Mac Catalyst

RSS for tag

Start building a native Mac app from your current iPad app using Mac Catalyst.

Posts under Mac Catalyst tag

200 Posts

Post

Replies

Boosts

Views

Activity

os_signpost not working on macOS device, works on iOS device
I have an iOS app that uses os_signpost API for instrumentation. When I profile it from Xcode on real iOS device, it works as expected. When I profile its macCatalyst variant (using the identical code) on the same Mac where Xcode is running, the os_signpost Instrument does not show anything, not even the Apple provided signposts that are otherwise visible on the iOS. How do I make it work?
5
0
2.5k
May ’24
Running a Catalyst application via XCTest loads macOS specific frameworks
When trying to test a Catalyst application with XCTest the application crashes at startup with Symbol not found error when certain frameworks are in use. This is caused by XCTest / Xcode adding /Applications/Xcode.app/Contents/SharedFrameworks to DYLD_FRAMEWORK_PATH causing dyld to load the macOS specific framework variant of for example RealityKit instead from /System/iOSSupport/System/Library/Frameworks as defined in the load commands. Which leads to symbol mismatches, for example ARView.Environment.Color is a UIColor on Mac Catalyst but an NSColor on macOS (_$s10RealityKit6ARViewC11EnvironmentV10BackgroundV5coloryAGSo7UIColorCFZ vs. _$s10RealityKit6ARViewC11EnvironmentV10BackgroundV5coloryAGSo7NSColorCFZ) Tried prepending /System/iOSSupport/System/Library/Frameworks to the DYLD_FRAMEWORK_PATH env var of the test target, but via some private frameworks still wrong framework variants were loaded. Any ideas for possible fixes or workarounds?
8
0
1.4k
May ’24
Unable to load MKMapView from AppKit bundle in Catalyst app
I am trying to load an auxiliary window from an AppKit bundle that loads a NSViewController from a storyboard. This NSViewController displays a MKMapView. I want to avoid supporting multiple windows from my Catalyst app so I do not want to load this window via a SceneDelegate, and that is why I have chosen to go the AppKit bundle route. If I load a similar view controller which contains a single label, then all works as expected. However, if I try to load a view controller with the MKMapView, I get the following error after crashing: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[MKMapView nsli_piercingToken]: unrecognized selector sent to instance 0x15410f600' DropBox link to sample app with buttons on a view to select either the "Map View" (crashing) or the "Label View" (working): https://www.dropbox.com/scl/fi/q9daurhzqvil9o2ry6k1t/CatalystMap.zip?rlkey=yjbqfn6uxfrfh1jgsdavagta7&dl=0
2
0
1.1k
May ’24
Could Not Launch Mac (Designed for iPad) App in Xcode
I get the following message when I try to run this app in Xcode. Could not launch AppName. Runningboard has returned error 5. Please check the system logs for the underlying cause of the error. Interestingly, the destination Mac (Mac Catalyst) destination does launch. The funny thing is there is a companion app almost exactly like this one that launches fine. Any help with this would be greatly appreciated. Xcode helped me to file a feedback. The number is FB13206919.
9
2
4.8k
May ’24
App Store Mac Catalyst warning; asking for a minimum version of macOS that doesn't exist
While I'm keen on being on the latest version of macOS, I'm having trouble meeting the requirement that my app can run on a version of macOS that doesn't exist :) I'm using Xcode 15.2 (15C500b), targeting iOS 17.2. I've elected to have the App Store choose the minimum version for Catalyst. I've also tried selecting a version. ITMS-90899: Apple silicon Mac support issue - The app is not compatible with the provided minimum macOS version of 14.2. It can run on macOS 14.4 or later. Please specify an LSMinimumSystemVersion value of 14.4 or later in a new build, or select a compatible version in App Store Connect. For details, visit: ... Is there something I could be doing wrong to prompt this behaviour?
4
1
2.2k
May ’24
Spelling/grammar check settings persistence in UITextView on Mac Catalyst
In our Mac Catalyst app running on macOS, the Edit > Spelling and Grammar > Check Spelling While Typing, Check Grammar With Spelling, and Correct Spelling Automatically preferences are reset with each opening of a new text view. How can we make those preferences persistent? Ie, when someone changes those settings for our app's text view, other incarnations of our app's text views should respect the latest preferences. We looked at swizzling NSTextView's toggleAutomaticSpellingCorrection:, saving those to NSUserDefaults, and then reading those preferences when we set up our UITextView subclass, and then setting the UITextInputTraits properties accordingly. However, our approach felt heavy handed, and I'm wondering if we are missing some out-of-the-box functionality that will make those preferences intuitively persistent. Does anyone have any suggestions? Thank you.
0
1
1k
May ’24
Does setAlternateIconName work in mac Catalyst?
