My personal project is a bit further along however after not being able to get this to work in my app I fell back to a much simpler/proven implementation out there. There is this project on GitHub with a guide that implements a barebones app extension with packet tunneling. I figure this can give us common ground.
After changing the bundle and group identifiers to all end with -Caleb and or match up I tried running the app. The app extension does not work whatsoever and seemingly for reasons that are similar to my personal project.
If I pull up the console and filter for the subsystem (com.github.kean.vpn-client-caleb.vpn-tunnel) I see the following.
First you see installd installing it
0x16ba5f000 -[MIUninstaller _uninstallBundleWithIdentity:linkedToChildren:waitForDeletion:uninstallReason:temporaryReference:deleteDataContainers:wasLastReference:error:]: Destroying container com.github.kean.vpn-client-caleb.vpn-tunnel with persona 54D15361-A614-4E0D-931A-0953CDB50CE8 at /private/var/mobile/Containers/Data/PluginKitPlugin/2D0AE485-BB56-4E3E-B59E-48424CD4FD65
And then installd says this (No idea what it means)
0x16b9d3000 -[MIInstallationJournalEntry _refreshUUIDForContainer:withError:]: Data container for com.github.kean.vpn-client-caleb.vpn-tunnel is now at /private/var/mobile/Containers/Data/PluginKitPlugin/2D0AE485-BB56-4E3E-B59E-48424CD4FD65
Concerningly runningboardd seems to immediately try and stop it?
Executing termination request for: <RBSProcessPredicate <RBSProcessBundleIdentifiersPredicate| {(
"com.github.kean.vpn-client-caleb",
"com.github.kean.vpn-client-caleb.vpn-tunnel"
)}>>
[app<com.github.kean.vpn-client-caleb(54D15361-A614-4E0D-931A-0953CDB50CE8)>:1054] Terminating with context: <RBSTerminateContext| explanation:installcoordinationd app:[com.github.kean.vpn-client-caleb/54D15361-A614-4E0D-931A-0953CDB50CE8] uuid:963149FA-F712-460B-9B5C-5CE1C309B2FC isPlaceholder:Y reportType:None maxTerminationResistance:Absolute attrs:[
<RBSPreventLaunchLimitation| <RBSProcessPredicate <RBSProcessBundleIdentifiersPredicate| {(
"com.github.kean.vpn-client-caleb",
"com.github.kean.vpn-client-caleb.vpn-tunnel"
)}>> allow:(null)>
]>
Then runningboardd leaves a cryptic message
Acquiring assertion targeting system from originator [osservice<com.apple.installcoordinationd>:244] with description <RBSAssertionDescriptor| "installcoordinationd app:[com.github.kean.vpn-client-caleb/54D15361-A614-4E0D-931A-0953CDB50CE8] uuid:963149FA-F712-460B-9B5C-5CE1C309B2FC isPlaceholder:Y" ID:33-244-5222 target:system attributes:[
<RBSPreventLaunchLimitation| <RBSProcessPredicate <RBSProcessBundleIdentifiersPredicate| {(
"com.github.kean.vpn-client-caleb",
"com.github.kean.vpn-client-caleb.vpn-tunnel"
)}>> allow:(null)>
]>
And that seems to be all I have to go off of.... If I widen my search a bit I can see backboardd saying things like
Connection removed: IOHIDEventSystemConnection uuid:57E97E5D-8CDE-467B-81CA-36A93C7684AD pid:1054 process:vpn-client type:Passive entitlements:0x0 caller:BackBoardServices: <redacted> + 280 attributes:{
HighFrequency = 1;
bundleID = "com.github.kean.vpn-client-caleb";
pid = 1054;
} state:0x1 events:119 mask:0x800 dropped:0 dropStatus:0 droppedMask:0x0 lastDroppedTime:NONE
Or
Removing client connection <BKHIDClientConnection: 0xbf9828cd0; IOHIDEventSystemConnectionRef: 0xbf96d9600; vpid: 1054(vAF7); taskPort: 0x5D777; bundleID: com.github.kean.vpn-client-caleb> for client: IOHIDEventSystemConnection uuid:57E97E5D-8CDE-467B-81CA-36A93C7684AD pid:1054 process:vpn-client type:Passive entitlements:0x0 caller:BackBoardServices: <redacted> + 280 attributes:{
HighFrequency = 1;
bundleID = "com.github.kean.vpn-client-caleb";
pid = 1054;
} state:0x1 events:119 mask:0x800 dropped:0 dropStatus:0 droppedMask:0x0 lastDroppedTime:NONE source:HID
There's really nothing in the sysdiagnose either. No crash no nothing.
