Sound and Haptics

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Create meaningful and delightful experiences that engage a wider range of senses with sound and haptic design.

Posts under Sound and Haptics tag

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AccessibilityUIServer has microphone locked
Just installed iOS 18 Beta 3. I am seeing my AccessibilityUIServer using the microphone and this is causing no notification sounds, inability to use Siri by voice and volume is grayed out. If I start to play anything with sound AccessibilityUIServer releases the microphone and I am able to use the app. Calls still work since AccessibilityUIServer will release and the phone will ring. Feed back ID is FB14241838.
12
9
6.5k
Sep ’24
Creating CHHapticPatternPlayer with AudioCustom Event crashes
Hello everyone, I’m experiencing occasional crashes in my app related to the Core Haptics framework, specifically when creating haptic pattern players. The crashes are intermittent and not easily reproducible, so I’m hoping to get some guidance on what might be causing them. It's seems it's connected to Audio Resource I'm using within AHAP file. Setup: I use AVAudioSession and AVAudioEngine to record and play continuous audio. After activating the audio session and setting up the audio engine, I initialize the CHHapticEngine as follows: let engine = try CHHapticEngine(audioSession: .sharedInstance()) ... try engine?.start() // Recreate all haptic pattern players you had created. let pattern = createPatternFromAHAP(Pattern.thinking.rawValue)! thinkingHapticPlayer = try? engine?.makePlayer(with: pattern) // Repeat for other players... AHAP file: "Pattern": [ ... haptic events { "Event": { "Time": 0.0, "EventType": "AudioCustom", "EventWaveformPath": "voice.chat.thinking.mp3", "EventParameters": [ { "ParameterID": "AudioVolume", "ParameterValue": 0.7 } ] } } ] I’m receiving the following crash report: Crashed: com.apple.main-thread EXC_BREAKPOINT 0x00000001ba525c68 0 CoreHaptics +[CHHapticEngine(CHHapticEngineInternal) doRegisterAudioResource:options:fromPattern:player:error:].cold.1 + 104 1 CoreHaptics +[CHHapticEngine(CHHapticEngineInternal) doRegisterAudioResource:options:fromPattern:player:error:].cold.1 + 104 2 CoreHaptics +[CHHapticEngine(CHHapticEngineInternal) doRegisterAudioResource:options:fromPattern:player:error:] + 3784 3 CoreHaptics -[CHHapticPattern resolveExternalResources:error:] + 388 4 CoreHaptics -[PatternPlayer initWithPlayable:engine:privileged:error:] + 560 5 CoreHaptics -[CHHapticEngine createPlayerWithPattern:error:] + 256 6 Mind VoiceChatHapticEngine.swift - Line 170 VoiceChatHapticEngine.createThinkingHapticPlayer() + 170 Has anyone encountered similar crashes when working with CHHapticEngine and haptic patterns that contains audioCustom event? Thank you so much for your help. Ondrej
2
0
938
Sep ’24
Haptic to Audio (synthesize audio file from haptic patterns?)
Haptics are often represented as audio for presentation purposes by Apple in videos and learning resources. I am curious if: ...Apple has released, or is willing to release any tools that may have been used synthesize audio to represent a haptic patterns (such as in their WWDC19 Audio-Haptic presentation)? ...there are any current tools available that take haptic instruction as input (like AHAP) and outputs an audio file? ...there is some low-level access to the signal that drives the Taptic Engine, so that it can be repurposed as an audio stream? ...you have any other suggestions! I can imagine some crude solutions that hack together preexisting synthesizers and fudging together a process to convert AHAP to MIDI instructions, dialing in some synth settings to mimic the behaviour of an actuator, but I'm not too interested in that rabbit hole just yet. Any thoughts? Very curious what the process was for the WWDC videos and audio examples in their documentation... Thank you!
2
0
832
Sep ’24
Vision Pro system audio volume is very low after VisionOS 2.0 Beta 5 update
I updated my Vision Pro to VisionOS 2.0 Beta yesterday, and now everything is very quiet even at max volume. I tested with the built in speakers, Beats Pro and Airpods Pro Gen 2 as well and same problem with all of them. If I turn the volume down to 50% you cant tell what audio is being played anymore. I tried restarting the headset and it makes no difference. Anything else I can try to resolve this issue?
