iPad and iOS apps on visionOS

RSS for tag

Discussion about running existing iPad and iOS apps directly on Apple Vision Pro.

Posts under iPad and iOS apps on visionOS tag

133 Posts

Post

Replies

Boosts

Views

Activity

Build errors for iOS for my visionOS app
I'm taking my iOS/iPadOS app and converting it so it runs on visionOS. I’m trying to compile my app, build it, for both visionOS and iOS. When I try to build for an iPhone and iPad simulator, I get the following error:  Building for 'iphonesimulator', but realitytool only supports [xros, xrsimulator] I’m thinking I might need to do a # if conditional compilation statement for visionOS so iOS doesn’t try to build lines of code but I can’t for this particular error find out for which file or code I need to do the conditional compilation. Anyone know how to get rid of this error? 
2
0
1.4k
May ’24
Apple Vision Pro no longer run destination
I am developing an iPhone app, but I've been targeting the AVP, as well. In fact, since I got the AVP, I've mainly be building and running my app on it. This morning, I had an upgrade to Xcode 15.4 (15F31d). Ever since I have not been able to see my AVP as a run destination. It does show up in the device list, although there are no provisioning files on it for some reason. But I can't target it for building. I've tried unpairing and turning developer mode off and on. Has anyone else seen this problem after upgrading Xcode? Any help is appreciated.
1
1
1.3k
May ’24
Vision Pro Unity Build and Xcode (Swift) vision os build merge
I have a unity scene which i have created for vision pro and i have also created a biomatric authentication application for vision os using Xcode and swift. What i want to do is call unity scene after the authentication has taken place form the xcode. now i have seen medium post but it only shows how we can do that for apps, I am not bale to do that for vision Pro I have followed this post : https://medium.com/mop-developers/launch-a-unity-game-from-a-swiftui-ios-app-11a5652ce476 All this i am doing because as far as i know Apple vision pro is not currently supporting optic id authentication with unity's polyspatial plugin. Any help on this will be appreciated. Thank you in advace.
1
0
1.2k
May ’24
Xcode Devices and Simulators Window did not shown Apple Vision Pro in the list
Firstly, everything is ok. I have been connected Apple Vision Pro device to the Xcode via wireless network, also build my app in past several weeks. But since yesterday, I can not connect Apple Vision Pro device to my Xcode anymore. The device did not listed in Devices and Simulators window. I have tried: Update my Xcode to 15.3 Reboot my Mac and Apple Vision Pro Reset Apple Vision Pro also erase all data Other Macs in the same network also did not list any Vision Pro device I'm sure Vision Pro and Mac are in the same network, and it worked before. I go to Settings - General - Remote Devices, and open Xcode's Devices and Simulators window, still can't see any Apple Vision Pro device.
0
0
870
Apr ’24
Issues while adding VisionOS support to pre existing IOS App that uses swift UI and cocoapods
I am attempting to integrate VisionOS support into my existing iOS app, which utilizes Swift UI and CocoaPods. However, upon adding VisionOS as a supported platform and attempting to run the app, I encounter two errors: "'jot/jot.h' file not found" at "/Users/xxxxxx/Desktop/IOS_DEVELOPMENT/iOS/xxxxxxxxx/xxxxxxxxx-Bridging-Header.h:17:9". "Failed to emit precompiled header" at "/Users/xxxxxx/Library/Developer/Xcode/DerivedData/xxxxxxxxx-bnhvaxypgfhmvqgklzjdnxxbrdhu/Build/Intermediates.noindex/PrecompiledHeaders/xxxxxxxxx-Bridging-Header-swift_6TTOG1OAZB5F-clang_21TRHDW14EDOZ.pch" for bridging header "/Users/xxxxxxxx/Desktop/IOS_DEVELOPMENT/iOS/xxxxxxx/xxxxxxxx-Bridging-Header.h". I'm seeking assistance with resolving these errors. Below is my Podfile configuration: source 'https://github.com/CocoaPods/Specs.git' platform :ios, '15.0' target 'xxxxxxxxxx' do use_frameworks! pod 'RealmSwift' pod 'JGProgressHUD' pod 'BadgeLabel' pod 'jot' pod 'MaterialComponents/Chips' pod 'GoogleMaps' pod 'Firebase/Crashlytics' pod 'Firebase/Analytics' # Firebase pod for Google Analytics # Add pods for any other desired Firebase products # https://firebase.google.com/docs/ios/setup#available-pods end post_install do |installer| installer.pods_project.targets.each do |target| target.build_configurations.each do |config| config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '15.0' end end end Any assistance in resolving these errors would be greatly appreciated.
