I keep getting "iOS 18.5 must be installed": dialoge box and when i try downloding 18.5 it fail Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
User Info: {
DVTErrorCreationDateKey = "2025-08-24 20:40:42 +0000";
}
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({
RequestedBuild = 22G86;
})
Domain: DVTDownloadsUtilitiesErrorDomain
Code: -1
Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime)
Domain: com.apple.MobileAssetError.Download
Code: 49
User Info: {
checkConfiguration = 1;
}
System Information
macOS Version 15.5 (Build 24F74)
Xcode 16.4 (23792) (Build 16F6)
Timestamp: 2025-08-24T21:40:42+01:00
Xcode
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When I try to install the iOS 26.0 Universal Simulator component with Xcode-beta 5 I get the following error:
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
User Info: {
DVTErrorCreationDateKey = "2025-08-11 14:39:06 +0000";
}
--
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
--
System Information
macOS Version 15.6 (Build 24G84)
Xcode 26.0 (24198.5) (Build 17A5295f)
Timestamp: 2025-08-11T17:39:06+03:00
We have found that on iOS 26 beta some of our app icons built from an Xcode 16 asset catalog containing a single 1024x1024 .png file have a Liquid Glass effect applied to them while others have not.
The documentation states that
If you choose not to use Icon Composer, you can still use an AppIcon asset catalog in your project containing individual app icon images and let the system apply the Liquid Glass material.
and
If you prefer, you can take advantage of the system’s automatically generated treatment that is applied to all app icons.
Is there any insight into how the system treats app icons that have not yet been updated with Icon Composer?
I am trying to update an old UIKit/CoreData app and am (among other changes) adding CloudKit synchronization support. I enabled CloudKit (ie, set up a new CloudKit domain, enabled CloudKit, Background Mode Remote Notifications, and Push Notifications.
When I did this, automatic code signing failed. (see attached for the messages). I tried creating and downloading a new provisioning profile, but that did not help.
FB19742743
Can someone help me? I have absolutely no idea of what to do next to get this app signed (and hopefully back into the AppStore soon).
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Developer Tools
Xcode
Provisioning Profiles
CloudKit
I archived the app via Xcode for App Store Connect. When I upload this build to iPhone via TestFlight everything works fine, but when I send it to Apple they get a black screen. Please tell me what the problem is
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
iOS
App Store Connect
Xcode
TestFlight
The Mac has an Intel chip and has Xcode 15.2 installed. After launching Xcode, the canvas interface keeps spinning and cannot display synchronously normally. The simulator also takes a long time to start. Seeking help to resolve this issue.
It's not yet fully clear why and when does this crash occur, but I'm creating this post so there's a centralized thread for this.
Some hints collected so far:
The crash is occurring for existing Xcode projects opened with new Xcode 26.0 beta (17A5241e); no one's been able to reproduce on a project created in Xcode 26. I even tried creating a project with Xcode 16.2 and open it in Xcode 26, but it's all working fine there (don't have older Xcode at the moment, to try with many versions)
It crashes right at the line of code that initializes URLSessionConfiguration. If you call URLSession() without parameters (which is deprecated as of iOS 13), the session initializes without the crash.
It's NOT occurring only for libraries installed through package manages. In a project where it crashes, one should be able to reproduce by adding URLSessionConfiguration.default as the first line in didFinishLaunchingWithOptions
It crashes when running an app on an iOS 26 simulator. (I don't have a device running beta iOS 26 to test on it!) It's working fine when running the app on a simulator or a device running iOS 18 or older.
Related issue on Firebase GitHub repo: https://github.com/firebase/firebase-ios-sdk/issues/14948
Sorry to not be able to provide more info at the moment. I wanted to report this so in case someone from Apple knows about it, we could at least get some feedback or workarounds, until fix is released -- and, to prevent us all from duplicating this report in repositories of each library, as this isn't related to libraries.
Xcode version 16.4 (16F6) now only supports uploading a 1024x1024 icon, but during archiving, it keeps prompting that a 120x120 icon is missing. Attempts to add the image in Assets didn't work. How can this issue be resolved?"
Hello Apple support,
A few days ago, I received an e-mail granting the entitlement for Critical Alerts to my app VIAWEB Mobile, bundle ID br.com.viawebsystem.VIAWEBservice . This was my second attempt: in the first time I requested the entitlement for all our apps, but it was denied. This time I requested for just our main app, and now it was approved.