1
1
861
Aug ’24
Reality Composer Pro - Audio not working for .USDZ
Based on info online I'm under the impression we can add spatial audio to USDZ files using Reality Composer Pro, however I've been unable to hear this audio outside of the preview audio in the scene inspector. Attached is a screenshot with how I've laid out the scene. I see the 3D object fine on mobile and Vision Pro, but can't get audio to loop. I have ensured the audio file is in the scene linked as the resource for the spatial audio node. Am I off on setting this up, it's broken or this simply isn't a feature to save back to USDZ? In the following link they note their USDZ could "play an audio track while viewing the model", but the model isn't there anymore. Can someone confirm where I might be off please?
3
0
1.3k
Jul ’24
Programatic Haptics
I'm developing an iPhone App that is using on-device speech recognition. I'd like to create a 'buzz' to confirm the word was recognised without having to look at the screen. I can get haptics working from a button; but when I try to attach sensoryfeedback to any view element, it does not fire despite my toggle from successful voice commands variable correctly flipping. Has anyone tried a similar thing with success, or have any ideas? Thanks very much.
1
0
761
Jul ’24
Custom Apple Pencil Pro Haptics
Just got my hands on the Apple Pencil Pro, and was looking forward to being able to add tactile feedback to my apps through the Pencil. Apple appears to have updated their docs to make mention of the possibility of haptic feedback via the pencil and makes vague references to a certain SwiftUI modifier, but doesn't give any pencil-specific guidelines, code or speak about its capabilities at all. I'd like to ask if its possible to use CoreHaptic to queue custom haptic feedback (as of now the standard code which works on iPhone doesn't seem to work on an iPad with a paired Pencil Pro), or if that's not possible if there are any updated resources/example code for triggering predefined Pencil Pro haptics.
2
0
1.4k
May ’24
UI Sound FX package for Vision Pro?
Hi, I noticed that several of the top Vision Pro apps such as Disney+ and Max have similar if not identical SFX for basic navigation like Select and Back. I was wondering if Apple has provided an audio SFX library as a resource, or if the similarity is coincidental. I'm not familiar with Apple providing anything like this in the past, but figured on a totally new platform where they might be trying to establish a paradigm, it was worth looking into!
0
0
1.1k
Mar ’24
Core Haptics Engine Player Destruction with Corrupted AHAP Files
Hello, I've encountered a concerning issue while working with Core Haptics which I believe warrants attention from the community and Apples engineering team. When attempting to play a haptic pattern using the ChHapticEngine.playPattern method with a corrupted AHAP file path, I've observed unexpected behavior. Specifically, the player is immediately destroyed, triggering the notifyWhenPlayersFinished callback with nil error before executing the catch block(catch block is eventually executed), Furthermore, this behavior introduces ambiguity regarding the successful playback of haptic patterns, as corrupted files can produce false positives in error notifications. Current workaround is simple, AHAP files are JSON formated files at the end of the day, so just try to decode data or create Foundation object from given JSON data. and if this fails then data must not be in expected format(or decoding strategy is off), that way you can guarantee the validity of an AHAP file before passing it to your player. Michaud Reyna, Senior iOS Engineer
1
0
844
Feb ’24
Game not muted with ring/silent switch
Hi, I'm building a simple game for iOS. I have background music. The ring/silent switch is not disabling sound when switched to silent. So far I'm testing on devices through TestFlight (still internal testing, not beta). Do I need to code this function myself or does iOS know it's a game and disable sound automatically? and/or would my game be rejected if the switch doesn't disable sound? (I have an internal setting to enable/disable sounds in the game) Due to the way it's coded (capacitor app), I can't access the ring/silent switch to disable/enable sound. Thanks, this problem makes me feel like a preserved moose.
0
0
819
Feb ’24
Lower Notification Sounds on iOS 17
I'm involved in development on an iOS app for home security and alarm systems. There is recently a lot of negative feedback from customers about how low the notification sounds are since iOS17. Much of the feedback centers around the inability to control the volume of the notification sounds. My question is: if our app uses custom notification sounds, are these impacted by the volume changes made in iOS 17? I know previous versions of iOS allow you to control "Ringtone and Alert" volume in settings (with a volume slider). Is this same control still available for custom notification sounds within our app?
