TestFlight

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TestFlight within App Store Connect allows you to invite and manage testers who can install and beta test your iOS, iPadOS, tvOS, and watchOS apps using the TestFlight app on the App Store.

Posts under TestFlight tag

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Guidance on Upgrading to Production Access for Screen Time API
Hello everyone, I’m currently developing an app that uses the Family Controls API, specifically the Screen Time API. However, my current entitlement is limited to development mode, which prevents me from publishing my app on TestFlight. I have already contacted Apple Developer Support for production access but wanted to reach out to the community as well and I was referenced to FamilyControls API documentation and I couldn't find anything related to my case. Has anyone successfully upgraded their entitlement from development-only to production? Any insights on the process, tips for communicating with Developer Support, or guidance on ensuring full compliance with the Family Controls guidelines would be extremely helpful.
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267
Mar ’25
Test flight errors 'The requested app is not available or doesn’t exist'
I have been trying to set up testing on my app using testflight. However for internal testing the app version uploads, says it is testing however when i go to download it I get that error 'The requested app is not available or doesn’t exist.' this occurs on multiple devices so I believe it is an issue on apples end. Furthermore, I also get an error when I try to set up external testing. When I press on submit for review, I receive this error: 'There was an error processing your request. Please try again later.' I believe this may be related and there may be some issues with my account. I have contacted apple support 4 days ago and I am waiting for a reply. My case ID is 102542659560
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Mar ’25
Can't archive app due to icon error.
I'm developing a companion watch app for an already existing iOS app, and everything seems to be working fine compiling it for the simulator, however when I try to archive it so I can make it available on TestFlight XCode throws the error "The stickers icon set or app icon set named "AppIcon" did not have any applicable content" even though the app icon is in the assets. The icon works and appears fine under the Simulator but I can't seem to archive it, even after renaming it to something else.
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Mar ’25
ObjectBox store DB issue with sandbox in mac flutter app for production
I am working on Flutter MAC app. And using ObjectBox store DB for local data saving. When i am setting Sandbox - NO, It is working fine. But when i am setting Sandbox - YES for production MAC flutter app - It is giving error and getting black screen only Getting error- Error initializing ObjectBox store: StorageException: failed to create store: Could not open database environment; please check options and file system (1: Operation not permitted) (OBX_ERROR code 10199)
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448
Feb ’25
On-Demand Resources Update
Hi, I have a question about On-Demand Resources, I tried to put some bundles into the Initial Install Tags and Download Only On Demand, and I uploaded the build to TestFlight, then I tried to make 2 builds, and the sample is like this: Build A: Initial Install Tags have 100 Tags. Download Only On Demand have 5 Tags. Build B: all contents of Initial Install Tags are the same as in Build A. Download Only On Demand are the same as Build A but I added 5 more tags, so the total is 10 tags, 5 tags that are the same as Build A and 5 new tags. Then I tried to download Build A for the first time which is in TestFlight, and it runs normally, Initial Install Tags are downloaded when the main app is downloaded and Download Only On Demand is downloaded when I request the tag. However, when I tried to update to Build B which is in TestFlight, why are the Initial Install Tags deleted? and why should it be downloaded via request? not when the main app is downloaded? has anyone ever experienced something like this? Thanks!
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Feb ’25
There is a problem installing the iwatch app. It has been installing
We have recently developed the iwatch app. We will package the APP + iwatch app and publish it in testfight for test download. However, we often find that after the mobile app is downloaded, the iwatch app is also on the iwatch System application inside display. Click install is always in the installation. It has not been installed. Especially when the phone we tested is paired with several watches. Or delete the mobile APP and download it again to recover. But some situations still cannot be recovered. May I ask why it is always installed? We have confirmed that there is no problem with the network, and the pairing connection between the watch and the mobile phone is normal. This problem has caused us a lot of trouble. I wonder if this will happen in the app store. Please give the official reply
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375
Feb ’25
CloudKit CKModifyRecordsOperation resulting in undocumented error "Internal Error" (1/3001); "MMCSEngineCreate failed"
I'm running into an undocumented error coming back from CloudKit operations. Specifically, I'm attempting to save new records via CKModifyRecordsOperation. I'm receiving this error for each of the records in the perRecordSaveBlock callback: <CKError 0x3018ac3c0: "Internal Error" (1/3001); "MMCSEngineCreate failed"> Is anyone else facing this error? It has been happening for several days and I'm finally getting around to reproduction with the Console app and logs. I have 16 records on my device locally that each one gets this error back. FB16547732 - CloudKit: CKModifyRecordsOperation saving new records results in Error <CKError 0x3018ac1e0: "Internal Error" (1/3001); "MMCSEngineCreate failed">
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Feb ’25
Unfair 4.3(a) Rejection - Update Blocked
Hi, Our latest update for Top Scorer 2 was rejected under Guideline 4.3(a) - Spam, despite previous versions being approved without issue. We have been developing this game since 2017, and it is an original creation with unique gameplay, AI, and physics. This update includes super important bug fixes and improvements critical for our user base, yet Apple claims it is too similar to other apps without specifying which ones or what exactly needs to change. Previous version with similar features and design, was successfully approved, we are improving resolutions, updating SDKs and enhancing security for our players, why would you reject it, leaving players with an older version of the game that lacks the vast array of improvements we've incorporated in the game. Has anyone faced a similar rejection? Any advice would be appreciated.
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Feb ’25
Can't open crash logs after changing app name and bundle identifier
I changed my application's name and bundle identifier from xcode. I am able to publish this app to testflight (internal) successfully. However, when users of my app report crash and I try to open them from App Store Connect crash section I see following error in Xcode: Xcode failed to locate iOS App with App Store Identifier "XXXXXXX418". If I open in Xcode > Window > Organizer > Crashes I see following error: Upload "YourAPP" to App Store Connect to begin receiving crash logs. It seems that AppStore identifier at one point changed and xcode and appstore connect are out of sync. What solution is there?
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Feb ’25
No subscriptions showed to buy in release phase
I have auto-renewable subscriptions, and in Xcode everything works fine. It shows a list of subscriptions where I can make a test purchase. But when I send it for review, the review team, as well as TestFlight, simply do not have subscriptions. If the problem was in the code, it would not work in the sandbox as I think. But I think that I configured everything correctly in the subscription settings. The only thing: it shows there for the subscription in appstoreconnect that it is preparing for review, but nothing can be done about it, because it will be solved with the first release of the application. But I do not know where else to look and what to do. The problem is probably not in the code, but I also redirected the subscription config in appstoreconnect a bunch of times. I asked help on review team, no way. Tried to google and chat GPT, no ideas where to find a solution.
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Mar ’25
Individual to organization account migration - how long does it take?
Hello, I submitted a request to migrate my developer membership from individual to organization over 6 days ago. Before submitting this request I was told it was a "quick process". When I ask for updates, all I get is "we have confirmed that the team is continuing to review your case and we will contact you again once they have provided an update." I never get any said updates. Not only can I not submit my app, I've been locked out of TestFlight, meaning I haven't been able to send the app to beta testers. I'm curious, has anyone done this migration and how long did it take?
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Feb ’25
TestFlight is Unavailable
I use Apple Business Manager to install apps on my office iPads and to track them. I am a beta tester for a company that pushes new versions of their software through TestFlight. These iPads are logged into managed apple accounts [apple IDs] under my Apple Business Manager account. When I attempt to open TestFlight, I receive a message "TestFlight is currently unavailable, try again later." If I logout and sign in an iPad under a consumer Apple Account, TestFlight works properly. I however, want to use these iPads under my apple business account.
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Mar ’25