Hi, I'm constatly receiving the same answer of Apple Review about my subscriptions.
Guideline 3.1.2 - Business - Payments - Subscriptions
We noticed that your app did not meet all the terms and conditions for auto-renewing subscriptions, as specified in Schedule 2, section 3.8(b) of the Paid Applications agreement.
– A functional link to the privacy policy
We were unable to find the following required item(s) in your app's metadata:
– A functional link to the Terms of Use (EULA)
Next Steps
To resolve this issue, please add this missing information. If the above information is present, please reply to this message in App Store Connect to provide details on where to locate it.
If you are using the standard Apple Terms of Use (EULA), you will need to include a link to the Terms of Use in your App Description. If you are using a custom EULA, add it in App Store Connect.
Resources
Learn more about offering auto-renewable subscriptions on the App Store.
Review the Paid Applications agreement.
I provided all the information in the paywall, the privacy policy link in app information, and EULA link in the App Description.
Also I contacted apple several times and I didn't receive any answer.
This is so disgusting and I should be able to realese the app by next week. If anyone can help me please contact me.
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I am developing a binary SDK for consumption by others. When we updated to Xcode 26, any builds which are generated cannot be consumed by Xcode 16.
The specifics lie in the optionals. The following Swift code generate a .swiftmodule
func affectedApi() -> Int? { return 1 }
In Xcode 16 it generated the following .swiftmodule in the framework.
public func affectedIntApi() -> Swift.Int?
In Xcode 26 it adds an "if" statement.
#if compiler(>=5.3) && $NonescapableTypes
public func affectedIntApi() -> Swift.Int?
#endif
That if statement prevents Xcode16 from seeing the API, and it causes compile failures. This happens regardless of which Swift version is used, and it only affects functions which use Optionals.
Is there a way to prevent the compiler from wrapping the API in that statement?
Hi!
I've been having big trouble with my app. I submited it for review, but apple said to me that I uploaded an in-app purchase product that have not been submitted to review, but the problem is that i only submitted suscriptions (i don't have the other type).
I don't know how I can solve this problem if anyone can help me I would be grateful!
I've been working on UI Tests for a month or two and things have been great. But I believe there was a recent update to Xcode [running Version 26.2 (17C52)] and since then about 80% of the time when I try to view the test results so I can see the screenshots and video, Xcode crashes hard and I have to open it again.
I've tried cleaning the Build folder and Derived Data and all sorts of stuff like that. Restarted Xcode, restarted my computer, etc.
Any idea of how I can avoid these crashes?
My app was rejected for external testing due to needing to be published by an organization account. I used the option to convert my account with my LLC and entered my duns number and information. When I submitted the change it said it would take 1-2 days. It has been a week and I have not heard anything, or had any response to my support request. I have had my app published to Google play for 2 weeks and my iOS users feel left out. How long am I supposed to wait? Should I just create a new account under my organization? Will this cause an interference having my app on two accounts?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hello,
I'm experiencing a significant delay getting the Family Controls entitlement approved for my Shield Configuration Extension, and I'm hoping someone here can help or has experienced something similar.
Background:
I'm developing an app that uses the Screen Time API with Family Controls. My main app bundle (lukedev.Bloka) was approved for Family Controls (Distribution) and works perfectly.
The Problem
My Shield Configuration Extension (lukedev.Bloka.Shield) has been stuck waiting for approval for over 2 weeks:
Request ID: 6C8LD22UVM
Submitted: November 20, 2025
Status: Still "Submitted"
Current State: Only shows "Family Controls (Development)" in capabilities
What I've Tried
✅ Submitted entitlement request via the proper channels
✅ Contacted Apple Developer Support (case #102762028251)
✅ Verified the main app has full Family Controls approval
✅ Deleted and regenerated all provisioning profiles multiple times
✅ Confirmed the App ID configuration is correct in the Developer Portal
The Issue
Without Family Controls (Distribution) approval for the Shield extension, I cannot:
Test the complete app functionality on physical devices
Submit the app to App Store Connect
Move forward with development
The error I'm getting during provisioning:
Provisioning profile failed qualification
Profile doesn't include the com.apple.developer.family-controls entitlement
Questions
Has anyone experienced multi-week delays for Shield extension entitlements? Is this normal?
Should Shield extensions automatically inherit entitlements from the main app, or do they really require separate approval? The documentation isn't clear on this.
Are there any known workarounds to test Shield Configuration Extensions during development while waiting for distribution approval?
How can I escalate this request? Developer Support initially told me I already had approval (for the main app) but didn't address the extension's separate bundle ID.
Technical Details
Xcode: 16.2
Target: iOS 18+
Main App: Family Controls (Distribution) ✅ Approved
Shield Extension: Family Controls (Development only) ❌ Stuck
Why This Matters
The Shield Configuration Extension is a core component of Screen Time API apps - it's not optional. Without it, the app cannot properly display blocking interfaces. The fact that it requires a separate 2+ week approval process (after the main app was already approved) seems like a significant oversight in Apple's review process.
Has anyone successfully navigated this situation or found a way to expedite the review?