0
0
967
Nov ’23
NSSound causing crashes on Sonoma
We've been doing the following in our app for years without issues: [[NSSound soundSystem:@"Basso"] play] Suddenly we're seeing hundreds of crashes from macOS 14.0 users and we're not sure what's causing this. There are no memory leaks within the app and all the stack traces are around NSSound: 0 AudioToolbox 0x1f558 MEDeviceStreamClient::RemoveRunningClient(AQIONodeClient&, bool, bool) + 3096 1 AudioToolbox 0x1e8fc AQMEDevice::RemoveRunningClient(AQIONodeClient&, bool) + 108 2 AudioToolbox 0x1e854 AQMixEngine_Base::RemoveRunningClient(AQIONodeClient&, bool) + 76 3 AudioToolbox 0xcdd78 AudioQueueObject::StopRunning(AQIONode*, bool) + 244 4 AudioToolbox 0xcbdd0 AudioQueueObject::Stop(bool, bool, int*) + 736 5 AudioToolbox 0xf1840 AudioQueueXPC_Server::Stop(unsigned int, bool) + 172 6 AudioToolbox 0x1418b4 ___ZN20AudioQueueXPC_Bridge4StopEjb_block_invoke + 72 7 libdispatch.dylib 0x3910 _dispatch_client_callout + 20 8 libdispatch.dylib 0x130f8 _dispatch_sync_invoke_and_complete_recurse + 64 9 AudioToolbox 0x141844 AudioQueueXPC_Bridge::Stop(unsigned int, bool) + 184 10 AudioToolbox 0xa09b0 AQ::API::V2Impl::AudioQueueStop(OpaqueAudioQueue*, unsigned char) + 492 11 AVFAudio 0xbe12c AVAudioPlayerCpp::disposeQueue(bool) + 188 12 AVFAudio 0x341dc -[AudioPlayerImpl dealloc] + 72 13 AVFAudio 0x358a0 -[AVAudioPlayer dealloc] + 36 14 AppKit 0x1b13b4 -[NSAVAudioPlayerSoundEngine dealloc] + 44 15 AppKit 0x1b132c -[NSSound dealloc] + 164 16 libobjc.A.dylib 0xf418 AutoreleasePoolPage::releaseUntil(objc_object**) + 196 17 libobjc.A.dylib 0xbaf0 objc_autoreleasePoolPop + 260 18 CoreFoundation 0x3c57c _CFAutoreleasePoolPop + 32 19 Foundation 0x30e88 -[NSAutoreleasePool drain] + 140 20 Foundation 0x31f94 _NSAppleEventManagerGenericHandler + 92 21 AE 0xbd8c _AppleEventsCheckInAppWithBlock + 13808 22 AE 0xb6b4 _AppleEventsCheckInAppWithBlock + 12056 23 AE 0x4cc4 aeProcessAppleEvent + 488 24 HIToolbox 0x402d4 AEProcessAppleEvent + 68 25 AppKit 0x3a29c _DPSNextEvent + 1440 26 AppKit 0x80db94 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 716 27 AppKit 0x2d43c -[NSApplication run] + 476 28 AppKit 0x4708 NSApplicationMain + 880 29 ??? 0x180739058 (Missing)
1
0
1.1k
Oct ’23
AccessibilityUIServer has microphone locked
Just installed iOS 18 Beta 3. I am seeing my AccessibilityUIServer using the microphone and this is causing no notification sounds, inability to use Siri by voice and volume is grayed out. If I start to play anything with sound AccessibilityUIServer releases the microphone and I am able to use the app. Calls still work since AccessibilityUIServer will release and the phone will ring. Feed back ID is FB14241838.