I'm trying to change app icon on Dock in macOS from my app. But couldn't get to work. The setAlternateIconName works fine in iOS simulator, but when I run in on my mac (Catalyst) I got this error: The requested operation couldn’t be completed because the feature is not supported. Apple Doc - https://developer.apple.com/documentation/uikit/uiapplication/2806818-setalternateiconname Thank you
1
1
1.7k
May ’24
Implement preferences menu entry in MacCatalyst
I have an app which uses SwiftUI and Mac Catalyst. When running on a Mac I want to provide a preferences menu entry with the usual keyboard shortcut Command + ,. An implementation via the Settings bundle is out of question since my preferences are too complex for this. Here is a reduced example of my implementation: import SwiftUI @main struct PreferencesMenuTestApp: App { @UIApplicationDelegateAdaptor private var appDelegate: AppDelegate var body: some Scene { WindowGroup { ContentView() } } } class AppDelegate: UIResponder, UIApplicationDelegate { override func buildMenu(with builder: UIMenuBuilder) { let preferencesCommand = UIKeyCommand(title: "Preferences…", action: #selector(showPreferences), input: ",", modifierFlags: .command) // let preferencesCommand = UIAction(title: "Preferences…") { action in // debugPrint("show preferences") // } let menu = UIMenu(title: "Preferences…", options: .displayInline, children: [preferencesCommand]) builder.insertSibling(menu, afterMenu: .about) } @objc func showPreferences() { debugPrint("show preferences") } } The problem is that the menu entry is disabled. Obviously the provided selector is not recognised. When I mark the AppDelegate with @main, then the menu entry is enabled. Of course then the app's window is empty. When I switch to the UIAction implementation (the out commented code) it works fine. But since one cannot provide a keyboard shortcut for UIActions this is not a good solution. What am I missing? How would one implement a preferences menu entry that actually works?
3
0
1.4k
May ’24
In Mac Catalyst, what would be the simplest way to hide the title bar but retain its double click functionality?
After adopting sidebar / split view controller support in Mac Catalyst, there are several UI side effects that make the default title bar stick out and look inconsistent. If I hide the title bar however, func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { guard let windowScene = (scene as? UIWindowScene) else { return } #if targetEnvironment(macCatalyst) if let titlebar = windowScene.titlebar { titlebar.titleVisibility = .hidden titlebar.toolbar = nil } #endif } the ability to double click the top of the window to maximize it is lost. What would be the simplest approach to have both the hidden appearance, but keep the double click behavior?
0
0
786
May ’24
RTC Peer connection error when trying to accept live video call in WKWebView ran in Mac Catalyst
I am developing an WKWebView app that runs on both mobile and mac platforms using a react website. Currently, an admin user can send a call request in which the user gets a pop-up to answer. on iOS it works as intended, the user is asked to grant permission to utilize camera and microphone and the user is immediately connected upon accepting, however I never receive the pop-up when running in Mac Catalyst. I have ensured to enable permissions in sandbox settings as well as adding NSCamera and NSMic permissions in the property list. in the safari debugging console I receive this error upon clicking the accept call ReferenceError: Can't find variable: RTCPeerConnection Ive attempted to use the webview callback requestMediaCapturePermissionFor, and this did not seem to trigger on attempting to answer the call. Is this an error on my development end? or is this an issue I should look to the react code for a fix. I appreciate any feedback possible. Thanks.
0
0
1.1k
May ’24
Core data not getting deleted
I am using a Mac Catalyst app and saving the content of the app in core data. After uninstalling the app the saved core data file is not getting deleted. Due to this I am having major bugs during launch of the app. My requirement is core data contents should be removed once the app is uninstalled. Anybody with solutions for this?
0
0
641
May ’24
How can I put an NSToolbarItem on the leading edge of an NSToolbar in Catalyst?
I'm working to make my iOS app available via Catalyst, and I'm adding a leading-edge sidebar via UISplitViewController and putting a toggle button in the window toolbar to control it. I'd like that sidebar toggle button to go on the leading side of the toolbar, before the window title. In the Adding a Toolbar Catalyst tutorial, there are screenshots of this behavior: But when I download the finished project and run it on my machine (macOS 14.4), the toolbar buttons are clustered on the trailing edge: How do I achieve the behavior shown in the tutorial's screenshot, where the toggle sidebar button (or, ideally any custom toolbar item I choose) shows up on the leading edge? Even more ideally, is there a way I can make the sidebar toggle button show up in the header section for the sidebar, like it does in Xcode - right next to the stoplight buttons?
