I am using the latest version of Xcode 16, and I have created a GPX file in my project. However, I am unable to see or select the file to simulate the GPS location. I have attempted to uninstall and reinstall Xcode completely, but the issue persists. Has anyone encountered a similar problem? How can I resolve this? Thank you.
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I want to use a ci_script to change the CI_BUILD_NUMBER to a new value.
But in XCODE CLOUD there seems to be no programmatic way to change it?
We are encountering build failures during the following stages on Xcode Cloud:
• Export archive for ad-hoc distribution -> fail
• Export archive for development distribution -> fail
• Export archive for app-store distribution -> fail
Run command: 'xcodebuild -exportArchive -archivePath /Volumes/workspace/tmp/a603f613-f0a2-4053-9316-2f25ca93250d.xcarchive -exportPath /Volumes/workspace/adhocexport -exportOptionsPlist /Volumes/workspace/ci/ad-hoc-exportoptions.plist '-DVTPortalRequest.Endpoint=http://172.16.56.69:8089' -DVTProvisioningIsManaged=YES -IDEDistributionLogDirectory=/Volumes/workspace/tmp/ad-hoc-export-archive-logs -DVTSkipCertificateValidityCheck=YES -DVTServicesLogLevel=3'
Error
Command exited with non-zero exit-code: 70
2025-01-21T05:11:20.962717086Z error: exportArchive There is a problem with the request entity
2025-01-21T05:11:20.962756880Z
2025-01-21T05:11:20.962760011Z error: exportArchive No signing certificate "iOS Distribution" found
2025-01-21T05:11:20.962764378Z
2025-01-21T05:11:20.962767137Z error: exportArchive There is a problem with the request entity
2025-01-21T05:11:20.962771440Z
2025-01-21T05:11:20.962774232Z error: exportArchive No signing certificate "iOS Distribution" found
The build process was functioning correctly until this morning with same branch. We also have verified that our certificates are valid and successfully uploaded to TestFlight using these certificates on the local Xcode environment.
This appears to be an issue on the Xcode Cloud side as no significant configuration changes were made on our end.
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
We have a simple workflow that just runs the Test action on my unit_tests scheme (see Xcode Cloud workflow configuration screenshot). The workflow is configured to use Xcode 16.4 (Latest Release), macOS Sequoia 15.6 (Latest Release), and iOS 18.0 simulators.
Today, this workflow has been consistently running indefinitely. The Xcode cloud runner tries to launch the simulator to execute the tests, but it fails. See the error message in the screenshot from Xcode Cloud logs. Link to corresponding build is in my Feedback Assistant ticket.
It continues to retry this operation for a very long time — I had one job that ran for over 90 minutes. Link to corresponding build also in that same Feedback Assistant ticket.
Are Xcode Cloud runners perhaps currently undergoing maintenance? Or is something else going on. I would appreciate if Xcode Cloud usage from today could be refunded to my team’s account.
Feedback Assistant ticket #FB20195292.
Error message:
MyApp encountered an error (Failed to prepare device 'iPhone 16' for impending launch. (Underlying Error: Unable to boot the Simulator. launchd failed to respond. (Underlying Error: Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding)))
Will RC be allowed to upload to App Store Connect?
I have tried a couple of times with 17A321 and I keep getting unsupported SDK or Xcode version.
Submitted feedback FB20178551
When the Icon Composer file is imported into the project folder, and after building, there is a warning that says:
Failed to parse icontool JSON output.
Parts of the warnings show this:
Entity: line 1: parser error : Start tag expected, '<' not found
\211PNG
^
Entity: line 1: parser error : Start tag expected, '<' not found
\211PNG
^
Entity: line 1: parser error : Start tag expected, '<' not found
\211PNG
^
/* com.apple.actool.notices */
warning: Failed to parse icontool JSON output.
Underlying Errors:
Description: The data couldn’t be read because it isn’t in the correct format.
Failure Reason: The data is not in the correct format.
