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Stopping certain data models from syncing to cloudkit
Hi all, I am using SwiftData and cloudkit and I am having an extremely persistent bug. I am building an education section on a app that's populated with lessons via a local JSON file. I don't need this lesson data to sync to cloudkit as the lessons are static, just need them imported into swiftdata so I've tried to use the modelcontainer like this: static func createSharedModelContainer() -> ModelContainer { // --- Define Model Groups --- let localOnlyModels: [any PersistentModel.Type] = [ Lesson.self, MiniLesson.self, Quiz.self, Question.self ] let cloudKitSyncModels: [any PersistentModel.Type] = [ User.self, DailyTip.self, UserSubscription.self, UserEducationProgress.self // User progress syncs ] However, what happens is that I still get Lesson and MiniLesson record types on cloudkit and for some reason as well, whenever I update the data models or delete and reinstall the app on simulator, the lessons duplicate (what seems to happen is that a set of lessons comes from the JSON file as it should), and then 1-2 seconds later, an older set of lessons gets synced from cloudkit. I can delete the old set of lessons if I just delete the lessons and mini lessons record types, but if I update the data model again, this error reccurrs. Sorry, I don't know if I managed to explain this well but essentially I just want to stop the lessons and minilessons from being uploaded to cloudkit as I think this will fix the problem. Am I doing something wrong with the code?
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113
Apr ’25
Open child windows for a document in a document based SwiftData app
In a document based SwiftData app for macOS, how do you go about opening a (modal) child window connected to the ModelContainer of the currently open document? Using .sheet() does not really result in a good UX, as the appearing view lacks the standard window toolbar. Using a separate WindowGroup with an argument would achieve the desired UX. However, as WindowGroup arguments need to be Hashable and Codable, there is no way to pass a ModelContainer or a ModelContext there: WindowGroup(id: "myWindowGroup", for: MyWindowGroupArguments.self) { $args in ViewThatOpensInAWindow(args: args) } Is there any other way?
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88
Apr ’25
Device Activity Report Not showing any information
All After about 20 hours straight of working on this and having scrapped it twice I am realizing I should have asked everyone here for help. I am just trying to get device activity report extension to work inside an existing app. I have been heavily using family controls, managedsettings and deviceactivity and decided it would be nice to output some of the app usage so the User (parent) can see their children's app usage. I installed the target via xcode, confirmed group names match, and think I have it embedded correctly but when I run the app and call the view within the extension to show minutes used by any apps it just shows no time has been used. In addition, when I put print statements into the extension they do not show up in console. I have confirmed the main app target->Build phases->Link binary with Libraries has: ManagedSettings.framework FamilyControls.Framework DeviceActivity.framework I have confirmed in xcode that the main app target->Build phases -> Embed Foundation Extensions has: ShieldConfiguration.appex ShieldActionExtension.appex DeviceActivityMonitor.appex I have confirmed in xcode that the main app target->Build phases-> Embed ExtensionKit Extensions has: UsageReportExtension.appex I have used the apps I am trying to show data for extensively in the last 36 hours. Here is my UsageReportExtension info.plist EXAppExtensionAttributes EXExtensionPointIdentifier com.apple.deviceactivityui.report-extension .entitlement com.apple.developer.family-controls com.apple.security.application-groups group.com.jrp.EarnYourTurnMVP2.data Here is the file in the app (timebankview.swift) calling the extension/showing the extension view(AppUsageReportView.swift) import DeviceActivity import ManagedSettings struct TimeBankView: View { @EnvironmentObject private var appState: AppState @State private var reportInterval: DateInterval = { let calendar = Calendar.current let now = Date() let yesterdayDate = calendar.date(byAdding: .day, value: -1, to: now) ?? now return DateInterval(start: yesterdayDate, end: now) }() private var reportFilter: DeviceActivityFilter { let selection = appState.screenTimeController.currentSelection return DeviceActivityFilter( segment: .daily(during: reportInterval), users: .children, devices: .all, applications: selection.applicationTokens, categories: selection.categoryTokens // webDomains: selection.webDomains // Add if needed ) } var body: some View { ZStack { Color.appTheme.background(for: appState.isParentMode) .edgesIgnoringSafeArea(.all) ScrollView { VStack(spacing: 20) { Text("Time Bank") DeviceActivityReport(.childUsageSummary, filter: reportFilter) Here is AppUsageReportView.swift import SwiftUI struct AppUsageReportView: View { let config: DetailedAppUsageConfiguration // Use the detailed config var body: some View { VStack { Text("App Usage Details") Text("Total Screen Time: \(config.totalDurationFormatted)") if config.applicationsUsed.isEmpty { Text("No specific app usage data available for the selected period/filter.") } else { Text("Apps Used:") List { ForEach(config.applicationsUsed) { appInfo in HStack { Image(systemName: "app.dashed") Text(appInfo.appName) .lineLimit(1) Text(appInfo.durationFormatted) Here is AppUsageReportScene.swift: import SwiftUI import ManagedSettings struct AppInfo: Identifiable, Hashable { let id = UUID() let appName: String let durationFormatted: String } struct DetailedAppUsageConfiguration { var totalDurationFormatted: String = "Calculating..." var applicationsUsed: [AppInfo] = [] } struct AppUsageReportScene: DeviceActivityReportScene { let context: DeviceActivityReport.Context = .childUsageSummary let content: (DetailedAppUsageConfiguration) -> AppUsageReportView func makeConfiguration(representing data: DeviceActivityResults<DeviceActivityData>) async -> DetailedAppUsageConfiguration { var config = DetailedAppUsageConfiguration() var appDurations: [String: TimeInterval] = [:] var totalAggregatedDuration: TimeInterval = 0 let formatter = DateComponentsFormatter() formatter.allowedUnits = [.hour, .minute, .second] formatter.unitsStyle = .abbreviated formatter.zeroFormattingBehavior = .pad var segmentCount = 0 var categoryCount = 0 var appCount = 0 for await activityData in data { // Check segments var tempSegmentCount = 0 for await segment in activityData.activitySegments { segmentCount += 1 tempSegmentCount += 1 totalAggregatedDuration += segment.totalActivityDuration var tempCategoryCount = 0 for await categoryActivity in segment.categories { categoryCount += 1 tempCategoryCount += 1 var tempAppCount = 0 for await appActivity in categoryActivity.applications { appCount += 1 tempAppCount += 1 let appName = appActivity.application.localizedDisplayName ?? "Unknown App" let duration = appActivity.totalActivityDuration appDurations[appName, default: 0] += duration }}} } config.totalDurationFormatted = formatter.string(from: totalAggregatedDuration) ?? "N/A" config.applicationsUsed = appDurations .filter { $0.value >= 1 .map { AppInfo(appName: $0.key, durationFormatted: formatter.string(from: $0.value) ?? "-") } .sorted { lhs, rhs in let durationLHS = appDurations[lhs.appName] ?? 0 let durationRHS = appDurations[rhs.appName] ?? 0 return durationLHS > durationRHS } if !config.applicationsUsed.isEmpty { for (index, app) in config.applicationsUsed.enumerated() { } } else { } return config }} UsageReportExtension.swift struct UsageReportExtension: DeviceActivityReportExtension { init() { print("🚀 [UsageReportExtension] Extension initialized at \(Date())") print("🔍 [UsageReportExtension] Process info: \(ProcessInfo.processInfo.processName) PID: \(ProcessInfo.processInfo.processIdentifier)") } var body: some DeviceActivityReportScene { let _ = print("📊 [UsageReportExtension] Building report scenes at \(Date())") TotalActivityReport { totalActivity in print("🕰️ [TotalActivityReport] Creating view with data: \(totalActivity)") return TotalActivityView(totalActivity: totalActivity) }}}
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Apr ’25
ContactAccessButton presents invisible sheet
On a device with approx 800 contacts, the sheet presented when tapping ContactAccessButton with multiple matches briefly appears (.25 seconds) before disappearing, leaving the view below in a dimmed, slightly zoomed out, non-interactive state as if a sheet were being presented. Swiping down dismisses the invisible sheet returns the underlying view to a normal state. Is there a way to avoid this? It appears possibly similar to https://developer.apple.com/forums/thread/762077 Logs (exact duplicates removed) #ContactsButton response after touch -- Should show UI LaunchServices: store (null) or url (null) was nil: Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" UserInfo={NSDebugDescription=process may not map database, _LSLine=72, _LSFunction=_LSServer_GetServerStoreForConnectionWithCompletionHandler} Attempt to map database failed: permission was denied. This attempt will not be retried. Failed to initialize client context with error Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" UserInfo={NSDebugDescription=process may not map database, _LSLine=72, _LSFunction=_LSServer_GetServerStoreForConnectionWithCompletionHandler} Error returned from iconservicesagent image request: <ISBundleIdentifierIcon: 0x11c0378c0> BundleID: (null) digest: 7749FEEE-F663-39B4-AD68-A18CFF762CCC - <ISImageDescriptor: 0x111cfeb20> - (64.00, 64.00)@2x v:4 l:5 a:0:0:0:0 t:() b:0 s:2 ps:0 digest: DF83A970-D4C9-3D90-BB7D-0BC21FC22E03 error: Error Domain=NSOSStatusErrorDomain Code=-609 "Client is disallowed from making such an icon request" UserInfo={NSLocalizedDescription=Client is disallowed from making such an icon request} Error returned from iconservicesagent image request: <ISTypeIcon: 0x11c055d10>,Type: com.apple.appprotection.badge.faceid - <ISImageDescriptor: 0x111cfdfe0> - (32.00, 32.00)@3x v:0 l:5 a:0:0:0:0 t:() b:0 s:2 ps:0 digest: E988236A-DCCF-30CB-83D0-D901CB1A5499 error: Error Domain=NSOSStatusErrorDomain Code=-609 "Client is disallowed from making such an icon request" UserInfo={NSLocalizedDescription=Client is disallowed from making such an icon request} Error returned from iconservicesagent image request: <ISBundleIdentifierIcon: 0x11c037840> BundleID: (null) digest: 7749FEEE-F663-39B4-AD68-A18CFF762CCC - <ISImageDescriptor: 0x111cfd900> - (64.00, 64.00)@2x v:4 l:5 a:0:0:0:0 t:() b:0 s:2 ps:0 digest: DF83A970-D4C9-3D90-BB7D-0BC21FC22E03 error: Error Domain=NSOSStatusErrorDomain Code=-609 "Client is disallowed from making such an icon request" UserInfo={NSLocalizedDescription=Client is disallowed from making such an icon request} -[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID. inputModality = Keyboard, inputOperation = <null selector>, customInfoType = UIEmojiSearchOperations [C:6] Error received: Connection interrupted. VS terminated with error: Error Domain=_UIViewServiceInterfaceErrorDomain Code=3 "(null)" UserInfo={Message=Service Connection Interrupted} -[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID. inputModality = Keyboard, inputOperation = <null selector>, customInfoType = UIEmojiSearchOperations Error returned from iconservicesagent image request: <ISBundleIdentifierIcon: 0x117fb3440> BundleID: (null) digest: 7749FEEE-F663-39B4-AD68-A18CFF762CCC - <ISImageDescriptor: 0x117efe120> - (64.00, 64.00)@2x v:4 l:5 a:0:0:0:0 t:() b:0 s:2 ps:0 digest: DF83A970-D4C9-3D90-BB7D-0BC21FC22E03 error: Error Domain=NSOSStatusErrorDomain Code=-609 "Client is disallowed from making such an icon request" UserInfo={NSLocalizedDescription=Client is disallowed from making such an icon request} Error returned from iconservicesagent image request: <ISTypeIcon: 0x117decd50>,Type: com.apple.appprotection.badge.faceid - <ISImageDescriptor: 0x117efd400> - (32.00, 32.00)@3x v:0 l:5 a:0:0:0:0 t:() b:0 s:2 ps:0 digest: E988236A-DCCF-30CB-83D0-D901CB1A5499 error: Error Domain=NSOSStatusErrorDomain Code=-609 "Client is disallowed from making such an icon request" UserInfo={NSLocalizedDescription=Client is disallowed from making such an icon request} Error returned from iconservicesagent image request: <ISBundleIdentifierIcon: 0x117fb2200> BundleID: (null) digest: 7749FEEE-F663-39B4-AD68-A18CFF762CCC - <ISImageDescriptor: 0x117effa20> - (64.00, 64.00)@2x v:4 l:5 a:0:0:0:0 t:() b:0 s:2 ps:0 digest: DF83A970-D4C9-3D90-BB7D-0BC21FC22E03 error: Error Domain=NSOSStatusErrorDomain Code=-609 "Client is disallowed from making such an icon request" UserInfo={NSLocalizedDescription=Client is disallowed from making such an icon request} -[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID. inputModality = Keyboard, inputOperation = <null selector>, customInfoType = UIEmojiSearchOperations [C:6] Error received: Connection interrupted. VS terminated with error: Error Domain=_UIViewServiceInterfaceErrorDomain Code=3 "(null)" UserInfo={Message=Service Connection Interrupted} -[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID. inputModality = Keyboard, inputOperation = <null selector>, customInfoType = UIEmojiSearchOperations
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202
Apr ’25
Crash on UIApplicationInvalidInterfaceOrientation when [SKStoreProductViewController shouldAutorotate] is returning YES
I get crash reports which I can't reproduce when trying to present an SKStoreProductViewController : Fatal Exception: UIApplicationInvalidInterfaceOrientation Supported orientations has no common orientation with the application, and [SKStoreProductViewController shouldAutorotate] is returning YES No matter what app Deployment info orientation I try I can't get my SKStoreProductViewController shouldAutorotate property to return YES. It is always false. Does anyone knows why or how to get an SKStoreProductViewController to return shouldAutorotate YES?
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50
Apr ’25
Data Processing Addendum
For an app that plan to integrate Apple HealthKit to allow app users to upload and download their health data, where can I locate the Data Processing Addendum that specifies who the data controller and processor will be, and how such health data will be used or distributed?