1
0
970
May ’24
AppKit/Mac Catalyst apps are being rejected by App Review for launching default web browser for login
New versions of AppKit/Mac Catalyst apps that use Google's Sign In framework are being rejected by App Store Review for the past two weeks. Reason shared was: The user is taken to the default web browser to sign in or register for an account, which provides a poor user experience. And also citing: Data Collection & Storage guidelines -> https://developer.apple.com/app-store/review/guidelines/#data-collection-and-storage Opening macOS' default web browser has been a native behavior of Mac apps when using SFSafariViewController with ASWebAuthenticationSession, which is required, since iOS 13, for securely/privately logging in users. As far as I could investigate, there hasn't been any updates to the guidelines that would indicate any required changes to developers in regards to how login works for macOS apps. Are there any steps developers need to take to get updates approved while still providing users with Google's Sign in? As reference, there is an on-going discussion on GoogleSignIn repo about this issue affecting multiple developers and apps: https://github.com/google/GoogleSignIn-iOS/issues/388
2
3
1.2k
Apr ’24
PencilKit's PKToolPicker shows normally on iOS, but not on Mac Catalyst.
DemoCode: import SwiftUI import UIKit import PencilKit class PencilKitViewController: UIViewController, PKCanvasViewDelegate, PKToolPickerObserver {       lazy var canvasView: PKCanvasView = {     let canvasView = PKCanvasView()      canvasView.drawingPolicy = .anyInput      canvasView.translatesAutoresizingMaskIntoConstraints = false      return canvasView    }()       lazy var toolPicker: PKToolPicker = {     let toolPicker = PKToolPicker()     toolPicker.showsDrawingPolicyControls = true     toolPicker.addObserver(self)     return toolPicker   }()       let drawing = PKDrawing()       override func viewDidLoad() {     super.viewDidLoad()     canvasView.drawing = drawing     canvasView.delegate = self     view.addSubview(canvasView)   }       override func viewDidLayoutSubviews() {     super.viewDidLayoutSubviews()     canvasView.frame = view.bounds   }       override func viewDidAppear(_ animated: Bool) {     super.viewDidAppear(animated)     toolPicker.setVisible(true, forFirstResponder: canvasView)     toolPicker.addObserver(canvasView)     canvasView.becomeFirstResponder()   }       // canvas   func canvasViewDrawingDidChange(_ canvasView: PKCanvasView) {     print("drawing")   }       func canvasViewDidFinishRendering(_ canvasView: PKCanvasView) {         }       func canvasViewDidEndUsingTool(_ canvasView: PKCanvasView) {         }       func canvasViewDidBeginUsingTool(_ canvasView: PKCanvasView) {         } } // UIRepresentable for SwiftUI struct PencilKitView: UIViewControllerRepresentable {       class Coordinator {     var parentObserver: NSKeyValueObservation?   }       var onSubmit: ((UIImage?, Error?) -> Void)? = .none       func makeUIViewController(context: Context) -> PencilKitViewController {     let pencilKitViewController = PencilKitViewController()     context.coordinator.parentObserver = pencilKitViewController.observe(\.parent, changeHandler: { vc, _ in      })     return pencilKitViewController   }       func updateUIViewController(_ uiViewController: PencilKitViewController, context: Context) {   }       func makeCoordinator() -> Self.Coordinator { Coordinator() } } struct ContentView: View {       var onSubmit: ((UIImage?, Error?) -> Void)? = .none       var body: some View {       PencilKitView()   } } struct ContentView_Previews: PreviewProvider {   static var previews: some View {     ContentView()   } } iOS: macCatalyst:
3
0
2.5k
Apr ’24
drawHierarchy broken - image too bright
extension UIView { func takeSnapshot(rect : CGRect? = CGRect.zero) -> UIImage? { let renderer = UIGraphicsImageRenderer(size: frame.size) var image = renderer.image { _ in drawHierarchy(in: bounds, afterScreenUpdates: true) } if let imageRect = rect, imageRect != CGRect.zero { let screenshotFrame = CGRect(x: imageRect.origin.x * UIScreen.main.scale, y: imageRect.origin.y * UIScreen.main.scale, width: imageRect.size.width * UIScreen.main.scale, height: imageRect.size.height * UIScreen.main.scale) let imageRef = image.cgImage!.cropping(to: screenshotFrame) image = UIImage.init(cgImage: imageRef!, scale: image.scale, orientation: image.imageOrientation) } UIGraphicsEndImageContext() return image } } which was working fine until I updated to macOS 14.4.1 from 14.2.1 and to Xcode 15.3 from 15.0. issue From my Mac Catalyst app, if I try to take screenshot of imageView, the screenshot is brighter. If I try this method it seems working: func takeSnapshotWithoutScale() -> UIImage? { UIGraphicsBeginImageContextWithOptions(self.frame.size, false, 0) if let currentContext = UIGraphicsGetCurrentContext() { self.layer.render(in: currentContext) } let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage }
3
0
1.2k
Apr ’24
ITMS-90053 Mac Catalyst Invalid Binary
I am really stuck. I uploaded my Mac Catalyst app. The binary passes validation beforehand. I submit for review. After being in "waiting for review" for a couple of minutes it is rejected with "invalid binary" and comes back with an email saying "ITMS-90053: This bundle is invalid - The bundle identifier is already in use by a different software package." The only app that is using the same bundle is the IOS version where I added the Mac platform.