Debug Description: Garbage at end around line 6, column 0.
/* com.apple.actool.compilation-results */
I have created the icon with png files in each layer group in icon composer.
However the project is able to compile, and running shows the correct icon.
What is the issue with this?
So yesterday I noticed that some of images in my app stopped appearing. All of them were placed in the on-demand resources, that is I've assigned tags to them. Up until yesterday they were working correctly but since then whenever I try to load the assets I get the error message saying:
Error Domain=NSCocoaErrorDomain Code=4099 "Connection invalidated to streaming unzip service."
My code for loading the asset is pretty straightforward and it was working perfectly fine before:
let resourceRequest = NSBundleResourceRequest(tags: ["vinyl"])
defer {
resourceRequest.endAccessingResources()
}
do {
if await !resourceRequest.conditionallyBeginAccessingResources() {
try await resourceRequest.beginAccessingResources()
}
} catch {
assertionFailure("Vinyl image was not available, error: \(error)")
}
I'm obviously using it in asynchronous context, but the old method which used completion handler gives me the same error.
Has anyone encountered this issue as well? I just updated my devices to iOS 15.5, maybe that update broke on-demand resources?
Tested on Xcode 13.4, iOS 15.5
My membership expires in 10 days and I'm trying to find out how I can renew it.According to Applet:"You can renew starting 30 days before the expiration date of your existing membership or any time after it expires. Your expiration date is available in your account on the developer website. To renew, sign in to your account with the Apple ID you used to enroll, and click the "Renew Now” button. If your membership is still active when you renew, your new membership will activate as soon as your current membership expires and you will receive two (2) new TSIs."So, I sign in to my account with the Apple ID I used to enroll and I can't see the "Reset Now" button anywyere.All I can see is the "Overview", "Membership", "Certificates, IDs &amp; Profiles", "iTunes Connect", "CloudKit Dashboard" and "Code-Level Support" under the "Programs Resources" section, on the left, and the "Documentation", "Forums", "Bug Reporter" and "News &amp; Updates" under the "Additional Resources" section, again on the left.I went to each and every of these and there is no "Renew Now" button anywhere.Any ideas?Thanks in advance.
Hello,
I'm unable to run any test cases in Xcode 16 with the iOS 18 simulator.
Steps to Reproduce:
Create a new iOS project in Xcode 16 using the default iOS app template with the testing option checked.
Run any test or UI test case by clicking the "Play" icon in the Test navigator.
Xcode gets stuck at the "Testing" state indefinitely.
Environment:
macOS 15 beta 8
Xcode 16 beta 6
iOS 18 beta 7 simulator
In previous versions of the simulator, it was possible to import files into the Files app by dragging them from the Finder into the Simulator. It appears that in the iOS 26 Simulator, this opens the file in Safari.
I've only tried it with .json files so far.
The documentation at https://developer.apple.com/documentation/xcode/sharing-data-with-simulator says that the original behaviour should happen:
To add files to Simulator, select one or more files in Finder on your Mac, then click the Share button. Select Simulator from the share destination list. Choose the simulated device from the drop-down list. Simulator opens the Files app, and lets you select where to save the files.
I'd love to learn if this is intentional behaviour, and if so, what workarounds there might be. I use this pattern quite a lot, as I have a HealthKit app, and I've built a system that allows me to export workouts as JSON files from a real device, that I can then import into a simulator for testing.
Edit: I found a workaround. Make a folder in Files.app, then search for it within ~/Library/Developer/CoreSimulator/Devices. Open the folder in Finder, then add any files you want to be available in the Simulator.
We started seeing an access issue today when attempting to go to the Xcode Cloud tab in App Store Connect. When you navigate to https://appstoreconnect.apple.com/teams/:teamId/apps/:appId/ci we're seeing the following message:
The page you’re looking for can’t be found.
The page you’re looking for does not exist, or you do not have permission to view it.
I am the account holder so it shouldn't be a permissions issue. Is there an ongoing outage or problem in Xcode Cloud? And, if so, where can I monitor this accurately?