I am stumped. Any idea what might be going wrong for me here? Has something about the way app extensions or sandbox rules work changed in later OSes?
Xcode
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i'v use own apple id run project with my mobile phone, but the xcode create a lot provisioning profile in same time(the pic only show a bit part)
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Developer Tools
Xcode
Graphical Debugger
XCTest
I have a very specific issue that happens only on iOS Simulator version 18.4.
It does NOT happen when I run my app on a real iOS 18.4 device through Testflight.
My app displays a WebView (courtesy of Capacitor, url scheme capacitor://).
Inside that Webview I'm using Firebase JS API (11.2.0) and calling signInWithEmailAndPassword, which works well in all other contexts, i.e. browser, Android webview, iOS webview in all other Simulator versions, and on real devices.
Only when running in Simulator 18.4, I get a failed network request:
cannot parse response
Fetch API cannot load https://identitytoolkit.googleapis.com/v1/accounts:signInWithPassword?... due to access control checks.
Failed to load resource: cannot parse reponse
error: FirebaseError: (auth/network-request-failed)
Everything is working correctly for both:
Capacitor app webview installed on a real 18.4 device with Testflight
Safari (non-webview) in the 18.4 Simulator
The issue is severe for us, because we are unable to develop our app and test it in the simulator on 18.4 Simulator before pushing it through Testflight internal release.
Request headers on the failed request (no response status or headers available).
Request
Accept: /
Content-Type: application/json
Origin: capacitor://localhost
Sec-Fetch-Dest: empty
Sec-Fetch-Mode: cors
Sec-Fetch-Site: cross-site
User-Agent: Mozilla/5.0 (iPhone; CPU iPhone OS 18_4 like Mac OS X) - AppleWebKit/605.1.15 (KHTML, like Gecko) Mobile/15E148
X-Client-Version: Mobile/JsCore/11.2.0/FirebaseCore-web
X-Firebase-Client: (...)
Hello Community,
I’m currently working with the sample code “CapturingDepthUsingTheLiDARCamera” and using it to capture the depth map of an image taken with the iPhone 14 Pro.
From this depth map, I generate a point cloud using the intrinsic camera parameters.
I've noticed that objects not facing the camera directly appear distorted in the resulting point cloud.
For example: An object with surfaces that are perpendicular to each other appears with a sharper angle in the point cloud — around 60° instead of 90°.
My question is:
Is this due to the general accuracy limitations of the LiDAR sensor? Or could it be related to the sample code?
To obtain the depth map, I’m using:
AVCapturePhoto.depthData.converting(toDepthDataType: kCVPixelFormatType_DepthFloat32)
Thanks in advance for your help!
(Copy pasted from FB17261080 that I submitted)
Hi:
Apple's SDK (libSystem.B.tbd) provides definition for multiple symbols(__unw_add_dynamic_fde / __unw_add_find_dynamic_unwind_sections ), but doesn't provide corresponding headers, available in LLVM upstream as libunwind_ext.h
We need such headers to write Exception-Enabled JIT Framework for macOS
I've recently upgraded my project from Xcode 15 to Xcode 16. Without changing any build settings or compiler flags, I noticed that the final executable size has increased significantly when building the same C++ code.
Investigation:
To investigate further, I compared the Link Map outputs from both versions of Xcode. One key difference I found:
The symbol size for std::sort increased from 4,336 bytes (Xcode 15) to 6,084 bytes (Xcode 16) – a ~40% increase.
This seems to be part of a broader trend where other standard library symbols are also taking up more space in the binary when built with Xcode 16.
Questions:
Has Apple Clang or libc++ in Xcode 16 changed the implementation of STL algorithms like std::sort?
Are there changes in inlining, template instantiation, or debug info that could explain the increase?
Is this expected behavior? If so, is there any guidance on minimizing the binary size regression?
Hi,
We are facing issues on ios simulators os version 18, "Simulator device failed to install the application. Failed to create promise. Underlying error (domain=IXErrorDomain, code=2):"
Due to this error simulator is unable to install the application. we are facing this intermittently.
xcode version : Xcode.16.0.0.16A242d.app
ios simulator runtime : com.apple.CoreSimulator.SimRuntime.iOS-18-0
ios simulator : com.apple.CoreSimulator.SimDeviceType.iPhone-16
mac os version : macOS 15.4
we have tried upgrading to xcode Xcode.16.1.0.16B40.app and ios simulator runtime to 18.1 but its not working. Also we have rebooted xcode, not helping.