Replies
12
Boosts
9
Views
6.5k
Activity
Sep ’24
Creating CHHapticPatternPlayer with AudioCustom Event crashes
Hello everyone, I’m experiencing occasional crashes in my app related to the Core Haptics framework, specifically when creating haptic pattern players. The crashes are intermittent and not easily reproducible, so I’m hoping to get some guidance on what might be causing them. It's seems it's connected to Audio Resource I'm using within AHAP file. Setup: I use AVAudioSession and AVAudioEngine to record and play continuous audio. After activating the audio session and setting up the audio engine, I initialize the CHHapticEngine as follows: let engine = try CHHapticEngine(audioSession: .sharedInstance()) ... try engine?.start() // Recreate all haptic pattern players you had created. let pattern = createPatternFromAHAP(Pattern.thinking.rawValue)! thinkingHapticPlayer = try? engine?.makePlayer(with: pattern) // Repeat for other players... AHAP file: "Pattern": [ ... haptic events { "Event": { "Time": 0.0, "EventType": "AudioCustom", "EventWaveformPath": "voice.chat.thinking.mp3", "EventParameters": [ { "ParameterID": "AudioVolume", "ParameterValue": 0.7 } ] } } ] I’m receiving the following crash report: Crashed: com.apple.main-thread EXC_BREAKPOINT 0x00000001ba525c68 0 CoreHaptics +[CHHapticEngine(CHHapticEngineInternal) doRegisterAudioResource:options:fromPattern:player:error:].cold.1 + 104 1 CoreHaptics +[CHHapticEngine(CHHapticEngineInternal) doRegisterAudioResource:options:fromPattern:player:error:].cold.1 + 104 2 CoreHaptics +[CHHapticEngine(CHHapticEngineInternal) doRegisterAudioResource:options:fromPattern:player:error:] + 3784 3 CoreHaptics -[CHHapticPattern resolveExternalResources:error:] + 388 4 CoreHaptics -[PatternPlayer initWithPlayable:engine:privileged:error:] + 560 5 CoreHaptics -[CHHapticEngine createPlayerWithPattern:error:] + 256 6 Mind VoiceChatHapticEngine.swift - Line 170 VoiceChatHapticEngine.createThinkingHapticPlayer() + 170 Has anyone encountered similar crashes when working with CHHapticEngine and haptic patterns that contains audioCustom event? Thank you so much for your help. Ondrej
Replies
2
Boosts
0
Views
938
Activity
Sep ’24
Haptic to Audio (synthesize audio file from haptic patterns?)
Haptics are often represented as audio for presentation purposes by Apple in videos and learning resources. I am curious if: ...Apple has released, or is willing to release any tools that may have been used synthesize audio to represent a haptic patterns (such as in their WWDC19 Audio-Haptic presentation)? ...there are any current tools available that take haptic instruction as input (like AHAP) and outputs an audio file? ...there is some low-level access to the signal that drives the Taptic Engine, so that it can be repurposed as an audio stream? ...you have any other suggestions! I can imagine some crude solutions that hack together preexisting synthesizers and fudging together a process to convert AHAP to MIDI instructions, dialing in some synth settings to mimic the behaviour of an actuator, but I'm not too interested in that rabbit hole just yet. Any thoughts? Very curious what the process was for the WWDC videos and audio examples in their documentation... Thank you!
Replies
2
Boosts
0
Views
832
Activity
Sep ’24
Vision Pro system audio volume is very low after VisionOS 2.0 Beta 5 update
I updated my Vision Pro to VisionOS 2.0 Beta yesterday, and now everything is very quiet even at max volume. I tested with the built in speakers, Beats Pro and Airpods Pro Gen 2 as well and same problem with all of them. If I turn the volume down to 50% you cant tell what audio is being played anymore. I tried restarting the headset and it makes no difference. Anything else I can try to resolve this issue?
Replies
1
Boosts
1
Views
861
Activity
Aug ’24
Reality Composer Pro - Audio not working for .USDZ
Based on info online I'm under the impression we can add spatial audio to USDZ files using Reality Composer Pro, however I've been unable to hear this audio outside of the preview audio in the scene inspector. Attached is a screenshot with how I've laid out the scene. I see the 3D object fine on mobile and Vision Pro, but can't get audio to loop. I have ensured the audio file is in the scene linked as the resource for the spatial audio node. Am I off on setting this up, it's broken or this simply isn't a feature to save back to USDZ? In the following link they note their USDZ could "play an audio track while viewing the model", but the model isn't there anymore. Can someone confirm where I might be off please?
Replies
3
Boosts
0
Views
1.3k
Activity
Jul ’24
Programatic Haptics
I'm developing an iPhone App that is using on-device speech recognition. I'd like to create a 'buzz' to confirm the word was recognised without having to look at the screen. I can get haptics working from a button; but when I try to attach sensoryfeedback to any view element, it does not fire despite my toggle from successful voice commands variable correctly flipping. Has anyone tried a similar thing with success, or have any ideas? Thanks very much.
Replies
1
Boosts
0
Views
761
Activity
Jul ’24
Airpods keep disconnecting from my PC! (ANNOYING AF)
I had this new pair of airpods since 2022 bundled with my iPhone 12. I tried connecting to PC as of now, and what's annoying is that my Airpods keep disconnecting by itself from my Windows PC! I am so upset now, and I need your help!