Hello,
Has anyone used Sentry with Xcode Cloud? How are you uploading dSYM files? One way is fastlane but Xcode Cloud doesn't come with Fastlane preinstalled, the other is sentry-cli but the same issue, it's not preinstalled.
Hello,
I uploaded a new build to TestFlight, and it has been about an hour since the processing was completed.
However, the update is still not showing up in the TestFlight app.
From my experience, the update usually appears within 10 to 30 minutes, but this time it is taking unusually long.
I’m wondering if anyone else has experienced a similar issue and found a solution.
Any advice or guidance would be greatly appreciated.
Thank you!
Hi,
Ever since I updated to macOS Tahoe and started using Xcode 26 daily, I've run into an issue where it gets stuck very frequently when launching and running my app in the simulator. It happens with the main app target as well as when running unit tests. If I restart Xcode and the simulator app, it works fine again for a while, but after some use, it goes back to the same situation. In Activity Monitor, Xcode ends up at 1000% CPU utilization for a minute or more, basically rendering the simulator and the debugger stuck. If I untick the "Debug Executable" option in the scheme editor, it works fine as well.
Anyone else run into the same situation, or are there any tips I can follow to fix this issue? It makes it really tedious to make changes and then be stalled for a minute or more to see the app run. I've restarted the Mac, erased the booted simulator as well. I'm on a MacBook Pro M4 Pro. Everything used to run fine before macOS Tahoe / Xcode 26 on my main device. In fact, I used to run macOS Tahoe / Xcode 26 beta versions on a separate partition without any problems.
Hi there,
I uploaded an update bundle for the posted app, but I got a rejection message.
ITMS-90048: This bundle is invalid - Your archive contains paths that are not allowed: [._Symbols]
The XCode version I'm using is 16.2, and I've been trying to find a route using Run Script and Finder, but I don't know what the hell it is about.
Does anybody know what could cause this issue?
Any help would be appreciated.
Thanks.
Submitted feedback FB17075016
Xcode 16.3 release
macOS 15.4
iOS 18.4 / iPadOS 18.4 release builds
Memory graph fails to build when targeting physical devices running release builds referenced above. Memory graph will build against a simulator device.
Since the latest Xcode has become available users in our environment are seeing this error any time they try to launch a simulator (Primarily iOS devices, but others provided the same error) We have tested on 16.4 and 26.0.1 with various suggested fixes including uninstalling and reinstalling all of Xcode. Nothing has helped.
Hi everyone,
I recently updated to Xcode 26.0 and noticed that the “Extract Subview” refactoring option seems to be missing.
Now, in Xcode 26, the only options I see under Editor -> Refactor -> are:
Extract to Selection File
Extract to Method
Extract to Variable
Extract All Occurrences
But there’s no Extract Subview as there was before.
Was Extract Subview intentionally removed in Xcode 26? Or is it hidden behind a new menu location or renamed?
Description
When starting the iOS simulators on macOS-15 intel image, the following assertion happens: The same issue not showing for macOS 15-arm64 image. Here is the issue details: https://github.com/actions/runner-images/issues/10925 raised by multiple users.
AVPIdentity: AppleVirtualPlatformHostKey.mm:234: Assert: platformExpert, value: 0
AVPIdentity: AppleVirtualPlatformHostKey.mm:234: Failed to get AppleVirtualPlatformARMPE service.
The Simulators worked fine the day before the above issue was posted. What changed? Did something update?
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Feedback Assistant
macOS
Virtualization
Simulator
Hello,
I'm getting started for my project with Xcode Cloud since I upgraded to the macOS Sequioa Beta and Xcode 16 now refuses to archive builds for TestFlight.
Somewhere very late in the build process I get the following error:
realitytool requires Metal for this operation and it is not available in this build environment
The log says this happens at:
Compile Skybox urban.skybox
My project uses RealityKit. How can I fix this issue?
Thanks!