*Exact error message : **
org.openqa.selenium.SessionNotCreatedException: Could not start a new session. Response code 500. Message: An unknown server-side error occurred while processing the command. Original error: Error running 'install': An error was encountered processing the command (domain=IXErrorDomain, code=2): Simulator device failed to install the application. Failed to create promise. Underlying error (domain=IXErrorDomain, code=2): Failed to set icon resources promise for com.yyyy.xxxx Failed to create promise. Host info: host: 'uci-macmini-019lab3b.local', ip: 'fe80:0:0:0:1caf:6627:141d:f464%en0' Build info: version: '4.30.0', revision: '509c7f17cc' System info: os.name: 'Mac OS X', os.arch: 'aarch64', os.version: '15.3.1', java.version: '11.0.25' Driver info: com.mypackage.common.drivers.CustomIosDriver$ByteBuddy$g865VfU3 Command: [null, newSession {capabilities=[{appium:webviewConnectTimeout=120000, appium:autoAcceptAlerts=true, appium:app=/Users/mobileci/.buildkite-agent/builds/uci-macmini-019lab3b/mypackage/e2e-test-ios-simulator/8155f349-18b9-413c-9d17-dcb064986154/test_artifacts/target.app, appium:includeSafariInWebviews=true, appium:locale=US, appium:mjpegServerPort=52715, appium:newCommandTimeout=600000, appium:waitForIdleTimeout=3, appium:derivedDataPath=/Users/mobileci/.buildkite-agent/builds/uci-macmini-019lab3b/mypackage/e2e-test-ios-simulator/8155f349-18b9-413c-9d17-dcb064986154/appium_wda_ios/, appium:wdaConnectionTimeout=300000, appium:wdaLaunchTimeout=300000, appium:processArguments={env={E2E_TESTING=YES, RUN_UUID=8155f349-18b9-413c-9d17-dcb064986154}}, appium:automationName=XCUITest, appium:fullReset=true, appium:udid=F266ECC3-FD23-464D-B0C3-576EB48B2FF5, appium:deviceName=E2ESimulator, appium:wdaLocalPort=52714, appium:showXcodeLog=true, appium:webkitDebugProxyPort=52716, appium:noReset=false, appium:language=en, platformName=IOS, appium:simpleIsVisibleCheck=true}], desiredCapabilities=Capabilities {app: /Users/mobileci/.buildkite-..., autoAcceptAlerts: true, automationName: XCUITest, derivedDataPath: /Users/mobileci/.buildkite-..., deviceName: E2ESimulator, fullReset: true, includeSafariInWebviews: true, language: en, locale: US, mjpegServerPort: 52715, newCommandTimeout: 600000, noReset: false, platformName: IOS, processArguments: {env: {E2E_TESTING: YES, RUN_UUID: 8155f349-18b9-413c-9d17-dcb...}}, showXcodeLog: true, simpleIsVisibleCheck: true, udid: F266ECC3-FD23-464D-B0C3-576..., waitForIdleTimeout: 3, wdaConnectionTimeout: 300000, wdaLaunchTimeout: 300000, wdaLocalPort: 52714, webkitDebugProxyPort: 52716, webviewConnectTimeout: 120000}}] Capabilities {app: /Users/mobileci/.buildkite-..., autoAcceptAlerts: true, automationName: XCUITest, derivedDataPath: /Users/mobileci/.buildkite-..., deviceName: E2ESimulator, fullReset: true, includeSafariInWebviews: true, language: en, locale: US, mjpegServerPort: 52715, newCommandTimeout: 600000, noReset: false, platformName: IOS, processArguments: {env: {E2E_TESTING: YES, RUN_UUID: 8155f349-18b9-413c-9d17-dcb...}}, showXcodeLog: true, simpleIsVisibleCheck: true, udid: F266ECC3-FD23-464D-B0C3-576..., waitForIdleTimeout: 3, wdaConnectionTimeout: 300000, wdaLaunchTimeout: 300000, wdaLocalPort: 52714, webkitDebugProxyPort: 52716, webviewConnectTimeout: 120000} at
I have Xcode on my mac. I am iOS Dev. I do not know what version of Xcode was before I did next steps, but I could say that I had iOS Simulator 18.3.1.