0
0
705
Apr ’24
Integrating VisionOS Support into existing SwiftUI iOS App that uses CocoaPods
I am attempting to integrate VisionOS support into my existing iOS app, which utilizes Swift UI and CocoaPods. However, upon adding VisionOS as a supported platform and attempting to run the app, I encounter two errors: "'jot/jot.h' file not found" at "/Users/xxxxxx/Desktop/IOS_DEVELOPMENT/iOS/xxxxxxxxx/xxxxxxxxx-Bridging-Header.h:17:9". "Failed to emit precompiled header" at "/Users/xxxxxx/Library/Developer/Xcode/DerivedData/xxxxxxxxx-bnhvaxypgfhmvqgklzjdnxxbrdhu/Build/Intermediates.noindex/PrecompiledHeaders/xxxxxxxxx-Bridging-Header-swift_6TTOG1OAZB5F-clang_21TRHDW14EDOZ.pch" for bridging header "/Users/xxxxxxxx/Desktop/IOS_DEVELOPMENT/iOS/xxxxxxx/xxxxxxxx-Bridging-Header.h". I'm seeking assistance with resolving these errors. Below is my Podfile configuration: source 'https://github.com/CocoaPods/Specs.git' platform :ios, '15.0' target 'xxxxxxxxxx' do use_frameworks! pod 'RealmSwift' pod 'JGProgressHUD' pod 'BadgeLabel' pod 'jot' pod 'MaterialComponents/Chips' pod 'GoogleMaps' pod 'Firebase/Crashlytics' pod 'Firebase/Analytics' # Firebase pod for Google Analytics # Add pods for any other desired Firebase products # https://firebase.google.com/docs/ios/setup#available-pods end post_install do |installer| installer.pods_project.targets.each do |target| target.build_configurations.each do |config| config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '15.0' end end end Any assistance in resolving these errors would be greatly appreciated.
0
0
783
Apr ’24
Searching for APIs compatible with iOS and VisionOS
Is there a method for finding APIs that are compatible with both iOS and Vision OS (ex. hoverStyle)? I'm encountering difficulties in developing for Vision OS, although I can successfully build for 'Apple Vision (designedForIPad)'. Are there any methods for discovering APIs that support both platforms? I'm looking to enhance my application and would appreciate any guidance on where to find such APIs. Additionally, I'm interested in changing the background to a glass style. However, it seems that this feature may not be supported by the available APIs, particularly those designed for Vision OS. Any suggestions or insights would be greatly appreciated."
1
0
639
Apr ’24
Looking for apple visionOS developer
Looking for an iOS Vision Developer for Private Project We are seeking a talented iOS Vision Developer to join our team for an exciting private project. The project involves the development of an interactive space modeling application. Requirements: Proficiency in iOS development with a strong focus on Vision framework. Experience in developing interactive applications. Ability to collaborate effectively within a team environment. Strong problem-solving skills and attention to detail. Responsibilities: Designing and implementing features using the Vision framework. Collaborating with the team to ensure the smooth integration of features. Testing and debugging applications to ensure optimal performance. If you are passionate about iOS development and have experience with the Vision framework, we would love to hear from you.