0
0
770
Apr ’24
CGEventTapCreateForPid fails to get event tap
My app uses CGEventTapCreateForPid to monitor keyboard events of a corresponding process. My app has already enabled the Accessibility permission, and AXIsProcessTrustedWithOptions returns true. However, CGEventTapCreateForPid returns null. What could be the problem? Does anyone know? I tested and found that if CGEventTapCreateForPid returns null, I can reset the Accessibility permission using tccutil reset Accessibility myapp_bundleid without restarting my app. But my app can still get the permission through AXIsProcessTrustedWithOptions
2
0
1k
Apr ’24
UITextView select All is broken on Mac Catalyst 16
The standard Command-A keyboard shortcut in a UITextView is broken in Mac Catalyst 16/ Ventura with either TextKit 2 or TextKit 1 for long texts. In iOS 16 the selection is instant but on MacOS with Catalyst a beachball is displayed for more than 50 seconds and the app consumes gigabytes of memory. Earlier versions of Mac Catalyst work fine. To duplicate this just create a small storyBoard app with an editable UITextView and paste a long document around 1Mb then use the standard Select All Command either from the keyboard or the app menu. l I use Tale of Two Cities which is about 800k to test in my app. Is there any workaround for this?
2
1
1.5k
Apr ’24
How to use Family Controls in Mac Catalyst? Sandbox restriction
Hey, I am trying to use Family Controls in Mac Catalyst. On the iOS app it works fine. On macOs using Mac Catalyst it builds fine but I get following console output. Failed to get service proxy: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.FamilyControlsAgent was invalidated: failed at lookup with error 159 - Sandbox restriction." UserInfo={NSDebugDescription=The connection to service named com.apple.FamilyControlsAgent was invalidated: failed at lookup with error 159 - Sandbox restriction.}` When i try to open the FamilyActivityPicker on the macOs app following error is displayed in the GUI. The operation could not be completed. (FamilyControls.ActivityPickerRemoteView Error error 2.) Do I need a familyControls capability for macOs? If yes, I only find it for iOS. Thanks for hints and help :)
1
0
1.5k
Apr ’24
UITextView Mac Catalyst Selected Text Replacement Bug
Starting with the macOS version 14.x.x and TextKit1, selecting multiple lines of text triggers a text replacement bug: some of the text on one of the selected lines inadvertently replaces a portion of the selected text. For example, the bug is exhibited when selecting the following lines: Carnaroli, Maratelli, or Vialone Nano are best Vialone Nano cooks quickly – watch it! It also absorbs condiments nicely. Avoid Baldo, Originario, Ribe and Roma To trigger the bug, select the three line paragraph using either the cursor or shift with arrow keys. Notice that a portion of the selected text was replaced. Command-Z to undo will allow you to repeat the undesired behavior. In this case, "e Nano cooks quickly - " is replaced by "Baldo, Originario, Ribe." This does not occur with all strings or selected strings, but in cases where it does occur, it is perfectly reproducible. It does not occur on iOS. Pasteboard contents are irrelevant. After triggering the bug repeatedly, at some point it stops occurring. Why does this bug occur? How can it be fixed? Here is some sample code to reproduce the issue. @end @implementation TestNoteViewController - (void)viewDidLoad { [super viewDidLoad]; [self createTextView]; } - (void)createTextView { NSAttributedString *attrString = [[NSAttributedString alloc] initWithString:self.note.text attributes:nil]; NSTextStorage *textStorage = [NSTextStorage new]; [textStorage appendAttributedString:attrString]; CGRect newTextViewRect = self.view.bounds; // Create the layout manager NSLayoutManager *layoutManager = [NSLayoutManager new]; [textStorage addLayoutManager:layoutManager]; // Create a text container NSTextContainer *container = [[NSTextContainer alloc] initWithSize:CGSizeMake(newTextViewRect.size.width, CGFLOAT_MAX)]; [layoutManager addTextContainer:container]; // Create and place a text view UITextView *textView = [[UITextView alloc] initWithFrame:newTextViewRect textContainer:container]; [self.view addSubview:textView]; textView.translatesAutoresizingMaskIntoConstraints = NO; UILayoutGuide *safeArea = textView.superview.safeAreaLayoutGuide; [textView.leadingAnchor constraintEqualToAnchor:safeArea.leadingAnchor].active = YES; [textView.trailingAnchor constraintEqualToAnchor:safeArea.trailingAnchor].active = YES; [textView.topAnchor constraintEqualToAnchor:safeArea.topAnchor].active = YES; [textView.bottomAnchor constraintEqualToAnchor:textView.superview.bottomAnchor].active = YES; } @end
0
1
1.2k
Apr ’24
os_signpost not working on macOS device, works on iOS device
I have an iOS app that uses os_signpost API for instrumentation. When I profile it from Xcode on real iOS device, it works as expected. When I profile its macCatalyst variant (using the identical code) on the same Mac where Xcode is running, the os_signpost Instrument does not show anything, not even the Apple provided signposts that are otherwise visible on the iOS. How do I make it work?