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73
Apr ’25
Live Activity - Firebase Cloud Messaging, APNs iOS 18+
Hello, We are using the Firebase Admin SDK (firebase-admin framework) to send push notifications via Firebase Cloud Messaging (FCM) for Live Activity updates in our iOS app. With the introduction of iOS 18, a new key "input-push-token": 1 has been added to the Live Activities push payload structure. 1) Can this new key ("input-push-token": 1) be used when sending payloads via FCM? We noticed that FCM is still using the push update format introduced in iOS 17.2. Will FCM be updated to support the new push structure introduced with iOS 18? Or is the "input-push-token" feature only available when sending notifications via direct APNs? 2) We are concerned about the expiration of the Live Activity start push token. If a user doesn't open the app for a long time, the token may expire, and this could result in failed updates. That’s why we are looking into the new "input-push-token" behavior in iOS 18. Do you have any recommendations on how to manage or prevent token expiration? Is there any official guidance on the lifespan of the Live Activity push tokens? Will FCM support the delivery of start/update/end Live Activity actions even when the app is completely terminated? We would highly appreciate any official clarification or roadmap regarding this. It would help us determine whether we should wait for FCM support or switch to sending notifications directly via APNs. Thank you for your help!
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276
Apr ’25
Core Data and Swift 6 concurrency: returning an NSManagedObject
We're in the process of migrating our app to the Swift 6 language mode. I have hit a road block that I cannot wrap my head around, and it concerns Core Data and how we work with NSManagedObject instances. Greatly simplied, our Core Data stack looks like this: class CoreDataStack { private let persistentContainer: NSPersistentContainer var viewContext: NSManagedObjectContext { persistentContainer.viewContext } } For accessing the database, we provide Controller classes such as e.g. class PersonController { private let coreDataStack: CoreDataStack func fetchPerson(byName name: String) async throws -> Person? { try await coreDataStack.viewContext.perform { let fetchRequest = NSFetchRequest<Person>() fetchRequest.predicate = NSPredicate(format: "name == %@", name) return try fetchRequest.execute().first } } } Our view controllers use such controllers to fetch objects and populate their UI with it: class MyViewController: UIViewController { private let chatController: PersonController private let ageLabel: UILabel func populateAgeLabel(name: String) { Task { let person = try? await chatController.fetchPerson(byName: name) ageLabel.text = "\(person?.age ?? 0)" } } } This works very well, and there are no concurrency problems since the managed objects are fetched from the view context and accessed only in the main thread. When turning on Swift 6 language mode, however, the compiler complains about the line calling the controller method: Non-sendable result type 'Person?' cannot be sent from nonisolated context in call to instance method 'fetchPerson(byName:)' Ok, fair enough, NSManagedObject is not Sendable. No biggie, just add @MainActor to the controller method, so it can be called from view controllers which are also main actor. However, now the compiler shows the same error at the controller method calling viewContext.perform: Non-sendable result type 'Person?' cannot be sent from nonisolated context in call to instance method 'perform(schedule:_:)' And now I'm stumped. Does this mean NSManageObject instances cannot even be returned from calls to NSManagedObjectContext.perform? Ever? Even though in this case, @MainActor matches the context's actor isolation (since it's the view context)? Of course, in this simple example the controller method could just return the age directly, and more complex scenarios could return Sendable data structures that are instantiated inside the perform closure. But is that really the only legal solution? That would mean a huge refactoring challenge for our app, since we use NSManageObject instances fetched from the view context everywhere. That's what the view context is for, right? tl;dr: is it possible to return NSManagedObject instances fetched from the view context with Swift 6 strict concurrency enabled, and if so how?
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144
Apr ’25
Waiting for HID Entitlements for MONTHS
Hi Apple support, We requested the 4 HID-related Entitlements back in December 2024. Similarly to another post here in the forums that was completely ignored, our request has NOT been processed for months. Mailing the support staff results in boilerplate email responses with no content, calling them results in a chat with very nice people who are unable to help since they can't seem to reach the entitlement team directly. Having to wait for MONTHS when dealing with one of the biggest and supposedly best companies in the world is beyond disappointing. Can anyone help? Is there anyone else that has had this same issue and that has found a work-around? I can share all necessary details. Thanks, Matteo
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174
Apr ’25
Does Apple Screen Time API Allow Access to App Usage Data for Custom Rewards?
Hi everyone, I'm working on an app for parents and kids where parents can define screen time goals or restrict usage of certain app categories (like social media or games). If the kid follows those rules—for example, by using their device less or avoiding restricted categories—they would earn points or rewards in the app. I’ve been exploring if the Apple Screen Time API allows developers to access this kind of data (like total screen time, app usage by category, etc.) so that I can track the kid’s behavior and reward them accordingly. Is it possible to programmatically access this data and implement such a reward system within my app? If so, what’s the best way to get started or which APIs should I look into? Thanks in advance for your help!
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97
Apr ’25
About USB accessory certification
I have a question about Apple certification. We are planning card reader via HID(human interface device) for iPad that support USB-C. iPad will receive data as HID protocol. In this case do I have to get certificate(for example MFi) like Apple USB accessory?
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156
Apr ’25
Is it possible to use an additional local ModelContainer in a document based SwiftData app?
I have a document based SwiftData app in which I would like to implement a persistent cache. For obvious reasons, I would not like to store the contents of the cache in the documents themselves, but in my app's data directory. Is a use case, in which a document based SwiftData app uses not only the ModelContainers from the currently open files, but also a ModelContainer writing a database file in the app's documents directory (for cache, settings, etc.) supported? If yes, how can you inject two different ModelContexts, one tied to the currently open file and one tied to the local database, into a SwiftUI view?
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79
Apr ’25
Moving from Multipeer Connectivity to Network Framework
I see a lot of folks spend a lot of time trying to get Multipeer Connectivity to work for them. My experience is that the final result is often unsatisfactory. Instead, my medium-to-long term recommendation is to use Network framework instead. This post explains how you might move from Multipeer Connectivity to Network framework. If you have questions or comments, put them in a new thread. Place it in the App & System Services > Networking topic area and tag it with Multipeer Connectivity and Network framework. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Moving from Multipeer Connectivity to Network Framework Multipeer Connectivity has a number of drawbacks: It has an opinionated networking model, where every participant in a session is a symmetric peer. Many apps work better with the traditional client/server model. It offers good latency but poor throughput. It doesn’t support flow control, aka back pressure, which severely constrains its utility for general-purpose networking. It includes a number of UI components that are effectively obsolete. It hasn’t evolved in recent years. For example, it relies on NSStream, which has been scheduled for deprecation as far as networking is concerned. It always enables peer-to-peer Wi-Fi, something that’s not required for many apps and can impact the performance of the network (see Enable peer-to-peer Wi-Fi, below, for more about this). Its security model requires the use of PKI — public key infrastructure, that is, digital identities and certificates — which are tricky to deploy in a peer-to-peer environment. It has some gnarly bugs. IMPORTANT Many folks use Multipeer Connectivity because they think it’s the only way to use peer-to-peer Wi-Fi. That’s not the case. Network framework has opt-in peer-to-peer Wi-Fi support. See Enable peer-to-peer Wi-Fi, below. If Multipeer Connectivity is not working well for you, consider moving to Network framework. This post explains how to do that in 13 easy steps (-: Plan for security Select a network architecture Create a peer identifier Choose a protocol to match your send mode Discover peers Design for privacy Configure your connections Manage a listener Manage a connection Send and receive reliable messages Send and receive best effort messages Start a stream Send a resource Finally, at the end of the post you’ll find two appendices: Final notes contains some general hints and tips. Symbol cross reference maps symbols in the Multipeer Connectivity framework to sections of this post. Consult it if you’re not sure where to start with a specific Multipeer Connectivity construct. Plan for security The first thing you need to think about is security. Multipeer Connectivity offers three security models, expressed as choices in the MCEncryptionPreference enum: .none for no security .optional for optional security .required for required security For required security each peer must have a digital identity. Optional security is largely pointless. It’s more complex than no security but doesn’t yield any benefits. So, in this post we’ll focus on the no security and required security models. Your security choice affects the network protocols you can use: QUIC is always secure. WebSocket, TCP, and UDP can be used with and without TLS security. QUIC security only supports PKI. TLS security supports both TLS-PKI and pre-shared key (PSK). You might find that TLS-PSK is easier to deploy in a peer-to-peer environment. To configure the security of the QUIC protocol: func quicParameters() -> NWParameters { let quic = NWProtocolQUIC.Options(alpn: ["MyAPLN"]) let sec = quic.securityProtocolOptions … configure `sec` here … return NWParameters(quic: quic) } To enable TLS over TCP: func tlsOverTCPParameters() -> NWParameters { let tcp = NWProtocolTCP.Options() let tls = NWProtocolTLS.Options() let sec = tls.securityProtocolOptions … configure `sec` here … return NWParameters(tls: tls, tcp: tcp) } To enable TLS over UDP, also known as DTLS: func dtlsOverUDPParameters() -> NWParameters { let udp = NWProtocolUDP.Options() let dtls = NWProtocolTLS.Options() let sec = dtls.securityProtocolOptions … configure `sec` here … return NWParameters(dtls: dtls, udp: udp) } To configure TLS with a local digital identity and custom server trust evaluation: func configureTLSPKI(sec: sec_protocol_options_t, identity: SecIdentity) { let secIdentity = sec_identity_create(identity)! sec_protocol_options_set_local_identity(sec, secIdentity) if disableServerTrustEvaluation { sec_protocol_options_set_verify_block(sec, { metadata, secTrust, completionHandler in let trust = sec_trust_copy_ref(secTrust).takeRetainedValue() … evaluate `trust` here … completionHandler(true) }, .main) } } To configure TLS with a pre-shared key: func configureTLSPSK(sec: sec_protocol_options_t, identity: Data, key: Data) { let identityDD = identity.withUnsafeBytes { DispatchData(bytes: $0) } let keyDD = identity.withUnsafeBytes { DispatchData(bytes: $0) } sec_protocol_options_add_pre_shared_key( sec, keyDD as dispatch_data_t, identityDD as dispatch_data_t ) sec_protocol_options_append_tls_ciphersuite( sec, tls_ciphersuite_t(rawValue: TLS_PSK_WITH_AES_128_GCM_SHA256)! ) } Select a network architecture Multipeer Connectivity uses a star network architecture. All peers are equal, and every peer is effectively connected to every peer. Many apps work better with the client/server model, where one peer acts on the server and all the others are clients. Network framework supports both models. To implement a client/server network architecture with Network framework: Designate one peer as the server and all the others as clients. On the server, use NWListener to listen for incoming connections. On each client, use NWConnection to made an outgoing connection to the server. To implement a star network architecture with Network framework: On each peer, start a listener. And also start a connection to each of the other peers. This is likely to generate a lot of redundant connections, as peer A connects to peer B and vice versa. You’ll need to a way to deduplicate those connections, which is the subject of the next section. IMPORTANT While the star network architecture is more likely to create redundant connections, the client/server network architecture can generate redundant connections as well. The advice in the next section applies to both architectures. Create a peer identifier Multipeer Connectivity uses MCPeerID to uniquely identify each peer. There’s nothing particularly magic about MCPeerID; it’s effectively a wrapper around a large random number. To identify each peer in Network framework, generate your own large random number. One good choice for a peer identifier is a locally generated UUID, created using the system UUID type. Some Multipeer Connectivity apps persist their local MCPeerID value, taking advantage of its NSSecureCoding support. You can do the same with a UUID, using either its string representation or its Codable support. IMPORTANT Before you decide to persist a peer identifier, think about the privacy implications. See Design for privacy below. Avoid having multiple connections between peers; that’s both wasteful and potentially confusing. Use your peer identifier to deduplicate connections. Deduplicating connections in a client/server network architecture is easy. Have each client check in with the server with its peer identifier. If the server already has a connection for that identifier, it can either close the old connection and keep the new connection, or vice versa. Deduplicating connections in a star network architecture is a bit trickier. One option is to have each peer send its peer identifier to the other peer and then the peer with the ‘best’ identifier wins. For example, imagine that peer A makes an outgoing connection to peer B while peer B is simultaneously making an outgoing connection to peer A. When a peer receives a peer identifier from a connection, it checks for a duplicate. If it finds one, it compares the peer identifiers and then chooses a connection to drop based on that comparison: if local peer identifier > remote peer identifier then drop outgoing connection else drop incoming connection end if So, peer A drops its incoming connection and peer B drops its outgoing connection. Et voilà! Choose a protocol to match your send mode Multipeer Connectivity offers two send modes, expressed as choices in the MCSessionSendDataMode enum: .reliable for reliable messages .unreliable for best effort messages Best effort is useful when sending latency-sensitive data, that is, data where retransmission is pointless because, by the retransmission arrives, the data will no longer be relevant. This is common in audio and video applications. In Network framework, the send mode is set by the connection’s protocol: A specific QUIC connection is either reliable or best effort. WebSocket and TCP are reliable. UDP is best effort. Start with a reliable connection. In many cases you can stop there, because you never need a best effort connection. If you’re not sure which reliable protocol to use, choose WebSocket. It has key advantages over other protocols: It supports both security models: none and required. Moreover, its required security model supports both TLS-PKI and TLS PSK. In contrast, QUIC only supports the required security model, and within that model it only supports TLS-PKI. It allows you to send messages over the connection. In contrast, TCP works in terms of bytes, meaning that you have to add your own framing. If you need a best effort connection, get started with a reliable connection and use that connection to set up a parallel best effort connection. For example, you might have an exchange like this: Peer A uses its reliable WebSocket connection to peer B to send a request for a parallel best effort UDP connection. Peer B receives that, opens a UDP listener, and sends the UDP listener’s port number back to peer A. Peer A opens its parallel UDP connection to that port on peer B. Note For step 3, get peer B’s IP address from the currentPath property of the reliable WebSocket connection. If you’re