3
0
713
Apr ’24
How to show only Spatial video using PHPickerFilter in swift 5.0
I want to get only spatial video while open the Photo library in my app. How can I achieve? One more thing, If I am selecting any video using photo library then how to identify selected video is Spatial Video or not? self.presentPicker(filter: .videos) /// - Tag: PresentPicker private func presentPicker(filter: PHPickerFilter?) { var configuration = PHPickerConfiguration(photoLibrary: .shared()) // Set the filter type according to the user’s selection. configuration.filter = filter // Set the mode to avoid transcoding, if possible, if your app supports arbitrary image/video encodings. configuration.preferredAssetRepresentationMode = .current // Set the selection behavior to respect the user’s selection order. configuration.selection = .ordered // Set the selection limit to enable multiselection. configuration.selectionLimit = 1 let picker = PHPickerViewController(configuration: configuration) picker.delegate = self present(picker, animated: true) } `func picker(_ picker: PHPickerViewController, didFinishPicking results: [PHPickerResult]) { picker.dismiss(animated: true) { // do something on dismiss } guard let provider = results.first?.itemProvider else {return} provider.loadFileRepresentation(forTypeIdentifier: "public.movie") { url, error in guard error == nil else{ print(error) return } // receiving the video-local-URL / filepath guard let url = url else {return} // create a new filename let fileName = "\(Int(Date().timeIntervalSince1970)).\(url.pathExtension)" // create new URL let newUrl = URL(fileURLWithPath: NSTemporaryDirectory() + fileName) print(newUrl) print("===========") // copy item to APP Storage //try? FileManager.default.copyItem(at: url, to: newUrl) // self.parent.videoURL = newUrl.absoluteString } }`
1
0
1k
Mar ’24
VisionOS raycast from screen coordinate
Hi. I am trying to implement a drag and drop system using RealityView with a model pinning to a plane in the scene. For that I want to do a raycast from the center of the object I am currently dragging to a plane in the scene. My idea was to convert the object position to screen coordinates first and then do a raycast into the scene from the screen to understand if the object I am dragging is above a certain plane. The issue I am having is I can't seem to find a way to convert the position of the object in the scene to screen space. Is there an API for that?
0
0
705
Mar ’24
Apple Vision Pro - Apple Store iPad Demo App
Hi! Currently showing the Apple Vision Pro to my clients. Sharing the screen is challenging with Guest Mode on the AVP. You can share the screen but you need to teather the AVP and MBP to an iPhone and then you can AirPlay. A lot of big corporate WiFi networks may not allow AirPlay so teathering is a better option. Does anyone know if Apple is making their AVP demo app available to developers? This would be super helpful for showing off the AVP's capabilities. Thanks! JB
0
0
751
Mar ’24
Vision Pro - lets join forces to improve VisionOS platform
Hi guys, if you started using Vision Pro, I'm sure you already found some limitations. Let's join forces and make feature requests. When creating Feedback, request from one guy may not get any attenption from Apple, but if we join and more of us make the same request, we might just push those ideas through. Feel free to add your ideas and don't forget to create feedback: app windows can only be moved forward to a distance of about 20ft/6m. I'm pretty sure some users would like to push window as far as a few miles away and make the window large to be still legible. This would be very interesting especialy when using Environments and 360-degree view. I really want to put some apps up on the sky above the mountains and around me, even those iOS apps just made compatible with Vision Pro. when capturing screen, I always get message "Video capture not possible due to insufficient lighting". Why? I have Environment loaded and extended 360 degrees with some apps opened, so there is no need for external lighting (at least I thing it's not needed). I just want to capture what I see. Imagine creating tutorials, recording lessons for learning various subjects, etc. Actual Vision Pro user might prefer loading their on environments an setup app in spatial domain, but for those that don't have it yet or when creating videos to be available on antique 2D computer screens , it may be useful to create 2D videos this way. 3D video recording is not very good, kind of shaky, not when Vision Pro is static, but when walking and especially when turning head left/right/up/down (even relatively slowly). I think hardware should be able to capture and create nice and smooth video. It's possible that Apple just designed simple camera app and wants to give developers a chance to create a better Camera app, but it still would be nice to have something better out of the box. I would like to be able to walk through Environments. I understand safety of see-through effect, so users didn't hit any obstacles, but perhaps obstacles could be detected and when user gets to 6ft/2m from obstacle then it could present at first warning (there is already "You are close to and object" and then make surroundigns visible, but if there are no obstacles (user can be located in large space and can place a tape or a thread around the safe area), I should be able to walk around and take a look inside that crater on the Moon. We need Environments, Environments, Environments and yet more of them, I was hoping for hundreds, so we could even pick some of them and use in our apps, like games where you want to setup a specific environment. Well, that's just a beginning and I could go on and on and on, but tell me what you guys think. Regards and enjoy new virtual adventure! Robert
5
0
1.6k
Mar ’24
Recognize Objects (Humans) with Apple Vision Pro Simulator
As the title already suggests, is it possible with the current Apple Vision Simulator to recognize objects/humans, like it is currently possible on the iPhone. I am not even sure, if we have an api for accessing the cameras of the Vision Pro? My goal is, to recognize for example a human and add to this object an 3D object, for example a hat. Can this be done?