Replies
5
Boosts
0
Views
2.5k
Activity
May ’24
Running a Catalyst application via XCTest loads macOS specific frameworks
When trying to test a Catalyst application with XCTest the application crashes at startup with Symbol not found error when certain frameworks are in use. This is caused by XCTest / Xcode adding /Applications/Xcode.app/Contents/SharedFrameworks to DYLD_FRAMEWORK_PATH causing dyld to load the macOS specific framework variant of for example RealityKit instead from /System/iOSSupport/System/Library/Frameworks as defined in the load commands. Which leads to symbol mismatches, for example ARView.Environment.Color is a UIColor on Mac Catalyst but an NSColor on macOS (_$s10RealityKit6ARViewC11EnvironmentV10BackgroundV5coloryAGSo7UIColorCFZ vs. _$s10RealityKit6ARViewC11EnvironmentV10BackgroundV5coloryAGSo7NSColorCFZ) Tried prepending /System/iOSSupport/System/Library/Frameworks to the DYLD_FRAMEWORK_PATH env var of the test target, but via some private frameworks still wrong framework variants were loaded. Any ideas for possible fixes or workarounds?
Replies
8
Boosts
0
Views
1.4k
Activity
May ’24
Unable to load MKMapView from AppKit bundle in Catalyst app
I am trying to load an auxiliary window from an AppKit bundle that loads a NSViewController from a storyboard. This NSViewController displays a MKMapView. I want to avoid supporting multiple windows from my Catalyst app so I do not want to load this window via a SceneDelegate, and that is why I have chosen to go the AppKit bundle route. If I load a similar view controller which contains a single label, then all works as expected. However, if I try to load a view controller with the MKMapView, I get the following error after crashing: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[MKMapView nsli_piercingToken]: unrecognized selector sent to instance 0x15410f600' DropBox link to sample app with buttons on a view to select either the "Map View" (crashing) or the "Label View" (working): https://www.dropbox.com/scl/fi/q9daurhzqvil9o2ry6k1t/CatalystMap.zip?rlkey=yjbqfn6uxfrfh1jgsdavagta7&dl=0
Replies
2
Boosts
0
Views
1.1k
Activity
May ’24
Could Not Launch Mac (Designed for iPad) App in Xcode
I get the following message when I try to run this app in Xcode. Could not launch AppName. Runningboard has returned error 5. Please check the system logs for the underlying cause of the error. Interestingly, the destination Mac (Mac Catalyst) destination does launch. The funny thing is there is a companion app almost exactly like this one that launches fine. Any help with this would be greatly appreciated. Xcode helped me to file a feedback. The number is FB13206919.
Replies
9
Boosts
2
Views
4.8k
Activity
May ’24
App Store Mac Catalyst warning; asking for a minimum version of macOS that doesn't exist
While I'm keen on being on the latest version of macOS, I'm having trouble meeting the requirement that my app can run on a version of macOS that doesn't exist :) I'm using Xcode 15.2 (15C500b), targeting iOS 17.2. I've elected to have the App Store choose the minimum version for Catalyst. I've also tried selecting a version. ITMS-90899: Apple silicon Mac support issue - The app is not compatible with the provided minimum macOS version of 14.2. It can run on macOS 14.4 or later. Please specify an LSMinimumSystemVersion value of 14.4 or later in a new build, or select a compatible version in App Store Connect. For details, visit: ... Is there something I could be doing wrong to prompt this behaviour?
Replies
4
Boosts
1
Views
2.2k
Activity
May ’24
Spelling/grammar check settings persistence in UITextView on Mac Catalyst
In our Mac Catalyst app running on macOS, the Edit > Spelling and Grammar > Check Spelling While Typing, Check Grammar With Spelling, and Correct Spelling Automatically preferences are reset with each opening of a new text view. How can we make those preferences persistent? Ie, when someone changes those settings for our app's text view, other incarnations of our app's text views should respect the latest preferences. We looked at swizzling NSTextView's toggleAutomaticSpellingCorrection:, saving those to NSUserDefaults, and then reading those preferences when we set up our UITextView subclass, and then setting the UITextInputTraits properties accordingly. However, our approach felt heavy handed, and I'm wondering if we are missing some out-of-the-box functionality that will make those preferences intuitively persistent. Does anyone have any suggestions? Thank you.
Replies
0
Boosts
1
Views
1k
Activity
May ’24
Does setAlternateIconName work in mac Catalyst?