not sure which best effort protocol to use, use UDP. While it is possible to use QUIC in datagram mode, it has the same security complexities as QUIC in reliable mode. Discover peers Multipeer Connectivity has a types for advertising a peer’s session (MCAdvertiserAssistant) and a type for browsering for peer (MCNearbyServiceBrowser). In Network framework, configure the listener to advertise its service by setting the service property of NWListener: let listener: NWListener = … listener.service = .init(type: "_example._tcp") listener.serviceRegistrationUpdateHandler = { change in switch change { case .add(let endpoint): … update UI for the added listener endpoint … break case .remove(let endpoint): … update UI for the removed listener endpoint … break @unknown default: break } } listener.stateUpdateHandler = … handle state changes … listener.newConnectionHandler = … handle the new connection … listener.start(queue: .main) This example also shows how to use the serviceRegistrationUpdateHandler to update your UI to reflect changes in the listener. Note This example uses a service type of _example._tcp. See About service types, below, for more details on that. To browse for services, use NWBrowser: let browser = NWBrowser(for: .bonjour(type: "_example._tcp", domain: nil), using: .tcp) browser.browseResultsChangedHandler = { latestResults, _ in … update UI to show the latest results … } browser.stateUpdateHandler = … handle state changes … browser.start(queue: .main) This yields NWEndpoint values for each peer that it discovers. To connect to a given peer, create an NWConnection with that endpoint. About service types The examples in this post use _example._tcp for the service type. The first part, _example, is directly analogous to the serviceType value you supply when creating MCAdvertiserAssistant and MCNearbyServiceBrowser objects. The second part is either _tcp or _udp depending on the underlying transport protocol. For TCP and WebSocket, use _tcp. For UDP and QUIC, use _udp. Service types are described in RFC 6335. If you deploy an app that uses a new service type, register that service type with IANA. Discovery UI Multipeer Connectivity also has UI components for advertising (MCNearbyServiceAdvertiser) and browsing (MCBrowserViewController). There’s no direct equivalent to this in Network framework. Instead, use your preferred UI framework to create a UI that best suits your requirements. Note If you’re targeting Apple TV, check out the DeviceDiscoveryUI framework. Discovery TXT records The Bonjour service discovery protocol used by Network framework supports TXT records. Using these, a listener can associate metadata with its service and a browser can get that metadata for each discovered service. To advertise a TXT record with your listener, include it it the service property value: let listener: NWListener = … let peerID: UUID = … var txtRecord = NWTXTRecord() txtRecord["peerID"] = peerID.uuidString listener.service = .init(type: "_example._tcp", txtRecord: txtRecord.data) To browse for services and their associated TXT records, use the .bonjourWithTXTRecord(…) descriptor: let browser = NWBrowser(for: .bonjourWithTXTRecord(type: "_example._tcp", domain: nil), using: .tcp) browser.browseResultsChangedHandler = { latestResults, _ in for result in latestResults { guard case .bonjour(let txtRecord) = result.metadata, let peerID = txtRecord["peerID"] else { continue } // … examine `result` and `peerID` … _ = peerID } } This example includes the peer identifier in the TXT record with the goal of reducing the number of duplicate connections, but that’s just one potential use for TXT records. Design for privacy This section lists some privacy topics to consider as you implement your app. Obviously this isn’t an exhaustive list. For general advice on this topic, see Protecting the User’s Privacy. There can be no privacy without security. If you didn’t opt in to security with Multipeer Connectivity because you didn’t want to deal with PKI, consider the TLS-PSK options offered by Network framework. For more on this topic, see Plan for security. When you advertise a service, the default behaviour is to use the user-assigned device name as the service name. To override that, create a service with a custom name: let listener: NWListener = … let name: String = … listener.service = .init(name: name, type: "_example._tcp") It’s not uncommon for folks to use the peer identifier as the service name. Whether that’s a good option depends on the user experience of your product: Some products present a list of remote peers and have the user choose from that list. In that case it’s best to stick with the user-assigned device name, because that’s what the user will recognise. Some products automatically connect to services as they discover them. In that case it’s fine to use the peer identifier as the service name, because the user won’t see it anyway. If you stick with the user-assigned device name, consider advertising the peer identifier in your TXT record. See Discovery TXT records. IMPORTANT Using a peer identifier in your service name or TXT record is a heuristic to reduce the number of duplicate connections. Don’t rely on it for correctness. Rather, deduplicate connections using the process described in Create a peer identifier. There are good reasons to persist your peer identifier, but doing so isn’t great for privacy. Persisting the identifier allows for tracking of your service over time and between networks. Consider whether you need a persistent peer identifier at all. If you do, consider whether it makes sense to rotate it over time. A persistent peer identifier is especially worrying if you use it as your service name or put it in your TXT record. Configure your connections Multipeer Connectivity’s symmetric architecture means that it uses a single type, MCSession, to manage the connections to all peers. In Network framework, that role is fulfilled by two types: NWListener to listen for incoming connections. NWConnection to make outgoing connections. Both types require you to supply an NWParameters value that specifies the network protocol and options to use. In addition, when creating an NWConnection you pass in an NWEndpoint to tell it the service to connect to. For example, here’s how to configure a very simple listener for TCP: let parameters = NWParameters.tcp let listener = try NWListener(using: parameters) … continue setting up the listener … And here’s how you might configure an outgoing TCP connection: let parameters = NWParameters.tcp let endpoint = NWEndpoint.hostPort(host: "example.com", port: 80) let connection = NWConnection.init(to: endpoint, using: parameters) … continue setting up the connection … NWParameters has properties to control exactly what protocol to use and what options to use with those protocols. To work with QUIC connections, use code like that shown in the quicParameters() example from the Security section earlier in this post. To work with TCP connections, use the NWParameters.tcp property as shown above. To enable TLS on your TCP connections, use code like that shown in the tlsOverTCPParameters() example from the Security section earlier in this post. To work with WebSocket connections, insert it into the application protocols array: let parameters = NWParameters.tcp let ws = NWProtocolWebSocket.Options(.version13) parameters.defaultProtocolStack.applicationProtocols.insert(ws, at: 0) To enable TLS on your WebSocket connections, use code like that shown in the tlsOverTCPParameters() example to create your base parameters and then add the WebSocket application protocol to that. To work with UDP connections, use the NWParameters.udp property: let parameters = NWParameters.udp To enable TLS on your UDP connections, use code like that shown in the dtlsOverUDPParameters() example from the Security section earlier in this post. Enable peer-to-peer Wi-Fi By default, Network framework doesn’t use peer-to-peer Wi-Fi. To enable that, set the includePeerToPeer property on the parameters used to create your listener and connection objects. parameters.includePeerToPeer = true IMPORTANT Enabling peer-to-peer Wi-Fi can impact the performance of the network. Only opt into it if it’s a significant benefit to your app. If you enable peer-to-peer Wi-Fi, it’s critical to stop network operations as soon as you’re done with them. For example, if you’re browsing for services with peer-to-peer Wi-Fi enabled and the user picks a service, stop the browse operation immediately. Otherwise, the ongoing browse operation might affect the performance of your connection. Manage a listener In Network framework, use NWListener to listen for incoming connections: let parameters: NWParameters = .tcp … configure parameters … let listener = try NWListener(using: parameters) listener.service = … service details … listener.serviceRegistrationUpdateHandler = … handle service registration changes … listener.stateUpdateHandler = { newState in … handle state changes … } listener.newConnectionHandler = { newConnection in … handle the new connection … } listener.start(queue: .main) For details on how to set up parameters, see Configure your connections. For details on how to set up up service and serviceRegistrationUpdateHandler, see Discover peers. Network framework calls your state update handler when the listener changes state: let listener: NWListener = … listener.stateUpdateHandler = { newState in switch newState { case .setup: // The listener has not yet started. … case .waiting(let error): // The listener tried to start and failed. It might recover in the // future. … case .ready: // The listener is running. … case .failed(let error): // The listener tried to start and failed irrecoverably. … case .cancelled: // The listener was cancelled by you. … @unknown default: break } } Network framework calls your new connection handler when a client connects to it: var connections: [NWConnection] = [] let listener: NWListener = listener listener.newConnectionHandler = { newConnection in … configure the new connection … newConnection.start(queue: .main) connections.append(newConnection) } IMPORTANT Don’t forget to call start(queue:) on your connections. In Multipeer Connectivity, the session (MCSession) keeps track of all the peers you’re communicating with. With Network framework, that responsibility falls on you. This example uses a simple connections array for that purpose. In your app you may or may not need a more complex data structure. For example: In the client/server network architecture, the client only needs to manage the connections to a single peer, the server. On the other hand, the server must managed the connections to all client peers. In the star network architecture, every peer must maintain a listener and connections to each of the other peers. Understand UDP flows Network framework handles UDP using the same NWListener and NWConnection types as it uses for TCP. However, the underlying UDP protocol is not implemented in terms of listeners and connections. To resolve this, Network framework works in terms of UDP flows. A UDP flow is defined as a bidirectional sequence of UDP datagrams with the same 4 tuple (local IP address, local port, remote IP address, and remote port). In Network framework: Each NWConnection object manages a single UDP flow. If an NWListener receives a UDP datagram whose 4 tuple doesn’t match any known NWConnection, it creates a new NWConnection. Manage a connection In Network framework, use NWConnection to start an outgoing connection: var connections: [NWConnection] = [] let parameters: NWParameters = … let endpoint: NWEndpoint = … let connection = NWConnection(to: endpoint, using: parameters) connection.stateUpdateHandler = … handle state changes … connection.viabilityUpdateHandler = … handle viability changes … connection.pathUpdateHandler = … handle path changes … connection.betterPathUpdateHandler = … handle better path notifications … connection.start(queue: .main) connections.append(connection) As in the listener case, you’re responsible for keeping track of this connection. Each connection supports four different handlers. Of these, the state and viability update handlers are the most important. For information about the path update and better path handlers, see the NWConnection documentation. Network framework calls your state update handler when the connection changes state: let connection: NWConnection = … connection.stateUpdateHandler = { newState in switch newState { case .setup: // The connection has not yet started. … case .preparing: // The connection is starting. … case .waiting(let error): // The connection tried to start and failed. It might recover in the // future. … case .ready: // The connection is running. … case .failed(let error): // The connection tried to start and failed irrecoverably. … case .cancelled: // The connection was cancelled by you. … @unknown default: break } } If you a connection is in the .waiting(_:) state and you want to force an immediate retry, call the restart() method. Network framework calls your viability update handler when its viability changes: let connection: NWConnection = … connection.viabilityUpdateHandler = { isViable in … react to viability changes … } A connection becomes inviable when a network resource that it depends on is unavailable. A good example of this is the network interface that the connection is running over. If you have a connection running over Wi-Fi, and the user turns off Wi-Fi or moves out of range of their Wi-Fi network, any connection running over Wi-Fi becomes inviable. The inviable state is not necessarily permanent. To continue the above example, the user might re-enable Wi-Fi or move back into range of their Wi-Fi network. If the connection becomes viable again, Network framework calls your viability update handler with a true value. It’s a good idea to debounce the viability handler. If the connection becomes inviable, don’t close it down immediately. Rather, wait for a short while to see if it becomes viable again. If a connection has been inviable for a while, you get to choose as to how to respond. For example, you might close the connection down or inform the user. To close a connection, call the cancel() method. This gracefully disconnects the underlying network connection. To close a connection immediately, call the forceCancel() method. This is not something you should do as a matter of course, but it does make sense in exceptional circumstances. For example, if you’ve determined that the remote peer has gone deaf, it makes sense to cancel it in this way. Send and receive reliable messages In Multipeer Connectivity, a single session supports both reliable and best effort send modes. In Network framework, a connection is either reliable or best effort, depending on the underlying network protocol. The exact mechanism for sending a message depends on the underlying network protocol. A good protocol for reliable messages is WebSocket. To send a message on a WebSocket connection: let connection: NWConnection = … let message: Data = … let metadata = NWProtocolWebSocket.Metadata(opcode: .binary) let context = NWConnection.ContentContext(identifier: "send", metadata: [metadata]) connection.send(content: message, contentContext: context, completion: .contentProcessed({ error in // … check `error` … _ = error })) In WebSocket, the content identifier is ignored. Using an arbitrary fixed value, like the send in this example, is just fine. Multipeer Connectivity allows you to send a message to multiple peers in a single send call. In Network framework each send call targets a specific connection. To send a message to multiple peers, make a send call on the connection associated with each peer. If your app needs to transfer arbitrary amounts of data on a connection, it must implement flow control. See Start a stream, below. To receive messages on a WebSocket connection: func startWebSocketReceive(on connection: NWConnection) { connection.receiveMessage { message, _, _, error in if let error { … handle the error … return } if let message { … handle the incoming message … } startWebSocketReceive(on: connection) } } IMPORTANT WebSocket preserves message boundaries, which is one of the reasons why it’s ideal for your reliable messaging connections. If you use a streaming protocol, like TCP or QUIC streams, you must do your own framing. A good way to do that is with NWProtocolFramer. If you need the metadata associated with the message, get it from the context parameter: connection.receiveMessage { message, context, _, error in … if let message, let metadata = context?.protocolMetadata(definition: NWProtocolWebSocket.definition) as? NWProtocolWebSocket.Metadata { … handle the incoming message and its metadata … } … } Send and receive best effort messages In Multipeer Connectivity, a single session supports both reliable and best effort send modes. In Network framework, a connection is either reliable or best effort, depending on the underlying network protocol. The exact mechanism for sending a message depends on the underlying network protocol. A good protocol for best effort messages is UDP. To send a message on a UDP connection: let connection: NWConnection = … let message: Data = … connection.send(content: message, completion: .idempotent) IMPORTANT UDP datagrams have a theoretical maximum size of just under 64 KiB. However, sending a large datagram results in IP fragmentation, which is very inefficient. For this