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There was an updated tonight I assume to something and now I am getting this for all firebase modules when I push to App Store connect "Invalid sdk value. The value provided for the sdk portion of LC_BUILD_VERSION in proxie2.app/Frameworks/GoogleAppMeasurementIdentitySupport.framework/GoogleAppMeasurementIdentitySupport is 18.2 which is greater than the maximum allowed value of 18.1." now even when I revert back to suer old firebase packages I get the same errors no matter what please fix this asap...
My builds failed today with this error:
Unsupported SDK or Xcode version. Your app was built with an SDK or version of Xcode that isn’t supported. Although you can use beta versions of SDKs and Xcode to build and upload apps to App Store Connect, you need to use the latest Release Candidates (RC) for SDKs and Xcode to submit the app. For details on currently supported SDKs and versions of Xcode, visit: https://developer.apple.com/news/releases.
The thing is, I have Xcode Cloud configured to use the latest release. There is a separate configuration for "Latest beta or release", so why is it using the Xcode 16.2 Beta 3 build? This is clearly a beta.
If you're going to give me an option to use the latest release, then it should do what it says.
Hello - Asking a question that's probably been asked, and maybe a couple more.
I bought a membership yesterday and received the email, I'm assuming it's "approved", but when I log in on developer account it says "PENDING".
I will be the only user on my account. I already have the app, it's been tested by another party and all I need do is make some minor changes. So that's done, now I need to create a "debug or release testing distribution", but when I do that I get this error in xCode. Is this normal...until my status changes from "PENDING" to (guessing) APPROVED?
And one further question. I am the only developer, and this app will only be used by one person as it's specialized for a single purpose. What are the option for that person to install the app? Is there a special section on the app store for such an app?
Thanks,
Gary
I tried already twice to enroll to the developer program and I'm stuck again at the same point after receiving an email from Apple program stating:
"Please note that we still need the documentation we requested two weeks ago in an email titled “Request for Enrollment Documents”."
Except I've never received such an email and I don't know which documents I should upload. I tried to contact by mail or phone the assistance but I never managed to succeed in having a response.
Thanks
I'm trying to develop an app to control HomeKit accessories in a way not available so far in macOS. How can I work around the absence of HomeKit Support for macOS in Xcode 16?
Thanks!
Bonjour le temps d’écran de mon enfant dans le partage familial ne fonctionne plus. Quand est ce qu’on aura une correction ?
I'm confused by documentation and information I found regarding compatibility between versions of Xcode and macOS.
The site https://developer.apple.com/support/xcode/ is listing "Minimum OS required".
To my understanding it means "this particular version of macOS and all later/newer versions".
Also release notes for Xcode are consistently stating "Xcode xx.x. requires a Mac running macOS yy.yy.y or later."
But I also found statements like " In general, new versions of macOS will not run old versions of Xcode." in this forum, see https://forums.developer.apple.com/forums/thread/760737, which is the opposite to "requires macOS version X or later".
I'm also experiencing issues when trying to run Xcode 12.4 on macOS 14.5 (Sonoma), means XCode is not running.
It would be great if some of Apple Engineers here would shed some light on it :-)
Many thanks in advance!
Cheers,
Elena
I'm on an Intel-based Mac running macOS Sonoma 14.7.1 (23H222) and Xcode Version 16.1 (16B40).
I've created a local StoreKit Configuration File that does not synchronise with App Store Connect and selected it in the Scheme.
I have some products that are consumable in-app purchase and it loads fine as expected when I run the app and I am able to make transactions. It also show up in the Transaction Manager.
After a little while, working on the app, re-running it several times, it stops working. The products do not load the metadata from the StoreKit configuration file.
