My preview crashes whenever I compare my model's value to a constant's stored value.
I use struct constants with a stored value as alternatives to enums, (IIRC ever since the beginning) enums never worked at all with .rawValue or computed properties.
This crashes when it runs on Xcode 16.3 beta and iOS 18.4 in previews. It doesn't appear to crash in simulator.
@Model class Media {
@Attribute(.unique) var id: UUID = UUID()
@Attribute var type: MediaType
init(type: MediaType) {
self.type = type
}
static var predicate: (Predicate<Media>) {
let image = MediaType.image.value
let predicate = #Predicate<Media> { media in
media.type.value == image
}
return predicate
}
}
struct MediaType: Codable, Equatable, Hashable {
static let image: MediaType = .init(value: 0)
static let video: MediaType = .init(value: 1)
static let audio: MediaType = .init(value: 2)
var value: Int
}
My application crashes with "Application crashed due to fatalError in Schema.swift at line 320."
KeyPath \Media.<computed 0x000000034082a33c (MediaType)>.value points to a field (<computed 0x000000034082a33c (MediaType)>) that is unknown to Media and cannot be used.
This appears to also occur if I am using a generic/any func and use protocols to access a property which is a simple String, such as id or name, despite it being a stored SwiftData attribute.
I filed a bug report, but looking to hear workarounds.
Xcode
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Hello,
In my IOS app, I have been working on implementing a third-party library's xcframework into my app. (They don't provide spm or cocoapods). However, whenever I import the XCFramework into my app, the build is successful, but when uploading to App Store Connect, I receive an email with an error stating the Swift Support folder is missing. This app was made using SwiftUI. I have a sample project linked below. Other apps also use this framework, so I'm not sure where I'm going wrong.
Project
Below is a basic test app to resemble an actual app I am working on to hopefully better describe an issue I am having with tab view. It seems only in split screen when I am triggering something onAppear that would cause another view to update, or another view updates on its own, the focus gets pulled to that newly updated view instead of staying on the view you are currently on. This seems to only happen with views that are listed in the more tab. In any other orientation other than 50/50 split this does not happen. Any help would be appreciated.
struct ContentView: View {
@State var selectedTab = 0
var body: some View {
NavigationStack {
NavigationLink(value: 0) {
Text("ENTER")
}.navigationDestination(for: Int.self) { num in
TabsView(selectedTab: $selectedTab)
}
}
}
}
struct TabsView: View {
@Binding var selectedTab: Int
@State var yikes: Int = 0
var body: some View {
if #available(iOS 18.0, *) {
TabView(selection: $selectedTab) {
MyFlightsView(yikes: $yikes)
.tabItem {
Label("My Flights", systemImage: "airplane.circle")
}.tag(0)
FlightplanView()
.tabItem {
Label("Flight Plan", systemImage: "doc.plaintext")
}.tag(1)
PreFlightView()
.tabItem {
Label("Pre Flight", systemImage: "airplane.departure")
}.tag(2)
CruiseView(yikes: $yikes)
.tabItem {
Label("Cruise", systemImage: "airplane")
}.tag(3)
PostFlightView()
.tabItem {
Label("Post Flight", systemImage: "airplane.arrival")
}.tag(4)
MoreView()
.tabItem {
Label("More", systemImage: "ellipsis")
}.tag(5)
NotificationsView()
.tabItem {
Label("Notifications", systemImage: "bell")
}.tag(6)
}.tabViewStyle(.sidebarAdaptable)
}
}
}
Starting with Mac OS 16, Document Icons can be generated by defining a background and a Foreground element (see Apple Documentation).
I've defined the mentioned elements in my Assets and in the info.plist. Unfortunately I still can't see my custom icons. Neither on existing files, nor on newly saved files. I even added a Legacy Icon - which is also not shown in Mac OS.
The full source code of the app is over at gitHub
.
Would be great if someone could point out what I'm not seeing here.