reason, Network framework prevents you from sending UDP datagrams that will be fragmented. To find the maximum supported datagram size for a connection, gets its maximumDatagramSize property. To receive messages on a UDP connection: func startUDPReceive(on connection: NWConnection) { connection.receiveMessage { message, _, _, error in if let error { … handle the error … return } if let message { … handle the incoming message … } startUDPReceive(on: connection) } } This is exactly the same code as you’d use for WebSocket. Start a stream In Multipeer Connectivity, you can ask the session to start a stream to a specific peer. There are two ways to achieve this in Network framework: If you’re using QUIC for your reliable connection, start a new QUIC stream over that connection. This is one place that QUIC shines. You can run an arbitrary number of QUIC connections over a single QUIC connection group, and QUIC manages flow control (see below) for each connection and for the group as a whole. If you’re using some other protocol for your reliable connection, like WebSocket, you must start a new connection. You might use TCP for this new connection, but it’s not unreasonable to use WebSocket or QUIC. If you need to open a new connection for your stream, you can manage that process over your reliable connection. Choose a protocol to match your send mode explains the general approach for this, although in that case it’s opening a parallel best effort UDP connection rather than a parallel stream connection. The main reason to start a new stream is that you want to send a lot of data to the remote peer. In that case you need to worry about flow control. Flow control applies to both the send and receive side. IMPORTANT Failing to implement flow control can result in unbounded memory growth in your app. This is particularly bad on iOS, where jetsam will terminate your app if it uses too much memory. On the send side, implement flow control by waiting for the connection to call your completion handler before generating and sending more data. For example, on a TCP connection or QUIC stream you might have code like this: func sendNextChunk(on connection: NWConnection) { let chunk: Data = … read next chunk from disk … connection.send(content: chunk, completion: .contentProcessed({ error in if let error { … handle error … return } sendNextChunk(on: connection) })) } This acts like an asynchronous loop. The first send call completes immediately because the connection just copies the data to its send buffer. In response, your app generates more data. This continues until the connection’s send buffer fills up, at which point it defers calling your completion handler. Eventually, the connection moves enough data across the network to free up space in its send buffer, and calls your completion handler. Your app generates another chunk of data For best performance, use a chunk size of at least 64 KiB. If you’re expecting to run on a fast device with a fast network, a chunk size of 1 MiB is reasonable. Receive-side flow control is a natural extension of the standard receive pattern. For example, on a TCP connection or QUIC stream you might have code like this: func receiveNextChunk(on connection: NWConnection) { let chunkSize = 64 * 1024 connection.receive(minimumIncompleteLength: chunkSize, maximumLength: chunkSize) { chunk, _, isComplete, error in if let chunk { … write chunk to disk … } if isComplete { … close the file … return } if let error { … handle the error … return } receiveNextChunk(on: connection) } } IMPORTANT The above is cast in terms of writing the chunk to disk. That’s important, because it prevents unbounded memory growth. If, for example, you accumulated the chunks into an in-memory buffer, that buffer could grow without bound, which risks jetsam terminating your app. The above assumes that you can read and write chunks of data synchronously and promptly, for example, reading and writing a file on a local disk. That’s not always the case. For example, you might be writing data to an accessory over a slow interface, like Bluetooth LE. In such cases you need to read and write each chunk asynchronously. This results in a structure where you read from an asynchronous input and write to an asynchronous output. For an example of how you might approach this, albeit in a very different context, see Handling Flow Copying. Send a resource In Multipeer Connectivity, you can ask the session to send a complete resource, identified by either a file or HTTP URL, to a specific peer. Network framework has no equivalent support for this, but you can implement it on top of a stream: To send, open a stream and then read chunks of data using URLSession and send them over that stream. To receive, open a stream and then receive chunks of data from that stream and write those chunks to disk. In this situation it’s critical to implement flow control, as described in the previous section. Final notes This section collects together some general hints and tips. Concurrency In Multipeer Connectivity, each MCSession has its own internal queue and calls delegate callbacks on that queue. In Network framework, you get to control the queue used by each object for its callbacks. A good pattern is to have a single serial queue for all networking, including your listener and all connections. In a simple app it’s reasonable to use the main queue for networking. If you do this, be careful not to do CPU intensive work in your networking callbacks. For example, if you receive a message that holds JPEG data, don’t decode that data on the main queue. Overriding protocol defaults Many network protocols, most notably TCP and QUIC, are intended to be deployed at vast scale across the wider Internet. For that reason they use default options that aren’t optimised for local networking. Consider changing these defaults in your app. TCP has the concept of a send timeout. If you send data on a TCP connection and TCP is unable to successfully transfer it to the remote peer within the send timeout, TCP will fail the connection. The default send timeout is infinite. TCP just keeps trying. To change this, set the connectionDropTime property. TCP has the concept of keepalives. If a connection is idle, TCP will send traffic on the connection for two reasons: If the connection is running through a NAT, the keepalives prevent the NAT mapping from timing out. If the remote peer is inaccessible, the keepalives fail, which in turn causes the connection to fail. This prevents idle but dead connections from lingering indefinitely. TCP keepalives default to disabled. To enable and configure them, set the enableKeepalive property. To configure their behaviour, set the keepaliveIdle, keepaliveCount, and keepaliveInterval properties. Symbol cross reference If you’re not sure where to start with a specific Multipeer Connectivity construct, find it in the tables below and follow the link to the relevant section. [Sorry for the poor formatting here. DevForums doesn’t support tables properly, so I’ve included the tables as preformatted text.] | For symbol | See | | ----------------------------------- | --------------------------- | | `MCAdvertiserAssistant` | *Discover peers* | | `MCAdvertiserAssistantDelegate` | *Discover peers* | | `MCBrowserViewController` | *Discover peers* | | `MCBrowserViewControllerDelegate` | *Discover peers* | | `MCNearbyServiceAdvertiser` | *Discover peers* | | `MCNearbyServiceAdvertiserDelegate` | *Discover peers* | | `MCNearbyServiceBrowser` | *Discover peers* | | `MCNearbyServiceBrowserDelegate` | *Discover peers* | | `MCPeerID` | *Create a peer identifier* | | `MCSession` | See below. | | `MCSessionDelegate` | See below. | Within MCSession: | For symbol | See | | --------------------------------------------------------- | ------------------------------------ | | `cancelConnectPeer(_:)` | *Manage a connection* | | `connectedPeers` | *Manage a listener* | | `connectPeer(_:withNearbyConnectionData:)` | *Manage a connection* | | `disconnect()` | *Manage a connection* | | `encryptionPreference` | *Plan for security* | | `myPeerID` | *Create a peer identifier* | | `nearbyConnectionData(forPeer:withCompletionHandler:)` | *Discover peers* | | `securityIdentity` | *Plan for security* | | `send(_:toPeers:with:)` | *Send and receive reliable messages* | | `sendResource(at:withName:toPeer:withCompletionHandler:)` | *Send a resource* | | `startStream(withName:toPeer:)` | *Start a stream* | Within MCSessionDelegate: | For symbol | See | | ---------------------------------------------------------------------- | ------------------------------------ | | `session(_:didFinishReceivingResourceWithName:fromPeer:at:withError:)` | *Send a resource* | | `session(_:didReceive:fromPeer:)` | *Send and receive reliable messages* | | `session(_:didReceive:withName:fromPeer:)` | *Start a stream* | | `session(_:didReceiveCertificate:fromPeer:certificateHandler:)` | *Plan for security* | | `session(_:didStartReceivingResourceWithName:fromPeer:with:)` | *Send a resource* | | `session(_:peer:didChange:)` | *Manage a connection* | Revision History 2025-04-11 Added some advice as to whether to use the peer identifier in your service name. Expanded the discussion of how to deduplicate connections in a star network architecture. 2025-03-20 Added a link to the DeviceDiscoveryUI framework to the Discovery UI section. Made other minor editorial changes. 2025-03-11 Expanded the Enable peer-to-peer Wi-Fi section to stress the importance of stopping network operations once you’re done with them. Added a link to that section from the list of Multipeer Connectivity drawbacks. 2025-03-07 First posted.
0
0
1.8k
Apr ’25
product not found !
Hi all, I’m testing Subscription in my Flutter app on a real iOS device (iPhone 16 Pro with iOS 18) via TestFlight. I’ve set everything up as required, but I still get this error: flutter: Found products: [] If everything works perfectly when StoreKit configuration is used in Xcode, but not via TestFlight. All my Subscriptions are approved with the same ID.
0
0
147
Apr ’25
[CoreLocation][iOS 18.3.2] OS is not notifying monitored region state to application
We have an application. We are monitoring the fence event. We are using 'startMonitoringForRegion' API. but we are not getting any fence event. Steps Create a fence using 'startMonitoringForRegion' API BG on APNS trigger. initial fence state 'didDetermineState' not received. From Syslogs we can see OS has detected but event is not given to Application We are compiling code using SDK18.0 Error ** locationd Fence: LAC monitoring is not sufficient for / ocationd Fence: no allowing wifi monitor for, 400.0, fence Feedback Ticket ID: FB17250308 Syslogs Snippet: debug 2025-04-15 12:45:40.890193 -0500 locationd FenceCal: combine non-fine non-large fence, distance, 0.0, / //OS detetected fence state default 2025-04-15 12:45:44.706232 -0500 locationd Fence: fenceUpdate, , bundle, , type, GPS , loc, 33.1171776, -96.6606076, acc, 19, distance, 17, tech, LC...+, trans, 0, state, 0, cont, 1, fence, 33.11728835, -96.66048288, 1011.0, 766431742.6, sCount, 0, 0, trig, 0, 3, sinceLastLoc, 10.0, events, 0x00001810, status, (Inside) => (Inside) , settled state, (Unknown) ==> (Unknown), cantShiftButNeedTo, 0, sinceLastTransition, -1.0, significant, 0, loi, 0, lastProximityStateTimestamp, -1.000000, lastProximityState, 0, lastApproachingState, 0 // debug 2025-04-15 12:45:44.706247 -0500 locationd Fence: LAC monitoring is not sufficient for / // debug 2025-04-15 12:45:44.706263 -0500 locationd Fence: no allowing wifi monitor for, 400.0, fence, Fence, []//, latitude, 33.11728835, longitude, -96.66048288, refFrame, 0, distance, 1011.0, eFistance, 1011.0, lDown, -1.0, time, 766431742.6, ctime, -1.0, flags, EX------, key, -1506186373, throttled, N, polygon, 0, envType, 2, locType, 0
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191
Apr ’25
Associated Domains and location of the AASA file when “service”=”Authsrv”
We are planning to use our internal IdP (PingFederate) for authentication of end users in their iOS apps using ASWebAuthenticationSession. Initial tests are successful, but the user is prompted for every login (and logouts) with a consent dialogue box: “AppName” wants to use “internal domain-name” to Sign In This allows the app and website to share information about you. Cancel Continue” Let’s say that our top-level domain is “company.no”, where our IdP is placed at “idp.company.com”. I have seen examples where the Associated domains entitlement points to the idp as a webserver for serving the JSON output AASA file. In this case that would be: authsrv: idp.company.com Anyone with experience implementing this structure with the IdP as webserver for serving the JSON output? Our problem is that trying to use the IdP as webserver for this purpose is that it is very complicated to modify the IdP’s webserver configuration. Also, this modification needs to be re-done every time we need to upgrade the IdP. My question is therefore also related to the options of which webserver to install the AASA file on. Has anyone installed the file on a generic webserver on the toplevel domain like “webserver.company.com” ?
4
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139
Apr ’25
I encountered some problems while developing the default translation app.
Simulator device failed to install the application. Domain: IXErrorDomain Code: 2 Failure Reason: Invalid placeholder attributes. User Info: { DVTErrorCreationDateKey = "2025-04-01 17:20:32 +0000"; FunctionName = "+[IXPlaceholder _placeholderForBundle:client:withParent:installType:metadata:placeholderType:mayBeDeltaPackage:isFromSerializedPlaceholder:error:]"; IDERunOperationFailingWorker = IDELaunchiPhoneSimulatorLauncher; SimCallingSelector = "installApplication:withOptions:error:"; SourceFileLine = 981; } Failed to create app extension placeholder for /Users/eddiepeng/Library/Developer/Xcode/DerivedData/Omnit-bjygrdfdoommzzcnbjuvwoakvdkw/Build/Products/Release-iphonesimulator/Omnit.app/PlugIns/OmnitTranslationExtension.appex Domain: IXErrorDomain Code: 2 Failure Reason: Failed to create promise. User Info: { FunctionName = "+[IXPlaceholder _placeholderForBundle:client:withParent:installType:metadata:placeholderType:mayBeDeltaPackage:isFromSerializedPlaceholder:error:]"; SourceFileLine = 981; } Failed to set placeholder attributes top.delta17.Omnit.OmnitTranslationExtension Domain: IXErrorDomain Code: 2 Failure Reason: Failed to create promise. User Info: { FunctionName = "+[IXPlaceholder _placeholderForBundle:client:withParent:installType:metadata:placeholderType:mayBeDeltaPackage:isFromSerializedPlaceholder:error:]"; SourceFileLine = 818; } extensionDictionary must be set in placeholder attributes for an app extension placeholder Domain: IXErrorDomain Code: 17 Failure Reason: Invalid placeholder attributes. User Info: { FunctionName = "-[IXPlaceholder setPlaceholderAttributes:error:]"; SourceFileLine = 1999; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "E645E32D-57B1-4A24-95A4-6BFD0062F51D"; "device_model" = "iPhone17,3"; "device_osBuild" = "18.4 (22E238)"; "device_platform" = "com.apple.platform.iphonesimulator"; "device_thinningType" = "iPhone17,3"; "dvt_coredevice_version" = "443.19"; "dvt_coresimulator_version" = "1010.10"; "dvt_mobiledevice_version" = "1784.102.1"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 38; "operation_errorCode" = 2; "operation_errorDomain" = IXErrorDomain; "operation_errorWorker" = IDELaunchiPhoneSimulatorLauncher; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphonesimulator"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 0; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphonesimulator18.4"; "sdk_osVersion" = "18.4"; "sdk_variant" = iphonesimulator; } System Information macOS Version 15.3.2 (Build 24D81) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-04-02T01:20:32+08:00
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Apr ’25
Stopping certain data models from syncing to cloudkit
Hi all, I am using SwiftData and cloudkit and I am having an extremely persistent bug. I am building an education section on a app that's populated with lessons via a local JSON file. I don't need this lesson data to sync to cloudkit as the lessons are static, just need them imported into swiftdata so I've tried to use the modelcontainer like this: static func createSharedModelContainer() -> ModelContainer { // --- Define Model Groups --- let localOnlyModels: [any PersistentModel.Type] = [ Lesson.self, MiniLesson.self, Quiz.self, Question.self ] let cloudKitSyncModels: [any PersistentModel.Type] = [ User.self, DailyTip.self, UserSubscription.self, UserEducationProgress.self // User progress syncs ] However, what happens is that I still get Lesson and MiniLesson record types on cloudkit and for some reason as well, whenever I update the data models or delete and reinstall the app on simulator, the lessons duplicate (what seems to happen is that a set of lessons comes from the JSON file as it should), and then 1-2 seconds later, an older set of lessons gets synced from cloudkit. I can delete the old set of lessons if I just delete the lessons and mini lessons record types, but if I update the data model again, this error reccurrs. Sorry, I don't know if I managed to explain this well but essentially I just want to stop the lessons and minilessons from being uploaded to cloudkit as I think this will fix the problem. Am I doing something wrong with the code?