I also get this error in the console:
Error enumerating unfinished transactions for first transaction listener: Error Domain=NSURLErrorDomain Code=-1003 "A server with the specified hostname could not be found." UserInfo={AMSStatusCode=0, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <DF5E86B0-0E4A-4982-AF42-FC58FA858C01>.<1>, NSErrorFailingURLKey=http://localhost:51027/inApps/history?guid=F01898465023&reason=initial, _kCFStreamErrorDomainKey=10, _NSURLErrorRelatedURLSessionTaskErrorKey=(
"LocalDataTask <DF5E86B0-0E4A-4982-AF42-FC58FA858C01>.<1>"
), NSLocalizedDescription=A server with the specified hostname could not be found., NSErrorFailingURLStringKey=http://localhost:51027/inApps/history?guid=F01898465023&reason=initial, NSUnderlyingError=0x60000038c150 {Error Domain=kCFErrorDomainCFNetwork Code=-1003 "(null)" UserInfo={_kCFStreamErrorDomainKey=10, _kCFStreamErrorCodeKey=-72000, _NSURLErrorNWPathKey_desc=satisfied (Path is satisfied), interface: lo0, _NSURLErrorNWResolutionReportKey_desc=Resolved 0 endpoints in 0ms using unknown from query}}, _kCFStreamErrorCodeKey=-72000}
Restarting the computer resolves the issue but I don't want to restart the computer every single time when it happens and it happens quite soon after a short while.
How can I make sure that it doesn't happen or if it does happen then fix the issue without restarting the computer?
Relaunching Xcode doesn't help and neither does deleting Project Build Data and Indexes.
We have been using a Supervision Identity successfully over the last few years to allow us to Xcode debug on managed devices. Something has changed in the last few months which we are finding it hard to find a consistent solution to. We can't determine whether it's Xcode 15/iOS version related. Behaviour we see documented below
All Macs with the Supervision Identity installed can open the device in Apple Configurator without need for trust acknowledge on the device. Configurator can open and stream the device console.
All problematic devices are also registered as a development device with Apple.
We have hit and miss connectivity in Finder, On failure it indicates that the trust prompt on the device needs to be accepted. No trust prompt is displayed
Developer Mode on the device can't be enabled until we attempt to connect to Xcode
Devices that pair successfully in Xcode do so almost immediately. If a device pairs in Xcode it is also visible in the native macOS Console application
If a device fails to pair in Xcode we get a spinner and the message
"Xcode has already started pairing with 'iPhone-X'. Select Trust on iPhone-X to complete pairing".
The macOS console app reports
"The user has not responded to the pairing request on 'iPhone-X' In neither case is a trust prompt displayed on a device.
We are not able to Xcode pair any managed device running iOS 17.x. This includes devices that were successfully paired on iOS16.x then upgraded
iOS16.x devices that pair with one Mac successfully will not pair with another Mac with the same Supervision Identity installed.
The same behaviour is seen on Ventura and Sonoma Macs
Clearing Trusted Computers in IOS Developer Mode has no effect
None supervised iOS devices pair successfully on iOS 16 and 17
Has anyone else witnessed similar issues and found a work around ?
We enrolled in the Apple developer program and our application has been stuck for the last 3 weeks on, Your Enrollment is being processed with the enrollment ID. We have not had any support from Apple after numerous requests. Does anyone know how we can move this process to completion?
❌ Undefined symbols for architecture arm64
┌─ Symbol: _CMTimeGetSeconds
└─ Referenced from: -[ImagePickerManager mapVideoToAsset:phAsset:error:] in ImagePickerManager.o
❌ ld: symbol(s) not found for architecture arm64
I am using Xcode16, old React Native.
I don't know why CLANG_CXX_LANGUAGE_STANDARD in Pods is gnu++14 when I pod install locally, but gnu++20 when I pod install with CircleCI
Hello everyone. I would like to let everyone know that I am excited to get an Apple developer account. As soon as I stepped in, I faced the first problem.
When I try to buy the Apple developer membership through the app, the person asks for an ID card. It automatically fills in the name and surname part. If we try to become a member via the web, the person does not ask for an ID card and we can enter the name and surname field as we wish.
I am at the payment screen and I entered my website name in the name and surname field. Will Apple close my account? Will I be prevented from receiving money through the app? What do you recommend me to do? I don't want to use my own name
If you need help investigating a crash, please include a crash report in your post. To smooth things along, follow these guidelines:
For information on how to get a crash report, see Acquiring crash reports and diagnostic logs.
Include the whole crash report as a text attachment (click the paperclip icon and then choose Add File). This avoids clogging up the timeline while also preserving the wealth of information in the crash report.
If you’re not able to post your crash report as an attachment, see Can’t Post Crash Report as Attachment below.