Thanks a lot, Holger
Here the relevant part of the info.plist
<array>
<dict>
<key>CFBundleTypeIconFile</key>
<string>Legacy</string>
<key>CFBundleTypeIconSystemGenerated</key>
<integer>1</integer>
<key>CFBundleTypeName</key>
<string>StateTransfer Request</string>
<key>CFBundleTypeRole</key>
<string>Editor</string>
<key>LSHandlerRank</key>
<string>Default</string>
<key>LSItemContentTypes</key>
<array>
<string>de.holgerkrupp.statetransfer.request</string>
</array>
<key>NSDocumentClass</key>
<string>NSDocument</string>
</dict>
</array>
<key>UTExportedTypeDeclarations</key>
<array>
<dict>
<key>UTTypeConformsTo</key>
<array/>
<key>UTTypeDescription</key>
<string>StateTransfer Request</string>
<key>UTTypeIconFile</key>
<string>Legacy</string>
<key>UTTypeIcons</key>
<dict>
<key>UTTypeIconBackgroundName</key>
<string>IconBackground</string>
<key>UTTypeIconBadgeName</key>
<string>IconForeground</string>
<key>UTTypeIconText</key>
<string>REST</string>
</dict>
<key>UTTypeIdentifier</key>
<string>de.holgerkrupp.statetransfer.request</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>httprequest</string>
</array>
<key>public.mime-type</key>
<array>
<string>application/json</string>
</array>
</dict>
</dict>
</array>
<key>UTImportedTypeDeclarations</key>
<array>
<dict>
<key>UTTypeConformsTo</key>
<array/>
<key>UTTypeDescription</key>
<string>StateTransfer Request</string>
<key>UTTypeIconFile</key>
<string>Legacy</string>
<key>UTTypeIcons</key>
<dict>
<key>UTTypeIconBackgroundName</key>
<string>IconBackground</string>
<key>UTTypeIconBadgeName</key>
<string>IconForeground</string>
<key>UTTypeIconText</key>
<string>REST</string>
</dict>
<key>UTTypeIdentifier</key>
<string>de.holgerkrupp.statetransfer.request</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>httprequest</string>
</array>
<key>public.mime-type</key>
<array>
<string>application/json</string>
</array>
</dict>
</dict>
</array>
I can‘t use breakpoints on the simulator after updating Xcode and the simulator. I can use breakpoints on a physical iPhone. I tired to download other iOS simulator version, but still not working. Both SwiftUI and UIKit not working.
Xcode version: 16.2
SDK version: 18.2 (22C146)
Simulator version: 18.3.1 (22D8075)
Mac OS version: 15.4 Beta
Couldn't find the Objective-C runtime library in loaded images.
Message from debugger: The LLDB RPC server has crashed. You may need to manually terminate your process. The crash log is located in ~/Library/Logs/DiagnosticReports and has a prefix 'lldb-rpc-server'. Please file a bug and attach the most recent crash log.
in Project/Package Dependencies, some problem occurs while i add Exact Version value like '1.1.0-0fec058'. the finally value i input will be random updated to 1.0.0 or other value. Reproduce by input any version value like '1.2.0-"0"' which second part begin with 0. So bad experience.
Hello, I'm buiding a macos app where I bundled a command line tool (Python) with my app. I put the tool in ****.app/Contents/MacOS folder, but it seems like the tool can not execute/read/ access. I don't know if a sandbox app can access/create a folder inside ****.app/Contents folder???
If not where can I put the tool that can access from my macos app?
Any idea would be appreciated!
Summary: XCode components (eg. iOS Simulator Runtime, tvOS Simulator Runtime, predictive code completion model) fail to download / install.
I have tried to self-service this issue as much as possible before posting.
Description of Problem:
In XCode, I am unable to install predictive code completion model. The attempts fail with error Failed - There was an error transferring over the network. and details:
The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11c762764).DownloadError error 2.)
Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11c762764).DownloadError
Code: 2
User Info: {
DVTErrorCreationDateKey = "2025-02-27 16:12:31 +0000";
}
--
There was an error transferring over the network.
Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11c762764).DownloadError
Code: 2
--
System Information
macOS Version 15.3.1 (Build 24D70)
Xcode 16.3 (23748.10) (Build 16E5104o)
Timestamp: 2025-02-27T08:12:31-08:00
The simulator runtimes fail with this, different, error Failed - download failed and details:
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
User Info: {
DVTErrorCreationDateKey = "2025-02-27 16:27:04 +0000";
}
--
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
--
Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({
RequestedBuild = 22E5200m;
})
Domain: DVTDownloadsUtilitiesErrorDomain
Code: -1
--
Download failed due to not being able to connect to the host. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime)
Domain: com.apple.MobileAssetError.Download
Code: 60
User Info: {
checkNetwork = 1;
}
--
System Information
macOS Version 15.3.1 (Build 24D70)
Xcode 16.3 (23748.10) (Build 16E5104o)
Timestamp: 2025-02-27T08:27:04-08:00
These specific error details are from the newest XCode-Beta, but the same issue persists with XCode.
Troubleshooting already performed:
I have tried uninstalling + reinstalling XCode and XCode-beta several times.
I have tried deleting ~/Libraries/Developer multiple times
I believe I am logged into XCode and OSX with my developer Apple account. Not sure how to verify if XCode is using this account during the download attempt.
I have tried reinstalling OSX. Previously it was stuck at 15.0.0, but reinstalling got the newest minor+revision version to 15.3.1.
I have followed the manual steps: https://developer.apple.com/documentation/xcode/downloading-and-installing-additional-xcode-components
I am able to manually download the components components from Apple Developer Downloads: https://developer.apple.com/download/all/ (The download works and is quick, so I don't believe this is a network issue)
There is PLENTY of drive space available (eg. 100s of GBs)
As this is a laptop, I tried disabling energy saving mode. It is running on AC power.
Additional Relevant facts:
Very strangely, I was able to download an iPhone 16e supplemental component
Network adapter: WiFi.
Internet connection: Comcast / XFinity cable
DNS resolver: tried using default for my network and tried switching to other public DNS including 1.1.1.1, 8.8.8.8
I tried looking in Settings > Privacy and Settings, Settings > Network for app-specific permissions / firewall settings, but I don't believe any are applied.
I'm not running sudo when I start up XCode.
SwiftCompile normal arm64 Compiling\ Checkmark.swift,\ SimpleClockView.swift,\ Constants.swift,\ CountDayHomeView.swift,\
................
logs.txt
eekfnzfsodwhcebuwavalipzmswp/Build/Intermediates.noindex/FocusPomoTimer.build/Debug-iphonesimulator/FocusPomoTimer.build/DerivedSources/IntentDefinitionGenerated/AppRunningIntents/AppRunningIntentIntent.swift
/Users/wangzhenghong/Library/Developer/Xcode/DerivedData/FocusPomoTimer-eekfnzfsodwhcebuwavalipzmswp/Build/Intermediates.noindex/FocusPomoTimer.build/Debug-iphonesimulator/FocusPomoTimer.build/DerivedSources/IntentDefinitionGenerated/AppRunningIntents/AppStopIntentIntent.swift
/Users/wangzhenghong/Library/Developer/Xcode/DerivedData/FocusPomoTimer-eekfnzfsodwhcebuwavalipzmswp/Build/Intermediates.noindex/FocusPomoTimer.build/Debug-iphonesimulator/FocusPomoTimer.build/DerivedSources/GeneratedAssetSymbols.swift
While evaluating request TypeCheckSourceFileRequest(source_file "/Users/wangzhenghong/MyApp/NewPomoProject/FocusPomoTimer/FocusPomoTimer/Views/TimerViews/SimpleClockView.swift")
While evaluating request TypeCheckFunctionBodyRequest(FocusPomoTimer.(file).SimpleClockView._@/Users/wangzhenghong/MyApp/NewPomoProject/FocusPomoTimer/FocusPomoTimer/Views/TimerViews/SimpleClockView.swift:27:25)