I'm trying to change app icon on Dock in macOS from my app. But couldn't get to work. The setAlternateIconName works fine in iOS simulator, but when I run in on my mac (Catalyst) I got this error: The requested operation couldn’t be completed because the feature is not supported. Apple Doc - https://developer.apple.com/documentation/uikit/uiapplication/2806818-setalternateiconname Thank you
Replies
1
Boosts
1
Views
1.7k
Activity
May ’24
Implement preferences menu entry in MacCatalyst
I have an app which uses SwiftUI and Mac Catalyst. When running on a Mac I want to provide a preferences menu entry with the usual keyboard shortcut Command + ,. An implementation via the Settings bundle is out of question since my preferences are too complex for this. Here is a reduced example of my implementation: import SwiftUI @main struct PreferencesMenuTestApp: App { @UIApplicationDelegateAdaptor private var appDelegate: AppDelegate var body: some Scene { WindowGroup { ContentView() } } } class AppDelegate: UIResponder, UIApplicationDelegate { override func buildMenu(with builder: UIMenuBuilder) { let preferencesCommand = UIKeyCommand(title: "Preferences…", action: #selector(showPreferences), input: ",", modifierFlags: .command) // let preferencesCommand = UIAction(title: "Preferences…") { action in // debugPrint("show preferences") // } let menu = UIMenu(title: "Preferences…", options: .displayInline, children: [preferencesCommand]) builder.insertSibling(menu, afterMenu: .about) } @objc func showPreferences() { debugPrint("show preferences") } } The problem is that the menu entry is disabled. Obviously the provided selector is not recognised. When I mark the AppDelegate with @main, then the menu entry is enabled. Of course then the app's window is empty. When I switch to the UIAction implementation (the out commented code) it works fine. But since one cannot provide a keyboard shortcut for UIActions this is not a good solution. What am I missing? How would one implement a preferences menu entry that actually works?
Replies
3
Boosts
0
Views
1.4k
Activity
May ’24
In Mac Catalyst, what would be the simplest way to hide the title bar but retain its double click functionality?
After adopting sidebar / split view controller support in Mac Catalyst, there are several UI side effects that make the default title bar stick out and look inconsistent. If I hide the title bar however, func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { guard let windowScene = (scene as? UIWindowScene) else { return } #if targetEnvironment(macCatalyst) if let titlebar = windowScene.titlebar { titlebar.titleVisibility = .hidden titlebar.toolbar = nil } #endif } the ability to double click the top of the window to maximize it is lost. What would be the simplest approach to have both the hidden appearance, but keep the double click behavior?
Replies
0
Boosts
0
Views
786
Activity
May ’24
RTC Peer connection error when trying to accept live video call in WKWebView ran in Mac Catalyst
I am developing an WKWebView app that runs on both mobile and mac platforms using a react website. Currently, an admin user can send a call request in which the user gets a pop-up to answer. on iOS it works as intended, the user is asked to grant permission to utilize camera and microphone and the user is immediately connected upon accepting, however I never receive the pop-up when running in Mac Catalyst. I have ensured to enable permissions in sandbox settings as well as adding NSCamera and NSMic permissions in the property list. in the safari debugging console I receive this error upon clicking the accept call ReferenceError: Can't find variable: RTCPeerConnection Ive attempted to use the webview callback requestMediaCapturePermissionFor, and this did not seem to trigger on attempting to answer the call. Is this an error on my development end? or is this an issue I should look to the react code for a fix. I appreciate any feedback possible. Thanks.
Replies
0
Boosts
0
Views
1.1k
Activity
May ’24
Core data not getting deleted
I am using a Mac Catalyst app and saving the content of the app in core data. After uninstalling the app the saved core data file is not getting deleted. Due to this I am having major bugs during launch of the app. My requirement is core data contents should be removed once the app is uninstalled. Anybody with solutions for this?
Replies
0
Boosts
0
Views
641
Activity
May ’24
How can I put an NSToolbarItem on the leading edge of an NSToolbar in Catalyst?
I'm working to make my iOS app available via Catalyst, and I'm adding a leading-edge sidebar via UISplitViewController and putting a toggle button in the window toolbar to control it. I'd like that sidebar toggle button to go on the leading side of the toolbar, before the window title. In the Adding a Toolbar Catalyst tutorial, there are screenshots of this behavior: But when I download the finished project and run it on my machine (macOS 14.4), the toolbar buttons are clustered on the trailing edge: How do I achieve the behavior shown in the tutorial's screenshot, where the toggle sidebar button (or, ideally any custom toolbar item I choose) shows up on the leading edge? Even more ideally, is there a way I can make the sidebar toggle button show up in the header section for the sidebar, like it does in Xcode - right next to the stoplight buttons?