If you want to highlight a section of the report, include it in the main body of your post. Put the snippet in a code block so that it renders nicely. To create a code block, add a delimiter line containing triple backquotes before and after the block, or just click the Code Block button.
If possible, post an Apple crash report. Third-party crash reporters are often missing critical information and have general reliability problems (for an explanation as to why, see Implementing Your Own Crash Reporter).
Symbolicate your crash report before posting it. For information on how to do this, see Adding identifiable symbol names to a crash report.
If you need to redact the crash report, do so consistently. Imagine you’re building the WaffleVarnish app whose bundle ID is com.example.wafflevarnish but you want to keep your new waffle varnishing technology secret. Replace WaffleVarnish with WwwwwwVvvvvvv and com.example.wafflevarnish with com.eeeeeee.wwwwwwvvvvvvv. This keeps the text in the crash report aligned while making it possible to distinguish the human-readible name of the app (WaffleVarnish) from the bundle ID (com.example.wafflevarnish).
Finally, for information on how to use a crash report to debug your own problems, see Diagnosing issues using crash reports and device logs.
Can’t Post Crash Report as Attachment
Crash reports have two common extensions: .crash and .ips. If you have an .ips file, please post that [1].
DevForums lets you attach a .crash file but not an .ips file (r. 117468172). To work around this, change the extension to .txt.
If DevForums complains that your crash report “contains sensitive language”, leave it out of your initial post and attach it to a reply. That often avoids this roadblock.
If you still can’t post your crash report, upload it to a file sharing service and include the URL in your post. Post the URL in the clear, per tip 14 in Quinn’s Top Ten DevForums Tips.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
[1] Because it’s easy to go from an .ips file to a .crash file. I usually do this by choosing File > Quick Look in the Finder. For more info about these file formats, see this post.
Revision History:
2024-11-21 Added a recommendation to post the .ips format if possible.
2024-05-21 Added some advice regarding the “contains sensitive language” message.
2023-10-25 Added the Can’t Post Crash Report as Attachment section. Made other minor editorial changes.
2021-08-26 First posted.
Hi,
Our team uses Xcode Cloud to run unit tests, and since around November, we’ve been frequently experiencing timeouts with the following type of process:
@Test func hogeTest() async {
// do something
hoge.do()
// wait until done
await wait(condition: { hoge.isDone })
// test result
#expect(hoge.isSucceeded)
}
private func wait(condition: () async -> Bool, timeout: TimeInterval = 0.5, pollingInterval: TimeInterval = 0.01) async throws {
let deadline = Date().addingTimeInterval(timeout)
while Date() < deadline {
if await condition() { return }
try await Task.sleep(nanoseconds: UInt64(round(pollingInterval * TimeInterval(NSEC_PER_SEC))))
}
Issue.record("timeout")
}
Although sleep is supposed to wait for only a few milliseconds, there are cases where it takes more than 10 seconds, leading to a timeout.
What could be causing this instability in the sleep duration? Additionally, if there are other recommended ways to implement polling and waiting in Swift Testing, I would appreciate it if you could share them.
A feedback report (FB15899163) has already been submitted.
Best regards,
I work on an SDK, and one of the ways we distribute it is as a pre-compiled static XCFramework.
As far as I know, it’s the nature of a static framework to not contain symbols since the framework will be embedded in the final app binary, and the symbols should then be generated.
However, when testing the "Validate" function of the Xcode 16 deployment process, our users are receiving a warning that says the framework does not contain symbols.
Is my assumption about static frameworks and symbols incorrect? Could this be a bug in Xcode 16? Should we modify something in our framework to inform Xcode that symbols are not needed?
Why did I receive a CONSUMPTION_REQUEST for the same transaction_id the day after I already received a REFUND for it?
I received a CONSUMPTION_REQUEST, but due to a program error, I failed to submit the customer information. Later, I was notified with a REFUND, indicating that the transaction had been refunded. However, the next day, I received another CONSUMPTION_REQUEST notification for the same transaction_id.
Can someone give me an easy way to fix this code?
Hi,
I tried to make a new branch of my project and upon doing so, all of my old files disappeared. They are no longer in my folder directory or available in Xcode. Please let me know if there is any way to recover these files. I don't see the files in my trash either.