Replies
1
Boosts
0
Views
1.2k
Activity
May ’24
Custom Apple Pencil Pro Haptics
Just got my hands on the Apple Pencil Pro, and was looking forward to being able to add tactile feedback to my apps through the Pencil. Apple appears to have updated their docs to make mention of the possibility of haptic feedback via the pencil and makes vague references to a certain SwiftUI modifier, but doesn't give any pencil-specific guidelines, code or speak about its capabilities at all. I'd like to ask if its possible to use CoreHaptic to queue custom haptic feedback (as of now the standard code which works on iPhone doesn't seem to work on an iPad with a paired Pencil Pro), or if that's not possible if there are any updated resources/example code for triggering predefined Pencil Pro haptics.
Replies
2
Boosts
0
Views
1.4k
Activity
May ’24
Sound recognition
Can I use Apple's sound recognition in my augmented reality app to trigger content ? Or is there another source I can use?
Replies
0
Boosts
0
Views
748
Activity
May ’24
UI Sound FX package for Vision Pro?
Hi, I noticed that several of the top Vision Pro apps such as Disney+ and Max have similar if not identical SFX for basic navigation like Select and Back. I was wondering if Apple has provided an audio SFX library as a resource, or if the similarity is coincidental. I'm not familiar with Apple providing anything like this in the past, but figured on a totally new platform where they might be trying to establish a paradigm, it was worth looking into!
Replies
0
Boosts
0
Views
1.1k
Activity
Mar ’24
Core Haptics Engine Player Destruction with Corrupted AHAP Files
Hello, I've encountered a concerning issue while working with Core Haptics which I believe warrants attention from the community and Apples engineering team. When attempting to play a haptic pattern using the ChHapticEngine.playPattern method with a corrupted AHAP file path, I've observed unexpected behavior. Specifically, the player is immediately destroyed, triggering the notifyWhenPlayersFinished callback with nil error before executing the catch block(catch block is eventually executed), Furthermore, this behavior introduces ambiguity regarding the successful playback of haptic patterns, as corrupted files can produce false positives in error notifications. Current workaround is simple, AHAP files are JSON formated files at the end of the day, so just try to decode data or create Foundation object from given JSON data. and if this fails then data must not be in expected format(or decoding strategy is off), that way you can guarantee the validity of an AHAP file before passing it to your player. Michaud Reyna, Senior iOS Engineer
Replies
1
Boosts
0
Views
844
Activity
Feb ’24
Game not muted with ring/silent switch
Hi, I'm building a simple game for iOS. I have background music. The ring/silent switch is not disabling sound when switched to silent. So far I'm testing on devices through TestFlight (still internal testing, not beta). Do I need to code this function myself or does iOS know it's a game and disable sound automatically? and/or would my game be rejected if the switch doesn't disable sound? (I have an internal setting to enable/disable sounds in the game) Due to the way it's coded (capacitor app), I can't access the ring/silent switch to disable/enable sound. Thanks, this problem makes me feel like a preserved moose.
Replies
0
Boosts
0
Views
819
Activity
Feb ’24
Turn off sound notifications globally on MacOS
Is there any way we can add a global setting for sound notifications on MacOS, or an option to have the default for newly installed apps to have sound notifications off by default? Currently, sound notifications for apps need to be turned off one by one, which can be time intensive if lots of apps are installed.
Replies
0
Boosts
0
Views
706
Activity
Jan ’24
Is there a way to generate sounds programmatically (w/o sound file)?
Generate tones, etc. in code? Is there a way? Regards, Patrick
Replies
3
Boosts
0
Views
1.4k
Activity
Dec ’23
Lower Notification Sounds on iOS 17
I'm involved in development on an iOS app for home security and alarm systems. There is recently a lot of negative feedback from customers about how low the notification sounds are since iOS17. Much of the feedback centers around the inability to control the volume of the notification sounds. My question is: if our app uses custom notification sounds, are these impacted by the volume changes made in iOS 17? I know previous versions of iOS allow you to control "Ringtone and Alert" volume in settings (with a volume slider). Is this same control still available for custom notification sounds within our app?
Replies
0
Boosts
0
Views
967
Activity
Nov ’23
Where is SystemSoundId?