Any help or insights would be greatly appreciated!
Thanks,
Luca
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Entitlements
Family Controls
Managed Settings
Screen Time
I'm currently using another provider for CI/CD. They've been offering Apple Silicon builds for over a year now. When we switched over, we saw our build times cut in half. I've seen similar results locally, back when I bought an M1 Mac.
So, recently, I tried to use Xcode Cloud on my project. My build time is nearly 45 minutes, where my build time on my current system is about 15 minutes, max.
Since I work on a team, and we make regular commits, having a 45 minute turnaround is not ideal. When I looked at the logs of my Xcode Cloud project, I saw a lot "x86_64" stuff in there, which led me to believe that Xcode Cloud is still building on Intel machines.
Additionally, I run tests on my builds. The build time alone (before running tests) was almost 20 minutes. The 15-minute time I cited with my current CI/CD included build time & tests running. So, a whole cycle finishes on my current setup before tests are even run.
I noticed that there was a bunch of x86_64 in the logs, which made me think that Xcode Cloud is still using Intel. Is this true? I've just gotten really used to faster build times, and I can't move onto a system like this, where the times are so drastically different. Like, I wouldn't mind build time that would add only a few more minutes to what I have now. But going from 15 -> 45 minutes is a real problem.
I am working with a Texas Instruments RF430 NFC tag, which is compliant with:
ISO/IEC 14443-4 (ISO-DEP)
NFC Forum Type 4 Tag
NFC-B protocol
NDEF-formatted storage
I’m using an iPhone 12 running iOS 18, and my app uses the Core NFC framework.
Using NFCNDEFReaderSessionDelegate, I am able to successfully read the first NDEF message from the tag. However, the tag stores multiple NDEF messages, and I would like to access the others. Based on the tag’s specification, these messages are accessible via an NDEF file located at file ID 0xE104.
To try and access this additional NDEF file, I attempted to use NFCTagReaderSession with the NFCTagReaderSessionDelegate, intending to issue APDU commands. However, the tagReaderSession(_:didDetect:) delegate method is never called, even though the tag is present and detected using NFCNDEFReaderSession.
My questions:
Does Core NFC on iOS 18 support issuing custom APDU commands to ISO 14443-4 (NFC-B) tags like the TI RF430?
Is the use of NFCTagReaderSession with NFC-B fully supported for tags that implement ISO-DEP (even if they are NDEF-formatted)?
Is there any known limitation or configuration required to ensure tagReaderSession(_:didDetect:) is triggered for NFC-B/ISO-DEP tags?
Hi there,
How long does it take to make a switch from Apple individual to organization membership? I initiated the process a 2 weeks ago, and I am get to receive another notification from Apple. Keeps showing We’re processing your membership migration from an individual to an organization. And I am unable to submit an application that requires Organization account.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Accounts
Developer Program
I recently change from Individual to Organization and waiting approval from apple. Apple kindly please approve my changes so that I could submit my APP immediately. Thanks for this platform.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
How long does the new Apple Developer Program License Agreement take to take effect once you accept it?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hi folks,
I'm using Xcode 26.1.1 (17B100), but I don't see the ChatGPT plugin option when following the setup instructions below. Any ideas why this might be missing?
https://developer.apple.com/documentation/xcode/setting-up-coding-intelligence
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hello,
I am having a recurring issue using Swift Playgrounds version 4.6.4 on macOS 26.1.
Upon opening a file and every other time I start typing in the code section I get a prompt, the image below, two or three times. It doesn't matter if I accept or decline all or some of the prompts, as soon as I start typing on another line I get prompted another two or three times for permission.
It appears to me that prompt generates every time the preview pane tries to update. Declining the prompt breaks the preview but accepting the prompt only gets you through a single line of code before it appears again.
I believe this issue started after I updated to macOS26.1 as I had not encountered it before. I've also opened other files with Swift Playgrounds and encounter the same problem.
It could also be unrelated to the update and could be an issue with some permission setting somewhere, however, I have been unable to find what or where it could be.
Is anyone else experiencing this?
Thank you for your time :)
I have developed a fun living diorama world using Reality Composer Pro and XCode. Everything is as it should be, and it looks/works great ... until it does not.
If I seem to make any change to any of the 10 timelines that I am using (all on the same scene, no nested scenes), running the app in simulator, device, and via testflight throws errors around compiled timelines, leading to the black screen of death. Every time I clean and run, the timelines in questions might change. Its very frustrating and impossible to track down.
Heres are some examples.