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113
Activity
Apr ’25
Open child windows for a document in a document based SwiftData app
In a document based SwiftData app for macOS, how do you go about opening a (modal) child window connected to the ModelContainer of the currently open document? Using .sheet() does not really result in a good UX, as the appearing view lacks the standard window toolbar. Using a separate WindowGroup with an argument would achieve the desired UX. However, as WindowGroup arguments need to be Hashable and Codable, there is no way to pass a ModelContainer or a ModelContext there: WindowGroup(id: "myWindowGroup", for: MyWindowGroupArguments.self) { $args in ViewThatOpensInAWindow(args: args) } Is there any other way?
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88
Activity
Apr ’25
How to get the ControlWidget installed by user
Is there any way to obtain the ControlWidget installed by user, I use WidgetCenter.shared.getCurrentConfigurations cannot work
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140
Activity
Apr ’25
Device Activity Report Not showing any information
All After about 20 hours straight of working on this and having scrapped it twice I am realizing I should have asked everyone here for help. I am just trying to get device activity report extension to work inside an existing app. I have been heavily using family controls, managedsettings and deviceactivity and decided it would be nice to output some of the app usage so the User (parent) can see their children's app usage. I installed the target via xcode, confirmed group names match, and think I have it embedded correctly but when I run the app and call the view within the extension to show minutes used by any apps it just shows no time has been used. In addition, when I put print statements into the extension they do not show up in console. I have confirmed the main app target-&gt;Build phases-&gt;Link binary with Libraries has: ManagedSettings.framework FamilyControls.Framework DeviceActivity.framework I have confirmed in xcode that the main app target-&gt;Build phases -&gt; Embed Foundation Extensions has: ShieldConfiguration.appex ShieldActionExtension.appex DeviceActivityMonitor.appex I have confirmed in xcode that the main app target-&gt;Build phases-&gt; Embed ExtensionKit Extensions has: UsageReportExtension.appex I have used the apps I am trying to show data for extensively in the last 36 hours. Here is my UsageReportExtension info.plist EXAppExtensionAttributes EXExtensionPointIdentifier com.apple.deviceactivityui.report-extension .entitlement com.apple.developer.family-controls com.apple.security.application-groups group.com.jrp.EarnYourTurnMVP2.data Here is the file in the app (timebankview.swift) calling the extension/showing the extension view(AppUsageReportView.swift) import DeviceActivity import ManagedSettings struct TimeBankView: View { @EnvironmentObject private var appState: AppState @State private var reportInterval: DateInterval = { let calendar = Calendar.current let now = Date() let yesterdayDate = calendar.date(byAdding: .day, value: -1, to: now) ?? now return DateInterval(start: yesterdayDate, end: now) }() private var reportFilter: DeviceActivityFilter { let selection = appState.screenTimeController.currentSelection return DeviceActivityFilter( segment: .daily(during: reportInterval), users: .children, devices: .all, applications: selection.applicationTokens, categories: selection.categoryTokens // webDomains: selection.webDomains // Add if needed ) } var body: some View { ZStack { Color.appTheme.background(for: appState.isParentMode) .edgesIgnoringSafeArea(.all) ScrollView { VStack(spacing: 20) { Text("Time Bank") DeviceActivityReport(.childUsageSummary, filter: reportFilter) Here is AppUsageReportView.swift import SwiftUI struct AppUsageReportView: View { let config: DetailedAppUsageConfiguration // Use the detailed config var body: some View { VStack { Text("App Usage Details") Text("Total Screen Time: \(config.totalDurationFormatted)") if config.applicationsUsed.isEmpty { Text("No specific app usage data available for the selected period/filter.") } else { Text("Apps Used:") List { ForEach(config.applicationsUsed) { appInfo in HStack { Image(systemName: "app.dashed") Text(appInfo.appName) .lineLimit(1) Text(appInfo.durationFormatted) Here is AppUsageReportScene.swift: import SwiftUI import ManagedSettings struct AppInfo: Identifiable, Hashable { let id = UUID() let appName: String let durationFormatted: String } struct DetailedAppUsageConfiguration { var totalDurationFormatted: String = "Calculating..." var applicationsUsed: [AppInfo] = [] } struct AppUsageReportScene: DeviceActivityReportScene { let context: DeviceActivityReport.Context = .childUsageSummary let content: (DetailedAppUsageConfiguration) -&gt; AppUsageReportView func makeConfiguration(representing data: DeviceActivityResults&lt;DeviceActivityData&gt;) async -&gt; DetailedAppUsageConfiguration { var config = DetailedAppUsageConfiguration() var appDurations: [String: TimeInterval] = [:] var totalAggregatedDuration: TimeInterval = 0 let formatter = DateComponentsFormatter() formatter.allowedUnits = [.hour, .minute, .second] formatter.unitsStyle = .abbreviated formatter.zeroFormattingBehavior = .pad var segmentCount = 0 var categoryCount = 0 var appCount = 0 for await activityData in data { // Check segments var tempSegmentCount = 0 for await segment in activityData.activitySegments { segmentCount += 1 tempSegmentCount += 1 totalAggregatedDuration += segment.totalActivityDuration var tempCategoryCount = 0 for await categoryActivity in segment.categories { categoryCount += 1 tempCategoryCount += 1 var tempAppCount = 0 for await appActivity in categoryActivity.applications { appCount += 1 tempAppCount += 1 let appName = appActivity.application.localizedDisplayName ?? "Unknown App" let duration = appActivity.totalActivityDuration appDurations[appName, default: 0] += duration }}} } config.totalDurationFormatted = formatter.string(from: totalAggregatedDuration) ?? "N/A" config.applicationsUsed = appDurations .filter { $0.value &gt;= 1 .map { AppInfo(appName: $0.key, durationFormatted: formatter.string(from: $0.value) ?? "-") } .sorted { lhs, rhs in let durationLHS = appDurations[lhs.appName] ?? 0 let durationRHS = appDurations[rhs.appName] ?? 0 return durationLHS &gt; durationRHS } if !config.applicationsUsed.isEmpty { for (index, app) in config.applicationsUsed.enumerated() { } } else { } return config }} UsageReportExtension.swift struct UsageReportExtension: DeviceActivityReportExtension { init() { print("🚀 [UsageReportExtension] Extension initialized at \(Date())") print("🔍 [UsageReportExtension] Process info: \(ProcessInfo.processInfo.processName) PID: \(ProcessInfo.processInfo.processIdentifier)") } var body: some DeviceActivityReportScene { let _ = print("📊 [UsageReportExtension] Building report scenes at \(Date())") TotalActivityReport { totalActivity in print("🕰️ [TotalActivityReport] Creating view with data: \(totalActivity)") return TotalActivityView(totalActivity: totalActivity) }}}
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433
Activity
Apr ’25
ContactAccessButton presents invisible sheet
On a device with approx 800 contacts, the sheet presented when tapping ContactAccessButton with multiple matches briefly appears (.25 seconds) before disappearing, leaving the view below in a dimmed, slightly zoomed out, non-interactive state as if a sheet were being presented. Swiping down dismisses the invisible sheet returns the underlying view to a normal state. Is there a way to avoid this? It appears possibly similar to https://developer.apple.com/forums/thread/762077 Logs (exact duplicates removed) #ContactsButton response after touch -- Should show UI LaunchServices: store (null) or url (null) was nil: Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" UserInfo={NSDebugDescription=process may not map database, _LSLine=72, _LSFunction=_LSServer_GetServerStoreForConnectionWithCompletionHandler} Attempt to map database failed: permission was denied. This attempt will not be retried. Failed to initialize client context with error Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" UserInfo={NSDebugDescription=process may not map database, _LSLine=72, _LSFunction=_LSServer_GetServerStoreForConnectionWithCompletionHandler} Error returned from iconservicesagent image request: <ISBundleIdentifierIcon: 0x11c0378c0> BundleID: (null) digest: 7749FEEE-F663-39B4-AD68-A18CFF762CCC - <ISImageDescriptor: 0x111cfeb20> - (64.00, 64.00)@2x v:4 l:5 a:0:0:0:0 t:() b:0 s:2 ps:0 digest: DF83A970-D4C9-3D90-BB7D-0BC21FC22E03 error: Error Domain=NSOSStatusErrorDomain Code=-609 "Client is disallowed from making such an icon request" UserInfo={NSLocalizedDescription=Client is disallowed from making such an icon request} Error returned from iconservicesagent image request: <ISTypeIcon: 0x11c055d10>,Type: com.apple.appprotection.badge.faceid - <ISImageDescriptor: 0x111cfdfe0> - (32.00, 32.00)@3x v:0 l:5 a:0:0:0:0 t:() b:0 s:2 ps:0 digest: E988236A-DCCF-30CB-83D0-D901CB1A5499 error: Error Domain=NSOSStatusErrorDomain Code=-609 "Client is disallowed from making such an icon request" UserInfo={NSLocalizedDescription=Client is disallowed from making such an icon request} Error returned from iconservicesagent image request: <ISBundleIdentifierIcon: 0x11c037840> BundleID: (null) digest: 7749FEEE-F663-39B4-AD68-A18CFF762CCC - <ISImageDescriptor: 0x111cfd900> - (64.00, 64.00)@2x v:4 l:5 a:0:0:0:0 t:() b:0 s:2 ps:0 digest: DF83A970-D4C9-3D90-BB7D-0BC21FC22E03 error: Error Domain=NSOSStatusErrorDomain Code=-609 "Client is disallowed from making such an icon request" UserInfo={NSLocalizedDescription=Client is disallowed from making such an icon request} -[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID. inputModality = Keyboard, inputOperation = <null selector>, customInfoType = UIEmojiSearchOperations [C:6] Error received: Connection interrupted. VS terminated with error: Error Domain=_UIViewServiceInterfaceErrorDomain Code=3 "(null)" UserInfo={Message=Service Connection Interrupted} -[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID. inputModality = Keyboard, inputOperation = <null selector>, customInfoType = UIEmojiSearchOperations Error returned from iconservicesagent image request: <ISBundleIdentifierIcon: 0x117fb3440> BundleID: (null) digest: 7749FEEE-F663-39B4-AD68-A18CFF762CCC - <ISImageDescriptor: 0x117efe120> - (64.00, 64.00)@2x v:4 l:5 a:0:0:0:0 t:() b:0 s:2 ps:0 digest: DF83A970-D4C9-3D90-BB7D-0BC21FC22E03 error: Error Domain=NSOSStatusErrorDomain Code=-609 "Client is disallowed from making such an icon request" UserInfo={NSLocalizedDescription=Client is disallowed from making such an icon request} Error returned from iconservicesagent image request: <ISTypeIcon: 0x117decd50>,Type: com.apple.appprotection.badge.faceid - <ISImageDescriptor: 0x117efd400> - (32.00, 32.00)@3x v:0 l:5 a:0:0:0:0 t:() b:0 s:2 ps:0 digest: E988236A-DCCF-30CB-83D0-D901CB1A5499 error: Error Domain=NSOSStatusErrorDomain Code=-609 "Client is disallowed from making such an icon request" UserInfo={NSLocalizedDescription=Client is disallowed from making such an icon request} Error returned from iconservicesagent image request: <ISBundleIdentifierIcon: 0x117fb2200> BundleID: (null) digest: 7749FEEE-F663-39B4-AD68-A18CFF762CCC - <ISImageDescriptor: 0x117effa20> - (64.00, 64.00)@2x v:4 l:5 a:0:0:0:0 t:() b:0 s:2 ps:0 digest: DF83A970-D4C9-3D90-BB7D-0BC21FC22E03 error: Error Domain=NSOSStatusErrorDomain Code=-609 "Client is disallowed from making such an icon request" UserInfo={NSLocalizedDescription=Client is disallowed from making such an icon request} -[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID. inputModality = Keyboard, inputOperation = <null selector>, customInfoType = UIEmojiSearchOperations [C:6] Error received: Connection interrupted. VS terminated with error: Error Domain=_UIViewServiceInterfaceErrorDomain Code=3 "(null)" UserInfo={Message=Service Connection Interrupted} -[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID. inputModality = Keyboard, inputOperation = <null selector>, customInfoType = UIEmojiSearchOperations
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202
Activity
Apr ’25
Crash on UIApplicationInvalidInterfaceOrientation when [SKStoreProductViewController shouldAutorotate] is returning YES
I get crash reports which I can't reproduce when trying to present an SKStoreProductViewController : Fatal Exception: UIApplicationInvalidInterfaceOrientation Supported orientations has no common orientation with the application, and [SKStoreProductViewController shouldAutorotate] is returning YES No matter what app Deployment info orientation I try I can't get my SKStoreProductViewController shouldAutorotate property to return YES. It is always false. Does anyone knows why or how to get an SKStoreProductViewController to return shouldAutorotate YES?
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50
Activity
Apr ’25
Data Processing Addendum
For an app that plan to integrate Apple HealthKit to allow app users to upload and download their health data, where can I locate the Data Processing Addendum that specifies who the data controller and processor will be, and how such health data will be used or distributed?