1
0
1.4k
Mar ’24
Use Designed for iPhone App instead of Designed for iPad on VisionPro
Hello! I have an app that has both iPhone and iPad targets. I want to use the iPhone version on Vision Pro. But since the app has an iPad version, the system always uses the Designed for iPad version. Is any way to set the Designed for iPhone version as the version to use on Vision Pro (while weeping the iPad target). Thank you!
0
0
623
Feb ’24
Build errors for iOS for my visionOS app
I'm taking my iOS/iPadOS app and converting it so it runs on visionOS. I’m trying to compile my app, build it, for both visionOS and iOS. When I try to build for an iPhone and iPad simulator, I get the following error:  Building for 'iphonesimulator', but realitytool only supports [xros, xrsimulator] I’m thinking I might need to do a # if conditional compilation statement for visionOS so iOS doesn’t try to build lines of code but I can’t for this particular error find out for which file or code I need to do the conditional compilation. Anyone know how to get rid of this error? 
Replies
2
Boosts
0
Views
1.4k
Activity
May ’24
Apple Vision Pro no longer run destination
I am developing an iPhone app, but I've been targeting the AVP, as well. In fact, since I got the AVP, I've mainly be building and running my app on it. This morning, I had an upgrade to Xcode 15.4 (15F31d). Ever since I have not been able to see my AVP as a run destination. It does show up in the device list, although there are no provisioning files on it for some reason. But I can't target it for building. I've tried unpairing and turning developer mode off and on. Has anyone else seen this problem after upgrading Xcode? Any help is appreciated.
Replies
1
Boosts
1
Views
1.3k
Activity
May ’24
Vision Pro Unity Build and Xcode (Swift) vision os build merge
I have a unity scene which i have created for vision pro and i have also created a biomatric authentication application for vision os using Xcode and swift. What i want to do is call unity scene after the authentication has taken place form the xcode. now i have seen medium post but it only shows how we can do that for apps, I am not bale to do that for vision Pro I have followed this post : https://medium.com/mop-developers/launch-a-unity-game-from-a-swiftui-ios-app-11a5652ce476 All this i am doing because as far as i know Apple vision pro is not currently supporting optic id authentication with unity's polyspatial plugin. Any help on this will be appreciated. Thank you in advace.
Replies
1
Boosts
0
Views
1.2k
Activity
May ’24
Xcode Devices and Simulators Window did not shown Apple Vision Pro in the list
Firstly, everything is ok. I have been connected Apple Vision Pro device to the Xcode via wireless network, also build my app in past several weeks. But since yesterday, I can not connect Apple Vision Pro device to my Xcode anymore. The device did not listed in Devices and Simulators window. I have tried: Update my Xcode to 15.3 Reboot my Mac and Apple Vision Pro Reset Apple Vision Pro also erase all data Other Macs in the same network also did not list any Vision Pro device I'm sure Vision Pro and Mac are in the same network, and it worked before. I go to Settings - General - Remote Devices, and open Xcode's Devices and Simulators window, still can't see any Apple Vision Pro device.