Replies
1
Boosts
0
Views
970
Activity
May ’24
AppKit/Mac Catalyst apps are being rejected by App Review for launching default web browser for login
New versions of AppKit/Mac Catalyst apps that use Google's Sign In framework are being rejected by App Store Review for the past two weeks. Reason shared was: The user is taken to the default web browser to sign in or register for an account, which provides a poor user experience. And also citing: Data Collection & Storage guidelines -> https://developer.apple.com/app-store/review/guidelines/#data-collection-and-storage Opening macOS' default web browser has been a native behavior of Mac apps when using SFSafariViewController with ASWebAuthenticationSession, which is required, since iOS 13, for securely/privately logging in users. As far as I could investigate, there hasn't been any updates to the guidelines that would indicate any required changes to developers in regards to how login works for macOS apps. Are there any steps developers need to take to get updates approved while still providing users with Google's Sign in? As reference, there is an on-going discussion on GoogleSignIn repo about this issue affecting multiple developers and apps: https://github.com/google/GoogleSignIn-iOS/issues/388
Replies
2
Boosts
3
Views
1.2k
Activity
Apr ’24
PencilKit's PKToolPicker shows normally on iOS, but not on Mac Catalyst.
DemoCode: import SwiftUI import UIKit import PencilKit class PencilKitViewController: UIViewController, PKCanvasViewDelegate, PKToolPickerObserver {       lazy var canvasView: PKCanvasView = {     let canvasView = PKCanvasView()      canvasView.drawingPolicy = .anyInput      canvasView.translatesAutoresizingMaskIntoConstraints = false      return canvasView    }()       lazy var toolPicker: PKToolPicker = {     let toolPicker = PKToolPicker()     toolPicker.showsDrawingPolicyControls = true     toolPicker.addObserver(self)     return toolPicker   }()       let drawing = PKDrawing()       override func viewDidLoad() {     super.viewDidLoad()     canvasView.drawing = drawing     canvasView.delegate = self     view.addSubview(canvasView)   }       override func viewDidLayoutSubviews() {     super.viewDidLayoutSubviews()     canvasView.frame = view.bounds   }       override func viewDidAppear(_ animated: Bool) {     super.viewDidAppear(animated)     toolPicker.setVisible(true, forFirstResponder: canvasView)     toolPicker.addObserver(canvasView)     canvasView.becomeFirstResponder()   }       // canvas   func canvasViewDrawingDidChange(_ canvasView: PKCanvasView) {     print("drawing")   }       func canvasViewDidFinishRendering(_ canvasView: PKCanvasView) {         }       func canvasViewDidEndUsingTool(_ canvasView: PKCanvasView) {         }       func canvasViewDidBeginUsingTool(_ canvasView: PKCanvasView) {         } } // UIRepresentable for SwiftUI struct PencilKitView: UIViewControllerRepresentable {       class Coordinator {     var parentObserver: NSKeyValueObservation?   }       var onSubmit: ((UIImage?, Error?) -> Void)? = .none       func makeUIViewController(context: Context) -> PencilKitViewController {     let pencilKitViewController = PencilKitViewController()     context.coordinator.parentObserver = pencilKitViewController.observe(\.parent, changeHandler: { vc, _ in      })     return pencilKitViewController   }       func updateUIViewController(_ uiViewController: PencilKitViewController, context: Context) {   }       func makeCoordinator() -> Self.Coordinator { Coordinator() } } struct ContentView: View {       var onSubmit: ((UIImage?, Error?) -> Void)? = .none       var body: some View {       PencilKitView()   } } struct ContentView_Previews: PreviewProvider {   static var previews: some View {     ContentView()   } } iOS: macCatalyst:
Replies
3
Boosts
0
Views
2.5k
Activity
Apr ’24
drawHierarchy broken - image too bright
extension UIView { func takeSnapshot(rect : CGRect? = CGRect.zero) -> UIImage? { let renderer = UIGraphicsImageRenderer(size: frame.size) var image = renderer.image { _ in drawHierarchy(in: bounds, afterScreenUpdates: true) } if let imageRect = rect, imageRect != CGRect.zero { let screenshotFrame = CGRect(x: imageRect.origin.x * UIScreen.main.scale, y: imageRect.origin.y * UIScreen.main.scale, width: imageRect.size.width * UIScreen.main.scale, height: imageRect.size.height * UIScreen.main.scale) let imageRef = image.cgImage!.cropping(to: screenshotFrame) image = UIImage.init(cgImage: imageRef!, scale: image.scale, orientation: image.imageOrientation) } UIGraphicsEndImageContext() return image } } which was working fine until I updated to macOS 14.4.1 from 14.2.1 and to Xcode 15.3 from 15.0. issue From my Mac Catalyst app, if I try to take screenshot of imageView, the screenshot is brighter. If I try this method it seems working: func takeSnapshotWithoutScale() -> UIImage? { UIGraphicsBeginImageContextWithOptions(self.frame.size, false, 0) if let currentContext = UIGraphicsGetCurrentContext() { self.layer.render(in: currentContext) } let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage }
Replies
3
Boosts
0
Views
1.2k
Activity
Apr ’24
ITMS-90053 Mac Catalyst Invalid Binary
I am really stuck. I uploaded my Mac Catalyst app. The binary passes validation beforehand. I submit for review. After being in "waiting for review" for a couple of minutes it is rejected with "invalid binary" and comes back with an email saying "ITMS-90053: This bundle is invalid - The bundle identifier is already in use by a different software package." The only app that is using the same bundle is the IOS version where I added the Mac platform.