While evaluating request PreCheckResultBuilderRequest(FocusPomoTimer.(file).SimpleClockView._@/Users/wangzhenghong/MyApp/NewPomoProject/FocusPomoTimer/FocusPomoTimer/Views/TimerViews/SimpleClockView.swift:27:25)
Stack dump without symbol names (ensure you have llvm-symbolizer in your PATH or set the environment var LLVM_SYMBOLIZER_PATH to point to it):
0 swift-frontend 0x0000000107ab2a9c llvm::sys::PrintStackTrace(llvm::raw_ostream&, int) + 56
1 swift-frontend 0x0000000107ab0cf0 llvm::sys::RunSignalHandlers() + 112
2 swift-frontend 0x0000000107ab3068 SignalHandler(int) + 292
3 libsystem_platform.dylib 0x000000019ee86de4 _sigtramp + 56
4 swift-frontend 0x0000000103d03758 swift::DiagnosticEngine::formatDiagnosticText(llvm::raw_ostream&, llvm::StringRef, llvm::ArrayRefswift::DiagnosticArgument, swift::DiagnosticFormatOptions) + 432
5 swift-frontend 0x0000000103d042ac swift::DiagnosticEngine::formatDiagnosticText(llvm::raw_ostream&, llvm::StringRef, llvm::ArrayRefswift::DiagnosticArgument, swift::DiagnosticFormatOptions) + 3332
6 swift-frontend 0x00000001028148d0 swift::AccumulatingFileDiagnosticConsumer::addDiagnostic(swift::SourceManager&, swift::DiagnosticInfo const&) + 944
7 swift-frontend 0x00000001028144e8 swift::AccumulatingFileDiagnosticConsumer::handleDiagnostic(swift::SourceManager&, swift::DiagnosticInfo const&) + 32
8 swift-frontend 0x0000000103d06960 swift::DiagnosticEngine::emitDiagnostic(swift::Diagnostic const&) + 4276
9 swift-frontend 0x0000000102db4b10 swift::DiagnosticTransaction::~DiagnosticTransaction() + 184
10 swift-frontend 0x000000010350fbf0 (anonymous namespace)::PreCheckResultBuilderApplication::walkToExprPre(swift::Expr*) + 720
11 swift-frontend 0x0000000103bb9dac (anonymous namespace)::Traversal::visit(swift::Stmt*) + 2748
12 swift-frontend 0x00000001035093c8 swift::PreCheckResultBuilderRequest::evaluate(swift::Evaluator&, swift::PreCheckResultBuilderDescriptor) const + 188
13 swift-frontend 0x00000001038bf294 swift::SimpleRequest<swift::PreCheckResultBuilderRequest, swift::ResultBuilderBodyPreCheck (swift::PreCheckResultBuilderDescriptor), (swift::RequestFlags)2>::evaluateRequest(swift::PreCheckResultBuilderRequest const&, swift::Evaluator&) + 36
14 swift-frontend 0x0000000103510568 swift::PreCheckResultBuilderRequest::OutputType swift::Evaluator::getResultCached<swift::PreCheckResultBuilderRequest, swift::PreCheckResultBuilderRequest::OutputType swift::evaluateOrDefaultswift::PreCheckResultBuilderRequest(swift::Evaluator&, swift::PreCheckResultBuilderRequest, swift::PreCheckResultBuilderRequest::OutputType)::'lambda'(), (void*)0>(swift::PreCheckResultBuilderRequest const&, swift::PreCheckResultBuilderRequest::OutputType swift::evaluateOrDefaultswift::PreCheckResultBuilderRequest(swift::Evaluator&, swift::PreCheckResultBuilderRequest, swift::PreCheckResultBuilderRequest::OutputType)::'lambda'()) + 1256
15 swift-frontend 0x00000001035071f0 swift::TypeChecker::applyResultBuilderBodyTransform(swift::FuncDecl*, swift::Type) + 216
16 swift-frontend 0x00000001038c4d14 swift::TypeCheckFunctionBodyRequest::evaluate(swift::Evaluator&, swift::AbstractFunctionDecl*) const + 484
17 swift-frontend 0x0000000103cd5e80 swift::TypeCheckFunctionBodyRequest::OutputType swift::Evaluator::getResultUncached<swift::TypeCheckFunctionBodyRequest, swift::TypeCheckFunctionBodyRequest::OutputType swift::evaluateOrDefaultswift::TypeCheckFunctionBodyRequest(swift::Evaluator&, swift::TypeCheckFunctionBodyRequest, swift::TypeCheckFunctionBodyRequest::OutputType)::'lambda'()>(swift::TypeCheckFunctionBodyRequest const&, swift::TypeCheckFunctionBodyRequest::OutputType swift::evaluateOrDefaultswift::TypeCheckFunctionBodyRequest(swift::Evaluator&, swift::TypeCheckFunctionBodyRequest, swift::TypeCheckFunctionBodyRequest::OutputType)::'lambda'()) + 636