So I update my Xcode to Version 16.3 (16E140). At this version is available iOS Simulator 18.4. But from some time before Xcode separate downloading components and actual Xcode itself. So i make update and do not download latest iOS simulator.
What i have:
in Xcode -> Settings -> Components under " Other Installed Platforms" i have iOS 18.3.1 and 17.5
in Choose Destination dropdown menu i have nothing. And Xcode say me that i need install iOS Simulator.
After some time with ChatGPT I could not do nothing from this. I try go to : Window -> Device and Simulators and here create new simulator with 18.3.1 and make it appear Always. But it didn't help.
Solution I did: I download latest version 18.4 because i could not wait because i need fix bug only 1 hour shift and it was this hour so i fast download the simulator.
After downloading 18.4 in Choose Destination dropdown it appears all versions of simulaors and 18.3.1 and that i created and 17.5
Question:
Does Xcode force to install latest version of iOS simulator?
What is the sense of this upgrade that now Xcode is updating faster because it download 8 GB not 16 if eventually I need download 8 GB again ? The new what i could do download Xcode in the evening and Simulator in the morning?
After updating to Xcode 16.3, getting the error - Symbol not found: ___cxa_current_primary_exception
It didn't happen with Xcode 16.2 that I used before, but after updating to 16.3, when I build the app, the following error is output to the console and the app doesn't run.
dyld[2150]: Symbol not found: ___cxa_current_primary_exception
Referenced from: <6B00A4F2-B208-3FDB-BA38-B7095AF0034A> /private/var/containers/Bundle/Application/B590DB18-9C66-4C9E-8330-104943419E60/Mubeat DEV.app/Mubeat DEV.debug.dylib
Expected in: <7F51CB08-A0CA-386E-BB62-4B8BFB0CED9F> /usr/lib/libc++.1.dylib
Symbol not found: ___cxa_current_primary_exception
Referenced from: <6B00A4F2-B208-3FDB-BA38-B7095AF0034A> /private/var/containers/Bundle/Application/B590DB18-9C66-4C9E-8330-104943419E60/Mubeat DEV.app/Mubeat DEV.debug.dylib
Expected in: <7F51CB08-A0CA-386E-BB62-4B8BFB0CED9F> /usr/lib/libc++.1.dylib
dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Developer/Library/PrivateFrameworks/DTDDISupport.framework/libViewDebuggerSupport.dylib
After looking for another solution, I found a way to remove the -Objc option in Other Linker Flags, but this method only works on iOS 18.4 and doesn't work on other versions.
Is there another solution?
When I use Xcode to develop the apps, the connection to my own Apple Watch is failed. The simulator has been downloaded, but it still displayed"watchOS10.0 Not Installed". The developer options were opened, I click the"trust this computer" but it always display"Connecting to *** Apple Watch". My iPhone can be connected normally.
Created a new project in Xcode 16.3. While adding breakpoints app is crashing every time in Xcode and playground both. Tried with swift 5 and swift 6 getting same error.
Crash reason : Couldn't find the Objective-C runtime library in loaded images.
Message from debugger: The LLDB RPC server has crashed. You may need to manually terminate your process
lldb-rpc-server-2025-04-14-092736.txt
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Swift Playground
Xcode
Playground Support
LLDB
In Xcode, when you type a word like "don't", a second apostrophe is automatically inserted after the word and you have to manually delete it.
Repro steps:
Create a new empty Markdown file or XML file.
Open the file in Xcode.
Type the word “don’t”.
Expected behavior: The word “don’t” appears.
Observed behavior: The word “don’t” appears, followed by an extra single quote.
Hi,
I am getting an error stating "Argument passed to call that takes no arguments". I want this Apple Watch App to measure and store RR Intervals from the PPG sensor on the Apple Watch for Heart Rate Variability calculations. Please help me fix this, I can't figure it out. Here is my code:
heartbeatQuery = HKHeartbeatSeriesQuery(predicate: predicate,
dataReceivedHandler: { (query, timeSinceLastBeat, ended, error) in
// Switch to main thread for UI updates
DispatchQueue.main.async {
if let error = error {
print("Heartbeat query error: (error.localizedDescription)")
self.fetchErrorMessage = "Heartbeat query error: (error.localizedDescription)"
// Consider stopping the workout session if the query fails critically
// self.stopWorkoutSession()
return
}
if ended {
print("Heartbeat query indicates series ended.")