Replies
0
Boosts
0
Views
870
Activity
Apr ’24
Issues while adding VisionOS support to pre existing IOS App that uses swift UI and cocoapods
I am attempting to integrate VisionOS support into my existing iOS app, which utilizes Swift UI and CocoaPods. However, upon adding VisionOS as a supported platform and attempting to run the app, I encounter two errors: "'jot/jot.h' file not found" at "/Users/xxxxxx/Desktop/IOS_DEVELOPMENT/iOS/xxxxxxxxx/xxxxxxxxx-Bridging-Header.h:17:9". "Failed to emit precompiled header" at "/Users/xxxxxx/Library/Developer/Xcode/DerivedData/xxxxxxxxx-bnhvaxypgfhmvqgklzjdnxxbrdhu/Build/Intermediates.noindex/PrecompiledHeaders/xxxxxxxxx-Bridging-Header-swift_6TTOG1OAZB5F-clang_21TRHDW14EDOZ.pch" for bridging header "/Users/xxxxxxxx/Desktop/IOS_DEVELOPMENT/iOS/xxxxxxx/xxxxxxxx-Bridging-Header.h". I'm seeking assistance with resolving these errors. Below is my Podfile configuration: source 'https://github.com/CocoaPods/Specs.git' platform :ios, '15.0' target 'xxxxxxxxxx' do use_frameworks! pod 'RealmSwift' pod 'JGProgressHUD' pod 'BadgeLabel' pod 'jot' pod 'MaterialComponents/Chips' pod 'GoogleMaps' pod 'Firebase/Crashlytics' pod 'Firebase/Analytics' # Firebase pod for Google Analytics # Add pods for any other desired Firebase products # https://firebase.google.com/docs/ios/setup#available-pods end post_install do |installer| installer.pods_project.targets.each do |target| target.build_configurations.each do |config| config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '15.0' end end end Any assistance in resolving these errors would be greatly appreciated.
Replies
0
Boosts
0
Views
705
Activity
Apr ’24
Integrating VisionOS Support into existing SwiftUI iOS App that uses CocoaPods
I am attempting to integrate VisionOS support into my existing iOS app, which utilizes Swift UI and CocoaPods. However, upon adding VisionOS as a supported platform and attempting to run the app, I encounter two errors: "'jot/jot.h' file not found" at "/Users/xxxxxx/Desktop/IOS_DEVELOPMENT/iOS/xxxxxxxxx/xxxxxxxxx-Bridging-Header.h:17:9". "Failed to emit precompiled header" at "/Users/xxxxxx/Library/Developer/Xcode/DerivedData/xxxxxxxxx-bnhvaxypgfhmvqgklzjdnxxbrdhu/Build/Intermediates.noindex/PrecompiledHeaders/xxxxxxxxx-Bridging-Header-swift_6TTOG1OAZB5F-clang_21TRHDW14EDOZ.pch" for bridging header "/Users/xxxxxxxx/Desktop/IOS_DEVELOPMENT/iOS/xxxxxxx/xxxxxxxx-Bridging-Header.h". I'm seeking assistance with resolving these errors. Below is my Podfile configuration: source 'https://github.com/CocoaPods/Specs.git' platform :ios, '15.0' target 'xxxxxxxxxx' do use_frameworks! pod 'RealmSwift' pod 'JGProgressHUD' pod 'BadgeLabel' pod 'jot' pod 'MaterialComponents/Chips' pod 'GoogleMaps' pod 'Firebase/Crashlytics' pod 'Firebase/Analytics' # Firebase pod for Google Analytics # Add pods for any other desired Firebase products # https://firebase.google.com/docs/ios/setup#available-pods end post_install do |installer| installer.pods_project.targets.each do |target| target.build_configurations.each do |config| config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '15.0' end end end Any assistance in resolving these errors would be greatly appreciated.
Replies
0
Boosts
0
Views
783
Activity
Apr ’24
Searching for APIs compatible with iOS and VisionOS
Is there a method for finding APIs that are compatible with both iOS and Vision OS (ex. hoverStyle)? I'm encountering difficulties in developing for Vision OS, although I can successfully build for 'Apple Vision (designedForIPad)'. Are there any methods for discovering APIs that support both platforms? I'm looking to enhance my application and would appreciate any guidance on where to find such APIs. Additionally, I'm interested in changing the background to a glass style. However, it seems that this feature may not be supported by the available APIs, particularly those designed for Vision OS. Any suggestions or insights would be greatly appreciated."