18 swift-frontend 0x0000000103c449f0 swift::AbstractFunctionDecl::getTypecheckedBody() const + 160
19 swift-frontend 0x00000001039130ec swift::TypeCheckSourceFileRequest::evaluate(swift::Evaluator&, swift::SourceFile*) const + 868
20 swift-frontend 0x000000010391a680 swift::TypeCheckSourceFileRequest::OutputType swift::Evaluator::getResultUncached<swift::TypeCheckSourceFileRequest, swift::TypeCheckSourceFileRequest::OutputType swift::evaluateOrDefaultswift::TypeCheckSourceFileRequest(swift::Evaluator&, swift::TypeCheckSourceFileRequest, swift::TypeCheckSourceFileRequest::OutputType)::'lambda'()>(swift::TypeCheckSourceFileRequest const&, swift::TypeCheckSourceFileRequest::OutputType swift::evaluateOrDefaultswift::TypeCheckSourceFileRequest(swift::Evaluator&, swift::TypeCheckSourceFileRequest, swift::TypeCheckSourceFileRequest::OutputType)::'lambda'()) + 620
21 swift-frontend 0x0000000103912d6c swift::performTypeChecking(swift::SourceFile&) + 328
22 swift-frontend 0x000000010282fe00 swift::CompilerInstance::performSema() + 260
23 swift-frontend 0x000000010245cdf0 performCompile(swift::CompilerInstance&, int&, swift::FrontendObserver*) + 1532
24 swift-frontend 0x000000010245bbb4 swift::performFrontend(llvm::ArrayRef<char const*>, char const*, void*, swift::FrontendObserver*) + 3572
25 swift-frontend 0x00000001023e2a5c swift::mainEntry(int, char const**) + 3680
26 dyld 0x000000019ead0274 start + 2840
Command SwiftCompile failed with a nonzero exit code
In the past I've used #if available to isolate functionality gaps at the code level in my apps.
But yesterday I was trying to integrate the new methods Apple has made available for granting access to contacts, as discussed here: https://developer.apple.com/documentation/contacts/accessing-a-person-s-contact-data-using-contacts-and-contactsui
The problem is that their example is rife with code that won't compile for iOS 17, which is still (from the last stats I found) 20% of the user base.
I also experimented with @available; but when I was nearly done integrating the new methods, a compiler bug halted my entire project. It now simply doesn't build (the ol' non-zero exit code) with no further details or errors flagged. I filed a report, as requested in the logs.
In the meantime, I have to start over. What is the recommended method for isolating large blocks of functionality that are only available to a later OS version?
Hi there
I've recently had my upload rejected in Xcode Organizer as a result of one of the frameworks we use containing
bitcode.
Error: [ContentDelivery.Uploader.XXXXXXXXXX] Validation failed (409) Invalid Executable. The executable 'Sam.app/Frameworks/Foo.framework/Foo' contains bitcode.
Is there an accurate way to determine whether an .xcframework contains bitcode ahead of time without using Xcode Organiser?
My current methodology is below, please can I get some confirmation that this is accurate, or suggest a more efficient approach?
I have concerns about my approach and whether it throws false positives for empty bitcode markers.
1. get original framework size
2. run xcrun bitcode_strip -r framework_path -o temp
3. get new framework size
4. if new size is smaller than original, then it contains bitcode
Thanks for the help,
Sam
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
App Store Connect
Xcode
App Submission
Linker
The macOS app with AppGroup suddenly cannot upload; it was working fine before.
I can’t view energy reports in the Xcode Organizer. I keep getting the message “An error occurred while downloading energy reports. Please provide a valid value”
Feedback ID: FB16595567
I'm trying a release a new version to one of my Apps. Last success was January 25, but now I'm keep getting "Invalid binary" error no matter what I'm doing, with no further info about the source of the problem.