I have just followed several tutorials and instructions available on the Internet, but I couldn't enable this capability in my app. What I tried and where I stopped:
In my Xcode 16.4, target "VIAWEB Mobile", Signing & Capabilities, All: unchecked the Automatic manage signing and checked again, selected the correct Team. In the iOS section, Xcode Managed Profile, click in the little "i" and there is no Critical Alerts in the Capabilities list, nor com.apple.developer.usernotifications.critical-alerts in the Entitlements list. And so, there is no Critical Alerts in the "+ Capability" window.
If I go to Certificates, Identifiers & Profiles, Identifiers, and click to edit my App ID Configuration, there is no Critical Alerts to enable in the Capabilities list. In Capability Requests, I just see the plus sign next to Critical Alerts (to make an additional request), and the status Approved when I click on View Requests (2).
Can you provide me with updated instructions on how I can enable this entitlement for my app?
Thank you! Best regards,
The VIAWEB Developer Team.
I’m trying to archive my app in Xcode but keep running into issues. When I attempt to archive, I see two errors:
“Communication with Apple failed. Your team has no device from which to generate a provisioning profile. Connect a device to use or manually add a device ID in the certificate.”
“No profiles were found” — Xcode can’t locate a matching iOS development provisioning profile.
I’ve already added the device ID manually, set up my bundle identifier in Apple Connect (which was detected), and signed in with my Apple ID in Xcode. What steps should I take to resolve this? If there’s a thread, article, or anything that explains the fix, I will appreciate if you can share it as well.
Also, is it common that I created the project, but my role shows as Admin instead of Account Holder? I tried to find a way to change my role from Admin to Account Holder, but I couldn’t find any resources.
Thank you in advance for your help!
There is a code review (split view) feature. Which is nice. But then when I see a change I want to stage and right click the blue bar in the gutter next to the change, I'm only presented with the option to discard the change, nothing else.
So in order to stage I either have to go to the source control window (accessed via the project navigator) or close the code review tool, stage, and then go back to the code review tool.
Right now, if I added a large swatch of contiguous code, the stage feature in Xcode is all or nothing — either I stage all the changes or I stage none of them.
It would be a better UX if after spotting the isolates changes within that swatch that are final if I could select them and stage them. This way, it would be easy for me to easily green light all the changes I know are production ready, and then when I'm done, clearly see those which are not and easily be able to hone in on the changes that require some more thought.
I’m new to iOS development. Previously, I’ve worked with Python and Django, mainly using JetBrains PyCharm PRO. In PyCharm, I really benefit from plugins like "Rainbow Brackets" , which help a lot with readability and code navigation. As someone who wears glasses, I find such visual aids very helpful for reducing eye strain.
While exploring Xcode, I noticed that similar built-in features or up-to-date plugin support seem limited. Considering Apple’s strong focus on accessibility and user experience, I was a bit surprised by this. With Xcode 26 coming soon, I’m also wondering if there will be improvements in plugin support or built-in tools like Swift Linter and Swift Format.
Are there any current tools or plugins you’d recommend to fill these gaps?
productsign Command Appears to Succeed but Package has No Valid Signature
Category: Security, macOS, Code Signing
Question:
productsign command, when signing a PKG created with productbuild, appears to succeed with a success message (Wrote signed product archive to ...) but spctl verification results in rejected, source=no usable signature, indicating that the signature was not actually applied.
Details:
Goal: To sign a distribution package created with productbuild using a Developer ID Installer certificate.
Certificate Used:
Developer ID Installer: [Company Name] ([Team ID])
This certificate was issued by Previous Sub-CA and is not the latest G2 Sub-CA recommended by Apple. We cannot create a new G2 Sub-CA certificate as we have reached the limit of 5.
productsign Command:
productsign --sign "Developer ID Installer: [Company Name] ([Team ID])" [input.pkg] [output.pkg]
productsign Output:
Wrote signed product archive to [output.pkg] (Appears as a success message).
spctl Signature Verification:
spctl -a -vv [output.pkg]
Result: rejected, source=no usable signature
Notarization Service Results (Behavioral difference between Macs):
On Mac A, the submission status was Accepted.
On Mac B, the status was Invalid, with the notarization log message being The binary is not signed..
Troubleshooting Steps Taken:
We attempted to sign both component and distribution packages with productsign, and in both cases, the signature was not recognized by the system.
We skipped productsign and relied on the notarization service's auto-signing, but the notarization log still reported The binary is not signed., and the notarization failed.
We have confirmed that the certificate and private key are properly associated in Keychain Access.