Replies
1
Boosts
0
Views
639
Activity
Apr ’24
17.4.1 | Restrictions | Disallow Airprint not working
With IOS 17.4.1 we notice that the restriction for Disallow Airprint is not working, it works on 17.3.1, and the restriction gets pushed down to both devices but does not work with IOS 17.4.1
Replies
0
Boosts
0
Views
594
Activity
Apr ’24
Looking for apple visionOS developer
Looking for an iOS Vision Developer for Private Project We are seeking a talented iOS Vision Developer to join our team for an exciting private project. The project involves the development of an interactive space modeling application. Requirements: Proficiency in iOS development with a strong focus on Vision framework. Experience in developing interactive applications. Ability to collaborate effectively within a team environment. Strong problem-solving skills and attention to detail. Responsibilities: Designing and implementing features using the Vision framework. Collaborating with the team to ensure the smooth integration of features. Testing and debugging applications to ensure optimal performance. If you are passionate about iOS development and have experience with the Vision framework, we would love to hear from you.
Replies
3
Boosts
0
Views
713
Activity
Apr ’24
How to show only Spatial video using PHPickerFilter in swift 5.0
I want to get only spatial video while open the Photo library in my app. How can I achieve? One more thing, If I am selecting any video using photo library then how to identify selected video is Spatial Video or not? self.presentPicker(filter: .videos) /// - Tag: PresentPicker private func presentPicker(filter: PHPickerFilter?) { var configuration = PHPickerConfiguration(photoLibrary: .shared()) // Set the filter type according to the user’s selection. configuration.filter = filter // Set the mode to avoid transcoding, if possible, if your app supports arbitrary image/video encodings. configuration.preferredAssetRepresentationMode = .current // Set the selection behavior to respect the user’s selection order. configuration.selection = .ordered // Set the selection limit to enable multiselection. configuration.selectionLimit = 1 let picker = PHPickerViewController(configuration: configuration) picker.delegate = self present(picker, animated: true) } `func picker(_ picker: PHPickerViewController, didFinishPicking results: [PHPickerResult]) { picker.dismiss(animated: true) { // do something on dismiss } guard let provider = results.first?.itemProvider else {return} provider.loadFileRepresentation(forTypeIdentifier: "public.movie") { url, error in guard error == nil else{ print(error) return } // receiving the video-local-URL / filepath guard let url = url else {return} // create a new filename let fileName = "\(Int(Date().timeIntervalSince1970)).\(url.pathExtension)" // create new URL let newUrl = URL(fileURLWithPath: NSTemporaryDirectory() + fileName) print(newUrl) print("===========") // copy item to APP Storage //try? FileManager.default.copyItem(at: url, to: newUrl) // self.parent.videoURL = newUrl.absoluteString } }`
Replies
1
Boosts
0
Views
1k
Activity
Mar ’24
Do we have a way to know in one app if user looking in one of his family photo in Photos app?
App A want to know if iPhone user is looking at the photo one of the family member and display some information related to that user?
Replies
0
Boosts
0
Views
839
Activity
Mar ’24
Find Collaborate Developer for Vision Pro
Hi, I am a musician and I tried the vision pro a few days ago. I have ideas to launch the related app on Vision Pro. I would like to find a developer who can help me build up the app :) Thank you all!
Replies
1
Boosts
0
Views
831
Activity
Mar ’24
VisionOS raycast from screen coordinate
Hi. I am trying to implement a drag and drop system using RealityView with a model pinning to a plane in the scene. For that I want to do a raycast from the center of the object I am currently dragging to a plane in the scene. My idea was to convert the object position to screen coordinates first and then do a raycast into the scene from the screen to understand if the object I am dragging is above a certain plane. The issue I am having is I can't seem to find a way to convert the position of the object in the scene to screen space. Is there an API for that?
Replies
0
Boosts
0
Views
705
Activity
Mar ’24
Does vision pro support Unity AssetBundle?
I made a model with AssetBundle,and it was based on the iOS platform。In vision pro ,i wanted to load this model, but it faild to load. I need some help .