Replies
0
Boosts
0
Views
770
Activity
Apr ’24
CGEventTapCreateForPid fails to get event tap
My app uses CGEventTapCreateForPid to monitor keyboard events of a corresponding process. My app has already enabled the Accessibility permission, and AXIsProcessTrustedWithOptions returns true. However, CGEventTapCreateForPid returns null. What could be the problem? Does anyone know? I tested and found that if CGEventTapCreateForPid returns null, I can reset the Accessibility permission using tccutil reset Accessibility myapp_bundleid without restarting my app. But my app can still get the permission through AXIsProcessTrustedWithOptions
Replies
2
Boosts
0
Views
1k
Activity
Apr ’24
UITextView select All is broken on Mac Catalyst 16
The standard Command-A keyboard shortcut in a UITextView is broken in Mac Catalyst 16/ Ventura with either TextKit 2 or TextKit 1 for long texts. In iOS 16 the selection is instant but on MacOS with Catalyst a beachball is displayed for more than 50 seconds and the app consumes gigabytes of memory. Earlier versions of Mac Catalyst work fine. To duplicate this just create a small storyBoard app with an editable UITextView and paste a long document around 1Mb then use the standard Select All Command either from the keyboard or the app menu. l I use Tale of Two Cities which is about 800k to test in my app. Is there any workaround for this?
Replies
2
Boosts
1
Views
1.5k
Activity
Apr ’24
How to use Family Controls in Mac Catalyst? Sandbox restriction
Hey, I am trying to use Family Controls in Mac Catalyst. On the iOS app it works fine. On macOs using Mac Catalyst it builds fine but I get following console output. Failed to get service proxy: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.FamilyControlsAgent was invalidated: failed at lookup with error 159 - Sandbox restriction." UserInfo={NSDebugDescription=The connection to service named com.apple.FamilyControlsAgent was invalidated: failed at lookup with error 159 - Sandbox restriction.}` When i try to open the FamilyActivityPicker on the macOs app following error is displayed in the GUI. The operation could not be completed. (FamilyControls.ActivityPickerRemoteView Error error 2.) Do I need a familyControls capability for macOs? If yes, I only find it for iOS. Thanks for hints and help :)
Replies
1
Boosts
0
Views
1.5k
Activity
Apr ’24
UITextView Mac Catalyst Selected Text Replacement Bug
Starting with the macOS version 14.x.x and TextKit1, selecting multiple lines of text triggers a text replacement bug: some of the text on one of the selected lines inadvertently replaces a portion of the selected text. For example, the bug is exhibited when selecting the following lines: Carnaroli, Maratelli, or Vialone Nano are best Vialone Nano cooks quickly – watch it! It also absorbs condiments nicely. Avoid Baldo, Originario, Ribe and Roma To trigger the bug, select the three line paragraph using either the cursor or shift with arrow keys. Notice that a portion of the selected text was replaced. Command-Z to undo will allow you to repeat the undesired behavior. In this case, "e Nano cooks quickly - " is replaced by "Baldo, Originario, Ribe." This does not occur with all strings or selected strings, but in cases where it does occur, it is perfectly reproducible. It does not occur on iOS. Pasteboard contents are irrelevant. After triggering the bug repeatedly, at some point it stops occurring. Why does this bug occur? How can it be fixed? Here is some sample code to reproduce the issue. @end @implementation TestNoteViewController - (void)viewDidLoad { [super viewDidLoad]; [self createTextView]; } - (void)createTextView { NSAttributedString *attrString = [[NSAttributedString alloc] initWithString:self.note.text attributes:nil]; NSTextStorage *textStorage = [NSTextStorage new]; [textStorage appendAttributedString:attrString]; CGRect newTextViewRect = self.view.bounds; // Create the layout manager NSLayoutManager *layoutManager = [NSLayoutManager new]; [textStorage addLayoutManager:layoutManager]; // Create a text container NSTextContainer *container = [[NSTextContainer alloc] initWithSize:CGSizeMake(newTextViewRect.size.width, CGFLOAT_MAX)]; [layoutManager addTextContainer:container]; // Create and place a text view UITextView *textView = [[UITextView alloc] initWithFrame:newTextViewRect textContainer:container]; [self.view addSubview:textView]; textView.translatesAutoresizingMaskIntoConstraints = NO; UILayoutGuide *safeArea = textView.superview.safeAreaLayoutGuide; [textView.leadingAnchor constraintEqualToAnchor:safeArea.leadingAnchor].active = YES; [textView.trailingAnchor constraintEqualToAnchor:safeArea.trailingAnchor].active = YES; [textView.topAnchor constraintEqualToAnchor:safeArea.topAnchor].active = YES; [textView.bottomAnchor constraintEqualToAnchor:textView.superview.bottomAnchor].active = YES; } @end
Replies
0
Boosts
1
Views
1.2k
Activity
Apr ’24