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73
Activity
Apr ’25
Live Activity - Firebase Cloud Messaging, APNs iOS 18+
Hello, We are using the Firebase Admin SDK (firebase-admin framework) to send push notifications via Firebase Cloud Messaging (FCM) for Live Activity updates in our iOS app. With the introduction of iOS 18, a new key "input-push-token": 1 has been added to the Live Activities push payload structure. 1) Can this new key ("input-push-token": 1) be used when sending payloads via FCM? We noticed that FCM is still using the push update format introduced in iOS 17.2. Will FCM be updated to support the new push structure introduced with iOS 18? Or is the "input-push-token" feature only available when sending notifications via direct APNs? 2) We are concerned about the expiration of the Live Activity start push token. If a user doesn't open the app for a long time, the token may expire, and this could result in failed updates. That’s why we are looking into the new "input-push-token" behavior in iOS 18. Do you have any recommendations on how to manage or prevent token expiration? Is there any official guidance on the lifespan of the Live Activity push tokens? Will FCM support the delivery of start/update/end Live Activity actions even when the app is completely terminated? We would highly appreciate any official clarification or roadmap regarding this. It would help us determine whether we should wait for FCM support or switch to sending notifications directly via APNs. Thank you for your help!
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276
Activity
Apr ’25
Core Data and Swift 6 concurrency: returning an NSManagedObject
We're in the process of migrating our app to the Swift 6 language mode. I have hit a road block that I cannot wrap my head around, and it concerns Core Data and how we work with NSManagedObject instances. Greatly simplied, our Core Data stack looks like this: class CoreDataStack { private let persistentContainer: NSPersistentContainer var viewContext: NSManagedObjectContext { persistentContainer.viewContext } } For accessing the database, we provide Controller classes such as e.g. class PersonController { private let coreDataStack: CoreDataStack func fetchPerson(byName name: String) async throws -> Person? { try await coreDataStack.viewContext.perform { let fetchRequest = NSFetchRequest<Person>() fetchRequest.predicate = NSPredicate(format: "name == %@", name) return try fetchRequest.execute().first } } } Our view controllers use such controllers to fetch objects and populate their UI with it: class MyViewController: UIViewController { private let chatController: PersonController private let ageLabel: UILabel func populateAgeLabel(name: String) { Task { let person = try? await chatController.fetchPerson(byName: name) ageLabel.text = "\(person?.age ?? 0)" } } } This works very well, and there are no concurrency problems since the managed objects are fetched from the view context and accessed only in the main thread. When turning on Swift 6 language mode, however, the compiler complains about the line calling the controller method: Non-sendable result type 'Person?' cannot be sent from nonisolated context in call to instance method 'fetchPerson(byName:)' Ok, fair enough, NSManagedObject is not Sendable. No biggie, just add @MainActor to the controller method, so it can be called from view controllers which are also main actor. However, now the compiler shows the same error at the controller method calling viewContext.perform: Non-sendable result type 'Person?' cannot be sent from nonisolated context in call to instance method 'perform(schedule:_:)' And now I'm stumped. Does this mean NSManageObject instances cannot even be returned from calls to NSManagedObjectContext.perform? Ever? Even though in this case, @MainActor matches the context's actor isolation (since it's the view context)? Of course, in this simple example the controller method could just return the age directly, and more complex scenarios could return Sendable data structures that are instantiated inside the perform closure. But is that really the only legal solution? That would mean a huge refactoring challenge for our app, since we use NSManageObject instances fetched from the view context everywhere. That's what the view context is for, right? tl;dr: is it possible to return NSManagedObject instances fetched from the view context with Swift 6 strict concurrency enabled, and if so how?
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144
Activity
Apr ’25
Waiting for HID Entitlements for MONTHS
Hi Apple support, We requested the 4 HID-related Entitlements back in December 2024. Similarly to another post here in the forums that was completely ignored, our request has NOT been processed for months. Mailing the support staff results in boilerplate email responses with no content, calling them results in a chat with very nice people who are unable to help since they can't seem to reach the entitlement team directly. Having to wait for MONTHS when dealing with one of the biggest and supposedly best companies in the world is beyond disappointing. Can anyone help? Is there anyone else that has had this same issue and that has found a work-around? I can share all necessary details. Thanks, Matteo
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174
Activity
Apr ’25
Does Apple Screen Time API Allow Access to App Usage Data for Custom Rewards?
Hi everyone, I'm working on an app for parents and kids where parents can define screen time goals or restrict usage of certain app categories (like social media or games). If the kid follows those rules—for example, by using their device less or avoiding restricted categories—they would earn points or rewards in the app. I’ve been exploring if the Apple Screen Time API allows developers to access this kind of data (like total screen time, app usage by category, etc.) so that I can track the kid’s behavior and reward them accordingly. Is it possible to programmatically access this data and implement such a reward system within my app? If so, what’s the best way to get started or which APIs should I look into? Thanks in advance for your help!
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97
Activity
Apr ’25
About USB accessory certification
I have a question about Apple certification. We are planning card reader via HID(human interface device) for iPad that support USB-C. iPad will receive data as HID protocol. In this case do I have to get certificate(for example MFi) like Apple USB accessory?
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3
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156
Activity
Apr ’25
Is it possible to use an additional local ModelContainer in a document based SwiftData app?
I have a document based SwiftData app in which I would like to implement a persistent cache. For obvious reasons, I would not like to store the contents of the cache in the documents themselves, but in my app's data directory. Is a use case, in which a document based SwiftData app uses not only the ModelContainers from the currently open files, but also a ModelContainer writing a database file in the app's documents directory (for cache, settings, etc.) supported? If yes, how can you inject two different ModelContexts, one tied to the currently open file and one tied to the local database, into a SwiftUI view?
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79
Activity
Apr ’25
Moving from Multipeer Connectivity to Network Framework
I see a lot of folks spend a lot of time trying to get Multipeer Connectivity to work for them. My experience is that the final result is often unsatisfactory. Instead, my medium-to-long term recommendation is to use Network framework instead. This post explains how you might move from Multipeer Connectivity to Network framework. If you have questions or comments, put them in a new thread. Place it in the App & System Services > Networking topic area and tag it with Multipeer Connectivity and Network framework. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Moving from Multipeer Connectivity to Network Framework Multipeer Connectivity has a number of drawbacks: It has an opinionated networking model, where every participant in a session is a symmetric peer. Many apps work better with the traditional client/server model. It offers good latency but poor throughput. It doesn’t support flow control, aka back pressure, which severely constrains its utility for general-purpose networking. It includes a number of UI components that are effectively obsolete. It hasn’t evolved in recent years. For example, it relies on NSStream, which has been scheduled for deprecation as far as networking is concerned. It always enables peer-to-peer Wi-Fi, something that’s not required for many apps and can impact the performance of the network (see Enable peer-to-peer Wi-Fi, below, for more about this). Its security model requires the use of PKI — public key infrastructure, that is, digital identities and certificates — which are tricky to deploy in a peer-to-peer environment. It has some gnarly bugs. IMPORTANT Many folks use Multipeer Connectivity because they think it’s the only way to use peer-to-peer Wi-Fi. That’s not the case. Network framework has opt-in peer-to-peer Wi-Fi support. See Enable peer-to-peer Wi-Fi, below. If Multipeer Connectivity is not working well for you, consider moving to Network framework. This post explains how to do that in 13 easy steps (-: Plan for security Select a network architecture Create a peer identifier Choose a protocol to match your send mode Discover peers Design for privacy Configure your connections Manage a listener Manage a connection Send and receive reliable messages Send and receive best effort messages Start a stream Send a resource Finally, at the end of the post you’ll find two appendices: Final notes contains some general hints and tips. Symbol cross reference maps symbols in the Multipeer Connectivity framework to sections of this post. Consult it if you’re not sure where to start with a specific Multipeer Connectivity construct. Plan for security The first thing you need to think about is security. Multipeer Connectivity offers three security models, expressed as choices in the MCEncryptionPreference enum: .none for no security .optional for optional security .required for required security For required security each peer must have a digital identity. Optional security is largely pointless. It’s more complex than no security but doesn’t yield any benefits. So, in this post we’ll focus on the no security and required security models. Your security choice affects the network protocols you can use: QUIC is always secure. WebSocket, TCP, and UDP can be used with and without TLS security. QUIC security only supports PKI. TLS security supports both TLS-PKI and pre-shared key (PSK). You might find that TLS-PSK is easier to deploy in a peer-to-peer environment. To configure the security of the QUIC protocol: func quicParameters() -> NWParameters { let quic = NWProtocolQUIC.Options(alpn: ["MyAPLN"]) let sec = quic.securityProtocolOptions … configure `sec` here … return NWParameters(quic: quic) } To enable TLS over TCP: func tlsOverTCPParameters() -> NWParameters { let tcp = NWProtocolTCP.Options() let tls = NWProtocolTLS.Options() let sec = tls.securityProtocolOptions … configure `sec` here … return NWParameters(tls: tls, tcp: tcp) } To enable TLS over UDP, also known as DTLS: func dtlsOverUDPParameters() -> NWParameters { let udp = NWProtocolUDP.Options() let dtls = NWProtocolTLS.Options() let sec = dtls.securityProtocolOptions … configure `sec` here … return NWParameters(dtls: dtls, udp: udp) } To configure TLS with a local digital identity and custom server trust evaluation: func configureTLSPKI(sec: sec_protocol_options_t, identity: SecIdentity) { let secIdentity = sec_identity_create(identity)! sec_protocol_options_set_local_identity(sec, secIdentity) if disableServerTrustEvaluation { sec_protocol_options_set_verify_block(sec, { metadata, secTrust, completionHandler in let trust = sec_trust_copy_ref(secTrust).takeRetainedValue() … evaluate `trust` here … completionHandler(true) }, .main) } } To configure TLS with a pre-shared key: func configureTLSPSK(sec: sec_protocol_options_t, identity: Data, key: Data) { let identityDD = identity.withUnsafeBytes { DispatchData(bytes: $0) } let keyDD = identity.withUnsafeBytes { DispatchData(bytes: $0) } sec_protocol_options_add_pre_shared_key( sec, keyDD as dispatch_data_t, identityDD as dispatch_data_t ) sec_protocol_options_append_tls_ciphersuite( sec, tls_ciphersuite_t(rawValue: TLS_PSK_WITH_AES_128_GCM_SHA256)! ) } Select a network architecture Multipeer Connectivity uses a star network architecture. All peers are equal, and every peer is effectively connected to every peer. Many apps work better with the client/server model, where one peer acts on the server and all the others are clients. Network framework supports both models. To implement a client/server network architecture with Network framework: Designate one peer as the server and all the others as clients. On the server, use NWListener to listen for incoming connections. On each client, use NWConnection to made an outgoing connection to the server. To implement a star network architecture with Network framework: On each peer, start a listener. And also start a connection to each of the other peers. This is likely to generate a lot of redundant connections, as peer A connects to peer B and vice versa. You’ll need to a way to deduplicate those connections, which is the subject of the next section. IMPORTANT While the star network architecture is more likely to create redundant connections, the client/server network architecture can generate redundant connections as well. The advice in the next section applies to both architectures. Create a peer identifier Multipeer Connectivity uses MCPeerID to uniquely identify each peer. There’s nothing particularly magic about MCPeerID; it’s effectively a wrapper around a large random number. To identify each peer in Network framework, generate your own large random number. One good choice for a peer identifier is a locally generated UUID, created using the system UUID type. Some Multipeer Connectivity apps persist their local MCPeerID value, taking advantage of its NSSecureCoding support. You can do the same with a UUID, using either its string representation or its Codable support. IMPORTANT Before you decide to persist a peer identifier, think about the privacy implications. See Design for privacy below. Avoid having multiple connections between peers; that’s both wasteful and potentially confusing. Use your peer identifier to deduplicate connections. Deduplicating connections in a client/server network architecture is easy. Have each client check in with the server with its peer identifier. If the server already has a connection for that identifier, it can either close the old connection and keep the new connection, or vice versa. Deduplicating connections in a star network architecture is a bit trickier. One option is to have each peer send its peer identifier to the other peer and then the peer with the ‘best’ identifier wins. For example, imagine that peer A makes an outgoing connection to peer B while peer B is simultaneously making an outgoing connection to peer A. When a peer receives a peer identifier from a connection, it checks for a duplicate. If it finds one, it compares the peer identifiers and then chooses a connection to drop based on that comparison: if local peer identifier > remote peer identifier then drop outgoing connection else drop incoming connection end if So, peer A drops its incoming connection and peer B drops its outgoing connection. Et voilà! Choose a protocol to match your send mode Multipeer Connectivity offers two send modes, expressed as choices in the MCSessionSendDataMode enum: .reliable for reliable messages .unreliable for best effort messages Best effort is useful when sending latency-sensitive data, that is, data where retransmission is pointless because, by the retransmission arrives, the data will no longer be relevant. This is common in audio and video applications. In Network framework, the send mode is set by the connection’s protocol: A specific QUIC connection is either reliable or best effort. WebSocket and TCP are reliable. UDP is best effort. Start with a reliable connection. In many cases you can stop there, because you never need a best effort connection. If you’re not sure which reliable protocol to use, choose WebSocket. It has key advantages over other protocols: It supports both security models: none and required. Moreover, its required security model supports both TLS-PKI and TLS PSK. In contrast, QUIC only supports the required security model, and within that model it only supports TLS-PKI. It allows you to send messages over the connection. In contrast, TCP works in terms of bytes, meaning that you have to add your own framing. If you need a best effort connection, get started with a reliable connection and use that connection to set up a parallel best effort connection. For example, you might have an exchange like this: Peer A uses its reliable WebSocket connection to peer B to send a request for a parallel best effort UDP connection. Peer B receives