AssetLoadRequest failed because asset failed to load '/ (3661553931319769725 Timeline (RealityFileAsset)URL/file:///var/containers/Bundle/Application/F4408256-6014-4264-9E4B-F74AEF0EDE53/SantasVillage.app/RealityKitContent_RealityKitContent.bundle/RealityKitContent.reality/Timeline_779.compiledtimeline)' (failed to register asset)
Asset / (13631856135570808851 AnimationLibraryAsset (RealityFileAsset)URL/file:///var/containers/Bundle/Application/F4408256-6014-4264-9E4B-F74AEF0EDE53/SantasVillage.app/RealityKitContent_RealityKitContent.bundle/RealityKitContent.reality/AnimationLibraryAsset_1.compiledanimationlibraryasset) failure: failed to register asset
Asset 10430065658338454790 AnimationScene (RealityFileAsset)URL/file:///var/containers/Bundle/Application/F4408256-6014-4264-9E4B-F74AEF0EDE53/SantasVillage.app/RealityKitContent_RealityKitContent.bundle/RealityKitContent.reality/AnimationScene_14.compiledanimationscene failure: failed to register asset
I went with recommended fixes of closing RCP > Clean Build Folder > Delete Derrived Date (multiple ways) > Re-Open Xcode > Reset Package Cache > Re-Open RCP via XCode > Make a Change > Save > Clean Build Folder Again > Run.
Sometimes it works. Most times it does not.
I then found my own little work-around, but its not always working as is literally costing me days of wasted time messing around with this. I will DISABLE all timelines, do the above clean method, rerun with no timelines, and it resolves. Then, turn on timelines ONE BY ONE and run until I get another error. Then, rebuild that timeline and nothing else.
This is not sustainable. There must be some better way to do this? Or, perhaps I am doing something wrong? Please help if you can.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Reality Composer
RealityKit
Reality Composer Pro
visionOS
Hi everyone,
I'm experiencing a persistent issue for months now where I'm unable to download the iOS 26 simulator Runtime. I've tried reinstalling Xcode and also Xcode Beta but same issue.
iOS 26 Simulator is also not on developers download page, so manual installation is impossible. And sadly I can't compile any code without having iOS 26 simulator installed.
Anyone able to get passed this?
Hardware: M1 Pro
OS: Tahoe 26.1
Heres the error
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
User Info: {
DVTErrorCreationDateKey = "2026-01-07 11:35:35 +0000";
}
--
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
--
Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({
RequestedBuild = 23C54;
})
Domain: DVTDownloadsUtilitiesErrorDomain
Code: -1
--
Download failed due to not being able to connect to the host. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime)
Domain: com.apple.MobileAssetError.Download
Code: 60
User Info: {
checkNetwork = 1;
}
--
System Information
macOS Version 26.1 (Build 25B78)
Xcode 26.2 (24553) (Build 17C52)
Timestamp: 2026-01-07T12:35:35+01:00
Hello,
I am trying to enroll in the Apple Developer Program, but I am unable to complete the payment and account creation process despite trying multiple times and following all recommended steps.
Please note that I am attempting to complete this purchase from Turkey.
Below is a detailed list of everything I have tried so far:
I tried using different web browsers (Opera, Google Chrome).
I tried multiple different debit cards.
I also tried using a credit card.
I created a brand new Apple ID and attempted enrollment with it.
I tried both Gmail-based Apple ID and iCloud-based Apple ID.
I attempted to enroll via the Apple Developer app on an iPhone 11.
All my card details are correct, and domestic & international transactions are enabled.
My address information is correct. I tried both Turkish characters and English characters.
I also tried using a VPN, but the issue still persists.
Despite all of these attempts, I am still unable to purchase the Apple Developer Program membership.
I have contacted support before regarding this issue, but unfortunately I did not receive any helpful resolution.
I was informed that in similar cases, the Developer Support team may request identity verification or additional documentation, and that these steps can be handled directly through this support channel if required. I am fully willing to provide any requested documents to complete the enrollment process.
I explicitly request that this issue be resolved through written communication only, directly via this support channel.
This issue is currently blocking me from continuing my development work and publishing my applications. I kindly request that this case be investigated and that I receive direct assistance to resolve the enrollment and payment problem.
Thank you for your support. I look forward to your response.
My app start up has became horrid. It takes 1 minute to open SQLlite database for my rust core. Impossible to work...
I have Address Sanitizer, Thread Perf Checker and Thread Sanitizer disabled...
Hi everyone,
I'm reaching out because I've been stuck in enrollment limbo for over a week and Apple support hasn't responded.
My situation:
Applied for Apple Developer Program
Received email saying my enrollment is on hold because my name "fully or partially matches" someone on the U.S. consolidated screening list
Verified my identity via the upload portal on December 30, 2025 (submitted passport)
Sent follow-up email confirming document submission
Checked the screening list at legacy.export.gov/csl-search - my name is NOT listed
I've received no response, no confirmation of document receipt, and no timeline for resolution.
Has anyone else experienced this false positive situation? How long did it take to resolve? Any tips for getting a response from Apple Developer Relations?
This is blocking my app development work and I'd appreciate any advice from the community.
Thanks!
Hello,
I subscribed to the Apple Developer Program and the annual fee was successfully charged from my card, however my membership status is still showing as Pending and has not been activated yet.
I have already contacted Apple Developer Support via email, but I haven’t received any response so far.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hey,
New developer here. I am unable to enroll. I keep getting the same error for weeks now - We are unable to process your reques. An unknown error occurred.
Neither am I getting a call-back from Apple Developer Support. What are my options? How should I get enrolled?
Thanks for any help.
Sahil.