}
// Append valid RR intervals
if timeSinceLastBeat > 0 {
self.rrIntervals.append(timeSinceLastBeat)
self.beatCount += 1
}
} // End DispatchQueue.main.async
}) // End query data handler
// --- END OF PROBLEMATIC INITIALIZER ---
// Execute the query if it was created successfully
It recommends the fix as removing this part:
'(predicate: predicate,
dataReceivedHandler: { (query, timeSinceLastBeat, ended, error) in
// Switch to main thread for UI updates
DispatchQueue.main.async {
if let error = error {
print("Heartbeat query error: (error.localizedDescription)")
self.fetchErrorMessage = "Heartbeat query error: (error.localizedDescription)"
// Consider stopping the workout session if the query fails critically
// self.stopWorkoutSession()
return
}
if ended {
print("Heartbeat query indicates series ended.")
}
// Append valid RR intervals
if timeSinceLastBeat > 0 {
self.rrIntervals.append(timeSinceLastBeat)
self.beatCount += 1
}
} // End DispatchQueue.main.async
})'
But after I remove that it says "Cannot assign value of type 'HKHeartbeatSeriesQuery.Type' to type 'HKHeartbeatSeriesQuery'" PLEASE HELP ME
Thanks
Hi, I have some doubts about certificates expiration given this "new" requirement around signing for some common third party SDKs:
https://developer.apple.com/support/third-party-SDK-requirements/
Use case:
I build an SDK that will be distributed as an XCFramework and will be used in AppStore apps from different people.
My SDK internally uses some other third party libraries that are integrated as binaries
Let's assume some of those third party libraries are from the list above and therefore seem to be required to be signed.
I distribute my SDK with all in order (third party SDKs from that list with valid signatures)
People using my SDK over the time provide an update to their apps on the AppStore but by then some of the third party libraries of my SDK has an expired certificate.
What would happen?
People using my SDK won't have any issues as far as my SDK has a valid signature (despite third party libraries from the list have expired signatures)
People using my SDK will get a warning about it but still will be able to submit to the AppStore. In that case, would AppStore Review process decline the update?
People using my SDK will get an error, not being able to submit to the AppStore and will require me an update version of the SDK with those third party libraries re-signed.
My understanding is that all would work as far as my SDK has a valid signature (after all is the one taking responsibility of the code inside), independently of what happens with the signature of those libraries themselves, am I correct?.
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
App Store
Frameworks
App Review
Xcode
Xcode 16.2 archive fails to compile XIB
Xcode Archive command fails most of the time while compiling an XIB which was created in older Xcode.
XIB was updated in Xcode 16.2 version also which did not fix this issue.
Archive from Xcode app works but Xcode build command fails and no reason shown by the command.
** ARCHIVE FAILED **
The following build commands failed:
CompileXIB /Users…/Resources/Nibs/<XIB_NAME>.xib
Hello All,
I am hoping someone has a solution we are encountering.
We recently upgraded to XCode 16.3 this week, and were putting together the next test build to push to TestFlight.
However, the AppStore is rejecting the app with the following message.
ITMS-90048: This bundle is invalid - Your archive contains paths that are not allowed: [._Symbols]
We have never had this before and the problem is, there is no path named "_Symbols" in our IPA.
Doing some searching online I have seen people report the same problem when build using Flutter or React, but we are using plain vanilla Swift and Native iOS.
We also have not added anything significantly new to our project since our last release a couple weeks ago.
Any suggestion on how to fix this would be greatly apprecaited.
Sincerely,
Stan R. - CaringBridge
Hi all,
I’m running into a persistent linker error when building my Unity 6 project (IL2CPP, iOS target) that calls a Swift method via an Objective-C++ wrapper. Despite following all known steps, I keep getting:
Undefined symbols for architecture arm64:
"_placeGeoAnchor", referenced from:
_GeoAnchorTrigger_placeGeoAnchor in libGameAssembly.a
...
ld: symbol(s) not found for architecture arm64
I’m trying to place a persistent AR anchor at real-world GPS coordinates (so that the same asset can appear at the same location for a returning user). Since I’m targeting iOS, I can’t use Google’s geospatial anchors (but I sooo wish I could--please apple I beg of you stop being so selfish lol).
I've already done these things:
Swift file is added to Unity-iPhone target.
.mm and .h files are in Unity-iPhone target under Compile Sources.
Bridging header is set to Unity-iPhone-Bridging-Header.h.
Generated header name is correct (GeoTest-Swift.h).
Build Active Architecture Only set to No.