that, opens a UDP listener, and sends the UDP listener’s port number back to peer A. Peer A opens its parallel UDP connection to that port on peer B. Note For step 3, get peer B’s IP address from the currentPath property of the reliable WebSocket connection. If you’re not sure which best effort protocol to use, use UDP. While it is possible to use QUIC in datagram mode, it has the same security complexities as QUIC in reliable mode. Discover peers Multipeer Connectivity has a types for advertising a peer’s session (MCAdvertiserAssistant) and a type for browsering for peer (MCNearbyServiceBrowser). In Network framework, configure the listener to advertise its service by setting the service property of NWListener: let listener: NWListener = … listener.service = .init(type: "_example._tcp") listener.serviceRegistrationUpdateHandler = { change in switch change { case .add(let endpoint): … update UI for the added listener endpoint … break case .remove(let endpoint): … update UI for the removed listener endpoint … break @unknown default: break } } listener.stateUpdateHandler = … handle state changes … listener.newConnectionHandler = … handle the new connection … listener.start(queue: .main) This example also shows how to use the serviceRegistrationUpdateHandler to update your UI to reflect changes in the listener. Note This example uses a service type of _example._tcp. See About service types, below, for more details on that. To browse for services, use NWBrowser: let browser = NWBrowser(for: .bonjour(type: "_example._tcp", domain: nil), using: .tcp) browser.browseResultsChangedHandler = { latestResults, _ in … update UI to show the latest results … } browser.stateUpdateHandler = … handle state changes … browser.start(queue: .main) This yields NWEndpoint values for each peer that it discovers. To connect to a given peer, create an NWConnection with that endpoint. About service types The examples in this post use _example._tcp for the service type. The first part, _example, is directly analogous to the serviceType value you supply when creating MCAdvertiserAssistant and MCNearbyServiceBrowser objects. The second part is either _tcp or _udp depending on the underlying transport protocol. For TCP and WebSocket, use _tcp. For UDP and QUIC, use _udp. Service types are described in RFC 6335. If you deploy an app that uses a new service type, register that service type with IANA. Discovery UI Multipeer Connectivity also has UI components for advertising (MCNearbyServiceAdvertiser) and browsing (MCBrowserViewController). There’s no direct equivalent to this in Network framework. Instead, use your preferred UI framework to create a UI that best suits your requirements. Note If you’re targeting Apple TV, check out the DeviceDiscoveryUI framework. Discovery TXT records The Bonjour service discovery protocol used by Network framework supports TXT records. Using these, a listener can associate metadata with its service and a browser can get that metadata for each discovered service. To advertise a TXT record with your listener, include it it the service property value: let listener: NWListener = … let peerID: UUID = … var txtRecord = NWTXTRecord() txtRecord["peerID"] = peerID.uuidString listener.service = .init(type: "_example._tcp", txtRecord: txtRecord.data) To browse for services and their associated TXT records, use the .bonjourWithTXTRecord(…) descriptor: let browser = NWBrowser(for: .bonjourWithTXTRecord(type: "_example._tcp", domain: nil), using: .tcp) browser.browseResultsChangedHandler = { latestResults, _ in for result in latestResults { guard case .bonjour(let txtRecord) = result.metadata, let peerID = txtRecord["peerID"] else { continue } // … examine `result` and `peerID` … _ = peerID } } This example includes the peer identifier in the TXT record with the goal of reducing the number of duplicate connections, but that’s just one potential use for TXT records. Design for privacy This section lists some privacy topics to consider as you implement your app. Obviously this isn’t an exhaustive list. For general advice on this topic, see Protecting the User’s Privacy. There can be no privacy without security. If you didn’t opt in to security with Multipeer Connectivity because you didn’t want to deal with PKI, consider the TLS-PSK options offered by Network framework. For more on this topic, see Plan for security. When you advertise a service, the default behaviour is to use the user-assigned device name as the service name. To override that, create a service with a custom name: let listener: NWListener = … let name: String = … listener.service = .init(name: name, type: "_example._tcp") It’s not uncommon for folks to use the peer identifier as the service name. Whether that’s a good option depends on the user experience of your product: Some products present a list of remote peers and have the user choose from that list. In that case it’s best to stick with the user-assigned device name, because that’s what the user will recognise. Some products automatically connect to services as they discover them. In that case it’s fine to use the peer identifier as the service name, because the user won’t see it anyway. If you stick with the user-assigned device name, consider advertising the peer identifier in your TXT record. See Discovery TXT records. IMPORTANT Using a peer identifier in your service name or TXT record is a heuristic to reduce the number of duplicate connections. Don’t rely on it for correctness. Rather, deduplicate connections using the process described in Create a peer identifier. There are good reasons to persist your peer identifier, but doing so isn’t great for privacy. Persisting the identifier allows for tracking of your service over time and between networks. Consider whether you need a persistent peer identifier at all. If you do, consider whether it makes sense to rotate it over time. A persistent peer identifier is especially worrying if you use it as your service name or put it in your TXT record. Configure your connections Multipeer Connectivity’s symmetric architecture means that it uses a single type, MCSession, to manage the connections to all peers. In Network framework, that role is fulfilled by two types: NWListener to listen for incoming connections. NWConnection to make outgoing connections. Both types require you to supply an NWParameters value that specifies the network protocol and options to use. In addition, when creating an NWConnection you pass in an NWEndpoint to tell it the service to connect to. For example, here’s how to configure a very simple listener for TCP: let parameters = NWParameters.tcp let listener = try NWListener(using: parameters) … continue setting up the listener … And here’s how you might configure an outgoing TCP connection: let parameters = NWParameters.tcp let endpoint = NWEndpoint.hostPort(host: "example.com", port: 80) let connection = NWConnection.init(to: endpoint, using: parameters) … continue setting up the connection … NWParameters has properties to control exactly what protocol to use and what options to use with those protocols. To work with QUIC connections, use code like that shown in the quicParameters() example from the Security section earlier in this post. To work with TCP connections, use the NWParameters.tcp property as shown above. To enable TLS on your TCP connections, use code like that shown in the tlsOverTCPParameters() example from the Security section earlier in this post. To work with WebSocket connections, insert it into the application protocols array: let parameters = NWParameters.tcp let ws = NWProtocolWebSocket.Options(.version13) parameters.defaultProtocolStack.applicationProtocols.insert(ws, at: 0) To enable TLS on your WebSocket connections, use code like that shown in the tlsOverTCPParameters() example to create your base parameters and then add the WebSocket application protocol to that. To work with UDP connections, use the NWParameters.udp property: let parameters = NWParameters.udp To enable TLS on your UDP connections, use code like that shown in the dtlsOverUDPParameters() example from the Security section earlier in this post. Enable peer-to-peer Wi-Fi By default, Network framework doesn’t use peer-to-peer Wi-Fi. To enable that, set the includePeerToPeer property on the parameters used to create your listener and connection objects. parameters.includePeerToPeer = true IMPORTANT Enabling peer-to-peer Wi-Fi can impact the performance of the network. Only opt into it if it’s a significant benefit to your app. If you enable peer-to-peer Wi-Fi, it’s critical to stop network operations as soon as you’re done with them. For example, if you’re browsing for services with peer-to-peer Wi-Fi enabled and the user picks a service, stop the browse operation immediately. Otherwise, the ongoing browse operation might affect the performance of your connection. Manage a listener In Network framework, use NWListener to listen for incoming connections: let parameters: NWParameters = .tcp … configure parameters … let listener = try NWListener(using: parameters) listener.service = … service details … listener.serviceRegistrationUpdateHandler = … handle service registration changes … listener.stateUpdateHandler = { newState in … handle state changes … } listener.newConnectionHandler = { newConnection in … handle the new connection … } listener.start(queue: .main) For details on how to set up parameters, see Configure your connections. For details on how to set up up service and serviceRegistrationUpdateHandler, see Discover peers. Network framework calls your state update handler when the listener changes state: let listener: NWListener = … listener.stateUpdateHandler = { newState in switch newState { case .setup: // The listener has not yet started. … case .waiting(let error): // The listener tried to start and failed. It might recover in the // future. … case .ready: // The listener is running. … case .failed(let error): // The listener tried to start and failed irrecoverably. … case .cancelled: // The listener was cancelled by you. … @unknown default: break } } Network framework calls your new connection handler when a client connects to it: var connections: [NWConnection] = [] let listener: NWListener = listener listener.newConnectionHandler = { newConnection in … configure the new connection … newConnection.start(queue: .main) connections.append(newConnection) } IMPORTANT Don’t forget to call start(queue:) on your connections. In Multipeer Connectivity, the session (MCSession) keeps track of all the peers you’re communicating with. With Network framework, that responsibility falls on you. This example uses a simple connections array for that purpose. In your app you may or may not need a more complex data structure. For example: In the client/server network architecture, the client only needs to manage the connections to a single peer, the server. On the other hand, the server must managed the connections to all client peers. In the star network architecture, every peer must maintain a listener and connections to each of the other peers. Understand UDP flows Network framework handles UDP using the same NWListener and NWConnection types as it uses for TCP. However, the underlying UDP protocol is not implemented in terms of listeners and connections. To resolve this, Network framework works in terms of UDP flows. A UDP flow is defined as a bidirectional sequence of UDP datagrams with the same 4 tuple (local IP address, local port, remote IP address, and remote port). In Network framework: Each NWConnection object manages a single UDP flow. If an NWListener receives a UDP datagram whose 4 tuple doesn’t match any known NWConnection, it creates a new NWConnection. Manage a connection In Network framework, use NWConnection to start an outgoing connection: var connections: [NWConnection] = [] let parameters: NWParameters = … let endpoint: NWEndpoint = … let connection = NWConnection(to: endpoint, using: parameters) connection.stateUpdateHandler = … handle state changes … connection.viabilityUpdateHandler = … handle viability changes … connection.pathUpdateHandler = … handle path changes … connection.betterPathUpdateHandler = … handle better path notifications … connection.start(queue: .main) connections.append(connection) As in the listener case, you’re responsible for keeping track of this connection. Each connection supports four different handlers. Of these, the state and viability update handlers are the most important. For information about the path update and better path handlers, see the NWConnection documentation. Network framework calls your state update handler when the connection changes state: let connection: NWConnection = … connection.stateUpdateHandler = { newState in switch newState { case .setup: // The connection has not yet started. … case .preparing: // The connection is starting. … case .waiting(let error): // The connection tried to start and failed. It might recover in the // future. … case .ready: // The connection is running. … case .failed(let error): // The connection tried to start and failed irrecoverably. … case .cancelled: // The connection was cancelled by you. … @unknown default: break } } If you a connection is in the .waiting(_:) state and you want to force an immediate retry, call the restart() method. Network framework calls your viability update handler when its viability changes: let connection: NWConnection = … connection.viabilityUpdateHandler = { isViable in … react to viability changes … } A connection becomes inviable when a network resource that it depends on is unavailable. A good example of this is the network interface that the connection is running over. If you have a connection running over Wi-Fi, and the user turns off Wi-Fi or moves out of range of their Wi-Fi network, any connection running over Wi-Fi becomes inviable. The inviable state is not necessarily permanent. To continue the above example, the user might re-enable Wi-Fi or move back into range of their Wi-Fi network. If the connection becomes viable again, Network framework calls your viability update handler with a true value. It’s a good idea to debounce the viability handler. If the connection becomes inviable, don’t close it down immediately. Rather, wait for a short while to see if it becomes viable again. If a connection has been inviable for a while, you get to choose as to how to respond. For example, you might close the connection down or inform the user. To close a connection, call the cancel() method. This gracefully disconnects the underlying network connection. To close a connection immediately, call the forceCancel() method. This is not something you should do as a matter of course, but it does make sense in exceptional circumstances. For example, if you’ve determined that the remote peer has gone deaf, it makes sense to cancel it in this way. Send and receive reliable messages In Multipeer Connectivity, a single session supports both reliable and best effort send modes. In Network framework, a connection is either reliable or best effort, depending on the underlying network protocol. The exact mechanism for sending a message depends on the underlying network protocol. A good protocol for reliable messages is WebSocket. To send a message on a WebSocket connection: let connection: NWConnection = … let message: Data = … let metadata = NWProtocolWebSocket.Metadata(opcode: .binary) let context = NWConnection.ContentContext(identifier: "send", metadata: [metadata]) connection.send(content: message, contentContext: context, completion: .contentProcessed({ error in // … check `error` … _ = error })) In WebSocket, the content identifier is ignored. Using an arbitrary fixed value, like the send in this example, is just fine. Multipeer Connectivity allows you to send a message to multiple peers in a single send call. In Network framework each send call targets a specific connection. To send a message to multiple peers, make a send call on the connection associated with each peer. If your app needs to transfer arbitrary amounts of data on a connection, it must implement flow control. See Start a stream, below. To receive messages on a WebSocket connection: func startWebSocketReceive(on connection: NWConnection) { connection.receiveMessage { message, _, _, error in if let error { … handle the error … return } if let message { … handle the incoming message … } startWebSocketReceive(on: connection) } } IMPORTANT WebSocket preserves message boundaries, which is one of the reasons why it’s ideal for your reliable messaging connections. If you use a streaming protocol, like TCP or QUIC streams, you must do your own framing. A good way to do that is with NWProtocolFramer. If you need the metadata associated with the message, get it from the context parameter: connection.receiveMessage { message, context, _, error in … if let message, let metadata = context?.protocolMetadata(definition: NWProtocolWebSocket.definition) as? NWProtocolWebSocket.Metadata { … handle the incoming message and its metadata … } … } Send and receive best effort messages In Multipeer Connectivity, a single session supports both reliable and best effort send modes. In Network framework, a connection is either reliable or best effort, depending on the underlying network protocol. The exact mechanism for sending a message depends