Please Teach me. I wan't to get list of SystemSoundId. (relation can file) (Officially if possible) (example) 1001 - mail-sent.caf 1002 - Voicemail.caf  ・  ・ I know where [.caf] file in iPhone. /System/Library/Audio/UISounds/ but, I don't know relation [.caf] and soundId.
Replies
0
Boosts
0
Views
876
Activity
Oct ’23
Custom Text Tones Gone
Where are my custom text tones? How do I restore my custom text tones? I want my custom text tones back. Are you planning to fix this or am I going to android?
Replies
1
Boosts
0
Views
657
Activity
Oct ’23
iOS 17 default notification tone
Hi Developers, Requesting you to please fix the default notification tone "Rebound", its too low and short. I'm missing most of my notifications.
Replies
2
Boosts
0
Views
1.1k
Activity
Oct ’23
NSSound causing crashes on Sonoma
We've been doing the following in our app for years without issues: [[NSSound soundSystem:@"Basso"] play] Suddenly we're seeing hundreds of crashes from macOS 14.0 users and we're not sure what's causing this. There are no memory leaks within the app and all the stack traces are around NSSound: 0 AudioToolbox 0x1f558 MEDeviceStreamClient::RemoveRunningClient(AQIONodeClient&, bool, bool) + 3096 1 AudioToolbox 0x1e8fc AQMEDevice::RemoveRunningClient(AQIONodeClient&, bool) + 108 2 AudioToolbox 0x1e854 AQMixEngine_Base::RemoveRunningClient(AQIONodeClient&, bool) + 76 3 AudioToolbox 0xcdd78 AudioQueueObject::StopRunning(AQIONode*, bool) + 244 4 AudioToolbox 0xcbdd0 AudioQueueObject::Stop(bool, bool, int*) + 736 5 AudioToolbox 0xf1840 AudioQueueXPC_Server::Stop(unsigned int, bool) + 172 6 AudioToolbox 0x1418b4 ___ZN20AudioQueueXPC_Bridge4StopEjb_block_invoke + 72 7 libdispatch.dylib 0x3910 _dispatch_client_callout + 20 8 libdispatch.dylib 0x130f8 _dispatch_sync_invoke_and_complete_recurse + 64 9 AudioToolbox 0x141844 AudioQueueXPC_Bridge::Stop(unsigned int, bool) + 184 10 AudioToolbox 0xa09b0 AQ::API::V2Impl::AudioQueueStop(OpaqueAudioQueue*, unsigned char) + 492 11 AVFAudio 0xbe12c AVAudioPlayerCpp::disposeQueue(bool) + 188 12 AVFAudio 0x341dc -[AudioPlayerImpl dealloc] + 72 13 AVFAudio 0x358a0 -[AVAudioPlayer dealloc] + 36 14 AppKit 0x1b13b4 -[NSAVAudioPlayerSoundEngine dealloc] + 44 15 AppKit 0x1b132c -[NSSound dealloc] + 164 16 libobjc.A.dylib 0xf418 AutoreleasePoolPage::releaseUntil(objc_object**) + 196 17 libobjc.A.dylib 0xbaf0 objc_autoreleasePoolPop + 260 18 CoreFoundation 0x3c57c _CFAutoreleasePoolPop + 32 19 Foundation 0x30e88 -[NSAutoreleasePool drain] + 140 20 Foundation 0x31f94 _NSAppleEventManagerGenericHandler + 92 21 AE 0xbd8c _AppleEventsCheckInAppWithBlock + 13808 22 AE 0xb6b4 _AppleEventsCheckInAppWithBlock + 12056 23 AE 0x4cc4 aeProcessAppleEvent + 488 24 HIToolbox 0x402d4 AEProcessAppleEvent + 68 25 AppKit 0x3a29c _DPSNextEvent + 1440 26 AppKit 0x80db94 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 716 27 AppKit 0x2d43c -[NSApplication run] + 476 28 AppKit 0x4708 NSApplicationMain + 880 29 ??? 0x180739058 (Missing)
Replies
1
Boosts
0
Views
1.1k
Activity
Oct ’23
No Options for Notifications / Text tones on ios 17
No options for text tones, only whats on phone, can't even buy from store etc No option for notification sounds on various apps, just the very quiet beep (can never hear it!!) So disappointed in this, what is going on? more control is it? Get it changed !!!
Replies
1
Boosts
0
Views
671
Activity
Sep ’23