. I initially sent my in-app purchases for review for the first time. I had fixed a bug before and thought I could submit a new build with the fix. (Before too much time has passed)I withdrew the previous build and re-submitted the new one. Now, I cannot select in-app purchase items in the new build, and the in-app purchases are still in “Waiting for Review.” Did they get stuck? It has been one day. Even if the in-app purchases get approved, I am unable to choose them in the new build.
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Jun ’25