on the underlying network protocol. A good protocol for best effort messages is UDP. To send a message on a UDP connection: let connection: NWConnection = … let message: Data = … connection.send(content: message, completion: .idempotent) IMPORTANT UDP datagrams have a theoretical maximum size of just under 64 KiB. However, sending a large datagram results in IP fragmentation, which is very inefficient. For this reason, Network framework prevents you from sending UDP datagrams that will be fragmented. To find the maximum supported datagram size for a connection, gets its maximumDatagramSize property. To receive messages on a UDP connection: func startUDPReceive(on connection: NWConnection) { connection.receiveMessage { message, _, _, error in if let error { … handle the error … return } if let message { … handle the incoming message … } startUDPReceive(on: connection) } } This is exactly the same code as you’d use for WebSocket. Start a stream In Multipeer Connectivity, you can ask the session to start a stream to a specific peer. There are two ways to achieve this in Network framework: If you’re using QUIC for your reliable connection, start a new QUIC stream over that connection. This is one place that QUIC shines. You can run an arbitrary number of QUIC connections over a single QUIC connection group, and QUIC manages flow control (see below) for each connection and for the group as a whole. If you’re using some other protocol for your reliable connection, like WebSocket, you must start a new connection. You might use TCP for this new connection, but it’s not unreasonable to use WebSocket or QUIC. If you need to open a new connection for your stream, you can manage that process over your reliable connection. Choose a protocol to match your send mode explains the general approach for this, although in that case it’s opening a parallel best effort UDP connection rather than a parallel stream connection. The main reason to start a new stream is that you want to send a lot of data to the remote peer. In that case you need to worry about flow control. Flow control applies to both the send and receive side. IMPORTANT Failing to implement flow control can result in unbounded memory growth in your app. This is particularly bad on iOS, where jetsam will terminate your app if it uses too much memory. On the send side, implement flow control by waiting for the connection to call your completion handler before generating and sending more data. For example, on a TCP connection or QUIC stream you might have code like this: func sendNextChunk(on connection: NWConnection) { let chunk: Data = … read next chunk from disk … connection.send(content: chunk, completion: .contentProcessed({ error in if let error { … handle error … return } sendNextChunk(on: connection) })) } This acts like an asynchronous loop. The first send call completes immediately because the connection just copies the data to its send buffer. In response, your app generates more data. This continues until the connection’s send buffer fills up, at which point it defers calling your completion handler. Eventually, the connection moves enough data across the network to free up space in its send buffer, and calls your completion handler. Your app generates another chunk of data For best performance, use a chunk size of at least 64 KiB. If you’re expecting to run on a fast device with a fast network, a chunk size of 1 MiB is reasonable. Receive-side flow control is a natural extension of the standard receive pattern. For example, on a TCP connection or QUIC stream you might have code like this: func receiveNextChunk(on connection: NWConnection) { let chunkSize = 64 * 1024 connection.receive(minimumIncompleteLength: chunkSize, maximumLength: chunkSize) { chunk, _, isComplete, error in if let chunk { … write chunk to disk … } if isComplete { … close the file … return } if let error { … handle the error … return } receiveNextChunk(on: connection) } } IMPORTANT The above is cast in terms of writing the chunk to disk. That’s important, because it prevents unbounded memory growth. If, for example, you accumulated the chunks into an in-memory buffer, that buffer could grow without bound, which risks jetsam terminating your app. The above assumes that you can read and write chunks of data synchronously and promptly, for example, reading and writing a file on a local disk. That’s not always the case. For example, you might be writing data to an accessory over a slow interface, like Bluetooth LE. In such cases you need to read and write each chunk asynchronously. This results in a structure where you read from an asynchronous input and write to an asynchronous output. For an example of how you might approach this, albeit in a very different context, see Handling Flow Copying. Send a resource In Multipeer Connectivity, you can ask the session to send a complete resource, identified by either a file or HTTP URL, to a specific peer. Network framework has no equivalent support for this, but you can implement it on top of a stream: To send, open a stream and then read chunks of data using URLSession and send them over that stream. To receive, open a stream and then receive chunks of data from that stream and write those chunks to disk. In this situation it’s critical to implement flow control, as described in the previous section. Final notes This section collects together some general hints and tips. Concurrency In Multipeer Connectivity, each MCSession has its own internal queue and calls delegate callbacks on that queue. In Network framework, you get to control the queue used by each object for its callbacks. A good pattern is to have a single serial queue for all networking, including your listener and all connections. In a simple app it’s reasonable to use the main queue for networking. If you do this, be careful not to do CPU intensive work in your networking callbacks. For example, if you receive a message that holds JPEG data, don’t decode that data on the main queue. Overriding protocol defaults Many network protocols, most notably TCP and QUIC, are intended to be deployed at vast scale across the wider Internet. For that reason they use default options that aren’t optimised for local networking. Consider changing these defaults in your app. TCP has the concept of a send timeout. If you send data on a TCP connection and TCP is unable to successfully transfer it to the remote peer within the send timeout, TCP will fail the connection. The default send timeout is infinite. TCP just keeps trying. To change this, set the connectionDropTime property. TCP has the concept of keepalives. If a connection is idle, TCP will send traffic on the connection for two reasons: If the connection is running through a NAT, the keepalives prevent the NAT mapping from timing out. If the remote peer is inaccessible, the keepalives fail, which in turn causes the connection to fail. This prevents idle but dead connections from lingering indefinitely. TCP keepalives default to disabled. To enable and configure them, set the enableKeepalive property. To configure their behaviour, set the keepaliveIdle, keepaliveCount, and keepaliveInterval properties. Symbol cross reference If you’re not sure where to start with a specific Multipeer Connectivity construct, find it in the tables below and follow the link to the relevant section. [Sorry for the poor formatting here. DevForums doesn’t support tables properly, so I’ve included the tables as preformatted text.] | For symbol | See | | ----------------------------------- | --------------------------- | | `MCAdvertiserAssistant` | *Discover peers* | | `MCAdvertiserAssistantDelegate` | *Discover peers* | | `MCBrowserViewController` | *Discover peers* | | `MCBrowserViewControllerDelegate` | *Discover peers* | | `MCNearbyServiceAdvertiser` | *Discover peers* | | `MCNearbyServiceAdvertiserDelegate` | *Discover peers* | | `MCNearbyServiceBrowser` | *Discover peers* | | `MCNearbyServiceBrowserDelegate` | *Discover peers* | | `MCPeerID` | *Create a peer identifier* | | `MCSession` | See below. | | `MCSessionDelegate` | See below. | Within MCSession: | For symbol | See | | --------------------------------------------------------- | ------------------------------------ | | `cancelConnectPeer(_:)` | *Manage a connection* | | `connectedPeers` | *Manage a listener* | | `connectPeer(_:withNearbyConnectionData:)` | *Manage a connection* | | `disconnect()` | *Manage a connection* | | `encryptionPreference` | *Plan for security* | | `myPeerID` | *Create a peer identifier* | | `nearbyConnectionData(forPeer:withCompletionHandler:)` | *Discover peers* | | `securityIdentity` | *Plan for security* | | `send(_:toPeers:with:)` | *Send and receive reliable messages* | | `sendResource(at:withName:toPeer:withCompletionHandler:)` | *Send a resource* | | `startStream(withName:toPeer:)` | *Start a stream* | Within MCSessionDelegate: | For symbol | See | | ---------------------------------------------------------------------- | ------------------------------------ | | `session(_:didFinishReceivingResourceWithName:fromPeer:at:withError:)` | *Send a resource* | | `session(_:didReceive:fromPeer:)` | *Send and receive reliable messages* | | `session(_:didReceive:withName:fromPeer:)` | *Start a stream* | | `session(_:didReceiveCertificate:fromPeer:certificateHandler:)` | *Plan for security* | | `session(_:didStartReceivingResourceWithName:fromPeer:with:)` | *Send a resource* | | `session(_:peer:didChange:)` | *Manage a connection* | Revision History 2025-04-11 Added some advice as to whether to use the peer identifier in your service name. Expanded the discussion of how to deduplicate connections in a star network architecture. 2025-03-20 Added a link to the DeviceDiscoveryUI framework to the Discovery UI section. Made other minor editorial changes. 2025-03-11 Expanded the Enable peer-to-peer Wi-Fi section to stress the importance of stopping network operations once you’re done with them. Added a link to that section from the list of Multipeer Connectivity drawbacks. 2025-03-07 First posted.
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Apr ’25
product not found !
Hi all, I’m testing Subscription in my Flutter app on a real iOS device (iPhone 16 Pro with iOS 18) via TestFlight. I’ve set everything up as required, but I still get this error: flutter: Found products: [] If everything works perfectly when StoreKit configuration is used in Xcode, but not via TestFlight. All my Subscriptions are approved with the same ID.
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Apr ’25
[CoreLocation][iOS 18.3.2] OS is not notifying monitored region state to application
We have an application. We are monitoring the fence event. We are using 'startMonitoringForRegion' API. but we are not getting any fence event. Steps Create a fence using 'startMonitoringForRegion' API BG on APNS trigger. initial fence state 'didDetermineState' not received. From Syslogs we can see OS has detected but event is not given to Application We are compiling code using SDK18.0 Error ** locationd Fence: LAC monitoring is not sufficient for / ocationd Fence: no allowing wifi monitor for, 400.0, fence Feedback Ticket ID: FB17250308 Syslogs Snippet: debug 2025-04-15 12:45:40.890193 -0500 locationd FenceCal: combine non-fine non-large fence, distance, 0.0, / //OS detetected fence state default 2025-04-15 12:45:44.706232 -0500 locationd Fence: fenceUpdate, , bundle, , type, GPS , loc, 33.1171776, -96.6606076, acc, 19, distance, 17, tech, LC...+, trans, 0, state, 0, cont, 1, fence, 33.11728835, -96.66048288, 1011.0, 766431742.6, sCount, 0, 0, trig, 0, 3, sinceLastLoc, 10.0, events, 0x00001810, status, (Inside) => (Inside) , settled state, (Unknown) ==> (Unknown), cantShiftButNeedTo, 0, sinceLastTransition, -1.0, significant, 0, loi, 0, lastProximityStateTimestamp, -1.000000, lastProximityState, 0, lastApproachingState, 0 // debug 2025-04-15 12:45:44.706247 -0500 locationd Fence: LAC monitoring is not sufficient for / // debug 2025-04-15 12:45:44.706263 -0500 locationd Fence: no allowing wifi monitor for, 400.0, fence, Fence, []//, latitude, 33.11728835, longitude, -96.66048288, refFrame, 0, distance, 1011.0, eFistance, 1011.0, lDown, -1.0, time, 766431742.6, ctime, -1.0, flags, EX------, key, -1506186373, throttled, N, polygon, 0, envType, 2, locType, 0
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1
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0
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191
Activity
Apr ’25
Sandbox Request Approval
When I test subscibe in sandbox,IOS says this transaction need to request parent’s approval。But this is a sandbox account,it don't have any family members
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0
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0
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67
Activity
Apr ’25
Associated Domains and location of the AASA file when “service”=”Authsrv”
We are planning to use our internal IdP (PingFederate) for authentication of end users in their iOS apps using ASWebAuthenticationSession. Initial tests are successful, but the user is prompted for every login (and logouts) with a consent dialogue box: “AppName” wants to use “internal domain-name” to Sign In This allows the app and website to share information about you. Cancel Continue” Let’s say that our top-level domain is “company.no”, where our IdP is placed at “idp.company.com”. I have seen examples where the Associated domains entitlement points to the idp as a webserver for serving the JSON output AASA file. In this case that would be: authsrv: idp.company.com Anyone with experience implementing this structure with the IdP as webserver for serving the JSON output? Our problem is that trying to use the IdP as webserver for this purpose is that it is very complicated to modify the IdP’s webserver configuration. Also, this modification needs to be re-done every time we need to upgrade the IdP. My question is therefore also related to the options of which webserver to install the AASA file on. Has anyone installed the file on a generic webserver on the toplevel domain like “webserver.company.com” ?
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4
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0
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139
Activity
Apr ’25
I encountered some problems while developing the default translation app.
Simulator device failed to install the application. Domain: IXErrorDomain Code: 2 Failure Reason: Invalid placeholder attributes. User Info: { DVTErrorCreationDateKey = "2025-04-01 17:20:32 +0000"; FunctionName = "+[IXPlaceholder _placeholderForBundle:client:withParent:installType:metadata:placeholderType:mayBeDeltaPackage:isFromSerializedPlaceholder:error:]"; IDERunOperationFailingWorker = IDELaunchiPhoneSimulatorLauncher; SimCallingSelector = "installApplication:withOptions:error:"; SourceFileLine = 981; } Failed to create app extension placeholder for /Users/eddiepeng/Library/Developer/Xcode/DerivedData/Omnit-bjygrdfdoommzzcnbjuvwoakvdkw/Build/Products/Release-iphonesimulator/Omnit.app/PlugIns/OmnitTranslationExtension.appex Domain: IXErrorDomain Code: 2 Failure Reason: Failed to create promise. User Info: { FunctionName = "+[IXPlaceholder _placeholderForBundle:client:withParent:installType:metadata:placeholderType:mayBeDeltaPackage:isFromSerializedPlaceholder:error:]"; SourceFileLine = 981; } Failed to set placeholder attributes top.delta17.Omnit.OmnitTranslationExtension Domain: IXErrorDomain Code: 2 Failure Reason: Failed to create promise. User Info: { FunctionName = "+[IXPlaceholder _placeholderForBundle:client:withParent:installType:metadata:placeholderType:mayBeDeltaPackage:isFromSerializedPlaceholder:error:]"; SourceFileLine = 818; } extensionDictionary must be set in placeholder attributes for an app extension placeholder Domain: IXErrorDomain Code: 17 Failure Reason: Invalid placeholder attributes. User Info: { FunctionName = "-[IXPlaceholder setPlaceholderAttributes:error:]"; SourceFileLine = 1999; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "E645E32D-57B1-4A24-95A4-6BFD0062F51D"; "device_model" = "iPhone17,3"; "device_osBuild" = "18.4 (22E238)"; "device_platform" = "com.apple.platform.iphonesimulator"; "device_thinningType" = "iPhone17,3"; "dvt_coredevice_version" = "443.19"; "dvt_coresimulator_version" = "1010.10"; "dvt_mobiledevice_version" = "1784.102.1"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 38; "operation_errorCode" = 2; "operation_errorDomain" = IXErrorDomain; "operation_errorWorker" = IDELaunchiPhoneSimulatorLauncher; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphonesimulator"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 0; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphonesimulator18.4"; "sdk_osVersion" = "18.4"; "sdk_variant" = iphonesimulator; } System Information macOS Version 15.3.2 (Build 24D81) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-04-02T01:20:32+08:00
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3
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0
Views
127
Activity
Apr ’25
NFC application
Does mobile NFC support copying Mifare cards
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0
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0
Views
73
Activity
May ’25