My Questions:
Given that we are using an older Previous Sub-CA certificate and cannot create a new one, why does productsign appear to succeed when the signature is not being applied?
What could cause the behavioral difference where notarization is Accepted on Mac A but Invalid on Mac B?
Is this a known issue with Apple's tools, or is it possibly caused by the specific structure of our PKG?
What is the recommended workflow or debugging method to successfully sign and notarize a PKG under these circumstances?
Thank you for your assistance
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Xcode
Gatekeeper
Signing Certificates
Developer ID
Hi all,
I'm trying to install the Xcode 26 beta on Tahoe (M4 Mac mini). I tried the latest beta 6 both the universal and the apple silicon version, but at startup the system says the app is corrupted and will be deleted. I tried this multiple times - always with a fresh download. Then I downloaded the beta 5, which told me at startup that there is no macOS SDK available and then Xcode also quits.
I want to update/test my macOS apps for the upcoming Tahoe and want to adapt for the new design. On my Mac is the Xcode version 16.4 installed and this is working correctly. In the last years I started with earlier versions of Xcode betas, but this year I'm a little bit more late.
Are there any steps I missed or is this a known issue yet? I had never before so much trouble installing any beta. What can I do?
Best regards,
Jürgen Terpe
Hi guys!
I have gone through an absolute nightmare, trying to solve the issue that I am about to tell you about.
As the title says, I am getting the error:
Library '/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/17/lib/darwin/libclang_rt.profile_driverkit.a' not found
I trimmed off part of that directory as I did not want to reveal that information about my computer.
From what I can tell, the file in question is no longer even a part of Xcode. I have searched, it is not on my computer anywhere.
I have also downloaded older versions of Xcode to search with it. None of them have it.
I have literally tried everything under the Son to solve this issue.
I have been stuck on it for two days.
I have even resorted to doing something I hate, which is asking for ChatGPT to assist me with solving the issue. No help there.
I am at my wits end. So I am coming to you guys, have you seen this error?
Any ideas at all? The odds are pretty good whatever you recommend I have probably already tried 200 times over. But I am still open to hearing anything.
Have any of you had this error? Any ideas?
I am on the latest version of macOS.
The project is for a macOS app.
M4 Mac mini.
Any additional information I can provide, that will be helpful?
At this point, I am leaning more towards this being a bug with Xcode than anything.
I'm experiencing some rare crash but only if I enable Xcode's "thread performance checker". The crash typically ends with these lines:
std::_1::hash_table<std::_1::hash_value_type<long
qosWaiterSignallerInvariantCheck
...
and sometimes with "findPrimitiveInfoNoAssert" on the second line.
I wonder if I am doing anything wrong, or is it a (hopefully known) issue in thread performance checker itself? It does look like some sort of data race bug, if to guess there's some internal dictionary that's not properly protected with a mutex or something.
I'm using Xcode 16.4 running on macOS 15.5, building and running an app on iPhone with iOS 18.5.
Cheers!
Hi,
I am on Mac OS Sequoia 15.5, XCode 16.4 (16F6)
Uploading via XCode or Transporter is successful, then binary gets refused by App Store Connect. I have tried:
Removing all Other Linker Flags except -ld64 as the app cannot be generated without ld64.
My original Other Linker Flags: -all_load -w -Xlinker -no_objc_category_merging -ld64
2. Running xcrun dyld_info -objc Payload/YourApp.app/YourApp | grep "(null)" return nothing.
Please, advise what else can I do.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
Developer Tools
App Store Connect
Xcode
I'm using the WebGPU abstraction library wgpu to build an app using compute shaders that compiles to Metal (on macOS), and in certain patterns where it uses a staging buffer for initial data, the data is just total missing from the capture, breaking other workflows such as shader debugging or seeing the completed results in the final buffer.
I wrote up details including a repro project and screen shots of the issue at https://github.com/gfx-rs/wgpu/issues/8111 . Seems like an Xcode bug. Any ideas? I'm happy to help investigate further if I can.
It seems that beta 3 broke StoreKit Testing when running against an iOS 26 simulator device. Specifically, when validating product IDs, the debug console displays messages like the following:
[492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue)
[492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue)
[492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue)
[492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue)
[492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue)
[492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue)
[492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue)
[492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue)
In addition, the SKProductsResponse (I am using the original StoreKit API), lists all requested product IDs in invalidProductIdentifiers. The products array is empty.
StoreKit Testing behaves as expected when Xcode 26 beta 3 is run against an iOS 18.4 simulator device.