Replies
0
Boosts
0
Views
815
Activity
Mar ’24
Apple Vision Pro - Apple Store iPad Demo App
Hi! Currently showing the Apple Vision Pro to my clients. Sharing the screen is challenging with Guest Mode on the AVP. You can share the screen but you need to teather the AVP and MBP to an iPhone and then you can AirPlay. A lot of big corporate WiFi networks may not allow AirPlay so teathering is a better option. Does anyone know if Apple is making their AVP demo app available to developers? This would be super helpful for showing off the AVP's capabilities. Thanks! JB
Replies
0
Boosts
0
Views
751
Activity
Mar ’24
How to show programatically a DocumentGroup in visionOS?
WindowGroups have ids, like this: WindowGroup(id: "window_id"), but DocumentGroups do not have. So opening like this does not work: openWindow(id: "window_id"). The problem is that if the user dismisses the DocumentGroup, there is no way to reopen it again.
Replies
1
Boosts
0
Views
799
Activity
Mar ’24
Vision Pro - lets join forces to improve VisionOS platform
Hi guys, if you started using Vision Pro, I'm sure you already found some limitations. Let's join forces and make feature requests. When creating Feedback, request from one guy may not get any attenption from Apple, but if we join and more of us make the same request, we might just push those ideas through. Feel free to add your ideas and don't forget to create feedback: app windows can only be moved forward to a distance of about 20ft/6m. I'm pretty sure some users would like to push window as far as a few miles away and make the window large to be still legible. This would be very interesting especialy when using Environments and 360-degree view. I really want to put some apps up on the sky above the mountains and around me, even those iOS apps just made compatible with Vision Pro. when capturing screen, I always get message "Video capture not possible due to insufficient lighting". Why? I have Environment loaded and extended 360 degrees with some apps opened, so there is no need for external lighting (at least I thing it's not needed). I just want to capture what I see. Imagine creating tutorials, recording lessons for learning various subjects, etc. Actual Vision Pro user might prefer loading their on environments an setup app in spatial domain, but for those that don't have it yet or when creating videos to be available on antique 2D computer screens , it may be useful to create 2D videos this way. 3D video recording is not very good, kind of shaky, not when Vision Pro is static, but when walking and especially when turning head left/right/up/down (even relatively slowly). I think hardware should be able to capture and create nice and smooth video. It's possible that Apple just designed simple camera app and wants to give developers a chance to create a better Camera app, but it still would be nice to have something better out of the box. I would like to be able to walk through Environments. I understand safety of see-through effect, so users didn't hit any obstacles, but perhaps obstacles could be detected and when user gets to 6ft/2m from obstacle then it could present at first warning (there is already "You are close to and object" and then make surroundigns visible, but if there are no obstacles (user can be located in large space and can place a tape or a thread around the safe area), I should be able to walk around and take a look inside that crater on the Moon. We need Environments, Environments, Environments and yet more of them, I was hoping for hundreds, so we could even pick some of them and use in our apps, like games where you want to setup a specific environment. Well, that's just a beginning and I could go on and on and on, but tell me what you guys think. Regards and enjoy new virtual adventure! Robert
Replies
5
Boosts
0
Views
1.6k
Activity
Mar ’24
Recognize Objects (Humans) with Apple Vision Pro Simulator
As the title already suggests, is it possible with the current Apple Vision Simulator to recognize objects/humans, like it is currently possible on the iPhone. I am not even sure, if we have an api for accessing the cameras of the Vision Pro? My goal is, to recognize for example a human and add to this object an 3D object, for example a hat. Can this be done?
Replies
1
Boosts
0
Views
1.4k
Activity
Mar ’24
Missing image. Your app's asset catalog is missing the visionOS App Icon
i'm struggling to get my app through validation for visionOS. I'm not sure why I'm getting this as all of the appIcons are filled.
Replies
5
Boosts
0
Views
1.6k
Activity
Mar ’24
Use Designed for iPhone App instead of Designed for iPad on VisionPro
Hello! I have an app that has both iPhone and iPad targets. I want to use the iPhone version on Vision Pro. But since the app has an iPad version, the system always uses the Designed for iPad version. Is any way to set the Designed for iPhone version as the version to use on Vision Pro (while weeping the iPad target). Thank you!
Replies
0
Boosts
0
Views
623
Activity
Feb ’24