I clarified all settings are correct and tried different ways (direct upload from xCode, using Transporter). I even rollback my project to the same version I used when I was able to release a new version (Jan 25), and with the same project content - same code, same settings, only changed version - I also got the same error response.
Any idea?
My app is running Compute Shaders that use non-uniform thread groups.
When I run the app in the debugger with a simulator target the app crashes on encoder.dispatchThreads and the error message is:
Dispatch Threads with Non-Uniform Threadgroup Size is not supported on this device.
Previously the log output states that:
Metal Shader Validation is unsupported for Simulator.
However:
When I stop the debugger and just run the app in the simulator without the debugger attached, the app just runs fine and does not crash.
The SwiftUI Preview that also triggers the Compute Shader when preparing data also just runs fine without a crash.
I can run and debug on a real device no problem - I just don't have all sizes available.
Is there anything I need to check in my lldb/simulator configuration? It obviously does work, just the debugger cannot really deal with it?
Any input would be nice as this really slows my down as I have to be extremely careful when debugging on the simulator.
I am experiencing an issue with Apple Sign-In on Vision Pro. When I build and run the app from Xcode, everything works fine—after signing in, the app returns to the foreground as expected.
However, when I launch the app directly on Vision Pro (not from Xcode), after completing the sign-in process, the app does not reopen from the background automatically. Instead, it closes, and I have to manually tap the app icon to reopen it.
Has anyone else encountered this issue? Is there a way to ensure the app properly resumes after sign-in without requiring manual intervention?
From last week all crash for watchOS has been broken.
The latest version 15.22.1 missing all stack trace and showing weird as attached.
All the crashes for previous versions totally disappeared.
We are working with an iOS app where we have enabled the “Generate Debug Symbols” setting to true in Xcode. As a result, the .dSYM files are generated and utilized in Firebase Crashlytics for crash reporting.
However, we received a note in our Vulnerability Assessment report indicating a potential security concern. The report mentions that the .ipa file could be reverse-engineered due to the presence of debug symbols, and that such symbols should not be included in a released app. We could not find any security-related information about this flag, “Generate Debug Symbols,” in Apple’s documentation.
Could you please clarify if enabling the “Generate Debug Symbols” flag in Xcode for a production app creates any security vulnerabilities, such as the one described in the report?
The report mentions the following vulnerability: TEST-0219: Testing for Debugging Symbols
The concern raised is that debugging symbols, while useful for crash symbolication, may be leveraged to reverse-engineer the app and should not be present in a production release.
Your prompt confirmation on this matter would be greatly appreciated. Thank you in advance for your assistance.
I have had my Apple Vision Pro headset working with Xcode before, but it has been a while since testing in the headset. Today, Xcode on my M1 Mac Studio could not see my Apple Vision Pro to run code on the headset.
I have updated my headset to visionOS 2.4 developer beta
Both Mac and headset are on the same Wi-Fi network (I am typing this on my Mac via Mac Virtual Display).
Headset has developer mode turned on.
Initially I tried on the latest macOS (15.3.x) an Xcode (16.2) releases, but Xcode failed to find the headset.
I installed the lated Xcode beta (16.3 beta), but it still failed to find the headset.
I installed the latest developer beta on my Mac (15.4), but neither Xcode (16.2) nor Xcode beta (16.3) can find the headset.
When I try to manage devices in Xcode, my Apple Vision Pro headset does not appear.
Any idea what I am missing?
I have a SwiftuI App which includes an App Clip. There is one target for the iOS app and one for the App Clip. All good.
But I want to create a new target for the test flight app so that test users can distinguish it from the App Store app. E.g. Test Flight app has a different icon asset file in the target but is identical in all other aspects.
However, when I try to build the test flight target I see the message:
The com.apple.developer.parent-application-identifiers entitlement (...]') of an App Clip must match the application-identifier entitlement ('...') of its containing parent app.
This implies that I’d have to change the entitlement of the app clip, which would mess up the production version so I clearly don’t want to go that route.
Any ideas how to overcome this conflict?