Function has attribute((visibility("default"))).
Unity project uses IL2CPP scripting backend.
Yet I'm still getting the same linker error — it appears Unity (via IL2CPP) references the function, but Xcode doesn't link it.
It’s something small that’s being missed with how IL2CPP links native symbols? Or maybe I need to explicitly include something in Link Binary With Libraries? I’ve verified symbol visibility and targets repeatedly.
I’ve built AR features in Unity before (for Quest), but this is my first time trying to bridge C# → Objective-C++ → Swift in this way for a geolocation-based AR anchor for an iphone.
I'm going crazy, I’ve been stuck on this for 12+ hours now, so any insight or nudge would be deeply appreciated.
SPECS:
Macbook Pro M4 Pro--Sequoia 15.4
Unity 6000.0.45f1
IPhone 11 iOS 18.4
Xcode 15
Recently, I had an error when building a project with xcode16.3. I'm not sure if it's caused by xcode16.3.
I looked in /Users/lijin/Library/Developer/Xcode/DerivedData/Unity-iPhone-bqyvpudaavvrkzdtpgobtxxpzmlb/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/ and there was no Il2CppOutputProject folder. It seems that Run Script didn't work. I'm not sure what went wrong.
I'm using unity version 2023.2.19f, xcode version 16.3, system Mos 15.4
Please help me
Showing All Messages
chmod: /Users/lijin/Library/Developer/Xcode/DerivedData/Unity-iPhone-bqyvpudaavvrkzdtpgobtxxpzmlb/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/Il2CppOutputProject/IL2CPP/build/deploy_arm64/il2cpp: No such file or directory
Showing All Messages
chmod: /Users/lijin/Library/Developer/Xcode/DerivedData/Unity-iPhone-bqyvpudaavvrkzdtpgobtxxpzmlb/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/Il2CppOutputProject/IL2CPP/build/deploy_arm64/il2cpp-compile: No such file or directory
Showing All Messages
chmod: /Users/lijin/Library/Developer/Xcode/DerivedData/Unity-iPhone-bqyvpudaavvrkzdtpgobtxxpzmlb/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/Il2CppOutputProject/IL2CPP/build/deploy_arm64/bee_backend/mac-arm64/bee_backend: No such file or directory
Showing All Messages
/Users/lijin/Library/Developer/Xcode/DerivedData/Unity-iPhone-bqyvpudaavvrkzdtpgobtxxpzmlb/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/GameAssembly.build/Script-C62A2A42F32E085EF849CF0B.sh: line 27: /Users/lijin/Library/Developer/Xcode/DerivedData/Unity-iPhone-bqyvpudaavvrkzdtpgobtxxpzmlb/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/Il2CppOutputProject/IL2CPP/build/deploy_arm64/il2cpp: No such file or directory
Recently, I had an error when building a project with xcode16.3. I'm not sure if it's caused by xcode16.3.
I looked in /Users/lijin/Library/Developer/Xcode/DerivedData/Unity-iPhone-bqyvpudaavvrkzdtpgobtxxpzmlb/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/ and there was no Il2CppOutputProject folder. It seems that Run Script didn't work. I'm not sure what went wrong.
I'm using unity version 2023.2.19f, xcode version 16.3, system Mos 15.4
Please help me
Showing All Messages
chmod: /Users/lijin/Library/Developer/Xcode/DerivedData/Unity-iPhone-bqyvpudaavvrkzdtpgobtxxpzmlb/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/Il2CppOutputProject/IL2CPP/build/deploy_arm64/il2cpp: No such file or directory
Showing All Messages
chmod: /Users/lijin/Library/Developer/Xcode/DerivedData/Unity-iPhone-bqyvpudaavvrkzdtpgobtxxpzmlb/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/Il2CppOutputProject/IL2CPP/build/deploy_arm64/il2cpp-compile: No such file or directory
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chmod: /Users/lijin/Library/Developer/Xcode/DerivedData/Unity-iPhone-bqyvpudaavvrkzdtpgobtxxpzmlb/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/Il2CppOutputProject/IL2CPP/build/deploy_arm64/bee_backend/mac-arm64/bee_backend: No such file or directory
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I'm experiencing an issue with a custom font not loading properly in Xcode 16.3. The font files are included in the bundle, listed in Info.plist, and verified for correct names using UIFont.familyNames, but they still don't appear at runtime. Has anyone else run into this with Xcode 16.3? Could this be related to recent changes in asset packaging or font catalogs?